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  • Clean SOAP Calls from iOS - SudzC

    - by Richard Jones
    This is worth another mention. If you need to call SOAP web-services from iOS or Javascript, and lets face who doesn't. http://SudzC.com really delivers. You give it the URL to you're WSDL file (or upload a file) and it just spits out a ready to go Xcode project. I would point out that to get it to work 100% I changed line 204, in Soap.m (commented out line is old version, mine is below) //if([child respondsToSelector:@selector(name)] && [[child name] isEqual: name]) { if([child respondsToSelector:@selector(name)] && [[child name] hasSuffix: name]) { I consumed a Microsoft Dynamics NAV set of web-service pages no problem (and they tend to be fairly complex WSDL definitions).

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  • L'édition 2010 de la WWDC se tiendra du 7 au 11 juin 2010 à San Francisco, une édition qui s'adresse

    Voilà, Apple a enfin annoncé officiellement la tenue de la réunion mondiale des développeurs d'applications pour les produits Apple. Et cette édition 2010 s'adresse principalement, pour ne pas pas dire totalement aux développeurs pour iPhone OS. En effet, la toute grosse majorité des sessions et labos sont consacrées à l'iPhone OS et aux framework qu'on retrouve dans l'iPhone SDK Les rares fois où une session concerne Mac OS X, c'est pour expliquer comment configurer XCode, EDI utilisé également pour l'iPhone OS. Peut-être que l'édition 2011 sera plus axée, elle, sur Mac OS X, en mettant l'accent sur Mac OS X 10.7. Source : http://developer.apple.co...

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  • are there compiler options in clang? [on hold]

    - by Deohboeh
    I am learning from The C++ Primer. One of the exercises is to compile a program with arguments in main(). For this I am trying to use mac terminal. I need to compile a C++11 Unix executable file named "main" which takes “f" as an argument. I am using Xcode 4.6.3 on OS X Lion. I compiled the program with clang++ -std=c++11 -stdlib=libc++ main.cpp -o main. But don’t know what to do next. I found -frecord-gcc-switches while searching compiler options on google. It does what I need to do. Is there a clang version of this? Please use simple language. I have never used command line before. I tried going through the clang user guide but a lot of it is out of my depth.

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  • Does language endorsement by different platforms (Android, iOS) hurt app development?

    - by MSe
    Developing iOS or OSX based applications typically requires knowledge of Objective C, since XCode is highly tailored to this language. Android, on the other hand, has chosen Java as it's preferred language for app development. Now, I know other programming languages can be used to develop applications on either platform, but lets be honest, it's a lot easier (and encouraged) to develop apps using these "native languages." As a new app developer, it seems like it would be much easier if there was a common language and development environment for developing applications on all the major platforms. This thought is probably too idealistic for a programming discussion, and I wouldn't be surprised if the SE vultures flew in to close this topic. But, here's my question. Do you think that language endorsement creates unreasonable barriers to entry for new programmers, or do you think it's beneficial in some way (if so, why) for these platforms to use completely different development environments and languages for app development?

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  • Best advice for game programmer who wants to go indie?

    - by JStriedinger
    So. I'm working right now as an intern in a mobile game development company. I've used Unity quite a lot for 1 year now but, that's about all the experience I have with game design/development. Here's the things. I wanna go indie, the main reason is for fun, I really enjoy games and by making indie games I believe I can let my imagination fly and make personal personal stuff. Unfortunately I...I just don't know where to start! I'm interestes in making mobile and web games so what...should I download Stencyl? Construct 2?...XCODE for iOS, maybe a great plugin for Unity would be fine? What whould be your single best advice for someone like me? (programmer and interestes in design) :)

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  • No provisioned iOS devices are available with a compatible iOS version

    - by tarmes
    I'm trying to test my app on an iPhone 3G, however I'm getting this error: No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination. Note that: The 3G has version 4.2.1 of iOS installed The iOS deployment target is set to version 4.2 The device has valid development profiles installed I'm using the latest Xcode 4 I'm at a loss. Can anyone help? Tim

