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  • What triggered the popularity of lambda functions in modern programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon?

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  • Has anyone used RemObjects' Hydra to mix a large Delphi project with new C# additions?

    - by robsoft
    (Hopefully this is deemed suitable for Programmers, not StackOverflow - I could imagine it getting closed at SO because there's no obvious 'right' answer.) We have a large Delphi 2007 VCL project that uses things like DBXpress, Report Builder, DevExpress and TMS components (both visual and non-visual) etc. For reasons I won't bore you with, the company would like to start adding new modules to the program using .Net (via C# in particular). Rewriting from scratch isn't an option and given the heavy use of Report Builder and various other bits of Delphi-specific 3rd party code, I suspect that using something like TurnSharp to regenerate a C# project wouldn't work well either. Ideally we want to keep our Win32 VCL Delphi code but add new modules (plug-ins, sections of contained functionality like wizards etc) via C#. So we're considering RemObjects' Hydra, and in the next few weeks will probably have a go at evaluating it on a smaller-but-representative project first. I wondered if anyone had experience of doing this kind of thing with Hydra...?

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  • converting dates things from visual basic to c-sharp

    - by sinrtb
    So as an excercise in utility i've taken it upon myself to convert one of our poor old vb .net 1.1 apps to C# .net 4.0. I used telerik code conversion for a starting point and ended up with ~150 errors (not too bad considering its over 20k of code and rarely can i get it to run without an error using the production source) many of which deal with time/date in vb versus c#. my question is this how would you represent the following statement in VB If oStruct.AH_DATE <> #1/1/1900# Then in C#? The converter gave me if (oStruct.AH_DATE != 1/1/1900 12:00:00 AM) { which is of course not correct but I cannot seem to work out how to make it correct.

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  • Free online service to track software issues from users?

    - by Shimmy
    Hi! I just deployed a program, and I am looking for a FREE ONLINE service that will allow my users to enter new issues and I will be able to respond with comments etc. Doesn't have to be related to code etc. I want it to be private (i.e. only me and my users can view/edit entries. Update: I think I am misunderstood, I am looking for some private service that works like Microsoft Connect or Uservoice - no code involved at all, just a ilst of bugs / feature requests and it's status, ready to use.

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  • Software cost estimation

    - by David Conde
    I've seen on my work place (a University) most students making the software estimation cost of their final diploma work using COCOMO. My guessing is that this way of estimating costs is somewhat old (COCOMO dates of 1981), hence my question: How do you estimate costs in your software? I've seen things like : Cost = ( HoursOfWork + EstimatedIddle ) * HourlyRate That's not what I want, I'm looking for a properly (scientifically) defined cost model EDIT I've found some related questions on SO: What are some of the software cost estimation methods and models? How do you estimate the cost of developing software requirements?

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  • Is it time to drop Courier from your monospace font stacks?

    - by Jeff
    I've been fine-tuning my font stacks lately and was wondering if it's safe to drop Courier from my monospace font stack yet? Would you feel comfortable dropping it? Of course, monospace is my final fallback. Note 1: OS Testbed: WinXP, WinVista, Win7, iPhone, iPad Based on my research, these browsers now substitute Courier New for Courier by default: IE9+ Chrome 2+ Firefox 10+ Safari 3.1+ iDevices Note 2: The default "font-family: monospace;" renders as Courier New in every browser I've tested, from IE6 through the latest iPhone/iPad devices. EDIT: One exception is Opera 12, which renders Consolas on Win. Opera 10 renders Courier New. Note 3: I've noticed that Courier refuses to render with any font smoothing (anti-aliasing) in any browser I've tested, regardless of system and/or browser display settings. Probably because it's an old bitmap font. This could be because of my system setup, however.

