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  • JQuery error: XML filter is applied to non-XML value (function (E, F) {return new (o.fn.init)(E, F);

    - by morpheous
    I am getting this slightly cryptic error message: XML filter is applied to non-XML value (function (E, F) {return new (o.fn.init)(E, F);}) when I run this code snippet function justDoIt(arg){ msg = arg.msg; if(arg.ok) jQuery.(".action-button").each(function(idx,el){jQuery(this).removeClass('enabled');} ); } arg is a JSON format response form the server. Anyone knows how to fix this?

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  • Which virtualization solutions are available for non-x86 platforms?

    - by asmaier
    Are their any virtualization solutions like Xen, KVM and VMWare ESX available for non-x86 platform? Especially I'm interested if there are solutions available or if Xen, KVM can be made to run on the platforms POWER5/6/7 PowerPC Itanium 64 NEC SX-8/9 Cray X2 BlueGene What are your experiences? Is it possible to virtualize GPUs like Nvidias Tesla/Fermi?

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  • Oracle anuncia resultados de Q3 FY10

    - by Paulo Folgado
    Oracle Reports GAAP EPS of $0.23, Non-GAAP EPS of $0.38New Software Licenses Up 13%, Applications New Licenses Up 21%Oracle Corporation today announced fiscal 2010 Q3 GAAP total revenues were up 17% to $6.4 billion, while non-GAAP total revenues were up 18% to $6.5 billion. Excluding the impact of Sun Microsystems, Inc., which Oracle acquired on January 26, 2010, GAAP total revenue grew 7%. GAAP new software license revenues were up 13% to $1.7 billion, and up 10% to $1.7 billion excluding Sun. GAAP software license updates and product support revenues were up 13% to $3.3 billion, while non-GAAP software license updates and product support revenues were up 12% to $3.3 billion. GAAP operating income was down 5% to $1.8 billion, and GAAP operating margin was 29%. Non-GAAP operating income was up 13% to $2.9 billion, and non-GAAP operating margin was 45%. GAAP net income was down 10% to $1.2 billion, while non-GAAP net income was up 9% to $1.9 billion. GAAP earnings per share were $0.23, down 11% compared to last year while non-GAAP earnings per share were up 9% to $0.38. GAAP operating cash flow on a trailing twelve-month basis was $8.2 billion. "Our solid top line growth, coupled with disciplined expense management, was key in generating $8.0 billion of free cash flow over the last twelve months," said Oracle CFO Jeff Epstein."The Sun integration is going even better than we expected," said Oracle President, Safra Catz. "We believe that Sun will make a significant contribution to our fourth quarter earnings per share as well as meet the profitability goals we set for next year.""Exadata is the fastest growing product in Oracle's history," said Oracle President, Charles Phillips. "Introduced a little over a year ago, the Exadata pipeline is now approaching $400 million with Q4 bookings forecast at nearly $100 million. This strengthens both sales growth and profitability in our Sun server and storage businesses.""Every quarter we grab huge chunks of market share from SAP," said Oracle CEO, Larry Ellison. "SAP's most recent quarter was the best quarter of their year, only down 15%, while Oracle's application sales were up 21%. But SAP is well ahead of us in the number of CEOs for this year, announcing their third and fourth, while we only had one."In addition, Oracle's Board of Directors declared a cash dividend of $0.05 per share of outstanding common stock to be paid to stockholders of record as of the close of business on April 14, 2010, with a payment date of May 5, 2010. Future declarations of quarterly dividends and the establishment of future record and payment dates are subject to the final determination of Oracle's Board of Directors.Q3 Earnings Conference Call and WebcastOracle will hold a conference call and web broadcast today to discuss these results at 2:00 p.m. Pacific. You may listen to the call by dialing (800) 214-0694 or (719) 955-1425, Passcode: 567035. To access the live Web broadcast of this event, please visit the Oracle Investor Relations Web site at http://www.oracle.com/investor.

