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  • What should I do with my programming project?

    - by rambodash
    I've been working on a top secret project that has potential of becoming very popular. No one has done anything like it. The problem is I have no motivation to finish it, and its about 70% done. I also don't have the ability to sell & market the product. The documentation is a pain to write. I just want to finish the project , receive my reward and move on to other things. I know that if I were to release it as a product I'm going to have to do support, and do bug fixes. No thank you! I've thought of making it open source but I'm failing to see the benefits. My hard work is just going to be up for grabs isn't it? How can I abandon my project whilst getting rewarded for the work I've done so far?

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  • How to solve programming problems using logic? [closed]

    - by md nth
    I know these principles: Define the constrains and operations,eg constrains are the rules that you cant pass and what you want determined by the end goal, operations are actions you can do, "choices" . Buy some time by solving easy and solvable piece. Halving the difficulty by dividing the project into small goals and blocks. The more blocks you create the more hinges you have. Analogies which means : using other code blocks, yours or from other programmers . which has problem similar to the current problem. Experiments not guessing by writing "predicted end" code, in other word creating a hypothesis, about what will happen if you do this or that. Use your tools first, don't begin with a unknown code first. By making small goals you ll not get frustrated. Start from smallest problem. Are there other principles?

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  • C programming multiple storage backends

    - by ahjmorton
    I am starting a side project in C which requires multiple storage backends to be driven by a particular piece of logic. These storage backends would each be linked with the decision of which one to use specified at runtime. So for example if I invoke my program with one set of parameters it will perform the operations in memory but if I change the program configuration it would write to disk. The underlying idea is that each storage backend should implement the same protocol. In other words the logic for performing operations should need to know which backend it is operating on. Currently the way I have thought to provide this indirection is to have a struct of function pointers with the logic calling these function pointers. Essentially the struct would contain all the operations needed to implement the higher level logic E.g. struct Context { void (* doPartOfDoOp)(void) int (* getResult)(void); } //logic.h void doOp(Context * context) { //bunch of stuff context->doPartOfDoOp(); } int getResult(Context * context) { //bunch of stuff return context->getResult(); } My questions is if this way of solving the problem is one a C programmer would understand? I am a Java developer by trade but enjoy using C/++. Essentially the Context struct provides an interface like level of indirection. However I would like to know if there is a more idiomatic way of achieving this.

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  • xamlparser error after clickonce deployment.Application crashing after installation

    - by black sensei
    Hello Good People, I've built an WPF application with visual studio 2008 and created an installer for it.Works fine so far.I realized it lacks the automatic updates feature, and after trying several solutions, i decided to give a try to clickonce deployment.After a successful deployment on a network server, i 've noticed that the application crashes after installation of the downloaded app.It complains about this: Cannot create instance of 'Login' defined in assembly 'MyApplication, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Exception has been thrown by the target of an invocation. Error in markup file 'MyApplication;component/login.xaml' Line 1 Position 9. here is the stacktrace at System.Windows.Markup.XamlParseException.ThrowException(String message, Exception innerException, Int32 lineNumber, Int32 linePosition, Uri baseUri, XamlObjectIds currentXamlObjectIds, XamlObjectIds contextXamlObjectIds, Type objectType) at System.Windows.Markup.XamlParseException.ThrowException(ParserContext parserContext, Int32 lineNumber, Int32 linePosition, String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.ThrowExceptionWithLine(String message, Exception innerException) at System.Windows.Markup.BamlRecordReader.CreateInstanceFromType(Type type, Int16 typeId, Boolean throwOnFail) at System.Windows.Markup.BamlRecordReader.GetElementAndFlags(BamlElementStartRecord bamlElementStartRecord, Object& element, ReaderFlags& flags, Type& delayCreatedType, Int16& delayCreatedTypeId) at System.Windows.Markup.BamlRecordReader.BaseReadElementStartRecord(BamlElementStartRecord bamlElementRecord) at System.Windows.Markup.BamlRecordReader.ReadElementStartRecord(BamlElementStartRecord bamlElementRecord) at System.Windows.Markup.BamlRecordReader.ReadRecord(BamlRecord bamlRecord) at System.Windows.Markup.BamlRecordReader.Read(Boolean singleRecord) at System.Windows.Markup.TreeBuilderBamlTranslator.ParseFragment() at System.Windows.Markup.TreeBuilder.Parse() at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties) at System.Windows.Application.DoStartup() at System.Windows.Application.<.ctorb__0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at myApplication.App.Main() here is just the region the debugger is pointing to <Window x:Class="MyApplication.Login" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:src="clr-namespace:MyApplication" xmlns:UI="clr-namespace:UI;assembly=UI" Title="My Application" Height="400" Width="550" ResizeMode="NoResize" WindowStyle="ThreeDBorderWindow" WindowStartupLocation="CenterScreen" Name="Logine" Loaded="Logine_Loaded" Closed="Logine_Closed" Icon="orLogo.ico"> But the installer version as in the msi from setup project works fine.so i cannot see where the error is comming from since i can have design view. Question 1 : Does any one have a similar issue, or is that a known issue? Question 2 : If it's a known issue then what are alternative.I might give up on the clickonce but then i my automatic update feature will be lost (as in there is none which is not ovekill or seriously outdated that i can find right now). thanks for reading this and for pointing me to the right direction.

