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  • How to determine edges in an images optimally?

    - by SorinA.
    I recently was put in front of the problem of cropping and resizing images. I needed to crop the 'main content' of an image for example if i had an image similar to this: the result should be an image with the msn content without the white margins(left& right). I search on the X axis for the first and last color change and on the Y axis the same thing. The problem is that traversing the image line by line takes a while..for an image that is 2000x1600px it takes up to 2 seconds to return the CropRect = x1,y1,x2,y2 data. I tried to make for each coordinate a traversal and stop on the first value found but it didn't work in all test cases..sometimes the returned data wasn't the expected one and the duration of the operations was similar.. Any idea how to cut down the traversal time and discovery of the rectangle round the 'main content'? public static CropRect EdgeDetection(Bitmap Image, float Threshold) { CropRect cropRectangle = new CropRect(); int lowestX = 0; int lowestY = 0; int largestX = 0; int largestY = 0; lowestX = Image.Width; lowestY = Image.Height; //find the lowest X bound; for (int y = 0; y < Image.Height - 1; ++y) { for (int x = 0; x < Image.Width - 1; ++x) { Color currentColor = Image.GetPixel(x, y); Color tempXcolor = Image.GetPixel(x + 1, y); Color tempYColor = Image.GetPixel(x, y + 1); if ((Math.Sqrt(((currentColor.R - tempXcolor.R) * (currentColor.R - tempXcolor.R)) + ((currentColor.G - tempXcolor.G) * (currentColor.G - tempXcolor.G)) + ((currentColor.B - tempXcolor.B) * (currentColor.B - tempXcolor.B))) > Threshold)) { if (lowestX > x) lowestX = x; if (largestX < x) largestX = x; } if ((Math.Sqrt(((currentColor.R - tempYColor.R) * (currentColor.R - tempYColor.R)) + ((currentColor.G - tempYColor.G) * (currentColor.G - tempYColor.G)) + ((currentColor.B - tempYColor.B) * (currentColor.B - tempYColor.B))) > Threshold)) { if (lowestY > y) lowestY = y; if (largestY < y) largestY = y; } } } if (lowestX < Image.Width / 4) cropRectangle.X = lowestX - 3 > 0 ? lowestX - 3 : 0; else cropRectangle.X = 0; if (lowestY < Image.Height / 4) cropRectangle.Y = lowestY - 3 > 0 ? lowestY - 3 : 0; else cropRectangle.Y = 0; cropRectangle.Width = largestX - lowestX + 8 > Image.Width ? Image.Width : largestX - lowestX + 8; cropRectangle.Height = largestY + 8 > Image.Height ? Image.Height - lowestY : largestY - lowestY + 8; return cropRectangle; } }

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  • Language/Framework support for Interacting With CouchDB

    - by Gordon
    I am interested in knowing if there are any server-side web application frameworks which integrate nicely with CouchDB? Does anyone have any experience in doing this? It seems like a dynamic language would be well-suited for playing with the JSON, but I am more interested in hearing about how it would fit in with the framework and the application's design.

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  • Are there any programming languages targeting PHP, besides haXe?

    - by stesch
    PHP doesn't get much love but is still a winner at easy deployment (for cheap hosting). Are there any programming languages (besides haXe) that target PHP? Writing applications in this language and then translating it into PHP, like some languages target C as an intermediate language? The Scheme implementation Chicken compiles into C. XOTcl converts Java code into Tcl code LINJ was(?) a tool to convert Lisp into nice looking Java code … + a lot of ways to produce JavaScript without touching JavaScript.

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  • How can I detect collisions between two images in c#?

    - by Shane Callanan
    hope you can help me out with this one. I'm new to c# so am very inexperienced. But basically I'm trying to make a game in which certain objects fall from the sky. Some objects like feathers take a while to drop, while metal balls will drop faster. You start off with a certain amount of cash and can buy weapons of your choice to place on the ground below. Now I've never done anything to do with collisions before, so simple answers will be of much help! Here are some of the collisions that will be in the game: (Not sure if different types of collisions are coded differently) -Collision between bullets and falling objects -Collision between falling objects and the ground (which is inanimate) -Collisions between falling objects and a certain radius around another object (for example, if a weapon gives off a radiation beam starting from its centre) -Collisions between rotating objects (rotating blade) and falling objects If someone could help me with this, it would be much appreciated!

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  • How Does Differential Execution Work?