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  • simple C++ hash_set example

    - by celil
    I am new to C++ and STL. I am stuck with the following simple example of a hash set storing custom data structures: #include <iostream> #include <ext/hash_set> using namespace std; using namespace __gnu_cxx; struct trip { int trip_id; int delta_n; int delta_secs; trip(int trip_id, int delta_n, int delta_secs){ this->trip_id = trip_id; this->delta_n = delta_n; this->delta_secs = delta_secs; } }; struct hash_trip { size_t operator()(const trip t) { hash<int> H; return H(t.trip_id); } }; struct eq_trip { bool operator()(const trip t1, const trip t2) { return (t1.trip_id==t2.trip_id) && (t1.delta_n==t2.delta_n) && (t1.delta_secs==t2.delta_secs); } }; int main() { hash_set<trip, hash_trip, eq_trip> trips; trip t = trip(3,2,-1); trip t1 = trip(3,2,0); trips.insert(t); } when I try to compile it, I get the following error message: /usr/include/c++/4.2.1/ext/hashtable.h: In member function ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num_key(const _Key&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’: /usr/include/c++/4.2.1/ext/hashtable.h:599: instantiated from ‘size_t __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::_M_bkt_num(const _Val&, size_t) const [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:1006: instantiated from ‘void __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::resize(size_t) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hashtable.h:437: instantiated from ‘std::pair<__gnu_cxx::_Hashtable_iterator<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>, bool> __gnu_cxx::hashtable<_Val, _Key, _HashFcn, _ExtractKey, _EqualKey, _Alloc>::insert_unique(const _Val&) [with _Val = trip, _Key = trip, _HashFcn = hash_trip, _ExtractKey = std::_Identity<trip>, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ /usr/include/c++/4.2.1/ext/hash_set:197: instantiated from ‘std::pair<typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::const_iterator, bool> __gnu_cxx::hash_set<_Value, _HashFcn, _EqualKey, _Alloc>::insert(const typename __gnu_cxx::hashtable<_Value, _Value, _HashFcn, std::_Identity<_Value>, _EqualKey, _Alloc>::value_type&) [with _Value = trip, _HashFcn = hash_trip, _EqualKey = eq_trip, _Alloc = std::allocator<trip>]’ try.cpp:45: instantiated from here /usr/include/c++/4.2.1/ext/hashtable.h:595: error: passing ‘const hash_trip’ as ‘this’ argument of ‘size_t hash_trip::operator()(trip)’ discards qualifiers What am I doing wrong?

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  • Given a large set of vertices in a non-convex polygon, how can i find the edges?

    - by tommy chheng
    I have a set of vertices(called A) and I want to find all the border vertices such that this border vertices set is an outline of the shape. Many of the vertices in A are redundant because they are inside the shape, I want to get rid of these vertices. My question is similar to http://stackoverflow.com/questions/477867/best-algorithm-to-find-the-edges-polygon-of-vertices but i need it to work for a non-convex polygon case.

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  • clear explanation sought: throw() and stack unwinding

    - by Jerry Gagelman
    I'm not a programmer but have learned a lot watching others. I am writing wrapper classes to simplify things with a really technical API that I'm working with. Its routines return error codes, and I have a function that converts those to strings: static const char* LibErrString(int errno); For uniformity I decided to have member of my classes throw an exception when an error is encountered. I created a class: struct MyExcept : public std::exception { const char* errstr_; const char* what() const throw() {return errstr_;} MyExcept(const char* errstr) : errstr_(errstr) {} }; Then, in one of my classes: class Foo { public: void bar() { int err = SomeAPIRoutine(...); if (err != SUCCESS) throw MyExcept(LibErrString(err)); // otherwise... } }; The whole thing works perfectly: if SomeAPIRoutine returns an error, a try-catch block around the call to Foo::bar catches a standard exception with the correct error string in what(). Then I wanted the member to give more information: void Foo::bar() { char adieu[128]; int err = SomeAPIRoutine(...); if (err != SUCCESS) { std::strcpy(adieu,"In Foo::bar... "); std::strcat(adieu,LibErrString(err)); throw MyExcept((const char*)adieu); } // otherwise... } However, when SomeAPIRoutine returns an error, the what() string returned by the exception contains only garbage. It occurred to me that the problem could be due to adieu going out of scope once the throw is called. I changed the code by moving adieu out of the member definition and making it an attribute of the class Foo. After this, the whole thing worked perfectly: a try-call block around a call to Foo::bar that catches an exception has the correct (expanded) string in what(). Finally, my question: what exactly is popped off the stack (in sequence) when the exception is thrown in the if-block when the stack "unwinds?" As I mentioned above, I'm a mathematician, not a programmer. I could use a really lucid explanation of what goes onto the stack (in sequence) when this C++ gets converted into running machine code.

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  • How to change the primary key to be non-clustered?

    - by AngryHacker
    Part-time reluctant DBA here. I want to change an existing primary key index from clustered to non-clustered. And the syntax is escaping me. This is how it's scripted out right now. ALTER TABLE [dbo].[Config] WITH NOCHECK ADD CONSTRAINT [PK_Config] PRIMARY KEY CLUSTERED ( [ConfigID] ) ON [PRIMARY] I am not seeing an ALTER CONSTRAINT statement in the online docs.