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  • iPhone App IDs and Provisioning... Does App ID get used instead of provisioning ID if I decide to us

    - by Jann
    This is a question that has been bugging me for a while. I started my app (now submitted -- not yet approved) not wishing to get into the mess that is APNS (Push). I did the following: iPhone Developer Center: Provisioning Portal-Provisioning: Then I created a Development and a Distribution Provisioning Profile. I installed both in XCode. Everything hunky dory. The Development profile scares me a bit by expiring so soon (90 days) but I can remove it from the iPhone(s) and sign it with a new one later. I tested using the Development profile, and later to submitted it by signing it with the Distribution profile. I then uploaded the Distribution profile-signed app to iTunesConnect (app store). Okay, I understand that much. Now, what I don't understand is this: Now that I understand the theories and methods behind how Push works, I am wishing to add it to my app. I already went under: iPhone Developer Center: Provisioning Portal-App IDs: and created a Development Provisioning Profile and Distribution Provisioning Profile there (push & in-app purchase enabled). Here is where it gets confusing to me. All the books and docs I have read say that I have to sign the app with this "App ID" provisioning profile (push-enabled) from now on. Does that mean I no longer ever use the previously created provisioning profiles? If I were to import these "App ID" provisioning profiles into Xcode they will exist alongside my previously generated "non-push" profiles. ~/Library/Mobile Devices/Provisioning Profiles now has 2 files. One Devel and one Distrib. It will now have 4 even though for this app I will not use the "non-push" anymore right? (actually, since they are locked by using bundle-codes and app ids i will never use it again if all of my further versions of this app use Push?) Confused. Can anyone enlighten me? Why not use the "App ID" profiles in the first place for everyone -- even if you are not gonna use push? Would keep it simpler. Should I only generate "Push Enabled" profiles from now on -- even if i am not sure I am gonna use push (or for that matter in-app purchase)? Please give me some insight. I do not wanna do this wrong. Thanks! Jann

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  • iOS6 Simulator MKMapKit "Couldn't find default.styleproto in framework"

    - by abellina
    Running my app with the iOS6 simulator I am getting the following printed in the XCode console prior to viewDidLoad getting called: Couldn't find default.styleproto in framework Has anyone else encountered this, and if so have you found a reason why? My guess is that it has to do with the iOS6 Apple Maps, but who knows! EDIT I should add that I don't get this warning in the iOS 5.1 simulator.

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  • Strange crashes when using MPMoviePlayerController in iPad and iPad simulator with iOS 4.2.

