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  • Does <T> need to be imported as a class for this to work?

    - by zxc
    In order for this to work, do you have to have an import statement for the T class? private static <T> void invertOrdering(List<T> list) { for (int i = 0; i < list.size() / 2; i++) { int j = list.size() - 1 - i; T item1 = list.get(i); T item2 = list.get(j); list.set(i, item2); list.set(j, item1); } }

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  • How to listen to JComboBox's width changes?

    - by agnieszka
    I tried PropertyChangeListener with property set to "width", "Width", "size" and "Size". PropertyChangeListener widthChangeListener = new PropertyChangeListener() { @Override public void propertyChange(PropertyChangeEvent evt) { //code } }; streamsComboBox.addPropertyChangeListener("width", widthChangeListener); projectsComboBox.addPropertyChangeListener("width", widthChangeListener); vobsComboBox.addPropertyChangeListener("width", widthChangeListener); Nothing works - the handler method is never fired. What should I do to handle JComboBox's size change? Where does the property name come from anyway?

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  • Can JAXB store the class name in the XML so that the the deserialize code doesn't need knowledge of the class?

    - by Andrew
    It seems the standard approach for deserializing JAXB XML is to specify the package name when creating the context. Then, JAXB looks up the class based on the root element: JAXBContext jc = JAXBContext.newInstance("com.foo"); Unmarshaller u = jc.createUnmarshaller(); Object o = u.unmarshal(new StringReader("...")); I'm looking for a more flexible approach where I don't have to specify the package name and could still deserialize any object. This would be as simple as JAXB storing the package in the XML, but I can't seem to find out how to do this. I can write the code to do it myself but that would be unpleasant. It would like JAXB to do it, if possible. BTW, I am not using schemas, just Annotations and marshal/unmarshal. Any ideas?

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  • MD5 and Hibernate Query

    - by theJava
    public Login authenticate(Login login) { String query = "SELECT L FROM Login AS L WHERE L.email=? AND L.password=?"; Object[] parameters = { login.getEmail(), login.getPassword() }; List<Login> resultsList = (getHibernateTemplate().find(query,parameters)); if (resultsList.isEmpty()) { //error dude } else if (resultsList.size() > 1) { //throw expections } else { Login login1 = (Login) resultsList.get(0); return login1; } return null; } I have my DB tables password col set as MD5, now how to retrieve it back here.

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  • Getting the right result of mouse click event

    - by Jessy
    Hello, I'm curious why I got the "right" BUT "wrong"number of result when I click the mouse. I supposed to print on the console mouseClicked once everytimes the mouse is clicked. However I got many of them printed out everytimes I clicked the mouse ...sometimes 5 e.g. mouseClicked mouseClicked mouseClicked mouseClicked mouseClicked Instead of just mouseClicked Why? public void mouseClicked(MouseEvent arg0) { System.out.println("mouseClicked"); }

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  • Proper structure for dependency injection (using Guice)

    - by David B.
    I would like some suggestions and feedback on the best way to structure dependency injection for a system with the structure described below. I'm using Guice and thus would prefer solutions centered around it's annotation-based declarations, not XML-heavy Spring-style configuration. Consider a set of similar objects, Ball, Box, and Tube, each dependent on a Logger, supplied via the constructor. (This might not be important, but all four classes happen to be singletons --- of the application, not Gang-of-Four, variety.) A ToyChest class is responsible for creating and managing the three shape objects. ToyChest itself is not dependent on Logger, aside from creating the shape objects which are. The ToyChest class is instantiated as an application singleton in a Main class. I'm confused about the best way to construct the shapes in ToyChest. I either (1) need access to a Guice Injector instance already attached to a Module binding Logger to an implementation or (2) need to create a new Injector attached to the right Module. (1) is accomplished by adding an @Inject Injector injectorfield to ToyChest, but this feels weird because ToyChest doesn't actually have any direct dependencies --- only those of the children it instantiates. For (2), I'm not sure how to pass in the appropriate Module. Am I on the right track? Is there a better way to structure this? The answers to this question mention passing in a Provider instead of using the Injector directly, but I'm not sure how that is supposed to work. EDIT: Perhaps a more simple question is: when using Guice, where is the proper place to construct the shapes objects? ToyChest will do some configuration with them, but I suppose they could be constructed elsewhere. ToyChest (as the container managing them), and not Main, just seems to me like the appropriate place to construct them.

