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  • Migrating Databases Checklist Part1

    SQL Server databases move around as an organisation’s data grows, applications are enhanced or new versions of the database software are released. If not anything else, servers become old and unreliable and databases eventually need to find a new home. Here's what to do when migrating your databases. Check SQL Server performance at a glanceWe consulted 1000 SQL Server professionals to make SQL Monitor’s UI as clear as possible. Start monitoring with a free trial.

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  • reading k&r(c book) and confusing 1st chapter code [closed]

    - by DarkEnergy
    #include <stdio.h> /* copy input to output; 2nd version*/ main() { int c; while ((c = getchar()) != EOF) putchar(c); } this is very confusing... since you never escape the while loop. I've learned that EOF is -1. i type -1 but it just reprints it. It's a never ending loop. Over time did the library get changed and differs from what the book intended it to be? when i say library i mean the putchar()/getchar() that's in the library... sorry.

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  • Visual Studio 2010 Web Development Improvements

    - by Aamir Hasan
    VS2010 emulates what is available in previous framework versions through reference assemblies. These assemblies contain metadata that describes functionality available in previous versions. VS2010 itself uses the .NET 4 framework, so when adding multitargeting support the team decided against running a previous framework version inside the same process. When your application is compiled to 100 percent guarantee application compatibility, previous compiler versions are used.Web development in Visual Studio 2010 has been enhanced for greater CSS compatibility, increased productivity through HTML and ASP.NET markup snippets and new dynamic IntelliSense JavaScript.Improved CSS CompatibilityHTML and JavaScript SnippetsJavaScript IntelliSense Enhancements

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  • How can I compute the Big-O notation for a given piece of code?

    - by TheNew Rob Mullins
    So I just took a data structure midterm today and I was asked to determine the run time, in Big O notation, of the following nested loop: for (int i = 0; i < n-1; i++) { for(int j = 0; j < i; j++2) { //1 Statement } } I'm having trouble understanding the formula behind determining the run time. I thought that since the inner loop has 1 statement, and using the series equation of: (n * (n - 1)) / 2, I figured it to be: 1n * (n-1) / 2. Thus equaling (n^2 - 1) / 2. And so I generalized the runtime to be O(n^2 / 2). I'm not sure this is right though haha, was I supposed to divide my answer again by 2 since j is being upped in intervals of 2? Or is my answer completely off?

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  • New and Improved Functionality in SSIS 2008

    While it does not bring revolutionary changes, the release of SQL Server 2008 delivers functionality, scalability, and performance improvements to SQL Server Integration Services (SSIS). Here is a comprehensive listing of new and enhanced features of SSIS with a short description of each.

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  • Creating several instances of the same object, and selecting only one

    - by hustlerinc
    I'm playing around with making a puzzle game, haven't done that much before I run into my first problem. Basically, I want to create a certain amount of the same object/function. But without hardcoding the different instances. I think maybe an array is a good idea? and then a for loop to push the objects in? And then I need to be able to select one of these objects by clicking on it, how would I do that? How do I know which ball in the array was clicked? A loop again? I made a jsFiddle example (you need to click the orange ball to select, then you can move it around by clicking the canvas). This is what I want to do, but with more balls. How would you solve this? Help appreciated.

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  • I want to increase the size of my boot partition (Ubuntu 14.04 version) [duplicate]

    - by Mike
    This question already has an answer here: How do I free up more space in /boot? 11 answers How to resize partitions? 5 answers I read in another post that kernels are distributed as new releases rather than upgrades. I didn't know this when I was allocating space to my partitions during my initial install of Ubuntu. As a result I ran out of space on my boot partition. Can I increase the size of it using GParted and how do I do this without doing damage to my system? 1 1049kB 512MB 511MB fat32 boot 2 512MB 768MB 256MB ext2 3 768MB 1000GB 999GB lvm Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-swap_1: 3712MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 3712MB 3712MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-root: 996GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 996GB 996GB ext4 Sorry, don't know how to capture and post the terminal output screen.

