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  • add text to curved image

    - by miki123
    $config['source_image'] = '/path/to/image/mypic.jpg'; $config['wm_text'] = 'Copyright 2006 - John Doe'; $config['wm_type'] = 'text'; $config['wm_font_path'] = './system/fonts/texb.ttf'; $config['wm_font_size'] = '16'; $config['wm_font_color'] = 'ffffff'; $config['wm_vrt_alignment'] = 'bottom'; $config['wm_hor_alignment'] = 'center'; $config['wm_padding'] = '20'; $this->image_lib->initialize($config); $this->image_lib->watermark(); This is water mark code in php, it is working fine when we add text to curve image like mug image, the letter is not overlap the curved image how can we overcome?

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  • Creating an array & outputting its code definition for preloading

    - by user422318
    I want to create a 2d array that represents my 2d canvas. For each pixel, I will look up the value and then save an integer {0, 1, 2, 3, 4} as each element of the array. Unfortunately, this takes way too friggin' long to run each time I load the game. How can I write a script that creates this array for me and outputs the array code so I can just paste it in a js file and have it preloaded? (I'm prototyping a game, so I just need to run this for my test map or two.)

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  • Can I interpolate two HEX color values without converting them to RGB?

    - by navand
    I'm trying to make a Gradient Class for a Blackberry app. At first I thought about converting the HEX values to RGB and then interpolating them before converting the result back into HEX, but since I will be doing this for every pixel line of an area, and the calculations will be made by a mobile, I thought that maybe there's a more efficient way of doing it. Maybe involving those pesky bitwise operators which I know nothing of... or something. So, is there a way of interpolating without converting to RGB and back? If so, is it faster than the original way? In any case, can you help me make the most efficient color interpolation? Thank you in advance!

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  • Using an image as a border

    - by Tempname
    I am working on an custom container and I need a border for this container. I have a 15x15 image that I am creating a 9-slice border skin with. The issue that I am having is that the border skin does not appear the way that I had hoped it would. Here is a ss of the skin in place. Ideally I should have a transparent box with a 5 pixel border around it. Here is my current testing code: CSS Code: Box { borderSkin: Embed(source="15x15.png", scaleGridLeft="5", scaleGridTop="5", scaleGridRight="10", scaleGridBottom="10"); } MXML Code: <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Style source="MainTest.css"/> <mx:Box id="tw" width="400" height="400"> </mx:Box> </mx:WindowedApplication>

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  • Element point map for html5 canvas element, need algorithm

    - by Artiom Chilaru
    I'm currently working on a pure html 5 canvas implementation of the "flying tag cloud sphere", which many of you have undoubtedly seen as a flash object in some pages. The tags are drawn fine, and the performance is satisfactory, but there's one thing in the canvas element that's kind of breaking this idea: you can't identify the objects that you've drawn on a canvas, as it's just a simple flat "image".. What I have to do in this case is catch the click event, and try to "guess" which element was clicked. So I have to have some kind of matrix, which stores a link to a tag object for each pixel on the canvas, AND I have to update this matrix on every redraw. Now this sounds incredibly inefficient, and before I even start trying to implement this, I want to ask the community - is there some "well known" algorithm that would help me in this case? Or maybe I'm just missing something, and the answer is right behind the corner? :)

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  • Pseudo Transparant images

    - by Samuel
    Hello World! For an assignment at university we program in a pretty unknown language Modula 2, which lacks major graphic support. I was wondering how to achieve a 'transparency' effect on images, i figured it would work like this: Create a 2D array for the background area of the image filled with the colours of the different pixels in that area, create another 2D array of the image with again the colours of every picture and than merge the pixel colours and draw the different "new colours" on their appropriate place. What i was wondering about: how do i merge the colours (hexadecimals) just: ( colour1 + colour2 ) / 2 ? Thanks for your help!!

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  • How to detect default printer properties from browser?

