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  • Speed Problem with Wireless Connectivity on Cisco 877w

    - by Carl Crawley
    Having a bit of a weird one with my local LAN setup. I recently installed a Cisco 877W router on my DSL2+ connection and all is working really well.. Upgraded the IOS to 12.4 and my wired clients are streaming connectivity superfast at 1.3mb/s. However, there seems to be an issue with my wireless clients - I can't seem to stream any data across the local wireless connection (LAN) and using the Internet, whilst responsive enough isn't really comparable with the wired connection speed. For example, all devices are connected to an 8 Port Gb switch on FE0 from the Router with a NAS disk and on my wired clients, I can transfer/stream etc absolutely fine - however, transferring a local 700Mb file on my local LAN estimates 7-8 hours to transfer :( The Wireless config is as follows : interface Dot11Radio0 description WIRELESS INTERFACE no ip address ! encryption mode ciphers tkip ! ssid [MySSID] ! speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 channel 2462 station-role root rts threshold 2312 world-mode dot11d country GB indoor bridge-group 1 bridge-group 1 subscriber-loop-control bridge-group 1 spanning-disabled bridge-group 1 block-unknown-source no bridge-group 1 source-learning no bridge-group 1 unicast-flooding All devices are connected to the Gb Switch which is connected to FE0 with the following: Hardware is Fast Ethernet, address is 0021.a03e.6519 (bia 0021.a03e.6519) Description: Uplink to Switch MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s ARP type: ARPA, ARP Timeout 04:00:00 Last input never, output never, output hang never Last clearing of "show interface" counters never Input queue: 0/75/0/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 14000 bits/sec, 19 packets/sec 5 minute output rate 167000 bits/sec, 23 packets/sec 177365 packets input, 52089562 bytes, 0 no buffer Received 919 broadcasts, 0 runts, 0 giants, 0 throttles 260 input errors, 260 CRC, 0 frame, 0 overrun, 0 ignored 0 input packets with dribble condition detected 156673 packets output, 106218222 bytes, 0 underruns 0 output errors, 0 collisions, 2 interface resets 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out Not sure why I'm having problems on the wireless and I've reached the end of my Cisco knowledge... Thanks for any pointers! Carl

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  • Coding in Other (Spoken) Languages

    - by contagious
    Something i've always wondered, and I can't find any mention of it anywhere online. When a shop from, say Japan, writes code, would I be able to read it in english? Or do languages, like C, php, anything, have Japanese translations that they write? I guess what i'm asking is does every single coder in the world know enough english to use the exact same reserved words I do? Would this code: If (i < size){ switch case 1: print "hi there" default: print "no, thank you" } else { print "yes, thank you" } display the exact same as I'm seeing it right now in english, or would some other non-english-speaking person see the words "if", "switch", "case", "default", "print", and "else" in their native language? EDIT - yes, this is serious. I didn't know if different localiztions of a language have different keywords. or if there are even different localizations at all.

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  • Cannot await 'Model.PersonalInfo'

    - by Gooftroop
    I have the following method in a DesignDataService class public async Task<T> GetData<T>(T dataObject) { var typeName = typeof(T).Name; switch (typeName) { case "PersonalInfo": var person = new PersonalInfo { FirstName = "Mickey", LastName = "Mouse" , Adres = new Address{Country="DLRP"} , }; return await person; } // end Switch } // GetData<T> How can I return a new PersonalInfo class from the DataService? For now I get the error Cannot await 'Model.PersonalInfo' Even when I change the return statement as follows return await person as Task; the error stays the same Thanks in advanced Danny

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  • JW Player - How can I add an event listener for fullscreen toggling?

    - by Charles
    I'm using JW Player 4.5 on my site and I need to add an event listener for when fullscreen is toggled. The reason for this is to switch between a low-def version and high-def version. The default video will be the low-def version and when they switch to a fullscreen display, it will change to the high-def version. According to http://developer.longtailvideo.com/trac/wiki/Player5Events, the ViewEvent.JWPLAYER_VIEW_FULLSCREEN1 event can only be called from Actionscript. I need it to be from Javascript... Is there any way to achieve this? Can you recommend a better solution?

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  • Subsonic SQLite Multiple Files

    - by Marcus Vinicius de LIma
    Hi, I have an application that must be accessed for many users. To optimize the performance I intend to store each user profile information at a independant database file. I need everytime a user login the application, to setup a new provider linked with his own database. All databases have the same structure. So while querying user the commom generated DAL classes must switch for the database file relative the the user. Is there a way for configure SubSonic for doing that switch at runtime? Thanks.