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  • Which programming language to choose? (for a specific problem/domain, details inside)

    - by Bijan
    I am building a trading portfolio management system that is responsible for production, optimization, and simulation of non-high frequency trading portfolios (dealing with 1min or 3min bars of data, not tick data). I plan on employing Amazon web services to take on the entire load of the application. I have four choices that I am considering as language. a) Java b) C++ c) C# d) Python Here is the scope of the extremes of the project scope. This isn't how it will be, maybe ever, but it's within the scope of the requirements: Weekly simulation of 10,000,000 trading systems. (Each trading system is expected to have its own data mining methods, including feature selection algorithms which are extremely computationally-expensive. Imagine 500-5000 features using wrappers. These are not run often by any means, but it's still a consideration) Real-time production of portfolio w/ 100,000 trading strategies Taking in 1 min or 3 min data from every stock/futures market around the globe (approx 100,000) Portfolio optimization of portfolios with up to 100,000 strategies. (rather intensive algorithm) Speed is a concern, but I believe that Java can handle the load. I just want to make sure that Java CAN handle the above requirements comfortably. I don't want to do the project in C++, but I will if it's required. The reason C# is on there is because I thought it was a good alternative to Java, even though I don't like Windows at all and would prefer Java if all things are the same. Python - I've read somethings on PyPy and pyscho that claim python can be optimized with JIT compiling to run at near C-like speeds.... That's pretty much the only reason it is on this list, besides that fact that Python is a great language and would probably be the most enjoyable language to code in, which is not a factor at all for this project, but a perk. To sum up: - real time production - weekly simulations of a large number of systems - weekly/monthly optimizations of portfolios - large numbers of connections to collect data from There is no dealing with millisecond or even second based trades. The only consideration is if Java can possibly deal with this kind of load when spread out of a necessary amount of EC2 servers. Thank you guys so much for your wisdom.

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  • Idiomatic scheme and generic programming, why only on numbers ?

    - by Skeptic
    Hi, In Scheme, procedures like +, -, *, / works on different types of numbers, but we don't much see any other generic procedures. For example, length works only on list so that vector-length and string-length are needed. I guess it comes from the fact that the language doesn't really offer any mechanism for defining generic procedure (except cond of course) like "type classes" in Haskell or a standardized object system. Is there an idiomatic scheme way to handle generic procedures that I'm not aware of ?

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  • From a Java programming perspective, what difference does multicast make to a networking program?

    - by pnut butter
    My manager has asked me to assess what changes would be required to add multicast support to a socket-based TCP/IP networking program that is part of a trading system. As far as I can tell, from the perspective of a Java program, it doesn't seem to matter too much whether the program is unicast or multicast. Doesn't the Java networking API make all of this transparent? By this I mean, wouldn't the change be a simple one of simply adding additional destinations for the outgoing connections?