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  • Draw Circle on the Map once the application gets loaded

    - by TechGeeky
    Background:- In my application what is happening currently- Whenever I am opening the application, In the top half of the android screen, it draws a Map and in the bottom half of the android screen it show's a list view. And then as soon as the location gets changed, it draw's a Circle with the current location as the center of the circle and show's an image at the current location(center of circle). Everything is working fine till here- Problem Statement:- What I want is when the user opens my application, circle should get draw immediately on the Google Map (this is currently not happening, it draw's circle only on the location changed), without waiting for the location to get changed and without any image on the center of circle and then if the location get's changed, take the current location as the center of circle and draw the circle with an image at the center of circle. And this is my below code which fulfills the scenario that I mentioned in my Background- How can I make this code to work the way I wanted to? hope I am clear enough in my question. Any suggestions will be appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mapView = (MapView) findViewById(R.id.mapView); listView = (ListView) findViewById(R.id.mylist); locationManager = (LocationManager) getSystemService(Context.LOCATION_SERVICE); locationListener = new GPSLocationListener(mapView); locationManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 35000, 10, locationListener); mapView.setStreetView(true); mapView.setBuiltInZoomControls(true); mapController = mapView.getController(); mapController.setZoom(14); } Location Update class where I am sending the request to Overlay to draw the circle private class GPSLocationListener implements LocationListener { MapOverlay mapOverlay; public GPSLocationListener(MapView mapView) { } @Override public void onLocationChanged(Location location) { if (location != null) { GeoPoint point = new GeoPoint( (int) (location.getLatitude() * 1E6), (int) (location.getLongitude() * 1E6)); mapController.animateTo(point); mapController.setZoom(15); if (mapOverlay == null) { mapOverlay = new MapOverlay(this,android.R.drawable.star_on); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.add(mapOverlay); } mapOverlay.setPointToDraw(point); mapView.invalidate(); } } @Override public void onProviderDisabled(String provider) { } @Override public void onProviderEnabled(String provider) { } @Override public void onStatusChanged(String provider, int status, Bundle extras) { } } Class in which circle is getting drawn. class MapOverlay extends Overlay { private GeoPoint pointToDraw; int[] imageNames=new int[6]; private Point mScreenPoints; private Bitmap mBitmap; private Paint mCirclePaint; public MapOverlay(GPSLocationListener gpsLocationListener, int currentUser) { imageNames[0]=currentUser; mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG); mCirclePaint.setColor(0x30000000); mCirclePaint.setStyle(Style.FILL_AND_STROKE); mBitmap = BitmapFactory.decodeResource(getResources(),imageNames[0]); mScreenPoints = new Point(); } public void setPointToDraw(GeoPoint point) { pointToDraw = point; } public GeoPoint getPointToDraw() { return pointToDraw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); if (pointToDraw == null) { return true; } mScreenPoints = mapView.getProjection().toPixels(pointToDraw, mScreenPoints); int totalCircle=5; int radius=40; int centerimagesize=35; for (int i = 1; i <= totalCircle; i ++) { canvas.drawCircle(mScreenPoints.x,mScreenPoints.y, i*radius, mCirclePaint); } canvas.drawBitmap(mBitmap, (mScreenPoints.x-(centerimagesize/2)),(mScreenPoints.y-(centerimagesize/2)), null); super.draw(canvas,mapView,shadow); return true; } }

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  • What is the fastest findByName query with hibernate?

    - by Karussell
    I am sure I can improve the performance of the following findByName query of hibernate: public List<User> findByName(String name) { session.createCriteria(User.class).add(Restrictions.eq("name", name)).list(); } In which way should I improve it or even more important: in which ways should I improve it first? I will need the full object with all the collections (layz or not) and deps of this class.

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  • how to go the middle of the singularly linked list in one iteration?

    - by u3050
    Recently I have been asked one question that in a singularly linked list how do we go to the middle of the list in one iteration. A --> B --> C --> D (even nodes) for this it should return address which points to B A --> B --> C (odd nodes) for this also it should return address which points to B There is one solution of taking two pointers one moves one time and other moves two times but it does not seem working here LinkedList p1,p2; while(p2.next != null) { p1 = p1.next; p2 = p2.next.next; } System.out.print("middle of the node" + p1.data); //This does not give accurate result in odd and even Please help if anyone has did this before.

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  • How to force my method to accept objects from external software?

