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  • How to give an alert in the mobile browser?

    - by MadhuBala
    When we try to open an attachment file from the mail, the desktop browser asks to save / open the file. As like that I need to do in the android mobile browser. How it's possible to ask a question in the mobile browser at the time of open an attachment file (*.ics)? Can anyone help me to develop an application for this ???

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  • "Notre plus grosse erreur a été de trop miser sur le HTML5" pour le PDG de Facebook : le standard est-il vraiment prêt pour le mobile ?

    « Notre plus grosse erreur a été de trop miser sur le HTML5 », pour le PDG de Facebook le standard n'est-il pas encore mature pour le mobile ? HTML5, le futur standard émergeant du Web tant vanté et mis en avant par les éditeurs de navigateurs aurait au final de grosses faiblesses. Des faiblesses qui ont poussé Facebook à avoir des regrets après son adoption. Si la norme a fait ses preuves sur les navigateurs de bureaux et dans le domaine des jeux, il reste encore un secteur ou celle-ci a du mal à s'exprimer : le mobile. Un secteur pour lequel le réseau social Facebook a essentiellement parié sur le HTML5 pour ses applications mobiles afin de profiter d'un standard ouvert...

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  • How's ActionScript 3.0 supported on symbian,android,iphone and windowCE?

    - by user198729
    Anyone knows? To deal with all the things you can do with FMS3, you have two additional language Application Program Interfaces (APIs). Both APIs are extensions of ActionScript and are called Client-Side Media ActionScript and Server-Side Media ActionScript, or in this book, simply as CS ActionScript and SS ActionScript. With ActionScript 3.0, which is also used in this book, the client-side ActionScript has been fully integrated into the language.

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  • How to use WINAPI from newer SDK but still using the old SDK in WindowsMobile.

    - by afriza
    Specifically, I want to use Point-to-point Message Queue but because I am still using legacy codes in eVC++ 4 and it only support until PocketPC 2003SE SDK, I cannot find CreateMsgQueue and friends in the headers (the port to newer VisualStudio is still in progess) I am using the Message Queue to do IPC with apps developed with WM-6.5-DTK (VS2005). Update: I am using the following code (taken from msgqueue.h) to store function pointers and load CoreDLL.dll using GetProcAddress() and LoadLibrary() respectively. HANDLE /*WINAPI*/ (*CreateMsgQueue)(LPCWSTR lpName, LPMSGQUEUEOPTIONS lpOptions); HANDLE /*WINAPI*/ (*OpenMsgQueue)(HANDLE hSrcProc, HANDLE hMsgQ , LPMSGQUEUEOPTIONS lpOptions); BOOL /*WINAPI*/ (*ReadMsgQueue)(HANDLE hMsgQ, /*__out_bcount(cbBufferSize)*/ LPVOID lpBuffer, DWORD cbBufferSize, LPDWORD lpNumberOfBytesRead, DWORD dwTimeout, DWORD *pdwFlags); BOOL /*WINAPI*/ (*WriteMsgQueue)(HANDLE hMsgQ, LPVOID lpBuffer, DWORD cbDataSize, DWORD dwTimeout, DWORD dwFlags); BOOL /*WINAPI*/ (*GetMsgQueueInfo)(HANDLE hMsgQ, LPMSGQUEUEINFO lpInfo); BOOL /*WINAPI*/ (*CloseMsgQueue)(HANDLE hMsgQ); Is the above code alright since I need to comment out WINAPI and __out_bcount(cbBufferSize) in order for them to compile.

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  • How do I center a GridView in its LinearLayout parent ?

    - by Jacques René Mesrine
    GridView is not behaving like it is supposed to. This screenshot shows that the GridView (in landscape mode) is flushed left. I want it centered. This is the XML layout for the GridView. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/templatelandscape" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <GridView android:id="@+id/commandsbarlandscape" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1.0" android:layout_alignParentTop="true" android:layout_centerInParent="true" android:padding="0dp" android:verticalSpacing="2dp" android:horizontalSpacing="2dp" android:numColumns="auto_fit" android:columnWidth="52dp" android:stretchMode="spacingWidth" android:gravity="fill_horizontal" / What am I doing wrong ?

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  • Error LNK1223 on ARM builds

    - by Seva Alekseyev
    eMbedded Visual C++ 3 project, building for PocketPC 2000. On the ARM build, the linker throws the following error: fatal error LNK1223: invalid or corrupt file: file contains invalid pdata contributions On SH3, the project compiles, links, and works. The project also works when built for ARM on Visual C++ 2005, but I need to test builds specifically from eVC3. Any ideas, please? What's a pdata contribution and how do I affect (or disable) those? It's something to do with exception handling; I've tried disabling SEH by specifying /EHsc, to no effect.