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  • When to define SDD(System Sequence Diagram) operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make System Sequence Diagrams, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: Let's assume the System is a Cinema Ticket Store and the Actor is a client that wants to buy a ticket. 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The User tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • Passing System classes as constructor parameters

    - by mcl
    This is probably crazy. I want to take the idea of Dependency Injection to extremes. I have isolated all System.IO-related behavior into a single class so that I can mock that class in my other classes and thereby relieve my larger suite of unit tests of the burden of worrying about the actual file system. But the File IO class I end up with can only be tested with integration tests, which-- of course-- introduces complexity I don't really want to deal with when all I really want to do is make sure my FileIO class calls the correct System.IO stuff. I don't need to integration test System.IO. My FileIO class is doing more than simply wrapping System.IO functions, every now and then it does contain some logic (maybe this is the problem?). So what I'd like is to be able to test my File IO class to ensure that it makes the correct system calls by mocking the System.IO classes themselves. Ideally this would be as easy as having a constructor like so: public FileIO( System.IO.Directory directory, System.IO.File file, System.IO.FileStream fileStream ) { this.Directory = directory; this.File = file; this.FileStream = fileStream; } And then calling in methods like: public GetFilesInFolder(string folderPath) { return this.Directory.GetFiles(folderPath) } But this doesn't fly since the System.IO classes in question are static classes. As far as I can tell they can neither be instantiated in this way or subclassed for the purposes of mocking.

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  • Can I use POSIX signals in my Perl program to create event-driven programming?

    - by Shiftbit
    Is there any POSIX signals that I could utilize in my Perl program to create event-driven programming? Currently, I have multi-process program that is able to cross communicate but my parent thread is only able to listen to listen at one child at a time. foreach (@proc) { sysread(${$_}{'read'}, my $line, 100); #problem here chomp($line); print "Parent hears: $line\n"; } The problem is that the parent sits in a continual wait state until it receives it a signal from the first child before it can continue on. I am relying on 'pipe' for my intercommunication. My current solution is very similar to: http://stackoverflow.com/questions/2558098/how-can-i-use-pipe-to-facilitate-interprocess-communication-in-perl If possible I would like to rely on a $SIG{...} event or any non-CPAN solution. Update: As Jonathan Leffler mentioned, kill can be used to send a signal: kill USR1 = $$; # send myself a SIGUSR1 My solution will be to send a USR1 signal to my child process. This event tells the parent to listen to the particular child. child: kill USR1 => $parentPID if($customEvent); syswrite($parentPipe, $msg, $buffer); #select $parentPipe; print $parentPipe $msg; parent: $SIG{USR1} = { #get child pid? sysread($array[$pid]{'childPipe'}, $msg, $buffer); }; But how do I get my the source/child pid that signaled the parent? Have the child Identify itself in its message. What happens if two children signal USR1 at the same time?

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  • Concurrent Programming:Should I write a sequential program first, then add thread safety?

    - by evthim
    I'm working on a project where we have to create a number of threads(actual number will be inputted in by testers (TA's)). I'm having trouble not only with the programming but also with the design, I can't wrap my head around all of the threads that will be invoked and where I might cause errors. The project is due soon so I don't want to waste time on this if it'll actually set me back, but I was wondering if I should write the program like only one thread will be running and everything should be sequential and then later go back and try to add the thread safety parts of the code? Would that take twice the original amount of time? Project Description: Note:I'm going to be as vague as possible so I don't violate any honor codes, sorry :( your program should accept n number of objectA threads, m number of objectB threads, and r number of objectC objectB threads interact with code in objectA. objectA threads interact with code in objectB and objectC objectB and objectC don't directly interact, but do so indirectly through objectA -ex: objectB needs something from objectA. objectA gets the result for that something by calling objectC my confusion stems mostly from the fact that all of this interactions will be done by m+n threads and there are various restrictions throughout the descriptions, like objectB can request something from objectA, and objectA has to wait for objectC to finish that something before returning it to objectB. Also each objectA thread can only work on one instruction from objectB at a time, etc. etc. I just want to know if I write the code so that there is only 1 objectA, 1 objectB and 1 object C, can I go back and easily modify it so that those 1's can be changed to m, n and r? Sorry again, if my description is a little bit confusing.

