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  • Confusion over manual/automatic sizing of Flash Sprite Objects

    - by John
    If I have a custom class subclassing Sprite and it draws some simple objects, how does this work with respect to the Sprite.width & Sprite.height properties? It seems I can draw (for example) a rectangle of any size, bigger than the Sprite size. Similarly if I set the width/height properties, what happens to the content already drawn? As a use-case, I might have a stick-man which is drawn as a set of lines, I want to set the man's height and the rendering is scaled to this. Are there any issues with width/height being auto-calculated or am I misunderstanding what these properties actually mean?

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  • Actionscript3 button tip

    - by Mango
    Please, someone could help me? I need to send the parameter ad_mc by the command: ad_btn.addEventListener (MouseEvent.MOUSE_MOVE, MouseOver); to use the same function for all buttons function MouseOver(evt:MouseEvent):void{ ad_mc.gotoAndPlay("on"); } function MouseOut(evt:MouseEvent):void{ ad_mc.gotoAndPlay("off"); } ad_btn.addEventListener(MouseEvent.MOUSE_OUT, MouseOut); ad_btn.addEventListener(MouseEvent.MOUSE_OVER, MouseOver); If I wanted to send the parameter ad_btn I would use: MovieClip (evt.target). GotoAndPlay ("on"); but is not the case

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • Best Practices for Internationalizing a Flex Appliaction?

    - by rgould
    I am looking into internationalizing a Flex application I am working on and I am curious if there are any best practices or recommendations for doing so. Googling for such information results in a handful of small articles and blog posts, each about doing it differently, and the advantages and disadvantages are not exactly clear. Edited to narrow scope: Need to support only two languages (en_CA and fr_CA) Need to be able to switch at runtime

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  • Adobe Air, packaged install fails with my trace routine... how come?

    - by artie scie
    I cobbled together some code from here and there for a trace I like... it generates an error to get a stack trace and picks out the traced routine name, I like that detail in the trace log. Problem: it fails in an installed AIR file. I wonder why? I don't expect it to do anything as is... just, I'd prefer it not cause the program to fail! tx artie enter code here static public function XTRACE( ... traceArgs ):void { try { throw new Error(); // make a stack } catch (e:Error) { var stack:String = e.getStackTrace(); var frames:Array = stack.split("\n"); var myFrame:String = String(frames[2]); myFrame = myFrame.replace("\t", ""); // "at " can be followed by some part of the package // you don't want to see. E.g., if your code is all in // com.foo.bar, you can put "at com.foo.bar." so as not // to crowd the display myFrame = myFrame.substr("at ".length); myFrame = myFrame.substring(0, myFrame.indexOf("[")); var now:Date = new Date(); trace(new Date().toLocaleTimeString() + ":" + myFrame + ": " + traceArgs.join(" ")); } }

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  • How to explain to client that you can't give them some of the source

    - by Bo
    We have a number of AS/Flex components that we've built over time and improved upon. They've been turned into components so they can be reused in different projects and save us time. So you can think of them as part of an in-house framework of sorts. We're now realizing that it doesn't make sense to release the source code for these components to the various clients as part of the project, because technically this code isn't really owned by the clients. So my question When a client comes to you, how do you explain to them that you can't give them the full source code for those components. The client doesn't understand the difference, he just expects you to give them all the code for the site that he paid you to do. He doesn't understand that this code has taken you a lot longer to write than what he's paying for his site. But since he doesn't understand, he would get turned off and thinks you're ripping him off or something. How do you handle this situation? What do you tell clients upfront? Do you advertise it on your site from the very beginning? How do you handle their objections so they still hire you? As a side question, how often do you give AS and Flex source code to your clients? In the case when the code doesn't have any in-house components that you reuse in several projects, and in the case when it does have in-house components.

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  • Pop-up window help in Flex

    - by Sergei
    How i can create pop-up window (with some text)when focus on TextInput (like in windows xp when i focus mouse cursor on file it shows short info). ps: example of pop-up in windows xp

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  • Flex list-controls - maintain remote data

    - by artemb
    Hello. I have a TileList which represents some remote data. I also have a form which allows me to change the data. And the data may be changed by someone else too. What is the best way to maintain data in the list in an up-to-date state? The simplest option I see is the following: Select an item in the list Edit it in the form Save it. The form submits the data to the server When the server reports success the list re-fetches it's data The very bad thing about this workflow is that the list loses selection (a tree would also loose the nodes' expanded/collapsed state). I would really love to find out another option which would enable the list to maintain it's selection state. Any guesses on how it may be done?

