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  • Reading data from database and binding them to custom ListView

    - by N.K.
    I try to read data from a database i have made and to show some of the data in a row at a custom ListView. I can not understand what is my mistake. This is my code: public class EsodaMainActivity extends Activity { public static final String ROW_ID = "row_id"; //Intent extra key private ListView esodaListView; // the ListActivitys ListView private SimpleCursorAdapter esodaAdapter; // adapter for ListView DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // called when the activity is first created @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_esoda_main); esodaListView = (ListView)findViewById(R.id.esodaList); esodaListView.setOnItemClickListener(viewEsodaListener); databaseConnector.open(); //Cursor cursor= databaseConnector.query("esoda", new String[] // {"name", "amount"}, null,null,null); Cursor cursor=databaseConnector.getAllEsoda(); startManagingCursor(cursor); // map each esoda to a TextView in the ListView layout // The desired columns to be bound String[] from = new String[] {"name","amount"}; // built an String array named "from" //The XML defined views which the data will be bound to int[] to = new int[] { R.id.esodaTextView, R.id.amountTextView}; // built an int array named "to" // EsodaMainActivity.this = The context in which the ListView is running // R.layout.esoda_list_item = Id of the layout that is used to display each item in ListView // null = // from = String array containing the column names to display // to = Int array containing the column names to display esodaAdapter = new SimpleCursorAdapter (this, R.layout.esoda_list_item, cursor, from, to); esodaListView.setAdapter(esodaAdapter); // set esodaView's adapter } // end of onCreate method @Override protected void onResume() { super.onResume(); // call super's onResume method // create new GetEsodaTask and execute it // GetEsodaTask is an AsyncTask object new GetEsodaTask().execute((Object[]) null); } // end of onResume method // onStop method is executed when the Activity is no longer visible to the user @Override protected void onStop() { Cursor cursor= esodaAdapter.getCursor(); // gets current cursor from esodaAdapter if (cursor != null) cursor.deactivate(); // deactivate cursor esodaAdapter.changeCursor(null); // adapter now has no cursor (removes the cursor from the CursorAdapter) super.onStop(); } // end of onStop method // this class performs db query outside the GUI private class GetEsodaTask extends AsyncTask<Object, Object, Cursor> { // we create a new DatabaseConnector obj // EsodaMainActivity.this = Context DatabaseConnector databaseConnector = new DatabaseConnector(EsodaMainActivity.this); // perform the db access @Override protected Cursor doInBackground(Object... params) { databaseConnector.open(); // get a cursor containing call esoda return databaseConnector.getAllEsoda(); // the cursor returned by getAllContacts() is passed to method onPostExecute() } // end of doInBackground method // here we use the cursor returned from the doInBackground() method @Override protected void onPostExecute(Cursor result) { esodaAdapter.changeCursor(result); // set the adapter's Cursor databaseConnector.close(); } // end of onPostExecute() method } // end of GetEsodaTask class // creates the Activity's menu from a menu resource XML file @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.esoda_menu, menu); // inflates(eµf?s?) esodamainactivity_menu.xml to the Options menu return true; } // end of onCreateOptionsMenu() method //handles choice from options menu - is executed when the user touches a MenuItem @Override public boolean onOptionsItemSelected(MenuItem item) { // creates a new Intent to launch the AddEditEsoda Activity // EsodaMainActivity.this = Context from which the Activity will be launched // AddEditEsoda.class = target Activity Intent addNewEsoda = new Intent(EsodaMainActivity.this, AddEditEsoda.class); startActivity(addNewEsoda); return super.onOptionsItemSelected(item); } // end of method onPtionsItemSelected() // event listener that responds to the user touching a esoda's name in the ListView OnItemClickListener viewEsodaListener = new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // create an intent to launch the ViewEsoda Activity Intent viewEsoda = new Intent(EsodaMainActivity.this, ViewEsoda.class); // pass the selected esoda's row ID as an extra with the Intent viewEsoda.putExtra(ROW_ID, arg3); startActivity(viewEsoda); // start viewEsoda.class Activity } // end of onItemClick() method }; // end of viewEsodaListener } // end of EsodaMainActivity class The statement: Cursor cursor=databaseConnector.getAllEsoda(); queries all data (columns) From the data I want to show at my custom ListView 2 of them: "name" and "amount". But I still get a debugger error. Please help.

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • Android Actionbar Tabs + Fragments + Service