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  • Should I learn two (or more) programming languages in parallel?

    - by c_maker
    I found entries on this site about learning a new programming language, however, I have not come across anything that talks about the advantages and disadvantages of learning two languages at the same time. Let's say my goal is to learn two new languages in a year. I understand that the definition of learning a new language is different for everyone and you can probably never know everything about a language. I believe in most cases the following things are enough to include the language in your resume and say that you are proficient in it (list is not in any particular order): Know its syntax so you can write a simple program in it Compare its underlying concepts with concepts of other languages Know best practices Know what libraries are available Know in what situations to use it Understand the flow of a more complex program At least know most of what you do not know I would probably look for a good book and pick an open source project for both of these languages to start with. My questions: Is it best to spend 5 months learning language#1 then 5 months learning language#2, or should you mix the two. Mixing them I mean you work on them in parallel. Should you pick two languages that are similar or different? Are there any advantages/disadvantages of let's say learning Lisp in tandem with Ruby? Is it a good idea to pick two languages with similar syntax or would it be too confusing? Please tell me what your experiences are regarding this. Does it make a difference if you are a beginner or a senior programmer?

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  • Can anyone give me a sample java socket programming for doing a peer to peer for 3 systems?

    - by Sadesh Kumar N
    I am doing an university project. I need some sample programs on peer to peer programs in java socket programming. Every where people are telling to add a server socket in the client program. I am in a confusion. Can a single program having server socket and client socket will do or i have to create two programs of one initiating a system and another peer program running thrice to solve the problem. or i need to create three programs for three peer systems. I am not clear on the architecture of building peer to peer programs using java sockets. Can some one help me giving a simple program on how to create a peer to peer connection between three systems. I know how to do a socket program for client server model and clear on the concept. But creating a peer to peer architecture sounds complex for me to understand. I also referred this thread. developing peer to peer in java The person commented second says" To make peer2peer app each client opens server socket too. When client A wishes to connect to client B it just connects to its socket. " Need some more sample and an explanation on how peer to peer java socket program works I dont want any external api like jxta to do this task. I need a clear picture on how it works alone with an example.

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • Why do programmers seem to be such bad spellers?

    - by Joel Etherton
    Programming languages are very precise tools based on explicit grammars. They're very picky, and when being used they require an exacting amount of detail. C#, for instance, is case sensitive so even getting the case of an argument wrong will cause an error. Questions asked all over the StackExchange are replete with misspellings, grammatical errors, and other problems that seem to indicate a lack of attention to detail when it comes to the language itself. Now, I understand there are a lot of programmers out there whose native language is not English, and I am not directing this question (rant one might say) at them. I'm referring to the individuals who are clearly from an English speaking background who refuse to pay attention to these simple details. I am not perfect by any means, but I try to use the language correctly so that my meaning will be understood correctly. I find programmers misspelling variable names, classes, and all manner of words in any kind of technical documentation they might write. I have had to withstand code where I am repeatedly referring to the subit[sic] button or HttpWebResponse reponse. The general complaint about bad spelling is one thing, and it will always be there. I accept that. But my question/comment is about the proclivity of bad spelling within the programming community. I would think that people who deal with such exacting tools to be more naturally predisposed towards proper spelling. Yet this doesn't seem to be the case.

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  • Learning to be a good developer: what parts can you skip over?