    - by Annan
    Regardless of if this is a good idea or not, is it possible to detect printer attributes from the browser? The idea is that you want to print out a brochure that's selling something. Depending on different things such as if the printer is black&white/colour, high/low resolution, laser/inkjet, printing to a file, etc, you want to print out the page differently. For example you might choose different text colours or fonts, different image sizes, etc. My initial thoughts are: ActiveX, Flash, Java, Silverlight, browser plugins. Kudos if it's possible in javascript. I'm interested in all ways to do this, cross browser or not. Please no reasons about why this shouldn't be done ^_^

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  • Definitive method for sizing font in css

    - by David
    Hi there, I would like to know some opinions from experienced developers on what they think the definitive way to size fonts (in a base sense). I know that working with ems is considered best but im referring to the best way to set the base font size. There is the technique of setting font to 10px using 62.5 method but i think ie has an issue with rounding which throws this out slightly (perhaps not) YUI framework uses body { font:13px/1.231 arial,helvetica,clean,sans-serif; /* for IE6/7 */ *font-size:small; /* for IE Quirks Mode */ *font:x-small; } which really confuses me! Tripoli uses html { font-size:125%; } body { font-size:50%; } a list apart suggest something along the lines of : body { font-size: 16px; *font-size: 100%; } So which is the best either out of these methods or any alternatives. The best being the easiest to work with and the most reliable cross browser.

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  • Is linking a <div> using javascript acceptable?

    - by jhchawk
    I want to link an entire <div>, but CSS2 does not support adding an href to a div (or span for that matter). My solution is to use the onClick property to add a link. Is this acceptable for modern browsers? Example code: <div class="frommage_box" id="about_frommage" onclick="location.href='#';"> <div class="frommage_textbox" id="ft_1"><p>who is Hawk Design?</p></div> My test page is at http://www.designbyhawk.com/pixel. Updated daily. Thanks for the help.

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  • What's a good icon to represent a legend or a key for a diagram?

    - by Bears will eat you
    I'm implementing a small web app widget that shows a legend/key for a diagram (or chart/map/graph/whatever), but only during mouseover of the widget. It's basically just going to be a div with a background image. What would be a good icon that communicates "I show the legend" or "I am the legend" to the unfamiliar users? I'm looking for something in the 10x10 to 20x20 pixel range. Assuming that a legend is the same thing as a key (is it?) then I could use a small icon of a key (like you'd unlock a door with) but that seems cheesy or unclear at worst. I'm not sure that's really the clearest way to do it. Is there an icon that should instantly remind users of a legend?

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  • efficient way to detect if an image is empty

    - by Jos
    Hi, I need a very fast method to detect if an image is empty. Im my case then all pixels are white and transparant. The images are png's. My current method is to load them in a memory bitmap and check each pixel value, but this is way to slow. Is there a more efficient way? This is my current code: 'Lock the bitmap bits. Dim bmpData As System.Drawing.Imaging.BitmapData = bmp.LockBits(rectBmp, _ Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat) Try Dim x As Integer Dim y As Integer For y = 0 To bmpData.Height - 1 For x = 0 To bmpData.Width - 1 If System.Runtime.InteropServices.Marshal.ReadByte(bmpData.Scan0, (bmpData.Stride * y) + (4 * x) + 3) <> 0 Then Return True Exit For End If Next Next Finally bmp.UnlockBits(bmpData) End Try

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  • Question regarding CGRectIntersectsRect and rotated rectangular image

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

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  • Css div with header and footer and dynamic content height

    - by Argiropoulos Stavros
    I want to construct a div that has a header with background like that some content with a background of one pixel repeated at y(or not?) and a footer with background like that resulting in something like that with some text in the div content I want to have the same result with 5 lines or 50 lines of text. In my mind there is an html snippet like <div id="header"></div> <div id="content">Text goes here</div> <div id="footer"></div> but i can't think of the css or jquery code or anything that goes with that. I hope i demonstrated the problem clearly Cheers

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  • Checkbox in a Crystal Report

    - by JosephStyons
    What is the best way to display a checkbox in a Crystal Report? Example: My report has a box for "Male" and "Female", and one should be checked. My current workaround is to draw a small graphical square, and line it up with a formula which goes like this: if {table.gender} = "M" then "X" else " " This is a poor solution, because changing the font misaligns my "X" and the box around it, and it is absurdly tedious to squint at the screen and get a pixel-perfect alignment for every box (there are dozens). Does anyone have a better solution? I've thought about using the old-style terminal characters, but I'm not sure if they display properly in Crystal. Edit: I'm using Crystal XI.

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  • Question about Convolutional neural network.

    - by Nhu Phuong
    I readed few book and acticles about Convolutional neural network, it seem I understand the concept but I don't know how to put it up like in image below: from 28x28 normalized pixel INPUT we get 4 feature map 24x24. but how to get them ? size the INPUT image ? or perform image transformation? but what kind of transformation? or cut up the input image to 4 piece 24x24 by 4 corner? I don't understand the process to me it seem they cut up or resize the image to more smaller at each step. please help thanks.

