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  • New Computer Build Questions

    - by MJ
    I'm in the process of gathering parts and specs for a new machine. I wear many hats, so the machine needs to do a lot. I need at least 2 monitor support, if not three. I also play many online MMOs (wow, aion, war hammer, etc), along with some freelance programming projects. I already have a case which is very large, so it will fit anything. I have 2 other SATA HDs. They are more for storage and basic programs. I feel that the best improvement could be done with a solid state HD, true or not? I'm more of a software/programming guy, so ANY input at all on improving this system build would be appreciated. I have a few questions with this list. AMD or Intel? I don't know enough about either to choose what would best fit me. Thanks! **EDIT: Thanks for the input everyone! Here are some answers: I do a lot of programming and gaming, so I do need things for both. The newer video card covers the gaming aspect, as well as allowing me to have many monitors. (hopefully upgrade to dual 30' or more) I don't need any additional HDs at this time. I have a SATA 160g and 120g from my previous computer, and a NAS system with over 2TB of storage on the homenetwork. I just wanted a fast HD for OS/programs/games. With the memory. I have used G.SKILL before in 2 system builds. It's done excellent for me in them. Very stable. **EDIT2: Made some additional changes. Lowered the power supply down to 750, which saves me more $$. Also changed the SSD to 2 WD 650G HDs. Thinking of doing a CPU upgrade to the 3.4GHZ AMD Phenom II X4 965 Black Edition Deneb 3.4GHz System Specs - Budget:$1500 CPU: AMD Phenom II X4 955 Black Edition Deneb 3.2GHz MB: GIGABYTE GA-MA790GPT-UD3H AM3 AMD 790GX HDMI ATX Memory: G.SKILL 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333 (PC3 1066 Video: DIAMOND 5870PE51G Radeon HD 5870 (Cypress XT) 1GB 256-bit GD Power Supply: XCLIO GREATPOWER 1000W ATX12V SLI Ready CrossFire Ready HD:Intel X25-M Mainstream SSDSA2MH080G2C1 2.5" 80GB SATA II MLC Changes: Power Supply: CORSAIR CMPSU-750TX 750W ATX12V / EPS12V HD: 2x Western Digital Caviar Blue WD6400AAKS 640GB CPU: AMD Phenom II X4 965 Black Edition Deneb 3.4GHz

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  • Ubuntu 10.04 LTS - Dual monitor works only sometimes (ATI multi-desktop)

    - by Beres Botond
    I've been using my laptop with an external LCD monitor attached to it at work (Philips 201E). And at home with a different external monitor (Samsung 2032BW). I have an ATI graphics card (HD3450), with Ati Catalyst drivers enabled and I'm using the Single display desktop (Multi-Desktop) seeting. At work I have the external monitor on the left and laptop on the right, while at home the other way around. So when I switch between the two setups, I just needed to go to Ati Catalyst Control Center, change the order of the displays, change the resolution (Home - 1680x1050, Work - 1440x900), reboot and it was all fine. But since a while it doesn't work properly anymore: At home it still works fine. At work it doesn't work. Sometimes it works for some reason, after a few resolution/setting changes in ACCC and reboots... it's very strange and annoying. With the home monitor I can see the whole bootup process on both monitors (laptop + LCD) and it always just works fine. With the work monitor on the external LCD monitor I just see "No video input" until I get to the login screen, then it shows up there as well. But after login it will either: Flicker a few times, but then work OK. Or (more often) Flicker once and then go back to "No video input" again. I usually end up rebooting a few times until it works. Does anyone have any idea for fixing it? This is my xorg.conf currently: Section "ServerLayout" Identifier "amdcccle Layout" Screen 0 "amdcccle-Screen[6]-0" 0 0 Screen "amdcccle-Screen[6]-1" 1280 0 EndSection Section "Files" EndSection Section "Module" Load "glx" EndSection Section "ServerFlags" Option "Xinerama" "off" EndSection Section "Monitor" Identifier "0-LVDS" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "PreferredMode" "1280x768" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" EndSection Section "Monitor" Identifier "0-CRT1" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" Option "TargetRefresh" "60" Option "Position" "0 0" Option "Rotate" "normal" Option "Disable" "false" Option "PreferredMode" "1440x900" EndSection Section "Device" Identifier "Default Device" Driver "fglrx" EndSection Section "Device" Identifier "amdcccle-Device[6]-0" Driver "fglrx" Option "Monitor-LVDS" "0-LVDS" BusID "PCI:6:0:0" EndSection Section "Device" Identifier "amdcccle-Device[6]-1" Driver "fglrx" Option "Monitor-CRT1" "0-CRT1" BusID "PCI:6:0:0" Screen 1 EndSection Section "Screen" Identifier "Default Screen" DefaultDepth 24 SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[6]-0" Device "amdcccle-Device[6]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Section "Screen" Identifier "amdcccle-Screen[6]-1" Device "amdcccle-Device[6]-1" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection

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  • Intermittently, IIS7 requests get stuck in WindowsAuthenticationModule

    - by rbeier
    Hi, We're running an IIS7 server hosting several dozen websites. Several of these websites are all part of the same legacy app we've developed. These sites all run the same code and run in the same app pool. Roughly once a month over the past few months, we've found that all requests for this app pool start hanging indefinitely. When this happens, we receive an alert and we recycle the app pool. After that, the sites start working again. This only ever affects this one app pool - never any others on the same server. A couple times, before recycling the pool, I've looked at the currently-executing requests in the worker process. They all show up as executing inside the WindowsAuthenticationModule. Which is strange, because the vast majority of the application does not require authentication. There is a small admin section which uses Windows auth... but all the other requests should be anonymous. Does anyone have any idea as to what might be causing this? There are several unusual things about the way these sites are set up. As I mentioned, they all run the same code - multiple sites point at the same physical directory. The only difference is the host header bindings. I'm not sure why there isn't just one site with all the host headers, but that's how it works. In several of these sites, the same physical directory is mapped at two levels - as the root of the site and again as an application within the site. So if a user goes to http://oursite.com/index.aspx, that maps to c:\files\oursite\index.aspx. If a user goes to http://oursite.com/foo/index.aspx, that also maps to c:\files\oursite\index.aspx. I think there is code which looks at the request URL and handles the two requests differently. This is strange because the same web.config ends up being interpreted as a site config file, and also as an application config file within the site. I don't know if this might be related to the authentication problem. If we can't find the cause, we're thinking of a few workarounds we could try: Move the admin section into a separate site, and give the client a new admin URL. Run that separate site in its own app pool. Then in the web.config shared by all the other sites, remove the WindowsAuthenticationModule. That way there should be no possibility of a hang within the WindowsAuthenticationModule. Try running all these sites in the classic pipeline instead of the integrated pipeline. They were working fine on our old IIS6 server... (If we get desperate) Set up a watchdog script which monitors the sites and auto-recycles the app pool when it detects that requests are getting stuck. What do you think? Thanks for your help, Richard