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  • PERL newbie : get a proper minimal debug_mode solution

    - by Michael Mao
    Hi all: I am learning PERL in a "head-first" manner. I am absolutely a newbie in this language: I am trying to have a debug_mode switch from CLI which can be used to control how my script works, by switching certain subroutines "on and off". And below is what I've got so far: #!/usr/bin/perl -s -w # purpose : make subroutine execution optional, # which is depending on a CLI switch flag use strict; use warnings; use constant DEBUG_VERBOSE => "v"; use constant DEBUG_SUPPRESS_ERROR_MSGS => "s"; use constant DEBUG_IGNORE_VALIDATION => "i"; use constant DEBUG_SETPPING_COMPUTATION => "c"; our ($debug_mode); mainMethod(); sub mainMethod # () { if(!$debug_mode) { print "debug_mode is OFF\n"; } elsif($debug_mode) { print "debug_mode is ON\n"; } else { print "OMG!\n"; exit -1; } checkArgv(); printErrorMsg("Error_Code_123", "Parsing Error at..."); verbose(); } sub checkArgv #() { print ("Number of ARGV : ".(1 + $#ARGV)."\n"); } sub printErrorMsg # ($error_code, $error_msg, ..) { if(defined($debug_mode) && !($debug_mode =~ DEBUG_SUPPRESS_ERROR_MSGS)) { print "You can only see me if -debug_mode is NOT set". " to DEBUG_SUPPRESS_ERROR_MSGS\n"; die("terminated prematurely...\n") and exit -1; } } sub verbose # () { if(defined($debug_mode) && ($debug_mode =~ DEBUG_VERBOSE)) { print "Blah blah blah...\n"; } } So far as I can tell, at least it works...: the -debug_mode switch doesn't interfere with normal ARGV the following commandlines work: ./optional.pl ./optional.pl -debug_mode ./optional.pl -debug_mode=v ./optional.pl -debug_mode=s However, I am puzzled when multiple debug_modes are "mixed", such as: ./optional.pl -debug_mode=sv ./optional.pl -debug_mode=vs I don't understand why the above lines of code "magically works". I see both of the "DEBUG_VERBOS" and "DEBUG_SUPPRESS_ERROR_MSGS" apply to the script, which is fine in this case. However, if there are some "conflicting" debug modes, I am not sure how to set the "precedence of debue_modes"? Also, I am not certain if my approach is good enough to Perlists and I hope I am getting my feet in the right direction. One biggest problem is that I now put if statements inside most of my subroutines for controlling their behavior under different modes. Is this okay? Is there a more elegant way? I know there must be a debug module from CPAN or elsewhere, but I wanna a real minimal solution that doesn't depend on any other module than the "default" And I cannot have any control on the environment where this script will be executed... Many thanks to the suggestions in advance.

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  • Help with storing/accessing user access roles C# Winforms

    - by user222453
    Hello, firstly I would like to thank you in advance for any assistance provided. I am new to software development and have designed several Client/Server applications over the last 12 months or so, I am currently working on a project that involves a user logging in to gain access to the application and I am looking at the most efficient and "simple" method of storing the users permissions once logged in to the application which can be used throughout restricting access to certain tabs on the main form. I have created a static class called "User" detailed below: static class User { public static int _userID; public static string _moduleName; public static string _userName; public static object[] UserData(object[] _dataRow) { _userID = (int)_dataRow[0]; _userName = (string)_dataRow[1]; _moduleName = (string)_dataRow[2]; return _moduleName; } } When the user logs in and they have been authenticated, I wish to store the _moduleName objects in memory so I can control which tabs on the main form tab control they can access, for example; if the user has been assigned the following roles in the database: "Sales Ledger", "Purchase Ledger" they can only see the relevant tabs on the form, by way of using a Switch - Case block once the login form is hidden and the main form is instantiated. I can store the userID and userName variables in the main form once it loads by means of say for example: Here we process the login data from the user: DataAccess _dal = new DataAccess(); switch (_dal.ValidateLogin(txtUserName.Text, txtPassword.Text)) { case DataAccess.ValidationCode.ConnectionFailed: MessageBox.Show("Database Server Connection Failed!"); break; case DataAccess.ValidationCode .LoginFailed: MessageBox.Show("Login Failed!"); _dal.RecordLogin(out errMsg, txtUserName.Text, workstationID, false); break; case DataAccess.ValidationCode .LoginSucceeded: frmMain frmMain = new frmMain(); _dal.GetUserPrivList(out errMsg,2); //< here I access my DB and get the user permissions based on the current login. frmMain.Show(); this.Hide(); break; default: break; } private void frmMain_Load(object sender, EventArgs e) { int UserID = User._userID; } That works fine, however the _modules object contains mutiple permissions/roles depending on what has been set in the database, how can I store the multiple values and access them via a Switch-Case block? Thank you again in advance.

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  • Structuring Win32 GUI code