    - by Brian
    I've seen a few mentions of this on SO, but staring at Wikipedia and at an MFC dynamic dialog demo did nothing to enlighten me. Can someone please explain this? Learning a fundamentally different concept sounds nice. Edit: I think I'm getting a better feel for it. I guess I just didn't look at the source code carefully enough the first time. I have mixed feelings about DE at this point. On the one hand, it can make certain tasks considerably easier. On the other hand, getting it up and running (i.e. setting it up in your language of choice) is not easy (I'm sure it would be if I understood it better)...though I guess the toolbox for it need only be made once, then expanded as necessary. I think in order to really understand it, I'll probably need to try implimenting it in another language.

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  • Tool for checking source for dependencies on specific Java versions

    - by Gregor
    Is there a quick way (e.g. tool) to detect, from the source (or maybe even from compiled classes), which parts of an application call Java API methods that are only implemented in a specific Java version? (e.g. which parts of my app are Java6-specific) I don't necessarily want to hop through all ClassMismatchErrors and avoid the trial-and-error-method. Let's say I only want to document which parts of an application won't work if they were writte for, e.g., Java6 and I want to run it in a version 5 JDK. Is there something like this? Google did not help this time, nor did I find any solution here (a rare case indeed:)

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  • Support-function in the GJK-algorithm.

    - by Marcus Johansson
    I am trying to implement the GJK-algorithm but I got stuck instantly. The problem is to implement the Support-function that isn't O(n^2). As it is now I'm computing the complete Minkowski difference, and then there is really no point in doing the GJK-algorithm. (or is it?) What I mean by Support-function is the function that returns the point in the Minkowski difference that is furthest away in a specified direction. I assume this shouldn't be O(n^2) as it is in my current implementation.

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  • Redirect based on Accept-Language

    - by Anthony Faull
    I need to honor the web browser's list of language preferences. Supported languages are English and French. For example: http_accept_language="jp-JP;fr;en-US;en" redirects to a directory called /French/. How can I do this with rewrite rules in my .htaccess file?

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  • Why do people develop emotional attachments for programming languages?

    - by Andrew Heath
    Aside from people who actually developed the languages, I really don't get how someone can develop passion/attachment/perhaps even obsession for a programming language... yet not a day goes by that I don't see a programmer exhibiting this behavior on the internet. I understand how people can feel this way regarding spoken languages - but there's a whole boatload of culture, history, etc that come attached with them. By comparison, the "Python Culture" (as an example) is so small as to be wholly insignificant. Does everyone have a language they love? Am I the odd one out? The dirty polygamist? Are these people rational or silly?

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  • Multi language CMS?

    - by Adam
    Is there any CMS such as expression engine or wordpress that allows a user to click a button and convert all the text to another language (it would have to be human generated otherwise it has too many mistakes probably). I'd like to know if there are any good solutions out there that work for real world use, in like business company websites.

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  • implementing type inference

    - by deepblue
    well I see some interesting discussions here about static vs. dynamic typing I generally prefer static typing, due to compile type checking, better documented code,etc. However I do agree that they do clutter up the code if done the way Java does it, for example. so Im about to start building a language of my own and type inference is one of the things that I want to implement, in a functional style language... I do understand that it is a big subject, and Im not trying to create something that has not been done before, just basic inferencing... any pointers on what to read up that will help me with this? preferably something more pragmatic/practical as oppose to more theoretical category theory/type theory texts. If there's a implementation discussion text out here, with data structures/algorithms, that would just be lovely much appreciated

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  • Microsoft C++ Language Reference

    - by eSKay
    Whenever any question is asked, and a reference text is needed, I never see MSDN C++ Language Reference being referred. I was browsing through it and I personally feel that it is extremely well written. Is there some specific reason it is not used as often as a standard? Is it because it contains some VC++ specific features?

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  • Detect main class

    - by Daniel
    Hoe can I detect the main class of my application? The one, which is either given on the command line or loaded from the jar given at the command line? If this is not possible, why not?

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  • Opinions on platform game actor/background collision resolving

    - by Kawa
    Imagine the following scenario: I have a level whose physical structure is built up from a collection of bounding rectangles, combined with prerendered bitmap backgrounds. My actors, including the player character, all have their own bounding rectangle. If an actor manages to get stuck inside a level block, partially or otherwise, it'll need to be shifted out again, so that it is flush against the block. The untested technique I thought up during bio break is as follows: If an actor's box is found to intersect a level box, determine where the centerpoints of each rect are. If the actor's center is higher than the level box's, move the actor so that the bottom of the actor's rect is flush with the top of the level's rect, and vice versa if it's lower. Then do a similar thing horizontally. Opinions on that? Suggestions on better methods? Actually, the bounding rects are XNA BoundingBlocks with their Z spanning from -1 to 1, but it's still 2D gameplay.

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