Search Results

Search found 18220 results on 729 pages for 'null hypothesis'.

Page 88/729 | < Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >

  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

    Read the article

  • PLINQ Adventure Land - WaitForAll

    - by adweigert
    PLINQ is awesome for getting a lot of work done fast, but one thing I haven't figured out yet is how to start work with PLINQ but only let it execute for a maximum amount of time and react if it is taking too long. So, as I must admit I am still learning PLINQ, I created this extension in that ignorance. It behaves similar to ForAll<> but takes a timeout and returns false if the threads don't complete in the specified amount of time. Hope this helps someone else take PLINQ further, it definitely has helped for me ...  public static bool WaitForAll<T>(this ParallelQuery<T> query, TimeSpan timeout, Action<T> action) { Contract.Requires(query != null); Contract.Requires(action != null); var exception = (Exception)null; var cts = new CancellationTokenSource(); var forAllWithCancellation = new Action(delegate { try { query.WithCancellation(cts.Token).ForAll(action); } catch (OperationCanceledException) { // NOOP } catch (AggregateException ex) { exception = ex; } }); var mrs = new ManualResetEvent(false); var callback = new AsyncCallback(delegate { mrs.Set(); }); var result = forAllWithCancellation.BeginInvoke(callback, null); if (mrs.WaitOne(timeout)) { forAllWithCancellation.EndInvoke(result); if (exception != null) { throw exception; } return true; } else { cts.Cancel(); return false; } }

    Read the article

  • Firefox on wine crashes on startup on Ubuntu

    - by Iam Zesh
    First, let's explain why I want Firefox under wine, and not the Firefox that is shipped out of the box with Ubuntu. I want to use Firefox under wine because I want to use the Widevine addon, which is "at this time not available for linux". Here is what I did so far to install and use Firefox on wine. On Ubuntu 12.04 LTS, I just installed wine like that: sudo apt-get update; sudo apt-get install wine Then I downloaded the windows installer for Firefox from the mozilla website. I ran the Firefox Setup 25.0.exe file with wine but at the end of the install process when launching Firefox, I got a window notifying me that the program at crashed. I ran Firefox from the command line with wine, to get an idea of what could have went wrong: wine /home/myUser/.wine/drive_c/Program\ Files/Mozilla\ Firefox/firefox.exe fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:process:SetProcessDEPPolicy (1): stub fixme:iphlpapi:NotifyAddrChange (Handle 0x368e8fc, overlapped 0x368e8e0): stub fixme:winsock:WSCGetProviderPath ({e70f1aa0-ab8b-11cf-8ca3-00805f48a192} 0x44fe6f8 0x44fe6b8 0x44fe6e4) Stub! fixme:advapi:RegisterTraceGuidsW (0x1b0e290, 0x39ead80, {509962e0-406b-46f4-99ba-5a009f8d2225}, 3, 0x3974d00, (null), (null), 0x39eadb0,): stub fixme:winsock:WSCGetProviderPath ({e70f1aa0-ab8b-11cf-8ca3-00805f48a192} 0x44fe6f8 0x44fe6b8 0x44fe6e4) Stub! fixme:winsock:WSCGetProviderPath ({11058240-be47-11cf-95c8-00805f48a192} 0x44fe6f8 0x44fe6b8 0x44fe6e4) Stub! fixme:winsock:WSCGetProviderPath ({11058241-be47-11cf-95c8-00805f48a192} 0x44fe6f8 0x44fe6b8 0x44fe6e4) Stub! fixme:winsock:WSCGetProviderPath ({11058241-be47-11cf-95c8-00805f48a192} 0x44fe6f8 0x44fe6b8 0x44fe6e4) Stub! fixme:ntdll:NtLockFile I/O completion on lock not implemented yet fixme:advapi:SetNamedSecurityInfoW L"C:\\users\\myUser\\Application Data\\Mozilla\\Firefox\\Profiles\\cn4oy6kh.default\\extensions.ini" 1 536870916 (nil) (nil) 0x13d40c (nil) fixme:imm:ImmReleaseContext (0x20022, 0x13e850): stub fixme:win:EnumDisplayDevicesW ((null),0,0x32ee18,0x00000000), stub! fixme:shell:ApplicationAssociationRegistration_QueryCurrentDefault (0x143b50)->(L"webcal", 1, 1, 0x32c7a0) fixme:shell:ApplicationAssociationRegistration_QueryCurrentDefault (0x143b50)->(L"ircs", 1, 1, 0x32c7a0) fixme:shell:ApplicationAssociationRegistration_QueryCurrentDefault (0x143b50)->(L"mailto", 1, 1, 0x32c7a0) fixme:shell:ApplicationAssociationRegistration_QueryCurrentDefault (0x143b50)->(L"irc", 1, 1, 0x32c7a0) fixme:alsa:AudioSessionControl_SetGroupingParam (0x153050)->({7b0a93ee-05e7-4576-9cc5-64fdf201f303}, (null)) - stub fixme:alsa:AudioSessionControl_SetGroupingParam (0x153050)->({00000000-0000-0000-0000-000000000000}, (null)) - stub fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification (0x153050)->(0x6311880) - stub wine: Call from 0x7b839cf2 to unimplemented function dwmapi.dll.DwmGetCompositionTimingInfo, aborting fixme:dbghelp:elf_search_auxv can't find symbol in module Unfortunately I don't know what to do from there on...

    Read the article

  • How to determine if you should use full or differential backup?

    - by Peter Larsson
    Or ask yourself, "How much of the database has changed since last backup?". Here is a simple script that will tell you how much (in percent) have changed in the database since last backup. -- Prepare staging table for all DBCC outputs DECLARE @Sample TABLE         (             Col1 VARCHAR(MAX) NOT NULL,             Col2 VARCHAR(MAX) NOT NULL,             Col3 VARCHAR(MAX) NOT NULL,             Col4 VARCHAR(MAX) NOT NULL,             Col5 VARCHAR(MAX)         )   -- Some intermediate variables for controlling loop DECLARE @FileNum BIGINT = 1,         @PageNum BIGINT = 6,         @SQL VARCHAR(100),         @Error INT,         @DatabaseName SYSNAME = 'Yoda'   -- Loop all files to the very end WHILE 1 = 1     BEGIN         BEGIN TRY             -- Build the SQL string to execute             SET     @SQL = 'DBCC PAGE(' + QUOTENAME(@DatabaseName) + ', ' + CAST(@FileNum AS VARCHAR(50)) + ', '                             + CAST(@PageNum AS VARCHAR(50)) + ', 3) WITH TABLERESULTS'               -- Insert the DBCC output in the staging table             INSERT  @Sample                     (                         Col1,                         Col2,                         Col3,                         Col4                     )             EXEC    (@SQL)               -- DCM pages exists at an interval             SET    @PageNum += 511232         END TRY           BEGIN CATCH             -- If error and first DCM page does not exist, all files are read             IF @PageNum = 6                 BREAK             ELSE                 -- If no more DCM, increase filenum and start over                 SELECT  @FileNum += 1,                         @PageNum = 6         END CATCH     END   -- Delete all records not related to diff information DELETE FROM    @Sample WHERE   Col1 NOT LIKE 'DIFF%'   -- Split the range UPDATE  @Sample SET     Col5 = PARSENAME(REPLACE(Col3, ' - ', '.'), 1),         Col3 = PARSENAME(REPLACE(Col3, ' - ', '.'), 2)   -- Remove last paranthesis UPDATE  @Sample SET     Col3 = RTRIM(REPLACE(Col3, ')', '')),         Col5 = RTRIM(REPLACE(Col5, ')', ''))   -- Remove initial information about filenum UPDATE  @Sample SET     Col3 = SUBSTRING(Col3, CHARINDEX(':', Col3) + 1, 8000),         Col5 = SUBSTRING(Col5, CHARINDEX(':', Col5) + 1, 8000)   -- Prepare data outtake ;WITH cteSource(Changed, [PageCount]) AS (     SELECT      Changed,                 SUM(COALESCE(ToPage, FromPage) - FromPage + 1) AS [PageCount]     FROM        (                     SELECT CAST(Col3 AS INT) AS FromPage,                             CAST(NULLIF(Col5, '') AS INT) AS ToPage,                             LTRIM(Col4) AS Changed                     FROM    @Sample                 ) AS d     GROUP BY    Changed     WITH ROLLUP ) -- Present the final result SELECT  COALESCE(Changed, 'TOTAL PAGES') AS Changed,         [PageCount],         100.E * [PageCount] / SUM(CASE WHEN Changed IS NULL THEN 0 ELSE [PageCount] END) OVER () AS Percentage FROM    cteSource