    - by kraf
    I wish to improve my code and file structure in larger Win32 projects with plenty of windows and controls. Currently, I tend to have one header and one source file for the entire implementation of a window or dialog. This works fine for small projects, but now it has come to the point where these implementations are starting to reach 1000-2000 lines, which is tedious to browse. A typical source file of mine looks like this: static LRESULT CALLBACK on_create(const HWND hwnd, WPARAM wp, LPARAM lp) { setup_menu(hwnd); setup_list(hwnd); setup_context_menu(hwnd); /* clip */ return 0; } static LRESULT CALLBACK on_notify(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { const NMHDR* header = (const NMHDR*)lp; /* At this point I feel that the control's event handlers doesn't * necessarily belong in the same source file. Perhaps I could move * each control's creation code and event handlers into a separate * source file? Good practice or cause of confusion? */ switch (header->idFrom) { case IDC_WINDOW_LIST: switch (header->code) { case NM_RCLICK: return on_window_list_right_click(hwnd, wp, lp); /* clip */ } } } static LRESULT CALLBACK wndmain_proc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { switch (msg) { case WM_CREATE: return on_create(hwnd, wp, lp); case WM_CLOSE: return on_close(hwnd, wp, lp); case WM_NOTIFY: return on_notify(hwnd, wp, lp); /* It doesn't matter much how the window proc looks as it just forwards * events to the appropriate handler. */ /* clip */ default: return DefWindowProc(hwnd, msg, wp, lp); } } But now as the window has a lot more controls, and these controls in turn have their own message handlers, and then there's the menu click handlers, and so on... I'm getting lost, and I really need advice on how to structure this mess up in a good and sensible way. I have tried to find good open source examples of structuring Win32 code, but I just get more confused since there are hundreds of files, and within each of these files that seem GUI related, the Win32 GUI code seems so far encapsulated away. And when I finally find a CreateWindowEx statement, the window proc is nowhere to be found. Any advice on how to structure all the code while remaining sane would be greatly appreciated. Thanks! I don't wish to use any libraries or frameworks as I find the Win32 API interesting and valuable for learning. Any insight into how you structure your own GUI code could perhaps serve as inspiration.

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  • How can I traverse the EMF object tree generated by Xtext?

    - by reprogrammer
    I'm using Xtext to define my DSL. Xtext generates a parser that lets me traverse the EMF model of my input DSL. I'd like to translate this EMF model into some other tree. To do this translation, I need to traverse the tree. But, I couldn't find a visitor class for the EMF model generated by Xtext. The closest thing that I've found is a Switch class that visits a single node. I can traverse the EMF model myself and invoke the Switch class on each node that I visit. But, I wonder if there exists a visitor functionality in Xtext that implements the model traversal.

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  • NullPointerException when linking to Service that uses ContentProvider