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  • SharpDOM, view engine for ASP.NET MVC

    Hi everyone! There is a new view engine for ASP.NET MVC platform, SharpDOM, http://sharpdom.codeplex.com. It's targeting hard coders who appreciate code-first approach a lot. This view engine combines pure HTML layout and the view logic in rather consistent manner, so that HTML layout still looks like HTML layout but it is C# code now :-) If you are interested, please, navigate to SharpDOM project on CodePlex site for more details - http://sharpdom.codeplex.com. Thanks!...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Online Launch of 3 new Telerik products JustMock, TeamPulse and WebUI Test Studio

    As you probably already know we have introduced 3 new products in the last 10 days, two of them at DevConnections in Las Vegas alone. If you didnt get a chance to attend DevConnections, we have organized an online launch so you get to see our new products first hand. Here is the schedule: Introduction to Telerik JustMock Tuesday, April 20 @11am ET Join the online launch of JustMock - a new developer productivity tool from Telerik designed to make it easy to create unit tests. In this webinar you will find out what is in the current release and learn about JustMocks future. JustMock cuts your development time and helps you create better unit tests without requiring you to change your code. It allows you to perform fast and controlled tests that are independent of external dependencies like databases, web services, or proprietary code. With JustMock, there are ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

    - by David Dimalanta
    Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X [900] and Y [1280]) screen resolution of the Google Nexus 7 tablet, it follows precisely. However, if I try testing on a phone smaller than 900x1280, my finger and the image won't aligned properly and correctly except it still dragging. This is the code I used for making a sprite dragging with my finger under touchDragged(): x = ((screenX + Gdx.input.getX())/2) - (fruit.width/2); y = ((camera_2.viewportHeight * multiplier) - ((screenY + Gdx.input.getY())/2) - (fruit.width/2)); This code above will make the finger and the image/sprite stays together in place while dragging but only works on 900x1280. You'll be wondering there's camera_2.viewportHeight in my code. Here are for two reasons: to prevent inverted drag (e.g. when you swipe with your finger downwards, the sprite moves upward instead) and baseline for reading coordinate...I think. Now when I'm adding another orthographic camera named camera_1 and changing its setting, I recently used it for adjusting the falling object by meter per pixel. Also, it seems effective independently for smartphones that has smaller resolution and this is what I used here: show() camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 280; // --> I set it to a smaller view port height so that the object would fall faster, decreasing the chance of drag force. camera_1.viewportWidth = 196; // --> Make it proportion to the original screen view size as possible. camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); touchDragged() x = ((screenX + (camera_1.viewportWidth/Gdx.input.getX()))/2) - (fruit.width/2); y = ((camera_1.viewportHeight * multiplier) - ((screenY + (camera_1.viewportHeight/Gdx.input.getY()))/2) - (fruit.width/2)); But the result instead of just following the image/sprite closely to my finger, it still has a space/gap between the sprite/image and the finger. It is possibly dependent on coordinates based on the screen resolution. I'm trying to drag the blueberry sprite with my finger. My expectation did not met since I want my finger and the sprite/image (blueberry) to stay close together while dragging until I release it. Here's what it looks like: I got to figure it out how to make independent on all screen sizes by just following the image/sprite closely to my finger while dragging even on most different screen sizes instead.

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  • Best way to find freelance c# developer

    - by sturdytree
    I am a developer based in London developing a desktop WPF business application using c# (+ MVVM/DDD/Nhibernate/Unity/Postsharp...). I need to find someone to review my code to suggest improvements and then to write integration tests. This could potentially be an ongoing relationship, expanding into writing new features etc. It would suit an experienced developer with a strong interest in design principles and writing clean code, who can work part time. However, the developer would need to work at my home based office (although timing is flexible). Websites such as elance and odesk seem to tie you in, and I would prefer to pay a one off introduction fee and then deal with the developer direct. Stack exchange seems quite expensive but is a possibility if I don't find an alternative. So, are there any other websites I can try?