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  • Issues with Firefox 3.6 & SWFObject 2.2

    - by Wopdoowop
    I've searched the net for a solution but still haven't found one yet. I'm on Mac OSX and I use FlashBuilder. I try to publish a movie with the values of 100% for the width & the height. These are the values I use both in SWFObject and the CSS. Flash doesn't display in Firefox but displays on Opera, Chrome & Safari. SWFObject test suite displays fine though! I've tried to replicate the test suite settings but it doesn't work :( The only way I can get the movie to display in Firefox is by setting the height value to a fixed pixel size in the flash content div, which defeats the purpose of using percentage values in the first place :) I've tried most recommendations such as putting the script in the head tag as well as a few others but nothing works except setting a fixed height size in the CSS. Help would be most appreciated! ;)

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  • How to access the user font settings of the Internet Explorer?

    - by Mil
    I would like to access the Internet Explorer user settings for fonts, especially the font family, within a Browser Helper Object written in C#. I have looked into SHDocVw.WebBrowser and IHTMLDocument( to 5) but I don't see what I'm looking for or missing the property. The BHO is for Internet Explorer 7. Thank you very much! Edit: Richard asks why I need this information: The font-family you can adjust in the IE7 settings is used if the given font-families by the HTML document or CSS are not installed on the system. I need this application-based font-family which is used to render the text in the last instance (if all other information fail).

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  • TextField breaking MOUSE_OVER in as3: only after moving it!

    - by Franz
    I'm having a really weird problem with the MOUSE_OVER event. I'm building dynamic tabs representing mp3 songs containing textfields with info and a dynamic image for the cover art. I am trying to get a simple MOUSE_OVER working over the whole tab, such that you can select the next song to play. I am using a Sprite with alpha 0 that overlays my whole tab (incl. the textFields) as a Listener for MOUSE_OVER and _OUT... I've checked by setting the alpha to something visible and it indeed covers my tab and follows it around as I move it (just making sure I'm not moving the tab without moving the hotspot). Also, I only create it once my cover art is loaded, ensuring that it will cover that too. Now, when the tab is in the top position, everything is dandy. As soon as I move the tab to make space for the next tab, the textFields break my roll behaviour... just like that noob mistake of overlaying a sprite over the one that you're listening for MouseEvents on. But... the roll area is still on top of the field, I've set selectable and mouseEnabled to false on the textFields... nothing. It is as if the mere fact of moving the whole tab now puts the textField on top of everything in my tab (whereas visually, it's still in its expected layer). I'm using pixel fonts but tried it with system fonts, same thing... at my wits end here. public function Tab(tune:Tune) { _tune = tune; mainSprite = new Sprite(); addChild(mainSprite); drawBorder(); createFormat(); placeArtist(); placeTitle(); placeAlbum(); coverArt(); } private function placeButton():void { _button = new Sprite(); _button.graphics.beginFill(0xFF000,0); _button.graphics.drawRect(0,0,229,40); _button.graphics.endFill(); _button.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); _button.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); _button.buttonMode = true; mainSprite.addChild(_button); } private function mouseListener(event:MouseEvent):void { switch(event.type){ case MouseEvent.MOUSE_OVER : hilite(true); break; case MouseEvent.MOUSE_OUT : hilite(false); break; } } private function createFormat():void { _format = new TextFormat(); _format.font = "FFF Neostandard"; _format.size = 8; _format.color = 0xFFFFFF; } private function placeArtist():void { var artist : TextField = new TextField(); artist.selectable = false; artist.defaultTextFormat = _format; artist.x = 41; artist.y = 3; artist.width = 135; artist.text = _tune.artist; artist.mouseEnabled = false; mainSprite.addChild(artist); } private function placeTitle():void { var title : TextField = new TextField(); title.selectable = false; title.defaultTextFormat = _format; title.x = 41; title.y = 14; title.width = 135; title.text = _tune.title; title.mouseEnabled = false; mainSprite.addChild(title); } private function placeAlbum():void { var album : TextField = new TextField(); album.selectable = false; album.defaultTextFormat = _format; album.x = 41; album.y = 25; album.width = 135; album.text = _tune.album; album.mouseEnabled = false; mainSprite.addChild(album); } private function drawBorder():void { _border = new Sprite(); _border.graphics.lineStyle(1, 0x545454); _border.graphics.drawRect (0,0,229,40); mainSprite.addChild(_border); } private function coverArt():void { _image = new Sprite(); var imageLoader : Loader = new Loader(); _loaderInfo = imageLoader.contentLoaderInfo; _loaderInfo.addEventListener(Event.COMPLETE, coverLoaded) var image:URLRequest = new URLRequest(_tune.coverArt); imageLoader.load(image); _image.x = 1.5; _image.y = 2; _image.addChild(imageLoader); } private function coverLoaded(event:Event):void { _loaderInfo.removeEventListener(Event.COMPLETE, coverLoaded); var scaling : Number = IMAGE_SIZE / _image.width; _image.scaleX = scaling; _image.scaleY = scaling; mainSprite.addChild (_image); placeButton(); } public function hilite(state:Boolean):void{ var col : ColorTransform = new ColorTransform(); if(state){ col.color = 0xFFFFFF; } else { col.color = 0x545454; } _border.transform.colorTransform = col; }