    - by Vladimir
    So, I have 3 problems with my code: 1) I want that each tab saves its state. So that a TextView shows changed text if it was changed. 2) if I go to Tab2 then to Tab1 I can't see the content of the fragments. Only if I touch on the already selected tab, it shows me the content 3) I can't correctly connect/bind and unbind service to Fragment Text must be changed from Service. Please help, I don't know how I realize my intent. MyActivity.java package com.example.tabs; import android.app.ActionBar; import android.app.ActionBar.Tab; import android.app.Activity; import android.app.ActivityManager; import android.app.ActivityManager.RunningServiceInfo; import android.app.Fragment; import android.app.FragmentTransaction; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.content.SharedPreferences; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; public class MyActivity extends Activity { private static String ACTION_BAR_INDEX = "ACTION_BAR_INDEX"; private Tab tTab1; private Tab tTab2; private static MyService.MyBinder myBinder; private static Intent myServiceIntent; private static MyService myService; private TabListener<Tab1> tab1Listener; private TabListener<Tab2> tab2Listener; private static ServiceConnection myConnection = new ServiceConnection() { public void onServiceConnected(ComponentName name, IBinder binder) { myBinder = (MyService.MyBinder) binder; myService = myBinder.getService(); myBinder.setCallbackHandler(myServiceHandler); } public void onServiceDisconnected(ComponentName name) { myService = null; myBinder = null; } }; /** Callbackhandler. */ private static Handler myServiceHandler = new Handler() { public void handleMessage(Message message) { super.handleMessage(message); Bundle bundle = message.getData(); if (bundle != null) { String text = bundle.getString("Text1", ""); if (!text.equals("")) { } } } }; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); myServiceIntent = new Intent(this, MyService.class); bindService(myServiceIntent, myConnection, Context.BIND_AUTO_CREATE); if (!isServiceRunning()) { startService(myServiceIntent); } final ActionBar actionBar = getActionBar(); actionBar.setNavigationMode(ActionBar.NAVIGATION_MODE_TABS); actionBar.setDisplayShowTitleEnabled(false); tTab1 = actionBar.newTab(); tab1Listener = new TabListener<Tab1>(this, R.id.fl_main, Tab1.class); tTab1.setTag("Tab_1"); tTab1.setText("Tab_1"); tTab1.setTabListener(tab1Listener); tTab2 = actionBar.newTab(); tab2Listener = new TabListener<Tab2>(this, R.id.fl_main, Tab2.class); tTab2.setTag("Tab_2"); tTab2.setText("Tab_2"); tTab2.setTabListener(tab2Listener); actionBar.addTab(tTab1, 0); actionBar.addTab(tTab2, 1); } @Override public void onResume() { super.onResume(); SharedPreferences sp = getPreferences(Activity.MODE_PRIVATE); int actionBarIndex = sp.getInt(ACTION_BAR_INDEX, 0); getActionBar().setSelectedNavigationItem(actionBarIndex); } protected void onSaveInstanceState(Bundle outState) { // Save the current Action Bar tab selection int actionBarIndex = getActionBar().getSelectedTab().getPosition(); SharedPreferences.Editor editor = getPreferences(Activity.MODE_PRIVATE).edit(); editor.putInt(ACTION_BAR_INDEX, actionBarIndex); editor.apply(); // Detach each of the Fragments FragmentTransaction ft = getFragmentManager().beginTransaction(); if (tab2Listener.fragment != null) { ft.detach(tab2Listener.fragment); } if (tab1Listener.fragment != null) { ft.detach(tab1Listener.fragment); } ft.commit(); super.onSaveInstanceState(outState); } protected void onRestoreInstanceState(Bundle savedInstanceState) { // Find the recreated Fragments and assign them to their associated Tab // Listeners. tab1Listener.fragment = getFragmentManager().findFragmentByTag(Tab1.class.getName()); tab2Listener.fragment = getFragmentManager().findFragmentByTag(Tab2.class.getName()); // Restore the previous Action Bar tab selection. SharedPreferences sp = getPreferences(Activity.MODE_PRIVATE); int actionBarIndex = sp.getInt(ACTION_BAR_INDEX, 0); getActionBar().setSelectedNavigationItem(actionBarIndex); super.onRestoreInstanceState(savedInstanceState); } public boolean isServiceRunning() { ActivityManager manager = (ActivityManager) getSystemService(Context.ACTIVITY_SERVICE); for (RunningServiceInfo service : manager.getRunningServices(Integer.MAX_VALUE)) { if (MyService.class.getName().equals(service.service.getClassName())) { return true; } } return false; } @Override protected void onDestroy() { super.onDestroy(); unbindService(myConnection); stopService(myServiceIntent); } public static class TabListener<T extends Fragment> implements ActionBar.TabListener { private Fragment fragment; private Activity activity; private Class<T> fragmentClass; private int fragmentContainer; public TabListener(Activity activity, int fragmentContainer, Class<T> fragmentClass) { this.activity = activity; this.fragmentContainer = fragmentContainer; this.fragmentClass = fragmentClass; } public void onTabReselected(Tab tab, FragmentTransaction ft) { if (fragment != null) { ft.attach(fragment); } } public void onTabSelected(Tab tab, FragmentTransaction ft) { if (fragment == null) { String fragmentName = fragmentClass.getName(); fragment = Fragment.instantiate(activity, fragmentName); ft.add(fragmentContainer, fragment, fragmentName); } else { ft.detach(fragment); } } public void onTabUnselected(Tab tab, FragmentTransaction ft) { if (fragment != null) { ft.detach(fragment); } } } } MyService.java package com.example.tabs; import android.app.Service; import android.content.Intent; import android.os.Binder; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; public class MyService extends Service { private final IBinder myBinder = new MyBinder(); private static Handler myServiceHandler; public IBinder onBind(Intent intent) { return myBinder; } public int onStartCommand(Intent intent, int flags, int startId) { super.onStartCommand(intent, flags, startId); return START_STICKY; } public void sendMessage(String sText, int id) { Bundle bundle = new Bundle(); bundle.putString("Text" + id, sText); Message bundleMessage = new Message(); bundleMessage.setData(bundle); myServiceHandler.sendMessage(bundleMessage); } public class MyBinder extends Binder { public MyService getService() { return MyService.this; } public void setCallbackHandler(Handler myActivityHandler) { myServiceHandler = myActivityHandler; } public void removeCallbackHandler() { myServiceHandler = null; } } } Tab1.java package com.example.tabs; import android.app.Activity; import android.app.Fragment; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.view.LayoutInflater; import android.view.View; import android.view.View.OnClickListener; import android.view.ViewGroup; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Tab1 extends Fragment { public static String TAG = Tab1.class.getClass().getSimpleName(); private static TextView tvText; private EditText editText; private static MyService.MyBinder myBinder; private static Intent myServiceIntent; private static MyService myService; private static ServiceConnection myConnection = new ServiceConnection() { public void onServiceConnected(ComponentName name, IBinder binder) { myBinder = (MyService.MyBinder) binder; myService = myBinder.getService(); myBinder.setCallbackHandler(myServiceHandler); } public void onServiceDisconnected(ComponentName name) { myService = null; myBinder = null; } }; /** Callbackhandler. */ private static Handler myServiceHandler = new Handler() { public void handleMessage(Message message) { super.handleMessage(message); Bundle bundle = message.getData(); if (bundle != null) { String text = bundle.getString("Text1", ""); if (!text.equals("")) { tvText.setText(text); } } } }; public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.tab1, container, false); tvText = (TextView) view.findViewById(R.id.tv_tab1); editText = (EditText) view.findViewById(R.id.editText1); Button btn1 = (Button) view.findViewById(R.id.btn_change_text_1); btn1.setOnClickListener(new OnClickListener() { public void onClick(View v) { myService.sendMessage(String.valueOf(editText.getText()), 1); } }); return view; } @Override public void onAttach(Activity activity) { super.onAttach(activity); myServiceIntent = new Intent(activity, MyService.class); activity.bindService(myServiceIntent, myConnection, Context.BIND_AUTO_CREATE); } @Override public void onDetach() { super.onDetach(); getActivity().unbindService(myConnection); } } Tab2.java package com.example.tabs; import android.app.Activity; import android.app.Fragment; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Bundle; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.View.OnClickListener; import android.view.ViewGroup; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Tab2 extends Fragment { public static String TAG = Tab2.class.getClass().getSimpleName(); private static TextView tvText; private EditText editText; private static MyService.MyBinder myBinder; private static Intent myServiceIntent; private static MyService myService; private static ServiceConnection myConnection = new ServiceConnection() { public void onServiceConnected(ComponentName name, IBinder binder) { myBinder = (MyService.MyBinder) binder; myService = myBinder.getService(); myBinder.setCallbackHandler(myServiceHandler); } public void onServiceDisconnected(ComponentName name) { myService = null; myBinder = null; } }; /** Callbackhandler. */ private static Handler myServiceHandler = new Handler() { public void handleMessage(Message message) { super.handleMessage(message); Bundle bundle = message.getData(); if (bundle != null) { String text = bundle.getString("Text1", ""); if (!text.equals("")) { tvText.setText(text); } } } }; public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.tab2, container, false); tvText = (TextView) view.findViewById(R.id.tv_tab2); editText = (EditText) view.findViewById(R.id.editText2); Button btn2 = (Button) view.findViewById(R.id.btn_change_text_2); btn2.setOnClickListener(new OnClickListener() { public void onClick(View v) { myService.sendMessage(String.valueOf(editText.getText()), 2); } }); return view; } @Override public void onAttach(Activity activity) { super.onAttach(activity); myServiceIntent = new Intent(activity, MyService.class); activity.bindService(myServiceIntent, myConnection, Context.BIND_AUTO_CREATE); } @Override public void onDetach() { super.onDetach(); getActivity().unbindService(myConnection); } } main.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/main" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@android:color/black" android:orientation="vertical" > </LinearLayout> tab1.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_gravity="center" android:gravity="center" android:orientation="vertical" > <EditText android:id="@+id/editText1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:ems="10" android:inputType="text" > <requestFocus /> </EditText> <Button android:id="@+id/btn_change_text_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:text="Change text" /> <TextView android:id="@+id/tv_tab1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="TAB1\nTAB1\nTAB1" /> </LinearLayout> tab2.xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_gravity="center" android:gravity="center" android:orientation="vertical" > <EditText android:id="@+id/editText2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:ems="10" android:inputType="text" > <requestFocus /> </EditText> <Button android:id="@+id/btn_change_text_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:text="Change text" /> <TextView android:id="@+id/tv_tab2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:text="TAB2\nTAB2\nTAB2" /> </LinearLayout> AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.tabs" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="17" /> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="TabsPlusService" android:theme="@android:style/Theme.Holo" > <activity android:name="com.example.tabs.MyActivity" android:configChanges="orientation|keyboardHidden|screenSize" android:label="TabsPlusService" android:theme="@android:style/Theme.Holo" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name=".MyService" android:enabled="true" > </service> </application> </manifest>