    - by Danny Chia
    H.i everyone, this is my first post here! Anyways, I'm trying to write a "todo list" application. It stores the data in a ContentProvider, which is accessed via a Service. However, my app crashes at launch. My code is below: Manifest file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.examples.todolist" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="True"> <activity android:name=".ToDoList" android:label="@string/app_name" android:theme="@style/ToDoTheme"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android:name="TodoService"/> <provider android:name="TodoProvider" android:authorities="com.examples.provider.todolist" /> </application> <uses-sdk android:minSdkVersion="7" /> </manifest> ToDoList.java: package com.examples.todolist; import com.examples.todolist.TodoService.LocalBinder; import java.util.ArrayList; import java.util.Date; import android.app.Activity; import android.content.SharedPreferences; import android.database.Cursor; import android.os.AsyncTask; import android.os.Bundle; import android.view.ContextMenu; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.IBinder; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnKeyListener; import android.widget.AdapterView; import android.widget.EditText; import android.widget.ListView; import android.widget.Toast; public class ToDoList extends Activity { static final private int ADD_NEW_TODO = Menu.FIRST; static final private int REMOVE_TODO = Menu.FIRST + 1; private static final String TEXT_ENTRY_KEY = "TEXT_ENTRY_KEY"; private static final String ADDING_ITEM_KEY = "ADDING_ITEM_KEY"; private static final String SELECTED_INDEX_KEY = "SELECTED_INDEX_KEY"; private boolean addingNew = false; private ArrayList<ToDoItem> todoItems; private ListView myListView; private EditText myEditText; private ToDoItemAdapter aa; int entries = 0; int notifs = 0; //ToDoDBAdapter toDoDBAdapter; Cursor toDoListCursor; TodoService mService; boolean mBound = false; /** Called when the activity is first created. */ public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); myListView = (ListView)findViewById(R.id.myListView); myEditText = (EditText)findViewById(R.id.myEditText); todoItems = new ArrayList<ToDoItem>(); int resID = R.layout.todolist_item; aa = new ToDoItemAdapter(this, resID, todoItems); myListView.setAdapter(aa); myEditText.setOnKeyListener(new OnKeyListener() { public boolean onKey(View v, int keyCode, KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_DOWN) if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { ToDoItem newItem = new ToDoItem(myEditText.getText().toString(), 0); mService.insertTask(newItem); updateArray(); myEditText.setText(""); entries++; Toast.makeText(ToDoList.this, "Entry added", Toast.LENGTH_SHORT).show(); aa.notifyDataSetChanged(); cancelAdd(); return true; } return false; } }); registerForContextMenu(myListView); restoreUIState(); populateTodoList(); } private void populateTodoList() { // Get all the todo list items from the database. toDoListCursor = mService. getAllToDoItemsCursor(); startManagingCursor(toDoListCursor); // Update the array. updateArray(); Toast.makeText(this, "Todo list retrieved", Toast.LENGTH_SHORT).show(); } private void updateArray() { toDoListCursor.requery(); todoItems.clear(); if (toDoListCursor.moveToFirst()) do { String task = toDoListCursor.getString(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_TASK)); long created = toDoListCursor.getLong(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_CREATION_DATE)); int taskid = toDoListCursor.getInt(toDoListCursor.getColumnIndex(ToDoDBAdapter.KEY_ID)); ToDoItem newItem = new ToDoItem(task, new Date(created), taskid); todoItems.add(0, newItem); } while(toDoListCursor.moveToNext()); aa.notifyDataSetChanged(); } private void restoreUIState() { // Get the activity preferences object. SharedPreferences settings = getPreferences(0); // Read the UI state values, specifying default values. String text = settings.getString(TEXT_ENTRY_KEY, ""); Boolean adding = settings.getBoolean(ADDING_ITEM_KEY, false); // Restore the UI to the previous state. if (adding) { addNewItem(); myEditText.setText(text); } } @Override public void onSaveInstanceState(Bundle outState) { outState.putInt(SELECTED_INDEX_KEY, myListView.getSelectedItemPosition()); super.onSaveInstanceState(outState); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { int pos = -1; if (savedInstanceState != null) if (savedInstanceState.containsKey(SELECTED_INDEX_KEY)) pos = savedInstanceState.getInt(SELECTED_INDEX_KEY, -1); myListView.setSelection(pos); } @Override protected void onPause() { super.onPause(); // Get the activity preferences object. SharedPreferences uiState = getPreferences(0); // Get the preferences editor. SharedPreferences.Editor editor = uiState.edit(); // Add the UI state preference values. editor.putString(TEXT_ENTRY_KEY, myEditText.getText().toString()); editor.putBoolean(ADDING_ITEM_KEY, addingNew); // Commit the preferences. editor.commit(); } @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); // Create and add new menu items. MenuItem itemAdd = menu.add(0, ADD_NEW_TODO, Menu.NONE, R.string.add_new); MenuItem itemRem = menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); // Assign icons itemAdd.setIcon(R.drawable.add_new_item); itemRem.setIcon(R.drawable.remove_item); // Allocate shortcuts to each of them. itemAdd.setShortcut('0', 'a'); itemRem.setShortcut('1', 'r'); return true; } @Override public boolean onPrepareOptionsMenu(Menu menu) { super.onPrepareOptionsMenu(menu); int idx = myListView.getSelectedItemPosition(); String removeTitle = getString(addingNew ? R.string.cancel : R.string.remove); MenuItem removeItem = menu.findItem(REMOVE_TODO); removeItem.setTitle(removeTitle); removeItem.setVisible(addingNew || idx > -1); return true; } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenu.ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Selected To Do Item"); menu.add(0, REMOVE_TODO, Menu.NONE, R.string.remove); } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); int index = myListView.getSelectedItemPosition(); switch (item.getItemId()) { case (REMOVE_TODO): { if (addingNew) { cancelAdd(); } else { removeItem(index); } return true; } case (ADD_NEW_TODO): { addNewItem(); return true; } } return false; } @Override public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); switch (item.getItemId()) { case (REMOVE_TODO): { AdapterView.AdapterContextMenuInfo menuInfo; menuInfo =(AdapterView.AdapterContextMenuInfo)item.getMenuInfo(); int index = menuInfo.position; removeItem(index); return true; } } return false; } @Override public void onDestroy() { super.onDestroy(); } private void cancelAdd() { addingNew = false; myEditText.setVisibility(View.GONE); } private void addNewItem() { addingNew = true; myEditText.setVisibility(View.VISIBLE); myEditText.requestFocus(); } private void removeItem(int _index) { // Items are added to the listview in reverse order, so invert the index. //toDoDBAdapter.removeTask(todoItems.size()-_index); ToDoItem item = todoItems.get(_index); final long selectedId = item.getTaskId(); mService.removeTask(selectedId); entries--; Toast.makeText(this, "Entry deleted", Toast.LENGTH_SHORT).show(); updateArray(); } @Override protected void onStart() { super.onStart(); Intent intent = new Intent(this, TodoService.class); bindService(intent, mConnection, Context.BIND_AUTO_CREATE); } @Override protected void onStop() { super.onStop(); // Unbind from the service if (mBound) { unbindService(mConnection); mBound = false; } } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { LocalBinder