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  • SQL Server Service Broker - An Introduction

    SQL Server Service Broker (SSBS), introduced with SQL Server 2005 and enhanced in SQL Server 2008, allows you to write queuing/message based applications within the database itself. This article discusses SSBS' important features and how to use it in different scenarios.

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  • No Sound in 12.04 on Acer TimelineX 3830TG

    - by Fawkes5
    When i first installed ubuntu 12.04 everything worked fine. All of a sudden my sound has stopped working!! This has happened before [like 2 days ago], however the next day it started working again. That may happen again...[I've already rebooted 5 times] My Sound Card is a HDA intel PCH My Sound Chip is Intel CougarPoint HDMI My machine is an Acer TimelineX 3830TG, heres my lcpci output 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 04) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev ff) 02:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0) 03:00.0 Network controller: Atheros Communications Inc. AR9287 Wireless Network Adapter (PCI-Express) (rev 01) 04:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5116 PCI Express Card Reader (rev 01) 05:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 04) I'm running a dual boot with Windows 7, sound always works there. I've tried loading earlier kernels [3.2.0 ] but that hasn't helped. I've tried playing with alsamixer, unmuting and raising volume, doesn't work I've tried playing with pauvcontrol, doesnt work. Althought, strangely, when i play a song, under output i can see a bar moving implying that something is working, just the sound isn't getting through my speakers. Thus it might be a hardware problem. I've tried unistalling and reinstalling pulsaudio annd alsamixer, doesn't work [maybe made it worse...]. I've heard reverting back to kernel 3.0... works, but i'm reluctant to try that[i dont know much about kernels]. Thank you. Please tell me what other information you need. EDIT: My audio has started working again after another reboot. However this time im not connected to my external audio on startup. I will see if this is the issue next time i'm at home Edit: Connecting to external audio is not the problem.

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  • SQL Server 2012 AlwaysOn: Multisite Failover Cluster Instance

    SQL Server Failover Clustering, which includes support for both local and multisite failover configurations, is part of the SQL Server 2012 AlwaysOn implementation suite, designed to provide high availability and disaster recovery for SQL Server. The multisite failover clustering technology has been enhanced significantly in SQL Server 2012. The multisite failover cluster architecture, enhancements in SQL Server 2012 to the technology, and some best practices to help with deployment of the technology are the primary focus of this paper.

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  • C++ game architecture

    - by rxc
    I'm trying to make a game, but I'm not sure of the best way to set up the main loop and classes. For really small games, I could put everything in the main() loop, including event handling, collision checking, etc. However, for large games, that's seems like a highly inefficient way to get things done. The architecture I want is kind like the way the Minecraft coders did it (I quote Minecraft code because I've seen the source code when downloading MCP). They have objects entity classes EntityCow and EntityChicken and they have methods like onDeath(), onLivingUpdate(); and item classes like ItemSword have methods like onItemUse(). I've never seen these methods get called directly, but apparently, they get stored in a class called DataWatcher, which, I think "watches" all the data (as the name implies) and calls the appropriate methods in the objects. Is that how most games do it? If so, how is the DataWatcher class implemented? Any help or alternate suggestions is really appreciated.

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  • Recovering SQL Server Database From Error: 5171

    MS SQL Server is the most preferred relational database management system by database users all over the world. It provides several benefits such as enhanced productivity, scalability, efficiency, av... [Author: Mark Willium - Computers and Internet - May 14, 2010]

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  • Audio tag doesn't work in FF-Ubuntu 12.04

    - by Nyx
    Does anyone know why this code... <audio width="0" height="0" autoplay="autoplay" loop="loop" preload="none"> <source src="images/musica/Intro.ogg" type="audio/ogg" /> <source src="images/musica/Intro.mp3" type="audio/mpeg" /> </audio> ...works fine in FF17-WinXP and not in FF17-Ubuntu 12.04? I think something is wrong with MIME types but everything looks normal. After searching on the web for days I couldn't find a good answer. Thanks

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  • Hot off the press : Latest Release of Oracle Enterprise Manager 12c (R4)

    - by Pankaj
    Read more here about the PRESS RELEASE:  Oracle Delivers Latest Release of Oracle Enterprise Manager 12c Richer Service Catalog for Database and Middleware as a Service; Enhanced Database and Middleware Management Help Drive Enterprise-Scale Private Cloud Adoption In coming weeks  , i will be covering latest topics like : DbaaS Service Catalog incorporating High Availability and Disaster Recovery New Rapid Start kit Other new Features  Stay Tuned !