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  • Silverlight Cream for March 24, 2010 -- #819

    - by Dave Campbell
    In this Issue: Nokola, Tim Heuer, Christian Schormann, Brad Abrams, David Kelley, Phil Middlemiss, Michael Klucher, Brandon Watson, Kunal Chowdhury, Jacek Ciereszko, and Unni. Shoutouts: Michael Klucher has a short post up For Love of the Game (Development)…, where he's looking for some input from the developer community. Shawn Hargreaves has a link post up of all the Windows Phone MIX10 presentations Chris Cavanagh has a Soft-Body Physics for Windows Phone 7 post up that goes along with one he did 1-1/2 years ago! Jeff Weber posted An Open Letter To Microsoft Regarding The Silverlight Game Development Community Pete Brown posted his MIX10 Recap ... lots of information, and discussion of what he was up to ... I liked the Trivia app Pete... glad to hear that was yours :) I've changed my mind and added a WP7 tag to SilverlightCream. I'll straighten out all the Mobile plus Silverlight links to point at the WP7 tab hopefully tonight. From SilverlightCream.com: EasyPainter Source Pack 3: Adorners, Mouse Cursors and Frames Nokola has been busy with EasyPainter adding in Custom, Extensible Mouse Cursors and Customizable Adorners with extensible adorner frames, and best of all... all with source code! Simulate Geo Location in Silverlight Windows Phone 7 emulator Among the things we don't have in our WP7 emulators is Geo Location... Tim Heuer comes to the rescue with a simulator for it... too cool, Tim! Blend 4: About Path Layout, Part II Christian Schormann is back with Part 2 of his tutorial sequence on the new Path Layout. Really good info and definitely cool presentations of the control. Silverlight 4 + RIA Services - Ready for Business: Exposing OData Services Brad Abrams continues his series with a post on exposing OData services. This looks like a great tutorial on the topic... will probably resolve some questions I've been having :) No Silverlight and Preloader Experience(ish) - in 10 seconds... David Kelley exposes the code he uses on his site, designed to be friendly to Silverlight and non-Silverlight users alike. Merged Dictionaries of Style Resources and Blend Phil Middlemiss has a nice article up on Merged Dictionaries and using multiple resource dictionaries that the app chooses, but also be compatible with Prism and Blend while not eating your system resources out of house and home. XNA Game Studio and Windows Phone Emulator Compatibility Michael Klucher has a definitive post up about getting your XNA and system up-to-speed for WP7... a must-read if you've been running any of the other XNA drops. Windows Phone 7 301 Redirect Bug Brandon Watson reports a 301 Redirect bug on WP7 ... see the code and how he got it, then follow along as he explains all the debug paths he took and what the resolution (?) really is :) Silverlight 4: How to use the new Printing API? Kunal Chowdhury has a tutorial up on printing with Silverlight 4 RC... from the project layout to printing and then printing a smaller section... all good Printing problem in Silverlight 4.0 RC - loading images in code behind Jacek Ciereszko also is writing about printing, and in his case he had problems with loading an image dynamically and printing it... plus he provides a solution to the 'blank page' problem. ToolboxExampleAttribute - a new extension point in Blend 4 (and a few other extensibility related changes) Unni has an article up about Expression Blend 4's new ToolboxExampleAttribute which allow you to have multiple examples of the same type resulting in different XAML produced. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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  • WEB203 &ndash; Jump into Silverlight!&hellip; and Become Effective Immediately with Tim Huckaby, Fou

    - by Robert Burger
    Getting ready for the good stuff. Definitely wish there were more Silverlight and WCF RIA sessions, but this is a start.  Was lucky to get a coveted power-enabled seat.  Luckily, due to my trustily slow Verizon data card, I can get these notes out amidst a total Internet outage here.  This is the second breakout session of the day, and is by far standing-room only.  I stepped out before the session started to get a cool Diet COKE and wouldn’t have gotten back in if I didn’t already have a seat. Tim says this is an intro session and that he’s been begging for intro sessions at TechEd for years and that by looking at this audience, he thinks the demand is there.  Admittedly, I didn’t know this was an intro session, or I might have gone elsewhere.  But, it was the very first Silverlight session, so I had to be here. Tim says he will be providing a very good comprehensive reference application at the end of the presentation.  He has just demoed it, and it is a full CRUD-based Sales Manager application based on…  AdventureWorks! Session Agenda What it is / How to get started Declarative Programming Layout and Controls, Events and Commands Working with Data Adding Style to Your Application   Silverlight…  “WPF Light” Why is the download 4.2MB?  Because the direct competitor is a 4.2MB download.  There is no technical reason it is not the entire framework.  It is purely to “be competitive”.   Getting Started Get all of the following downloads from www.silverlight.net/getstarted Install VS2010 or Visual Web Developer Express 2010 Install Silverlight 4 Tools for VS2010 Install Expression Blend 4 Install the Silverlight 4 Toolkit   Reference Application Features Uses MVVM pattern – a way to move data access code that would normally be inline within the UI and placing it in nice data access libraries Images loaded dynamically from the database, converting GIF to PNG because Silverlight does not support GIF. LINQ to SQL is the data access model WCF is the data provider and is using binary message encoding   Declarative Programming XAML replaces code for UI representation Attributes control Layout and Style Event handlers wired-up in XAML Declarative Data Binding   Layout Overview Content rendering flows inside of parent Fixed positioning (Canvas) is seldom used Panels are used to house content Margins and Padding over fixed size   Panels StackPanel – Arranges child elements into a single line oriented horizontally or vertically Grid – A flexible grid are that consists of rows and columns Canvas – An are where positions are specifically fixed WrapPanel (in Toolkit) – Positions child elements in sequential position left to right and top to bottom. DockPanel (in Toolkit) – Positions child controls within a dockable area   Positioning Horizontal and Vertical Alignment Margin – Separates an element from neighboring elements Padding – Enlarges the effective size of an element by a thickness   Controls Overview Not all controls created equal Silverlight, as a subset of WPF, so many WPF controls do not exist in the core Siverlight release Silverlight Toolkit continues to add controls, but are released in different quality bands Plenty of good 3rd party controls to fill the gaps Windows Phone 7 is to have 95% of controls available in Silverlight Core and Toolkit.   Events and Commands Standard .NET Events Routed Events Commands – based on the ICommand interface – logical action that can be invoked in several ways   Adding Style to Your Application Resource Dictionaries – Contains a hash table of key/value pairs.  Silverlight can only use Static Resources whereas WPF can also use Dynamic Resources Visual State Manager Silverlight 4 supports Implicit styles ResourceDictionary.MergedDictionaries combines many different file-based resources   Downloads