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  • Intermittently, IIS7 requests get stuck in WindowsAuthenticationModule

    - by Richard Beier
    We're running an IIS7 server hosting several dozen websites. Several of these websites are all part of the same legacy app we've developed. These sites all run the same code and run in the same app pool. Roughly once a month over the past few months, we've found that all requests for this app pool start hanging indefinitely. When this happens, we receive an alert and we recycle the app pool. After that, the sites start working again. This only ever affects this one app pool - never any others on the same server. A couple times, before recycling the pool, I've looked at the currently-executing requests in the worker process. They all show up as executing inside the WindowsAuthenticationModule. Which is strange, because the vast majority of the application does not require authentication. There is a small admin section which uses Windows auth... but all the other requests should be anonymous. Does anyone have any idea as to what might be causing this? There are several unusual things about the way these sites are set up. As I mentioned, they all run the same code - multiple sites point at the same physical directory. The only difference is the host header bindings. I'm not sure why there isn't just one site with all the host headers, but that's how it works. In several of these sites, the same physical directory is mapped at two levels - as the root of the site and again as an application within the site. So if a user goes to http://oursite.com/index.aspx, that maps to c:\files\oursite\index.aspx. If a user goes to http://oursite.com/foo/index.aspx, that also maps to c:\files\oursite\index.aspx. I think there is code which looks at the request URL and handles the two requests differently. This is strange because the same web.config ends up being interpreted as a site config file, and also as an application config file within the site. I don't know if this might be related to the authentication problem. If we can't find the cause, we're thinking of a few workarounds we could try: Move the admin section into a separate site, and give the client a new admin URL. Run that separate site in its own app pool. Then in the web.config shared by all the other sites, remove the WindowsAuthenticationModule. That way there should be no possibility of a hang within the WindowsAuthenticationModule. Try running all these sites in the classic pipeline instead of the integrated pipeline. They were working fine on our old IIS6 server... (If we get desperate) Set up a watchdog script which monitors the sites and auto-recycles the app pool when it detects that requests are getting stuck. What do you think? Thanks for your help, Richard

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  • Network use of Gaming PC

    - by Matthew Patrick Cashatt
    Background After YEARS of waiting, I built the custom gaming PC of my dreams: Intel i7 - 975 Extreme Edition 3.3ghz (overclocked to 4.0) ATI Radeon 5970 2gb Corsair 256 gb SSD Drive 2 TB Sata II 3.0 7200rpm data drive 12 GB Kingston Hyper-X (1600mhz) DDR3 Windows 7 Ultra 64 bit And so on. . . Problem I hooked this beast up to our home theater and settled in for a great gaming season only to realize a couple of drawbacks: It's hard to accurately wax bad guys using a keyboard in your lap whilst reclined on your couch (and using a wireless keyboard). It's hard to read the text on the screen (i.e. menus, etc). I find that a 1:1 ratio (screen diagonal inch to inch away from screen) is optimum, but using the home theater, it's more like 1:3 which has me squinting unless I sit on the coffee table. The wife always seems to want the TV the same time I do and, unfortunately "Real Housewives of Beverly Hills" and Battlefield BC don't mix. I am losing the battle in the home theater room, but the PC has to stay there (long story). So, this leaves me with the option of playing in my home office which is about 30 feet away from the home theater. I am a software developer so I have a pretty decent set up in my office--multiple 1080p monitors, HP Envy 17 which can run games like Crysis in 720p with out stammering too much. Also, I can game very comfortably at my desk in the office. Still, even though the set up in my office can run games well enough, I don't want to regress to that when I have worked YEARS for an awesome gaming PC that can run everything on ultra high settings. My Question What are my options for running my games on the beastly desktop in the Home Theater, but physically playing in my office about 30 feet away? A really long HDMI cable? LAN/RDC? Details that May Help We have an open crawlspace so running cable from HT room to office is no problem. I already have networked the house with a LAN Any help is GREATLY appreciated. Thanks, Matt

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  • Old CRT screen's high resolution doesn't work anymore on windows 7

    - by Mixxiphoid
    One year ago I decided to switch from Windows XP to Windows 7. I had a 17" CRT monitor with a screen resolution of 1600x1200 which worked fine on Windows XP. While installing Windows 7 everything went well until Windows 7 was going to install the video card its driver. Windows 7 puts the screen to its recommended resolution and my screen became black. I waited a few minutes to be sure the installation was finished. I turned off the computer by hand and restarted the computer on a resolution of 800x640. When windows 7 was done installing I went to screen resolutions and the resolution of 1600x1200 was on the top of the list with '(recommended)' next to it. I tried putting it on 1600x1200 but again my screen went black. I installed all windows 7 updates including the video card driver from the NVidia site (NOT from Windows 7). I tried about everything to make it work on 1600x1200 but with no succes. The highest resolution I got with the crt monitor was 1280x1024. I had a TFT screen which had 1280x1024 as max resolution and had better colors, so I used that one till today. My video card is 9600GT and my power supply is beyond sufficient. I even tried to install the driver I had on XP to see if it worked, but no results. I tried classic mode on windows 7, changed the dpi, the frequentie and the monitor settings, but nothing worked. I really like a vertical resolution of 1200, but it seems today I'm bound to all those standard monitors with a resolution of 1980x1024... Can anybody explain to me what the cause is that it worked on Windows XP but not on Windows 7? And maybe a solution to the problem (I actually gave up on getting it fixed...) Thanks a lot in advance. SOLUTION I downloaded the according monitor driver and installed it. Next I rebooted my computer on low resolution (800x640) and connected the CRT monitor. When Windows 7 booted successfully I went to computer management and 'update the driver' of my monitor. I manually selected 'Generic PnP monitor' and made that one active. I want to advanced settings at 'Screen resolution' and selected the mode '1600x1200 (32-bit) 80 Hertz (95 Hertz did not work). Now I had my resolution on 1600x1200. I repeated the earlier step to select the original monitor again instead of the Generic monitor. Quite a way to solve this problem, but it worked! Thanks a lot you all.

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  • Can't save screen resolution setting.

