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  • Can someone provide an example of seeking, reading, and writing a >4GB file using boost iostreams

    - by Queueless
    I have read that boost iostreams supposedly supports 64 bit access to large files semi-portable way. Their FAQ mentions 64 bit offset functions, but there is no examples on how to use them. Has anyone used this library for handling large files? A simple example of opening two files, seeking to their middles, and copying one to the other would be very helpful. Thanks.

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  • Nice name for `decorator' class?

    - by Lajos Nagy
    I would like to separate the API I'm working on into two sections: 'bare-bones' and 'cushy'. The idea is that all method calls in the 'cushy' section could be expressed in terms of the ones in the 'bare-bones' section, that is, they would only serve as convenience methods for the quick-and-dirty. The reason I would like to do this is that very often when people are beginning to use an API for the first time, they are not interested in details and performance: they just want to get it working. Anybody tried anything similar before? I'm particularly interested in naming conventions and organizing the code.

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  • Writing a Makefile.am to invoke googletest unit tests

    - by jmglov
    I am trying to add my first unit test to an existing Open Source project. Specifically, I added a new class, called audio_manager: src/audio/audio_manager.h src/audio/audio_manager.cc I created a src/test directory structure that mirrors the structure of the implementation files, and wrote my googletest unit tests: src/test/audio/audio_manager.cc Now, I am trying to set up my Makefile.am to compile and run the unit test: src/test/audio/Makefile.am I copied Makefile.am from: src/audio/Makefile.am Does anyone have a simple recipe for me, or is it to the cryptic automake documentation for me? :)

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  • Error on writing data to DVD

    - by sijith
    Hi, From past 1 week i stuck on this please help me i am attaching code. bool DVDBurner::Burner() { m_hResult = CoCreateInstance(__uuidof(MsftDiscFormat2Data), NULL, CLSCTX_INPROC_SERVER, __uuidof(IDiscFormat2Data), (void**)&m_discFormatData); if (!SUCCEEDED(m_hResult)) { qDebug()<<"Unable to Initialize IDiscFormat2Data "; return false; } m_hResult = CoCreateInstance(__uuidof(MsftDiscRecorder2), NULL, CLSCTX_INPROC_SERVER, __uuidof(IDiscRecorder2), (void**)&m_discRecorder); if (FAILED(m_hResult)) { qDebug()<<"Unable to Initialize IDiscRecorder2 Data "; return false; } BSTR bstrDeviceName; HRESULT hr = S_OK; BOOL bComInitialised; UINT iCounter = 0; LONG lValue = 0; LONG iCount; bComInitialised = SUCCEEDED(CoInitializeEx(0, COINIT_MULTITHREADED)); // Create an object of IDiscMaster2 if (SUCCEEDED(hr)){ CoCreateInstance( CLSID_MsftDiscMaster2, NULL, CLSCTX_ALL, IID_PPV_ARGS(&discMaster) ); if(FAILED(hr)){ qDebug()<<"\nUnsuccessful in creating an instance of CLSID_MsftDiscMaster2.\n\nError returned: 0x%x\n"<<hr; return 0; } } /////////////////////////// Get the number of drives/////////////////////////////// if (SUCCEEDED(hr)){ hr = discMaster->get_Count(&lValue); if (SUCCEEDED(hr)){ printf("lValue %d\n\n",lValue); } } ////////////////////////// Print all the optical drives attached to the system//// if (SUCCEEDED(hr)){ for(iCount = 0; iCount < lValue; iCount++) { hr = discMaster->get_Item(iCount, &bstrDeviceName); qDebug()<<"\nUnique identifier of the disc device associated with index"<< iCount<< bstrDeviceName; } } m_hResult = m_discRecorder->InitializeDiscRecorder(bstrDeviceName); if (!SUCCEEDED(m_hResult)) { qDebug()<<"IDiscFormat2Data->InitializeDiscRecorder Failed "; return false; } LPCWSTR pszFile=L"D:\\Test\\output.txt"; ULONGLONG mediaSize = 0; mediaSize=GetSizeOnDisc(pszFile); IStream* dataStream = NULL; if (dataStream == NULL) { SHCreateStreamOnFileEx(pszFile, STGM_READ|STGM_SHARE_DENY_NONE|STGM_DELETEONRELEASE, FILE_ATTRIBUTE_NORMAL, FALSE,NULL, &dataStream); } m_hResult = m_discFormatData->put_Recorder(GetInterface()); if (!SUCCEEDED(m_hResult)) { qDebug()<<"IDiscFormat2Data->put_Recorder Failed ";return false;} char *ansistr = "DVDBurner"; int a = lstrlenA(ansistr); BSTR unicodestr = SysAllocStringLen(NULL, a); ::MultiByteToWideChar(CP_ACP, 0, ansistr, a, unicodestr, a); m_hResult = m_discFormatData->put_ClientName(unicodestr); if (FAILED(m_hResult)){qDebug()<<"Unable to put_ClientName(buf_bstr)";return false;} m_hResult = m_discFormatData->Write(dataStream); // Here i am getting error 0xc0aa0403 if (FAILED(m_hResult)){printf("Unable to m_discFormatData- >Write::::Error:0x%08x",m_hResult); return false;} discMaster->Release(); CoUninitialize(); bComInitialised = FALSE; return 0; } ULONGLONG DVDBurner::GetSizeOnDisc(LPCWSTR pszFile) { CFileStatus status; if (CFile::GetStatus(pszFile, status)) { if (status.m_size > 0) { return ((status.m_size / SECTOR_SIZE) + 1) * SECTOR_SIZE; } } return 0; }