    Read the article

  • Knockout with ASP.Net MVC2 - HTML Extension Helpers for input controls

    - by Renso
    Goal: Defining Knockout-style input controls can be tedious and also may be something that you may find obtrusive, mixing your HTML with data bind syntax as well as binding your aspx, ascx files to Knockout. The goal is to make specifying Knockout specific HTML tags easy, seamless really, as well as being able to remove references to Knockout easily. Environment considerations: ASP.Net MVC2 or later Knockoutjs.js How to:     public static class HtmlExtensions     {         public static string DataBoundCheckBox(this HtmlHelper helper, string name, bool isChecked, object htmlAttributes)         {             var builder = new TagBuilder("input");             var dic = new RouteValueDictionary(htmlAttributes) { { "data-bind", String.Format("checked: {0}", name) } };             builder.MergeAttributes(dic);             builder.MergeAttribute("type", @"checkbox");             builder.MergeAttribute("name", name);             builder.MergeAttribute("value", @"true");             if (isChecked)             {                 builder.MergeAttribute("checked", @"checked");             }             return builder.ToString(TagRenderMode.SelfClosing);         }         public static MvcHtmlString DataBoundSelectList(this HtmlHelper helper, string name, IEnumerable<SelectListItem> selectList, String optionLabel)         {             var attrProperties = new StringBuilder();             attrProperties.Append(String.Format("optionsText: '{0}'", name));             if (!String.IsNullOrEmpty(optionLabel)) attrProperties.Append(String.Format(", optionsCaption: '{0}'", optionLabel));             attrProperties.Append(String.Format(", value: {0}", name));             var dic = new RouteValueDictionary { { "data-bind", attrProperties.ToString() } };             return helper.DropDownList(name, selectList, optionLabel, dic);         }         public static MvcHtmlString DataBoundSelectList(this HtmlHelper helper, string name, IEnumerable<SelectListItem> selectList, String optionLabel, object htmlAttributes)         {             var attrProperties = new StringBuilder();             attrProperties.Append(String.Format("optionsText: '{0}'", name));             if (!String.IsNullOrEmpty(optionLabel)) attrProperties.Append(String.Format(", optionsCaption: '{0}'", optionLabel));             attrProperties.Append(String.Format(", value: {0}", name));             var dic = new RouteValueDictionary(htmlAttributes) {{"data-bind", attrProperties}};             return helper.DropDownList(name, selectList, optionLabel, dic);         }         public static String DataBoundSelectList(this HtmlHelper helper, String options, String optionsText, String value)         {             return String.Format("<select data-bind=\"options: {0},optionsText: '{1}',value: {2}\"></select>", options, optionsText, value);         }         public static MvcHtmlString DataBoundTextBox(this HtmlHelper helper, string name, object value, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", name));             return helper.TextBox(name, value, dic);         }         public static MvcHtmlString DataBoundTextBox(this HtmlHelper helper, string name, string observable, object value, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", observable));             return helper.TextBox(name, value, dic);         }         public static MvcHtmlString DataBoundTextArea(this HtmlHelper helper, string name, string value, int rows, int columns, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", name));             return helper.TextArea(name, value, rows, columns, dic);         }         public static MvcHtmlString DataBoundTextArea(this HtmlHelper helper, string name, string observable, string value, int rows, int columns, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", observable));             return helper.TextArea(name, value, rows, columns, dic);         }         public static string BuildUrlFromExpression<T>(this HtmlHelper helper, Expression<Action<T>> action)         {             var values = CreateRouteValuesFromExpression(action);             var virtualPath = helper.RouteCollection.GetVirtualPath(helper.ViewContext.RequestContext, values);             if (virtualPath != null)             {                 return virtualPath.VirtualPath;             }             return null;         }         public static string ActionLink<T>(this HtmlHelper helper, Expression<Action<T>> action, string linkText)         {             return helper.ActionLink(action, linkText, null);         }         public static string ActionLink<T>(this HtmlHelper helper, Expression<Action<T>> action, string linkText, object htmlAttributes)         {             var values = CreateRouteValuesFromExpression(action);             var controllerName = (string)values["controller"];             var actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.ActionLink(linkText, actionName, controllerName, values, new RouteValueDictionary(htmlAttributes)).ToHtmlString();         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action)         {             return helper.Form(action, FormMethod.Post);         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action, FormMethod method)         {             var values = CreateRouteValuesFromExpression(action);             string controllerName = (string)values["controller"];             string actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.BeginForm(actionName, controllerName, values, method);         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action, FormMethod method, object htmlAttributes)         {             var values = CreateRouteValuesFromExpression(action);             string controllerName = (string)values["controller"];             string actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.BeginForm(actionName, controllerName, values, method, new RouteValueDictionary(htmlAttributes));         }         public static string VertCheckBox(this HtmlHelper helper, string name, bool isChecked)         {             return helper.CustomCheckBox(name, isChecked, null);         }          public static string CustomCheckBox(this HtmlHelper helper, string name, bool isChecked, object htmlAttributes)         {             TagBuilder builder = new TagBuilder("input");             builder.MergeAttributes(new RouteValueDictionary(htmlAttributes));             builder.MergeAttribute("type", "checkbox");             builder.MergeAttribute("name", name);             builder.MergeAttribute("value", "true");             if (isChecked)             {                 builder.MergeAttribute("checked", "checked");             }             return builder.ToString(TagRenderMode.SelfClosing);         }         public static string Script(this HtmlHelper helper, string script, object scriptAttributes)         {             var pathForCRMScripts = ScriptsController.GetPathForCRMScripts();             if (ScriptOptimizerConfig.EnableMinimizedFileLoad)             {                 string newPathForCRM = pathForCRMScripts + "Min/";                 ScriptsController.ServerPathMapper = new ServerPathMapper();                 string fullPath = ScriptsController.ServerMapPath(newPathForCRM);                 if (!File.Exists(fullPath + script))                     return null;                 if (!Directory.Exists(fullPath))                     return null;                 pathForCRMScripts = newPathForCRM;             }             var builder = new TagBuilder("script");             builder.MergeAttributes(new RouteValueDictionary(scriptAttributes));             builder.MergeAttribute("type", @"text/javascript");             builder.MergeAttribute("src", String.Format("{0}{1}", pathForCRMScripts.Replace("~", String.Empty), script));             return builder.ToString(TagRenderMode.SelfClosing);         }         private static RouteValueDictionary CreateRouteValuesFromExpression<T>(Expression<Action<T>> action)         {             if (action == null)                 throw new InvalidOperationException("Action must be provided");             var body = action.Body as MethodCallExpression;             if (body == null)             {                 throw new InvalidOperationException("Expression must be a method call");             }             if (body.Object != action.Parameters[0])             {                 throw new InvalidOperationException("Method call must target lambda argument");             }             // This will build up a RouteValueDictionary containing the controller name, action name, and any             // parameters passed as part of the "action" parameter.             string name = body.Method.Name;             string controllerName = typeof(T).Name;             if (controllerName.EndsWith("Controller", StringComparison.OrdinalIgnoreCase))             {                 controllerName = controllerName.Remove(controllerName.Length - 10, 10);             }             var values = BuildParameterValuesFromExpression(body) ?? new RouteValueDictionary();             values.Add("controller", controllerName);             values.Add("action", name);             return values;         }         private static RouteValueDictionary BuildParameterValuesFromExpression(MethodCallExpression call)         {             // Build up a RouteValueDictionary containing parameter names as keys and parameter values             // as values based on the MethodCallExpression passed in.             var values = new RouteValueDictionary();             ParameterInfo[] parameters = call.Method.GetParameters();             // If the passed in method has no parameters, just return an empty dictionary.             if (parameters.Length == 0)             {                 return values;             }             for (int i = 0; i < parameters.Length; i++)             {                 object parameterValue;                 Expression expression = call.Arguments[i];                 // If the current parameter is a constant, just use its value as the parameter value.                 var constant = expression as ConstantExpression;                 if (constant != null)                 {                     parameterValue = constant.Value;                 }                 else                 {                     // Otherwise, compile and execute the expression and use that as the parameter value.                     var function = Expression.Lambda<Func<object>>(Expression.Convert(expression, typeof(object)),                                                                    new ParameterExpression[0]);                     try                     {                         parameterValue = function.Compile()();                     }                     catch                     {                         parameterValue = null;                     }                 }                 values.Add(parameters[i].Name, parameterValue);             }             return values;         }     }   Some observations: The first two DataBoundSelectList overloaded methods are specifically built to load the data right into the drop down box as part of the HTML response stream rather than let Knockout's engine populate the options client-side. The third overloaded method does it client-side via the viewmodel. The first two overloads can be done when you have no requirement to add complex JSON objects to your lists. Furthermore, why render and parse the JSON object when you can have it all built and rendered server-side like any other list control.

    Read the article

  • One method with many behaviours or many methods

    - by Krowar
    This question is quite general and not related to a specific language, but more to coding best practices. Recently, I've been developing a feature for my app that is requested in many cases with slightly different behaviours. This function send emails , but to different receivers, or with different texts according to the parameters. The method signature is something like public static sendMail (t_message message = null , t_user receiver = null , stream attachedPiece = null) And then there are many condition inside the method, like if(attachedPiece != null) { } I've made the choice to do it this way (with a single method) because it prevents me to rewrite the (nearly) same method 10 times, but I'm not sure that it's a good practice. What should I have done? Write 10 sendMail method with different parameters? Are there obvious pros and cons for these different ways of programming? Thanks a lot.