    - by Roman
    I have a method which needs to take a callback object as an argument and then (at the moment when it's needed) my method will call a specific method of the callback object. I wrote a class called Manager which has a method called addListener. As the argument for this method I need to use a callback object which is defined by the external software. So, I define the addListener in the following way: public void addListener(Listener listener). Of course Eclipse complains because it does not know what Listener is (because the Listener is defined by the external software). The only think that I know (should know) about the Listener is that it has a method called doSomething. So, to pleasure Eclipse I add an interface before my Manager class: interface Listener { void doSomething(); } public class CTManager { ... The problem seems to be solved but then I try to test my software. So, I create a class called test. In this class I create an instance of the Manager class and try to use addListener method of this instance. I also create a class Listener, instantiate it and give the instance to the addListener. And it's the place where the problem appears. Eclipse writes that addListener is not applicable to the given argument. I think it's because it expect something from my Listenr interface but gets something from the Listener class. How can I solve this problem?

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  • [Android] XML Parser

    - by lemon
    I'm trying to extract n0Y7ezLlIYA8R0K54rEmHaTOraBQVSPDjQaGlQxlGso4jdVN1kRxtcfskEs= using w3c dom <html> <div id='token' style='display:none;'> n0Y7ezLlIYA8R0K54rEmHaTOraBQVSPDjQaGlQxlGso4jdVN1kRxtcfskEs= </div> </html> but I seem to be stuck DocumentBuilder builder = DocumentBuilderFactory.newInstance().newDocumentBuilder(); Document doc = builder.parse(con.getInputStream()); NodeList list = doc.getElementsByTagName("div"); Can someone please point me to some basic tutorials that would help me solve my dilemma. Thanks.

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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  • RMI client tracking

    - by 0000
    I'm building a Client / Server app that has some very specific needs. There are 2 kinds of servers: the first kind provide most of the remote procedures and clients connect to these directly, while the second kind is a single server that should keep track of what users are active (clients) and how many servers of the first kind are active when a method is called. The main thing is that the monitor should ONLY connect to the servers and not the clients directly. My first idea was to implement a simple login/logout rmi method when a client connects/ disconnects and keep track of those in a list but the main problem is when a client or server end abnormally. For example, if a client goes offline abruptly the server should somehow be notified and update the list accordingly, while if a server goes out all of the clients connected to it should be marked as not active in the control server. Any ideas of how to implement this functionality would be appreciated.

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  • Creating a fancy search bar with Swing components

    - by Kavon Farvardin
    I'm trying to come up with an elegant recreation of the search bar component in Thunderbird. The clear button doesn't appear until there is text in the box, so that screen-shot is a bit inaccurate. Should I use a layered pane and get some buttons to float above the box? (but then getting the text to not appear below the buttons would be hacky) Maybe just put buttons at the ends of the search bar and have it somehow blend in? Any ideas or maybe a style reconsideration is welcome, thank you.

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  • Spring MVC: Where to place validation and how to validation entity references.

    - by arrages
    Let's say I have the following command bean for creating a user: public class CreateUserCommand { private String userName; private String email; private Integer occupationId; pirvate Integer countryId; } occupationId and countryId are drop down selected values on the form. They map to an entity in the database (Occupation, Country). This command object is going to be fed to a service facade like so: userServiceFacade.createUser(CreateUserCommand command); This facade will construct a user entity to be sent to the actual service. So I suppose that in the facade layer I will have to make several dao calls to map all the lookup properties of the User entity. Based on this what is the best strategy to validate that occupationId and countryId map to real entities? Where is the best place to perform this validation? There is the spring validator but I am not sure this is the best place for this, for one I am wary of this method as validation is tied to the web tier, but also that means I would need to make the dao calls in the validator for validation but I would need to call the dao's in the facade layer again when the command - entity translation occurs. Is there anything I can do better? Thanks.

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  • List of dependency jar files in Maven

    - by Sindri Traustason
    Using Maven 2, is there a way I can list out the jar dependencies as just the file names? mvn dependency:build-classpath can list the jar files, but that will include the full path to their location in my local repository. What I need is essentially just a list of the file names (or the file names that the copy-dependencies goal copied). So the list I need would be something like activation-1.1.jar,antlr-2.7.6.jar,aopalliance-1.0.jar etc... ideally as a maven property, but I guess, a file such as build-classpath can generate will do. What I am trying to achieve is writing a Bundle-ClassPath to an otherwise manually maintained MANIFEST.MF file for a OSGi bundle. (You shouldn't need to understand this bit to answer the question.) To clarify: The question is not about how to write manifest headers into the MANIFEST.MF file in a jar (that is easily googleble). I am asking about how to get the data I want to write, namely the list shown above.

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