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  • Tips to Make Your Website Cell Phone Friendly

    - by Aditi
    Working on a new website design? or Redesigning your website? There is a lot more to consider now a days not just user experience, clean code, CSS etc. one of the important attribute one must not miss, which is making them mobile friendly! With the growing use of handhelds & unlimited data plans, people browse on their cellphones! and All come in different sizes! it is tough to make a website that would look great not just on a high resolution widescreen monitor/LCD, but also should look equally impressive on the low resolutions of cellphones. We are today going to discuss about such factors that can help you make a website Cellphone Friendly. Fluid Width Layouts As we start discussing about this, Most people speak of the Fluid Width Layouts as vital step in moving your website to be mobile friendly. Fluid width allows the width of your website stretch or shrink depending on the browser size. However, having a layout which flows with the width of the screen’s resolution is certainly convenient, more often than not the website was originally laid out for a desktop in mind. Compressing a fluid layout to 320 pixels can do some serious damage to layout, Thus some people strongly believe it is far better to have a mobile style sheet and lay out the content specifically for that screen and have more control on the display. The best thing to do is to detect the type of platform that is connected to your website and disabling or changing some tools and effects to make it look better if not perfect. Keep Your Web Pages Short length One must avoid long pages on their website, a lot of scroll makes it very non user friendly for people, especially on mobile devices this is a huge draw back because of the longer load time it takes to download the webpage. Everyone likes crisp & concise content such pages are easier to load & browse. This makes your website accessible across all platforms. Also try to keep shorter urls, if they have to type..save them from that much work especially if someone is using a cellphone with no QWERTY keyboard it can be tough. Usable Navigation & Search Unlike Desktops, your website’s Navigation won’t super work on a cellphone. Keep in mind the user experience for cellphone users as you design your Navigation. Try to keep your content centered as they do have difficulty in reading the webpage. I always look upto Google and their pages as available on mobile as a great example. Keeping a functional & very visible search bar helps mobile users navigate by searching. Understanding Clean Website Code : Evolved for Mobile Clean code is important when you consider the diversity out there for handheld devices. Some cell phones may only understand WAP. More capable phones may understand WAP2, which allows rendering websites with XHTML and CSS. Most mobiles won’t display tables, floats, frames, JavaScript, and dynamic menus. Most cellphone will not support cookies. Devices at the high end of the mobile market such as BlackBerry, Palm, or the upcoming iPhone are highly capable and support nearly as much as a standard computer..but masses still do not have such phones. You can use specific emulators to test your website on mobile devices. Make sure your color combinations provide good contrast between foreground and background colors, particularly for devices with fewer color options.

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  • Android - passing data between Activities

    - by Bill Osuch
    (To follow along with this, you should understand the basics of starting new activities: Link ) The easiest way to pass data from one activity to another is to create your own custom bundle and pass it to your new class. First, create two new activities called Search and SearchResults (make sure you add the second one you create to the AndroidManifest.xml file!), and create xml layout files for each. Search's file should look like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout     xmlns:android="http://schemas.android.com/apk/res/android"     android:layout_width="fill_parent"     android:layout_height="fill_parent"     android:orientation="vertical">     <TextView          android:layout_width="fill_parent"      android:layout_height="wrap_content"      android:text="Name:"/>     <EditText                android:id="@+id/edittext"         android:layout_width="fill_parent"         android:layout_height="wrap_content"/>     <TextView          android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="ID Number:"/>     <EditText                android:id="@+id/edittext2"                android:layout_width="fill_parent"                android:layout_height="wrap_content"/>     <Button           android:id="@+id/btnSearch"          android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="Search" /> </LinearLayout> and SearchResult's should look like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout     xmlns:android="http://schemas.android.com/apk/res/android"     android:layout_width="fill_parent"     android:layout_height="fill_parent"     android:orientation="vertical">     <TextView          android:id="@+id/txtName"         android:layout_width="fill_parent"         android:layout_height="wrap_content"/>     <TextView          android:id="@+id/txtState"         android:layout_width="fill_parent"         android:layout_height="wrap_content"         android:text="No data"/> </LinearLayout> Next, we'll override the OnCreate method of Search: @Override public void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.search);     Button search = (Button) findViewById(R.id.btnSearch);     search.setOnClickListener(new View.OnClickListener() {         public void onClick(View view) {                           Intent intent = new Intent(Search.this, SearchResults.class);              Bundle b = new Bundle();                           EditText txt1 = (EditText) findViewById(R.id.edittext);             EditText txt2 = (EditText) findViewById(R.id.edittext2);                                      b.putString("name", txt1.getText().toString());             b.putInt("state", Integer.parseInt(txt2.getText().toString()));                              //Add the set of extended data to the intent and start it             intent.putExtras(b);             startActivity(intent);          }     }); } This is very similar to the previous example, except here we're creating our own bundle, adding some key/value pairs to it, and adding it to the intent. Now, to retrieve the data, we just need to grab the Bundle that was passed to the new Activity and extract our values from it: @Override public void onCreate(Bundle savedInstanceState) {     super.onCreate(savedInstanceState);     setContentView(R.layout.search_results);     Bundle b = getIntent().getExtras();     int value = b.getInt("state", 0);     String name = b.getString("name");             TextView vw1 = (TextView) findViewById(R.id.txtName);     TextView vw2 = (TextView) findViewById(R.id.txtState);             vw1.setText("Name: " + name);     vw2.setText("State: " + String.valueOf(value)); }