    Read the article

  • Problem displaying tiles using tiled map loader with SFML

    - by user1905192
    I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion error. The program breaks at this line: spacing = atoi(tilesetElement-Attribute("spacing")); Here's my main game.cpp file. #include "stdafx.h" #include "Game.h" #include "Ball.h" #include "level.h" using namespace std; Game::Game() { gameState=NotStarted; ball.setPosition(500,500); level.LoadFromFile("meow.tmx"); } void Game::Start() { if (gameState==NotStarted) { window.create(sf::VideoMode(1024,768,320),"game"); view.reset(sf::FloatRect(0,0,1000,1000));//ball drawn at 500,500 level.SetDrawingBounds(sf::FloatRect(view.getCenter().x-view.getSize().x/2,view.getCenter().y-view.getSize().y/2,view.getSize().x, view.getSize().y)); window.setView(view); gameState=Playing; } while(gameState!=Exiting) { GameLoop(); } window.close(); } void Game::GameLoop() { sf::Event CurrentEvent; window.pollEvent(CurrentEvent); switch(gameState) { case Playing: { window.clear(sf::Color::White); window.setView(view); if (CurrentEvent.type==sf::Event::Closed) { gameState=Exiting; } if ( !ball.IsFalling() &&!ball.IsJumping() &&sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) { ball.setJState(); } ball.Update(view); level.Draw(window); ball.Draw(window); window.display(); break; } } } And here's the file where the error happens: /********************************************************************* Quinn Schwab 16/08/2010 SFML Tiled Map Loader The zlib license has been used to make this software fully compatible with SFML. See http://www.sfml-dev.org/license.php This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. *********************************************************************/ #include "level.h" #include <iostream> #include "tinyxml.h" #include <fstream> int Object::GetPropertyInt(std::string name) { int i; i = atoi(properties[name].c_str()); return i; } float Object::GetPropertyFloat(std::string name) { float f; f = strtod(properties[name].c_str(), NULL); return f; } std::string Object::GetPropertyString(std::string name) { return properties[name]; } Level::Level() { //ctor } Level::~Level() { //dtor } using namespace std; bool Level::LoadFromFile(std::string filename) { TiXmlDocument levelFile(filename.c_str()); if (!levelFile.LoadFile()) { std::cout << "Loading level \"" << filename << "\" failed." << std::endl; return false; } //Map element. This is the root element for the whole file. TiXmlElement *map; map = levelFile.FirstChildElement("map"); //Set up misc map properties. width = atoi(map->Attribute("width")); height = atoi(map->Attribute("height")); tileWidth = atoi(map->Attribute("tilewidth")); tileHeight = atoi(map->Attribute("tileheight")); //Tileset stuff TiXmlElement *tilesetElement; tilesetElement = map->FirstChildElement("tileset"); firstTileID = atoi(tilesetElement->Attribute("firstgid")); spacing = atoi(tilesetElement->Attribute("spacing")); margin = atoi(tilesetElement->Attribute("margin")); //Tileset image TiXmlElement *image; image = tilesetElement->FirstChildElement("image"); std::string imagepath = image->Attribute("source"); if (!tilesetImage.loadFromFile(imagepath))//Load the tileset image { std::cout << "Failed to load tile sheet." << std::endl; return false; } tilesetImage.createMaskFromColor(sf::Color(255, 0, 255)); tilesetTexture.loadFromImage(tilesetImage); tilesetTexture.setSmooth(false); //Columns and rows (of tileset image) int columns = tilesetTexture.getSize().x / tileWidth; int rows = tilesetTexture.getSize().y / tileHeight; std::vector <sf::Rect<int> > subRects;//container of subrects (to divide the tilesheet image up) //tiles/subrects are counted from 0, left to right, top to bottom for (int y = 0; y < rows; y++) { for (int x = 0; x < columns; x++) { sf::Rect <int> rect; rect.top = y * tileHeight; rect.height = y * tileHeight + tileHeight; rect.left = x * tileWidth; rect.width = x * tileWidth + tileWidth; subRects.push_back(rect); } } //Layers TiXmlElement *layerElement; layerElement = map->FirstChildElement("layer"); while (layerElement) { Layer layer; if (layerElement->Attribute("opacity") != NULL)//check if opacity attribute exists { float opacity = strtod(layerElement->Attribute("opacity"), NULL);//convert the (string) opacity element to float layer.opacity = 255 * opacity; } else { layer.opacity = 255;//if the attribute doesnt exist, default to full opacity } //Tiles TiXmlElement *layerDataElement; layerDataElement = layerElement->FirstChildElement("data"); if (layerDataElement == NULL) { std::cout << "Bad map. No layer information found." << std::endl; } TiXmlElement *tileElement; tileElement = layerDataElement->FirstChildElement("tile"); if (tileElement == NULL) { std::cout << "Bad map. No tile information found." << std::endl; return false; } int x = 0; int y = 0; while (tileElement) { int tileGID = atoi(tileElement->Attribute("gid")); int subRectToUse = tileGID - firstTileID;//Work out the subrect ID to 'chop up' the tilesheet image. if (subRectToUse >= 0)//we only need to (and only can) create a sprite/tile if there is one to display { sf::Sprite sprite;//sprite for the tile sprite.setTexture(tilesetTexture); sprite.setTextureRect(subRects[subRectToUse]); sprite.setPosition(x * tileWidth, y * tileHeight); sprite.setColor(sf::Color(255, 255, 255, layer.opacity));//Set opacity of the tile. //add tile to layer layer.tiles.push_back(sprite); } tileElement = tileElement->NextSiblingElement("tile"); //increment x, y x++; if (x >= width)//if x has "hit" the end (right) of the map, reset it to the start (left) { x = 0; y++; if (y >= height) { y = 0; } } } layers.push_back(layer); layerElement = layerElement->NextSiblingElement("layer"); } //Objects TiXmlElement *objectGroupElement; if (map->FirstChildElement("objectgroup") != NULL)//Check that there is atleast one object layer { objectGroupElement = map->FirstChildElement("objectgroup"); while (objectGroupElement)//loop through object layers { TiXmlElement *objectElement; objectElement = objectGroupElement->FirstChildElement("object"); while (objectElement)//loop through objects { std::string objectType; if (objectElement->Attribute("type") != NULL) { objectType = objectElement->Attribute("type"); } std::string objectName; if (objectElement->Attribute("name") != NULL) { objectName = objectElement->Attribute("name"); } int x = atoi(objectElement->Attribute("x")); int y = atoi(objectElement->Attribute("y")); int width = atoi(objectElement->Attribute("width")); int height = atoi(objectElement->Attribute("height")); Object object; object.name = objectName; object.type = objectType; sf::Rect <int> objectRect; objectRect.top = y; objectRect.left = x; objectRect.height = y + height; objectRect.width = x + width; if (objectType == "solid") { solidObjects.push_back(objectRect); } object.rect = objectRect; TiXmlElement *properties; properties = objectElement->FirstChildElement("properties"); if (properties != NULL) { TiXmlElement *prop; prop = properties->FirstChildElement("property"); if (prop != NULL) { while(prop) { std::string propertyName = prop->Attribute("name"); std::string propertyValue = prop->Attribute("value"); object.properties[propertyName] = propertyValue; prop = prop->NextSiblingElement("property"); } } } objects.push_back(object); objectElement = objectElement->NextSiblingElement("object"); } objectGroupElement = objectGroupElement->NextSiblingElement("objectgroup"); } } else { std::cout << "No object layers found..." << std::endl; } return true; } Object Level::GetObject(std::string name) { for (int i = 0; i < objects.size(); i++) { if (objects[i].name == name) { return objects[i]; } } } void Level::SetDrawingBounds(sf::Rect<float> bounds) { drawingBounds = bounds; cout<<tileHeight; //Adjust the rect so that tiles are drawn just off screen, so you don't see them disappearing. drawingBounds.top -= tileHeight; drawingBounds.left -= tileWidth; drawingBounds.width += tileWidth; drawingBounds.height += tileHeight; } void Level::Draw(sf::RenderWindow &window) { for (int layer = 0; layer < layers.size(); layer++) { for (int tile = 0; tile < layers[layer].tiles.size(); tile++) { if (drawingBounds.contains(layers[layer].tiles[tile].getPosition().x, layers[layer].tiles[tile].getPosition().y)) { window.draw(layers[layer].tiles[tile]); } } } } I really hope that one of you can help me and I'm sorry if I've made any formatting issues. Thanks!

