Search Results

Search found 4012 results on 161 pages for 'concept hierarchy'.

Page 88/161 | < Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >

  • github team workflow - to fork or not?

    - by aporat
    We're a small team of web developers currently using subversion but soon we're making a switch to github. I'm looking at different types of github workflows, and we're not sure if the whole forking concept in github for each developer is such a good idea for us. If we use forks, I understand each developer will have his own private remote & local repositories. I'm worried it will make pushing changesets hard and too complex. Also, my biggest concern is that it will force each developer to have 2 remotes: origin (which is the remote fork) and an upstream (which is used to "sync" changes from the main repository). Not sure if it's such a easy way to do things. This is similar to the workflow explained here: https://github.com/usm-data-analysis/usm-data-analysis.github.com/wiki/Git-workflow If we don't use forks, we can probably get by fine by using a central repo creating a branch for each task we're working on, and merge them into the development branch on the same repository. It means we won't be able to restrict merging of branches and might be a little messy to have many branches on the central repository. Any suggestions from teams who tried both workflow?

    Read the article

  • Permissions issue: how can Apache access files in my Home directory?

    - by richzilla
    I know file permissions have been covered on here before, but im struggling to get my head around the concept for my scenario. I created the files on an old ubuntu installation. Ive copied the files into my new ubuntu installation and put them in my webroot. When i attempt to run the files (theyre PHP files) i get an error relating to permissions in an attempt to fix this, i assumed that they must still be owned by the previous owner, so i ran chown -R on the directory, with my username as an argument, in order to take ownership of all of the files in the directory. It should be noted that the usernames between new and old ubuntu installations were the same. When i attempt to run the files again, same problem: 500 error due to permissions problems. Can anyone tell me what other steps i should take? The webroot for my apache installation is inside my home folder. If i create new files in my webroot, they also work as expected, its only the old files that are causing the problem.

    Read the article

  • Making efficeint voxel engines using "chunks"

    - by Wardy
    Concept I'm currently looking in to how voxel engines work with a view to possibly making one myself. I see a lot of stuff like this ... https://sites.google.com/site/letsmakeavoxelengine/home/chunks ... which talks about how to go about reducing the draw calls. What I can't seem to understand is how it actually saves draw call counts on the basis of the logic being something like this ... Without chunks foreach voxel in myvoxels DrawIfVisible() With Chunks foreach chunk in mychunks DrawIfVisible() which then does ... foreach voxel in myvoxels DrawIfVisible() So surely you saved nothing ?!?! You still make a draw call for each visible voxel do you not? A visible voxel needs a draw call in either scenario. The only real saving I can see is that the logic that evaluates a chunk will be able to determine if a large number of voxels are visible or not effectively saving a bit of "is this chunk visible" cpu time. But it's the draw calls that interest me ... The fewer of those, the faster the application. EDIT: In case it makes any difference I will probably be using XNA (DX not OpenGL) for my engine so don't consider my choice of example in the link above my choice of technology. But this question is such that I doubt it would matter.

    Read the article

  • What should a programmer's yearly routine be to maximize their technical skills?

    - by sguptaet
    2 years ago I made a big career change into programming. I learned various technologies on my own without any prior experience. I really love it and feel lucky with all the resources around us to help us learn. Books, courses, open-source, etc. There are so many avenues. I'm wondering what a good routine would be to follow to maximize my software development skills. I don't believe just building software is the way, because that leaves no time for learning new concepts or technologies. I'm looking for an answer like this: Take a new concept sabbatical/workshop 2 weeks per year. Read 1 theoretical and 1 practical programming book per year. Learn 1 additional language every 2 years. Take a 1 week vacation every 6 months. Etc. I realize that the above might sound naive and unrealistic as there are so many factors. But I'd like to know the "recipe" that you think is best that will serve as a guide for people.