binder = (LocalBinder) service; mService = binder.getService(); mBound = true; } public void onServiceDisconnected(ComponentName arg0) { mBound = false; } }; public class TimedToast extends AsyncTask<Long, Integer, Integer> { @Override protected Integer doInBackground(Long... arg0) { if (notifs < 15) { try { Toast.makeText(ToDoList.this, entries + " entries left", Toast.LENGTH_SHORT).show(); notifs++; Thread.sleep(20000); } catch (InterruptedException e) { } } return 0; } } } TodoService.java: package com.examples.todolist; import android.app.Service; import android.content.ContentResolver; import android.content.ContentValues; import android.content.Intent; import android.database.Cursor; import android.os.Binder; import android.os.IBinder; public class TodoService extends Service { private final IBinder mBinder = new LocalBinder(); @Override public IBinder onBind(Intent arg0) { return mBinder; } public class LocalBinder extends Binder { TodoService getService() { return TodoService.this; } } public void insertTask(ToDoItem _task) { ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_CREATION_DATE, _task.getCreated().getTime()); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.insert(TodoProvider.CONTENT_URI, values); } public void updateTask(ToDoItem _task) { long tid = _task.getTaskId(); ContentResolver cr = getContentResolver(); ContentValues values = new ContentValues(); values.put(TodoProvider.KEY_TASK, _task.getTask()); cr.update(TodoProvider.CONTENT_URI, values, TodoProvider.KEY_ID + "=" + tid, null); } public void removeTask(long tid) { ContentResolver cr = getContentResolver(); cr.delete(TodoProvider.CONTENT_URI, TodoProvider.KEY_ID + "=" + tid, null); } public Cursor getAllToDoItemsCursor() { ContentResolver cr = getContentResolver(); return cr.query(TodoProvider.CONTENT_URI, null, null, null, null); } } TodoProvider.java: package com.examples.todolist; import android.content.*; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite.SQLiteOpenHelper; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteQueryBuilder; import android.database.sqlite.SQLiteDatabase.CursorFactory; import android.net.Uri; import android.text.TextUtils; import android.util.Log; public class TodoProvider extends ContentProvider { public static final Uri CONTENT_URI = Uri.parse("content://com.examples.provider.todolist/todo"); @Override public boolean onCreate() { Context context = getContext(); todoHelper dbHelper = new todoHelper(context, DATABASE_NAME, null, DATABASE_VERSION); todoDB = dbHelper.getWritableDatabase(); return (todoDB == null) ? false : true; } @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sort) { SQLiteQueryBuilder tb = new SQLiteQueryBuilder(); tb.setTables(TODO_TABLE); // If this is a row query, limit the result set to the passed in row. switch (uriMatcher.match(uri)) { case TASK_ID: tb.appendWhere(KEY_ID + "=" + uri.getPathSegments().get(1)); break; default: break; } // If no sort order is specified sort by date / time String orderBy; if (TextUtils.isEmpty(sort)) { orderBy = KEY_ID; } else { orderBy = sort; } // Apply the query to the underlying database. Cursor c = tb.query(todoDB, projection, selection, selectionArgs, null, null, orderBy); // Register the contexts ContentResolver to be notified if // the cursor result set changes. c.setNotificationUri(getContext().getContentResolver(), uri); // Return a cursor to the query result. return c; } @Override public Uri insert(Uri _uri, ContentValues _initialValues) { // Insert the new row, will return the row number if // successful. long rowID = todoDB.insert(TODO_TABLE, "task", _initialValues); // Return a URI to the newly inserted row on success. if (rowID > 0) { Uri uri = ContentUris.withAppendedId(CONTENT_URI, rowID); getContext().getContentResolver().notifyChange(uri, null); return uri; } throw new SQLException("Failed to insert row into " + _uri); } @Override public int delete(Uri uri, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.delete(TODO_TABLE, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.delete(TODO_TABLE, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public int update(Uri uri, ContentValues values, String where, String[] whereArgs) { int count; switch (uriMatcher.match(uri)) { case TASKS: count = todoDB.update(TODO_TABLE, values, where, whereArgs); break; case TASK_ID: String segment = uri.getPathSegments().get(1); count = todoDB.update(TODO_TABLE, values, KEY_ID + "=" + segment + (!TextUtils.isEmpty(where) ? " AND (" + where + ')' : ""), whereArgs); break; default: throw new IllegalArgumentException("Unknown URI " + uri); } getContext().getContentResolver().notifyChange(uri, null); return count; } @Override public String getType(Uri uri) { switch (uriMatcher.match(uri)) { case TASKS: return "vnd.android.cursor.dir/vnd.examples.task"; case TASK_ID: return "vnd.android.cursor.item/vnd.examples.task"; default: throw new IllegalArgumentException("Unsupported URI: " + uri); } } // Create the constants used to differentiate between the different URI // requests. private static final int TASKS = 1; private static final int TASK_ID = 2; private static final UriMatcher uriMatcher; // Allocate the UriMatcher object, where a URI ending in 'tasks' will // correspond to a request for all tasks, and 'tasks' with a // trailing '/[rowID]' will represent a single task row. static { uriMatcher = new UriMatcher(UriMatcher.NO_MATCH); uriMatcher.addURI("com.examples.provider.Todolist", "tasks", TASKS); uriMatcher.addURI("com.examples.provider.Todolist", "tasks/#", TASK_ID); } //The underlying database private SQLiteDatabase todoDB; private static final String TAG = "TodoProvider"; private static final String DATABASE_NAME = "todolist.db"; private static final int DATABASE_VERSION = 1; private static final String TODO_TABLE = "todolist"; // Column Names public static final String KEY_ID = "_id"; public static final String KEY_TASK = "task"; public static final String KEY_CREATION_DATE = "date"; public long insertTask(ToDoItem _task) { // Create a new row of values to insert. ContentValues newTaskValues = new ContentValues(); // Assign values for each row. newTaskValues.put(KEY_TASK, _task.getTask()); newTaskValues.put(KEY_CREATION_DATE, _task.getCreated().getTime()); // Insert the row. return todoDB.insert(TODO_TABLE, null, newTaskValues); } public boolean updateTask(long _rowIndex, String _task) { ContentValues newValue = new ContentValues(); newValue.put(KEY_TASK, _task); return todoDB.update(TODO_TABLE, newValue, KEY_ID + "=" + _rowIndex, null) > 0; } public boolean removeTask(long _rowIndex) { return todoDB.delete(TODO_TABLE, KEY_ID + "=" + _rowIndex, null) > 0; } // Helper class for opening, creating, and managing database version control private static class todoHelper extends SQLiteOpenHelper { private static final String DATABASE_CREATE = "create table " + TODO_TABLE + " (" + KEY_ID + " integer primary key autoincrement, " + KEY_TASK + " TEXT, " + KEY_CREATION_DATE + " INTEGER);"; public todoHelper(Context cn, String name, CursorFactory cf, int ver) { super(cn, name, cf, ver); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { Log.w(TAG, "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TODO_TABLE); onCreate(db); } } } I've omitted the other files as I'm sure they are correct. When I run the program, LogCat shows that the NullPointerException occurs in populateTodoList(), at toDoListCursor = mService.getAllToDoItemsCursor(). mService is the Cursor object returned by TodoService. I've added the service to the Manifest file, but I still cannot find out why it's causing an exception. Thanks in advance.

