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  • c# class design - what can I use instead of "static abstract"?

    - by Ryan
    I want to do the following public abstract class MyAbstractClass { public static abstract int MagicId { get; } public static void DoSomeMagic() { // Need to get the MagicId value defined in the concrete implementation } } public class MyConcreteClass : MyAbstractClass { public static override int MagicId { get { return 123; } } } However I can't because you can't have static abstract members. I understand why I can't do this - any recommendations for a design that will achieve much the same result? (For clarity - what I am trying to do is provide a library with an abstract base class but the concrete versions MUST implement a few properties/methods themselves and yes, there are good reasons for keeping it static.)

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  • how to find which libraries to link to? or, how can I create *-config (such as sdl-config, llvm-con

    - by numeric
    Hey, I want to write a program that outputs a list of libraries that I should link to given source code (or object) files (for C or C++ programs). In *nix, there are useful tools such as sdl-config and llvm-config. But, I want my program to work on Windows, too. Usage: get-library-names -l /path/to/lib a.cpp b.cpp c.cpp d.obj Then, get-library-names would get a list of function names that are invoked from a.cpp, b.cpp, c.cpp, and d.obj. And, it'll search all library files in /path/to/lib directory and list libraries that are needed to link properly. Is there such tool already written? Is it not trivial to write a such tool? How do you find what libraries you should link to? Thanks.

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  • How to address thread-safety of service data used for maintaining static local variables in C++?

    - by sharptooth
    Consider the following scenario. We have a C++ function with a static local variable: void function() { static int variable = obtain(); //blahblablah } the function needs to be called from multiple threads concurrently, so we add a critical section to avoid concurrent access to the static local: void functionThreadSafe() { CriticalSectionLockClass lock( criticalSection ); static int variable = obtain(); //blahblablah } but will this be enough? I mean there's some magic that makes the variable being initialized no more than once. So there's some service data maintained by the runtime that indicates whether each static local has already been initialized. Will the critical section in the above code protect that service data as well? Is any extra protection required for this scenario?

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  • Should I be using libraries if I'm trying to learn how to program?

    - by CodeJustin.com
    I have been programming "a lot" in the past few months and at first I was trying to find the "easyest" language. Fortunately I realized that it's not about the language, it's about learning HOW to code. I ran into the Stanford lectures online (programming methodology) and I watched them all (around 23 hours total) awhile ago. Then I got into Java ME and programmed about 28.47% of a mobile RPG game (only around 2k lines of code). I feel like I learned a lot from those two experiences compared to previous ones but now that I'm moving into flash/actionscript 3.0 development and I'm finding myself learning like I did when I first started with PHP. I'm not really getting whats under the hood kind of. I'm finding myself using libraries to speed up development time which doesn't seem like a bad thing BUT I personally do not know how to write the libraries myself off hand. So should I be coding everything myself or is it ok to use libraries when you don't even know how to code them?

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  • How to connect a WordPress contact form to another database which uses a form script on a static site?

    - by eirlymeyer
    Static Site B has two separate contact form scripts. One script processes leads via a script developed using Cold Fusion. Another script processes leads via a script using MySql Database. New Site A is being developed using WordPress. How do I use a WordPress Contact Form plug-in to integrate these two scripts (built on ColdFusion, and uses the existing MySQL database) to ensure the same functionality and processing of leads.

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  • Why are only some of my objects being rendered?