    - by Searock
    Hi, My screen resolution in windows and previous version of Ubuntu (9.04) was 1152 x 864. But in Ubuntu 10.04 it gives me an option of 1024 x 786 and 1360 x 786. I have some how managed to add 1152x684 resolution by using xrandr command. searock@searock-desktop:~$ cvt 1152 864 1152x864 59.96 Hz (CVT 1.00M3) hsync: 53.78 kHz; pclk: 81.75 MHz Modeline "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync searock@searock-desktop:~$ xrandr --addmode S-video 1152x864 xrandr: cannot find output "S-video" searock@searock-desktop:~$ xrandr Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1360x768 59.8 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 59.9 1152x864_60.00 (0x124) 81.0MHz h: width 1152 start 1216 end 1336 total 1520 skew 0 clock 53.3KHz v: height 864 start 867 end 871 total 897 clock 59.4Hz searock@searock-desktop:~$ xrandr --addmode VGA1 1152x864_60.00 But the problem is when ever I restart my computer I get this message. Could not apply the stored configuration for the monitors. Could not find a suitable configuration of screens. And then it comes back to 1024 x 786 My graphic card details : Intel(R) 82945G Express Chipset Family. Is there any way I can fix this once for all ? Thanks. Edit 1 : rumtscho has suggested me to modify xorg.conf file. But I am not sure what HorizSync means? is it Horizontal frequency ? My monitor model is Acer v173. Here's my specification. So what should be HorizSync and VertRefresh ? Edit 2 : I have edited my Xorg.conf file as follows : Section "Monitor" Identifier "Configured Monitor" HorizSync 30-80 VertRefresh 55-75 EndSection then I added the resolution and restarted my computer and still I am facing the same problem. Is there something that I am missing? Edit 3 : For now I have edited /etc/gdm/Init/Default(gdm startup scripts) to include following xrandr commands, just below line initctl -q emit login-session-start DISPLAY_MANAGER=gdm xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00<br/> xrandr -s 1152x864_60.00 This has solved my problem, but this commands have increased my computer's boot time. I think I will have to edit xorg file properly. Edit 4 : Instead of adding this files to gdm startup scripts I have created a shell script and added it to startup (System - Preference - Startup Applications) #!/bin/bash xrandr --newmode "1152x864_60.00" 81.75 1152 1216 1336 1520 864 867 871 897 -hsync +vsync xrandr --addmode VGA1 1152x864_60.00 xrandr -s 1152x864_60.00 And don't forget to add execution rights. (Right Click - Properties - Permission - Allow executing file as program)

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  • Gigabyte GA-Z77X-D3H MB problems

    - by Hans
    I installed a new system last week. I've some issues with it. The system consists of a: Gigabyte GA-Z77X-D3H with F9 BIOS (latest) Intel Core i5 3570K proccesor Sapphire Radeon HD7850 2x 8GB Corsair 1600MHz memory OCZ Vertex 2 120G SSD Connected peripherals : 2 Samsung 940BF (1 via DVI on GFX card, 1 via an Displayport to DVI adapter) 1 Dell U2312HM monitor (displayport) Dell USB Hub (monitor) Wired mouse, wireless keyboard (logitech) Logitch G25 wheel Canon MP800 printer Okay, my issues are the following: if I plug in 1 or more monitor at DisplayPort during boot, most of the time it won't boot properly. I get an empty message screen of UEFI: only the header GIGABYTE DUEL BIOS appears. The system reboots itself, turns on for a few seconds (no video) and then reboots again. Now it starts all over again. This repeats until I remove all displayport monitors. Windows boots, and I can use them when I replug them. The graphics card has been running fine for a few weeks on an older system (intel Q6600). Another issue is; if I plug in my G25 steering wheel, the UEFI BIOS is inaccessible. It either gives the same empty UEFI screen, or the BIOS screen is rendering but crashes half way (so pieces of text and graphics are missing, and it has crashed). If I remove the G25, all is fine. To verify the graphics card is OK and the motherboard is causing these issues, I tried an NVIDIA 8800GT graphics card. This hasn't got Displayport, but it also cannot boot the BIOS with the G25 wheel plugged in. The PC also refuses to go into or out of standby. It just hangs when going into standby, and in other occasions (when it does succesfully do so) get out of standby. Power supply is OCZ StealthXStream 600W. Proccesor is 25 - 30C idle, ~55C stressed (Scythe Mugen 2). I am really puzzled what can be done to resolve this. I am not really waiting for an RMA request (otherwise I will return the MB for another type), because it will likely mean I have to wait very long before I get a replacement. Anyone else with a similar experience on this board/chipset or can help me troubleshoot this?

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  • System won't boot: Gigabyte HD 7790 1GB OC GPU issue or Corsair VS550 PSU issue?

    - by MGOwen
    Installed a new GPU, and PC won't boot. Turn it on and: No monitor signal at all (tried HDMI and VGA via DVI, on 2 working monitors). CPU and GPU fans DO spin, but No system beeps, no sounds from drives (they might make a small noise in the first 1 second or so, but there's definitely no OS loading or anything like that) If hit "power off" button it turns off immediately (no holding down for 3 seconds like usual) If I put my old HD 5670 GPU back in, everything works fine. But (plot twist!) card is not totally dead. My friend put it in his PC, and it works fine (he even played a game for 15 minutes, no issues). He has a Corsair TX850 850W and a Gigabyte MB. So my main theory is: the GPU isn't getting enough power from the PSU. But is it: Bad PSU? Seems unlikely, since it works fine with the other GPU. Also, the PSU Is brand new and 550W (single 42A/504W 12V rail). Overkill for this GPU. Corsair is a decent brand, but maybe just mine is faulty? Bad GPU? Could it be drawing more power than it should be, somehow, or something? Supposedly HD 7790 needs only 21A/75W on the 12v rail, though this one is factory overclocked a bit... but should that triple the power requirement? Something else? Could there be a motherboard incompatibility somehow? Both MB and GPU are less than a year old and PCI Express 3.0 x16. Things I've tried: Re-seating the video card Testing PC with old GPU (works fine, same PCIe slot). Checked AMD's stated amp/watt requirements of a 7790 and my PSU (see above). My PSU can output twice the amps (single rail) and 5x the Wattage a 7790 needs. Here are the full specs: Gigabyte HD 7790 1GB OC GPU Corsair VS550 550W PSU 4GB RAM AsRock H61M U3S3 motherboard i3-2100 500GB SATA HDD (2007-ish) blu-ray drive (new) PCI 802.11g card Edit: Motherboard BIOS Update seems to have fixed it. (If anyone has same problem and it doesn't work, comment here).

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  • New harddrives failing within weeks.

    - by Jason Kealey
    I've experienced 8 hard disk failures in 3 months and have tried many things to solve the issue permanently but I have failed. I would like to know if you have any advice for me. System was running Win XP on an Asus P5W-DH Deluxe. I have setup a RAID-1 array. I started out with 2 x 500 GB 7200RPM Western Digital drives. One died. I took it out to RMA it. On the same day, the router was fried. Assumed a power surge occurred; connected an older UPS to protect the system. Once I got my hands on an identical disk, I installed it. The RAID array was rebuilt. A few days later, the other one died. Assumed the rebuild caused it to fail. Took it out for RMA. Before the other one arrived, the remaining one died. I then discovered I could re-enable them using the Intel Matrix Storage Manager. I re-enabled both and the system seemed fine for a week, until both died again. I got two new 1.5 TB 7200RPM Seagate drives and re-installed Windows 7. Also replaced the UPS and power supply. They both died again. The voltage on the plug is stable between 120 and 122V as per the UPS. None of the other devices have had any problems (monitors, etc.). At this point, I see two options: a) electrical issue in the house that was, for some reason, not blocked by the UPS. b) something else inside the system causing surges? motherboard? onboard raid controller? Failures happen fairly quickly, between 2 and 14 days after I fix the previous issue. I just gotten a new computer (Core i7) to replace it. If it is stable, I can determine that b) was the problem. If it fries its hard drive again, I can determine that it is an electrical issue in the house. Do you have any other thoughts? Any tools I can run on the drives that failed to get more information about the original SMART event history?