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  • How does a VxWorks scheduler get executed?

    - by Ashwin
    Hello All, Would like to know how the scheduler gets called so that it can switch tasks. As in even if its preemptive scheduling or round robin scheduling - the scheduler should come in to picture to do any kind of task switching. Supposing a low priority task has an infinite loop - when does the scheduler intervene and switch to a higher priority task? Query is: 1. Who calls the scheduler? [in VxWorks] 2. If it gets called at regular intervals - how is that mechanism implemented? Thanks in advance. --Ashwin

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  • Start exe even with missing dependency dlls?

    - by k3b
    In Dotnet2.0 and later a program refuses to start if one of its dependent (static referenced) dlls are missing. With Dotnet1.1 and 1.0 the program started but crashed later when trying to use functionality of the missing assembly. I wonder if there is something like a compiler switch , configuration option or a dotnet [attribute] to allow me to start the app when certain dlls are missing. Is it possible without moidfying the sourcecode (execpt by applying some Attriutes)? I don't want to manualy load assemblies by programcode or use IOC-Framworks. Update: With "static referenced dlls" i mean the opposite of dynamicly loading a dll in my own programcode using reflection and Assembly.Loadxxxx(). Update 2010-12-25: This scenario happens for example if you want to use Log4net with Dotnet4 clientprofile together with a WinForms-Aplication: Log4net requires System.Web.dll that is not in Dotnet4-Clientprofile. You must install dotnet4-web-support to use the winforms-aplication that is compiled against log4net unless there is some magic Compiler-switch/Attribute/Configuration that i am still looking for.

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  • Java Incompatible Types Boolean Int

    - by ikurtz
    i have the following class: public class NewGameContract { public boolean HomeNewGame = false; public boolean AwayNewGame = false; public boolean GameContract(){ if (HomeNewGame && AwayNewGame){ return true; } else { return false; } } } when i try to use it like so: if (networkConnection){ connect4GameModel.newGameContract.HomeNewGame = true; boolean status = connect4GameModel.newGameContract.GameContract(); switch (status){ case true: break; case false: break; } return; } i am getting the error: incompatible types found: boolean required: int on the following switch (status) code. what am i doing wrong please?

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  • Alright, I'm still stuck on this homework problem. C++