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  • how to write to an xml file using flex

    - by Gaurav
    Hi all, I have an application which takes live data from internet, I want to develop another application which reads data from the internet and writes it to an XML file (i.e. I want to save the state in an XML file). THE ONLY THING I NEED IS HOW TO WRITE THIS DATA IN AN XML FILE. FOR EXAMPLE say I have a combo box which takes top 10 fifa world cup watching sites, now I want to write this information (i.e. whatever the data this combo box takes as input into an xml file). I want the answer in flex only. And I don't want answer in AIR. Thankyou in advance.

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  • [FLEX 3] Placing images into a Collage Canvas

    - by Bridget
    I've got an array of different sized images. I want to place these images on a canvas in a sort of automated collage. Does anyone have an idea of how to work the logic behind this concept? All my images have heights divisible by 36 pixels and widths divisible by 9 pixels. They have mouseDown functions that allow you to drag and drop. When dropped the image goes to the closest x point divisible by 9 and y point divisble by 36. There is a grid drawn on top of the canvas. I've sorted the array of images based on height, then based on their widths. imagesArray.sortOn("height", Array.NUMERIC | Array.DESCENDING); imagesArray.sortOn("width", Array.NUMERIC | Array.DESCENDING); I'd like to take the largest image ( imageArray[0] ) to put in corner x,y = 0,0. Then randomize the rest of the images and fit them into the collage canvas.

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  • How can I use Action Script 3.0 to make random placed Symbols fly by?

    - by William Calleja
    I'm trying to make a simple animation with Flash CS4 and Action Script 3.0 to make a number of Symbols fly by from right to left constantly. What I want is that once a symbol has reached the end of the screen it is destroyed and another one is placed at the start position. I intend to give each symbol a random speed and create a random symbol each time one is 'destroyed'. Any clues where I can start?

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  • Exiting full screen mode in Flash

    - by OleK
    I am working on a flash game, that will be distributed as and EXE file. I would very much like the game to run full screen, which is not a problem, but I am struggling with replacing flash default behavior when escape is pressed. When escape is pressed I would like to display a custom menu asking the user if they want to exit the game or continue playing, not just exit full screen more. Is this possible in Flash?

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  • not able to show the file from the array...

    - by sjl
    Hi, i'm trying to do an image gallery. i was not able to display the thumbnails stored in the array. instead it keep showing the same thumbnails. anyone can help? very much appreciated.. // Arrays that store the filenames of the text, images and thumbnails var thumbnails:Array = [ "images/image1_thumb.jpg", "images/image2_thumb.jpg", "images/image3_thumb.jpg", "images/image4_thumb.jpg", "images/image5_thumb.jpg", "images/image6_thumb.jpg", "images/image7_thumb.jpg" ]; var images:Array = [ "images/image1.jpg", "images/image2.jpg", "images/image3.jpg", "images/image4.jpg", "images/image5.jpg", "images/image6.jpg", "images/image7.jpg" ]; var textFiles:Array = [ "text/picture1.txt", "text/picture2.txt", "text/picture3.txt", "text/picture4.txt", "text/picture5.txt", "text/picture6.txt", "text/picture7.txt" ]; // NOTE: thumbnail images are 60 x 43 pixels in size // loop through the array and create the thumbnails and position them vertically for (var i:int = 0; i <7; i++) { // create an instance of MyUIThumbnail var thumbs:MyUIThumbnail = new MyUIThumbnail(); // position the thumbnails on the left vertically thumbs.y = 43 * i;/*** FILL IN THE BLANK HERE ***/ // store the corresponding full size image name in the thumbnail // use the "images" array thumbs.image = "images/image1.jpg"; thumbs.image = "images/image2.jpg"; thumbs.image = "images/image3.jpg"; thumbs.image = "images/image4.jpg"; thumbs.image = "images/image5.jpg"; thumbs.image = "images/image6.jpg"; thumbs.image = "images/image7.jpg"; // store the corresponding text file name in the thumbnail // use the "textFiles" array thumbs.textFile = "text/picture1.txt"; thumbs.textFile = "text/picture2.txt"; thumbs.textFile = "text/picture3.txt"; thumbs.textFile = "text/picture4.txt"; thumbs.textFile = "text/picture5.txt"; thumbs.textFile = "text/picture6.txt"; thumbs.textFile = "text/picture7.txt"; thumbs.imageFullSize = full_image_mc ; // store the reference to the textfield in the thumbnail thumbs.infoText = info; // load and display the thumbnails // use the "thumbnails" array thumbs.loadThumbnail("images/image1_thumb.jpg"); thumbs.loadThumbnail("images/image2_thumb.jpg"); thumbs.loadThumbnail("images/image3_thumb.jpg"); thumbs.loadThumbnail("images/image4_thumb.jpg"); thumbs.loadThumbnail("images/image5_thumb.jpg"); thumbs.loadThumbnail("images/image6_thumb.jpg"); thumbs.loadThumbnail("images/image7_thumb.jpg"); addChild(thumbs); } below is my thumbanail. as package{ import fl.containers.; import flash.events.; import flash.text.; import flash.net.; import flash.display.*; public class MyUIThumbnail extends MovieClip { public var image:String = ""; public var textFile:String = ""; var loader:UILoader = new UILoader(); public var imageFullSize:MyFullSizeImage; // reference to loader to show the full size image public var infoText:TextField; // reference to textfield that displays image infoText var txtLoader:URLLoader = new URLLoader(); // loader to load the text file public function MyUIThumbnail() { buttonMode = true; addChild(loader); this.addEventListener(MouseEvent.CLICK, myClick); txtLoader.addEventListener(Event.COMPLETE, displayText); loader.addEventListener(Event.COMPLETE, thumbnailLoaded); } public function loadThumbnail(filename:String):void { loader.source = filename; preloader.trackLoading(loader); } function myClick(e:MouseEvent):void { // load and display the full size image imageFullSize.loadImage("my_full_mc"); // load and display the text textLoad("info"); } function textLoad(file:String) { // load the text description from the text file loader.load(new URLRequest(textFile)); } function displayText(e:Event) { //display the text when loading is completed addChild(infoText); } function thumbnailLoaded(e:Event) { loader.width = 60; loader.height = 43; } } }