    - by Dave L
    I'm getting crashes when trying to play a movie using MPMoviePlayerController on the iPad and in the iPad simulator using iOS 4.2. I am building using xcode 3.2.5 and the 4.2 SDK. When running on an iPad using iOS 3.2 or in the iPad simulator 3.2, the same code works fine, but on an iPad running 4.2 or in the iPad simulator 4.2, it crashes. The crash is due to an exception for calling an unknown selector down somewhere deep in the cocoa libraries, something tries to call a selector called "setHitRectInsets:" on a UIButton object. Also, the crash happens after control has returned to the main event loop. Anybody have any idea what might be causing this? Here is the code (roughly, some extraneous stuff deleted that doesn't seem to have any effect) that is crashing: NSString *fullMovieFilename = [[NSBundle mainBundle] pathForResource:@"movie" ofType:@"m4v"]; NSURL *movieURL = [NSURL fileURLWithPath:fullMovieFilename]; moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.controlStyle = MPMovieControlStyleNone; // crash happens regardless of the setting here [moviePlayer.view setFrame:self.view.bounds]; [self.view addSubview:moviePlayer.view]; [moviePlayer setFullscreen:YES animated:YES]; // crash happens whether i use fullscreen or not [moviePlayer play]; The same code also works just find if I build using Xcode 3.2.3 and the 4.0 SDK. The crash stack trace looks like this: 2011-03-04 23:08:22.017 MyApp[31610:207] -[UIButton setHitRectInsets:]: unrecognized selector sent to instance 0x990bc60 2011-03-04 23:08:22.020 MyApp[31610:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIButton setHitRectInsets:]: unrecognized selector sent to instance 0x990bc60' *** Call stack at first throw: ( 0 CoreFoundation 0x0151abe9 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x0166f5c2 objc_exception_throw + 47 2 CoreFoundation 0x0151c6fb -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x0148c366 ___forwarding___ + 966 4 CoreFoundation 0x0148bf22 _CF_forwarding_prep_0 + 50 5 MediaPlayer 0x011b5bdb -[MPTransportControls createButtonForPart:] + 380 6 MediaPlayer 0x011b65d5 -[MPTransportControls _updateAdditions:removals:forPart:] + 110 7 MediaPlayer 0x011b4d78 -[MPTransportControls _reloadViewWithAnimation:] + 299 8 MediaPlayer 0x011b621a -[MPTransportControls setVisibleParts:] + 49 9 MediaPlayer 0x011b6e4a -[MPTransportControls initWithFrame:] + 173 10 MediaPlayer 0x011f9188 -[MPInlineTransportControls initWithFrame:] + 78 11 MediaPlayer 0x011f193a -[MPInlineVideoOverlay layoutSubviews] + 158 12 QuartzCore 0x00d6e451 -[CALayer layoutSublayers] + 181 13 QuartzCore 0x00d6e17c CALayerLayoutIfNeeded + 220 14 QuartzCore 0x00d6e088 -[CALayer layoutIfNeeded] + 111 15 MediaPlayer 0x011f130c -[MPInlineVideoOverlay setAllowsWirelessPlayback:] + 46 16 MediaPlayer 0x011f5b0d -[MPInlineVideoViewController _overlayView] + 526 17 MediaPlayer 0x011f6359 -[MPInlineVideoViewController _layoutForItemTypeAvailable] + 1350 18 Foundation 0x000e56c1 _nsnote_callback + 145 19 CoreFoundation 0x014f2f99 __CFXNotificationPost_old + 745 20 CoreFoundation 0x0147233a _CFXNotificationPostNotification + 186 21 Foundation 0x000db266 -[NSNotificationCenter postNotificationName:object:userInfo:] + 134 22 Foundation 0x000e75a9 -[NSNotificationCenter postNotificationName:object:] + 56 23 MediaPlayer 0x01184dd6 -[MPAVItem _updateForNaturalSizeChange] + 278 24 MediaPlayer 0x011818e4 __-[MPAVItem blockForDirectAVControllerNotificationReferencingItem:]_block_invoke_1 + 82 25 MediaPlayer 0x011899ba -[MPAVController _postMPAVControllerSizeDidChangeNotificationWithItem:] + 138 26 Foundation 0x000e56c1 _nsnote_callback + 145 27 CoreFoundation 0x014f2f99 __CFXNotificationPost_old + 745 28 CoreFoundation 0x0147233a _CFXNotificationPostNotification + 186 29 Foundation 0x000db266 -[NSNotificationCenter postNotificationName:object:userInfo:] + 134 30 Celestial 0x052a35b2 -[NSObject(NSObject_AVShared) postNotificationWithDescription:] + 176 31 Celestial 0x052ab214 -[AVController fpItemNotification:sender:] + 735 32 Celestial 0x052b5305 -[AVPlaybackItem fpItemNotificationInfo:] + 640 33 Celestial 0x052a3d5c -[AVObjectRegistry safeInvokeWithDescription:] + 211 34 Foundation 0x000fa9a6 __NSThreadPerformPerform + 251 35 CoreFoundation 0x014fc01f __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15 36 CoreFoundation 0x0145a28b __CFRunLoopDoSources0 + 571 37 CoreFoundation 0x01459786 __CFRunLoopRun + 470 38 CoreFoundation 0x01459240 CFRunLoopRunSpecific + 208 39 CoreFoundation 0x01459161 CFRunLoopRunInMode + 97 40 GraphicsServices 0x01e4f268 GSEventRunModal + 217 41 GraphicsServices 0x01e4f32d GSEventRun + 115 42 UIKit 0x0038a42e UIApplicationMain + 1160 43 MyApp 0x0000837a main + 102 44 MpApp 0x00002009 start + 53 ) terminate called after throwing an instance of 'NSException' Been fighting with this for several days, and have searched the internet quite a bit for anybody having similar problems, all with no luck. Any suggestions would be greatly appreciated.