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  • Android Bitmap : collision Detecting [on hold]

    - by user2505374
    I am writing an Android game right now and I would need some help in the collision of the wall on screen. When I drag the ball in the top and right it able to collide in wall but when I drag it faster it was able to overlap in the wall. public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); int y = (int) event.getY(); switch (event.getAction()) { // if the player moves case MotionEvent.ACTION_MOVE: { if (playerTouchRect.contains(x, y)) { boolean left = false; boolean right = false; boolean up = false; boolean down = false; boolean canMove = false; boolean foundFinish = false; if (x != pLastXPos) { if (x < pLastXPos) { left = true; } else { right = true; } pLastXPos = x; } if (y != pLastYPos) { if (y < pLastYPos) { up = true; } else { down = true; } pLastYPos = y; } plCellRect = getRectFromPos(x, y); newplRect.set(playerRect); newplRect.left = x - (int) (playerRect.width() / 2); newplRect.right = x + (int) (playerRect.width() / 2); newplRect.top = y - (int) (playerRect.height() / 2); newplRect.bottom = y + (int) (playerRect.height() / 2); int currentRow = 0; int currentCol = 0; currentRow = getRowFromYPos(newplRect.top); currentCol = getColFromXPos(newplRect.right); if(!canMove){ canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] == Cell.wall; canMove =true; } finishTest = mapManager.getCurrentTile().pMaze[currentRow][currentCol]; foundA = finishTest == Cell.valueOf(letterNotGet + ""); canMove = mapManager.getCurrentTile().pMaze[currentRow][currentCol] != Cell.wall; canMove = (finishTest == Cell.floor || finishTest == Cell.pl) && canMove; if (canMove) { invalidate(); setTitle(); } if (foundA) { mapManager.getCurrentTile().pMaze[currentRow][currentCol] = Cell.floor; // finishTest letterGotten.add(letterNotGet); playCurrentLetter(); /*sounds.play(sExplosion, 1.0f, 1.0f, 0, 0, 1.5f);*/ foundS = letterNotGet == 's'; letterNotGet++; }if(foundS){ AlertDialog.Builder builder = new AlertDialog.Builder(mainActivity); builder.setTitle(mainActivity.getText(R.string.finished_title)); LayoutInflater inflater = mainActivity.getLayoutInflater(); View view = inflater.inflate(R.layout.finish, null); builder.setView(view); View closeButton =view.findViewById(R.id.closeGame); closeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View clicked) { if(clicked.getId() == R.id.closeGame) { mainActivity.finish(); } } }); AlertDialog finishDialog = builder.create(); finishDialog.show(); } else { Log.d(TAG, "INFO: updated player position"); playerRect.set(newplRect); setTouchZone(); updatePlayerCell(); } } // end of (CASE) if playerTouch break; } // end of (SWITCH) Case motion }//end of Switch return true; }//end of TouchEvent private void finish() { // TODO Auto-generated method stub } public int getColFromXPos(int xPos) { val = xPos / (pvWidth / mapManager.getCurrentTile().pCols); if (val == mapManager.getCurrentTile().pCols) { val = mapManager.getCurrentTile().pCols - 1; } return val; } /** * Given a y pixel position, return the row of the cell it is in This is * used when determining the type of adjacent Cells. * * @param yPos * y position in pixels * @return The cell this position is in */ public int getRowFromYPos(int yPos) { val = yPos / (pvHeight / mapManager.getCurrentTile().pRows); if (val == mapManager.getCurrentTile().pRows) { val = mapManager.getCurrentTile().pRows - 1; } return val; } /** * When preserving the position we need to know which cell the player is in, * so calculate it from the centre on its Rect */ public void updatePlayerCell() { plCell.x = (playerRect.left + (playerRect.width() / 2)) / (pvWidth / mapManager.getCurrentTile().pCols); plCell.y = (playerRect.top + (playerRect.height() / 2)) / (pvHeight / mapManager.getCurrentTile().pRows); if (mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] == Cell.floor) { for (int row = 0; row < mapManager.getCurrentTile().pRows; row++) { for (int col = 0; col < mapManager.getCurrentTile().pCols; col++) { if (mapManager.getCurrentTile().pMaze[row][col] == Cell.pl) { mapManager.getCurrentTile().pMaze[row][col] = Cell.floor; break; } } } mapManager.getCurrentTile().pMaze[plCell.y][plCell.x] = Cell.pl; } } public Rect getRectFromPos(int x, int y) { calcCell.left = ((x / cellWidth) + 0) * cellWidth; calcCell.right = calcCell.left + cellWidth; calcCell.top = ((y / cellHeight) + 0) * cellHeight; calcCell.bottom = calcCell.top + cellHeight; Log.d(TAG, "Rect: " + calcCell + " Player: " + playerRect); return calcCell; } public void setPlayerRect(Rect newplRect) { playerRect.set(newplRect); } private void setTouchZone() { playerTouchRect.set( playerRect.left - playerRect.width() / TOUCH_ZONE, playerRect.top - playerRect.height() / TOUCH_ZONE, playerRect.right + playerRect.width() / TOUCH_ZONE, playerRect.bottom + playerRect.height() / TOUCH_ZONE); } public Rect getPlayerRect() { return playerRect; } public Point getPlayerCell() { return plCell; } public void setPlayerCell(Point cell) { plCell = cell; }

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  • Snap App Windows to Pre-Defined Screen Sections with Acer GridVista

