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  • problem with grafics on ubuntu 12.10

    - by kargeo
    please help I just install 12.10 x86_64 to my new computer amd fx8120 cpu ati hd 7770 msi 990 fxa and I'm facing the following error: 2012-11-17 18:19:04,393 WARNING: /sys/module/fglrx/drivers does not exist, cannot rebind fglrx driver From :additional drivers" can not install the ati drivers From "system settings" "software sources" only the x.org server is working but with problems Compiz works continuously and if I open for example a video the fun is running like crazy The mouse pointer goes slow The windows act strange (flashing, don't open, open slowly etc) What should I do? Thanks

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  • Set up USB for Virtualbox

    - by kst
    I'm using Ubuntu Maverick and Virtual Box 3+ and I installed Window 7 Ultimate Editon. The problem is that it doesn't detect USB drives on Window 7 but USB peripherals (mouse + keybord) are working. I followed this instruction, but I can't find the user group vboxusers. How can I continue? I would also like to upgrade to the latest version without any risk (without losing my virtual hard disk drive).

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  • How do I make camera move at same speed when rotating and moving forward

    - by dez
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. I've post code below. #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Is there a quick way to enter uppercase accented characters?

    - by agnul
    I know I can enter any character I need using the character-map applet, but that means grabbing the mouse/opening the "run" dialog, switching to another window, selecting the character, copying... you get the idea. Is there a quicker way to enter characters that are not available on the keyboard (and are not available as alt-gr combinations)? In my specific case I'm using a laptop with the Italian keyboard layout, but I suspect a general solution exists.

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  • Can't use ubuntu 12.04 , after pc crashed while updating

    - by ilias
    few days ago while ubuntu 12.04 was doing a common system uodate , my laptop turned off in the middle of process , due to bad ac power. Since then , i can only login but nothing else. A message about compiz appear , but mouse keyboard , icons , unity are not working. the only thing i was able to do is a boot-repear ,as discribed in ubuntu's site, but neither this helped. Hope you can help me. thanks!

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  • How to View Current status on the health of the Windows Azure platform?

    - by kaleidoscope
    Current status on the health of the Windows Azure platform can be found from the below mentioned URL. If one wishes to receive notifications for interruptions to any of the services, one can subscribe to the respective RSS feeds. To view a detailed incident report for a service that is not running normally, mouse over the status icon or the status description for that service. More details can be found at http://www.microsoft.com/windowsazure/support/status/servicedashboard.aspx   Rituraj, J

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  • Automatically change resolution when not in dock

    - by jwir3
    I have Ubuntu 11.04 (yep, I know it's old news) on my Lenovo W520. At home, I have a dock with dual monitors. I have a pretty decent setup - things work almost perfectly (hence the reason I'm reluctant to upgrade... that and I'm not 100% sold on Unity). Anyway, the only annoyance I have is that when I'm on travel, I use the laptop screen. When I un-dock the laptop, I need to manually go into nvidia x-server settings and change the resolution from 'Auto' to 1920x1200, or it will think I have two screens, and my mouse pointer will be able to go way off the left side of the screen. This isn't a big deal, but I need to do it every time I restart the x-server (so if I reboot, or have to kill it, etc...) What would be really nice is if there was a way for it to automatically detect whether or not there is external monitors (which it seems to do already), and switch into the mode I select, depending on which monitors are connected. Is there any way to accomplish this? I've posted my xorg.conf file for reference. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 275.19 ([email protected]) Tue Jul 12 18:35:38 PDT 2011 #Section "Monitor" # Identifier "Monitor1" # VendorName "Lenovo" # ModelName "ThinkpadLCD" # #HorizSync 28.0 - 33.0 # #VertRefresh 43.0 - 72.0 # #Option "DPMS" #EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "DELL U2410" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" Option "RegistryDwords" "EnableBrightnessControl=1" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-6: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-5: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +1920+419, DFP-5: nvidia-auto-select +3840+0, DFP-6: nvidia-auto-select +0+0" # Removed Option "metamodes" "DFP-5: nvidia-auto-select +0+0, DFP-6: 1920x1200 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "NoLogo" "True" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "TwinView" "1" Option "metamodes" "DFP-5: nvidia-auto-select +1920+0, DFP-6: 1920x1200 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Are there new flexible texteditors? [closed]