    Read the article

  • gstreamer pulseaudio echo cancellation

    - by user3618055
    I'm implementing a voip application using gstreamer, i use the example of the rtp in the plugin-good! i want to implement echo cancellation, i couldn't use the speex echo canceller with gstreamer because the input and the output are not in the same process. So, i want to use pulse audio to make echo cancellation? can any one help me how to deal with? the sender voice is pipeline = gst_pipeline_new (NULL); g_assert (pipeline); /* the audio capture and format conversion */ audiosrc = gst_element_factory_make (pulsesrc, "audiosrc"); g_assert (audiosrc); audioconv = gst_element_factory_make ("audioconvert", "audioconv"); g_assert (audioconv); audiores = gst_element_factory_make ("audioresample", "audiores"); g_assert (audiores); /* the encoding and payloading */ audioenc = gst_element_factory_make (AUDIO_ENC, "audioenc"); g_assert (audioenc); audiopay = gst_element_factory_make (AUDIO_PAY, "audiopay"); g_assert (audiopay); /* add capture and payloading to the pipeline and link */ gst_bin_add_many (GST_BIN (pipeline), audiosrc, audioconv, audiores, audioenc, audiopay, NULL); if (!gst_element_link_many (audiosrc, audioconv, audiores, audioenc, audiopay, NULL)) { g_error ("Failed to link audiosrc, audioconv, audioresample, " "audio encoder and audio payloader"); } and the receiver is : gst_bin_add_many (GST_BIN (pipeline), rtpsrc, rtcpsrc, rtcpsink, NULL); /* the depayloading and decoding */ audiodepay = gst_element_factory_make (AUDIO_DEPAY, "audiodepay"); g_assert (audiodepay); audiodec = gst_element_factory_make (AUDIO_DEC, "audiodec"); g_assert (audiodec); /* the audio playback and format conversion */ audioconv = gst_element_factory_make ("audioconvert", "audioconv"); g_assert (audioconv); audiores = gst_element_factory_make ("audioresample", "audiores"); g_assert (audiores); audiosink = gst_element_factory_make (pulsesink, "audiosink"); g_assert (audiosink); /* add depayloading and playback to the pipeline and link */ gst_bin_add_many (GST_BIN (pipeline), audiodepay, audiodec, audioconv, audiores, audiosink, NULL); res = gst_element_link_many (audiodepay, audiodec, audioconv, audiores, audiosink, NULL); g_assert (res == TRUE); i tried to change gstreamer proprietes to pulseaudio server in input and output and i used "pactl load-module module-echo-cancel aec_method=adrian" but i still listen to echo!! any one could help please thanks!!

    Read the article

  • A first look at ConfORM - Part 1

    - by thangchung
    All source codes for this post can be found at here.Have you ever heard of ConfORM is not? I have read it three months ago when I wrote an post about NHibernate and Autofac. At that time, this project really has just started and still in beta version, so I still do not really care much. But recently when reading a book by Jason Dentler NHibernate 3.0 Cookbook, I started to pay attention to it. Author have mentioned quite a lot of OSS in his book. And now again I have reviewed ConfORM once again. I have been involved in ConfORM development group on google and read some articles about it. Fabio Maulo spent a lot of work for the OSS, and I hope it will adapt a great way for NHibernate (because he contributed to NHibernate that). So what is ConfORM? It is stand for Configuration ORM, and it was trying to use a lot of heuristic model for identifying entities from C# code. Today, it's mostly Model First Driven development, so the first thing is to build the entity model. This is really important and we can see it is the heart of business software. Then we have to tell DB about the entity of this model. We often will use Inversion Engineering here, Database Schema is will create based on recently Entity Model. From now we will absolutely not interested in the DB again, only focus on the Entity Model.Fluent NHibenate really good, I liked this OSS. Sharp Architecture and has done so well in Fluent NHibernate integration with applications. A Multiple Database technical in Sharp Architecture is truly awesome. It can receive configuration, a connection string and a dll containing entity model, which would then create a SessionFactory, finally caching inside the computer memory. As the number of SessionFactory can be very large and will full of the memory, it has also devised a way of caching SessionFactory in the file. This post I hope this will not completely explain about and building a model of multiple databases. I just tried to mount a number of posts from the community and apply some of my knowledge to build a management model Session for ConfORM.As well as Fluent NHibernate, ConfORM also supported on the interface mapping, see this to understand it. So the first thing we will build the Entity Model for it, and here is what I will use the model for this article. A simple model for managing news and polls, it will be too easy for a number of people, but I hope not to bring complexity to this post.I will then have some code to build super type for the Entity Model. public interface IEntity<TId>    {        TId Id { get; set; }    } public abstract class EntityBase<TId> : IEntity<TId>    {        public virtual TId Id { get; set; }         public override bool Equals(object obj)        {            return Equals(obj as EntityBase<TId>);        }         private static bool IsTransient(EntityBase<TId> obj)        {            return obj != null &&            Equals(obj.Id, default(TId));        }         private Type GetUnproxiedType()        {            return GetType();        }         public virtual bool Equals(EntityBase<TId> other)        {            if (other == null)                return false;            if (ReferenceEquals(this, other))                return true;            if (!IsTransient(this) &&            !IsTransient(other) &&            Equals(Id, other.Id))            {                var otherType = other.GetUnproxiedType();                var thisType = GetUnproxiedType();                return thisType.IsAssignableFrom(otherType) ||                otherType.IsAssignableFrom(thisType);            }            return false;        }         public override int GetHashCode()        {            if (Equals(Id, default(TId)))                return base.GetHashCode();            return Id.GetHashCode();        }    } Database schema will be created as:The next step is to build the ConORM builder to create a NHibernate Configuration. Patrick have a excellent article about it at here. Contract of it below: public interface IConfigBuilder    {        Configuration BuildConfiguration(string connectionString, string sessionFactoryName);    } The idea here is that I will pass in a connection string and a set of the DLL containing the Entity Model and it makes me a NHibernate Configuration (shame that I stole this ideas of Sharp Architecture). And here is its code: public abstract class ConfORMConfigBuilder : RootObject, IConfigBuilder    {        private static IConfigurator _configurator;         protected IEnumerable<Type> DomainTypes;         private readonly IEnumerable<string> _assemblies;         protected ConfORMConfigBuilder(IEnumerable<string> assemblies)            : this(new Configurator(), assemblies)        {            _assemblies = assemblies;        }         protected ConfORMConfigBuilder(IConfigurator configurator, IEnumerable<string> assemblies)        {            _configurator = configurator;            _assemblies = assemblies;        }         public abstract void GetDatabaseIntegration(IDbIntegrationConfigurationProperties dBIntegration, string connectionString);         protected abstract HbmMapping GetMapping();         public Configuration BuildConfiguration(string connectionString, string sessionFactoryName)        {            Contract.Requires(!string.IsNullOrEmpty(connectionString), "ConnectionString is null or empty");            Contract.Requires(!string.IsNullOrEmpty(sessionFactoryName), "SessionFactory name is null or empty");            Contract.Requires(_configurator != null, "Configurator is null");             return CatchExceptionHelper.TryCatchFunction(                () =>                {                    DomainTypes = GetTypeOfEntities(_assemblies);                     if (DomainTypes == null)                        throw new Exception("Type of domains is null");                     var configure = new Configuration();                    configure.SessionFactoryName(sessionFactoryName);                     configure.Proxy(p => p.ProxyFactoryFactory<ProxyFactoryFactory>());                    configure.DataBaseIntegration(db => GetDatabaseIntegration(db, connectionString));                     if (_configurator.GetAppSettingString("IsCreateNewDatabase").ConvertToBoolean())                    {                        configure.SetProperty("hbm2ddl.auto", "create-drop");                    }                     configure.Properties.Add("default_schema", _configurator.GetAppSettingString("DefaultSchema"));                    configure.AddDeserializedMapping(GetMapping(),                                                     _configurator.GetAppSettingString("DocumentFileName"));                     SchemaMetadataUpdater.QuoteTableAndColumns(configure);                     return configure;                }, Logger);        }         protected IEnumerable<Type> GetTypeOfEntities(IEnumerable<string> assemblies)        {            var type = typeof(EntityBase<Guid>);            var domainTypes = new List<Type>();             foreach (var assembly in assemblies)            {                var realAssembly = Assembly.LoadFrom(assembly);                 if (realAssembly == null)                    throw new NullReferenceException();                 domainTypes.AddRange(realAssembly.GetTypes().Where(                    t =>                    {                        if (t.BaseType != null)                            return string.Compare(t.BaseType.FullName,                                          type.FullName) == 0;                        return false;                    }));            }             return domainTypes;        }    } I do not want to dependency on any RDBMS, so I made a builder as an abstract class, and so I will create a concrete instance for SQL Server 2008 as follows: public class SqlServerConfORMConfigBuilder : ConfORMConfigBuilder    {        public SqlServerConfORMConfigBuilder(IEnumerable<string> assemblies)            : base(assemblies)        {        }         public override void GetDatabaseIntegration(IDbIntegrationConfigurationProperties dBIntegration, string connectionString)        {            dBIntegration.Dialect<MsSql2008Dialect>();            dBIntegration.Driver<SqlClientDriver>();            dBIntegration.KeywordsAutoImport = Hbm2DDLKeyWords.AutoQuote;            dBIntegration.IsolationLevel = IsolationLevel.ReadCommitted;            dBIntegration.ConnectionString = connectionString;            dBIntegration.LogSqlInConsole = true;            dBIntegration.Timeout = 10;            dBIntegration.LogFormatedSql = true;            dBIntegration.HqlToSqlSubstitutions = "true 1, false 0, yes 'Y', no 'N'";        }         protected override HbmMapping GetMapping()        {            var orm = new ObjectRelationalMapper();             orm.Patterns.PoidStrategies.Add(new GuidPoidPattern());             var patternsAppliers = new CoolPatternsAppliersHolder(orm);            //patternsAppliers.Merge(new DatePropertyByNameApplier()).Merge(new MsSQL2008DateTimeApplier());            patternsAppliers.Merge(new ManyToOneColumnNamingApplier());            patternsAppliers.Merge(new OneToManyKeyColumnNamingApplier(orm));             var mapper = new Mapper(orm, patternsAppliers);             var entities = new List<Type>();             DomainDefinition(orm);            Customize(mapper);             entities.AddRange(DomainTypes);             return mapper.CompileMappingFor(entities);        }         private void DomainDefinition(IObjectRelationalMapper orm)        {            orm.TablePerClassHierarchy(new[] { typeof(EntityBase<Guid>) });            orm.TablePerClass(DomainTypes);             orm.OneToOne<News, Poll>();            orm.ManyToOne<Category, News>();             orm.Cascade<Category, News>(Cascade.All);            orm.Cascade<News, Poll>(Cascade.All);            orm.Cascade<User, Poll>(Cascade.All);        }         private static void Customize(Mapper mapper)        {            CustomizeRelations(mapper);            CustomizeTables(mapper);            CustomizeColumns(mapper);        }         private static void CustomizeRelations(Mapper mapper)        {        }         private static void CustomizeTables(Mapper mapper)        {        }         private static void CustomizeColumns(Mapper mapper)        {            mapper.Class<Category>(                cm =>                {                    cm.Property(x => x.Name, m => m.NotNullable(true));                    cm.Property(x => x.CreatedDate, m => m.NotNullable(true));                });             mapper.Class<News>(                cm =>                {                    cm.Property(x => x.Title, m => m.NotNullable(true));                    cm.Property(x => x.ShortDescription, m => m.NotNullable(true));                    cm.Property(x => x.Content, m => m.NotNullable(true));                });             mapper.Class<Poll>(                cm =>                {                    cm.Property(x => x.Value, m => m.NotNullable(true));                    cm.Property(x => x.VoteDate, m => m.NotNullable(true));                    cm.Property(x => x.WhoVote, m => m.NotNullable(true));                });             mapper.Class<User>(                cm =>                {                    cm.Property(x => x.UserName, m => m.NotNullable(true));                    cm.Property(x => x.Password, m => m.NotNullable(true));                });        }    } As you can see that we can do so many things in this class, such as custom entity relationships, custom binding on the columns, custom table name, ... Here I only made two so-Appliers for OneToMany and ManyToOne relationships, you can refer to it here public class ManyToOneColumnNamingApplier : IPatternApplier<PropertyPath, IManyToOneMapper>    {        #region IPatternApplier<PropertyPath,IManyToOneMapper> Members         public void Apply(PropertyPath subject, IManyToOneMapper applyTo)        {            applyTo.Column(subject.ToColumnName() + "Id");        }         #endregion         #region IPattern<PropertyPath> Members         public bool Match(PropertyPath subject)        {            return subject != null;        }         #endregion    } public class OneToManyKeyColumnNamingApplier : OneToManyPattern, IPatternApplier<PropertyPath, ICollectionPropertiesMapper>    {        public OneToManyKeyColumnNamingApplier(IDomainInspector domainInspector) : base(domainInspector) { }         #region Implementation of IPattern<PropertyPath>         public bool Match(PropertyPath subject)        {            return Match(subject.LocalMember);        }         #endregion Implementation of IPattern<PropertyPath>         #region Implementation of IPatternApplier<PropertyPath,ICollectionPropertiesMapper>         public void Apply(PropertyPath subject, ICollectionPropertiesMapper applyTo)        {            applyTo.Key(km => km.Column(GetKeyColumnName(subject)));        }         #endregion Implementation of IPatternApplier<PropertyPath,ICollectionPropertiesMapper>         protected virtual string GetKeyColumnName(PropertyPath subject)        {            Type propertyType = subject.LocalMember.GetPropertyOrFieldType();            Type childType = propertyType.DetermineCollectionElementType();            var entity = subject.GetContainerEntity(DomainInspector);            var parentPropertyInChild = childType.GetFirstPropertyOfType(entity);            var baseName = parentPropertyInChild == null ? subject.PreviousPath == null ? entity.Name : entity.Name + subject.PreviousPath : parentPropertyInChild.Name;            return GetKeyColumnName(baseName);        }         protected virtual string GetKeyColumnName(string baseName)        {            return string.Format("{0}Id", baseName);        }    } Everyone also can download the ConfORM source at google code and see example inside it. Next part I will write about multiple database factory. Hope you enjoy about it. happy coding and see you next part.

