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  • How to write a very basic compiler [closed]

    - by Ali
    Possible Duplicate: Best Online resources to learn about Compilers? What would be the best way to learn about compilers, and executable formats? Advanced compilers like gcc compile codes into machine readable files according to the language in which the code has been written (e.g. C, C++, etc). In fact, they interpret the meaning of each codes according to library and functions of the corresponding languages. Correct me if I'm wrong. I wish to better understand compilers by writing a very basic compiler (probably in C) to compile a static file (e.g. Hello World in a text file). I tried some tutorials and books, but all of them are for practical cases. They deal with compiling dynamic codes with meanings connected with the corresponding language. How can I write a basic compiler to convert a static text into a machine readable file? The next step will be introducing variables into the compiler; imagine that we want to write a compiler which compile only some functions of a language. Introducing practical tutorials and resources is highly appreciated :-)

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  • Optimize Many-to-Many with SUMMARIZE and Other Techniques

    - by Marco Russo (SQLBI)
    We are still in the early days of DAX and even if I have been using it since 2 years ago, there is still a lot to learn on that. One of the topics that historically interests me (and many of the readers here, probably) is the many-to-many relationships between dimensions in a dimensional data model. When I and Alberto wrote the The Many to Many Revolution 2.0 we discovered the SUMMARIZE based pattern very late in the whitepaper writing. It is very important for performance optimization and it should be always used. In the last month, Gerhard Brueckl also presented an approach based on cross table filtering behavior that simplify the syntax involved, even if it’s harder to explain how it works internally. I published a short article titled Optimize Many-to-Many Calculation in DAX with SUMMARIZE and Cross Table Filtering on SQLBI website just to provide a quick reference to the three patterns available. A further study is still required to compare performance between SUMMARIZE and Cross Table Filtering patterns. Up to now, I haven’t observed big differences between them, even if their execution plans might be not identical and this suggest me that depending on other conditions you might favor one over the other.

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  • 10gR2 Transportable Tablespaces Certified for EBS 11i

    - by Steven Chan
    Database migration across platforms of different "endian" (byte ordering) formats using the Cross Platform Transportable Tablespaces (XTTS) process is now certified for Oracle E-Business Suite Release 11i (11.5.10.2) with Oracle Database 10g Release 2.  This process is sometimes also referred to as transportable tablespaces (TTS).What is the Cross-Platform Transportable Tablespace Feature?The Cross-Platform Transportable Tablespace feature allows users to move a user tablespace across Oracle databases. It's an efficient way to move bulk data between databases. If the source platform and the target platform are of different endianness, then an additional conversion step must be done on either the source or target platform to convert the tablespace being transported to the target format. If they are of the same endianness, then no conversion is necessary and tablespaces can be transported as if they were on the same platform.Moving data using transportable tablespaces can be much faster than performing either an export/import or unload/load of the same data. This is because transporting a tablespace only requires the copying of datafiles from source to the destination and then integrating the tablespace structural information. You can also use transportable tablespaces to move both table and index data, thereby avoiding the index rebuilds you would have to perform when importing or loading table data.

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  • After upgrading to 13.10, biblatex and biber are not compiling my references

    - by Lewelma
    I am working on a thesis using LaTeX, with my references relying on biblatex-apa. Ubuntu 13.04 provided all my LaTeX needs. But after upgrading to 13.10, the biblatex / biber combo will no longer compile my APA-style references. No other changes have been made to my documents or references -- and the rest of the document appears fine (albeit with broken references and no bibliography). I found reference to a possible cause -- which is that biblatex 1.7-1 is incompatible with texlive 2013 (as available through the 13.10 repositories) -- and that issue may be fixed by biblatex 2.7a-1 which has been committed upsteam in Debian. See: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=718244 However, that doesn't help me much, as I need to compile my references quite soon. How can I get my references to compile in the meantime? Is there a patched biblatex or biber that I can manually slot in place? Is the upstream fix on its way? or do I need to go to TexLive and do a replacement install directly (which is not my preference). Thanks!

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  • Optimize Many-to-Many with SUMMARIZE and Other Techniques

    - by Marco Russo (SQLBI)
    We are still in the early days of DAX and even if I have been using it since 2 years ago, there is still a lot to learn on that. One of the topics that historically interests me (and many of the readers here, probably) is the many-to-many relationships between dimensions in a dimensional data model. When I and Alberto wrote the The Many to Many Revolution 2.0 we discovered the SUMMARIZE based pattern very late in the whitepaper writing. It is very important for performance optimization and it should be always used. In the last month, Gerhard Brueckl also presented an approach based on cross table filtering behavior that simplify the syntax involved, even if it’s harder to explain how it works internally. I published a short article titled Optimize Many-to-Many Calculation in DAX with SUMMARIZE and Cross Table Filtering on SQLBI website just to provide a quick reference to the three patterns available. A further study is still required to compare performance between SUMMARIZE and Cross Table Filtering patterns. Up to now, I haven’t observed big differences between them, even if their execution plans might be not identical and this suggest me that depending on other conditions you might favor one over the other.