    Read the article

  • I don't understand how TDD helps me get a good design if I need a design to start testing it

    - by Michael Stum
    I'm trying to wrap my head around TDD, specifically the development part. I've looked at some books, but the ones I found mainly tackle the testing part - the History of NUnit, why testing is good, Red/Green/Refactor and how to create a String Calculator. Good stuff, but that's "just" Unit Testing, not TDD. Specifically, I don't understand how TDD helps me get a good design if I need a Design to start testing it. To illustrate, imagine these 3 requirements: A catalog needs to have a list of products The catalog should remember which products a user viewed Users should be able to search for a product At this points, many books pull a magic rabbit out of a hat and just dive into "Testing the ProductService", but they don't explain how they came to the conclusion that there is a ProductService in the first place. That is the "Development" part in TDD that I'm trying to understand. There needs to be an existing design, but stuff outside of entity-services (that is: There is a Product, so there should be a ProductService) is nowhere to be found (e.g., the second requirement requires me to have some concept of a User, but where would I put the functionality to remind? And is Search a feature of the ProductService or a separate SearchService? How would I know which I should choose?) According to SOLID, I would need a UserService, but if I design a system without TDD, I might end up with a whole bunch of Single-Method Services. Isn't TDD intended to make me discover my design in the first place? I'm a .net developer, but Java resources would also work. I feel that there doesn't seem to be a real sample application or book that deals with a real line of business application. Can someone provide a clear example that illustrates the process of creating a design using TDD?

    Read the article

  • At the Java DEMOgrounds - ZeroTurnaround and its LiveRebel 2.5

    - by Janice J. Heiss
    At the ZeroTurnaround demo, I spoke with Krishnan Badrinarayanan, their Product Marketing Manager. ZeroTurnaround, the creator of JRebel and LiveRebel, describes itself on their site as a company “dedicated to changing the way the world develops, tests and runs Java applications."“We just launched LiveRebel 2.5 today,” stated Badrinarayanan, “which enables companies to embrace the concept and practice of continuous delivery, which means having a pipeline that takes products right from the developers to an end-user, faster, more frequently -- all the while ensuring that it’s a quality product that does not break in production. So customers don’t feel the discontinuity that something has changed under them and that they can’t deal with the change. And all this happens while there is zero down time.”He pointed out that Salesforce.com is not useable from 3 a.m. to 5 a.m. on Saturday because they are engaged in maintenance. “With LiveRebel 2.5, you can unify the whole delivery chain without having any downtime at all,” he said. “There are many products that tell customers to take their tools and change how they work as an organization so that you they have to conform to the way the tool prescribes them to work as an application team. We take a more pragmatic approach. A lot of companies might use Jenkins or Bamboo to do continuous integration. We extend that. We say, take our product, take LiveRebel okay, and integrate it with Jenkins – you can do that quickly, so that, in half a day, you will be up and running. And let LiveRebel automate your deployment processes and all the automated tasks that go with it. Right from tests to the staging environment to production -- all with zero downtime and with no impact on users currently using the system.” “So if you were to make the update right now and you had 100 users on your system, they would not even know this was happening. It would maintain their sessions and transfer them over to the new version, all in the background.”

    Read the article

  • What are most demanded web-development languages today for startups?

    - by Liston Catch
    What technologies are in demand nowaydas for web-development for web-startups? For frontend its all clear: HTML5, JS, AJAX, JQuery. But what about backend? What languages (and frameworks) should I consider using? I am not asking "which language is best", I just need a list of modern languages and frameworks (and not Pascal, Delphi or Basic) which are demanded and well-payed. UPD: I totally decline the "it's all about logic, not about language. language is just a tool" concept. While THEORETICALLY it's true, in reality the time you need to study required frameworks is counted by months, so language DOES matter indeed. That's why I made this topic UPD 2: Mason Wheeler, so you seriously advice me to go for Delphi? You think its DEMANDED nowadays? Or you just tell me an exception which only confirms the rule? It's like "one guy won 100,000,000$ in lottery. Just for you to know that lottery is not a bad way to earn money."