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  • C# Monte Carlo Incremental Risk Calculation optimisation, random numbers, parallel execution

    - by m3ntat
    My current task is to optimise a Monte Carlo Simulation that calculates Capital Adequacy figures by region for a set of Obligors. It is running about 10 x too slow for where it will need to be in production and number or daily runs required. Additionally the granularity of the result figures will need to be improved down to desk possibly book level at some stage, the code I've been given is basically a prototype which is used by business units in a semi production capacity. The application is currently single threaded so I'll need to make it multi-threaded, may look at System.Threading.ThreadPool or the Microsoft Parallel Extensions library but I'm constrained to .NET 2 on the server at this bank so I may have to consider this guy's port, http://www.codeproject.com/KB/cs/aforge_parallel.aspx. I am trying my best to get them to upgrade to .NET 3.5 SP1 but it's a major exercise in an organisation of this size and might not be possible in my contract time frames. I've profiled the application using the trial of dotTrace (http://www.jetbrains.com/profiler). What other good profilers exist? Free ones? A lot of the execution time is spent generating uniform random numbers and then translating this to a normally distributed random number. They are using a C# Mersenne twister implementation. I am not sure where they got it or if it's the best way to go about this (or best implementation) to generate the uniform random numbers. Then this is translated to a normally distributed version for use in the calculation (I haven't delved into the translation code yet). Also what is the experience using the following? http://quantlib.org http://www.qlnet.org (C# port of quantlib) or http://www.boost.org Any alternatives you know of? I'm a C# developer so would prefer C#, but a wrapper to C++ shouldn't be a problem, should it? Maybe even faster leveraging the C++ implementations. I am thinking some of these libraries will have the fastest method to directly generate normally distributed random numbers, without the translation step. Also they may have some other functions that will be helpful in the subsequent calculations. Also the computer this is on is a quad core Opteron 275, 8 GB memory but Windows Server 2003 Enterprise 32 bit. Should I advise them to upgrade to a 64 bit OS? Any links to articles supporting this decision would really be appreciated. Anyway, any advice and help you may have is really appreciated.

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  • Python - calculate multinomial probability density functions on large dataset?

    - by Seafoid
    Hi, I originally intended to use MATLAB to tackle this problem but the inbuilt functions has limitations that do not suit my goal. The same limitation occurs in NumPy. I have two tab-delimited files. The first is a file showing amino acid residue, frequency and count for an in-house database of protein structures, i.e. A 0.25 1 S 0.25 1 T 0.25 1 P 0.25 1 The second file consists of quadruplets of amino acids and the number of times they occur, i.e. ASTP 1 Note, there are 8,000 such quadruplets. Based on the background frequency of occurence of each amino acid and the count of quadruplets, I aim to calculate the multinomial probability density function for each quadruplet and subsequently use it as the expected value in a maximum likelihood calculation. The multinomial distribution is as follows: f(x|n, p) = n!/(x1!*x2!*...*xk!)*((p1^x1)*(p2^x2)*...*(pk^xk)) where x is the number of each of k outcomes in n trials with fixed probabilities p. n is 4 four in all cases in my calculation. I have created three functions to calculate this distribution. # functions for multinomial distribution def expected_quadruplets(x, y): expected = x*y return expected # calculates the probabilities of occurence raised to the number of occurrences def prod_prob(p1, a, p2, b, p3, c, p4, d): prob_prod = (pow(p1, a))*(pow(p2, b))*(pow(p3, c))*(pow(p4, d)) return prob_prod # factorial() and multinomial_coefficient() work in tandem to calculate C, the multinomial coefficient def factorial(n): if n <= 1: return 1 return n*factorial(n-1) def multinomial_coefficient(a, b, c, d): n = 24.0 multi_coeff = (n/(factorial(a) * factorial(b) * factorial(c) * factorial(d))) return multi_coeff The problem is how best to structure the data in order to tackle the calculation most efficiently, in a manner that I can read (you guys write some cryptic code :-)) and that will not create an overflow or runtime error. To data my data is represented as nested lists. amino_acids = [['A', '0.25', '1'], ['S', '0.25', '1'], ['T', '0.25', '1'], ['P', '0.25', '1']] quadruplets = [['ASTP', '1']] I initially intended calling these functions within a nested for loop but this resulted in runtime errors or overfloe errors. I know that I can reset the recursion limit but I would rather do this more elegantly. I had the following: for i in quadruplets: quad = i[0].split(' ') for j in amino_acids: for k in quadruplets: for v in k: if j[0] == v: multinomial_coefficient(int(j[2]), int(j[2]), int(j[2]), int(j[2])) I haven'te really gotten to how to incorporate the other functions yet. I think that my current nested list arrangement is sub optimal. I wish to compare the each letter within the string 'ASTP' with the first component of each sub list in amino_acids. Where a match exists, I wish to pass the appropriate numeric values to the functions using indices. Is their a better way? Can I append the appropriate numbers for each amino acid and quadruplet to a temporary data structure within a loop, pass this to the functions and clear it for the next iteration? Thanks, S :-)

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  • Git sh.exe process forking issue on windows XP, slow?

    - by AndyL
    Git is essential to my workflow. I run MSYS Git on Windows XP on my quad core machine with 3GB of RAM, and normally it is responsive and zippy. Suddenly an issue has cropped up whereby it takes 30 seconds to run any command from the Git Bash command prompt, including ls or cd. Interestingly, from the bash prompt it looks likes ls runs fairly quickly, I can then see the output from ls, but it then takes ~30 seconds for the prompt to return. If I switch to the windows command prompt (by running cmd from the start menu) git related commands also take forever, even just to run. For example git status can take close to a minute before anything happens. Sometimes the processes simply don't finish. Note that I have "MSYS Git" installed as well as regular "MSYS" for things like MinGW and make. I believe the problem is related to sh.exe located in C:\Program Files\Git\bin. When I run ls from the bash prompt, or when I invoke git from the windows prompt, task manager shows up to four instances of sh.exe processes that come and go. Here I am waiting for ls to return and you can see the task manager has git.exe running and four instances of sh.exe: If I ctrl-c in the middle of an ls I sometimes get errors that include: sh.exe": fork: Resource temporarily unavailable 0 [main] sh.exe" 1624 proc_subproc: Couldn't duplicate my handle<0x6FC> fo r pid 6052, Win32 error 5 sh.exe": fork: Resource temporarily unavailable Or for git status: $ git status sh.exe": fork: Resource temporarily unavailable sh.exe": fork: Resource temporarily unavailable sh.exe": fork: Resource temporarily unavailable sh.exe": fork: Resource temporarily unavailable Can I fix this so that git runs quickly again, and if so how? Things I have tried: Reboot Upgrade MSYS Git to most recent version & Reboot Upgrade MSYS to most recent version & Reboot Uninstall MSYS & uninstall and reinstall MSYS Git alone & Reboot I'd very much like to not wipe my box and reinstall Windows, but I will if I can't get this fixed. I can no longer code if it takes me 30 s to run git status or cd.