    Read the article

  • Reloading Resources on Resume

    - by Siddharth
    I'm having a problem with my game. If I press the "Home button" the game is paused... everythings fine, but if I then go back to the game all the resources are reloaded before I can continue the game. And it takes quite a bit. Is this normal, or is there a way to avoid the reloading? I have write following code in onResume and onPause method. It loads same texture again and again on resume of game. @Override protected void onPause() { super.onPause(); if (Utility.flagSound && mScene != null) { if (mScene.getUserData().equals(Constants.GAME_SCENE)) Utility.isPlayLevelMusic = false; else Utility.isPlayLevelMusic = true; audioManager.gameBgMusic.pause(); audioManager.levelBgMusic.pause(); } if (this.mEngine != null && this.mEngine.isRunning()) { this.mEngine.stop(); } } @Override protected void onResume() { super.onResume(); if (audioManager != null && Utility.flagSound && dataManager != null) { if (Utility.flagSound) { if (Utility.isPlayLevelMusic) audioManager.levelBgMusic.play(); else audioManager.gameBgMusic.play(); } } if (this.mEngine != null && !this.mEngine.isRunning()) { this.mEngine.start(); } } I would be glad if anybody could help...

    Read the article

  • Obtain rectangle indicating 2D world space camera can see

    - by Gareth
    I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so I can render anything this rectangle intersects with (currently, everything is rendered). So, I'm drawing the world like this: _SpriteBatch.Begin( SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, // Don't smooth null, null, null, _Camera.GetTransformation()); The GetTransformation() method on my Camera object does this: public Matrix GetTransformation() { _transform = Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } The camera properties in the method above should be self explanatory. How can I get a rectangle indicating what the camera is looking at in world space?

    Read the article

  • How to update off screen bitmap in a surfaceview thread

    - by DKDiveDude
    I have a Surfaceview thread and an off canvas texture bitmap that is being generated (changed), first row (line), every frame and then copied one position (line) down on regular surfaceview bitmap to make a scrolling effect, and I then continue to draw other things on top of that. Well that is what I really want, however I can't get it to work even though I am creating a separate canvas for off screen bitmap. It is just not scrolling at all. I other words I have a memory bitmap, same size as Surfaceview canvas, which I need to scroll (shift) down one line every frame, and then replace top line with new random texture, and then draw that on regular Surfaceview canvas. Here is what I thought would work; My surfaceChanged where I specify bitmap and canvasses and start thread: @Override public void surfaceCreated(SurfaceHolder holder) { intSurfaceWidth = mSurfaceView.getWidth(); intSurfaceHeight = mSurfaceView.getHeight(); memBitmap = Bitmap.createBitmap(intSurfaceWidth, intSurfaceHeight, Bitmap.Config.ARGB_8888); memCanvas = new Canvas(memCanvas); myThread = new MyThread(holder, this); myThread.setRunning(true); blnPause = false; myThread.start(); } My thread, only showing essential middle running part: @Override public void run() { while (running) { c = null; try { // Lock canvas for drawing c = myHolder.lockCanvas(null); synchronized (mSurfaceHolder) { // First draw off screen bitmap to off screen canvas one line down memCanvas.drawBitmap(memBitmap, 0, 1, null); // Create random one line(row) texture bitmap memTexture = Bitmap.createBitmap(imgTexture, 0, rnd.nextInt(intTextureImageHeight), intSurfaceWidth, 1); // Now add this texture bitmap to top of off screen canvas and hopefully bitmap memCanvas.drawBitmap(textureBitmap, intSurfaceWidth, 0, null); // Draw above updated off screen bitmap to regular canvas, at least I thought it would update (save changes) shifting down and add the texture line to off screen bitmap the off screen canvas was pointing to. c.drawBitmap(memBitmap, 0, 0, null); // Other drawing to canvas comes here } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { myHolder.unlockCanvasAndPost(c); } } } } For my game Tunnel Run. Right now I have a working solution where I instead have an array of bitmaps, size of surface height, that I populate with my random texture and then shift down in a loop for each frame. I get 50 frames per second, but I think I can do better by instead scrolling bitmap.

    Read the article

  • Attribute Key Not found Error while processing the cube in SSAS

    - by sathya
    Attribute Key Not found Error occurs in SSAS due to the following reasons :   Dimensions processed after measure groups Null values / references in Keys Please check for the Null values in Interrelated dimensions. (For Ex : You might have a dimension table employees, employees relates to table sub department, subdepartment relates to table department. If by chance there exists a Null value in the mapping between subdepartment and department you will get this error).

    Read the article

  • Where should the database and mail parameters be stored in a Symfony2 app?