    Read the article

  • Did I Inadvertently Create a Mediator in my MVC?

    - by SoulBeaver
    I'm currently working on my first biggish project. It's a frontend facebook application that has, since last Tuesday, spanned some 6000-8000 LOC. I say this because I'm using the MVC, an architecture I have never rigidly enforced in any of my hobby projects. I read part of the PureMVC book, but I didn't quite grasp the concept of the Mediator. Since I didn't understand and didn't see the need for it, my project has yet to use a single mediator. Yesterday I went back to the design board because of some requirement changes and noticed that I could move all UI elements out of the View and into its own class. The View essentially only managed the lifetime of the UI and all events from the UI or Model. Technically, the View has now become a 'Mediator' between the Model and UI. Therefore, I realized today, I could just move all my UI stuff back into the View and create a mediator class that handles all events from the view and model. Is my understanding correct in thinking that I have devolved my View as it currently is (handling events from the Model and UI) into a Mediator and that the UI class is what should be the View?

    Read the article

  • REST API wrapper - class design for 'lite' object responses

    - by sasfrog
    I am writing a class library to serve as a managed .NET wrapper over a REST API. I'm very new to OOP, and this task is an ideal opportunity for me to learn some OOP concepts in a real-life situation that makes sense to me. Some of the key resources/objects that the API returns are returned with different levels of detail depending on whether the request is for a single instance, a list, or part of a "search all resources" response. This is obviously a good design for the REST API itself, so that full objects aren't returned (thus increasing the size of the response and therefore the time taken to respond) unless they're needed. So, to be clear: .../car/1234.json returns the full Car object for 1234, all its properties like colour, make, model, year, engine_size, etc. Let's call this full. .../cars.json returns a list of Car objects, but only with a subset of the properties returned by .../car/1234.json. Let's call this lite. ...search.json returns, among other things, a list of car objects, but with minimal properties (only ID, make and model). Let's call this lite-lite. I want to know what the pros and cons of each of the following possible designs are, and whether there is a better design that I haven't covered: Create a Car class that models the lite-lite properties, and then have each of the more detailed responses inherit and extend this class. Create separate CarFull, CarLite and CarLiteLite classes corresponding to each of the responses. Create a single Car class that contains (nullable?) properties for the full response, and create constructors for each of the responses which populate it to the extent possible (and maybe include a property that returns the response type from which the instance was created). I expect among other things there will be use cases for consumers of the wrapper where they will want to iterate through lists of Cars, regardless of which response type they were created from, such that the three response types can contribute to the same list. Happy to be pointed to good resources on this sort of thing, and/or even told the name of the concept I'm describing so I can better target my research.

    Read the article

  • Using foldr to append two lists together (Haskell)

    - by Luke Murphy
    I have been given the following question as part of a college assignment. Due to the module being very short, we are using only a subset of Haskell, without any of the syntactic sugar or idiomatic shortcuts....I must write: append xs ys : The list formed by joining the lists xs and ys, in that order append (5:8:3:[]) (4:7:[]) => 5:8:3:4:7:[] I understand the concept of how foldr works, but I am only starting off in Functional programming. I managed to write the following working solution (hidden for the benefit of others in my class...) : However, I just can't for the life of me, explain what the hell is going on!? I wrote it by just fiddling around in the interpreter, for example, the following line : foldr (\x -> \y -> x:y) [] (2:3:4:[]) which returned [2:3:4] , which led me to try, foldr (\x -> \y -> x:y) (2:3:4:[]) (5:6:7:[]) which returned [5,6,7,2,3,4] so I worked it out from there. I came to the correct solution through guess work and a bit of luck... I am working from the following definition of foldr: foldr = \f -> \s -> \xs -> if null xs then s else f (head xs) (foldr f s (tail xs) ) Can someone baby step me through my correct solution? I can't seem to get it....I already have scoured the web, and also read a bunch of SE threads, such as How foldr works