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  • PyOpenGL - passing transformation matrix into shader

    - by M-V
    I am having trouble passing projection and modelview matrices into the GLSL shader from my PyOpenGL code. My understanding is that OpenGL matrices are column major, but when I pass in projection and modelview matrices as shown, I don't see anything. I tried the transpose of the matrices, and it worked for the modelview matrix, but the projection matrix doesn't work either way. Here is the code: import OpenGL from OpenGL.GL import * from OpenGL.GL.shaders import * from OpenGL.GLU import * from OpenGL.GLUT import * from OpenGL.GLUT.freeglut import * from OpenGL.arrays import vbo import numpy, math, sys strVS = """ attribute vec3 aVert; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; uniform vec4 uColor; varying vec4 vCol; void main() { // option #1 - fails gl_Position = uPMatrix * uMVMatrix * vec4(aVert, 1.0); // option #2 - works gl_Position = vec4(aVert, 1.0); // set color vCol = vec4(uColor.rgb, 1.0); } """ strFS = """ varying vec4 vCol; void main() { // use vertex color gl_FragColor = vCol; } """ # particle system class class Scene: # initialization def __init__(self): # create shader self.program = compileProgram(compileShader(strVS, GL_VERTEX_SHADER), compileShader(strFS, GL_FRAGMENT_SHADER)) glUseProgram(self.program) self.pMatrixUniform = glGetUniformLocation(self.program, 'uPMatrix') self.mvMatrixUniform = glGetUniformLocation(self.program, "uMVMatrix") self.colorU = glGetUniformLocation(self.program, "uColor") # attributes self.vertIndex = glGetAttribLocation(self.program, "aVert") # color self.col0 = [1.0, 1.0, 0.0, 1.0] # define quad vertices s = 0.2 quadV = [ -s, s, 0.0, -s, -s, 0.0, s, s, 0.0, s, s, 0.0, -s, -s, 0.0, s, -s, 0.0 ] # vertices self.vertexBuffer = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) vertexData = numpy.array(quadV, numpy.float32) glBufferData(GL_ARRAY_BUFFER, 4*len(vertexData), vertexData, GL_STATIC_DRAW) # render def render(self, pMatrix, mvMatrix): # use shader glUseProgram(self.program) # set proj matrix glUniformMatrix4fv(self.pMatrixUniform, 1, GL_FALSE, pMatrix) # set modelview matrix glUniformMatrix4fv(self.mvMatrixUniform, 1, GL_FALSE, mvMatrix) # set color glUniform4fv(self.colorU, 1, self.col0) #enable arrays glEnableVertexAttribArray(self.vertIndex) # set buffers glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) glVertexAttribPointer(self.vertIndex, 3, GL_FLOAT, GL_FALSE, 0, None) # draw glDrawArrays(GL_TRIANGLES, 0, 6) # disable arrays glDisableVertexAttribArray(self.vertIndex) class Renderer: def __init__(self): pass def reshape(self, width, height): self.width = width self.height = height self.aspect = width/float(height) glViewport(0, 0, self.width, self.height) glEnable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) glClearColor(0.8, 0.8, 0.8,1.0) glutPostRedisplay() def keyPressed(self, *args): sys.exit() def draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # build projection matrix fov = math.radians(45.0) f = 1.0/math.tan(fov/2.0) zN, zF = (0.1, 100.0) a = self.aspect pMatrix = numpy.array([f/a, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, (zF+zN)/(zN-zF), -1.0, 0.0, 0.0, 2.0*zF*zN/(zN-zF), 0.0], numpy.float32) # modelview matrix mvMatrix = numpy.array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, -5.0, 1.0], numpy.float32) # render self.scene.render(pMatrix, mvMatrix) # swap buffers glutSwapBuffers() def run(self): glutInitDisplayMode(GLUT_RGBA) glutInitWindowSize(400, 400) self.window = glutCreateWindow("Minimal") glutReshapeFunc(self.reshape) glutDisplayFunc(self.draw) glutKeyboardFunc(self.keyPressed) # Checks for key strokes self.scene = Scene() glutMainLoop() glutInit(sys.argv) prog = Renderer() prog.run() When I use option #2 in the shader without either matrix, I get the following output: What am I doing wrong?

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  • OpenGL 2D Texture Mapping problem.

    - by gutsblow
    Hi there, I am relatively new to OpenGL and I am having some issues when I am rendering an image as a texture for a QUAD which is as the same size of the image. Here is my code. I would be very grateful if someone helps me to solve this problem. The image appears way smaller and is squished. (BTW, the image dimensions are 500x375). glGenTextures( 1, &S_GLator_InputFrameTextureIDSu ); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, 4, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, 0, GL_RGBA, GL_UNSIGNED_BYTE, dataP); glBindTexture(GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, S_GLator_EffectCommonData.mRenderBufferWidthSu, S_GLator_EffectCommonData.mRenderBufferHeightSu, GL_RGBA, GL_UNSIGNED_BYTE, bufferP); //set the matrix modes glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //gluPerspective( 45.0, (GLdouble)widthL / heightL, 0.1, 100.0 ); glOrtho (0, 1, 0, 1, -1, 1); // Set up the frame-buffer object just like a window. glViewport( 0, 0, widthL, heightL ); glDisable(GL_DEPTH_TEST); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glBindTexture( GL_TEXTURE_2D, S_GLator_InputFrameTextureIDSu ); //Render the geometry to the frame-buffer object glBegin(GL_QUADS); //input frame glColor4f(1.f,1.f,1.f,1.f); glTexCoord2f(0.0f,0.0f); glVertex3f(0.f ,0.f ,0.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(1.f ,0.f,0.0f); glTexCoord2f(1.0f,1.f); glVertex3f(1.f ,1.f,0.0f); glTexCoord2f(0.0f,1.f); glVertex3f(0.f ,1.f,0.0f); glEnd();

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  • Is it too early to start designing for Task Parallel Library?