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  • GCC: assembly listing for IA64 without an Itanium machine

    - by KD04
    I need to try the following thing: I would like to compile some simple C code samples and see the assembly listing generated by GCC for IA64 architecture, i.e. I just want to run GCC with the -S switch and see the resultant .s file. I don't have an Itanium machine, so in order to do it myself I'll probably need a cross-compiling version of GCC built for x86 RedHat. I'm not interested in full cross-compilation, meaning that I don't need to generate the binaries at all. The easiest way, of course, would be to find an Itanium machine with with GCC and just try it there. Unfortunately, I don't seem to have access to any. Another option is to build a cross-compiling version GCC on my RedHat, but apparently that's quite an endeavor for someone who hasn't done it before (I assume that the fact that I only need .s output doesn't make it simpler). What other options are there, if any? Maybe there's some sort of a web front to an Itanium GCC compiler on the Net (something like Comeau Online or ideone.com, but with .s output)? Anything else? I would appreciate any help.

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  • My GLSL shader isn't compiling even though it should. What should I investigate?

    - by reapz
    I'm porting an iOS game to Android. One of the shaders I'm using wouldn't compile until I reduced the number of uniform variables. Here are the uniform definitions: uniform highp mat4 ViewProjMatrix; uniform mediump vec3 LightDirWorld; uniform mediump int BoneCount; uniform highp mat4 BoneMatrixArray[8]; uniform highp mat3 BoneMatrixArrayIT[8]; uniform mediump int LightCount; uniform mediump vec3 LightPos[4]; // This used to be 12, but now 4, next lines also uniform lowp vec3 LightColour[4]; uniform mediump vec3 LightInnerOuterFalloff[4]; My issue is that the GLSL shader wouldn't compile until I reduced the count of the above arrays from 12 to 4. My understanding is that if those 3 lines were arrays of 12 then I would be using 56 vertex uniform vectors. I query the system at startup (GL_MAX_VERTEX_UNIFORM_VECTORS) and it says that 128 are available. Why wouldn't it compile with 56? I'm having issues on the Kindle Fire.

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  • Dynamic (C# 4.0) &amp; Var in a nutshell.

    - by mbcrump
    A Var is static typed - the compiler and runtime know the type. This can be used to save some keystrokes. The following are identical. Code Snippet var mike = "var demo"; Console.WriteLine(mike.GetType());  //Returns System.String   string mike2 = "string Demo"; Console.WriteLine(mike2.GetType()); //Returns System.String A dynamic behaves like an object, but with dynamic dispatch. The compiler doesn’t know anything about it at compile time. Code Snippet dynamic duo = "dynamic duo"; Console.WriteLine(duo.GetType()); //System.String //duo.BlowUp(); //A dynamic type does not know if this exist until run-time. Console.ReadLine(); To further illustrate this point, the dynamic type called “duo” calls a method that does not exist called BlowUp(). As you can see from the screenshot below, the compiler is reporting no errors even though BlowUp() does not exist. The program will compile fine. It will however throw a runtimebinder exception after it hits that line of code in runtime. Let’s try the same thing with a Var. This time, we get a compiler error that says BlowUp() does not exist. This program will not compile until we add a BlowUp() method.  I hope this helps with your understand of the two. If not, then drop me a line and I’ll be glad to answer it.

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  • Is there any professional way to illustrate difference between 2 diagrams?

    - by lamwaiman1988
    I made a documented which is to describe the difference between the same logical structure from different version ( e.g Structure A from version 8 and Structure A from version 9 ). Luckily I've got the logical structure diagram from the 2 functional specification. I've managed to copy the image of each logical structure and paste them in MS Word and compare the 2 version side by side. I don't know if there is a standard way to illustrate the difference. I simply draw a cross over the removed logical member from the previous version and draw a rectangle around the new logical member of the next version. I know my way is kinda childish. I am wondering how to present them professionally. In addition, You won't believe this, but MS Word doesn't have a shape of CROSS, so I am actually using a multiplication sign that look like a giant monster: This is why I hate myself. Unlike 2 separated lines, this shape is easy to use, draw and resize. I am wondering if MS Word would care about a normal cross.

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  • Problem with AquaTerm on Snow Leopard

    - by cheetah
    When i try to install AquaTerm on Snow leopard from MacPorts i got this: ---> Computing dependencies for aquaterm ---> Building aquaterm Error: Target org.macports.build returned: shell command "cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm" && /usr/bin/xcodebuild -target "AquaTerm" -configuration Deployment build OBJROOT=build/ SYMROOT=build/ MACOSX_DEPLOYMENT_TARGET=10.6 ARCHS=x86_64 SDKROOT= USER_APPS_DIR=/Applications/MacPorts FRAMEWORKS_DIR=/opt/local/Library/Frameworks" returned error 1 Command output: [WARN]Warning: The Copy Bundle Resources build phase contains this target's Info.plist file 'AquaTerm.framework-Info.plist'. CopyPlistFile build/Deployment/AquaTerm.framework/Versions/A/Resources/AquaTerm.framework-Info.plist AquaTerm.framework-Info.plist cd /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist AquaTerm.framework-Info.plist --outdir /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.framework/Versions/A/Resources error: can't exec '/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist' (No such file or directory) Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 71 Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copyplist failed with exit code 71 === BUILD NATIVE TARGET AquaTerm OF PROJECT AquaTerm WITH CONFIGURATION Deployment === Check dependencies Warning: Multiple build commands for output file /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/help.html [WARN]Warning: Multiple build commands for output file /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/help.html CopyTiffFile build/Deployment/AquaTerm.app/Contents/Resources/Cross.tiff English.lproj/Cross.tiff cd /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff English.lproj/Cross.tiff --outdir /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources error: can't exec '/Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff' (No such file or directory) Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff failed with exit code 71 Command /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copytiff failed with exit code 71 ** BUILD FAILED ** The following build commands failed: AQTFwk: CopyPlistFile /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.framework/Versions/A/Resources/AquaTerm.framework-Info.plist AquaTerm.framework-Info.plist AquaTerm: CopyTiffFile /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_aqua_aquaterm/work/aquaterm/build/Deployment/AquaTerm.app/Contents/Resources/Cross.tiff English.lproj/Cross.tiff (2 failures) Error: Status 1 encountered during processing. Before reporting a bug, first run the command again with the -d flag to get complete output. How i can solve this problem?

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  • MSBuild appears to only use old output files for custom build tools

    - by sixlettervariables
    I have an ANTLR grammar file as part of a C# project file and followed the steps outlined in the User Manual. <Project ...> <PropertyGroup> <Antlr3ToolPath>$(ProjectDir)tools\antlr-3.1.3\lib</Antlr3ToolPath> <AntlrCleanupPath>$(ProjectDir)AntlrCleanup\$(OutputPath)</AntlrCleanupPath> </PropertyGroup> <ItemGroup> <Antlr3 Include="Grammar\Foo.g"> <OutputFiles>FooLexer.cs;FooParser.cs</OutputFiles> </Antlr3> <Antlr3 Include="Grammar\Bar.g"> <OutputFiles>BarLexer.cs;BarParser.cs</OutputFiles> </Antlr3> </ItemGroup> <Target Name="GenerateAntlrCode" Inputs="@(Antlr3)" Outputs="%(Antlr3.OutputFiles)"> <Exec Command="java -cp %22$(Antlr3ToolPath)\antlr-3.1.3.jar%22 org.antlr.Tool -message-format vs2005 @(Antlr3Input)" Outputs="%(Antlr3Input.OutputFiles)" /> <Exec Command="%22$(AntlrCleanupPath)\AntlrCleanup.exe%22 @(Antlr3Input) %(Antlr3Input.OutputFiles)" /> </Target> <ItemGroup> <!-- ...other files here... --> <Compile Include="Grammar\FooLexer.cs"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>Foo.g</DependentUpon> </Compile> <Compile Include="Grammar\FooParser.cs"> <AutoGen>True</AutoGen> <DesignTime>True</DesignTime> <DependentUpon>Foo.g</DependentUpon> </Compile> <!-- ... --> </ItemGroup> </Project> For whatever reason, the Compile steps only use old versions of the code, no amount of tweaking appears to help.

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  • Binary socket and policy file in Flex

    - by Daniil
    Hi, I'm trying to evaluate whether Flex can access binary sockets. Seems that there's a class calles Socket (flex.net package). The requirement is that Flex will connect to a server serving binary data. It will then subscribe to data and receive the feed which it will interpret and display as a chart. I've never worked with Flex, my experience lies with Java, so everything is new to me. So I'm trying to quickly set something simple up. The Java server expects the following: DataInputStream in = ..... byte cmd = in.readByte(); int size = in.readByte(); byte[] buf = new byte[size]; in.readFully(buf); ... do some stuff and send binary data in something like out.writeByte(1); out.writeInt(10000); ... etc... Flex, needs to connect to a localhost:6666 do the handshake and read data. I got something like this: try { var socket:Socket = new Socket(); socket.connect('192.168.110.1', 9999); Alert.show('Connected.'); socket.writeByte(108); // 'l' socket.writeByte(115); // 's' socket.writeByte(4); socket.writeMultiByte('HHHH', 'ISO-8859-1'); socket.flush(); } catch (err:Error) { Alert.show(err.message + ": " + err.toString()); } The first thing is that Flex does a <policy-file-request/>. I've modified the server to respond with: <?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "/xml/dtds/cross-domain-policy.dtd"> <cross-domain-policy> <site-control permitted-cross-domain-policies="master-only"/> <allow-access-from domain="192.168.110.1" to-ports="*" /> </cross-domain-policy> After that - EOFException happens on the server and that's it. So the question is, am I approaching whole streaming data issue wrong when it comes to Flex? Am I sending the policy file wrong? Unfortunately, I can't seem to find a good solid example of how to do it. It seems to me that Flex can do binary Client-Server application, but I personally lack some basic knowledge when doing it. I'm using Flex 3.5 in IntelliJ IDEA IDE. Any help is appreciated. Thank you!

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  • How to get Augmented Reality: A Practical Guide examples working?

    - by Glen
    I recently bought the book: Augmented Reality: A Practical Guide (http://pragprog.com/titles/cfar/augmented-reality). It has example code that it says runs on Windows, MacOS and Linux. But I can't get the binaries to run. Has anyone got this book and got the binaries to run on ubuntu? I also can't figure out how to compile the examples in Ubuntu. How would I do this? Here is what it says to do: Compiling for Linux Refreshingly, there are no changes required to get the programs in this chapter to compile for Linux, but as with Windows, you’ll first have to find your GL and GLUT files. This may mean you’ll have to download the correct version of GLUT for your machine. You need to link in the GL, GLU, and GLUT libraries and provide a path to the GLUT header file and the files it includes. See whether there is a glut.h file in the /usr/include/GL directory; otherwise, look elsewhere for it—you could use the command find / -name "glut.h" to search your entire machine, or you could use the locate command (locate glut.h). You may need to customize the paths, but here is an example of the compile command: gcc -o opengl_template opengl_template.cpp -I /usr/include/GL -I /usr/include -lGL -lGLU -lglut gcc is a C/C++ compiler that should be present on your Linux or Unix machine. The -I /usr/include/GL command-line argument tells gcc to look in /usr/include/GL for the include files. In this case, you’ll find glut.h and what it includes. When linking in libraries with gcc, you use the -lX switch—where X is the name of your library and there is a correspond- ing libX.a file somewhere in your path. For this example, you want to link in the library files libGL.a, libGLU.a, and libglut.a, so you will use the gcc arguments -lGL -lGLU -lglut. These three files are found in the default directory /usr/lib/, so you don’t need to specify their location as you did with glut.h. If you did need to specify the library path, you would add -L to the path. To run your compiled program, type ./opengl_template or, if the current directory is in your shell’s paths, just opengl_template. When working in Linux, it’s important to know that you may need to keep your texture files to a maximum of 256 by 256 pixels or find the settings in your system to raise this limit. Often an OpenGL program will work in Windows but produce a blank white texture in Linux until the texture size is reduced. The above instructions make no sense to me. Do I have to use gcc to compile or can I use eclipse? If I use either eclipse or gcc what do I need to do to compile and run the program?

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  • Which programming idiom to choose for this open source library?

    - by Walkman
    I have an interesting question about which programming idiom is easier to use for beginner developers writing concrete file parsing classes. I'm developing an open source library, which one of the main functionality is to parse plain text files and get structured information from them. All of the files contains the same kind of information, but can be in different formats like XML, plain text (each of them is structured differently), etc. There are a common set of information pieces which is the same in all (e.g. player names, table names, some id numbers) There are formats which are very similar to each other, so it's possible to define a common Base class for them to facilitate concrete format parser implementations. So I can clearly define base classes like SplittablePlainTextFormat, XMLFormat, SeparateSummaryFormat, etc. Each of them hints the kind of structure they aim to parse. All of the concrete classes should have the same information pieces, no matter what. To be useful at all, this library needs to define at least 30-40 of these parsers. A couple of them are more important than others (obviously the more popular formats). Now my question is, which is the best programming idiom to choose to facilitate the development of these concrete classes? Let me explain: I think imperative programming is easy to follow even for beginners, because the flow is fixed, the statements just come one after another. Right now, I have this: class SplittableBaseFormat: def parse(self): "Parses the body of the hand history, but first parse header if not yet parsed." if not self.header_parsed: self.parse_header() self._parse_table() self._parse_players() self._parse_button() self._parse_hero() self._parse_preflop() self._parse_street('flop') self._parse_street('turn') self._parse_street('river') self._parse_showdown() self._parse_pot() self._parse_board() self._parse_winners() self._parse_extra() self.parsed = True So the concrete parser need to define these methods in order in any way they want. Easy to follow, but takes longer to implement each individual concrete parser. So what about declarative? In this case Base classes (like SplittableFormat and XMLFormat) would do the heavy lifting based on regex and line/node number declarations in the concrete class, and concrete classes have no code at all, just line numbers and regexes, maybe other kind of rules. Like this: class SplittableFormat: def parse_table(): "Parses TABLE_REGEX and get information" # set attributes here def parse_players(): "parses PLAYER_REGEX and get information" # set attributes here class SpecificFormat1(SplittableFormat): TABLE_REGEX = re.compile('^(?P<table_name>.*) other info \d* etc') TABLE_LINE = 1 PLAYER_REGEX = re.compile('^Player \d: (?P<player_name>.*) has (.*) in chips.') PLAYER_LINE = 16 class SpecificFormat2(SplittableFormat): TABLE_REGEX = re.compile(r'^Tournament #(\d*) (?P<table_name>.*) other info2 \d* etc') TABLE_LINE = 2 PLAYER_REGEX = re.compile(r'^Seat \d: (?P<player_name>.*) has a stack of (\d*)') PLAYER_LINE = 14 So if I want to make it possible for non-developers to write these classes the way to go seems to be the declarative way, however, I'm almost certain I can't eliminate the declarations of regexes, which clearly needs (senior :D) programmers, so should I care about this at all? Do you think it matters to choose one over another or doesn't matter at all? Maybe if somebody wants to work on this project, they will, if not, no matter which idiom I choose. Can I "convert" non-programmers to help developing these? What are your observations? Other considerations: Imperative will allow any kind of work; there is a simple flow, which they can follow but inside that, they can do whatever they want. It would be harder to force a common interface with imperative because of this arbitrary implementations. Declarative will be much more rigid, which is a bad thing, because formats might change over time without any notice. Declarative will be harder for me to develop and takes longer time. Imperative is already ready to release. I hope a nice discussion will happen in this thread about programming idioms regarding which to use when, which is better for open source projects with different scenarios, which is better for wide range of developer skills. TL; DR: Parsing different file formats (plain text, XML) They contains same kind of information Target audience: non-developers, beginners Regex probably cannot be avoided 30-40 concrete parser classes needed Facilitate coding these concrete classes Which idiom is better?

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  • Part 6: Extensions vs. Modifications

    - by volker.eckardt(at)oracle.com
    Customizations = Extensions + Modifications In the EBS terminology, a customization can be an extension or a modification. Extension means that you mainly create your own code from scratch. You may utilize existing views, packages and java classes, but your code is unique. Modifications are quite different, because here you take existing code and change or enhance certain areas to achieve a slightly different behavior. Important is that it doesn't matter if you place your code at the same or at another place – it is a modification. It is also not relevant if you leave the original code enabled or not! Why? Here is the answer: In case the original code piece you have taken as your base will get patched, you need to copy the source again and apply all your changes once more. If you don't do that, you may get different results or write different data compared to the standard – this causes a high risk! Here are some guidelines how to reduce the risk: Invest a bit longer when searching for objects to select data from. Rather choose a view than a table. In case Oracle development changes the underlying tables, the view will be more stable and is therefore a better choice. Choose rather public APIs over internal APIs. Same background as before: although internal structure might change, the public API is more stable. Use personalization and substitution rather than modification. Spend more time to check if the requirement can be covered with such techniques. Build a project code library, avoid that colleagues creating similar functionality multiple times. Otherwise you have to review lots of similar code to determine the need for correction. Use the technique of “flagged files”. Flagged files is a way to mark a standard deployment file. If you run the patch analyse (within Application Manager), the analyse result will list flagged standard files in case they will be patched. If you maintain a cross reference to your own CEMLIs, you can easily determine which CEMLIs have to be reviewed. Implement a code review process. This can be done by utilizing team internal or external persons. If you implement such a team internal process, your team members will come up with suggestions how to improve the code quality by themselves. Review heavy customizations regularly, to identify options to reduce complexity; let's say perform this every 6th month. You may not spend days for such a review, but a high level cross check if the customization can be reduced is suggested. De-install customizations which are no more required. Define a process for this. Add a section into the technical documentation how to uninstall and what are possible implications. Maintain a cross reference between CEMLIs and between CEMLIs, EBS modules and business processes. Keep this list up to date! Share this list! By following these guidelines, you are able to improve product stability. Although we might not be able to avoid modifications completely, we can give a much better advise to developers and to our test team. Summary: Extensions and Modifications have to be handled differently during their lifecycle. Modifications implicate a much higher risk and should therefore be reviewed more frequently. Good cross references allow you to give clear advise for the testing activities.

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  • C# Dev Challenge Part 1 of n &ndash; Beginner Edition

    - by mbcrump
    I developed this challenge to test one’s knowledge of C Sharp. I am planning on creating several challenges with different skill sets, so don’t get mad if this challenge doesn’t well challenge you... I noticed that most people like short quizzes so this one only contains 5 questions. All of the challenges are clear and concise of what I am asking you to do. No smoke and mirrors here, meaning that none of the code has syntax errors. The purpose of this exercise is to test several OOP concepts and see how much of the C# language you really know. Question #1 – Lets start off Easy… Will the following code snippet compile successfully? What does this question test? - Can this compile without a namespace? Do you have to have an entry point of “static void Main()”? class Test { static int Main() { System.Console.WriteLine("Developer Challenge"); return 0; } } Answer (select text in box below): Yes, it will compile successfully. Question #2 – What is the value of the Console.WriteLine statements? What does this question test? – Do I understand reference types/value types? If a variable is declared with the @ symbol and its not a reserved keyword does the application compile successfully? using System; internal struct MyStruct { public int Value; } internal class MyClass { public int Value; } class Test { static void Main() { MyStruct @struct1 = new MyStruct(); MyStruct @struct2 = @struct1; @struct2.Value = 100; MyClass @ref1 = new MyClass(); MyClass @ref2 = @ref1; @ref2.Value = 100; Console.WriteLine("Value Type: {0} {1}", @struct1.Value, @struct2.Value); Console.WriteLine("Reference Type: {0} {1}", @ref1.Value, @ref2.Value); } } Answer (select text in box below): Value Type: 0 100 Reference Type: 100 100 Question #3 – What is the value of the Console.WriteLine statements? What does this question test? – Can 2 objects reference the same point in memory? using System; class Test { static void Main() { string s1 = "Testing2"; string t1 = s1; Console.WriteLine(s1 == t1); Console.WriteLine((object)s1 == (object)t1); } } Answer (select text in box below): True True Question #4 – What is the value of the Console.WriteLine statements? What does this question test? – How does the “Stack” work – LIFO or FIFO?   using System; using System.Collections; class Test { static void Main() { Stack a = new Stack(5); a.Push("1"); a.Push("2"); a.Push("3"); a.Push("4"); a.Push("5"); foreach (var o in a) { Console.WriteLine(o); } } } Answer (select text in box below): 5 4 3 2 1 Question #5 – What is the value of the Console.WriteLine statements? What does this question test? – Array and General Looping Knowledge. using System; namespace ConsoleApplication5 { class Program { static void Main(string[] args) { int[] J_LIST = new int[5] { 1, 2, 3, 4, 5 }; int K = 10; int L = 5; foreach (var J in J_LIST) { K = K - J; L = K + 2 * J; Console.WriteLine("J = {0, 5} K = {1, 5} L = {2, 5}", J, K, L); } Console.ReadLine(); } } } Answer (select text in box below): J = 1 K = 9 L = 11 J = 2 K = 7 L = 11 J = 3 K = 4 L = 10 J = 4 K = 0 L = 8 J = 5 K = -5 L = 5 Stay Tuned for more challenges!

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  • Security error accessing Service outside of FlexBuilder

    - by MikeHoss
    I'm very new to Flex and I have what I think it a head-scratcher. I am building a little Flash app that will consume some web services over HTTP. When I am in Flexbuilder and run my app there, it works fine. When I goto to my FlexBuilder project on my OS and double-click on it, it works fine. When I zip up my bin-debug file, I get this error: Security error accessing url faultCode:Channel.Security.Error faultString: 'Security error accessing url' faultDetail:'Destination: DefaultHTTP' So I googled that and got information on about the crossdomain.xml file. Well, I can't put a crossdomain file in the service I am calling, but I can put one somewhere else. So I put the following lines in Flex app: Security.allowDomain("vx1391"); Security.loadPolicyFile("http://vx1391:8080/job/Remote%20FIT%20Runner/ws/trunk/flash-cross-domain.xml"); My cross-domain.xml file is wide-open: &lt;cross-domain-policy&gt; &lt;allow-access-from domain="*"/&gt; </cross-domain-policy> Which I know is bad in a prod enivironment, but right now I just need to get this working locally but outside of FlexBuilder. Anyone want to help out this Flex-noob?

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  • Android Studio Could not call IncrementalTask.taskAction() on task ':project:dexDebug'

    - by akenawell85x
    I recently decided to switch from Eclipse to Android Studio. I imported a project I was working on and am now getting this error when I try to run the project. Gradle: Execution failed for task ':project:dexDebug'. > Could not call IncrementalTask.taskAction() on task ':project:dexDebug' I've been cruising this site for 2 days now and trying different suggestions to no avail. I did run gradlew compileDebug --stacktrace and this is what I got: C:\Users\adam\AndroidStudioProjects\projectProject>gradlew compileDebug --stacktrace Relying on packaging to define the extension of the main artifact has been deprecated and is scheduled to be removed in Gradle 2.0 :project:preBuild UP-TO-DATE :project:preDebugBuild UP-TO-DATE :project:preReleaseBuild UP-TO-DATE :project:prepareComAndroidSupportAppcompatV71800Library UP-TO-DATE :project:prepareComGoogleAndroidGmsPlayServices3225Library UP-TO-DATE :project:prepareDebugDependencies :project:compileDebugAidl UP-TO-DATE :project:compileDebugRenderscript UP-TO-DATE :project:generateDebugBuildConfig UP-TO-DATE :project:mergeDebugAssets UP-TO-DATE :project:mergeDebugResources UP-TO-DATE :project:processDebugManifest UP-TO-DATE :project:processDebugResources UP-TO-DATE :project:generateDebugSources UP-TO-DATE :project:compileDebug UP-TO-DATE BUILD SUCCESSFUL Total time: 10.459 secs However I am still getting that error when I try to actually run the project. Here is my build.gradle (i do have a 'libs' folder in my project with all the jars for a google maps/places app): buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.6.+' } } apply plugin: 'android' repositories { mavenCentral() } android { compileSdkVersion 18 buildToolsVersion "18.1.1" defaultConfig { minSdkVersion 8 targetSdkVersion 18 } } dependencies { compile fileTree(dir: 'libs') compile 'com.google.android.gms:play-services:3.2.25' compile 'com.android.support:support-v4:18.0.0' compile 'com.android.support:appcompat-v7:+' } and my settings.gradle: include ':project', ':project:libs:android-support-v4', ':project:libs:google-api-client-1.10.3-beta', ':project:libs:google-api-client-android2-1.10.3-beta', ':project:libs:google-http-client-1.10.3-beta', ':project:libs:google-http-client-android2-1.10.3-beta', ':project:libs:google-oauth-client-1.10.1-beta', ':project:libs:gson-2.1', ':project:libs:guava-11.0.1', ':project:libs:jackson-core-asl-1.9.4', ':project:libs:jsr305-1.3.9', ':project:libs:protobuf-java-2.2.0', ':project:libs:GoogleAdMobAdsSdk-6.4.1' As I said, I've tried pretty much everything I have read on here about this error and am having no luck. Any help would be greatly appreciated.

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  • org.apache.jasper.JasperException .... Unterminated &lt;%@ page tag

    - by Ankur
    I get org.apache.jasper.JasperException: /index.jsp(2,1) Unterminated <%@ page tag The page tags look like this: <%@ page import="java.util.*" %> <%@ page import="au.edu.uwa.peb.autoextractor.model.ScanResultItem"; %> This seems to indicate to me that a < does not have a corresponding tag ... is this so ... my IDE does not highlight any errors so how can I find this unterminated tag. Is there a JSP validation tool that I can use, perhaps online? The stack trace looks like this: org.apache.jasper.compiler.DefaultErrorHandler.jspError(DefaultErrorHandler.java:40) org.apache.jasper.compiler.ErrorDispatcher.dispatch(ErrorDispatcher.java:407) org.apache.jasper.compiler.ErrorDispatcher.jspError(ErrorDispatcher.java:132) org.apache.jasper.compiler.Parser.parseDirective(Parser.java:520) org.apache.jasper.compiler.Parser.parseTagFileDirectives(Parser.java:1784) org.apache.jasper.compiler.Parser.parse(Parser.java:127) org.apache.jasper.compiler.ParserController.doParse(ParserController.java:255) org.apache.jasper.compiler.ParserController.parseDirectives(ParserController.java:120) org.apache.jasper.compiler.Compiler.generateJava(Compiler.java:165) org.apache.jasper.compiler.Compiler.compile(Compiler.java:332) org.apache.jasper.compiler.Compiler.compile(Compiler.java:312) org.apache.jasper.compiler.Compiler.compile(Compiler.java:299) org.apache.jasper.JspCompilationContext.compile(JspCompilationContext.java:586) org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:317) org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:342) org.apache.jasper.servlet.JspServlet.service(JspServlet.java:267) javax.servlet.http.HttpServlet.service(HttpServlet.java:717)

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  • Pixel shader wierd compilation error

    - by ytrewq
    hi, I'm experiencing with shaders a bit and I keep getting this weird compilation error that's driving me crazy! the following pixel shader code snippet: DirectionVector = normalize(f3LightPosition[i] - PixelPos); LightVec = PixelNormal - DirectionVector; // Get the light strenght factor LightStrFactor = float(abs((LightVec.x + LightVec.y + LightVec.z) / 3.0f)); // TEST!!! LightStrFactor = 1.0f; // Add this light to the total light on this pixel LightVal += f4Light[i] * LightStrFactor; works perfectly, but as soon as i remove the "LightStrFactor = 1.0f;" line, i.e. letting 'LightStrFactor ' value be the result of the calculation above, it fails to compile the shader. LightStrFactor is a float LightVal & f4Light[i] are float4 All the rest are float3. my question is, besides why it doesn't compile, is how come DX compiler cares about the value of a float? even if my values are incorrect, shouldn't it be run-time? the shader compilation code is this: /* Compile the bitch */ if (FAILED(D3DXCompileShaderFromFile(fileName, NULL, NULL, "PS_MAIN", "ps_2_0", 0, &this->m_pCode, NULL, &this->m_constantTable))) GraphicException("Failed to compile pixel shader!"); // <-- gets here :( if (FAILED(g_D3dDevice->CreatePixelShader( (DWORD*)this->m_pCode->GetBufferPointer(), &this->m_hPixelShader ))) GraphicException("Failed to create pixel shader!"); this->m_fLoaded = true; any help is appreciated thanks!!! :]

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  • Automatically add links to class source files under a specified directory of another project in Visu

    - by Binary255
    I want to share some class source files between two projects in Visual Studio 2008. I can't create a project for the common parts and reference it (see my comment if you are curious to why). I've managed to share some source files, but it could be a lot more neat. I've created a test solution called Commonality. The Solution Explorer of the Commonality solution which contains project One and Two: What I like: All class files under the Common folder of project One are automatically added to project Two by linking. It's mostly the same as if I would have chosen Add / Existing Item... : Add As Link on each new class source file. It's clear that these files have been linked in. The shortcut arrow symbol is marking each file icon. What I do not like: The file and folder tree structure under Common of project One isn't included. It's all flat. The linked source files are shown under the project root of project Two. It would look much less cluttered if they were located under Common like in project One. The file tree structure of the Commonality solution which contains project One and Two: $ tree /F /A Folder PATH listing for volume Cystem Volume serial number is 0713370 1337:F6A4 C:. | Commonality.sln | +---One | | One.cs | | One.csproj | | | +---bin | | \---Debug | | One.vshost.exe | | One.vshost.exe.manifest | | | +---Common | | | Common.cs | | | CommonTwo.cs | | | | | \---SubCommon | | CommonThree.cs | | | +---obj | | \---Debug | | +---Refactor | | \---TempPE | \---Properties | AssemblyInfo.cs | \---Two | Two.cs | Two.csproj | Two.csproj.user | Two.csproj~ | +---bin | \---Debug +---obj | \---Debug | +---Refactor | \---TempPE \---Properties AssemblyInfo.cs And the relevant part of project Two's project file Two.csproj: <ItemGroup> <Compile Include="..\One\Common\**\*.cs"> </Compile> <Compile Include="Two.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> How do I address what I do not like, while keeping what I like?

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  • Open source file upload with no timeout on IIS6 with ASP, ASP.NET 2.0 or PHP5

    - by Christopher Done
    I'm after a cross-platform cross-browser way of uploading files such that there is no timeout. Uploads aren't necessarily huge -- some just take a long time to upload because of the uploader's slow connection -- but the server times out anyway. I hear that there are methods to upload files in chunks so that somehow the server decides not to timeout the upload. After searching around all I can see is proprietary upload helpers and Java and Flash (SWFUpload) widgets that aren't cross-platform, don't upload in chunks, or aren't free. I'd like a way to do it in any of these platforms (ASP, ASP.NET 2.0 or PHP5), though I am not very clued up on all this .NET class/controller/project/module/visual studio/compile/etc stuff, so some kind of runnable complete project that runs on .NET 2.0 would be helpful. PHP and ASP I can assume will be more straight-forward. Unless I am completely missing something, which I suspect/hope I am, reasonable web uploads are bloody hard work in any language or platform. So my question is: how can I perform web browser uploads, cross-platform, so that they don't timeout, using free software? Is it possible at all?