    - by Andrew M
    I have set myself the goal of becoming a decent developer by this time next year. By this I mean full experience of the development 'lifecycle,' a few good apps/sites/webapps under my belt, and most importantly being able to work at a steady pace without getting sidelined for hours by some should-know-this-already technique. I'm not starting from scratch. I've written a lot of html/css, SQL, javascript, python and VB.net, and studied other languages like C and Java. I know about things like OOP, design patterns, TDD, complexity, computational linguistics, pointers/references, functional programming, and other academic/theoretical matters. It's just I can't say I've really done these things yet. So I want to get up to speed, and I want to know what things I can leave till a later date. For instance, studying algorithms and the maths behind them is interesting and all, but so far I've hardly needed to write anything but the most basic nested loops. Investigating Assembly to have a clearer picture of low-level operations would be cool... but I imagine rarely infringes on daily work. On the other hand, looking at a functional programming language might help me write programs that are more comprehensible and less prone to hidden failures (at the moment I'm finding the biggest difficulty is when the complexity of the app exceeds my capacity to understand it - for instance passing data around was fine... until I had to start doing it with AJAX, which was a painful step up). I could spend time working through case studies of design patterns, but I'm not sure how many of them get used in 'real life.' I'm a programmer with basic abilities - what skills should I focus on developing? (also my Unix skills are very weak, and also knowledge of Windows configuration... not sure how much time I should spend on that)

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  • Design for XML mapping scenarios between two different systems [on hold]

    - by deepak_prn
    Mapping XML fields between two systems is a mundane routine in integration scenarios. I am trying to make the design documents look better and provide clear understanding to the developers especially when we do not use XSLT or any other IDE such as jDeveloper or eclipse plugins. I want it to be a high level design but at the same time talk in developer's language. So that there is no requirements that slip under the crack. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with mapping XML fields between two systems? (without XSLT being involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I am trying to find out if there is a better way to represent XML mapping in your design documents. The widely accepted and used method seems to be using a simple table such as in the picture to illustrate the mapping. I am wondering if there are alternate ways/ tools to represent such as in Altova:

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  • Are programmers getting lazier and less competent

    - by Skeith
    I started programming in C++ at uni and loved it. In the next term we changed to VB6 and I hated it. I could not tell what was going on, you drag a button to a form and the ide writes the code for you. While I hated the way VB functioned I cannot argue that it was faster and easier than doing the same thing in C++ so i can see why it is a popular language. Now I am not calling VB developers lazy in just saying it easier than C++ and I have noticed that a lot of newer languages are following this trend such a C#. This leads me to think that as more business want quick results more people will program like this and sooner or later there will be no such thing as what we call programming now. Future programmers will tell the computer what they want and the compiler will write the program for them like in star trek. Is this just an under informed opinion of a junior programmer or are programmers getting lazier and less competent in general? EDIT: A lot of answers say why re invent the wheel and I agree with this but when there are wheels available people are not bothering to learn how to make the wheel. I can google how to do pretty much anything in any language and half the languages do so much for you when it come to debugging they have no idea what there code does of how to fix the error. That's how I cam up with the theory that programmers are becoming lazier and less competent as no one cares how stuff works just that it does until it does not.

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  • Collision Resolution

    - by ultifinitus
    Hey all, I'm making a simple side-scrolling game, and I would appreciate some input! My collision detection system is a simple bounding box detection, so it's really easy to implement. However my collision resolution is ridiculous! Currently I have a little formula like this: if (colliding(firstObject,secondObject)) firstObject.resolve_collision(yAxisOffset); if (colliding(firstObject,secondObject)) firstObject.resolve_collision(xAxisOffset); where yAxisOffset is only set if the first object's previous y position was outside the second object's collision frame, respectively xAxisOffset as well. Now this is working great, in general. However there is a single problem. When I have a stack of objects and I push the first object against that stack, the first object get's "stuck," on the stack. What's I think is happening is the object's collision system checks and resolves for collisions based on creation time, so If I check one axis, then the other, the object will "sink" object directly along the checking axis. This sinking action causes the collision detection routine to think there's a gap between our position and the other object's position, and when I finally check the object that I've already sunk into, my object's position is resolved to it's original position... All this is great, and I'm sure if I bang my head against a wall long enough i'll come up with a working algorithm, but I'd rather not =). So what in the heck do you think I should do? How could I change my collision resolution system to fix this? Here's the program (temporary link, not sure how long it'll last) (notes: arrow keys to navigate, click to drop block, x to jump) I'd appreciate any help you can offer!