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  • Is there a syntax highlighting editor component for Mac OS X

    - by Bytenik
    I am looking for a syntax highlighting component that I can include in a Mac OS X XCode project to allow editing of Ruby, C++, Lua, etc. I need a component that is open source or has the source included. My Google searches didn't turn up much in the way of Mac OS X frameworks or components at all, let alone the type I am looking for. Thanks for any pointers!

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  • Linking error while trying to integrate FOMD application with mine.

    - by Usman
    Hi. i am trying to use FMOD example application "dsp_effectperspeaker" in my application. But i m getting error dyld: Library not loaded: @loader_path/../Frameworks/libfmodex.dylib Referenced from: /Users/asimahmed/Library/Application Support/iPhone Simulator/User/Applications/AF942B1F-A2CB-42D7-B878-47F3F7D51CAF/ChannelSound.app/ChannelSound Reason: image not found i googled and found this http://brockwoolf.com/blog/how-to-use-dynamic-libraries-in-xcode-31-using-fmod but error is still there. Usman

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  • iPhone: Save boolean into Core Data

    - by Nic Hubbard
    I have set up one of my core data attributes as a Boolean. Now, I need to set it, but XCode keeps telling me that it may not respond to setUseGPS. [ride setUseGPS: useGPS.on]; What is the method for setting a boolean in core data? All my other attributes are set this way, and they work great. So, not sure why a boolean does not work to be set this way?

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  • UIWebView leak? Can someone confirm?

    - by Shaggy Frog
    I was leak-testing my current project and I'm stumped. I've been browsing like crazy and tried everything except chicken sacrifice. I just created a tiny toy project app from scratch and I can duplicate the leak in there. So either UIWebView has a leak or I'm doing something really silly. Essentially, it boils down to a loadRequest: call to a UIWebView object, given an URLRequest built from an NSURL which references a file URL, for a file in the app bundle, which lives inside a folder that Xcode is including by reference. Phew. The leak is intermittent but still happens ~75% of the time (in about 20 tests it happened about 15 times). It only happens on the device -- this does not leak in the simulator. I am testing targeting both iPhone OS 3.1.2 and 3.1.3, on an original (1st Gen) iPod Touch that is using iPhone OS 3.1.3. To reproduce, just create a project from scratch. Add a UIWebView to the RootViewController's .xib, hook it up via IBOutlet. In the Finder, create a folder named "html" inside your project's folder. Inside that folder, create a file named "dummy.html" that has the word "Test" in it. (Does not need to be valid HTML.) Then add the html folder to your project in Xcode by choosing "Create Folder References for any added folders" Add the following to viewDidLoad NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; NSString* filePath = [[resourcePath stringByAppendingPathComponent:@"html"] stringByAppendingPathComponent:@"dummy.html"]; NSURL* url = [[NSURL alloc] initFileURLWithPath:filePath]; NSURLRequest* request = [NSURLRequest requestWithURL:url]; // <-- this creates the leak! [browserView loadRequest:request]; [url release]; I've tried everything from setting delegate for the UIWebView and implementing UIWebViewDelegate, to not setting a delegate in IB, to not setting a delegate in IB and explicitly setting the web view's delegate property to nil, to using alloc/init instead of getting autoreleased NSURLRequests (and/or NSURLs)... I tried the answer to a similar question (setting the shared URL cache to empty) and that did not help. Can anyone help?

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  • Which OAuth library do you find works best for Objective-C/iPhone?

