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  • How to get cell text based on indexPath?

    - by Sheehan Alam
    I have a UITabBarController with more than 5 UITabBarItems so the moreNavigationController is available. In my UITabBarController Delegate I do the following: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { //do some stuff //... UITableView *moreView = (UITableView *)self.tabBarController.moreNavigationController.topViewController.view; moreView.delegate = self; } I want to implement a UITableViewDelegate so I can capture the row that was selected, set a custom view property and then push the view controller: - (void)tableView:(UITableView *)tblView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //how can I get the text of the cell here? } I need to get the text of a cell when the user taps on a row. How can I accomplish this?

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  • Limit checkboxes with jquery based on checked radio buttons

    - by Hiskie
    So, i have this problem with some checkboxes. First of all let me tell you about the "project" itself. It's a webform, the user must complete it and check some checkboxes and radio buttons depending on what he would like to purchase. First of them are 2 radio bullets, numbered 1 and 2, and represent the quantity of the product he wants to purchase. Next to those are about 5 checkboxes that represent the color of the product, it doesn't matter how many of them are, the thing is ... i want, when a user selects 1 at the radio buttons, only 1 checkbox to be active, if he selects 2 then only 2 checkboxes to be available to check. So.. could someone help me? I thought of jQuery but i don't know... There are two divs, the first div with the id of let's say #radioButtons has 2 radio buttons, and the second div has the rest of the checkboxes.

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  • coding on back button of navigation based application??

    - by hemant
    In one view during a function call i am assigning 1 to a flag...when i navigate back to previous view i want the the flag value to be retained to that view...how cAn i do coding on the button that appears on the screen to navigate back to the previous screen might be able to do it or is there any better solution???

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  • Zend Framework Module Based Error Handling

    - by cnkt
    Zend_Controller_Plugin_ErrorHandler always forwards to ErrorController::errorAction() in the default module but i want it be module aware. For example when a exception throws it must be call the module's ErrorController like Admin_ErrorController:errorAction. How can i do this? Thanks.

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  • PHP & WP: Render Certain Markup Based on True False Condition

    - by rob
    So, I'm working on a site where on the top of certain pages I'd like to display a static graphic and on some pages I would like to display an scrolling banner. So far I set up the condition as follows: <?php $regBanner = true; $regBannerURL = get_bloginfo('stylesheet_directory'); //grabbing WP site URL ?> and in my markup: <div id="banner"> <?php if ($regBanner) { echo "<img src='" . $regBannerURL . "/style/images/main_site/home_page/mock_banner.jpg' />"; } else { echo 'Slider!'; } ?> </div><!-- end banner --> In my else statement, where I'm echoing 'Slider!' I would like to output the markup for my slider: <div id="slider"> <img src="<?php bloginfo('stylesheet_directory') ?>/style/images/main_site/banners/services_banners/1.jpg" alt="" /> <img src="<?php bloginfo('stylesheet_directory') ?>/style/images/main_site/banners/services_banners/2.jpg" alt="" /> <img src="<?php bloginfo('stylesheet_directory') ?>/style/images/main_site/banners/services_banners/3.jpg" alt="" /> ............. </div> My question is how can I throw the div and all those images into my else echo statement? I'm having trouble escaping the quotes and my slider markup isn't rendering.

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  • Toggle image based on cookie value

    - by danit
    Im using a couple of JS functions to set a cookie named 'visible' with the value of either yes or no. Essentially Im using these values to decide if a <div> is visible or hidden. I've only just added the cookie, previously I had been using two images 1. Show 2. Hide as a button to hide and show the <div> like this: HTML: <img class="show" title="Show" alt="Show" src="images/show.png" /> <img class="hide" title="Hide" alt="Hide" src="images/hide.png" /> JQUERY: $("#tool").click(function() { $(".help").slideToggle(); $("#wrapper").animate({ opacity: 1.0 },200).slideToggle(200, function() { $("#tool img").toggle(); }); }); However I have now added the Cookie into the mix: $("#tool").click(function() { if(get_cookie('visible')== null) { set_cookie('visible','no'); } else { delete_cookie('visible'); } $(".help").slideToggle(); $("#wrapper").animate({ opacity: 1.0 },200).slideToggle(200, function() { $("#slider img").toggle(); }); }); So the .toggle() no longer matches the state of the <div> When the cookie value = no the show.png should be visible When the cookie value = yes then the hide.png should be visible Can anyone suggest how i can ammend this?