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  • Game Object Design

    - by oisin
    I'm having a problem with the way I designed my first simple game in C++. I have GameObject (abstract class) and ObjectA which inherits the update() and draw() methods from GameObject. My main loop contains a linked list of GameObject*, and while that list is not empty it cycles through it, calling update on each one. Up until this point, I thought the design was standard(?) and would work. However, when I call update on ObjectA() I run into two problems: ObjectA can die which messes up the list, which in turn throws off the loop in main. ObjectA can spawn more ObjectA's but these are local scope and the update() goes out of scope, creating problems in main's list of GameObjects. I think my design if alright, but I'm having such problems with segmentation faults that there must be something seriously wrong with at least one part of my implementation. If anyone could point out any serious mistakes or simple examples of this being done (or even alternative designs) then I would greatly appreciate it!

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  • Can the STREAM and GUPS (single CPU) benchmark use non-local memory in NUMA machine

    - by osgx
    Hello I want to run some tests from HPCC, STREAM and GUPS. They will test memory bandwidth, latency, and throughput (in term of random accesses). Can I start Single CPU test STREAM or Single CPU GUPS on NUMA node with memory interleaving enabled? (Is it allowed by the rules of HPCC - High Performance Computing Challenge?) Usage of non-local memory can increase GUPS results, because it will increase 2- or 4- fold the number of memory banks, available for random accesses. (GUPS typically limited by nonideal memory-subsystem and by slow memory bank opening/closing. With more banks it can do update to one bank, while the other banks are opening/closing.) Thanks. UPDATE: (you may nor reorder the memory accesses that the program makes). But can compiler reorder loops nesting? E.g. hpcc/RandomAccess.c /* Perform updates to main table. The scalar equivalent is: * * u64Int ran; * ran = 1; * for (i=0; i<NUPDATE; i++) { * ran = (ran << 1) ^ (((s64Int) ran < 0) ? POLY : 0); * table[ran & (TableSize-1)] ^= stable[ran >> (64-LSTSIZE)]; * } */ for (j=0; j<128; j++) ran[j] = starts ((NUPDATE/128) * j); for (i=0; i<NUPDATE/128; i++) { /* #pragma ivdep */ for (j=0; j<128; j++) { ran[j] = (ran[j] << 1) ^ ((s64Int) ran[j] < 0 ? POLY : 0); Table[ran[j] & (TableSize-1)] ^= stable[ran[j] >> (64-LSTSIZE)]; } } The main loop here is for (i=0; i<NUPDATE/128; i++) { and the nested loop is for (j=0; j<128; j++) {. Using 'loop interchange' optimization, compiler can convert this code to for (j=0; j<128; j++) { for (i=0; i<NUPDATE/128; i++) { ran[j] = (ran[j] << 1) ^ ((s64Int) ran[j] < 0 ? POLY : 0); Table[ran[j] & (TableSize-1)] ^= stable[ran[j] >> (64-LSTSIZE)]; } } It can be done because this loop nest is perfect loop nest. Is such optimization prohibited by rules of HPCC?