    - by Josh
    Okay, the past few days I have been trying to get some input on my programs. Well I decided to scrap them for the most part and try again. So once again, I'm in need of help. For the first program I'm trying to fix, it needs to show the sum of SEVEN numbers. Well, I'm trying to change is so that I don't need the mem[##] = ####. I just want the user to be able to input the numbers and the program run from there and go through my switch loop. And have some kind of display..saying like the sum is?.. Here's my code so far. #include <iostream> #include <iomanip> #include <ios> using namespace std; int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 42; const int HALT = 43; int mem[100] = {0}; //Making it 100, since simpletron contains a 100 word mem. int operation; //taking the rest of these variables straight out of the book seeing as how they were italisized. int operand; int accum = 0; // the special register is starting at 0 int counter; for ( counter=0; counter < 100; counter++) mem[counter] = 0; // This is for part a, it will take in positive variables in //a sent-controlled loop and compute + print their sum. Variables from example in text. mem[0] = 1009; mem[1] = 1109; mem[2] = 2010; mem[3] = 2111; mem[4] = 2011; mem[5] = 3100; mem[6] = 2113; mem[7] = 1113; mem[8] = 4300; counter = 0; //Makes the variable counter start at 0. while(true) { operand = mem[ counter ]%100; // Finds the op codes from the limit on the mem (100) operation = mem[ counter ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case READ: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n Input a positive variable: "; cin >> mem[ operand ]; counter++; break; case WRITE: // takes a word from location cout << "\n\nThe content at location " << operand << " is " << mem[operand]; counter++; break; case LOAD:// loads accum = mem[ operand ];counter++; break; case STORE: //stores mem[ operand ] = accum;counter++; break; case ADD: //adds accum += mem[operand];counter++; break; case SUBTRACT: // subtracts accum-= mem[ operand ];counter++; break; case DIVIDE: //divides accum /=(mem[ operand ]);counter++; break; case MULTIPLY: // multiplies accum*= mem [ operand ];counter++; break; case BRANCH: // Branches to location counter = operand; break; case BRANCHNEG: //branches if acc. is < 0 if (accum < 0) counter = operand; else counter++; break; case BRANCHZERO: //branches if acc = 0 if (accum == 0) counter = operand; else counter++; break; case HALT: // Program ends break; } } return 0; } part B int main() { const int READ = 10; const int WRITE = 11; const int LOAD = 20; const int STORE = 21; const int ADD = 30; const int SUBTRACT = 31; const int DIVIDE = 32; const int MULTIPLY = 33; const int BRANCH = 40; const int BRANCHNEG = 41; const int BRANCHZERO = 41; const int HALT = 43; int mem[100] = {0}; int operation; int operand; int accum = 0; int pos = 0; int j; mem[22] = 7; // loop 7 times mem[25] = 1; // increment by 1 mem[00] = 4306; mem[01] = 2303; mem[02] = 3402; mem[03] = 6410; mem[04] = 3412; mem[05] = 2111; mem[06] = 2002; mem[07] = 2312; mem[08] = 4210; mem[09] = 2109; mem[10] = 4001; mem[11] = 2015; mem[12] = 3212; mem[13] = 2116; mem[14] = 1101; mem[15] = 1116; mem[16] = 4300; j = 0; while ( true ) { operand = memory[ j ]%100; // Finds the op codes from the limit on the memory (100) operation = memory[ j ]/100; //using a switch loop to set up the loops for the cases switch ( operation ){ case 1: //reads a variable into a word from loc. Enter in -1 to exit cout <<"\n enter #: "; cin >> memory[ operand ]; break; case 2: // takes a word from location cout << "\n\nThe content at location " << operand << "is " << memory[operand]; break; case 3:// loads accum = memory[ operand ]; break; case 4: //stores memory[ operand ] = accum; break; case 5: //adds accum += mem[operand];; break; case 6: // subtracts accum-= memory[ operand ]; break; case 7: //divides accum /=(memory[ operand ]); break; case 8: // multiplies accum*= memory [ operand ]; break; case 9: // Branches to location j = operand; break; case 10: //branches if acc. is < 0 break; case 11: //branches if acc = 0 if (accum == 0) j = operand; break; case 12: // Program ends exit(0); break; } j++; } return 0; }

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  • How do i use RVM w/ Hudson CI server on Debian?

    - by JoshReedSchramm
    I'm trying to setup an automated "build" server for my rails projects using Hudson CI. SO far it's able to run specs and do metrics on the code but I have 2 different projects dependent on 2 different versions of ruby. So i'm trying to use RVM to run multiple copies of ruby then switch back and forth in a pre-build step. I found a couple posts like this one that try and explain how to make this work, but I'm not running a startup script for hudson, it starts on boot which is how it worked out of the box when i installed it via the debian instructions. The problem seems to be that even though hudson runs under the "hudson" account and that account has rvm installed (and working) when it tries to run a shell based prebuild step to call rvm switch 1.8.7 it fails with the error "rvm: command not found" Not sure what I'm doing wrong. Hudson is using SH as its shell but i also tried using bash. no luck. Has anyone gotten this working before in this setup?

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  • iPhone, JQTouch and HTML5 audio tags

    - by Moo
    I am having an issue with JQTouch (latest beta) and html5 audio tags on 'sub pages' - the audio tag works before any page transitions are done, and cease to work afterward. For example: http://richardprice.dyndns.ws/test.html and http://richardprice.dyndns.ws/test2.html are identical other than I swap the "current" class between the two divs - all the audio tags play the same mp3. On test.html the audio tag on the initial page works, but when you switch to Page 2 the audio tag on that page does not (and sometimes results in a browser crash). Switch back to Page 1 and the audio tag on that page has ceased to work. test2.html is the same test but with the initial pages reversed, and the same thing happens - Page 2 (now the initial page) plays the audio, Page 1 does not, and switching back to Page 2 results in the audio no longer working. Thoughts?

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • Block until an event has completed.

    - by robUK
    Hello, gcc 4.4.2 c89 I have a function that has to run (config_relays). It make a call to a API function called set_relay, then the code has to wait before continuing until the event for set_relay event has completed. The set_relay is any Async call. i.e. void run_processes() { switch() { case EV_RELAY_SET: break; } } void config_relays() { set_relay(); /* Wait until EV_RELAY_SET has fired */ /* Cannot do init_relay until set_relay event has fired - has to block here */ init_relay(); } I guess I could put the init_relay() in the switch. However, that event is used for other things and not just for initializing the relay. I would really like to handle everything in the config_relays function. In C# you can do this by using autoreset. Does C have anything like that. Many thanks for any advice,

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  • Virtual Function Implementation

    - by Gokul
    Hi, I have kept hearing this statement. Switch..Case is Evil for code maintenance, but it provides better performance(since compiler can inline stuffs etc..). Virtual functions are very good for code maintenance, but they incur a performance penalty of two pointer indirections. Say i have a base class with 2 subclasses(X and Y) and one virtual function, so there will be two virtual tables. The object has a pointer, based on which it will choose a virtual table. So for the compiler, it is more like switch( object's function ptr ) { case 0x....: X->call(); break; case 0x....: Y->call(); }; So why should virtual function cost more, if it can get implemented this way, as the compiler can do the same in-lining and other stuff here. Or explain me, why is it decided not to implement the virtual function execution in this way? Thanks, Gokul.