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  • Rails: Routing to a different controller based on request format

    - by Jimmy Cuadra
    I'm writing an app where I want all requests for HTML to be handled by the same controller action. I have some other routes that are JSON-specific. Here's what my routes look like: Blog::Application.routes.draw do constraints format: :json do resources :posts end match "(*path)" => "web#index" end The problem is that constraints is being interpreted as "this route only works with the specified format" rather than "skip this route and try the next one if the request is not in the specified format." In other words, navigating to /posts in the browser gives me a 406 Not Acceptable because the URL is constrained to the JSON format. Instead, I want it to fall through to web#index if the request is for HTML, and hit the resourceful route if the request is for JSON. How can this be achieved? (Using Rails 3.2.9.)

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  • How to Implement Web Based Find File Database Text Search

    - by neversaint
    I have series of files like this: foo1.txt.gz foo2.txt.gz bar1.txt.gz ..etc.. and a tabular format files that describe the file foo1 - Explain foo1 foo2 - Explain foo2 bar1 - Explain bar1 ..etc.. What I want to do is to have a website with a simple search bar and allow people to type foo1 or just foo and finally return the gzipped file(s) and the explanation of the file(s). What's the best way to implement this. Sorry I am totally new in this area.

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  • Can't make HREF change based on PHP value

    - by Liso22
    I want to retrieve the user's location and then show a link that points to an URL that changes according to that location. I just want to place the user's city name at the end of the HREF. I need this work on my wordpress site, on a static page. I use a plugin called Exec-php which let's me run PHP in pages. I have a plugin that provides me the user's city through the shortcode "[mmjs-city]". I tried to make it work through different paths but I never get the link to work. Here I tried assigning that shortcode to a value, <?php $city= "[mmjs-city]"; echo $city; echo "<a href='?s=" . $city ."'>Search for your city</a>"; ?> I added the first two lines to check whether the shortcode is working or not and if it's correctly assinged to the value $city. That part works. Then it creates the link and put's the value $city at the end of it. But when trying it instead of taking me to: /?s=new+york It takes me to: /?s=%3Cscript%20language=%22javascript%22%3Edocument.write(geoip_city());%3C/script%3E I have no idea what to do. I would be really thankful for any info on how to make it work, it's really an important feature for my site. Please ask for any further info or idk anything. Also this is where I tested that code: http://chusmix.com/?page_id=1129 Thanks

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  • Android lifecycle of thread-based game

    - by ehehhh
    I ran into a bit of trouble while trying to get my game to work correctly after being put to the background by the user or a phone call for example. My app has a SurfaceView class called GameView, which has the onDraw() method to do all the necessary drawing for my game and two threads - one for calling the onDraw() and one for doing the necessary calculations for the game's logic. I succesfully implemented onPause() and onResume(). (I paused both threads when back button was pressed and resumed them after user cancelled in the AlertDialog.) Now I would like to have the game paused the same way when onStop() gets called. I put both threads on pause and saved my characters location in the savedInstanceState, but when I start my app again, no method gets called (I checked with Logcat). I believe onRestart() should be called first, then onStart() and then onResume(), but none of that happens. What am I doing wrong? (Didn't include any code, because it seems to be a problem of me not understanding the lifecycle, not a problem in code. If it seems necessary, I'll post the parts you request.)

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  • Counting point size based on chart area during zooming/unzoomin

    - by Gacek
    Hi folks. I heave a quite simple task. I know (I suppose) it should be easy, but from the reasons I cannot understand, I try to solve it since 2 days and I don't know where I'm making the mistake. So, the problem is as follows: - we have a chart with some points - The chart starts with some known area and points have known size - we would like to "emulate" the zooming effect. So when we zoom to some part of the chart, the size of points is getting proportionally bigger. In other words, the smaller part of the chart we select, the bigger the point should get. So, we have something like that. We know this two parameters: initialArea; // Initial area - area of the whole chart, counted as width*height initialSize; // initial size of the points Now lets assume we are handling some kind of OnZoom event. We selected some part of the chart and would like to count the current size of the points float CountSizeOnZoom() { float currentArea = CountArea(...); // the area is counted for us. float currentSize = initialSize * initialArea / currentArea; return currentSize; } And it works. But the rate of change is too fast. In other words, the points are getting really big too soon. So I would like the currentSize to be invertly proportional to currentArea, but with some scaling coefficient. So I created the second function: float CountSizeOnZoom() { float currentArea = CountArea(...); % the area is counted for us. // Lets assume we want the size of points to change ten times slower, than area of the chart changed. float currentSize = initialSize + 0.1f* initialSize * ((initialArea / currentArea) -1); return currentSize; } Lets do some calculations in mind. if currentArea is smaller than initialArea, initialArea/currentArea > 1 and then we add "something" small and postive to initialSize. Checked, it works. Lets check what happens if we would un-zoom. currentArea will be equal to initialArea, so we would have 0 at the right side (1-1), so new size should be equal to initialSize. Right? Yeah. So lets check it... and it doesn't work. My question is: where is the mistake? Or maybe you have any ideas how to count this scaled size depending on current area in some other way?