    - by BleedObsidian
    Every time I create a new asteroid the previous one is no longer rendered? I did some debugging and printed out the size of Array-List 'Small' and when a new asteroid is created it doesn't go down, so the thread is still there it's just not being rendered, Why? StatePlay: package me.bleedobsidian.astroidjump; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class StatePlay extends BasicGameState { int stateID = 10; Player player; Asteroids asteroids; StatePlay(int stateID) { this.stateID = stateID; } @Override public int getID() { return stateID; } @Override public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { ResManager.loadImages(); player = new Player(); asteroids = new Asteroids(); } @Override public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { g.setAntiAlias(true); player.render(g); asteroids.render(g); g.drawString("Asteroids: " + Asteroids.small.size(), 10, 25); } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { player.update(gc, delta); asteroids.update(delta); } } Asteroids: package me.bleedobsidian.astroidjump; import java.util.ArrayList; import java.util.Timer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.SpriteSheet; public class Asteroids { public static ArrayList<Asteroid_Small> small = new ArrayList<Asteroid_Small>(); static SpriteSheet small_sprites = new SpriteSheet(ResManager.asteroids_small_ss, 32, 32); static Image small_1 = small_sprites.getSubImage(0, 0); static Image small_2 = small_sprites.getSubImage(1, 0); static Image small_3 = small_sprites.getSubImage(2, 0); static Image small_4 = small_sprites.getSubImage(3, 0); static boolean asteroids = true; static int diff = 0; Asteroids() { Task_Asteroids TaskA = new Task_Asteroids(); Timer timer = new Timer("Asteroids"); if(diff == 0) { timer.schedule(TaskA, 0, 4000); } else if(diff == 1) { timer.schedule(TaskA, 0, 3000); } } public static Image chooseSmallImage(int i) { if(i == 0) { return small_1; } else if(i == 1) { return small_2; } else if(i == 2) { return small_3; } else if(i == 3) { return small_4; } else { return small_1; } } public static void level_manager(float x) { if(x < 1000) { diff = 0; } else if(x < 2000) { diff = 1; } else if(x < 3000) { diff = 2; } else if(x < 5000) { diff = 3; } else if(x < 10000) { diff = 4; } else { diff = 5; } } public void update(int delta) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.update(delta); } } public void render(Graphics g) { for(int s = 0; s < small.size(); s++) { Asteroid_Small as = small.get(s); as.render(g); } } public static void setAsteroids(boolean tf) { asteroids = tf; } } Asteroid_Small: package me.bleedobsidian.astroidjump; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; public class Asteroid_Small { private static Image me; private static float x = 0; private static float y = 0; private static float speed = 0; private static float rotation = 0; private static float rotation_speed = 0; Asteroid_Small(Image i, float x, float y, float rs, float sp) { me = i; Asteroid_Small.x = x; Asteroid_Small.y = y; Asteroid_Small.rotation_speed = rs; Asteroid_Small.speed = sp; } public void update(int delta) { x -= speed * delta; rotation += rotation_speed * delta; me.setRotation(rotation); } public void render(Graphics g) { g.drawImage(me, x, y); } } Task_Asteroid: package me.bleedobsidian.astroidjump; import java.util.TimerTask; public class Task_Asteroids extends TimerTask { public void run() { if(Asteroids.diff == 0) { int randImage = (int) (Math.random() * 4); int randHeight = (int) (Math.random() * 480); Asteroids.small.add(new Asteroid_Small(Asteroids.chooseSmallImage(randImage), Player.x + 960, randHeight, 0.05f, 0.04f)); } } }

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  • How to name a static factory method in the utility class?

    - by leventov
    I have an interface MyLongNameInterface with a counterpart utility class MyLongNameInterfaces. What is the best name for a static factory method in the utility class, which creates an instance of MyLongNameInterface? MyLongNameInterfaces.newInstance() -- a new instance of the utility class? MyLongNameInterfaces.newMyLongNameInterface() -- too verbose MyLongNameInterfaces.create() -- create an instance of the utility class? Also, create is not a widely used conventional verb in Java better option?

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  • Having trouble running code analysis from command prompt with msbuild

    - by devlife
    I'm using VS2010 RC while targeting .NET 3.5. I can run code analysis via Visual Studio without a problem. However, when I try to run code analysis on our CI server it isn't getting executed. When I attempt to build using msbuild 4.0 I get the following exception: C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\CodeAnalysis\Microsoft.CodeAnalysis.targets(129,9): error MSB4018: The "CodeAnalysis" task failed unexpectedly. C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\CodeAnalysis\Microsoft.CodeAnalysis.targets(129,9): error MSB4018: System.TypeLoadException: Could not load type 'System.Runtime.Versioning.TargetFrameworkAttribute' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 Like I said, it works fine when I run it through VS.

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  • Figuring Out Memory Leaks without Clang

    - by RoLYroLLs
    I'm trying to see if I can find some leaks myself in Apple's TopSongs app. Can someone help me out in at least one and how to identify what is in the Leaks reports and how I can get an idea on finding them? ie: I got one like this: # Category Event Type Timestamp Address Size Responsible Library Responsible Caller 0 GeneralBlock-448 Malloc 00:02.185 0x3f41220 448 libxml2.2.dylib xmlNewParserCtxt From what I can tell, the method xmlNewParserCtxt is the problem, and it's not releasing an object, hence Malloc. The responsible library tells me it's the libxml2.2.dylib library with the problem, which I can't edit. Am I heading in the right direction? If so, half the leaks are in that library and well, i can't edit that.