    - by Joe Erickson
    I have been following the development of the .NET Task Parallel Library (TPL) with great interest since Microsoft first announced it. There is no doubt in my mind that we will eventually take advantage of TPL. What I am questioning is whether it makes sense to start taking advantage of TPL when Visual Studio 2010 and .NET 4.0 are released, or whether it makes sense to wait a while longer. Why Start Now? The .NET 4.0 Task Parallel Library appears to be well designed and some relatively simple tests demonstrate that it works well on today's multi-core CPUs. I have been very interested in the potential advantages of using multiple lightweight threads to speed up our software since buying my first quad processor Dell Poweredge 6400 about seven years ago. Experiments at that time indicated that it was not worth the effort, which I attributed largely to the overhead of moving data between each CPU's cache (there was no shared cache back then) and RAM. Competitive advantage - some of our customers can never get enough performance and there is no doubt that we can build a faster product using TPL today. It sounds fun. Yes, I realize that some developers would rather poke themselves in the eye with a sharp stick, but we really enjoy maximizing performance. Why Wait? Are today's Intel Nehalem CPUs representative of where we are going as multi-core support matures? You can purchase a Nehalem CPU with 4 cores which share a single level 3 cache today, and most likely a 6 core CPU sharing a single level 3 cache by the time Visual Studio 2010 / .NET 4.0 are released. Obviously, the number of cores will go up over time, but what about the architecture? As the number of cores goes up, will they still share a cache? One issue with Nehalem is the fact that, even though there is a very fast interconnect between the cores, they have non-uniform memory access (NUMA) which can lead to lower performance and less predictable results. Will future multi-core architectures be able to do away with NUMA? Similarly, will the .NET Task Parallel Library change as it matures, requiring modifications to code to fully take advantage of it? Limitations Our core engine is 100% C# and has to run without full trust, so we are limited to using .NET APIs.

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • Large number of UPDATE queries slowing down page

    - by Bryan Lewis
    I am reading and validating large fixed-width text files (range from 10-50K lines) that are submitted via our ASP.net website (coded in VB.Net). I do an initial scan of the file to check for basic issues (line length, etc). Then I import each row into a MS SQL table. Each DB rows basically consists of a record_ID (Primary, auto-incrementing) and about 50 varchar fields. After the insert is done, I run a validation function on the file that checks each field in each row based on a bunch of criteria (trimmed length, isnumeric, range checks, etc). If it finds an error in any field, it inserts a record into the Errors table, which has an error_ID, the record_ID and an error message. In addition, if the field fails in a particular way, I have to do a "reset" on that field. A reset might consist of blanking the entire field, or simply replacing the value with another value (e.g. replacing the string with a new one that has all illegals chars taken out). I have a 5,000 line test file. The upload, initial check, and import takes about 5-6 seconds. The detailed error check and insert into the Errors table takes about 5-8 seconds (this file has about 1200 errors in it). However, the "resets" part takes about 40-45 seconds for 750 fields that need to be reset. When I comment out the resets function (returning immediately without actually calling the UPDATE stored proc), the process is very fast. With the resets turned on, the pages take 50 seconds to return. My UPDATE stored proc is using some recommended code from http://sommarskog.se/dynamic_sql.html, whereby it uses CASE instead of dynamic SQL: UPDATE dbo.Records SET dbo.Records.file_ID = CASE @field_name WHEN 'file_ID' THEN @field_value ELSE file_ID END, . . (all 50 varchar field CASE statements here) . WHERE dbo.Records.record_ID = @record_ID Is there any way I can help my performance here. Can I somehow group all of these UPDATE calls into a single transaction? Should I be reworking the UPDATE query somehow? Or is it just sheer quantity of 750+ UPDATEs and things are just slow (it's a quad proc server with 8GB ram). Any suggestions appreciated.

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  • Commitment to Zend Framework - any arguments against?

    - by Pekka
    I am refurbishing a big CMS that I have been working on for quite a number of years now. The product itself is great, but some components, the Database and translation classes for example, need urgent replacing - partly self-made as far back as 2002, grown into a bit of a chaos over time, and might have trouble surviving a security audit. So, I've been looking closely at a number of frameworks (or, more exactly, component Libraries, as I do not intend to change the basic structure of the CMS) and ended up with liking Zend Framework the best. They offer a solid MVC model but don't force you into it, and they offer a lot of professional components that have obviously received a lot of attention (Did you know there are multiple plurals in Russian, and you can't translate them using a simple ($number == 0) or ($number > 1) switch? I didn't, but Zend_Translate can handle it. Just to illustrate the level of thorougness the library seems to have been built with.) I am now literally at the point of no return, starting to replace key components of the system by the Zend-made ones. I'm not really having second thoughts - and I am surely not looking to incite a flame war - but before going onward, I would like to step back for a moment and look whether there is anything speaking against tying a big system closely to Zend Framework. What I like about Zend: As far as I can see, very high quality code Extremely well documented, at least regarding introductions to how things work (Haven't had to use detailed API documentation yet) Backed by a company that has an interest in seeing the framework prosper Well received in the community, has a considerable user base Employs coding standards I like Comes with a full set of unit tests Feels to me like the right choice to make - or at least, one of the right choices - in terms of modern, professional PHP development. I have been thinking about encapsulating and abstracting ZF's functionality into own classes to be able to switch frameworks more easily, but have come to the conclusion that this would not be a good idea because: it would be an unnecessary level of abstraction it could cost performance the big advantage of using a framework - the existence of a developer base that is familiar with its components - would partly be cancelled out therefore, the commitment to ZF would be a deep one. Thus my question: Is there anything substantial speaking against committing to the Zend Framework? Do you have insider knowledge of plans of Zend Inc.'s to go evil in 2011, and make it a closed source library? Is Zend Inc. run by vampires? Are there conceptual flaws in the code base you start to notice when you've transitioned all your projects to it? Is the appearance of quality code an illusion? Does the code look good, but run terribly slow on anything below my quad-core workstation?

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • Updating Textures on Runtime in OpenSceneGraph

    - by Abhishek Bansal
    I am working on a project in which i am required to capture frames from external device video and render them on openSceneGraph Node. I am also using GLSL shaders. But i dont know how to update textures on runtime. For other uniforms we need to make callbacks but do we also need to make callbacks for samplers in glsl and openSceneGraph ? My code looks like this. All i am getting right now is a black window. osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f), osg::Vec3(_deviceNameToImageFrameMap[deviceName].frame->s(),0.0f,0.0f), osg::Vec3(0.0f,0.0f,_deviceNameToImageFrameMap[deviceName].frame->t()), 0.0f, 1.0f,_deviceNameToImageFrameMap[deviceName].frame->s(), _deviceNameToImageFrameMap[deviceName].frame->t()); //creating texture and setting up parameters for video frame osg::ref_ptr<osg::TextureRectangle> myTex= new osg::TextureRectangle(_deviceNameToImageFrameMap[deviceName].frame.get()); myTex->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR); myTex->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR); myTex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE); myTex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE); _videoSourceNameToNodeMap[sourceName].geode = new osg::Geode(); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); _videoSourceNameToNodeMap[sourceName].geode->addDrawable(pictureQuad.get()); //apply texture to node _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, myTex.get(), osg::StateAttribute::ON); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); _videoSourceNameToNodeMap[sourceName].geode->setDataVariance(osg::Object::DYNAMIC); //Set uniform sampler osg::Uniform* srcFrame = new osg::Uniform( osg::Uniform::SAMPLER_2D, "srcFrame" ); srcFrame->set(0); //Set Uniform Alpha osg::Uniform* alpha = new osg::Uniform( osg::Uniform::FLOAT, "alpha" ); alpha->set(.5f); alpha->setUpdateCallback(new ExampleCallback()); //Enable blending _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON); //Adding blend function to node osg::BlendFunc *bf = new osg::BlendFunc(); bf->setFunction(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(bf); //apply shader to quad _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->setAttributeAndModes(program, osg::StateAttribute::ON); //add Uniform to shader _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( srcFrame ); _videoSourceNameToNodeMap[sourceName].geode->getOrCreateStateSet()->addUniform( alpha );

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  • May be an IE z-index bug?