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  • Trying to create an image list based on what is defined as the order, and loosing

    - by user1691463
    I have a custom created module for Joomla 2.5 and within the params of the module, and have a loop that is not outputting as expected. I have the following parameters (fields) int he module: Order Thumb image Image Title Full-size image Now there are 10 sets of these group of 4 params. What I am trying to do is loop through each of the object sets, 10 of them, and on each iteration, build an HTML image list structure. The if statement is building the HTML structure for the sets that have an order value that is greater than 0, and the else is creating the html for those sets that do not have a value greater that 0. The goal is to create two variables and then concatenate the the strings together; the leading set are the sets that have an order defined. This is not happening and every thrid loop seems like it is missing. Here is the order as it is set in the 10 sets Set 1 = 0 Set 2 = 4 Set 3 = 1 Set 4 = 0 Set 5 = 5 Set 6 = 0 Set 7 = 0 Set 8 = 6 Set 9 = 3 Set 10 = 9 However, the outcomes is: 9 5 1 4 6 7 10 Instead of the expected: 3 9 2 5 8 1 (below here are those sets that were not greater than 0 in order of appearance) 4 6 7 whats wrong here that I can not see <?php for ($i = 1; $i <= 10; $i++) { $order = $params->get('order'.$i);#get order for main loop of 10 $active = ""; if ($order > 0) {#Check if greater than 0 for ($n = 1; $n <= 10; $n++) {#loop through all order fields looking and build html lowest to highest; $ordercheck =$params->get('order'.$n); if ($ordercheck == $i) { $img = $params->get('image'.$n); $fimage = $params->get('image'.$n.'fullimage'); $title = $params->get('image'.$n.'alttext'); $active = ""; $active = $active . '<li>'; $active = $active . '<a href="'.$fimage.'" rel="prettyPhoto[gallery1]" title="'.$title.'">'; $active = $active . '<img src="'.$img.'" alt="'.$title.'" />'; $active = $active . '</a>'; $active = $active . '</li>'; $leading = $leading . $active; } } } else { #if the itteration $order was not greater than 0, build in order of accourance $img = $params->get('image'.$i); $fimage = $params->get('image'.$i.'fullimage'); $title = $params->get('image'.$i.'alttext'); $active = $active . '<li>'; $active = $active . '<a href="'.$fimage.'" rel="prettyPhoto[gallery1]" title="'.$title.'">'; $active = $active . '<img src="'.$img.'" alt="'.$title.'" />'; $active = $active . '</a></li>'; $unordered = $unordered . $active; } $imagesList = $leading . $unordered; } ?>

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  • XMLNodes being appended to an XMLNode are "undefined"? Actionscript 2.0 is being unkind