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  • Custom object based on database table

    - by Archangel
    Suppose that I have a database query which looks like below - select name, gender, birthday from person where person_id = 1; When this query is executed, some records from the database are returned. I want to make a custom object which will contain the exact attributes as the column names, with the corresponding values. As an example, suppose that the object is X. So it will have three attributes which are X.name, X.gender and X.birthday, with the corresponding values from the records. Is it doable in PHP? If so, then how?

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  • SQL Server - Percent based Full Text Search

    - by Sukhminder Singh
    Hi I want to conduct search on a particular column of a table in such a way that returning result set should satify following 2 conditions: Returning result set should have records whose 90% of the characters matches with the given search text. Returning result set should have records whose 70% of the consecutive characters matches with the given search text. It implies that when 10 character word Sukhminder is searched, then: it should return records like Sukhmindes, ukhminder, Sukhmindzr, because it fulfils both of the above mentioned conditions. But it should not return records like Sukhmixder because it does not fulfil the second condition. Likewise, It should not return record Sukhminzzz because it does not fulfil the first condition. I am trying to use Full Text Search feature of SQL Server. But, could not formulate the required query yet. Kindly reply ASAP.

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  • www disappear when using Name-based virtual host.

    - by Tianzhou Chen
    Below is my config file NameVirtualHost 12.34.56.78:80 ServerAdmin [email protected] ServerName domain1.com ServerAlias www.domain1.com DocumentRoot /srv/www/domain1.com/public_html1/ ErrorLog /srv/www/domain1.com/logs/error.log CustomLog /srv/www/domain1.com/logs/access.log combined ServerAdmin [email protected] ServerName domain2.com ServerAlias www.domain2.com DocumentRoot /srv/www/domain2.com/public_html1/ ErrorLog /srv/www/domain2.com/logs/error.log CustomLog /srv/www/domain2.com/logs/access.log combined The thing is when I put www.domain1.com into browser, it will be automatically changed to domain1.com. However, if I put www.domain2.com, the address remains the same. I don't know why this happens. BTW, I haven't put .htaccess file under their document root. Thanks for your advice! Tianzhou

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  • Developing a sector based partition copying program?

    - by baltusaj
    Hi, I want to develop a program that copies a partition's 'data' only, to another partition. And I want to do it such that the program starts from the first sector of source partition and checks if a sector is used. If it is used copy it to the destination parition. Else don't copy. In other words it's like copying only the contents of a partition to another, sector-by-sector. Question: Is there a way to check if a particular sector on harddisk is used or not? The programming language I am using is C++ and the underlying filesystem in NTFS. Thanks a lot.

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  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

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  • Having trouble storing a CRTP based class in a vector