    - by Songo
    In the default folder structure for a Symfony2 project the database and mail server credentials are stored in parameters.yml file inside ProjectRoot/app/config/parameters.yml with these default values: parameters: database_driver: pdo_mysql database_host: 127.0.0.1 database_port: null database_name: symfony database_user: root database_password: null mailer_transport: smtp mailer_host: 127.0.0.1 mailer_user: null mailer_password: null locale: en secret: ThisTokenIsNotSoSecretChangeIt During development we change these parameters to the development database and mail servers. This file is checked into the source code repository. The problem is when we want to deploy to the production server. We are thinking about automating the deployment process by checking out the project from git and deploy it to the production server. The thing is that our project manager has to manually update these parameters after each update. The production database and mail servers parameters are confidential and only our project manager knows them. I need a way to automate this step and suggestion on where to store the production parameters until they are applied?

    Read the article

  • Problem inserting pre-ordered values to quadtree

    - by Lucas Corrêa Feijó
    There's this string containing B, W and G (standing for black, white and gray). It defines the pre-ordered path of the quadtree I want to build. I wrote this method for filling the QuadTree class I also wrote but it doesn't work, it inserts correctly until it reaches a point in the algorithm it needs to "return". I use math quadrants convention order for insertion, such as northeast, northwest, southwest and southeast. A quadtree has all it's leafs black or white and all the other nodes gray The node used in the tree is called Node4T and has a char as data and 4 references to other nodes like itself, called, respectively NE, NW, SW, SE. public void insert(char val) { if(root==null) { root = new Node4T(val); } else { insert(root, val); } } public void insert(Node4T n, char c) { if(n.data=='G') // possible to insert { if(n.NE==null) { n.NE = new Node4T(c); return; } else { insert(n.NE,c); } if(n.NW==null) { n.NW = new Node4T(c); return; } else { insert(n.NW,c); } if(n.SW==null) { n.SW = new Node4T(c); return; } else { insert(n.SW,c); } if(n.SE==null) { n.SE = new Node4T(c); return; } else { insert(n.SE,c); } } else // impossible to insert { } } The input "GWGGWBWBGBWBWGWBWBWGGWBWBWGWBWBGBWBWGWWWB" is given a char at a time to the insert method and then the print method is called, pre-ordered, and the result is "GWGGWBWBWBWGWBWBW". How do I make it import the string correctly? Ignore the string reading process, suppose the method is called and it has to do it's job.

    Read the article

  • NHibernate Pitfalls: Custom Types and Detecting Changes

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. NHibernate supports the declaration of properties of user-defined types, that is, not entities, collections or primitive types. These are used for mapping a database columns, of any type, into a different type, which may not even be an entity; think, for example, of a custom user type that converts a BLOB column into an Image. User types must implement interface NHibernate.UserTypes.IUserType. This interface specifies an Equals method that is used for comparing two instances of the user type. If this method returns false, the entity is marked as dirty, and, when the session is flushed, will trigger an UPDATE. So, in your custom user type, you must implement this carefully so that it is not mistakenly considered changed. For example, you can cache the original column value inside of it, and compare it with the one in the other instance. Let’s see an example implementation of a custom user type that converts a Byte[] from a BLOB column into an Image: 1: [Serializable] 2: public sealed class ImageUserType : IUserType 3: { 4: private Byte[] data = null; 5: 6: public ImageUserType() 7: { 8: this.ImageFormat = ImageFormat.Png; 9: } 10: 11: public ImageFormat ImageFormat 12: { 13: get; 14: set; 15: } 16: 17: public Boolean IsMutable 18: { 19: get 20: { 21: return (true); 22: } 23: } 24: 25: public Object Assemble(Object cached, Object owner) 26: { 27: return (cached); 28: } 29: 30: public Object DeepCopy(Object value) 31: { 32: return (value); 33: } 34: 35: public Object Disassemble(Object value) 36: { 37: return (value); 38: } 39: 40: public new Boolean Equals(Object x, Object y) 41: { 42: return (Object.Equals(x, y)); 43: } 44: 45: public Int32 GetHashCode(Object x) 46: { 47: return ((x != null) ? x.GetHashCode() : 0); 48: } 49: 50: public override Int32 GetHashCode() 51: { 52: return ((this.data != null) ? this.data.GetHashCode() : 0); 53: } 54: 55: public override Boolean Equals(Object obj) 56: { 57: ImageUserType other = obj as ImageUserType; 58: 59: if (other == null) 60: { 61: return (false); 62: } 63: 64: if (Object.ReferenceEquals(this, other) == true) 65: { 66: return (true); 67: } 68: 69: return (this.data.SequenceEqual(other.data)); 70: } 71: 72: public Object NullSafeGet(IDataReader rs, String[] names, Object owner) 73: { 74: Int32 index = rs.GetOrdinal(names[0]); 75: Byte[] data = rs.GetValue(index) as Byte[]; 76: 77: this.data = data as Byte[]; 78: 79: if (data == null) 80: { 81: return (null); 82: } 83: 84: using (MemoryStream stream = new MemoryStream(this.data ?? new Byte[0])) 85: { 86: return (Image.FromStream(stream)); 87: } 88: } 89: 90: public void NullSafeSet(IDbCommand cmd, Object value, Int32 index) 91: { 92: if (value != null) 93: { 94: Image data = value as Image; 95: 96: using (MemoryStream stream = new MemoryStream()) 97: { 98: data.Save(stream, this.ImageFormat); 99: value = stream.ToArray(); 100: } 101: } 102: 103: (cmd.Parameters[index] as DbParameter).Value = value ?? DBNull.Value; 104: } 105: 106: public Object Replace(Object original, Object target, Object owner) 107: { 108: return (original); 109: } 110: 111: public Type ReturnedType 112: { 113: get 114: { 115: return (typeof(Image)); 116: } 117: } 118: 119: public SqlType[] SqlTypes 120: { 121: get 122: { 123: return (new SqlType[] { new SqlType(DbType.Binary) }); 124: } 125: } 126: } In this case, we need to cache the original Byte[] data because it’s not easy to compare two Image instances, unless, of course, they are the same.

    Read the article

  • SharePoint logging to a list

    - by Norgean
    I recently worked in an environment with several servers. Locating the correct SharePoint log file for error messages, or development trace calls, is cumbersome. And once the solution hit the cloud, it got even worse, as we had no access to the log files at all. Obviously we are not the only ones with this problem, and the current trend seems to be to log to a list. This had become an off-hour project, so rather than do the sensible thing and find a ready-made solution, I decided to do it the hard way. So! Fire up Visual Studio, create yet another empty SharePoint solution, and start to think of some requirements. Easy on/offI want to be able to turn list-logging on and off.Easy loggingFor me, this means being able to use string.Format.Easy filteringLet's have the possibility to add some filtering columns; category and severity, where severity can be "verbose", "warning" or "error". Easy on/off Well, that's easy. Create a new web feature. Add an event receiver, and create the list on activation of the feature. Tear the list down on de-activation. I chose not to create a new content type; I did not feel that it would give me anything extra. I based the list on the generic list - I think a better choice would have been the announcement type. Approximately: public void CreateLog(SPWeb web)         {             var list = web.Lists.TryGetList(LogListName);             if (list == null)             {                 var listGuid = web.Lists.Add(LogListName, "Logging for the masses", SPListTemplateType.GenericList);                 list = web.Lists[listGuid];                 list.Title = LogListTitle;                 list.Update();                 list.Fields.Add(Category, SPFieldType.Text, false);                 var stringColl = new StringCollection();                 stringColl.AddRange(new[]{Error, Information, Verbose});                 list.Fields.Add(Severity, SPFieldType.Choice, true, false, stringColl);                 ModifyDefaultView(list);             }         }Should be self explanatory, but: only create the list if it does not already exist (d'oh). Best practice: create it with a Url-friendly name, and, if necessary, give it a better title. ...because otherwise you'll have to look for a list with a name like "Simple_x0020_Log". I've added a couple of fields; a field for category, and a 'severity'. Both to make it easier to find relevant log messages. Notice that I don't have to call list.Update() after adding the fields - this would cause a nasty error (something along the lines of "List locked by another user"). The function for deleting the log is exactly as onerous as you'd expect:         public void DeleteLog(SPWeb web)         {             var list = web.Lists.TryGetList(LogListTitle);             if (list != null)             {                 list.Delete();             }         } So! "All" that remains is to log. Also known as adding items to a list. Lots of different methods with different signatures end up calling the same function. For example, LogVerbose(web, message) calls LogVerbose(web, null, message) which again calls another method which calls: private static void Log(SPWeb web, string category, string severity, string textformat, params object[] texts)         {             if (web != null)             {                 var list = web.Lists.TryGetList(LogListTitle);                 if (list != null)                 {                     var item = list.AddItem(); // NOTE! NOT list.Items.Add… just don't, mkay?                     var text = string.Format(textformat, texts);                     if (text.Length > 255) // because the title field only holds so many chars. Sigh.                         text = text.Substring(0, 254);                     item[SPBuiltInFieldId.Title] = text;                     item[Degree] = severity;                     item[Category] = category;                     item.Update();                 }             } // omitted: Also log to SharePoint log.         } By adding a params parameter I can call it as if I was doing a Console.WriteLine: LogVerbose(web, "demo", "{0} {1}{2}", "hello", "world", '!'); Ok, that was a silly example, a better one might be: LogError(web, LogCategory, "Exception caught when updating {0}. exception: {1}", listItem.Title, ex); For performance reasons I use list.AddItem rather than list.Items.Add. For completeness' sake, let us include the "ModifyDefaultView" function that I deliberately skipped earlier.         private void ModifyDefaultView(SPList list)         {             // Add fields to default view             var defaultView = list.DefaultView;             var exists = defaultView.ViewFields.Cast<string>().Any(field => String.CompareOrdinal(field, Severity) == 0);               if (!exists)             {                 var field = list.Fields.GetFieldByInternalName(Severity);                 if (field != null)                     defaultView.ViewFields.Add(field);                 field = list.Fields.GetFieldByInternalName(Category);                 if (field != null)                     defaultView.ViewFields.Add(field);                 defaultView.Update();                   var sortDoc = new XmlDocument();                 sortDoc.LoadXml(string.Format("<Query>{0}</Query>", defaultView.Query));                 var orderBy = (XmlElement) sortDoc.SelectSingleNode("//OrderBy");                 if (orderBy != null && sortDoc.DocumentElement != null)                     sortDoc.DocumentElement.RemoveChild(orderBy);                 orderBy = sortDoc.CreateElement("OrderBy");                 sortDoc.DocumentElement.AppendChild(orderBy);                 field = list.Fields[SPBuiltInFieldId.Modified];                 var fieldRef = sortDoc.CreateElement("FieldRef");                 fieldRef.SetAttribute("Name", field.InternalName);                 fieldRef.SetAttribute("Ascending", "FALSE");                 orderBy.AppendChild(fieldRef);                   fieldRef = sortDoc.CreateElement("FieldRef");                 field = list.Fields[SPBuiltInFieldId.ID];                 fieldRef.SetAttribute("Name", field.InternalName);                 fieldRef.SetAttribute("Ascending", "FALSE");                 orderBy.AppendChild(fieldRef);                 defaultView.Query = sortDoc.DocumentElement.InnerXml;                 //defaultView.Query = "<OrderBy><FieldRef Name='Modified' Ascending='FALSE' /><FieldRef Name='ID' Ascending='FALSE' /></OrderBy>";                 defaultView.Update();             }         } First two lines are easy - see if the default view includes the "Severity" column. If it does - quit; our job here is done.Adding "severity" and "Category" to the view is not exactly rocket science. But then? Then we build the sort order query. Through XML. The lines are numerous, but boring. All to achieve the CAML query which is commented out. The major benefit of using the dom to build XML, is that you may get compile time errors for spelling mistakes. I say 'may', because although the compiler will not let you forget to close a tag, it will cheerfully let you spell "Name" as "Naem". Whichever you prefer, at the end of the day the view will sort by modified date and ID, both descending. I added the ID as there may be several items with the same time stamp. So! Simple logging to a list, with sensible a view, and with normal functionality for creating your own filterings. I should probably have added some more views in code, ready filtered for "only errors", "errors and warnings" etc. And it would be nice to block verbose logging completely, but I'm not happy with the alternatives. (yetanotherfeature or an admin page seem like overkill - perhaps just removing it as one of the choices, and not log if it isn't there?) Before you comment - yes, try-catches have been removed for clarity. There is nothing worse than having a logging function that breaks your site!