    - by DigitalMercenary
    If anyone can offer an explanation for this one, I'd LOVE to see it! I was required to append a legacy application to display 20 random questions from an XML data source, as opposed to the total of 70 questions that are part of the original XML. No big deal, right? WRONG! I got it to work just fine in the end, but it's a total HACK! For some reason, some of the nodes that I am appending to a dynamically generated XML document are being returned as "undefined". I kept getting between 16 and 20 questions to render until I modified my iteration from a 'for' loop to a 'do while' loop with the appropriate number of XMLNodes as the condition of the 'do while' loop. Can anyone offer an explanation? Below is the code, with some notes for the reader : function editXML(xml:XML):XML { var node:XMLNode = xml.firstChild; var newNode:XMLNode = new XMLNode(); var nodeArray:Array = new Array(); var usedNodes:Array = new Array(); var totalNodes:Number = node.lastChild.childNodes.length - 1; var nextNode:Number; var returnNode:XMLNode = new XMLNode(); var tempNode:XMLNode; var buildNode:XMLNode; var addNode:Boolean = true; var tempXML:XML = new XML(); var pagesNode:XMLNode = tempXML.createElement("pages"); tempXML.appendChild(pagesNode); tempXML.appendChild(node.childNodes[0]); tempXML.appendChild(node.childNodes[1]); tempXML.appendChild(node.childNodes[2]); var questionsNode:XMLNode = tempXML.createElement("pages"); tempXML.firstChild.appendChild(questionsNode); do { nextNode = Math.floor(Math.random()*totalNodes); **//random number to represent random node** //trace(nextNode + " nextNode"); **//check usedNodes Array to look for node.childNodes[nextNode]. If it already exists, skip and reloop.** trace(node.childNodes[1].childNodes[nextNode] + " : pre building Node " + totalNodes); if(usedNodes.length == 0) { buildNode = new XMLNode(); buildNode.nodeName = node.childNodes[1].childNodes[nextNode].nodeName; buildNode.nodeValue = node.childNodes[1].childNodes[nextNode].nodeValue; tempXML.firstChild.lastChild.appendChild(node.childNodes[1].childNodes[nextNode]) usedNodes.push(node.childNodes[1].childNodes[nextNode]); nodeArray.push(node.childNodes[1].childNodes[nextNode]); trace("adding first node : " + nodeArray.length); addNode = false; } else { for(var j:Number = 0; j < usedNodes.length; j++) { if(usedNodes[j] == node.childNodes[1].childNodes[nextNode]) { addNode = false; trace("skipping node : " + nodeArray.length); } } } **//if node not in usedNodes, add node to XML** if(addNode) { trace(node.childNodes[1].childNodes[nextNode] + " : building Node"); **//This trace statement produced a valid node** tempXML.firstChild.lastChild.appendChild(node.childNodes[1].childNodes[nextNode]); **//Before modifying the code from adding nodes to the xml from an Array called 'nodeArray' in a for loop to adding nodes directly to the xml in a do while loop with the length of the xml node used to retrieve data for the questions as the condition, I was not always getting 20 questions. Some of the nodes were being rendered as 'undefined' and not appended to the xml, even though they were traced and proven valid before the attemp to append them to the xml was made** usedNodes.push(node.childNodes[1].childNodes[nextNode]); } addNode = true; } while(tempXML.firstChild.lastChild.childNodes.length <= 19); trace(tempXML.firstChild.lastChild.childNodes.length + " final nodes Length"); courseXML = tempXML; //removes the old question list of 70 and replaces it with the new question list of 20. Question list is the last node. return tempXML; } If I had my choice, I would have rebuilt the whole application in Flex with AS3. I didn't have that choice. If anyone can explain this mystery, PLEASE DO! Thank you in advance!

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  • Handshake violation when trying to access one website

    - by Miguel
    I have a TZ 190 Wireless Enhanced with SonicOS Enhanced 4.2.1.0-20e. Yesterday, people could access without any problems a bank website wich uses HTTPS. Today, it is imposible to access only that website, every other ones works without problems. When checking the log message filtering to my IP only, this is what appears and I suspect is the cause of this problem, because all other websites are working: Priority: Notice Category: Network Access Message: TCP handshake violation detected; TCP connection dropped Source: X.Y.Z.3, 51997, LAN (admin) Destination: 200.14.232.18, 443, WAN Notes: Handshake Timeout Where X.Y.Z.3 is my local IP. I've tried to change TCP Settings under Firewall option, and activated this options with no success: Enforce strict TCP compliance with RFC 793 and RFC 1122 and Enable TCP checksum enforcement I've also tried to find the MTU and at first I got: Packet needs to be fragmented but DF set But when I lower the value of ping -f -l to 1468 I got: Request timeout. Also I deactivate CFS in lan and wan zones. Nothing works. Can you please help me? Any Ideas?

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  • how to run multiple shell scripts in parallel

    - by tom smith
    I've got a few test scripts, each of which runs a test php app. Each script runs forever. So, cat.sh, dog.sh, and foo.sh, each run a php script, and each shell script runs the php app in a loop, so it runs forever, sleeping after each run. I'm trying to figure out how to run the scripts in parallel, and at the same time, see the output of the php apps in the stdout/term window. I thought, simply doing something like foo.sh > &2 dog.sh > &2 cat.sh > &2 in a shell script would be sufficient, but it's not working. foo.sh, runs foo.php once, and it runs correctly dog.sh, runs dog.php in a never ending loop. it runs as expected cat.sh, runs cat.php in a never ending loop *** this never runs!!! it appears that the shell script never gets to run cat.sh. if i run cat.sh by itself in a separate window/term, it runs as expected... thoughts/comments