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  • Is the separation of program logic and presentation layer going too far?

    - by Timwi
    In a Drupal programming guide, I noticed this sentence: The theme hook receives the total number of votes and the number of votes for just that item, but the template wants to display a percentage. That kind of work shouldn't be done in a template; instead, the math is performed here. The math necessary to calculate a percentage from a total and a number is (number/total)*100. Is this application of two basic arithmetic operators within a presentation layer already too much? Is the maintenance of the entire system severely compromised by this amount of mathematics? The WPF (Windows Presentation Framework) and its UI mark-up language, XAML, seem to go to similar extremes. If you try to so much as add two numbers in the View (the presentation layer), you have committed a cardinal sin. Consequently, XAML has no operators for any arithmetic whatsoever. Is this ultra-strict separation really the holy grail of programming? What are the significant gains to be had from taking the separation to such extremes?

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  • Software development process for a part time University project for 1 developer?

    - by Pricey
    I will be doing a part time University project soon and the time frame for it is around 8 months with approximately 10-15 hours a week spent working on it, with a review by a tutor each quarter. My question is what software development process would you recommend using when the course requires you to work on your own in order to manage yourself as well as the project? I wanted to use a weekly or bi-weekly iterative approach to my work but a lot of the processes seem tailored to teams of people. I am looking at XP (Extreme Programming) OR Scrum as something that is less than the norm for University work but again Scrum I don't know a lot about yet, and a question I have is; can you say you are doing XP without pair-programming? because my tutor seems to think that I have to stick to all the practices otherwise I can't do it (nevermind if I am working alone). We can have external user input as well but due to the small timescales with part time work it may be more beneficial for myself to be the user as well, which is not what I prefer considering how I can get lost in the design.

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  • Is there a language more general than Lisp?

    - by Jon Purdy
    I've been programming for a long time, and writing in Lisp (well, mostly Scheme) for a little less. My experience in these languages (and other functional languages) has informed my ability to write clean code even with less powerful tools. Lisp-family languages have lovely facilities for implementing every abstraction in common use: S-expressions generalise structure. Macros generalise syntax. Continuations generalise flow control. But I'm dissatisfied. Somehow, I want more. Is there a language that's more general? More powerful? As great as Lisp is, I find it hard to believe no one has come up with anything (dare I say) better. I'm well aware that ordinarily a question like this ought to be closed for its argumentative nature. But there seems to be a broad consensus that Lisp represents the theoretical pinnacle of programming language design. I simply refuse to accept that without some kind of proof. Which I guess amounts to questioning whether the lambda calculus is in fact the ideal abstraction of computation.

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  • Generalist Languages: Dying or Alive and Well?

    - by dsimcha
    Around here, it seems like there's somewhat of a consensus that generalist programming languages (that try to be good at everything, support multiple paradigms, support both very high- and very low-level programming), etc. are a bad idea, and that it's better to pick the right tool for the job and use lots of different languages. I see three major areas where this is flawed: Interfacing multiple languages is always at least a source of friction and is sometimes practically impossible. How severe a problem this is depends on how fine-grained the interfacing is. Near the boundary between the two languages, though, you're basically limited to the intersection of their features, and you have to care about things like binary interfaces that you usually wouldn't. Passing complex data structures (i.e. not just primitives and arrays of primitives) between languages is almost always a hassle. Furthermore, shifting between different syntaxes, different conventions, etc. can be confusing and annoying, though this is a fairly minor complaint. Requirements are never set in stone. I hate picking a language thinking it's the right tool for the job, then realizing that, when some new requirement surfaces, it's actually a terrible choice for that requirement. This has happened to me several times before, usually when working with languages that are very slow, very domain specific and/or has very poor concurrency/parallelism support. When you program in a language for a while, you start to build up a personal toolbox of small utility functions/classes/programs. The value of these goes drastically down if you're forced to use a different language than the one you've accumulated all this code in. What am I missing here? Why shouldn't more focus be placed on generalist languages? Are generalist languages as a category dying or alive and well?

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