    Read the article

  • Why my collision detection is not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him standstill on the wall? void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; } void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; }

    Read the article

  • Problem in udp socket programing in c

    - by Md. Talha
    I complile the following C code of UDP client after I run './udpclient localhost 9191' in terminal.I put "Enter Text= " as Hello, but it is showing error in sendto as below: Enter text: hello hello : error in sendto()guest-1SDRJ2@md-K42F:~/Desktop$ " Note: I open 1st the server port as below in other terminal ./server 9191. I beleive there is no error in server code. The udp client is not passing message to server. If I don't use thread , the message is passing .But I have to do it by thread. UDP client Code: /* simple UDP echo client */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <stdio.h> #include <pthread.h> #define STRLEN 1024 static void *readdata(void *); static void *writedata(void *); int sockfd, n, slen; struct sockaddr_in servaddr; char sendline[STRLEN], recvline[STRLEN]; int main(int argc, char *argv[]) { pthread_t readid,writeid; struct sockaddr_in servaddr; struct hostent *h; if(argc != 3) { printf("Usage: %s <proxy server ip> <port>\n", argv[0]); exit(0); } /* create hostent structure from user entered host name*/ if ( (h = gethostbyname(argv[1])) == NULL) { printf("\n%s: error in gethostbyname()", argv[0]); exit(0); } /* create server address structure */ bzero(&servaddr, sizeof(servaddr)); /* initialize it */ servaddr.sin_family = AF_INET; memcpy((char *) &servaddr.sin_addr.s_addr, h->h_addr_list[0], h->h_length); servaddr.sin_port = htons(atoi(argv[2])); /* get the port number from argv[2]*/ /* create a UDP socket: SOCK_DGRAM */ if ( (sockfd = socket(AF_INET,SOCK_DGRAM, 0)) < 0) { printf("\n%s: error in socket()", argv[0]); exit(0); } pthread_create(&readid,NULL,&readdata,NULL); pthread_create(&writeid,NULL,&writedata,NULL); while(1) { }; close(sockfd); } static void * writedata(void *arg) { /* get user input */ printf("\nEnter text: "); do { if (fgets(sendline, STRLEN, stdin) == NULL) { printf("\n%s: error in fgets()"); exit(0); } /* send a text */ if (sendto(sockfd, sendline, sizeof(sendline), 0, (struct sockaddr *) &servaddr, sizeof(servaddr)) < 0) { printf("\n%s: error in sendto()"); exit(0); } }while(1); } static void * readdata(void *arg) { /* wait for echo */ slen = sizeof(servaddr); if ( (n = recvfrom(sockfd, recvline, STRLEN, 0, (struct sockaddr *) &servaddr, &slen)) < 0) { printf("\n%s: error in recvfrom()"); exit(0); } /* null terminate the string */ recvline[n] = 0; fputs(recvline, stdout); }

    Read the article

  • Windows 7 is blocking ports

    - by Caleb1994
    I am trying to open port 80 and 3690 for HTTP and svnserve respectively. I have Windows Firewall off, and have tried temporarily disabling Mcafee VirusScan Enterprise, to no avail. According to http://www.yougetsignal.com/tools/open-ports/, both ports 80 and 3690 are still blocked. I can't think of what would be blocking them if Windows Firewall and my antivirus are disabled. Here is the output of netsh firewall show state Firewall status: ------------------------------------------------------------------- Profile = Standard Operational mode = Disable Exception mode = Enable Multicast/broadcast response mode = Enable Notification mode = Enable Group policy version = Windows Firewall Remote admin mode = Disable Ports currently open on all network interfaces: Port Protocol Version Program ------------------------------------------------------------------- 3690 TCP Any (null) 22 TCP Any (null) 80 TCP Any (null) 1900 UDP Any (null) 2869 TCP Any (null) Any help? I'm not sure what each item on the list of enabled/disabled items is, but "Operational Mode" is disabled, so I assume that one refers to me disabling Windows Firewall. I know that since Windows Firewall is off, this output might not be useful, but I figured I'd include it just in case, haha.

    Read the article

  • Windows 7 is blocking ports

    - by Caleb1994
    I am trying to open port 80 and 3690 for HTTP and svnserve respectively. I have Windows Firewall off, and have tried temporarily disabling Mcafee VirusScan Enterprise, to no avail. According to http://www.yougetsignal.com/tools/open-ports/, both ports 80 and 3690 are still blocked. I can't think of what would be blocking them if Windows Firewall and my antivirus are disabled. Here is the output of netsh firewall show state Firewall status: ------------------------------------------------------------------- Profile = Standard Operational mode = Disable Exception mode = Enable Multicast/broadcast response mode = Enable Notification mode = Enable Group policy version = Windows Firewall Remote admin mode = Disable Ports currently open on all network interfaces: Port Protocol Version Program ------------------------------------------------------------------- 3690 TCP Any (null) 22 TCP Any (null) 80 TCP Any (null) 1900 UDP Any (null) 2869 TCP Any (null) Any help? I'm not sure what each item on the list of enabled/disabled items is, but "Operational Mode" is disabled, so I assume that one refers to me disabling Windows Firewall. I know that since Windows Firewall is off, this output might not be useful, but I figured I'd include it just in case, haha.