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  • Error using CreateFileMapping - C

    - by Jamie Keeling
    Hello, I am using the tutorial on this MSDN link to implement a way of transferring data from one process to another. Although I was advised in an earlier question to use the Pipe methods, due to certain constraints I have no choice but to use the CreateFileMapping method. Now, i've succesfully managed to make two seperate window form projects within the same solution and by editing some properties both of the forms load at the same time. Furthermore I have managed to implement the code given in the MSDN sample into the first (Producer) and second (Consumer) program without any compilation errors. The problem I am having now is when I run the first program and try to create the handle to the mapped file, I am given an error saying it was unsuccesful and I do not understand why this is happening. I have added both the Producer and Consumer code files to demonstrate what I am trying to do. Producer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_ROLLDICE 1 #define IDM_FILE_QUIT 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); TCHAR szMsg[]=TEXT("Message from first process!"); void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); ////Standard windows stuff - omitted to save space. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { WCHAR buffer[256]; LPCTSTR pBuf; struct DiceData storage; HANDLE hMapFile; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); } break; case WM_COMMAND: // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_ROLLDICE: { //Roll dice and store results in variable //storage = RollDice(); ////Copy results to buffer //swprintf(buffer,255,L"Dice 1: %d, Dice 2: %d",storage.dice1,storage.dice2); ////Show via message box //MessageBox(hMainWindow,buffer,L"Dice Result",MB_OK); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not create file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, szMsg, (_tcslen(szMsg) * sizeof(TCHAR))); _getch(); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); } break; case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; case WM_DESTROY: PostQuitMessage(0); break; } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // Consumer: #include <windows.h> #include <stdio.h> #include <conio.h> //File header definitions #define IDM_FILE_QUIT 1 #define IDM_FILE_POLL 2 #define BUF_SIZE 256 TCHAR szName[]=TEXT("Global\\MyFileMappingObject"); //Prototypes void AddMenus(HWND); LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM); //More standard windows creation, again omitted. ////////////////////// // WINDOWS FUNCTION // ////////////////////// LRESULT CALLBACK WindowFunc(HWND hMainWindow, UINT message, WPARAM wParam, LPARAM lParam) { HANDLE hMapFile; LPCTSTR pBuf; switch(message) { case WM_CREATE: { // Create Menus AddMenus(hMainWindow); break; } case WM_COMMAND: { // Intercept menu choices switch(LOWORD(wParam)) { case IDM_FILE_POLL: { hMapFile = OpenFileMapping( FILE_MAP_ALL_ACCESS, // read/write access FALSE, // do not inherit the name szName); // name of mapping object if (hMapFile == NULL) { MessageBox(hMainWindow,L"Could not open file mapping object",L"Error",NULL); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainWindow,L"Could not map view of file",L"Error",NULL); CloseHandle(hMapFile); return 1; } MessageBox(NULL, pBuf, TEXT("Process2"), MB_OK); UnmapViewOfFile(pBuf); CloseHandle(hMapFile); break; } case IDM_FILE_QUIT: SendMessage(hMainWindow, WM_CLOSE, 0, 0); break; } break; } case WM_DESTROY: { PostQuitMessage(0); break; } } return DefWindowProc(hMainWindow, message, wParam, lParam); } // //Setup menus // It's by no means tidy and final but it's just a start, thanks for any help.

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  • Is using a FSM a good design for general text parsing?

    - by eSKay
    I am reading a file that is filled with hex numbers. I have to identify a particular pattern, say "aaad" (without quotes) from it. Every time I see the pattern, I generate some data to some other file. This would be a very common case in designing programs - parsing and looking for a particular pattern. I have designed it as a Finite State Machine and structured structured it in C using switch-case to change states. This was the first implementation that occured to me. DESIGN: Are there some better designs possible? IMPLEMENTATION: Do you see some problems with using a switch case as I mentioned?

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  • How to detect when a tab is focused or not in Chrome with Javascript?

    - by LLer
    I need to know if the user is currently viewing the current tab or not in Google Chrome. I tried to use the events blur and focus binded to the window, but only the blur seems to be working. window.addEventListener('focus', function() { document.title = 'focused'; }); window.addEventListener('blur', function() { document.title = 'not focused'; }); The focus event works weird, only sometimes. If I switch to another tab and back, focus event won't activate. But if I click on the address bar and then back on the page, it will. Or if I switch to another program and then back to Chrome it will activate if the tab is currently focused.

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