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  • swf to image on the website??

    - by eblek
    hi, i want to convert a swf to image on my website. a user makes some changes on the stage and if he press a button "get image link", the swf stage will be converted to an image and its image link will appear within a box. like imageshack.. so user can use it in forums as image. how can i do this? i even dont know it is about flash or html...

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  • set movie clip "on-top"

    - by Remus Rigo
    I want to do a effect like the switching windows from Win 7 [Win]+[Tab] keys pressed. I created two "windows" (movie clips) and when I click on the 1st it displays on top of the other, but the problem is when I click on the 2nd I can see the 1st one displayed in it. Is there any way that i put a movie clip on top of the other. Thanks

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • alpha property problem in swf file.

    - by sabuj
    i made a button & i used a on click event on this. So it can show some images. but after that when i click on another button for showing some text the images still upon there. Images hide the text. what will be the solution ?

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  • Access WindowedApplication from package class.

    - by Senling
    Hi, I'm developing an AIR application, where i need to access WindowedApplication's function from the package class. This is the Main application (Partial code) import mx.events.CloseEvent; import messages.MessageWindow public function undock():void { stage.nativeWindow.visible = true; stage.nativeWindow.orderToFront(); //Clearing the bitmaps array also clears the applcation icon from the systray NativeApplication.nativeApplication .icon.bitmaps = []; } ]] Package: (Partial code) package messages { public class MessageWindow extends NativeWindow { public function MessageWindow():void { stage.addEventListener(MouseEvent.MOUSE_DOWN,onClick); } private function onClick(event:MouseEvent):void { ****** Need to call the undock method from here. ***** } } } Is it possible to call this way or suggest any other solution Thanks in advance Senling.

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  • RegExpValidator never matches

    - by babyangel86
    Hi, I've got a class that's meant to validate input fields to make sure the value is always a decimal. I've tested the regex here: http://livedocs.adobe.com/flex/3/html/help.html?content=validators_7.html, and it looks like it does the right thing, but in my app, I can't seem to get it to match to a number format. Class Definition: public class DecimalValidator { //------------------------------- ATTRIBUTES public var isDecimalValidator:RegExpValidator; //------------------------------- CONSTRUCTORS public function DecimalValidator() { isDecimalValidator = new RegExpValidator(); isDecimalValidator.expression = "^-?(\d+\.\d*|\.\d+)$"; isDecimalValidator.flags = "g"; isDecimalValidator.required = true; isDecimalValidator.property = "text"; isDecimalValidator.triggerEvent = FocusEvent.FOCUS_OUT; isDecimalValidator.noMatchError = "Float Expected"; } } Setting the source here: public function registerDecimalInputValidator(inputBox:TextInput, valArr:Array):void { // Add Validators var dValidator:DecimalValidator = new DecimalValidator(); dValidator.isDecimalValidator.source = inputBox; dValidator.isDecimalValidator.trigger = inputBox; inputBox.restrict = "[0-9].\\.\\-"; inputBox.maxChars = 10; valArr.push(dValidator.isDecimalValidator); } And Calling it here: registerDecimalInputValidator(textInput, validatorArr); Where textInput is an input box created earlier. Clearly I'm missing something simple yet important, but I'm not entirely sure what! Any help would be much appreciated.

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  • Find closest number in range?

    - by Chris
    What is the best way to find the closes value in a range... for example i have an array with 0, 90, 180, 270, 360.. And a number 46... What is the best way to find 90 in the array? (in actipnscript 3)

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