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  • Scope of Connection Object for a Website using Connection Pooling (Local or Instance)

    - by Danny
    For a web application with connection polling enabled, is it better to work with a locally scoped connection object or instance scoped connection object. I know there is probably not a big performance improvement between the two (because of the pooling) but would you say that one follows a better pattern than the other. Thanks ;) public class MyServlet extends HttpServlet { DataSource ds; public void init() throws ServletException { ds = (DataSource) getServletContext().getAttribute("DBCPool"); } protected void doGet(HttpServletRequest arg0, HttpServletResponse arg1) throws ServletException, IOException { SomeWork("SELECT * FROM A"); SomeWork("SELECT * FROM B"); } void SomeWork(String sql) { Connection conn = null; try { conn = ds.getConnection(); // execute some sql ..... } finally { if(conn != null) { conn.close(); // return to pool } } } } Or public class MyServlet extends HttpServlet { DataSource ds; Connection conn;* public void init() throws ServletException { ds = (DataSource) getServletContext().getAttribute("DBCPool"); } protected void doGet(HttpServletRequest arg0, HttpServletResponse arg1) throws ServletException, IOException { try { conn = ds.getConnection(); SomeWork("SELECT * FROM A"); SomeWork("SELECT * FROM B"); } finally { if(conn != null) { conn.close(); // return to pool } } } void SomeWork(String sql) { // execute some sql ..... } }

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  • Strategy pattern and "action" classes explosion

    - by devoured elysium
    Is it bad policy to have lots of "work" classes(such as Strategy classes), that only do one thing? Let's assume I want to make a Monster class. Instead of just defining everything I want about the monster in one class, I will try to identify what are its main features, so I can define them in interfaces. That will allow to: Seal the class if I want. Later, other users can just create a new class and still have polymorphism by means of the interfaces I've defined. I don't have to worry how people (or myself) might want to change/add features to the base class in the future. All classes inherit from Object and they implement inheritance through interfaces, not from mother classes. Reuse the strategies I'm using with this monster for other members of my game world. Con: This model is rigid. Sometimes we would like to define something that is not easily achieved by just trying to put together this "building blocks". public class AlienMonster : IWalk, IRun, ISwim, IGrowl { IWalkStrategy _walkStrategy; IRunStrategy _runStrategy; ISwimStrategy _swimStrategy; IGrowlStrategy _growlStrategy; public Monster() { _walkStrategy = new FourFootWalkStrategy(); ...etc } public void Walk() { _walkStrategy.Walk(); } ...etc } My idea would be next to make a series of different Strategies that could be used by different monsters. On the other side, some of them could also be used for totally different purposes (i.e., I could have a tank that also "swims"). The only problem I see with this approach is that it could lead to a explosion of pure "method" classes, i.e., Strategy classes that have as only purpose make this or that other action. In the other hand, this kind of "modularity" would allow for high reuse of stratagies, sometimes even in totally different contexts. What is your opinion on this matter? Is this a valid reasoning? Is this over-engineering? Also, assuming we'd make the proper adjustments to the example I gave above, would it be better to define IWalk as: interface IWalk { void Walk(); } or interface IWalk { IWalkStrategy WalkStrategy { get; set; } //or something that ressembles this } being that doing this I wouldn't need to define the methods on Monster itself, I'd just have public getters for IWalkStrategy (this seems to go against the idea that you should encapsulate everything as much as you can!) Why? Thanks

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  • Android: writing a file to sdcard

    - by Sumit M Asok
    I'm trying to write a file from an Http post reply to a file on the sdcard. Everything works fine until the byte array of data is retrieved. I've tried setting WRITE_EXTERNAL_STORAGE permission in the manifest and tried many different combinations of tutorials I found on the net. All I could find was using the openFileOutput("",MODE_WORLD_READABLE) method, of the activity but how my app writes file is by using a thread. Specifically, a thread is invoked from another thread when a file has to be written, so giving an activity object didn't work even though I tried it. The app has come a long way and I cannot change how the app is currently written. Please, someone help me? CODE: File file = new File(bgdmanip.savLocation); FileOutputStream filecon = null; filecon = new FileOutputStream(file); // bgdmanip.savLocation holds the whole files path byte[] myByte; myByte = Base64Coder.decode(seReply); Log.d("myBytes", String.valueOf(myByte)); bos.write(myByte); filecon.write(myByte); myvals = x * 11024; seReply is a string reply from HttpPost response. the second set of code is looped with reference to x. the file is created but remains 0 bytes

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  • Business Logic Layer Pattern on Rails? MVCL