    Read the article

  • multi-thread in mmorpg server

    - by jean
    For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At other side, server handle player incoming package have its own threads also: I/O threads. Generally, the handler of the corresponding incoming package run in I/O threads. So there is a problem: thread synchronization. I have consider two methods: Synchronize with mutex. I/O thread lock a mutex before execute handler function and map thread lock same mutex before it execute map's update. Execute all handler functions in map's thread, I/O thread only queue the incoming handler and let map thread to pop the queue then call handler function. These two have a disadvantage: delay. For method 1, if the map's tick function is running, then all clients' request need to waiting the lock release. For method 2, if map's tick function is running, all clients' request need to waiting for next tick to be handle. Of course, there is another method: add lock to functions that use data which will be accessed both in I/O thread & map thread. But this is hard to maintain and easy to goes incorrect. It needs carefully check all variables whether or not accessed by both two kinds thread. My problem is: is there better way to do this? Notice that I said map is logic concept means no interactions can happen between two map except transport. I/O thread means thread in 3rd part network lib which used to handle client request.

    Read the article

  • Seek first to understand, then to be understood

    - by BuckWoody
    One of the most important (and most difficult) lessons for a technical professional to learn is to not jump to the solution. Perhaps you’ve done this, or had it happen to you. As the person you’re “listening” to is speaking, your mind is performing a B-Tree lookup on possible solutions, and when the final node of the B-Tree in your mind is reached, you blurt out the “only” solution there is to the problem, whether they are done or not. There are two issues here – both of them fatal if you don’t factor them in. First, your B-Tree may not be complete, or correct. That of course leads to an incorrect response, which blows your credibility. People will not trust you if this happens often. The second danger is that the person may modify their entire problem with a single word or phrase. I once had a client explain a detailed problem to me – and I just KNEW the answer. Then they said at the end “well, that’s what it used to do, anyway. Now it doesn’t do that anymore.” Which of course negated my entire solution – happily I had kept my mouth shut until they finished. So practice listening, rather than waiting for your turn to speak. Let the person finish, let them get the concept out, give them your full attention. They’ll appreciate the courtesy, you’ll look more intelligent, and you both may find the right answer to the problem. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • New Workstation &ndash; Lenovo W530 Core i7 32GB 256GB SSD Win8Pro

    - by Brian Lanham
    So I pretty-much have my new machine up and running full-time. I am still going to have to hit my old workstation for some things but am more-or-less working on my new machine.  It’s really fast. And Bret was right, I’m not so far using all the RAM. 16 would have been enough but as @CodeMonkeyJava “go big or go home”. Windows 8 is…interesting.  So far I still seem to do most of my work in the “Desktop”.  However, I like the Store concept and I like the Metro UX.  Live tiles are also nice.  I really like how I can switch between Desktop and Metro easily.  Overall I think Microsoft has done a great job of combining the needed experience for touch and mouse. My overall Windows 8 rating is 5.9 because of the video card. Otherwise I’m hitting 7.8.  The system boots from cold in about 11 seconds and performs complete shutdown in 4.7 seconds.  It wakes from sleep in less than 1 second. VS 2012 starts and restarts almost instantly.  In fact, I find myself staring at the start page without realizing it.  Build time doesn’t seem to be significantly increased but it is faster. I seem to already be reinvigorated for work with this new machine. I’m looking forward to the performance.

    Read the article

  • What helped YOU learn C++? [on hold]

    - by Tips48
    So here's my attempt to not get this question closed for too subjective :P I'm a young programmer, specifically interested in Game Development. I've written my first couple games in Java, which I would consider my self intermediate-Advanced in. As I start to prepare myself for college and (hopefully) internships, I've noticed that learning C/C++ is essential to the industry. I've decided to start with C++, and so I read a couple of books that I saw were suggested. Anyway, now I have a decent understanding of the basics, but I really want to enhance my language knowledge. Instead of just asking for things to do, I was wondering what were some exercises that you did that really helped you understand the language? Preferably they would be near the beginner level. I understand that they obviously won't be directly related to Game Development, but it be nice if there were some things that I could transfer over eventually. (Specifically, I struggle with memory (pointers, etc) since there is no such concept in Java) Thanks! - Tips P.S.: Here's to hoping this isn't to subjective :P