    - by baikaishiuc
    Below is my code. when open the page in ie browser, then select the text in div, the text will be replaced by some shadow quad blank . If you delete a line z-index:0, in css class test1, the ie will perform correctly. In my project , the z-index must be set greater than zero, so I couldn't delete the line. I found a solution is to set bg_img.filter = "" when pannel.z-index greater than 0, then ie will also working good. But unfortunately, the bg_img.filter.alpha must be set, too. So how could I do? test .test1 { position:absolute; background:#ffffff; left:20px; top:20px; border:1px solid; width:198px; height:500px; filter: progid:DXImageTransform.Microsoft.Shadow(color="#999999", Direction=135, Strength=5); z-index:0; } </style> <script> function init () { var pannel = document.createElement ('div'); var bg_img = document.createElement ('div'); var head = document.createElement ('div'); pannel.setAttribute('class', 'test1'); pannel.setAttribute('className', 'test1'); bg_img.style.cssText = "position:relative;left:0px;top:0px;" + "width:198px;" + "height:500px;" + "filter:alpha(opacity=100);"; head.style.cssText = "position:absolute;" + "left:0px;" + "top:0px;" + "width:180px;" + "height:20px;"; document.body.appendChild (pannel); pannel.appendChild(bg_img); pannel.appendChild(head); head.innerHTML = "<div>yusutechasdf</div><div>innerhtml</div>" } </script>

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  • AGENT: The World's Smartest Watch

    - by Rob Chartier
    AGENT: The World's Smartest Watch by Secret Labs + House of Horology Disclaimer: Most if not all of this content has been gleaned from the comments on the Kickstarter project page and comments section. Any discrepancies between this post and any documentation on agentwatches.com, kickstarter.com, etc.., those official sites take precedence. Overview The next generation smartwatch with brand-new technology. World-class developer tools, unparalleled battery life, Qi wireless charging. Kickstarter Page, Comments Funding period : May 21, 2013 - Jun 20, 2013 MSRP : $249 Other Urls http://www.agentwatches.com/ https://www.facebook.com/agentwatches http://twitter.com/agentwatches http://pinterest.com/agentwatches/ http://paper.li/robchartier/1371234640 Developer Story The first official launch of the preview SDK and emulator will happen on 20-Jun-2013.  All development will be done in Visual Studio 2012, using the .NET Micro Framework SDK 2.3.  The SDK will ship with the first round of the expected API for developers along with an emulator. With that said, there is no need to wait for the SDK.  You can download the tooling now and get started with Apps and Faces immediately.  The only thing that you will not be able to work with is the API; but for example, watch faces, you can start building the basic face rendering with the Bitmap graphics drawing in the .NET Micro Framework.   Does it look good? Before we dig into any more of the gory details, here are a few photos of the current available prototype models.   The watch on the tiny QI Charter   If you wander too far away from your phone, your watch will let you know with a vibration and a message, all but one button will dismiss the message.   An app showing the premium weather data!   Nice stitching on the straps, leather and silicon will be available, along with a few lengths to choose from (short, regular, long lengths). On to those gory details…. Hardware Specs Processor 120MHz ARM Cortex-M4 processor (ATSAM4SD32) with secondary AVR co-processor Flash & RAM 2MB of onboard flash and 160KB of RAM 1/4 of the onboard flash will be used by the OS The flash is permanent (non-volatile) storage. Bluetooth Bluetooth 4.0 BD/EDR + LE Bluetooth 4.0 is backwards compatible with Bluetooth 2.1, so classic Bluetooth functions (BD/EDR, SPP/AVRCP/PBAP/etc.) will work fine. Sensors 3D Accelerometer (Motion) ST LSM303DLHC Ambient Light Sensor Hardware power metering Vibration Motor (You can pulse it to create vibration patterns, not sure about the vibration strength - driven with PWM) No piezo/speaker or microphone. Other QI Wireless Charging, no NFC, no wall adapter included Custom LED Backlight No GPS in the watch. It uses the GPS in your phone. AGENT watch apps are deployed and debugged wirelessly from your PC via Bluetooth. RoHS, Pb-free Battery Expected to use a CR2430-sized rechargeable battery – replaceable (Mouser, Amazon) Estimated charging time from empty is 2 hours with provided charger 7 Days typical with Bluetooth on, 30 days with Bluetooth off (watch-face only mode) The battery should last at least 2 years, with 100s of charge cycles. Physical dimensions Roughly 38mm top-to-bottom on the front face 35mm left-to-right on the front face and around 12mm in depth 22mm strap Two ~1/16" hex screws to attach the watch pin The top watchcase material candidates are PVD stainless steel, brushed matte ceramic, and high-quality polycarbonate (TBD). The glass lens is mineral glass, Anti-glare glass lens Strap options Leather and silicon straps will be available Expected to have three sizes Display 1.28" Sharp Memory Display The display stays on 100% of the time. Dimensions: 128x128 pixels Buttons Custom "Pusher" buttons, they will not make noise like a mouse click, and are very durable. The top-left button activates the backlight; bottom-left changes apps; three buttons on the right are up/select/down and can be used for custom purposes by apps. Backup reset procedure is currently activated by holding the home/menu button and the top-right user button for about ten seconds Device Support Android 2.3 or newer iPhone 4S or newer Windows Phone 8 or newer Heart Rate monitors - Bluetooth SPP or Bluetooth LE (GATT) is what you'll want the heart monitor to support. Almost limitless Bluetooth device support! Internationalization & Localization Full UTF8 Support from the ground up. AGENT's user interface is in English. Your content (caller ID, music tracks, notifications) will be in your native language. We have a plan to cover most major character sets, with Latin characters pre-loaded on the watch. Simplified Chinese will be available Feature overview Phone lost alert Caller ID Music Control (possible volume control) Wireless Charging Timer Stopwatch Vibrating Alarm (possibly custom vibrations for caller id) A few default watch faces Airplane mode (by demand or low power) Can be turned off completely Customizable 3rd party watch faces, applications which can be loaded over bluetooth. Sample apps that maybe installed Weather Sample Apps not installed Exercise App Other Possible Skype integration over Bluetooth. They will provide an AGENT app for your smartphone (iPhone, Android, Windows Phone). You'll be able to use it to load apps onto the watch.. You will be able to cancel phone calls. With compatible phones you can also answer, end, etc. They are adopting the standard hands-free profile to provide these features and caller ID.