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  • How can I execute a non-blocking System.Beep()?

    - by Siracuse
    In C# I can perform a Console.Beep(). However, if you specify a duration of say 1000, or 1 second, it will not execute the next line of code until that second passes. Is there any way possible to execute Console.Beep() in a non-blocking fashion so it will continue to beep and still continue executing the code below it while beeping?

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  • What are some non-obvious items that should be included in a good employment contract for a programm

    - by hamlin11
    My first employee's sub-contracting trial phase has gone extremely well. They become a full employee (programmer) next week. What are some non-obvious elements that should be included in the employment contract? I want the agreement to be as fair as possible to both the company and the new employee. Specific details: 40 hrs per week, except one 50 hour week per month Employee is Local Telecommuting allowed under certain circumstances already (as security allows) Benefits: 2 weeks paid vacation, full medical, year-end bonus Thanks

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  • berkeley DB: can't compile c++ codes

    - by Brian
    When I compiled the sample codes of C++, I got following info: c++ excxx_example_database_read.cpp -o dbApp -I /usr/local/BerkeleyDB.5.0/include/ Undefined symbols: "Dbt::Dbt(void*, unsigned int)", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Dbc::get(Dbt*, Dbt*, unsigned int)", referenced from: show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Dbc::close()", referenced from: show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Dbt::~Dbt()", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_vendor(MyDb&, char const*)in ccnaWItX.o show_vendor(MyDb&, char const*)in ccnaWItX.o show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "Db::~Db()", referenced from: MyDb::~MyDb() in ccnaWItX.o MyDb::~MyDb() in ccnaWItX.o "typeinfo for DbException", referenced from: GCC_except_table3 in ccnaWItX.o GCC_except_table4 in ccnaWItX.o GCC_except_table5 in ccnaWItX.o GCC_except_table6 in ccnaWItX.o __ZTI11DbException$non_lazy_ptr in ccnaWItX.o "DbException::~DbException()", referenced from: __ZN11DbExceptionD1Ev$non_lazy_ptr in ccnaWItX.o "MyDb::close()", referenced from: MyDb::~MyDb() in ccnaWItX.o "MyDb::MyDb(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&, bool)", referenced from: _main in ccnaWItX.o _main in ccnaWItX.o _main in ccnaWItX.o "Dbt::Dbt()", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o "DbException::get_errno() const", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o _main in ccnaWItX.o "DbException::DbException(DbException const&)", referenced from: show_vendor(MyDb&, char const*)in ccnaWItX.o show_all_records(MyDb&, MyDb&) in ccnaWItX.o show_item(MyDb&, MyDb&, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)in ccnaWItX.o ld: symbol(s) not found collect2: ld returned 1 exit status I have no idea what is the problem. Please help!

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  • How can I use non-Silverlight assemblies in a Silverlight app?

    - by norbertB
    I'm working an project (pure hobby, "Sharping my skills") which has one unified back-end and multiple front-ends (ASP.NET MVC 1.0/JQuery and Silverlight 2). When I try to add reference to my business layer assembly in the Silverlight 2 project (VS2008); It gets rejected, because it's not a Silverlight assembly. Is their a way to include and reference a non-Silverlight assembly in a Silverlight app?

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  • How should an object that uses composition set its composed components?

    - by Casey
    After struggling with various problems and reading up on component-based systems and reading Bob Nystrom's excellent book "Game Programming Patterns" and in particular the chapter on Components I determined that this is a horrible idea: //Class intended to be inherited by all objects. Engine uses Objects exclusively. class Object : public IUpdatable, public IDrawable { public: Object(); Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; virtual void SetBody(const RigidBodyDef& body); virtual const RigidBody* GetBody() const; virtual RigidBody* GetBody(); //Inherited from IUpdatable virtual void Update(double deltaTime); //Inherited from IDrawable virtual void Draw(BITMAP* dest); protected: private: }; I'm attempting to refactor it into a more manageable system. Mr. Nystrom uses the constructor to set the individual components; CHANGING these components at run-time is impossible. It's intended to be derived and be used in derivative classes or factory methods where their constructors do not change at run-time. i.e. his Bjorne object is just a call to a factory method with a specific call to the GameObject constructor. Is this a good idea? Should the object have a default constructor and setters to facilitate run-time changes or no default constructor without setters and instead use a factory method? Given: class Object { public: //...See below for constructor implementation concerns. Object(const Object& other); Object& operator=(const Object& rhs); virtual ~Object() =0; //See below for Setter concerns IUpdatable* GetUpdater(); IDrawable* GetRenderer(); protected: IUpdatable* _updater; IDrawable* _renderer; private: }; Should the components be read-only and passed in to the constructor via: class Object { public: //No default constructor. Object(IUpdatable* updater, IDrawable* renderer); //...remainder is same as above... }; or Should a default constructor be provided and then the components can be set at run-time? class Object { public: Object(); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... }; or both? class Object { public: Object(); Object(IUpdater* updater, IDrawable* renderer); //... SetUpdater(IUpdater* updater); SetRenderer(IDrawable* renderer); //...remainder is same as above... };