    - by Asian Angel
    The window snapping feature in Windows 7 and the ability to organize monitor(s) into specific gridded sections have both become popular lately. If you love the idea of having both combined in a single software then join us as we look at Acer GridVista. Note: Acer GridVista works with Windows XP, Vista, & 7. It will also work with dual monitors. Setup Acer GridVista comes in a zip file format and at first you might assume that it is portable in nature but it is not. Once you unzip the enclosed folder you will need to double click on “Setup.exe” to install the program. Acer GridVista in Action Once you have installed the program and started it up all that you will notice at first is the new “System Tray Icon”. Here you can see the “Context Menu”… The only menu command that you will likely use most of the time is the “Grid Configuration Command”. Notice that for our single monitor setup that it lists “Display 1”. The “Single Setting” is enabled by default and you can easily choose the layout that best suits your needs. The enabled layout style will always be highlighted in yellow for easy reference. For our example we chose the “Triple (primary at right)” layout style. Each section will be specifically numbered as shown here. Do not worry…the grid and numbers only appear for a moment and then become invisible again until you move an app window into that section/area of your screen. On every regular app window that you open you will notice three new buttons in the upper right corner. Here is what each of these new buttons do: Acer GridVista Extensions (Transparent, Send To Window Grid, About Acer GridVista): Viewable in a drop-down menu Lock To Grid (Enable/Disable): Enabled by default –> Note: Set to disable on a particular window to keep it free of the “grid locking function” Always On Top (Enable/Disable): Disabled by default A good look at the “Extensions Drop-Down Menu” where you can set an app window to be transparent or send it to a specific screen section on your monitor(s). If you open an app it will not automatically lock into a specific section. To lock the window into a specific section drag-and-drop the app window into the desired section. Notice the red outline and highlighted number on “Section 2” below. The red outline and highlighted number serves as an indicator that if you release the app window at that moment it will lock into the outlined/highlighted section. Now that Notepad is locked into “Section 2” you can see that it is maximized within that section. Continue to drag-and-drop your app windows into the appropriate sections as desired…apps can still be reduced to the “Taskbar” the same as before. Options These are the options available for Acer GridVista… Conclusion If you have been wanting the ability to “snap” windows and organize them into specific screen areas then Acer GridVista is definitely a program that you should try out. Links Download Acer GridVista at Softpedia View detailed information at the Acer GridVista Homepage Similar Articles Productive Geek Tips Multitask Like a Pro with AquaSnapHelp Troubleshoot the Blue Screen of Death by Preventing Automatic RebootAdd Windows 7’s AeroSnap Feature to Vista and XPResize Windows to Specific Dimensions Easily With SizerKeyboard Ninja: Assign a Hotkey to any Window TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Playing Games In Chrome Made Easier Stop In The Name Of Love (Firefox addon) Chitika iPad Labs Gives Live iPad Sale Stats Heaven & Hell Finder Icon Using TrueCrypt to Secure Your Data Quickly Schedule Meetings With NeedtoMeet

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  • Add an array of buttons to a GridView in an Android application

    - by Tai Squared
    I have an application that will have 5-15 buttons depending on what is available from a backend. How do I define the proper GridView layout files to include an array of buttons that will each have different text and other attributes? Each button will essentially add an item to a cart, so the onClick code will be the same except for the item it adds to the cart. How can I define an array so I can add a variable number of buttons, but still reference each of them by a unique ID? I've seen examples of the arrays.xml, but they have created an array of strings that are pre-set. I need a way to create an object and not have the text defined in the layout or arrays xml file. Update - Added info about adding to a GridView I want to add this to a GridView, so calling the addView method results in an UnsupportedOperationException. I can do the following: ImageButton b2 = new ImageButton(getApplicationContext()); b2.setBackgroundResource(R.drawable.img_3); android.widget.LinearLayout container = (android.widget.LinearLayout) findViewById(R.id.lay); container.addView(b2); but that doesn't layout the buttons in a grid like I would like. Can this be done in a GridView?

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  • Resource not found using library project in Android

    - by hgpc
    I'm converting an existing project into a library project. I configured the original project as a library project and added an application project which references the original project as a library. The library project has an activity (MainActivity) and its layout (main.xml). The application project declares this activity as the main activity in the manifest like this: <activity android:name="com.example.MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> When I run the application project I get the following error... android.content.res.Resources$NotFoundException: Resource ID #0x7f030002 ...on the following line of the onCreate method of the main activity: setContentView(R.layout.main); 0x7f030002 is the ID of R.layout.main in the library project. The application project has no main resource. If I run the original project I don't get this error. Both projects neither have compilation errors nor warnings and are built with Android 2.2 with min SDK version 3. What might be the problem?

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  • Android: How to keep onItemSelected from firing off on a newly instantiated Spinner

    - by Drennen
    I've thought of some less than elegant ways to solve this, but I know I must be missing something. My onItemSelected fires off immediately without any interaction with the user, and this is undesired behavior. I wish for the UI to wait until the user selects something before it does anything. I even tried setting up the listener in the onResume, hoping that would help, but it doesn't. How can I stop this from firing off before the user can touch the control? THANKS public class CMSHome extends Activity { private Spinner spinner; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Heres my spinner /////////////////////////////////////////// spinner = (Spinner) findViewById(R.id.spinner); ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource( this, R.array.pm_list, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); }; public void onResume() { super.onResume(); spinner.setOnItemSelectedListener(new MyOnItemSelectedListener()); } public class MyOnItemSelectedListener implements OnItemSelectedListener { public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Intent i = new Intent(CMSHome.this, ListProjects.class); i.putExtra("bEmpID", parent.getItemAtPosition(pos).toString()); startActivity(i); Toast.makeText(parent.getContext(), "The pm is " + parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show(); } public void onNothingSelected(AdapterView parent) { // Do nothing. } } }

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  • OAuthWebSecurity.VerifyAuthentication IsSuccessful returns false how do I to determine the reason?

    - by Eonasdan
    I'm using DotNetOpenAuth with a MVC 4 application. All the sudden Google auth is failing (MS is working). The stock code does this: [AllowAnonymous] public ActionResult ExternalLoginCallback(string returnUrl) { var result = OAuthWebSecurity.VerifyAuthentication(Url.Action("ExternalLoginCallback", new { ReturnUrl = returnUrl })); if (!result.IsSuccessful) { return RedirectToAction("ExternalLoginFailure"); } I know that result.IsSuccessful is false, but how do I get the reason? result.Error is null. I also looked at this page to use log4net. I do get a log on the local dev box but not when I deploy it to a remote server. log4net webconfig: <log4net> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <file value="RelyingParty.log" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="100KB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%date (GMT%date{%z}) [%thread] %-5level %logger - %message%newline" /> </layout> </appender> <!-- Setup the root category, add the appenders and set the default level --> <root> <level value="INFO" /> <appender-ref ref="RollingFileAppender" /> </root> <!-- Specify the level for some specific categories --> <logger name="DotNetOpenAuth"> <level value="ALL" /> </logger> </log4net> Edit I also tried log4net to a sql db but it still didn't log anything

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  • html textfield in WebView in an Android application is hidden by the soft keyboard

    - by user280503
    Hello, I have an Android application that is a TabHost with a WebView. I use it to load a specific html file that has a text field in its bottom part. When I touch the html textfield, the soft keyboard pops up, and hides the textfield, so that I cannot see what I have typed. Here is the layout: <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/main" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TabWidget android:focusableInTouchMode="false" android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="63dp" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <WebView android:id="@+id/webview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" /> </LinearLayout> </FrameLayout> </LinearLayout> </TabHost> I have tried to configure the AndroidManifest.xml file with android:windowSoftInputMode="adjustResize" with no success. I have also tried replacing the FrameLayout in my layout with ScollView, but that caused my webview to increase in size indefinitely when the application is running.. this may be due to some javascript I have running on the page. I have noticed that the android's web browser has a nifty behaviour - in a web page, after the soft keyboard pops up, the web page scrolls smoothly so that the focusable textfield is visible to the user. How can I have this kind of behavior in my applicaiton?

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  • how to add item to Spinner's ArrayAdapter?