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  • More Efficient Data Structure for Large Layered Tile Map

    - by Stupac
    It seems like the popular method is to break the map up into regions and load them as needed, my problem is that in my game there are many AI entities other than the player out performing actions in virtually all the regions of the map. Let's just say I have a 5000x5000 map, when I use a 2D array of byte's to render it my game uses around 17 MB of memory, as soon as I change that data structure to a my own defined MapCell class (which only contains a single field: byte terrain) my game's memory consumption rockets up to 400+ MB. I plan on adding layering, so an array of byte's won't cut it and I figure I'd need to add a List of some sort to the MapCell class to provide objects in the layers. I'm only rendering tiles that are on screen, but I need the rest of the map to be represented in memory since it is constantly used in Update. So my question is, how can I reduce the memory consumption of my map while still maintaining the above requirements? Thank you for your time! Here's a few snippets my C# code in XNA4: public static void LoadMapData() { // Test map generations int xSize = 5000; int ySize = 5000; MapCell[,] map = new MapCell[xSize,ySize]; //byte[,] map = new byte[xSize, ySize]; Terrain[] terrains = new Terrain[4]; terrains[0] = grass; terrains[1] = dirt; terrains[2] = rock; terrains[3] = water; Random random = new Random(); for(int x = 0; x < xSize; x++) { for(int y = 0; y < ySize; y++) { //map[x,y] = new MapCell(terrains[random.Next(4)]); map[x,y] = new MapCell((byte)random.Next(4)); //map[x, y] = (byte)random.Next(4); } } testMap = new TileMap(map, xSize, ySize); // End test map setup currentMap = testMap; } public class MapCell { //public TerrainType terrain; public byte terrain; public MapCell(byte itsTerrain) { terrain = itsTerrain; } // the type of terrain this cell is treated as /*public Terrain terrain { get; set; } public MapCell(Terrain itsTerrain) { terrain = itsTerrain; }*/ }

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  • Coding a web browser on Windows using a layout engine?

    - by samual johnson
    I've never attempted anything like this before but what I want to do is code a browser for Windows. I know that I can use the web-browser control that Microsoft has released, but I'm interested in seeing how the problem is solved from a lower level. So I want to know what layout engine I should be looking at? Or is a layout engine the best way to go? I've been looking at WebKit, but it seems rather Mac-centric, so I'm wondering if there are any more practical one's for windows? Has Microsoft released the source code for their webbrowser winforms control in the .Net framework? That would be dependent on the CLR anyway, I suppose? Any suggestions?

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  • Which tips helped you learn touch-typing? [closed]

    - by julien
    I've been learning touch-typing for about two weeks now, and I'm really commited to mastering this skill. Eventhough I'm doing ok with prose already, I'm struggling with programming syntax and even more with keybindings. Those stray you away from the home row more than regular words, and aren't as easy to practice. So I often hunt and peck in order to just get it out, but when reverting to old habits like this, I find it hard to get back into the touch-typing mindframe quickly. One little trick that has helped me so far when getting lost is to reposition every finger on its home row key, and mentally visualize the layout bias of the keyboard, ie the backslash kind of alignment of key columns. It's hard to describe though and probably a bit weird... Hope you guys have better tips !

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  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

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  • Bug Tracking Etiquette - Necromancy or Duplicate?

    - by Shauna
    I came across a really old (2+ years) feature request issue in a bug tracker for an open source project that was marked as "resolved (won't fix)" due to the lack of tools required to make the requested enhancement. In the time elapsed since that determination was made, new tools have been developed that would allow it to be resolved, and I'd like to bring that to the attention of the community for that application. However, I'm not sure as to what the generally accepted etiquette is for bug tracking in cases like this. Obviously, if the system explicitly states to not duplicate and will actively mark new items as duplicates (much in the way the SE sites do), then the answer would be to follow what the system says. But what about when the system doesn't explicitly say that, or a new user can't easily find a place that says with the system's preference is? Is it generally considered better to err on the side of duplication or necromancy? Does this differ depending on whether it's a bug or a feature request?