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  • How to change font size using the Python ImageDraw Library

    - by Eldila
    I am trying to change the font size using python's ImageDraw library. You can do something like this: fontPath = "/usr/share/fonts/dejavu-lgc/DejaVuLGCSansCondensed-Bold.ttf" sans16 = ImageFont.truetype ( fontPath, 16 ) im = Image.new ( "RGB", (200,50), "#ddd" ) draw = ImageDraw.Draw ( im ) draw.text ( (10,10), "Run awayyyy!", font=sans16, fill="red" ) The problem is that I don't want to specify a font. I want to use the default font and just change the size of the font. This seems to me that it should be simple, but I can't find documentation on how to do this.

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  • Border in DrawRectangle

    - by undsoft
    Well, I'm coding the OnPaint event for my own control and it is very nescessary for me to make it pixel-accurate. I've got a little problem with borders of rectangles. See picture: These two rectangles were drawn with the same location and size parameters, but using different size of the pen. See what happend? When border became larger it has eaten the free space before the rectangle (on the left). I wonder if there is some kind of property which makes border be drawn inside of the rectangle, so that the distance to rectangle will always be the same. Thanks.

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  • Gujarati Font Rendering

    - by Vishal Khakhkhar
    I am having sqlite database containing gujarati words.. The sql query for the database is... BEGIN TRANSACTION; CREATE TABLE eng_guj (_id INTEGER PRIMARY KEY, eng_word , guj_word ); INSERT INTO eng_guj VALUES(1,'aardvark','??? ??????? ?????????? ?? ?????? ????? ??????.'); COMMIT; I want to display the text in textview.. but its not rendering properly.. meant Its displaying the word in gujarati like "???????" will be displayed as "??????". I already have used Typeface and different ttf fonts.

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  • Google App Engine - Document Editor Creation/Tap Into Google Docs?

    - by Josh Patton
    What is the best way to create a custom document editor in GAE? I'm making a website meant for a School Robotics Club (With support for any other organization - DRY). We currently use Google services for online collaboration, I'm wondering if there is a way to tap into Google Docs and allow users to edit a Google Document without using Google Accounts or the Google Doc interface. If that is not possible (I've researched and I don't think it is), what is the best way to make a document editor? I want it completely on the website I'm creating, so I'm assuming just some javascript editor like TinyMCE + Ajax + Datastore. Is their anything that replicates Google Doc's/Microsoft Offices's/OpenOffice.org's feature set as far as fonts, spacing, alignment, justification, etc.?

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  • How can I add Copperplate Gothic Bold font in my iPhone program ?

    - by srikanth rongali
    Hi, I need to display some text in cocos2d layer. I added UITextView to it. I added the text in the text View. But, for setting the font by ( UIFont class), I could not do it. I saw the list of supported fonts for iPhone, In that list Copperplate Gothic Bold is not there. I downloaded it from net. It is working good for CCLabel and CCFontMenuItem. How can I make it work for UILabel ? * Assertion failure in -[UILabel setFont:], /SourceCache/UIKit/UIKit-963.10/UILabel.m:445 2010-05-19 16:07:43.282 testOfGameScreen[1155:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: font != nil' 2010-05-19 16:07:43.285 testOfGameScreen[1155:207] Stack: ( I am getting the above error when using UIFont with Copperplate Gothic Bold Thank you.

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  • Does Java Mac OSX native look and feel respect UIManager font changes?

    - by Erik Lickerman
    I have a java applet and the only look and feel that works properly is the native mac one. I wanted to make the fonts a bit larger and tried using the standard UIManager methods UIManager.put("Label.font", new Font("Georgia", Font.PLAIN, 18)); This produces no change. It does not throw an exception, of course. Does anyone know if the native mac look and feel ignores these? I know there are specific ways to make controls different sizes on mac but these only seem to make them smaller. You cannot make the controls larger than regular.

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