    Read the article

  • Feedback on meeting of the MSCC - 20.07.2013

    Impression of our meetup on 20.07.2013 Low quantity but high quality! Meetup summary: Quick introduction to ?MSCC? and interesting topics in general, especially for freshman from/at university. It also seems that the open concept of OUYA (Android-based gaming console) got some attention and hopefully new fans. More info is available online: http://www.ouya.tv/ Design contest The design contest is still going on... There's currently only one submission. Come on, you web & graphic designers in Mauritius - SHOW YOUR WORKAny draft will be published over here: MSCC Design Contest - https://www.facebook.com/media/set/?set=a.200036533488751.1073741829.181737551985316&type=3 Goodies give-away And the first 2 one-month subscriptions for Pluralsight have been well received by attendees, too. Unfortunately, we didn't have any free WiFi at Talking Drums - so, we might have to consider another location for the next meetup. Change of schedule As we spoke about the advantages of gathering during the weekend, we worked out a schedule that could be applied to future meetups of the MSCC. I'm going to address this tomorrow during our regular meetings on Wednesday to see about the response of other members, too.

    Read the article

  • Could a singleton type replace static methods and classes?

    - by MKO
    In C# Static methods has long served a purpose allowing us to call them without instantiating classes. Only in later year have we became more aware of the problems of using static methods and classes. They can’t use interfaces They can’t use inheritance They are hard to test because you can’t make mocks and stubs Is there a better way ? Obviously we need to be able to access library methods without instantiated classes all the time otherwise our code would become pretty cluttered One possibly solution is to use a new keyword for an old concept: the singleton. Singleton’s are global instances of a class, since they are instances we can use them as we would normal classes. In order to make their use nice and practical we'd need some syntactic sugar however Say that the Math class would be of type singleton instead of an actual class. The actual class containing all the default methods for the Math singleton is DefaultMath, which implements the interface IMath. The singleton would be declared as singleton Math : IMath { public Math { this = new DefaultMath(); } } If we wanted to substitute our own class for all math operations we could make a new class MyMath that inherits DefaultMath, or we could just inherit from the interface IMath and create a whole new Class. To make our class the active Math class, you'd do a simple assignment Math = new MyMath(); and voilá! the next time we call Math.Floor it will call your method. Note that for a normal singleton we'd have to write something like Math.Instance.Floor but the compiler eliminates the need for the Instance property Another idea would be to be able to define a singletons as Lazy so they get instantiated only when they're first called, like lazy singleton Math : IMath What do you think, would it have been a better solution that static methods and classes? Is there any problems with this approach?

    Read the article

  • 1 ASPX Page, Multiple Master Pages

    - by csmith18119
    So recently I had an ASPX page that could be visited by two different user types.  User type A would use Master Page 1 and user type B would use Master Page 2.  So I put together a proof of concept to see if it was possible to change the MasterPage in code.  I found a great article on the Microsoft ASP.net website. Specifying the Master Page Programmatically (C#) by Scott Mitchell So I created a MasterPage call Alternate.Master to act as a generic place holder.  I also created a Master1.Master and a Master2.Master.  The ASPX page, Default.aspx will use this MasterPage.  It will also use the Page_PreInit event to programmatically set the MasterPage.  1: protected void Page_PreInit(object sender, EventArgs e) { 2: var useMasterPage = Request.QueryString["use"]; 3: if (useMasterPage == "1") 4: MasterPageFile = "~/Master1.Master"; 5: else if (useMasterPage == "2") 6: MasterPageFile = "~/Master2.Master"; 7: }   In my Default.aspx page I have the following links in the markup: 1: <p> 2: <asp:HyperLink runat="server" ID="cmdMaster1" NavigateUrl="~/Default.aspx?use=1" Text="Use Master Page 1" /> 3: </p> 4: <p> 5: <asp:HyperLink runat="server" ID="cmdMaster2" NavigateUrl="~/Default.aspx?use=2" Text="Use Master Page 2" /> 6: </p> So the basic idea is when a user clicks the HyperLink to use Master Page 1, the default.aspx.cs code behind will set the property MasterPageFile to use Master1.Master.  The same goes with the link to use Master Page 2.  It worked like a charm!  To see the actual code, feel free to download a copy here: Project Name: Skyhook.MultipleMasterPagesWeb http://skyhookprojectviewer.codeplex.com