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  • error: unable to open database file, SQLiteException was unhandled

    - by rose
    My project has a reference to SQLite.Interop.066.dll and even after putting in the correct path to the SQLite database, the application is still unable to find it. A SQLiteException was unhandled is returned. SQLiteConnection conn = new SQLiteConnection(); //SQLiteDataAdapter da; SQLiteCommandBuilder cb; DataTable dt=new DataTable(); int row = 0; conn.ConnectionString = "Data Source=C:\\database\\info"; conn.Open(); DataRow dr = dt.NewRow(); dr["name"] = txtName.Text; dr["address"] = txtAddress.Text; dr["phone"] = txtPhone.Text; dr["position"] = txtPosition.Text; dt.Rows.Add(dr); da.Update(dt); row = dt.Rows.Count - 1; txtName.Text = dt.Rows[row]["name"].ToString(); txtAddress.Text = dt.Rows[row]["address"].ToString(); txtPhone.Text = dt.Rows[row]["phone"].ToString(); txtPosition.Text = dt.Rows[row]["position"].ToString(); da.Fill(dt); cb = new SQLiteCommandBuilder(da); conn.Dispose(); conn.Close(); The exception occur at line: conn.Open(); sorry for the mistake title error before...

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  • How to programmatically open the application menu in a .NET CF 2.0 application

    - by PabloG
    I'm developing an C# / .NET CF 2.0 application: it's supposed to be used with the touchscreen deactivated, then, I'm looking for a way to programmatically open the application menu (not the Windows menu). Looking here I tried to adapt the code to the .NET CF 2 but it doesn't work (no error messages neither) public const int WM_SYSCOMMAND = 0x0112; public const int SC_KEYMENU = 0xF100; private void cmdMenu_Click(object sender, EventArgs e) { Message msg = Message.Create(this.Handle, WM_SYSCOMMAND, new IntPtr(SC_KEYMENU), IntPtr.Zero); MessageWindow.SendMessage(ref msg); } Any ideas? TIA, Pablo After Hans answer, I edited the code to Message msg = Message.Create(this.Handle, WM_SYSCOMMAND, new IntPtr(SC_KEYMENU), new IntPtr(115)); // 's' key and added a submenu option as &Search, but it doesn't make any difference

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  • Stopping background services during an android activity

    - by fanar
    I am developing an android game right now, and it requires very precise timing and synchronization. That said, it is essential that there is no lag during the game. However I sometimes get lag spikes in the game, and I know its not the GC because I have run the ddms tool, and eliminated all the GC calls. However, I do see alot of background services popping up in my ddms logcat. Is there anyway to pause all services when my game is running? I would appreciate any other solutions. Thanks

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  • Resizing and saving an image in WinMobile and .NET CF throws OutOfMemoryException

    - by devguy
    I have a WinMobile app which allows the user the snap a photo with the camera, and then use for for various things. The photo can be snapped at 1600x1200, 800x600 or 640x480, but it must always be resized to 400px for the longest size (the other is proportional of course). Here's the code: private void LoadImage(string path) { Image tmpPhoto = new Bitmap(path); // calculate new bitmap size... double width = ... double height = ... // draw new bitmap Image photo = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); using (Graphics g = Graphics.FromImage(photo)) { g.FillRectangle(new SolidBrush(Color.White), new Rectangle(0, 0, photo.Width, photo.Height)); int srcX = (int)((double)(tmpPhoto.Width - width) / 2d); int srcY = (int)((double)(tmpPhoto.Height - height) / 2d); g.DrawImage(tmpPhoto, new Rectangle(0, 0, photo.Width, photo.Height), new Rectangle(srcX, srcY, photo.Width, photo.Height), GraphicsUnit.Pixel); } tmpPhoto.Dispose(); // save new image and dispose photo.Save(Path.Combine(config.TempPath, config.TempPhotoFileName), System.Drawing.Imaging.ImageFormat.Jpeg); photo.Dispose(); } Now the problem is that the app breaks in the photo.Save call, with an OutOfMemoryException. And I don't know why, since I dispose the tempPhoto (with the original photo from the camera) as soon as I can, and I also dispose the Graphics obj. Why does this happen? It seems impossible to me that one can't take a photo with the camera and resize/save it without making it crash :( Should I restor t C++ for such a simple thing? Thanks.

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  • converting between struct and byte array

    - by chonch
    his question is about converting between a struct and a byte array. Many solutions are based around GCHandle.Alloc() and Marshal.StructureToPtr(). The problem is these calls generate garbage. For example, under Windows CE 6 R3 about 400 bytes of garbarge is made with a small structure. If the code below could be made to work the solution could be considered cleaner. It appears the sizeof() happens too late in the compile to work. public struct Data { public double a; public int b; public double c; } [StructLayout(LayoutKind.Explicit)] public unsafe struct DataWrapper { private static readonly int val = sizeof(Data); [FieldOffset(0)] public fixed byte Arr[val]; // "fixed" is to embed array instead of ref [FieldOffset(0)] public Data; // based on a C++ union }

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  • picturebox image randomisation C#