    - by user366834
    Hi, Im not sure if this can be done, im just delving into templates so perhaps my understanding is a bit wrong. I have a Platoon of soldiers, the platoon inherits from a formation to pick up the formations properties, but because i could have as many formations as i can think of I chose to use the CRTP to create the formations, hoping that i could make a vector or array of Platoon to store the platoons in. but, of course, when i make a Platoon, it wont store it in the vector, "types are unrelated" Is there any way around this ? i read about "Veneers" which are similar and that they work with arrays but i cant get it to work, perhaps im missing something. here's some code: (sorry about the formatting, the code is here in my post but its not showing up for some reason ) template < class TBase > class IFormation { public : ~IFormation(){} bool IsFull() { return m_uiMaxMembers == m_uiCurrentMemCount; } protected: unsigned int m_uiCurrentMemCount; unsigned int m_uiMaxMembers; IFormation( unsigned int _uiMaxMembers ): m_uiMaxMembers( _uiMaxMembers ), m_uiCurrentMemCount( 0 ){} // only allow use as a base class. void SetupFormation( std::vector<MySoldier*>& _soldierList ){}; // must be implemented in derived class }; ///////////////////////////////////////////////////////////////////////////////// // PHALANX FORMATION class Phalanx : public IFormation<Phalanx> { public: Phalanx( ): IFormation( 12 ), m_fDistance( 4.0f ) {} ~Phalanx(){} protected: float m_fDistance; // the distance between soldiers void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; /////////////////////////////////////////////////////////////////////////////////// // COLUMN FORMATINO class Column : public IFormation< Column > { public : Column( int _numOfMembers ): IFormation( _numOfMembers ) {} ~Column(); protected: void SetupFormation( std::vector<MySoldier*>& _soldierList ); }; I then use these formations in the platoon class to derive, so that platoon gets the relevant SetupFormation() function: template < class Formation > class Platoon : public Formation { public: **** platoon code here }; everything works great and as expected up until this point. now, as my general can have multiple platoons, I need to store the platoons. typedef Platoon< IFormation<> > TPlatoon; // FAIL typedef std::vector<TPlatoon*> TPlatoons; TPlatoon m_pPlatoons m_pPlatoons.push_back( new Platoon<Phalanx> ); // FAIL, types unrelated. typedef Platoon< IFormation< TPlatoon; fails because i need to specify a template parameter, yet specifying this will only allow me to store platoons created with the same template parameter. so i then created FormationBase class FormationBase { public: virtual bool IsFull() = 0; virtual void SetupFormation( std::vector<MySoldier*>& _soldierList ) = 0; }; and made IFormation publicly inherit from that, and then changed the typedef to typedef Platoon< IFormation< FormationBase > > TPlatoon; but still no love. now in my searches i have not found info that says this is possible - or not possible.

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  • How to prepare a codebase for compiling on both Windows and Unix-based systems

    - by Max
    Hi! I am wondering about different solutions to easily compile my cross-platform application for both windows and unix. Right now I am using a makefile on Ubuntu, but before my codebase grows larger I'd like to perform the steps necessary to compile it on Windows, and then continue doing so regularly to see that it still works. I'd preferably not contaminate my SVN codebase repository with multiple "makefile" solutions, such as VC++ solutions and so on, I'd like a more automatic way. I tried using mingw with make for windows, but it seems my secondexpansion awesomeness doesn't work on the Windows version (or something like that). It wouldn't compile, and also complained about _winNT or something like that not being defined. How should I prepare my codebase for cross-platform easy compiling? Things like buildtools, perhaps autogenerate VS file from makefile, or something similar. Some preprocessor magic in a stdinc file perhaps? Thanks!

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  • Looking for a good C++ based RSS API

    - by Rhubarb
    I tried http://code.google.com/p/feed-reader-lib but holy cow, talk about difficult to build. It has a nightmare of dependencies on Xerces and Xalan, both of which seem to be choking under the new VisualStudio 2010 C++ compiler. I've wasted hours trying to build this thing which is a shame. Does anyone have anything a little easier to hit the ground running with?

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  • Flash AS3: position loaded images from loop based on image height

    - by HeroicNate
    I'm trying to dynamically stack images that are being pulled in via an xml file. Below is what I'm doing, and it almost works. The problem is that it only seems to fire off the event complete function on the very last one, instead of going for all of them. Is there a way to make it run the even.complete function for each image? function aboutfileLoaded(event:Event):void { aboutXML = new XML(aboutTextLoader.data); for(var l:int = 0; l < aboutXML.aboutimages.image.length(); l++) { imageLoader = new Loader(); imageSource = aboutXML.aboutimages.image[l]; if (imageSource != "") { this.imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, aboutimageLoaded); this.imageLoader.load(new URLRequest(imageSource)); //aboutBox.aboutContent.addChild(imageLoader); //imageLoader.y = imageYpos; //imageYpos = imageYpos + 50; } } } function aboutimageLoaded(event:Event):void { aboutBox.aboutContent.addChild(imageLoader); this.imageLoader.y = imageYpos; imageYpos = imageYpos + this.imageLoader.height; }

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