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  • Image with FadeIn effect blinks when added to scene

    - by Ef Es
    I am trying to add an image to the scene, but it should just be added to the scene invisible, FadeIn and then be deleted when the effect finishes. My problem is that the images blink once when they are added to the scene, then they do the intended effect. My best guess is that when they are added they show on the scene for a split second before starting the animation. I though of making them invisible for a split second before activating them, but I am not sure how to code it. const bool Sunbeams::add() { const CCSize kSceenSize = CCDirector::sharedDirector()->getWinSize(); const int nRayType = random( m_kRays.size()); const CCPoint kPosition( random( static_cast < int >( kSceenSize.width)), 0.0f); const float fDuration = random( m_fDurationVariance) + m_fDurationMin; CCSprite* pkLightBeam = CCSprite::spriteWithTexture( m_kRays[nRayType]); if ( !pkLightBeam) { msg::debug( "Sunbeams::add", "Failed to create sprite from ray '%d'!\n", m_kRays[nRayType]); return false; } pkLightBeam->setAnchorPoint( CCPointZero); pkLightBeam->setPosition( kPosition); m_kActiveBeams.push_back( pkLightBeam); CCDirector::sharedDirector()->getRunningScene()->addChild( pkLightBeam); CCActionInterval* pkAction = CCFadeIn::actionWithDuration( fDuration); CCActionInterval* pkActionBack = pkAction->reverse(); pkLightBeam->runAction( CCSequence::actions( pkAction, pkActionBack, 0)); return true; }

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  • Should BASIC continue to be recommended for non-programmers and beginners?

    - by Casey
    I just came across a new BASIC implementation for Google Android application called Simple. You can read about it here: http://google-opensource.blogspot.com/2009/07/programming-made-simple.html Clearly, a lot of time and effort has been recently put into enabling this functionality for Android. Should the software industry continue to encourage non-programmers into learning BASIC, or are modern languages like C#, Python, Ruby more appropriate at this time?

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  • C++ 'using': Should I use it or should I avoid it?

    - by Mehrdad
    I realize there are subtly different semantics for some of these, because of ADL. In general, though: Which one should I prefer (if any), and why? (Or does it depend on the situation (e.g. inline header vs. implementation?) Also: should I prefer ::std:: over std::? using namespace std; pair<string::const_iterator, string::const_iterator> f(const string &s) { return make_pair(s.begin(), s.end()); } or std::pair<std::string::const_iterator, std::string::const_iterator> f(const std::string &s) { return std::make_pair(s.begin(), s.end()); } or using std::pair; using std::string; pair<string::const_iterator, string::const_iterator> f(const string &s) { return make_pair(s.begin(), s.end()); } or std::pair<std::string::const_iterator, std::string::const_iterator> f(const std::string &s) { using std::make_pair; return make_pair(s.begin(), s.end()); } or std::pair<std::string::const_iterator, std::string::const_iterator> f(const std::string &s) { using namespace std; return make_pair(s.begin(), s.end()); } or something else? (This is assuming I don't have C++11 and auto.)

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  • How can I use Mongrel for my non-rails ruby webapp?

    - by aharon
    I've got a non-RoR but ruby webapp in the works. So far, I've just been using requests, hacks, and mod_ruby; but I'd really like to try out Mongrel--which seems to work really well for RoR sites. I looked at the examples given in GitHub, and none of them does dynamic changing of content w/o having to restart Mongrel like you can do in RoR under dev mode. How can I do this? (Just using load doesn't work.)