    - by cheesebunz
    Hi everyone, i am working on a puzzle slider program and trying to randomize images inside of pictureboxes. I did some research on the internet can't find any examples i could work on. These are my code: Random r = new Random(); PictureBox[] picBox = new PictureBox[9]; picBox[0] = new PictureBox(); picBox[1] = new PictureBox(); picBox[2] = new PictureBox(); picBox[3] = new PictureBox(); picBox[4] = new PictureBox(); picBox[5] = new PictureBox(); picBox[6] = new PictureBox(); picBox[7] = new PictureBox(); picBox[8] = new PictureBox(); i have bitmap array too: Bitmap[] pictures = new Bitmap[9]; pictures[0] = new Bitmap(@"1.1Bright.jpg"); pictures[1] = new Bitmap(@"1.2Bright.jpg"); pictures[2] = new Bitmap(@"1.3Bright.jpg"); pictures[3] = new Bitmap(@"2.1Bright.jpg"); pictures[4] = new Bitmap(@"2.2Bright.jpg"); pictures[5] = new Bitmap(@"2.3Bright.jpg"); pictures[6] = new Bitmap(@"3.1Bright.jpg"); pictures[7] = new Bitmap(@"3.2Bright.jpg"); pictures[8] = new Bitmap(@"3.3Dark.jpg"); i tried a few ways but i don't know how to set random pictures[] into the picBox[]: for(int i=0; i<=8;i++) { picBox[i].Image= pictures[r.Next(0,9)]; } the problem here is that some pictureboxes e.g picBox[1] and picBox[6] are repeated pictures. How do i make them non repeats? Examples are greatly appreciated thanks.

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  • C# bluetooth file send.

    - by cheesebunz
    i'm new to bluetooth development and i found the 32netfeet . Right now i'm able to search for bluetooth devices nearby and connect to them but how do i send a file e.g SendTest.txt? I tried buttonclick event using the OBEX but i don't understand this is my example code: using InTheHand.Net; using InTheHand.Net.Sockets; using InTheHand.Net.Bluetooth; namespace BluetoothIntheHand { public partial class Form2 : Form { private Guid service = BluetoothService.DialupNetworking; private BluetoothClient bluetoothClient; public Form2() { InitializeComponent(); } private void btnSearch_Click(object sender, EventArgs e) { BluetoothRadio.PrimaryRadio.Mode = RadioMode.Discoverable; BluetoothRadio myRadio = BluetoothRadio.PrimaryRadio; lblSearch.Text = "" + myRadio.LocalAddress.ToString(); bluetoothClient = new BluetoothClient(); Cursor.Current = Cursors.WaitCursor; BluetoothDeviceInfo[] bluetoothDeviceInfo = { }; bluetoothDeviceInfo = bluetoothClient.DiscoverDevices(10); comboBox1.DataSource = bluetoothDeviceInfo; comboBox1.DisplayMember = "DeviceName"; comboBox1.ValueMember = "DeviceAddress"; comboBox1.Focus(); Cursor.Current = Cursors.Default; } private void btnConnect_Click(object sender, EventArgs e) { if (comboBox1.SelectedValue != null) { try { bluetoothClient.Connect(new BluetoothEndPoint((BluetoothAddress)comboBox1.SelectedValue, service)); MessageBox.Show("Connected"); } catch (Exception ex) { MessageBox.Show(ex.Message); } } } private void btnSend_Click(object sender, EventArgs e) { bluetoothClient.Connect(new BluetoothEndPoint((BluetoothAddress)comboBox1.SelectedValue, service)); String addr = "112233445566"; Uri uri = new Uri("obex://"+@"SendTest.txt"); ObexWebRequest req= new ObexWebRequest(uri); ObexWebResponse rsp; } I found the guide but don't really knw hw to convert to C# ' The host part of the URI is the device address, e.g. IrDAAddress.ToString(), ' and the file part is the OBEX object name. Dim addr As String = "112233445566" Dim uri As New Uri("obex://" & addr & "/HelloWorld2.txt") Dim req As New ObexWebRequest(uri) Using content As Stream = req.GetRequestStream() ' Using a StreamWriter to write text to the stream... Using wtr As New StreamWriter(content) wtr.WriteLine("Hello World GetRequestStream") wtr.WriteLine("Hello World GetRequestStream 2") wtr.Flush() ' Set the Length header value req.ContentLength = content.Length End Using ' In this case closing the StreamWriter also closed the Stream, but ... End Using Dim rsp As ObexWebResponse = CType(req.GetResponse(),ObexWebResponse) Console.WriteLine("Response Code: {0} (0x{0:X})", rsp.StatusCode)

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  • Phone Application For .Net

    - by Terry
    Hello guys, As a .net developer main c#, I want to know what would be the best approach for me to develop Phone application that runs on major phones. Just to let you know Iphone is out of the question because of the costs that are involved, not ready to buy Mac book. I want something I can develop within Windows operating system, Android could have been the best option but it does not integrated well with .net. Any idea please ? Terry

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