    Read the article

  • Should I be concerned that I can't program very fast without Google? [closed]

    - by seth
    Possible Duplicate: Google is good or bad for programmer? I'm currently in college to be a software engineer, and one of the main principles taught to us is how to learn for ourselves, and how to search the web when we have a doubt. This leads to a proactive attitude - when I need something, I go get it. Recently, I started wondering how much development would I be able to do without internet access and the answer bugged me quite a bit. I know the concept of the languages and how to use them, but I was amazed by how "slow" things were without having the Google to help in the development. Most of the problems I have are related to specific syntax. For example, reading and writing to a file in Java. I have done this about a dozen times in my life, yet every time I need to do it, I end up googling "read file java" and refreshing my memory. I completely understand the code and fully understand what it does, but I am sure that without Google it would take me a few tries to get the code correct. Is this normal? Should I be worried and try to change something in my programming behaviour?

    Read the article

  • Value my C++ knowledge

    - by PirateOwh
    I have only followed antiRTFM tutorials and read 2 books So, I'll list the things I know better : basic input output and all the variables : integers ( signed unsigned ), float, double, char arrays if, for, while, switch functions, and passing variables to functions and return type thing classes and the concept of oop with separating declaration and definition in the header and in the source pointers so this and some more i think is all i know of C++.. But, i need some exercises to test my knowledge because i want to move on to the library SDL, so I don't know if i should feel ready or not to move on to something totally different.. I feel I should know the basics for good at least. So the question is : How can i value my c++ knowledge? Is there any online tests? Is there any GDD ( Game Design Document ) for free to use and see if i can manage to do it so "i'd pass" ? ( I'm saying GDD since ill move on to SDL and try to make my own game ) When should I move to SDL? What are ALL the things I should "master" ( master is a big word to say.. but so you understand what i mean ) before moving on ? Please I'm really in need of expert advice. I think my question is detailed so i hope you understand what i mean and can give me a good reply. Thanks for the help!

    Read the article

  • How can I better manage far-reaching changes in my code?

    - by neuviemeporte
    In my work (writing scientific software in C++), I often get asked by the people who use the software to get their work done to add some functionality or change the way things are done and organized right now. Most of the time this is just a matter of adding a new class or a function and applying some glue to do the job, but from time to time, a seemingly simple change turns out to have far-reaching consequences that require me to redesign a substantial amount of existing code, which takes a lot of time and effort, and is difficult to evaluate in terms of time required. I don't think it has as much to do with inter-dependence of modules, as with changing requirements (admittedly, on a smaller scale). To provide an example, I was thinking about the recently-added multi-user functionality in Android. I don't know whether they planned to introduce it from the very beginning, but assuming they didn't, it seems hard to predict all the areas that will be affected by the change (apps preferences, themes, need to store account info somehow, etc...?), even though the concept seems simple enough, and the code is well-organized. How do you deal with such situations? Do you just jump in to code and then sort out the cruft later like I do? Or do you do a detailed analysis beforehand of what will be affected, what needs to be updated and how, and what has to be rewritten? If so, what tools (if any) and approaches do you use?