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  • CLang error (objective C): value stored during initialization is never read

    - by Scott Pendleton
    Foo *oFoo = [[[Foo alloc] init] autorelease]; This is how I was taught to program in Objective C, yet the CLang error checker complains that the initial value was never read. But oFoo is an object with properties. oFoo itself has no single value. The property values are what matter. oFoo.PropertyA = 1; oFoo.PropertyB = @"Hello, World." Should I just ignore this? Is this worth fixing? What is the fix, seeing that "initial value" is meaningless in my context?

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  • What is the correct way to synchronize a shared, static object in Java?

    - by johnrock
    This is a question concerning what is the proper way to synchronize a shared object in java. One caveat is that the object that I want to share must be accessed from static methods. My question is, If I synchronize on a static field, does that lock the class the field belongs to similar to the way a synchronized static method would? Or, will this only lock the field itself? In my specific example I am asking: Will calling PayloadService.getPayload() or PayloadService.setPayload() lock PayloadService.payload? Or will it lock the entire PayloadService class? public class PayloadService extends Service { private static PayloadDTO payload = new PayloadDTO(); public static void setPayload(PayloadDTO payload){ synchronized(PayloadService.payload){ PayloadService.payload = payload; } } public static PayloadDTO getPayload() { synchronized(PayloadService.payload){ return PayloadService.payload ; } } ... Is this a correct/acceptable approach ? In my example the PayloadService is a separate thread, updating the payload object at regular intervals - other threads need to call PayloadService.getPayload() at random intervals to get the latest data and I need to make sure that they don't lock the PayloadService from carrying out its timer task

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  • Error when using StaticResource

    - by James Hay
    Hi, I'm getting this error Attribute {StaticResource StoryboardIntroAnimation} value is out of range when I try and use a staic resource as the Storyboard property of a BeginStoryboard object. The markup looks a little like this: <UserControl ...> <UserControl.Resources> <Storyboard x:Key="StoryboardIntroAnimation"> ... </Storyboard> </UserControl.Resources> <UserControl.Triggers> <EventTrigger> <EventTrigger.Actions> <BeginStoryboard Storyboard="{StaticResource StoryboardIntroAnimation}" /> </EventTrigger.Actions> </EventTrigger> </UserControl.Triggers> ... </UserControl> Does anyone know why this is happening?

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  • Which Secure Software Development Practices do you Employ?

    - by Michael Howard-MSFT
    I work on a project known as the Security Development Lifecycle (SDL) project at Microsoft (http://microsoft.com/sdl) - in short it's a set of practices that must be used by product groups before they ship products to help improve security. Over the last couple of years, we have published a great deal of SDL documentation, as customers ask for more information about what we're doing. But what I'd like to know is: 1) What are you doing within your organization to help improve the security of your product? 2) What works? What doesn't work? 3) How did you get management to agree to this work? Thanks.

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  • Is there a compiled* programming language with dynamic, maybe even weak typing?

    - by sub
    I wondered if there is a programming language which compiles to machine code/binary (not bytecode then executed by a VM, that's something completely different when considering typing) that features dynamic and/or weak typing, e.g: Think of a compiled language where: Variables don't need to be declared Variables can be created doing runtime Functions can return values of different types Questions: Is there such a programming language? (Why) not? I think that a dynamically yet strong typed, compiled language would really sense, but is it possible?

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  • Filtering code elements when analyzing source code.