    - by allen-c
    i had a EditText , a button and a spinner . When click the button , the spinner will add a new item with name you entered in the EditText. But here is the question, my adapter.add() method seems doesn't work...here is my code: public class Spr extends Activity { Button bt1; EditText et; ArrayAdapter<CharSequence> adapter; Spinner spinner; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); bt1 = (Button)this.findViewById(R.id.bt1); et = (EditText)this.findViewById(R.id.et); spinner = (Spinner)this.findViewById(R.id.spr); adapter = ArrayAdapter.createFromResource( this, R.array.planets_array, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); bt1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { String temp = et.getText().toString(); adapter.add(temp); adapter.notifyDataSetChanged(); spinner.setAdapter(adapter); } }); spinner.setOnItemSelectedListener(new Spinner.OnItemSelectedListener(){ @Override public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Toast.makeText(parent.getContext(), "The planet is " + parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show(); } @Override public void onNothingSelected(AdapterView<?> arg0) { }}); } }

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  • Why does Graphviz fail on gvLayout?

    - by David Brown
    Once again, here I am writing C without really knowing what I'm doing... I've slapped together a simple function that I can call from a C# program that takes a DOT string, an output format, and a file name and renders a graph using Graphviz. #include "types.h" #include "graph.h" #include "gvc.h" #define FUNC_EXPORT __declspec(dllexport) // Return codes #define GVUTIL_SUCCESS 0 #define GVUTIL_ERROR_GVC 1 #define GVUTIL_ERROR_DOT 2 #define GVUTIL_ERROR_LAYOUT 3 #define GVUTIL_ERROR_RENDER 4 FUNC_EXPORT int RenderDot(char * dotData, const char * format, const char * fileName) { Agraph_t * g; // The graph GVC_t * gvc; // The Graphviz context int result; // Result of layout and render operations // Create a new graphviz context gvc = gvContext(); if (!gvc) return GVUTIL_ERROR_GVC; // Read the DOT data into the graph g = agmemread(dotData); if (!g) return GVUTIL_ERROR_DOT; // Layout the graph result = gvLayout(gvc, g, "dot"); if (result) return GVUTIL_ERROR_LAYOUT; // Render the graph result = gvRenderFilename(gvc, g, format, fileName); if (result) return GVUTIL_ERROR_RENDER; // Free the layout gvFreeLayout(gvc, g); // Close the graph agclose(g); // Free the graphviz context gvFreeContext(gvc); return GVUTIL_SUCCESS; } It compiles fine, but when I call it, I get GVUTIL_ERROR_LAYOUT. At first, I thought it might have been how I was declaring my P/Invoke signature, so I tested it from a C program instead, but it still failed in the same way. RenderDot("digraph graphname { a -> b -> c; }", "png", "C:\testgraph.png"); Did I miss something? EDIT If there's a chance it has to do with how I'm compiling the code, here's the command I'm using: cl gvutil.c /I "C:\Program Files (x86)\Graphviz2.26\include\graphviz" /LD /link /LIBPATH:"C:\Program Files (x86)\Graphviz2.26\lib\release" gvc.lib graph.lib cdt.lib pathplan.lib I've been following this tutorial that explains how to use Graphviz as a library, so I linked to the .lib files that it listed.

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  • Process.CloseMainWindow() not working

    - by gehho
    I start the Windows On-Screen-Keyboard like that: s_onScreenKeyboard = new Process(); s_onScreenKeyboard.StartInfo = new ProcessStartInfo("osk.exe"); s_onScreenKeyboard.EnableRaisingEvents = true; s_onScreenKeyboard.Exited += new EventHandler(s_onScreenKeyboard_Exited); s_onScreenKeyboard.Start(); This works fine, but when I try to stop it using the following code, it does nothing: s_onScreenKeyboard.CloseMainWindow(); if (!s_onScreenKeyboard.HasExited) { if (!s_onScreenKeyboard.WaitForExit(1000)) { s_onScreenKeyboard.Close(); //s_onScreenKeyboard.Kill(); } } When uncommenting s_onScreenKeyboard.Kill(); it is closed, but the problem is that osk.exe obviously uses another process called "msswchx.exe" which is not closed if I simply kill the OSK process. This way, I would end up with hundreds of these processes which is not what I want. Another strange thing is that the CloseMainWindow() call worked at some time, but then it suddenly did not work anymore, and I do not remember what has changed. Any ideas? Background: I am implementing an On-Screen-Keyboard for my application because it should work with a touchscreen. It is important that the keyboard layout matches the layout which is configured in Windows since the application will be shipped to many different countries. Therefore, instead of implementing a custom keyboard control with approx. 537 keyboard layouts (exaggerating a little here...), I wanted to utilize the Windows built-in On-Screen-Keyboard which adapts to the selected keyboard layout automatically, saving a lot of work for me.

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  • How to programmatically add view in ViewFlipper

    - by barmaleikin
    Hi, I have following main layout: <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical"> <ViewFlipper android:id="@+id/viewstack" android:layout_width="fill_parent" android:layout_height="fill_parent"> <!-- Here I want to add my views which are located in separated xml files. --> </ViewFlipper> </LinearLayout> Here is example of my view: view_url.xml view_text.xml <EditText android:text="@+id/EditText01" android:id="@+id/EditText01" android:layout_height="wrap_content" android:contentDescription="Enter your text here" android:layout_width="fill_parent" android:height="200dp"/> I am trying to add views: viewstack = (ViewFlipper) findViewById(R.id.viewstack);)); View viewText = (View) findViewById(R.layout.view_text); viewstack.addView(viewText); < -- Emulator is crashing at this line View viewUrl = (View) findViewById(R.layout.view_url); viewstack.addView(viewUrl); I dont have any idea what is wrong with my code. I decided to put all my views in one file, but I still want to know how to fix my initial code.

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  • log4Net EventlogAppender does not work for Asp.Net 2.0 WebSite?