    - by RParadox
    Vi(m) and Emacs are almost 40 years old. Why are they still the standard, and what attempts have been made at coming up with a new flexible editor? Are there any features which can not be built into vim/emacs? My question is similar to this one: Time to drop Emacs and vi? No one had a suggestion, which surprises me. I would have thought that the core of a texteditor is very small and that people brew their own. Perhaps nobody wants to deal with supporting all the modes? Edit to clarify my question: Instead of writing modes and scripts I ask myself, why there is not a much lightweight project, which lets people custom the editor more directly? Vim has 365395 LOC (C lines all included), Emacs 1.5 million LOC. Why is there a project with say 50k LOC, which is the core, why people can use more freely? Perhaps there is such project, I haven't looked very far. I thought about putting together modules from Vim myself and experimenting with some ideas. The core of editing shouldn't be more than 10k? Vim has a lot optimizations which is really an overkill nowadays. Basically I'm looking for a code base for my own editor and Vi/Emacs are I believe not intended to be used in this way. Bill Joy said the following about vi. http://web.cecs.pdx.edu/~kirkenda/joy84.html The fundamental problem with vi is that it doesn't have a mouse and therefore you've got all these commands. In some sense, its backwards from the kind of thing you'd get from a mouse-oriented thing. I think multiple levels of undo would be wonderful, too. But fundamentally, vi is still ed inside. You can't really fool it. Its like one of those pinatas - things that have candy inside but has layer after layer of paper mache on top. It doesn't really have a unified concept. I think if I were going to go back - I wouldn't go back, but start over again.

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Find out the URL of a RSS feed in Outlook

    - by Marko Apfel
    Challenge In the past I added some RSS feeds to outlook. For one of these feeds now I would like to know the original URL. But this is not very intuitive to eliminate. Problem Via (intuitive) right mouse click you could open a properties dialog of a feed. But there is no hint for the URL! Solution You could find the information in the RSS Feed Options dialog Open Account Settings Double click the feed and voila - here is the URL

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  • system problem! ubuntu 12.4

    - by Juan Riggioni
    when I was upgrading to ubuntu 12.4 I had to leave and accidentally turned off the laptop in half update. When lit it not entered the system, it put the screen in black and looked just the mouse. I had to install ubuntu 12.4 from a dvd drive apart, when I installed told me that was already installed, it saids that if you wanted to install ubuntu 12.4 with ubuntu 12.4 and I did it, but now I have two ubuntu 12.4 and also can not find my files . What I can do?

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  • Effective Link Building Service

    Online marketing is a widely used mode for earning money. There are so many individuals in the world who carry out their daily business transactions with the simple click of a mouse. Thanks to the Internet, all these things are possible. Have you ever thought why some websites are more popular than the others?

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  • have to plug/un-plug usb devices on system booting?

    - by user866581
    it's so weired that i have to plug/unplug in my usb devices every time booting ubuntu. it happens for both installing ubuntu and booting ubuntu (10.10 and 11.10) the scenario is like: 1.bios checking - 2.grub start - 3.keyboard & mouse led OFF (black screen with a cursor on top-left) - 4.i plug/unplug in any usb devices - 5.everything is back to normal and ubuntu started it's really frustrating :( please advise the solution.

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  • Java - Finding distance between player and tile in array

    - by Corey
    What is the best way performance wise to do this? When I click a tile I want it to get the distance and if I am close enough I can interact with the tile. One way would be to find the tile by doing mouse / tile width when I click correct? But then how would I get that tiles position? I know how to find the distance I just don't know how to get a certain tiles position from the array when I click it

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  • Developing Freecell Game Using Silverlight 3 Part 1

    In the two parts of series, we are going to develop another Silverlight 3 based Freecell game like the one shipped with Microsoft Windows. Our main purpose to write this game is to continue to explore the mouse related operations supported in Silverlight 3. And also, in constructing this application you will learn the Silverlight 3-supported behavior related topics.

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  • Wubi installation: I get os freezes which make me have to hard reboot

    - by user54774
    Wubi installation has been going a success for me, but one problem is that I get freezes, My Mouse works I can move it round but I can't click or right click. Sometimes my keyboard works and so I can shutdown safely using commands, but other times the keyboard doesn't work. One example of this is when I was running minecraft and youtube. and to off the laptop the only way was to hard reboot. Does anyone have a solution to this?

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  • C++ OpenGL trouble trapping cursor in window

    - by ezio160324
    I am using OpenGL and I try to trap my cursor inside my game window (using both SetCursorPos and ClipCursor) But, these conflict with my camera rotation code as my camera is rotated with my mouse. If there is a way to do it, please let me know. If possible, I would be willing to make it so that when the cursor reaches an edge of the screen, it jumps to the opposite edge (though I fear that would also conflict with my camera code).