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  • How to suggest using an ORM instead of stored procedures?

    - by Wayne M
    I work at a company that only uses stored procedures for all data access, which makes it very annoying to keep our local databases in sync as every commit we have to run new procs. I have used some basic ORMs in the past and I find the experience much better and cleaner. I'd like to suggest to the development manager and rest of the team that we look into using an ORM Of some kind for future development (the rest of the team are only familiar with stored procedures and have never used anything else). The current architecture is .NET 3.5 written like .NET 1.1, with "god classes" that use a strange implementation of ActiveRecord and return untyped DataSets which are looped over in code-behind files - the classes work something like this: class Foo { public bool LoadFoo() { bool blnResult = false; if (this.FooID == 0) { throw new Exception("FooID must be set before calling this method."); } DataSet ds = // ... call to Sproc if (ds.Tables[0].Rows.Count > 0) { foo.FooName = ds.Tables[0].Rows[0]["FooName"].ToString(); // other properties set blnResult = true; } return blnResult; } } // Consumer Foo foo = new Foo(); foo.FooID = 1234; foo.LoadFoo(); // do stuff with foo... There is pretty much no application of any design patterns. There are no tests whatsoever (nobody else knows how to write unit tests, and testing is done through manually loading up the website and poking around). Looking through our database we have: 199 tables, 13 views, a whopping 926 stored procedures and 93 functions. About 30 or so tables are used for batch jobs or external things, the remainder are used in our core application. Is it even worth pursuing a different approach in this scenario? I'm talking about moving forward only since we aren't allowed to refactor the existing code since "it works" so we cannot change the existing classes to use an ORM, but I don't know how often we add brand new modules instead of adding to/fixing current modules so I'm not sure if an ORM is the right approach (too much invested in stored procedures and DataSets). If it is the right choice, how should I present the case for using one? Off the top of my head the only benefits I can think of is having cleaner code (although it might not be, since the current architecture isn't built with ORMs in mind so we would basically be jury-rigging ORMs on to future modules but the old ones would still be using the DataSets) and less hassle to have to remember what procedure scripts have been run and which need to be run, etc. but that's it, and I don't know how compelling an argument that would be. Maintainability is another concern but one that nobody except me seems to be concerned about.

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  • 2011 - ALMs for your development team and the people they work with.

    - by David V. Corbin
    Welcome to 2011, it is already shaping up to be a very exciting year. The title of the post is not about charitable giving, although that is also a great topic. Application Lifecycle Management and the Systems that support the environment is, and 2011 will be a year where I expect many teams to invest heavily in this area. For those not familiar with ALM, it can be simplified down to "A comprehensive view of all of the iteas, requirements, activities and artifacts that impact an application over the course of its lifecycle, from concept until decommissioning". Obviously, this encompases a large number of different areas even for relatively small and medium sized projects. In recent years, many teams have adapted methodoligies which address individual aspects of this; but the majority of this adoption has resulted in "islands of improvement" rather than the desired comprehensive outcome...Until now! Last year Microsoft released Team Foundation Server 2010 along with Visual Studio 2010 Ultimate Edition, and with these two in combination the situation has drastically changed. At last there is a single environment that is capable of handling all aspects of ALM, and is also capable of dealing with migration and integration with existing systems to make the transition to a single solution much easier. Thse possibilities (and practicalities) are nothing short of amazing, Architecture thru Testing integration? YES. Being able to correlate specific requirement items (and their history) to actual code (and code history)? YES. Identification of which tests will be potentially impacted by a given code change? YES. Resiliant Automated Testing of User Interfaces? YES. Automatic Deployment Management? YES. Integraton Level testing as part of (designated) Builds? YES. I could easily double or triple the above list, but these items should be enough to get you thinking about the "pain points" your team and organization currently face and the fact that there IS a way to relieve the pain. Over the course of the year, I am hoping to bring together some of the "best of breed" information, along with hosting (and participating in) discussions with various experts in the field. There are already a number of groups (including many on LinkedIn) that have an ALM focus, and I encourage everyone out to check them out. I will be posting a list of the ones I find most helpful in the not too distant future. As I said at the beginning, 2011 is shaping up to be a very interesting (and productive) year. Why wait to start investigating and adopting ALM? ps: For those interested in becoming an "Alms Giver" in the charitable sense, I highly recommend checking out GiveCamp. A group of developers, designers and others get together to create a solution for a charity in just under 48 hours. I will be attending the GiveCamp in New York City on Jan 14-16, more information is available at nycgivecamp.org/