    - by Amitabh
    I have configured log4Net EventLogAppender for Asp.Net 2.0. However it does not log anything. I have following in my Web.Config. <log4net> <appender name="EventLogAppender" type="log4net.Appender.EventLogAppender"> <param name="LogName" value="Test Log" /> <param name="ApplicationName" value="Test-Web" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%date [%thread] %-5level %logger [%property{NDC}] - %message%newline" /> </layout> </appender> <root> <priority value="ERROR"/> <appender-ref ref="EventLogAppender"/> </root> <logger name="NHibernate"> <level value="ERROR" /> <appender-ref ref="EventLogAppender" /> </logger> </log4net> I already have Test-Log Event Log created and AspNet user has permission on the Event Log registry entry. I also have log4Net configured in Global.asax Application_Start. log4net.Config.XmlConfigurator.Configure();

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  • NoSuchProviderException: smtp with log4j SMTP appender

    - by user1016403
    I am using log4j to send an email when there is an exception. below is my log4j properties file configuration. log4j.rootLogger=WARN, R, email log4j.appender.R=org.apache.log4j.ConsoleAppender log4j.appender.R.layout=org.apache.log4j.PatternLayout log4j.appender.R.layout.ConversionPattern=%d{HH:mm:ss} %-5p [%c{1}]: %m%n log4j.appender.email=org.apache.log4j.net.SMTPAppender log4j.appender.email.BufferSize=10 log4j.appender.email.SMTPHost=myhost.com [email protected] [email protected] log4j.appender.email.Subject=Error log4j.appender.email.layout=org.apache.log4j.PatternLayout mine is maven project i have added dependencies for mail.jar, activation.jar and smtp.jar. But on application server startup itself i get below error: [ERROR] log4j:ERROR Error occured while sending e-mail notification. [ERROR] javax.mail.NoSuchProviderException: smtp [ERROR] at javax.mail.Session.getService(Session.java:782) [ERROR] at javax.mail.Session.getTransport(Session.java:708) [ERROR] at javax.mail.Session.getTransport(Session.java:651) [ERROR] at javax.mail.Session.getTransport(Session.java:631) [ERROR] at javax.mail.Session.getTransport(Session.java:686) [ERROR] at javax.mail.Transport.send0(Transport.java:166) Am i missing any thing here? What is the root cause of the error? is it because of incorrect SMTP host name? or is it because of any missing/conflicting dependencies?

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  • Rolling comments inside a log4net file

    - by Maestro1024
    Rolling comments inside a log4net file Is it possible to roll the data inside the log file? So I have an xml config file like <log4net> <appender name="LogFileAppender" type="log4net.Appender.RollingFileAppender"> <layout type="log4net.Layout.PatternLayout"> <ConversionPattern value="%d{yyyy-MM-dd hh:mm:ss} – %-5p: %m%n" /> </layout> <param name="File" value="c:\log.txt" /> <param name="AppendToFile" value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="1" /> <maximumFileSize value="5MB" /> <staticLogFileName value="false" /> </appender> <root> <level value="DEBUG" /> <appender-ref ref="LogFileAppender" /> </root> </log4net> What I want is to have a 5MB file that when it gets to the end will pull off the first line of the file and then add a new line at the end. Is that possible (I do not see it in the documentation)?

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  • What am I missing with log4net - No log file created

    - by Saif Khan
    I am trying to use log4net in a VB.NET app for some unknown reason it's not creating the log file. Here is my app.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> </configSections> <log4net> <appender name="FileAppender" type="log4net.Appender.FileAppender"> <file value="c:\log-file.txt" /> <appendToFile value="true" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%date [%thread] %-5level %logger [%property{NDC}] - %message%newline" /> </layout> </appender> <root> <level value="ALL" /> <appender-ref ref="FileAppender" /> </root> </log4net> </configuration> Here is the app code Imports log4net Public Class Form1 Dim log As ILog Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click log.Error("test") End Sub Private Sub Form1_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load log4net.Config.XmlConfigurator.Configure() log = log4net.LogManager.GetLogger("TestThings") End Sub End Class "TestThings" is the name of the VS project. What am I missing?

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  • Graphviz or Dynagraph for Graph-manipulation Program?

    - by noahlavine
    I'm looking into writing a program that will show a graph to the user. The graph will change over time (the user should be able to right-click on a graph item and ask for more detail, which will pop out new bits of the graph), and the user might be able to drag parts of the graph around. I would ideally also like to be able to specify the relative layout of certain parts of the graph myself while leaving the overall layout up to a library, but that's not essential. I'm trying to decide on a graph layout library to use. As far as I can tell, the two leading candidates are Graphviz and Dynagraph. The Dynagraph website suggests that Graphviz is for drawing static graphs, and that Dynagraph was forked from Graphviz and contains algorithms for graphs that will be updated. It has a sample program called Dynasty that does exactly what I want. However, the Graphviz site contains an example program called Lefty which seems to do exactly what I want. Graphviz also seems to be much more widely used, judging by Google (and SO) results. Finally, I'd like to code the GUI part in a language like Python or Scheme, which makes me a bit hesitant to use C++ because I understand it's harder to interface that to interpreters. So my question is, which library is better for what I'm trying to do? Do they both have strong and weak points? Has one of them actually ceased development and is just leaving its website up to confuse me? (I've seen http://stackoverflow.com/questions/464000/simple-dynamic-graph-display-for-c and http://stackoverflow.com/questions/2376987/open-source-libraries-to-design-directed-graphs, but I can't tell whether they're right about the Graphviz or Dynagraph choice because of Lefty and also the language issue.)

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  • Question about 'git branching'

    - by michael
    Hi, I read this about git branch: http://book.git-scm.com/3_basic_branching_and_merging.html so I follow it and create 1 branch : experimental And I 1. switch to experimental branch (git checkout experimental) 2. make a bunch of changes 3. commit it (git commit -a) 4. switch to master branch (git checkout master) 5. make some changes and commit there 6. switch back to experimental (git checkout experimental) 7. merge master change to experimental (git merge master) 8. there are some conflicts but after I resolve them, I did 'git add myfile' And now i am stuck, I can't move back to master when I do $ git checkout master error: Entry 'res/layout/my_item.xml' would be overwritten by merge. Cannot merge. and I did: $ git rebase --abort No rebase in progress? and I did : $ git add res/layout/socialhub_list_item.xml $ git checkout master error: Entry 'res/layout/my_item.xml' would be overwritten by merge. Cannot merge. What can I do so that I can go back to my master branch? Thank you.

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  • ListView with Custom ArrayAdapter not updating

    - by Intelwalk
    I am currently trying to return a custom view of a textview, chrono, and checkbox. I have overriden the getView method but I am not sure if I did it correctly. I would appreciate some comments on the arrayadapter. It currently does not update in my application. Thanks! main java public class TaskTracker extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button addButton; addButton=(Button)findViewById(R.id.button1); ListView myListView= (ListView)findViewById(R.id.listView1); final EditText myEditText= (EditText)findViewById(R.id.editText1) ; //final ArrayList<String> taskitems = new ArrayList<String>(); final TTAdapterView aa = new TTAdapterView(this); // aa = new ArrayAdapter<String>(this, 0); myListView.setAdapter(aa); addButton.setOnClickListener(new OnClickListener(){ public void onClick(View v){ aa.add(myEditText.getText().toString()); //taskitems.add(count, myEditText.getText().toString()); aa.notifyDataSetChanged(); myEditText.setText(""); myEditText.requestFocus(); } }); } } ArrayAdapter public class TTAdapterView extends ArrayAdapter<String> { public View v; public TTAdapterView(Context context){ super(context,R.layout.row); } @Override public View getView(int position, View convertView, ViewGroup parent){ this.v = convertView; if(v==null){ LayoutInflater vi = (LayoutInflater)getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.row, null); } return v; }

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