    - by Brennan
    I have been looking to switch to OAuth for my Twitter integration code and now that there is a deadline in less than 7 weeks (see countdown link) it is even more important to make the jump to OAuth. I have been doing Basic Authentication which is extremely easy. Unfortunately OAuth does not appear to be something that I would whip together in a couple of hours. http://www.countdowntooauth.com/ So I am looking to use a library. I have put together the following list. MPOAuth MGTwitterEngine OAuthConsumer I see that MPOAuth has some great features with a good deal of testing code in place but there is one big problem. It does not work. The sample iPhone project that is supposed to authenticate with Twitter causes an error which others have identified and logged as a bug. http://code.google.com/p/mpoauthconnection/issues/detail?id=29 The last code change was March 11 and this bug was filed on March 30. It has been over a month and this critical bug has not been fixed yet. So I have moved on to MGTwitterEngine. I pulled down the source code and loaded it up in Xcode. Immediately I find that there are a few dependencies and the README file does not have a clear list of steps to fetch those dependencies and integrate them with the project so that it builds successfully. I see this as a sign that the project is not mature enough for prime time. I see also that the project references 2 libraries for JSON when one should be enough. One is TouchJSON which has worked well for me so I am again discouraged from relying on this project for my applications. I did find that MGTwitterEngine makes use of OAuthConsumer which is one of many OAuth projects hosted by an OAuth project on Google Code. http://code.google.com/p/oauth/ http://code.google.com/p/oauthconsumer/wiki/UsingOAuthConsumer It looks like OAuthConsumer is a good choice at first glance. It is hosted with other OAuth libraries and has some nice documentation with it. I pulled down the code and it builds without errors but it does have many warnings. And when I run the new Build and Analyze feature in Xcode 3.2 I see 50 analyzer results. Many are marked as potential memory leaks which would likely lead to instability in any app which uses this library. It seems there is no clear winner and I have to go with something before the big Twitter OAuth deadline. Any suggestions?

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  • UIpopover is presenting user with a 'done' button that I can't get rid of

    - by nickthedude
    I'm not sure why this is coming up I am porting my app into an ipad version and moving one of my views which happens to be a navigation controller into a uipopover. I did have a uibarbutton item on the view im porting with a "done" button to dismiss the navcontroller but I commented out that code and its still appearing, not sure why. I remember someone mentioning some versions of xcode are wonky with uipopovers anyone know which ones? im using 3.2.3

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  • Objective-C Interface Builder don't see renamed class

    - by Jerve
    Hi, I've renamed a UITableViewController class in Xcode, which was used as a parent class in a XIB. The Interface Builder still uses the old name for that class and it compiles and works fine. Interface Builder doesn't see the new name of the class and when I try to type in manually, it compiles and gives me an exception at the runtime: "Unknown class ... in Interface Builder file." Is there a way to update the class name in the Interface Builder? Thanks

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  • Timezone calculation

    - by Joy
    How to find out the current time in different timezone in xcode for an iphone application? Suppose i'm in India and i want to know the current time in USA how do i get the time then. Thanks in advance Joy

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  • iphone - compiler conditionals

    - by Mike
    Two questions: this code #ifdef __IPHONE_3_0 // iPhone 3.0 specific stuff #else // iPhone 2.2 specific stuff #endif compiles specific codes for specific versions of the iPhone. How could this be transformed to compile for a range of devices? For example: if iphone version < 3.1 or if version = 3.2, and so one... 2) where do I get a list of all conditionals allowed by Xcode? thanks for any help.

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  • problem with linked libraries or classes??

    - by hemant
    i recently finished one project..now when i create a new navigation project in xcode and try to run it in simulator the application crashes and error in debugger window shows that i am missing some classes which i had used in my previous project(not in this one) and in some cases it gives Couldn't register com.yourcompany.GuessGame with the bootstrap server. Error: unknown error code. This generally means that another instance of this process was already running or is hung in the debugger. is this some problem related to linked libraries??

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