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  • Is there a better way to run ubuntu from usb disk

    - by Adam Butler
    I have an old laptop with a broken hard drive controller and am running the previous ubuntu from a usb. I installed this as per standard instructions by running some program that copied the live cd to the usb. This has had a few problems, it seems like it was just made for trying and not for everyday use. Ideally I would like to do a proper install to the usb disk instead of just running off the installer disk. Is there a way to do this? The main problems I have are: When adding mounts to fstab it gets overwritten on each reboot When installing updates the kernel cannot be updated

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  • Own a KINECT for MS-XBOX before anyone does

    Following is the announced by Richik Nandi from Microsoft team. Dear Customer, We believe that our privileged customers shouldn't have to wait for good things. So, here's a special offer exclusively for you. Be one of the first in India to own and experience Kinect for XBOX 360, few days before it is even launched in stores. Introducing the new Kinect for XBOX 360®. Kinect needs no controllers. You are the controller. Kinect brings games and entertainment to life in extraordinary new ways without using a controller. The sensor recognizes your face, eyes and body movements to deliver a superb gaming experience. Easy to use and great fun, Kinect gets everyone off the couch. See a ball? Kick it. Want to join a friend in the fun? Simply jump in. Imagine controlling movies and music with the wave of a hand or the sound of your voice! Kinect is all about fun for you and your family. And the best part is Kinect works with every Xbox 360®. There are two options you can choose from: •  Kinect sensor + 4GB Xbox 360 bundle + Kinect Adventures game at Rs 22,990/-and get Dance Central game worth Rs 1999 from Redington, 20% discount voucher from Starwood on food and beverages, T-shirt from PUMA and a Kinect adventure live card absolutely free using your unique promo code : XbTXXZl2Sb •  Kinect Sensor at Rs 9,500/-and get 20% discount voucher from Starwood on food and beverages, T-shirt from PUMA and a Kinect adventure live card absolutely free using your unique promo code : lDg6o8SuYh We want you to own your Kinect before the official launch. The promotion closes by 10th November. To know more about Kinect click here. To book your Kinect PRE-ORDER now! Enter your details along with the above mentioned promo code to avail of the free gifts offer. We will have your Kinect delivered by 19th November 2010. Enjoy being the controller. Enjoy the Kinect. span.fullpost {display:none;}

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  • Keep a programming language backwards compatible vs. fixing its flaws