    - by Martin
    Hi everybody, Currently I am making a survey about source code analysis and the thing that puzzles me greatly is what is it that project managers and developers would like to filter when analyzing source code (especially when applying OOP metrics - e.g. skpping insignificant methods and classes during analysis or filtering context-based elements according to the type of project). If you have any suggestions based on yout experience with code analysis I will greatly appreciate if you can share some ideas about filtering of elements. Thanks, Martin

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  • Using Window Handle to disable Mouse clicks using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? How can i achieve this requirement. The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Title: Using Window Handle to disable Mouse clicks and Keyboard Inputs using Pinvoke c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Using Window Handle to disable Mouse clicks and Keyboard Inputs using c#

    - by srk
    I need to disable the Mouse Clicks, Mouse movement and Keyboard Inputs for a specific windows for a Kiosk application. Is it Feasible in C# ? I have removed the menu bar and title bar of a specific window, will that be a starting point to achieve the above requirement ? The code for removing the menu bar and title bar using window handle : #region Constants //Finds a window by class name [DllImport("USER32.DLL")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); //Sets a window to be a child window of another window [DllImport("USER32.DLL")] public static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent); //Sets window attributes [DllImport("USER32.DLL")] public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong); //Gets window attributes [DllImport("USER32.DLL")] public static extern int GetWindowLong(IntPtr hWnd, int nIndex); [DllImport("user32.dll", EntryPoint = "FindWindow", SetLastError = true)] static extern IntPtr FindWindowByCaption(IntPtr ZeroOnly, string lpWindowName); [DllImport("user32.dll")] static extern IntPtr GetMenu(IntPtr hWnd); [DllImport("user32.dll")] static extern int GetMenuItemCount(IntPtr hMenu); [DllImport("user32.dll")] static extern bool DrawMenuBar(IntPtr hWnd); [DllImport("user32.dll")] static extern bool RemoveMenu(IntPtr hMenu, uint uPosition, uint uFlags); //assorted constants needed public static uint MF_BYPOSITION = 0x400; public static uint MF_REMOVE = 0x1000; public static int GWL_STYLE = -16; public static int WS_CHILD = 0x40000000; //child window public static int WS_BORDER = 0x00800000; //window with border public static int WS_DLGFRAME = 0x00400000; //window with double border but no title public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar public static int WS_SYSMENU = 0x00080000; //window menu #endregion public static void WindowsReStyle() { Process[] Procs = Process.GetProcesses(); foreach (Process proc in Procs) { if (proc.ProcessName.StartsWith("notepad")) { IntPtr pFoundWindow = proc.MainWindowHandle; int style = GetWindowLong(pFoundWindow, GWL_STYLE); //get menu IntPtr HMENU = GetMenu(proc.MainWindowHandle); //get item count int count = GetMenuItemCount(HMENU); //loop & remove for (int i = 0; i < count; i++) RemoveMenu(HMENU, 0, (MF_BYPOSITION | MF_REMOVE)); //force a redraw DrawMenuBar(proc.MainWindowHandle); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_SYSMENU)); SetWindowLong(pFoundWindow, GWL_STYLE, (style & ~WS_CAPTION)); } } }

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  • Cast from Void* to TYPE* using C++ style cast: static_cast or reinterpret_cast

    - by David Relihan
    So if your converting from Void* to Type* or from Type* to Void* should you use: void func(void *p) { Params *params = static_cast<Params*>(p); } or void func(void *p) { Params *params = reinterpret_cast<Params*>(p); } To me static_cast seems the more correct but I've seen both used for the same purpose. Also, does the direction of the conversion matter. i.e. should I still use static_cast for: _beginthread(func,0,static_cast<void*>(params) I have read the other questions on C++ style casting but I'm still not sure what the correct way is for this scenario (I think it is static_cast)

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  • Boo: Explicitly specifying the type of a hash

    - by Kiv
    I am new to Boo, and trying to figure out how to declare the type of a hash. When I do: myHash = {} myHash[key] = value (later) myHash[key].method() the compiler complains that "method is not a member of object". I gather that it doesn't know what type the value in the hash is. Is there any way I can declare to the compiler what type the keys and values of the hash are so that it won't complain?

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  • Can I get build warnings from a custom build step in Qt Creator?

    - by Derick
    I have the following script that I run as a custom build step in Qt Creator: git ls-files . | egrep "\.cpp$|\.h$" | xargs vera++ Which then gives output: foo/bar.cpp:1: no copyright notice found Another script I also use is: cppcheck . --template gcc -q --enable=style,unusedFunctions With the output: apple.h:8: style: The class 'MyPie' has no constructor. Member variables not initialized. I would love to double-click on the error and go to the source in the Compile Output window. It seems that only gcc errors are detected and these custom ones are ignored even though they have the same format.

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