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  • design suggestion for a message decoder in delphi

    - by stanleyxu2005
    Hi All, I want to implement a RPC module. Different requests are encoded as JSON objects. They will be decoded and then be handled by a request handler. At last a corresponding response will be returned. The demo code looks as follows: type IRequestHandler = interface function Handle(const Request: TAaaRequest): TResponse; function Handle(const Request: TBbbRequest): TResponse; end; TDecoder = class class function Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; end; class function TDecoder.Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; var Method: string; Request: TObject; begin Method := Json['method'].AsString; if (Method = TAaaRequest.ClassName) then begin Request := TAaaRequest.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(TAaaRequest(Request)); Request.Free; end; end else if (Method = TBbbRequest.ClassName) then begin Request := TBbbRequest.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(TBbbRequest(Request)); Request.Free; end; end else Result := CreateErrorResponse('Unknown method: ' + Json.ToString); end; According to the code, the handling of different request types are very similar. If I have 100 different request types, I have to copy and paste the above code block 100 times. This is not clever. I am looking for a better way to do the same logic. My imagination is as follows: TDecoder = class private FRequestTypes: TDictionary<string, TClassInfo>; // Does this work? public constructor Create; destructor Destroy; override; function Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; end; constructor TDecoder.Create; begin FRequestTypes := TDictionary<string, TClassInfo>.Create; FRequestTypes.Add(TAaaRequest.ClassName, TAaaRequest); // Does this work? FRequestTypes.Add(TBbbRequest.ClassName, TBbbRequest); end; destructor TDecoder.Destroy; begin FRequestTypes.Free; inherited; end; function TDecoder.Decode(const Json: TJsonObject; const RequestHandler: IRequestHandler): TResponse; var Method: string; Info: TClassInfo; Request: TObject; begin Method := Json['method'].AsString; if FRequestTypes.ContainsKey(Method) then begin // An universal way Info := FRequestTypes[Method]; Request := Info.FromJSON(Json); // Casted as TObject if Request <> nil then begin Result := RequestHandler.Handle(Info(Request)); // Casted to corresponding class type (e.g. TAaaRequest or TBbbRequest) Request.Free; end; end else Result := CreateErrorResponse('Unknown method: ' + Json.ToString); end; I do not know, if I can write an universal way to handle a great number of different request types. Development environment Delphi 2010. Any hint is appreciated.

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  • Trying to write a std::iterator : Compilation error

    - by Naveen
    I am trying to write an std::iterator for the CArray<Type,ArgType> MFC class. This is what I have done till now: template <class Type, class ArgType> class CArrayIterator : public std::iterator<std::random_access_iterator_tag, ArgType> { public: CArrayIterator(CArray<Type,ArgType>& array_in, int index_in = 0) : m_pArray(&array_in), m_index(index_in) { } void operator++() { ++m_index; } void operator++(int) { ++m_index; } void operator--() { --m_index; } void operator--(int) { --m_index; } void operator+=(int n) { m_index += n; } void operator-=(int n) { m_index -= n; } typename ArgType operator*() const{ return m_pArray->GetAt(m_index); } typename ArgType operator->() const { return m_pArray->GetAt(m_index); } bool operator==(const CArrayIterator& other) const { return m_pArray == other.m_pArray && m_index == other.m_index; } bool operator!=(const CArrayIterator& other) const { return ! (operator==(other)); } private: CArray<Type,ArgType>* m_pArray; int m_index; }; I also provided two helper functions to create the iterators like this: template<class Type, class ArgType> CArrayIterator<Type,ArgType> make_begin(CArray<Type,ArgType>& array_in) { return CArrayIterator<Type,ArgType>(array_in, 0); } template<class Type, class ArgType> CArrayIterator<Type,ArgType> make_end(CArray<Type,ArgType>& array_in) { return CArrayIterator<Type,ArgType>(array_in, array_in.GetSize()); } To test the code, I wrote a simple class A and tried to use it like this: class A { public: A(int n): m_i(n) { } int get() const { return m_i; } private: int m_i; }; struct Test { void operator()(A* p) { std::cout<<p->get()<<"\n"; } }; int main(int argc, char **argv) { CArray<A*, A*> b; b.Add(new A(10)); b.Add(new A(20)); std::for_each(make_begin(b), make_end(b), Test()); return 0; } But when I compile this code, I get the following error: Error 4 error C2784: 'bool std::operator <(const std::_Tree<_Traits &,const std::_Tree<_Traits &)' : could not deduce template argument for 'const std::_Tree<_Traits &' from 'CArrayIterator' C:\Program Files\Microsoft Visual Studio 9.0\VC\include\xutility 1564 Vs8Console Can anybody throw some light on what I am doing wrong and how it can be corrected? I am using VC9 compiler if it matters.

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