    Read the article

  • GlassFish T-shirt at JavaOne 2012

    - by arungupta
    There were 12 entries to the GlassFish T-shirt design contest. Each design was unique and very well thought out. But only one had to be picked and here is the winner! Many thanks to all the participants! A t-shirt will be reserved for each one of you whenever we meet :-) T-shirt designed by the community, for the community, and will be given to the community. Want to know more details about the design and concept ? Hear from the winner - Markus Eisele in his blog GlassFish City Revisited. So where do you get this t-shirt ? These t-shirts will be handed to the community members attending GlassFish Community Event (9/30, 11am - 1pm) and BoF (10/2, 6:30 pm). Other than the t-shirts, here are nine reasons to attend the community event. You need a JavaOne pass to attend this event so make sure to register for the conference. You don't necessarily need a full conference pass as any of the available options will do. Learn more about Java EE and GlassFish's presence at JavaOne 2012 at glassfish.org/javaone2012. Looking forward to see you at JavaOne!

    Read the article

  • New Solaris 11.2 beta features: SMF stencils

    - by user13366125
    As much as there is often a lot discussion about configuration items inside the SMF repository (like the hostname), it brings an important advantage: It introduces the concept of dependencies to configuration changes. What services have be restarted when i change a configuration item. Do you remember all the services that are dependent on the hostname and need a restart after changing it? SMF solves this by putting the information about dependencies into it configuration. You define it with the manifests. However, as much configuration you may put into SMF, most applications still insists to get it's configuration inside the traditional configuration files, like the resolv.conf for the resolver or the puppet.conf for Puppet. So you need a way to take the information out of the SMF repository and generate a config file with it. In the past the way to do so, was some scripting inside the start method that generated the config file before the service started. Solaris 11.2 offers a new feature in this area. It introduces a generic method to enable you to create config files from SMF properties. It's called SMF stencils. (read more)

    Read the article

  • High-level description of how experimental C++ features are developed?

    - by Praxeolitic
    Herb Sutter in a video answers a question about the concepts proposal considered for C++11 and from his remarks it sounds like multiple groups offered prototype implementations but all of them left concerns about slow compile times. The comment surprised me because it suggests that, at least in some cases, the prototypes being developed are not just proofs of concept -- they're even expected to perform. All the work that must take has me curious. For mature languages, especially C++, how are experimental language features developed? Is it much different from developing a compiler that implements a standard? Does a developer have a sense of if it will work and perform or even if it ever could? What are the most time consuming parts and are any parts surprisingly easier than one might expect? The question is not what does the C++ standards committee do, but rather the part that comes before. When an experimental implementation for a proposal is being put together and there aren't any completely solidified rules, how is the sausage made? I'm not a professional compiler developer nor do I expect answers with step by step accounts. I'd like a high-level idea of how this would be done or if there are any general patterns at all. I don't know what to expect from the answers but even if there are no rules to the process and the small number of people who do this just cowboy it and then, for stuff that worked out, write up the "official version" as a proposal, that answer would still be informative.

    Read the article

  • How to persuade C fanatics to work on my C++ open source project?

    - by paperjam
    I am launching an open-source project into a space where a lot of the development is still done Linux-kernel-style, i.e. C-language with a low-level mindset. There are multiple benefits to C++ in our space but I fear those used to working in C will be scared off. How can I make the case for the benefits of C++? Specifically, the following C++ attributes are very valuable: concept of objects and reference-counting pointers - really don't want to have to malloc(sizeof(X)) or memcpy() structs templates for specialising whole bodies of code with specific performance optimizations and for avoiding duplication of code. template metaprogramming related to the above syntactic sweetness available (e.g. operator overloading, to be used in very small doses) STL Boost libraries Many of the knee-jerk negative reactions to C++ are illfounded. Performance does not suffer: modern compilers can flatten dozens of call stack levels and avoid bloat through wide use of template specializations. Granted, when using metaprogramming and building multiple specializations of a large call tree, compile time is slower but there are ways to mitigate this. How can I sell C++?

    Read the article

  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

    Read the article

< Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >