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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • How will my Electronic Engineering degree be received in the Canadian Game Development market? [closed]

    - by Harikawashi
    I have a Electronic Engineering with Computer Science Degree from a reputable South African university. The EE with CS degree is basically Electronic Engineering, with some of the high voltage subjects thrown out and replaced with computer science subjects - mostly quite theoretical, but not in too much depth. I went on to earn a Masters Degree in Digital Signal Processing, focussing on Speech Recognition in Educational Applications. I have always loved programming - I taught myself QBASIC when I was in primary school, I learned Java at school, did some low level C at University, and taught myself C# and Python while doing my post graduate degree. C# is currently my strong suit, I think I am pretty capable with it. I have two years work experience in Namibia - working as a consulting electrical engineer (no software content whatsoever) and also developing C# desktop applications for the company I work for. I would like to move to Canada next year and work in the Game Development Industry as programmer or software engineer. My interests in particular are towards the more mathematical applications, like game and physics engines, or statistical disciplines like artificial intelligence. However, these are passions - not areas in which I have any work experience. So the question: How well will my BEngEE&CS and MScEng be received in the game industry? Seeing as it's not a pure software degree and I have no official software development work experience?

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  • 2D animations frames vs 3D animation for small indie project: timing considerations

    - by mm24
    pretty lame question but was wondering.. I am developing a 2D game using Cocos2D for iOS. The art work till now is all 2D (is a shooter game) but some of the characters would benefit of complex animations (eg. 20 frames). I feel a bit stupid because I came across only now that there is the chance to do 3D to 2D frames exporting and then to use them in Cocos2D. The thing that put me off on 3D gaming at first was that it takes more than one person in a team to do so properly (Illustrator, 3D modeller, 3D animator and programmer). Now I feel a bit stupid because having a 3D model I could do and modify the poses whenever I wanted (I should ask to the 3D animator which I guess would be time expensive). Instead now is me and two illustrators (as I require many frames per character). Is my impression that it would have been much longer right or not? Are there any other project management considerations that can be done on this? Sorry if for some this might be trivial but is my first "indie game developer experience".

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  • How does a one-man developer do its games' sounds?

    - by Gustavo Maciel
    Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game design, art, sketches, code programming and etc can be easily done by just one person. You can just take up a paper and pencil and you're a game designer. You can just take software like Photoshop or Paint and you're an artist, a scanner and you're a sketcher, a compiler and you're a programmer. For sound it's different. You may tell me: Well, follow the line, take a lot of instruments and record it. But all we know that things don't work this way. I can list up some changes for us: External noises are a big problem, sound effects can't be made with instruments, it can't sound like a recorded and clipped sound. Well I can imagine how they do this in large companies, with such big studios and etc. But to summarise, my question is: What's the best way for a one-man indie to do all its sound? Does he have to synthesize everything? Record and buy some crazy program for editing sounds?

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  • Which shopping cart / ecommerce platform to choose?

    - by fabien7474
    I need to build an ecommerce website within a tight budget and schedule. Of course, I have never done that before, so I have googled out what my solutions are and I have concluded that the following were not valid candidates anymore : Magento : Steep learning curve osCommerce : old, bad design, buggy and not user-friendly Zencart, CRE Loaded, CubeCart : based on osCommerce Virtuemart, uberCart, eCart : based on CMS (Joomal, Drupal, WordPress) that is not necessary for my use-case So I finally narrowed down my choices to these solutions : PrestaShop : easy-to-use, great templating engine (smarty) but many modules are not free buy yet indispensable OpenCart : security issues and not a great support from the main developer. See here and here. So, as you can see, I am a little bit confused and if you can help me choosing an easy-to-use, lightweight and cheap (not-necessarily free) ecommerce solution, I would really appreciate. By the way, I am a Java/Grails programmer but I am also familiar with PHP and .NET. (not with Python or Ruby/Rails) EDIT: It seems that this question is more appropriate for the Webmaster StackExchange site. So please move this question to where it belongs (I cannot do that) instead of downvoting it. BTW, I have found out a question quite similar on SO (http://stackoverflow.com/questions/3315638/php-ecommerce-system-which-one-is-easiest-to-modify) which is quite popular.

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  • How to show or direct a business analyst to a data modelling subject?

    - by AaronLS
    Our business analysts pushed hard to collect data through a spreadsheet. I am the programmer responsible for importing that data. Usually when they push hard for something like this, I never know how well it will work out until a few weeks later when I have time assigned to work on the task of programming the import of the data. I have tried to do as much as possible along the way, named ranges, data validations, etc. But I usually don't have time to take a detailed look at all the data and compare to the destination in the database to determine how well it matches up. A lot of times there will be maybe a little table of items that somehow I have to relate to something else in the database, but there are not natural or business keys present that would allow me to do so. Make the best of this, trying to write something that can compare strings and make a best guess at it and then go through the effort of creating interfaces for a user to match the imported data to the destination. I feel like if the business analyst was actually creating a data model, they would be forced to think about these relationships, and have an appreciation for the need of natural or business keys to be part of the spreadsheet for the purposes of smoothly importing the data. The closest they come to business analysis is a big flat list of fields, and that would be fine if it were like any other data dictionary and include data types+relationships, but it isn't. They are just a bunch of names. No indication of what type of data they might hold, and it is up to me to guess. When I have pushed for more detail, they say that it is just busy work. How can I explain the importance of data modelling? How can I tell them what it is and how to do it? It feels impossible, because they don't have an appreciation for its importance. They do however, usually have an interest in helping out in whatever way they can, it's just this in particular has never gotten a motivated response.

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  • Best practices for using namespaces in C++.

    - by Dima
    I have read Uncle Bob's Clean Code a few months ago, and it has had a profound impact on the way I write code. Even if it seemed like he was repeating things that every programmer should know, putting them all together and putting them into practice does result in much cleaner code. In particular, I found breaking up large functions into many tiny functions, and breaking up large classes into many tiny classes to be incredibly useful. Now for the question. The book's examples are all in Java, while I have been working in C++ for the past several years. How would the ideas in Clean Code extend to the use of namespaces, which do not exist in Java? (Yes, I know about the Java packages, but it is not really the same.) Does it make sense to apply the idea of creating many tiny entities, each with a clearly define responsibility, to namespaces? Should a small group of related classes always be wrapped in a namespace? Is this the way to manage the complexity of having lots of tiny classes, or would the cost of managing lots of namespaces be prohibitive?

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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  • Split a 2D scene in layers or have a z coordinate

    - by Bane
    I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, Light2D, etc), and as this is a 2D scene, things will obviously be drawn over each other. My first thought was that I could have basic add and remove methods, but I soon realized that then there would be no way for the programmer to control the order in which things were drawn. So I can up with two options, each with its pros and cons. A) Would be to split the scene in layers. By that I mean instead of having the scene be a container of objects, have it be a container of layers, which are in turn the containers of objects. B) Would require to have some kind of z-coordinate, and then have the scene sorted so objects with lower z get drawn first. Option A is pretty solid, but the problem is with the lights. In what layer do I add it? Does it work cross-layer? On all bottom layers? And I still need the Z coordinate to calculate the shadow! Option B would require me to change all my code from having Vector2D positions, to some kind of class that inherits from Vector2D and adds a z coordinate to it (I don't want it to be a Vector3D because I still need all the same methods the 2D kind has, just with .z clamped on). Am I missing something? Is there an alternative to these methods? I'm working in Javascript, if that makes a difference.

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  • Can I assume interface oriented programming as a good object oriented programming?

    - by david
    I have been programming for decades but I have not been used to object oriented programming. But for recenet years, I had a great opportunity to learn OOP, its principles, and a lot of patterns that are great. Since I've learned OOP, I tried to apply them to a couple of projects and found those projects successful. Unfortunately I didn't follow extreme programming that suggests writing test first, mainly because their time frame were tight. What I did for those projects were Identify all necessary classes and create them with proper properties and methods whenever there is dependency between classes, write interface between them see if there is any patterns for certain relationships between classes to replace By successful, I meant that it was quick development effort, the classes can be reused better, and flexible enough so that another programmer does not have to change something else to fix another part. But I wonder if this is a good practice. Of course, I know I need to put writing unit tests first in my work process. But other than that, is there any problem with this approach - creating lots of interfaces - in long term?

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  • Reasonable technological solutions to create CRM using .NET eventually Java

    - by user1825608
    My background(If it's too long, just skip it please ; ) ): I am Java programmer(because of demand): mostly teacher for other students, worked on few thesis for others, but during my journey I discovered that .NET and Microsoft's tools are on at least two levels higher than Java and its tools so I want to learn more about them. I programmed little bit on Windows Phone(NFC Tags, TCP Clients, guitar tuner using internal microphone, simple RSS), used WPF, integrated WPF with Windows Forms, Apple Bonjour(.NET), I have expierience with IP cameras and with unusal problems, I learn Android, but I don't like it at all. Problem: I was asked by my friend to create CRM for small new company. There will maximum 20 workers in the company working at computers in few cities in the country(Poland). They just want to store contracts with the clients and client's data. I am not sure what exacly they do but probably sell apartments so there will be at most few thousands of contracts to store in far future. Now I am totally new to CRM but I want to learn. I have few questions: Should the data be stored on a server in the company's building running 24/7 or cloud. If cloud which one? Should I use ASPX or WPF. I read one topic about it but as far as I know aspx sites can be viewed from every device with internet browser: tablets, phones(Android, WP, iOS) and computers at the same time- so the job is done once and for all(Am I right?), I don't know nothing about aspx. Can WPF be also used in manner that does not need to port it for other platforms?

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  • How does one rein in the complexities of web development ?

    - by Rahul
    I have been a server-side programmer for most of my career and have only recently started spending more time on web development. I am amazed at the number of things I need to master in order to write a decent web application. Just to list down a few tools/technologies I need to learn, Server side programming language (Java/JSP, ASP, PHP, Ruby or something else) A decent web framework (for any medium to big size application). HTML & CSS Javascript Javascript library (JQuery/ExtJS etc. primarily for AJAX). Good to know even if not necessary. At least a basic knowledge of web design - layouts, colors, fonts etc. A good understanding of web security. A good understanding of Performance/scalability issues. Testing, browser compatibility issues etc. The list goes on. So, my question to seasoned web developers is - How do you guys manage to learn and keep yourself updated on so many things? While developing a web application, how do you handle the complexities involved in these areas and yet manage to write an application that is well designed, user friendly, secure, performant and scalable. As a web developer, does one have to be a jack of all trades or should one specialize in one or two areas and leave the rest to other members of the team ?

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  • What do you do if you reach a design dead-end in evolutionary methods like Agile or XP?

    - by Dipan Mehta
    As I was reading Martin Fowler's famous blog post Is Design Dead?, one of the striking impressions I got is that given the fact that in Agile Methodology and Extreme Programming, the design as well as programming is evolutionary, there are always points where things need to get refactored. It may be possible that when a programmer's level is good, and they understand design implications and don't make critical mistakes, the code continues to evolve. However, in a normal context, what is the ground reality in this context? In a normal day given some significant development goes into product, and when critical change occurs in requirement isn't it a constraint that how much ever we wish, fundamental design aspects cannot be modified? (without throwing away major part of the code). Is it not quite likely that one reaches dead-end on any further possible improvement on design and requirements? I am not advocating any non-Agile practice here, but I want to know from people who practice agile or iterative or evolutionary development methods, as for their real experiences. Have you ever reached such dead-ends? How have you managed to avoid it or escaped it? Or are there measures to ensure that design remains clean and flexible as it evolves?

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  • Software management for 2 programmers

    - by kajo
    me and my very good friend do a small bussiness. We have company and we develop web apps using Scala. We have started 3 months ago and we have a lot of work now. We cannot afford to employ another programmer because we can't pay him now. Until now we try to manage entire developing process very simply. We use excel sheets for simple bug tracking and we work on client requests on the fly. We have no plan for next week or something similar. But now I find it very inefficient and useless. I am trying to find some rules or some methodology for small team or for only two guys. For example Scrum is, imo, unadapted for us. There are a lot of roles (ScrumMaster, Product Owner, Team...) and it seems overkill. Can you something advise me? Have you any experiences with software management in small teams? Is any methodology of current agile development fitten for pair of programmers? Is there any software management for simple bug tracking, maybe wiki or time management for two coders? thanks a lot for sharing.

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  • Would it be a good idea to work on letting people add arrays of numbers in javascript?

    - by OneThreeSeven
    I am a very mathematically oriented programmer, and I happen to be doing a lot of java script these days. I am really disappointed in the math aspects of javascript: the Math object is almost a joke because it has so few methods you can't use ^ for exponentiation the + operator is very limited, you cant add array's of numbers or do scalar multiplication on arrays Now I have written some pretty basic extensions to the Math object and have considered writing a library of advanced Math features, amazingly there doesn't seem to be any sort of standard library already out even for calculus, although there is one for vectors and matricies I was able find. The notation for working with vectors and matricies is really bad when you can't use the + operator on arrays, and you cant do scalar multiplication. For example, here is a hideous expression for subtracting two vectors, A - B: Math.vectorAddition(A,Math.scalarMultiplication(-1,B)); I have been looking for some kind of open-source project to contribute to for awhile, and even though my C++ is a bit rusty I would very much like to get into the code for V8 engine and extend the + operator to work on arrays, to get scalar multiplication to work, and possibly to get the ^ operator to work for exponentiation. These things would greatly enhance the utility of any mathematical javascript framework. I really don't know how to get involved in something like the V8 engine other than download the code and start working on it. Of course I'm afraid that since V8 is chrome specific, that without browser cross-compatibility a fundamental change of this type is likely to be rejected for V8. I was hoping someone could either tell me why this is a bad idea, or else give me some pointers about how to proceed at this point to get some kind of approval to add these features. Thanks!

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  • Is there any site which tells or highlights by zone developer income source? I think i am getting less yearly [closed]

    - by YumYumYum
    http://www.itjobswatch.co.uk/ Thats the only one good site i have found, but missing for Belgium and for other European countries. I was searching a site which can tell the income source details for European developer (specially for Belgium). But mostly not a single website exist who tells the true. My situation: As a programmer myself in one company i use all my knowledge, 20++ hours a day (office , home, office, home) because every-time its challenge/complex/stress/over-time feature-requests, at the end of the year in Europe i was getting in total not even the lowest amount shown here (UK pound vs Euro + high-tech most of the time they use + speed in development): http://www.itjobswatch.co.uk/ In one company i have to use my best performance knowledge for whole year with: C, Java, PHP (Zend Framework, Cakephp), BASH, MySQL/DB2, Linux/Unix, Javascript, Dojo, JQuery, Css, Html, Xml. Company wants to pay lesser but always it has to be perfect and it has to be solid gold and diamond like quality. And the total amount in Europe is not sufficient for me if i compare with other countries and living cost in Europe including taxes. Is there any developers/community site where we can see by country, zone what is minimum to maximum income source getting offered to the developers? So that some developers who is in troubles, they can shout and speak up louder with those references?

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  • I know fundamental programming. But how do I get started in game development now?

    - by Rohan Menon
    I'm a 20 year old programming student. I know fundamental programming in BASIC, C, C++ and JAVA. What I wanted to ask is, where do I go from here? Are there any books that the community can mention that will help me develop a game or at least learn game development? I've had a lot of ideas and really want to make some sort of prototype to see if I'm suited for the industry. I really don't mind learning any new languages but I need to know what I should begin with. A good book that will help with a little more understanding as I go up will be very helpful. Maybe a tutorial to develop some basic 2D games like a side-scroller, snake or pocket tanks in an easy to understand SDK? I know that to get some credit under your belt, you need to be able to make a few games on your own. Also, what platform should I start on? The PC, iOS or Android (as an introduction) for now. I don't want to get into high level game design just yet. Just something a bit basic to help out in future development. Anything pointing me in the right direction will be really really helpful. Edit: Also, I want to say that I'm looking towards this from a game designer's point of view more than a game programmer. I want suggestions on any SDKs or easy to use programs I can use to understand game design. Then delve deeper into the programming after that. Not as employment but as developing your own games (for now).

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  • What is the best way to track / record the current programming project you work on? [duplicate]

    - by user2424160
    This question already has an answer here: Methodology for Documenting Existing Code Base 6 answers When do you start documenting the code? 13 answers Where should a programmer explain the extended logic behind the code? 5 answers I have been in this problem for long time and I want to know how it's done in real / big companies project? Suppose I have the project to build a website. Now I divide the project into sub tasks and do it. But you know that suppose I have task1 in hand like export the page to pdf. Now I spend 3 days to do that , came across various problems, many Stack Overflow questions and in the end I solve it. Now 4 months after someone told me that there is some error in the code. Now by that I completely forgot about (60%) of how I did it and why I do this way. I document the code but I can't write the whole story of that in the code. Then I have to spend much time on code to find what was the problem so that I added this line etc. I want to know that is there any way that i can log steps in completing the project. So that I can see how I end up with code, what errors I got, what questions I asked on SO and etc. How people do it in real time? Which software to use? I know in our project management software called JIRA we have tasks but that does not cover what steps I took to solve that tasks. What is the best way so that when I look back at my 2 year old project, I know how I solve particular task?

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  • Is micro-optimisation important when coding?

    - by BozKay
    I recently asked a question on stackoverflow.com to find out why isset() was faster than strlen() in php. This raised questions around the importance of readable code and whether performance improvements of micro-seconds in code were worth even considering. My father is a retired programmer, I showed him the responses and he was absolutely certain that if a coder does not consider performance in their code even at the micro level, they are not good programmers. I'm not so sure - perhaps the increase in computing power means we no longer have to consider these kind of micro-performance improvements? Perhaps this kind of considering is up to the people who write the actual language code? (of php in the above case). The environmental factors could be important - the internet consumes 10% of the worlds energy, I wonder how wasteful a few micro-seconds of code is when replicated trillions of times on millions of websites? I'd like to know answers preferably based on facts about programming. Is micro-optimisation important when coding? EDIT : My personal summary of 25 answers, thanks to all. Sometimes we need to really worry about micro-optimisations, but only in very rare circumstances. Reliability and readability are far more important in the majority of cases. However, considering micro-optimisation from time to time doesn't hurt. A basic understanding can help us not to make obvious bad choices when coding such as if (expensiveFunction() && counter < X) Should be if (counter < X && expensiveFunction()) (example from @zidarsk8) This could be an inexpensive function and therefore changing the code would be micro-optimisation. But, with a basic understanding, you would not have to because you would write it correctly in the first place.

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  • Basics of Website development [closed]

    - by user975234
    I have read this post: What should every programmer know about web development? but I have some more questions... I will be developing a content related website very soon and I am confused about some technology stuff. I am thinking about developing the site using ruby on rails. So when I'll be buying hosting, do I need to ask for something special? Like for example, we need to specify what kind of hosting we need, windows or linux. So for ruby on rails do I need some extra facilities from the hosting provider? Is ruby on rails a good choice for a large content related website? This may be a bit stupid but how do I choose my backend, scripting languages etc? Thing is I am really new to website development. And the flow of making websites is not clear. Any links will be helpful. EDIT: I know this question has been voted as non constructive. But if any one still has some precise knowledge about how the flow of website development goes, please comment your views.. That will be helpful!

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  • Adding complexity by generalising: how far should you go?

    - by marcog
    Reference question: http://stackoverflow.com/questions/4303813/help-with-interview-question The above question asked to solve a problem for an NxN matrix. While there was an easy solution, I gave a more general solution to solve the more general problem for an NxM matrix. A handful of people commented that this generalisation was bad because it made the solution more complex. One such comment is voted +8. Putting aside the hard-to-explain voting effects on SO, there are two types of complexity to be considered here: Runtime complexity, i.e. how fast does the code run Code complexity, i.e. how difficult is the code to read and understand The question of runtime complexity is something that requires a better understanding of the input data today and what it might look like in the future, taking the various growth factors into account where necessary. The question of code complexity is the one I'm interested in here. By generalising the solution, we avoid having to rewrite it in the event that the constraints change. However, at the same time it can often result in complicating the code. In the reference question, the code for NxN is easy to understand for any competent programmer, but the NxM case (unless documented well) could easily confuse someone coming across the code for the first time. So, my question is this: Where should you draw the line between generalising and keeping the code easy to understand?

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  • Why isn't DSM for unstructured memory done today?

    - by sinned
    Ages ago, Djikstra invented IPC through mutexes which then somehow led to shared memory (SHM) in multics (which afaik had the necessary mmap first). Then computer networks came up and DSM (distributed SHM) was invented for IPC between computers. So DSM is basically a not prestructured memory region (like a SHM) that magically get's synchronized between computers without the applications programmer taking action. Implementations include Treadmarks (inofficially dead now) and CRL. But then someone thought this is not the right way to do it and invented Linda & tuplespaces. Current implementations include JavaSpaces and GigaSpaces. Here, you have to structure your data into tuples. Other ways to achieve similar effects may be the use of a relational database or a key-value-store like RIAK. Although someone might argue, I don't consider them as DSM since there is no coherent memory region where you can put data structures in as you like but have to structure your data which can be hard if it is continuous and administration like locking can not be done for hard coded parts (=tuples, ...). Why is there no DSM implementation today or am I just unable to find one?

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  • How to experience gradual improvement of knowledge while a newbie does .NET maintenance programming?

    - by amir
    I started my career as a software developer about 6 months ago. This is my first job, and I am the only developer in this company. I gained .NET knowledge by self study and also by doing some university projects. Our systems have old foundations based on an earlier version of .NET, and I'm starting to feel that I am not improving since I am a maintenance programmer here. Everything is old and my manager is not really taking any chances on gradually improving the software. What is your opinion? What should I do? I am newbie and also work hard to find my way through. There is no other developer, not even a senior one to help me here. I need your advice on my situation. And one last thing, can I get a new job with doing maintenance programming? I mean don't managers say that you do not have the experience of developing a new software from scratch? I feel redundant, what do I do?

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  • Python in Finance by Yuxing Yan, Packt Publishing Book Review

    - by Compudicted
    Originally posted on: http://geekswithblogs.net/Compudicted/archive/2014/06/04/python-in-finance-by-yuxing-yan-packt-publishing-book-review.aspx I picked Python in Finance from Packt Publishing to review expecting to bore myself with complex algorithms and senseless formulas while seeing little actual Python in action, indeed at 400 pages plus it may seem so. But, it turned out to be quite the opposite. I learned a lot about practical implementations of various Python modules as SciPy, NumPy and several more, I think they empower a developer a lot. No wonder Python is on the track to become a de-facto scientist language of choice! But I am not going to compromise the truth, the book does discuss numerous financial terms, many of them, and this is where the enormous power of this book is coming from: it is like standing on the shoulders of a giant. Python is that giant - flexible and powerful, yet very approachable. The TOC is very detailed thanks to Packt, any one can see what financial algorithms are covered, I am only going to name a few which I had most fun with (though all of them are covered in enough details): Fama*, Fat Tail, ARCH, Monte-Carlo and of course the volatility smile! I am under an impression this book is best suited for students in Finance, especially those who are about to join the workforce, but I suspect the material in this book is very well suited for mature Financists, an investor who has some programming skills and wants to benefit from it, or even a programmer, or a mathematician who already knows Python or any other language, but wants to have fun in Quantitative Finance and earn a few buck! Pure fun, real results, tons of practical insight from reading data from a file to downloading trade data from Yahoo! Lastly, I need to complement Yuxing – he is a talented teacher, this book could not be what it is otherwise. It is a 5 out of 5 product. Disclaimer: I received a  free copy of this book for review purposes from the publisher.

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  • C++ Numerical Recipes &ndash; A New Adventure!

    - by JoshReuben
    I am about to embark on a great journey – over the next 6 weeks I plan to read through C++ Numerical Recipes 3rd edition http://amzn.to/YtdpkS I'll be reading this with an eye to C++ AMP, thinking about implementing the suitable subset (non-recursive, additive, commutative) to run on the GPU. APIs supporting HPC, GPGPU or MapReduce are all useful – providing you have the ability to choose the correct algorithm to leverage on them. I really think this is the most fascinating area of programming – a lot more exciting than LOB CRUD !!! When you think about it , everything is a function – we categorize & we extrapolate. As abstractions get higher & less leaky, sooner or later information systems programming will become a non-programmer task – you will be using WYSIWYG designers to build: GUIs MVVM service mapping & virtualization workflows ORM Entity relations In the data source SharePoint / LightSwitch are not there yet, but every iteration gets closer. For information workers, managed code is a race to the bottom. As MS futures are a bit shaky right now, the provider agnostic nature & higher barriers of entry of both C++ & Numerical Analysis seem like a rational choice to me. Its also fascinating – stepping outside the box. This is not the first time I've delved into numerical analysis. 6 months ago I read Numerical methods with Applications, which can be found for free online: http://nm.mathforcollege.com/ 2 years ago I learned the .NET Extreme Optimization library www.extremeoptimization.com – not bad 2.5 years ago I read Schaums Numerical Analysis book http://amzn.to/V5yuLI - not an easy read, as topics jump back & forth across chapters: 3 years ago I read Practical Numerical Methods with C# http://amzn.to/V5yCL9 (which is a toy learning language for this kind of stuff) I also read through AI a Modern Approach 3rd edition END to END http://amzn.to/V5yQSp - this took me a few years but was the most rewarding experience. I'll post progress updates – see you on the other side !

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