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  • rewrite not a member of LiftRules

    - by José Leal
    Hi guys, I was following http://www.assembla.com/wiki/show/liftweb/URL_Rewriting tutorial for url rewritting in liftweb.. but I get this error: error: value rewrite is not a member of object net.liftweb.http.LiftRules .. it is really odd.. and the documentation says that it exists. I'm using idea IDE, and I've done everything from scratch, using the lift maven blank archifact. Some more info: [INFO] ------------------------------------------------------------------------ [INFO] Building Joseph3 [INFO] task-segment: [tomcat:run] [INFO] ------------------------------------------------------------------------ [INFO] Preparing tomcat:run [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (UTF-8 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 0 resource [INFO] [yuicompressor:compress {execution: default}] [INFO] nb warnings: 0, nb errors: 0 [INFO] artifact org.mortbay.jetty:jetty: checking for updates from scala-tools.org [INFO] artifact org.mortbay.jetty:jetty: checking for updates from central [INFO] [compiler:compile {execution: default-compile}] [INFO] Nothing to compile - all classes are up to date [INFO] [scala:compile {execution: default}] [INFO] Checking for multiple versions of scala [INFO] /home/dpz/Scala/Doit/Joseph3/src/main/scala:-1: info: compiling [INFO] Compiling 2 source files to /home/dpz/Scala/Doit/Joseph3/target/classes at 1274922123910 [ERROR] /home/dpz/Scala/Doit/Joseph3/src/main/scala/bootstrap/liftweb/Boot.scala:16: error: value rewrite is not a member of object net.liftweb.http.LiftRules [INFO] LiftRules.rewrite.prepend(NamedPF("ProductExampleRewrite") { [INFO] ^ [ERROR] one error found [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] wrap: org.apache.commons.exec.ExecuteException: Process exited with an error: 1(Exit value: 1) [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 19 seconds [INFO] Finished at: Thu May 27 03:02:07 CEST 2010 [INFO] Final Memory: 20M/175M [INFO] ------------------------------------------------------------------------ Process finished with exit code 1 enter code here

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  • Automatically add links to class source files under a specified directory of an another project in V

    - by Binary255
    I want to share some class source files between two projects in Visual Studio 2008. I can't create a project for the common parts and reference it (see my comment if you are curious to why). I've managed to share some source files, but it could be a lot more neat. I've created a test solution called Commonality. The Solution Explorer of the Commonality solution which contains project One and Two: What I like: All class files under the Common folder of project One are automatically added to project Two by linking. It's mostly the same as if I would have chosen Add / Existing Item... : Add As Link on each new class source file. It's clear that these files have been linked in. The shortcut arrow symbol is marking each file icon. What I do not like: The file and folder tree structure under Common of project One isn't included. It's all flat. The linked source files are shown under the project root of project Two. It would look much less cluttered if they were located under Common like in project One. The file tree structure of the Commonality solution which contains project One and Two: $ tree /F /A Folder PATH listing for volume Cystem Volume serial number is 0713370 1337:F6A4 C:. | Commonality.sln | +---One | | One.cs | | One.csproj | | | +---bin | | \---Debug | | One.vshost.exe | | One.vshost.exe.manifest | | | +---Common | | | Common.cs | | | CommonTwo.cs | | | | | \---SubCommon | | CommonThree.cs | | | +---obj | | \---Debug | | +---Refactor | | \---TempPE | \---Properties | AssemblyInfo.cs | \---Two | Two.cs | Two.csproj | Two.csproj.user | Two.csproj~ | +---bin | \---Debug +---obj | \---Debug | +---Refactor | \---TempPE \---Properties AssemblyInfo.cs And the relevant part of project Two's project file Two.csproj: <ItemGroup> <Compile Include="..\One\Common\**\*.cs"> </Compile> <Compile Include="Two.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> How do I address what I do not like, while keeping what I like?

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  • Using java.util.regex in Android apps - are there issues with this?

    - by johnrock
    In an Android app I have a utility class that I use to parse strings for 2 regEx's. I compile the 2 patterns in a static initializer so they only get compiled once, then activities can use the parsing methods statically. This works fine except that the first time the class is accessed and loaded, and the static initializer compiles the pattern, the UI hangs for close to a MINUTE while it compiles the pattern! After the first time, it flies on all subsequent calls to parseString(). My regEx that I am using is rather large - 847 characters, but in a normal java webapp this is lightning fast. I am testing this so far only in the emulator with a 1.5 AVD. Could this just be an emulator issue or is there some other reason that this pattern is taking so long to compile? private static final String exp1 = "(insertratherlong---847character--regexhere)"; private static Pattern regex1 = null; private static final String newLineAndTagsExp = "[<>\\s]"; private static Pattern regexNewLineAndTags = null; static { regex1 = Pattern.compile(exp1, Pattern.CASE_INSENSITIVE); regexNewLineAndTags = Pattern.compile(newLineAndTagsExp); } public static String parseString(CharSequence inputStr) { String replacementStr = "replaceMentText"; String resultString = "none"; try { Matcher regexMatcher = regex1.matcher(inputStr); try { resultString = regexMatcher.replaceAll(replacementStr); } catch (IllegalArgumentException ex) { } catch (IndexOutOfBoundsException ex) { } } catch (PatternSyntaxException ex) { } return resultString; }

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