    - by Radu Murzea
    First, some context (stuff that most of you know anyway): Every popular programming language has a clear evolution, most of the time marked by its version: you have Java 5, 6, 7 etc., PHP 5.1, 5.2, 5.3 etc. Releasing a new version makes new APIs available, fixes bugs, adds new features, new frameworks etc. So all in all: it's good. But what about the language's (or platform's) problems? If and when there's something wrong in a language, developers either avoid it (if they can) or they learn to live with it. Now, the developers of those languages get a lot of feedback from the programmers that use them. So it kind of makes sense that, as time (and version numbers) goes by, the problems in those languages will slowly but surely go away. Well, not really. Why? Backwards compatibility, that's why. But why is this so? Read below for a more concrete situation. The best way I can explain my question is to use PHP as an example: PHP is loved thousands of people and hated by just as many thousands. All languages have flaws, but apparently PHP is special. Check out this blog post. It has a very long list of so called flaws in PHP. Now, I'm not a PHP developer (not yet), but I read through all of it and I'm sure that a big chunk of that list are indeed real issues. (Not all of it, since it's potentially subjective). Now, if I was one of the guys who actively develops PHP, I would surely want to fix those problems, one by one. However, if I do that, then code that relies on a particular behaviour of the language will break if it runs on the new version. Summing it up in 2 words: backwards compatibility. What I don't understand is: why should I keep PHP backwards compatible? If I release PHP version 8 with all those problems fixed, can't I just put a big warning on it saying: "Don't run old code on this version !"? There is a thing called deprecation. We had it for years and it works. In the context of PHP: look at how these days people actively discourage the use of the mysql_* functions (and instead recommend mysqli_* and PDO). Deprecation works. We can use it. We should use it. If it works for functions, why shouldn't it work for entire languages? Let's say I (the developer of PHP) do this: Launch a new version of PHP (let's say 8) with all of those flaws fixed New projects will start using that version, since it's much better, clearer, more secure etc. However, in order not to abandon older versions of PHP, I keep releasing updates to it, fixing security issues, bugs etc. This makes sense for reasons that I'm not listing here. It's common practice: look for example at how Oracle kept updating version 5.1.x of MySQL, even though it mostly focused on version 5.5.x. After about 3 or 4 years, I stop updating old versions of PHP and leave them to die. This is fine, since in those 3 or 4 years, most projects will have switched to PHP 8 anyway. My question is: Do all these steps make sense? Would it be so hard to do? If it can be done, then why isn't it done? Yes, the downside is that you break backwards compatibility. But isn't that a price worth paying ? As an upside, in 3 or 4 years you'll have a language that has 90 % of its problems fixed.... a language much more pleasant to work with. Its name will ensure its popularity. EDIT: OK, so I didn't expressed myself correctly when I said that in 3 or 4 years people will move to the hypothetical PHP 8. What I meant was: in 3 or 4 years, people will use PHP 8 if they start a new project.

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  • ~/.xinput.d folder is ignored in Ubuntu 13.04

    - by CaptSaltyJack
    It used to be that you could make a file ~/.xinput.d/en_US and put xinput commands in there, such as enabling drag lock. Now, for some reason, in 13.04 this does not work. Anyone know why this changed, and how to set these? I suppose I could just put the xinput commands in a script file and have it execute upon login. I'm just wondering why the old method stopped working. EDIT: Current file /etc/X11/xinit/xinput.d/en_US: xinput set-prop 17 316 1 xinput set-prop 17 317 350 But I've realized that for some reason, the touchpad ID changes. Right now it's 15. Also, the actual properties such as "Drag Lock" can change. So this method doesn't work.

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  • HTG Explains: Photography with Film-Based Cameras

    - by Eric Z Goodnight
    We’ve become reliant on digital cameras since they are so easy to use. But have you ever wondered how film-based photography works? Read on to increase your photographic knowledge—or to develop an new appreciation for your point and click camera. Film-based cameras, to some, are a relic of the past. Simply an old technology made obsolete by the new and improved. But to many, film is an artisan’s material, and a photographic experience no digital system could hope to ever recreate. While many photographers, professional and amateur will swear by the quality of both film-based or digital cameras—the fact remains that film is still a valid way to take great photographs, and a fascinating way to learn more about how photography works.  HTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)What is a Histogram, and How Can I Use it to Improve My Photos?

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  • Seeking a free Lint for C which programmers will *want* to use

    - by Mawg
    When I try to persuade others to Lint their code I always get excuses - too difficult to set up, too difficult to understand, false positives, etc (most of which translates to too lazy, too stupid or too afraid of new things). Is there any way that I can make Linting easier? We code in C using Netbeans. Can I incorporate Splint into Netbeans? I did find a Splint GUI which was quite good, but there was no way to lint a directory tree. Any ideas? Thanks in advance

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