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  • Developer Dashboard in SharePoint 2010

    - by jcortez
    Introducing the Developer Dashboard As a SharePoint developer (or IT Professional), how many times have you had the pleasure of figuring out why a particular page on your site is taking too long to render? I'm sure one of the techniques you have employed in troubleshooting is the process of elimination - removing individual web parts from the page hoping to identify which web part is misbehaving. One of the new features of SharePoint 2010 is the Developer Dashboard. This dashboard provides tracing and performance information that can be useful when you are trying to troubleshoot pages that are loading too slow. The Developer Dashboard is turned off by default and I'll go over 3 different ways to display it. Here is a screenshot of what the Developer Dashboard looks like when displayed at the bottom of the page:   You can see on the left side the different events that fired during the page processing pipeline and how long these events took. This is where you will see individual web parts being processed and how long it took to complete (obviously the kind of processing depends on what the web part does). On the right side you would see the different database calls issued through the SharePoint Object Model to process the page. You will notice that each of these database queries are actually a hyperlink and clicking on it displays a pop-up window that shows the actual SQL Query Text, the Call Stack that triggered the database call, and the IO statistics of that query. Enabling the Developer Dashboard Option 1: Managed Code   The Developer Dashboard is a farm-wide setting and the code above won't work if it is used within a web part hosted on any non-Central Admin site. The SPDeveloperDashboardLevel enum has three possible values: On, Off, and OnDemand. Setting it to On will always display the Developer Dashboard at the bottom of the page. Setting it Off will hide the Developer Dashboard. Setting it to OnDemand will add an icon at the top right corner of the page (see screenshot below) where a Site Collection Admin can toggle the display of the Developer Dashboard for a particular site collection. In my opinion, OnDemand is the best setting when troubleshooting a page or during development since a Site Collection Admin can turn it on or off and for a particular site only. The first cool thing about this is that the Site Collection Admin that turned it on will be the only one to see the Developer Dashboard output. Everyday users won't see the Developer Dashboard output even if it was turned on by a Site Collection Admin. If you need more flexibility on who gets to see the Developer Dashboard output, you can set the SPDeveloperDashboardSettings.RequiredPermissions to control which group of users will have the permission to see the output. Option 2: Using stsadm Using stsadm, you can run the following command to configure the Developer Dashboard: STSADM –o setproperty –pn developer-dashboard –pv OnDemand To successfully execute this command, be sure you that are running as a Farm Admin. Option 3: Using PowerShell For all scripts in SharePoint 2010, I prefer writing them as PowerShell scripts. Though the stsadm command is less verbose, the PowerShell equivalent is pretty straightforward and uses the SharePoint Object Model: You can of course parameterized the value that gets assigned to the DisplayLevel property so you can turn it On, Off or OnDemand depending on the parameter. Events and the Developer Dashboard  Now, don't assume that all the code inside your web part or page will show up in the Developer Dashboard complete with all the great troubleshooting information. Only a finite set of events are monitored by default (for a web part it will events in the base web part class). Let's say you have a click event that could take some time, for example a web service call. And you want to include troubleshooting information for this event in the Developer Dashboard. Enter SPMonitoredScope which is also a new feature in SharePoint 2010. In SharePoint 2010, everything is executed within a "Monitored Scope". And each scope has a set of "Monitors" that measures and counts calls and timings which appears in the Developer Dashboard. Below is an example on how to get your custom code to get included in the Developer Dashboard by wrapping it inside a new monitored scope: The code above would include your new scope "My long web service call" into the Developer Dashboard and would log the time it took to complete processing. In my opinion, wrapping your custom code in a SPMonitoredScope is a SharePoint development best practice since it provides you visibility and a better understanding on the performance of your components.

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  • Geek Fun: Virtualized Old School Windows – Windows 95

    - by Matthew Guay
    Last week we enjoyed looking at Windows 3.1 running in VMware Player on Windows 7.  Today, let’s upgrade our 3.1 to 95, and get a look at how most of us remember Windows from the 90’s. In this demo, we’re running the first release of Windows 95 (version 4.00.950) in VMware Player 3.0 running on Windows 7 x64.  For fun, we ran the 95 upgrade on the 3.1 virtual machine we built last week. Windows 95 So let’s get started.  Here’s the first setup screen.  For the record, Windows 95 installed in about 15 minutes or less in VMware in our test. Strangely, Windows 95 offered several installation choices.  They actually let you choose what extra parts of Windows to install if you wished.  Oh, and who wants to run Windows 95 on your “Portable Computer”?  Most smartphones today are more powerful than the “portable computers” of 95. Your productivity may vastly increase if you run Windows 95.  Anyone want to switch? No, I don’t want to restart … I want to use my computer! Welcome to Windows 95!  Hey, did you know you can launch programs from the Start button? Our quick spin around Windows 95 reminded us why Windows got such a bad reputation in the ‘90’s for being unstable.  We didn’t even get our test copy fully booted after installation before we saw our first error screen.  Windows in space … was that the most popular screensaver in Windows 95, or was it just me? Hello Windows 3.1!  The UI was still outdated in some spots.   Ah, yes, Media Player before it got 101 features to compete with iTunes. But, you couldn’t even play CDs in Media Player.  Actually, CD player was one program I used almost daily in Windows 95 back in the day. Want some new programs?  This help file about new programs designed for Windows 95 lists a lot of outdated names in tech.    And, you really may want some programs.  The first edition of Windows 95 didn’t even ship with Internet Explorer.   We’ve still got Minesweeper, though! My Computer had really limited functionality, and by default opened everything in a new window.  Double click on C:, and it opens in a new window.  Ugh. But Explorer is a bit more like more modern versions. Hey, look, Start menu search!  If only it found the files you were looking for… Now I’m feeling old … this shutdown screen brought back so many memories … of shutdowns that wouldn’t shut down! But, you still have to turn off your computer.  I wonder how many old monitors had these words burned into them? So there’s yet another trip down Windows memory lane.  Most of us can remember using Windows 95, so let us know your favorite (or worst) memory of it!  At least we can all be thankful for our modern computers and operating systems today, right?  Similar Articles Productive Geek Tips Geek Fun: Remember the Old-School SkiFree Game?Geek Fun: Virtualized old school Windows 3.11Stupid Geek Tricks: Tile or Cascade Multiple Windows in Windows 7Stupid Geek Tricks: Select Multiple Windows on the TaskbarHow to Delete a System File in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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