    Read the article

  • i got mysql error on this statement i don't know why [closed]

    - by John Smiith
    i got mysql error on this statement i don't know why error is: #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'CONSTRAINT fk_objet_code FOREIGN KEY (objet_code) REFERENCES objet(code) ) ENG' at line 6 sql code is CREATE TABLE IF NOT EXISTS `class` ( `numero` int(11) NOT NULL AUTO_INCREMENT, `type_class` varchar(100) DEFAULT NULL, `images` varchar(200) NOT NULL, PRIMARY KEY (`numero`) CONSTRAINT fk_objet_code FOREIGN KEY (objet_code) REFERENCES objet(code) ) ENGINE=InnoDB;;

    Read the article

  • Useful WatiN Extension Methods

    - by Steve Wilkes
    I've been doing a fair amount of UI testing using WatiN recently – here’s some extension methods I've found useful. This checks if a WatiN TextField is actually a hidden field. WatiN makes no distinction between text and hidden inputs, so this can come in handy if you render an input sometimes as hidden and sometimes as a visible text field. Note that this doesn't check if an input is visible (I've got another extension method for that in a moment), it checks if it’s hidden. public static bool IsHiddenField(this TextField textField) { if (textField == null || !textField.Exists) { return false; } var textFieldType = textField.GetAttributeValue("type"); return (textFieldType != null) && textFieldType.ToLowerInvariant() == "hidden"; } The next method quickly sets the value of a text field to a given string. By default WatiN types the text you give it into a text field one character at a time which can be necessary if you have behaviour you want to test which is triggered by individual key presses, but which most of time is just painfully slow; this method dumps the text in in one go. Note that if it's not a hidden field then it gives it focus first; this helps trigger validation once the value has been set and focus moves elsewhere. public static void SetText(this TextField textField, string value) { if ((textField == null) || !textField.Exists) { return; } if (!textField.IsHiddenField()) { textField.Focus(); } textField.Value = value; } Finally, here's a method which checks if an Element is currently visible. It does so by walking up the DOM and checking for a Style.Display of 'none' on any element between the one on which the method is invoked, and any of its ancestors. public static bool IsElementVisible(this Element element) { if ((element == null) || !element.Exists) { return false; } while ((element != null) && element.Exists) { if (element.Style.Display.ToLowerInvariant().Contains("none")) { return false; } element = element.Parent; } return true; } Hope they come in handy

    Read the article

  • LINQ – SequenceEqual() method

    - by nmarun
    I have been looking at LINQ extension methods and have blogged about what I learned from them in my blog space. Next in line is the SequenceEqual() method. Here’s the description about this method: “Determines whether two sequences are equal by comparing the elements by using the default equality comparer for their type.” Let’s play with some code: 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2: // int[] numbersCopy = numbers; 3: int[] numbersCopy = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 4:  5: Console.WriteLine(numbers.SequenceEqual(numbersCopy)); This gives an output of ‘True’ – basically compares each of the elements in the two arrays and returns true in this case. The result is same even if you uncomment line 2 and comment line 3 (I didn’t need to say that now did I?). So then what happens for custom types? For this, I created a Product class with the following definition: 1: class Product 2: { 3: public int ProductId { get; set; } 4: public string Name { get; set; } 5: public string Category { get; set; } 6: public DateTime MfgDate { get; set; } 7: public Status Status { get; set; } 8: } 9:  10: public enum Status 11: { 12: Active = 1, 13: InActive = 2, 14: OffShelf = 3, 15: } In my calling code, I’m just adding a few product items: 1: private static List<Product> GetProducts() 2: { 3: return new List<Product> 4: { 5: new Product 6: { 7: ProductId = 1, 8: Name = "Laptop", 9: Category = "Computer", 10: MfgDate = new DateTime(2003, 4, 3), 11: Status = Status.Active, 12: }, 13: new Product 14: { 15: ProductId = 2, 16: Name = "Compact Disc", 17: Category = "Water Sport", 18: MfgDate = new DateTime(2009, 12, 3), 19: Status = Status.InActive, 20: }, 21: new Product 22: { 23: ProductId = 3, 24: Name = "Floppy", 25: Category = "Computer", 26: MfgDate = new DateTime(1993, 3, 7), 27: Status = Status.OffShelf, 28: }, 29: }; 30: } Now for the actual check: 1: List<Product> products1 = GetProducts(); 2: List<Product> products2 = GetProducts(); 3:  4: Console.WriteLine(products1.SequenceEqual(products2)); This one returns ‘False’ and the reason is simple – this one checks for reference equality and the products in the both the lists get different ‘memory addresses’ (sounds like I’m talking in ‘C’). In order to modify this behavior and return a ‘True’ result, we need to modify the Product class as follows: 1: class Product : IEquatable<Product> 2: { 3: public int ProductId { get; set; } 4: public string Name { get; set; } 5: public string Category { get; set; } 6: public DateTime MfgDate { get; set; } 7: public Status Status { get; set; } 8:  9: public override bool Equals(object obj) 10: { 11: return Equals(obj as Product); 12: } 13:  14: public bool Equals(Product other) 15: { 16: //Check whether the compared object is null. 17: if (ReferenceEquals(other, null)) return false; 18:  19: //Check whether the compared object references the same data. 20: if (ReferenceEquals(this, other)) return true; 21:  22: //Check whether the products' properties are equal. 23: return ProductId.Equals(other.ProductId) 24: && Name.Equals(other.Name) 25: && Category.Equals(other.Category) 26: && MfgDate.Equals(other.MfgDate) 27: && Status.Equals(other.Status); 28: } 29:  30: // If Equals() returns true for a pair of objects 31: // then GetHashCode() must return the same value for these objects. 32: // read why in the following articles: 33: // http://geekswithblogs.net/akraus1/archive/2010/02/28/138234.aspx 34: // http://stackoverflow.com/questions/371328/why-is-it-important-to-override-gethashcode-when-equals-method-is-overriden-in-c 35: public override int GetHashCode() 36: { 37: //Get hash code for the ProductId field. 38: int hashProductId = ProductId.GetHashCode(); 39:  40: //Get hash code for the Name field if it is not null. 41: int hashName = Name == null ? 0 : Name.GetHashCode(); 42:  43: //Get hash code for the ProductId field. 44: int hashCategory = Category.GetHashCode(); 45:  46: //Get hash code for the ProductId field. 47: int hashMfgDate = MfgDate.GetHashCode(); 48:  49: //Get hash code for the ProductId field. 50: int hashStatus = Status.GetHashCode(); 51: //Calculate the hash code for the product. 52: return hashProductId ^ hashName ^ hashCategory & hashMfgDate & hashStatus; 53: } 54:  55: public static bool operator ==(Product a, Product b) 56: { 57: // Enable a == b for null references to return the right value 58: if (ReferenceEquals(a, b)) 59: { 60: return true; 61: } 62: // If one is null and the other not. Remember a==null will lead to Stackoverflow! 63: if (ReferenceEquals(a, null)) 64: { 65: return false; 66: } 67: return a.Equals((object)b); 68: } 69:  70: public static bool operator !=(Product a, Product b) 71: { 72: return !(a == b); 73: } 74: } Now THAT kinda looks overwhelming. But lets take one simple step at a time. Ok first thing you’ve noticed is that the class implements IEquatable<Product> interface – the key step towards achieving our goal. This interface provides us with an ‘Equals’ method to perform the test for equality with another Product object, in this case. This method is called in the following situations: when you do a ProductInstance.Equals(AnotherProductInstance) and when you perform actions like Contains<T>, IndexOf() or Remove() on your collection Coming to the Equals method defined line 14 onwards. The two ‘if’ blocks check for null and referential equality using the ReferenceEquals() method defined in the Object class. Line 23 is where I’m doing the actual check on the properties of the Product instances. This is what returns the ‘True’ for us when we run the application. I have also overridden the Object.Equals() method which calls the Equals() method of the interface. One thing to remember is that anytime you override the Equals() method, its’ a good practice to override the GetHashCode() method and overload the ‘==’ and the ‘!=’ operators. For detailed information on this, please read this and this. Since we’ve overloaded the operators as well, we get ‘True’ when we do actions like: 1: Console.WriteLine(products1.Contains(products2[0])); 2: Console.WriteLine(products1[0] == products2[0]); This completes the full circle on the SequenceEqual() method. See the code used in the article here.

    Read the article

  • Copying Properties between 2 Different Types&hellip;

    - by Shawn Cicoria
    I’m not sure where I had seen some of this base code, but this comes up time & time again on projects. Here’s a little method that copies all the R/W properties (public) between 2 distinct class definitions: It’s called as follows: private static void Test1() { MyClass obj1 = new MyClass() { Prop1 = "one", Prop2 = "two", Prop3 = 100 }; MyOtherClass obj2 = null; obj2 = CopyClass(obj1); Console.WriteLine(obj1); Console.WriteLine(obj2); } namespace Space1 { public class MyClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } } namespace Space2 { public class MyOtherClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyOtherClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } Source of the method: /// /// Provides a Copy of Public fields between 2 distinct classes /// /// Source class name /// Target class name /// Instance of type Source /// An instance of type Target copying all public properties matching name from the Source. public static T CopyClass(S source) where T : new() { T target = default(T); BindingFlags flags = BindingFlags.Public | BindingFlags.Instance; if (source == null) { return (T)target; } if (target == null) target = new T(); PropertyInfo[] objProperties = target.GetType().GetProperties(flags); foreach (PropertyInfo pi in objProperties) { string name = pi.Name; PropertyInfo sourceProp = source.GetType().GetProperty(name, flags); if (sourceProp == null) { throw new ApplicationException(string.Format("CopyClass - object type {0} & {1} mismatch in property:{2}", source.GetType(), target.GetType(), name)); } if (pi.CanWrite && sourceProp.CanRead) { object sourceValue = sourceProp.GetValue(source, null); pi.SetValue(target, sourceValue, null); } else { throw new ApplicationException(string.Format("CopyClass - can't read/write a property object types {0} & {1} property:{2}", source.GetType(), target.GetType(), name)); } } return target; }

    Read the article

< Previous Page | 84 85 86 87 88 89 90 91 92 93 94 95  | Next Page >