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  • Gnome 3: Moving the status(?) icons to the top

    - by Peter
    I'm not sure of any of the terminology, so I'll have to explain things simply, to make sure you understand what I'm saying. I'm using Gnome 3, and when I bring the mouse to the bottom right of the screen, a bar pops up, with icons of some things that are running in the background (at the moment, mine has "Update Manager", "Removable Devices", "caffeine-cup"). Is there any way to move these items to the bar at the top of the screen, alongside the icons for volume, network connectivity and universal access (how do I get rid of that btw)? Thanks

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  • Why suspend / hibernate does not work in Ubuntu 10.10? (blank screen problem)

    - by agn0stic
    I've got a problem with Ubuntu 10.10 suspend / hibernation. When I try to do one of these actions, computer prepares but in the end a blank screen comes up with just a single underscore blinking. Computer becomes unresponsive to mouse/keyboard and only pressing power button on chasis restores it. Disks and coolers are working during the suspend / hibernation as if nothing happened. Can anyone give me some advice how to solve it? Thank you.

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  • Cannot pass the login screen after upgrade to 12.04 from 11.10

    - by joksan
    I just performed the upgrade from Ubuntu 11.10 to Ubuntu 12.04 LTS. The updater downloaded all packages but a few ones that the system said were already installed. When asked for it, I chose to install the new maintainer's version of grub. Now after that my system start up to the login page, some images won't load. Moreover, after I try to login, the graphical instance does not load, it just sits there showing the mouse pointer and nothing else.

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  • Camera not working

    - by user17548
    I made a camera in DX9. To move forward I press the Up arrow. To rotate on the Y axis I use the mouse. When I perform these movements on their own the camera moves at the speed I want. However, if I hold down Up and move the mouse at the same time then the camera moves a lot faster than it should. I want it to move at the same speed as it does when only the Up arrow is pressed. I think I need to normalize something somewhere but not sure what and not sure where. Have tried various combinations without success so if anyone can point me in the right direction that would be great. Thanks. My code #define KEY_DOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) LRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { if( KEY_DOWN(VK_UP)) MovePlayer(D3DXVECTOR3(0, 0, -1.0f)); if( KEY_DOWN(VK_DOWN)) MovePlayer(D3DXVECTOR3(0, 0, 1.0f)); switch( msg ) { case WM_MOUSEMOVE: ProcessMouseInput(); } } void MovePlayer( D3DXVECTOR3 in_vec ) { D3DXMATRIX CameraRot; D3DXMatrixRotationY(&CameraRot,D3DXToRadian(AngleY)); D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&in_vec,&CameraRot); CameraPos += (m_timeElapsed * CameraRotTarget); } void ProcessMouseInput() { GetCursorPos( &CurrentMouseState ); if ((CurrentMouseState.x != GameMouseState.x) || (CurrentMouseState.y != GameMouseState.y)) { int dx = CurrentMouseState.x - GameMouseState.x; int dy = CurrentMouseState.y - GameMouseState.y; AngleY+=m_timeElapsed*dx*7.0f; } GameMouseState = CurrentMouseState; // Set back to window center in Render function } VOID UpdateCamera() { D3DXVECTOR3 CameraOrigTarget(0, 0, -1); D3DXVECTOR3 CameraOrigUp(0, 1, 0); D3DXMATRIX CameraRot; D3DXMATRIX CameraRotX; D3DXMatrixRotationX(&CameraRotX,D3DXToRadian(AngleX)); D3DXMATRIX CameraRotY; D3DXMatrixRotationY(&CameraRotY,D3DXToRadian(AngleY)); CameraRot = CameraRotX * CameraRotY; D3DXVECTOR3 CameraRotTarget; D3DXVec3TransformNormal(&CameraRotTarget,&CameraOrigTarget,&CameraRot); D3DXVECTOR3 CameraTarget; CameraTarget = CameraPos + CameraRotTarget; D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f ); D3DXMatrixLookAtLH( &matView, &CameraPos, &CameraTarget, &vUpVec ); g_pd3dDevice->SetTransform( D3DTS_VIEW, &matView ); D3DXMatrixPerspectiveFovLH( &matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f ); g_pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj ); }

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  • Developing Freecell Game Using Silverlight 3 Part 2

    In the two parts of series, we are going to develop another Silverlight 3 based Freecell game like the one shipped with Microsoft Windows. Our main purpose to write this game is to continue to explore the mouse related operations supported in Silverlight 3. And also, in constructing this application you will learn the Silverlight 3-supported behavior related topics.

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  • Nvidia GTX250( Ubuntu 12.10 64) after install drivers video change to 1600x1200(without left panel, without borders(file,help,go))

    - by NvidiaTroble
    Nvidia GTX250( Ubuntu 12.10 64) after install drivers - 304.51.really.304.43-0ubuntu1(there was x3 point of 96, 173, current- video change to 1600x1200(without left panel, without borders(file,help,go)). I opened (by right mouse lick) and changed to 1024x768 = lines and nothing else(but ubuntu works! So how repair it back to normal? Thank's for all how will tell me how to! (Sorry about my English).

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