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  • Android failure to boot on LG [migrated]

    - by Ukavi
    I need to recover data from my AT&T LG Thrill Android Phone Background: My AT&T LG Thrill phone's battery died a couple of days ago because I forgot to charge it. When I charged the phone and tried to turn it on, it showed the LG logo followed by the dropping balls and the AT&T "Rethink Possible" screen. I then get a mesage that the Application Google Services Framework has crashed and the phone goes into a loop with the dropping balls showing again followed by "Rethink Possible" screen. This sequence repeats itself over and over and the phone does not get out of this loop. I have been able to go into the recovery screen (both Safe Mode and the Android Recovery Service) and have cleared cache, etc. However, I DO NOT want to wipe user data and restore to factory settings as this will wipe all of my data (pictures, application data, etc). Solution Needed: I need a suggestion to a way of accessing my data so that I can back it up onto an SD card/computer. I DO NOT want to root the phone as this may void the warranty. What I'm looking for is a way of perhaps putting the original flash image on the micro SD card and then have the phone read that image. Or some other similar solution that will get the phone out of this loop and allow me to get to the data.

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  • Why I cannot copy install.wim from Windows 7 ISO to USB (in linux env)

    - by fastreload
    I need to make a USB bootable disk of Windows 7 ISO. My USB is formatted to NTFS, ISO is not corrupt. I can copy install.wim elsewhere but I cannot copy it to USB. I even tried rsync. rsync error sources/install.wim rsync: writefd_unbuffered failed to write 4 bytes to socket [sender]: Broken pipe (32) rsync: write failed on "/media/52E866F5450158A4/sources/install.wim": Input/output error (5) rsync error: error in file IO (code 11) at receiver.c(322) [receiver=3.0.8] Stat for windows.vim File: `X15-65732 (2)/sources/install.wim' Size: 2188587580 Blocks: 4274600 IO Block: 4096 regular file Device: 801h/2049d Inode: 671984 Links: 1 Access: (0664/-rw-rw-r--) Uid: ( 1000/ umur) Gid: ( 1000/ umur) Access: 2011-10-17 22:59:54.754619736 +0300 Modify: 2009-07-14 12:26:40.000000000 +0300 Change: 2011-10-17 22:55:47.327358410 +0300 fdisk -l Disk /dev/sdd: 8103 MB, 8103395328 bytes 196 heads, 32 sectors/track, 2523 cylinders, total 15826944 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdd1 * 32 15826943 7913456 7 HPFS/NTFS/exFAT hdparm -I /dev/sdd: SG_IO: bad/missing sense data, sb[]: 70 00 05 00 00 00 00 0a 00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ATA device, with non-removable media Model Number: UF?F?A????U]r???U u??tF?f?`~ Serial Number: ?@??~| Firmware Revision: ????V? Media Serial Num: $I?vnladip raititnot baelErrrol aoidgn Media Manufacturer: o eparitgns syetmiM Standards: Used: unknown (minor revision code 0x0c75) Supported: 12 8 6 Likely used: 12 Configuration: Logical max current cylinders 17218 0 heads 0 0 sectors/track 128 0 -- Logical/Physical Sector size: 512 bytes device size with M = 1024*1024: 0 MBytes device size with M = 1000*1000: 0 MBytes cache/buffer size = unknown Capabilities: IORDY(may be)(cannot be disabled) Queue depth: 11 Standby timer values: spec'd by Vendor R/W multiple sector transfer: Max = 0 Current = ? Recommended acoustic management value: 254, current value: 62 DMA: not supported PIO: unknown * reserved 69[0] * reserved 69[1] * reserved 69[3] * reserved 69[4] * reserved 69[7] Security: Master password revision code = 60253 not supported not enabled not locked not frozen not expired: security count not supported: enhanced erase 71112min for SECURITY ERASE UNIT. 172min for ENHANCED SECURITY ERASE UNIT. Integrity word not set (found 0xaa55, expected 0x80a5)

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