    - by Fabiano PS
    That is a broad question, and I appreciate no short/dumb asnwers like: "Oh that is the model job, this quest is retarded (period)" PROBLEM Where I work at people created a system over 2 years for managing the manufacture process over demand in the most simplified still broad as possible, involving selling, buying, assemble, The system is coded over Ruby On Rails. The app has been changed lots of times and the result is a mess on callbacks (some are called several times), 200+ models, and fat controllers: Total bad. The QUESTION is, if there is a gem, or pattern designed to handle Rails large app logic? The logic whould be able to fully talk to models (whose only concern would be data format handling and validation) What I EXPECT is to reduce complexity from various controllers, and hard to track callbacks into files with the responsibility to handle a business operation logic. In some cases there is the need to wait for a response, in others, only validation of the input is enough and a bg process would take place. ie: -- Sell some products (need to wait the operation to finish) 1. Set a View able to get the products input 2. Controller gets the product list inputed by employee and call the logic Logic::ExecuteWithResponse('sell', 'products', :prods => @product_list_with_qtt, :when => @date, :employee => current_user() ) This Logic would handle buying order, assemble order, machine schedule, warehouse reservation, and others. Have in mind that a callback on SalesOrder is not enough, since it depends on where it is called (no field for that), depends on the class of the user, among other stuff not visible for the model, or in some cases it would take long for the model to process.

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  • Domain driven design: Manager and service

    - by ryudice
    I'm creating some business logic in the application but I'm not sure how or where to encapsulate it, I've used the repository pattern for data access, I've seen some projects that use DDD that have some classes with the "Service" suffix and the "manager" suffix, what are each of this clases suppose to take care of in DDD?

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  • .NET and P2P - writing a P2P messenger

    - by brovar
    Hi there, Does anyone have any advice how to write such app? Or maybe knows some nice tutorial? I would like to use System.Net.PeerToPeer namespace, but everything I can find about it is MSDN which I can't read without getting mad. Or maybe using "old-school" TCP/IP would more efficient? I will appreciate every piece of advice. Every sample code I will shower with gold ;) And please, don't send me back to Google for I have searched for a long time for sth useful - maybe inaccurately but time is running out and I really need some help.

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  • Factory pattern vs ease-of-use?

    - by Curtis White
    Background, I am extending the ASP.NET Membership with custom classes and extra tables. The ASP.NET MembershipUser has a protected constructor and a public method to read the data from the database. I have extended the database structure with custom tables and associated classes. Instead of using a static method to create a new member, as in the original API: I allow the code to instantiate a simple object and fill the data because there are several entities. Original Pattern #1 Protected constructor > static CreateUser(string mydata, string, mydata, ...) > User.Data = mydata; > User.Update() My Preferred Pattern #2 Public constructor > newUser = new MembershipUser(); > newUser.data = ... > newUser.ComplextObject.Data = ... > newUser.Insert() > newUser.Load(string key) I find pattern #2 to be easier and more natural to use. But method #1 is more atomic and ensured to contain proper data. I'd like to hear any opinions on pros/cons. The problem in my mind is that I prefer a simple CRUD/object but I am, also, trying to utilize the underlying API. These methods do not match completely. For example, the API has methods, like UnlockUser() and a readonly property for the IsLockedOut

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  • Some questions about writing on ASP.NET response stream

    - by vtortola
    Hi, I'm making tests with ASP.NET HttpHandler for download a file writting directly on the response stream, and I'm not pretty sure about the way I'm doing it. This is a example method, in the future the file could be stored in a BLOB in the database: public void GetFile(HttpResponse response) { String fileName = "example.iso"; response.ClearHeaders(); response.ClearContent(); response.ContentType = "application/octet-stream"; response.AppendHeader("Content-Disposition", "attachment; filename=" + fileName); using (FileStream fs = new FileStream(Path.Combine(HttpContext.Current.Server.MapPath("~/App_Data"), fileName), FileMode.Open)) { Byte[] buffer = new Byte[4096]; Int32 readed = 0; while ((readed = fs.Read(buffer, 0, buffer.Length)) > 0) { response.OutputStream.Write(buffer, 0, readed); response.Flush(); } } } But, I'm not sure if this is correct or there is a better way to do it. My questions are: When I open the url with the browser, appears the "Save File" dialog... but it seems like the server has started already to push data into the stream before I click "Save", is that normal? If I remove the line"response.Flush()", when I open the url with the browser, ... I see how the web server is pushing data but the "Save File" dialog doesn't come up, (or at least not in a reasonable time fashion) why? When I open the url with a WebRequest object, I see that the HttpResponse.ContentLength is "-1", although I can read the stream and get the file. What is the meaning of -1? When is HttpResponse.ContentLength going to show the length of the response? For example, I have a method that retrieves a big xml compresed with deflate as a binary stream, but in that case... when I access it with a WebRequest, in the HttpResponse I can actually see the ContentLength with the length of the stream, why? What is the optimal length for the Byte[] array that I use as buffer for optimal performance in a web server? I've read that is between 4K and 8K... but which factors should I consider to make the correct decision. Does this method bloat the IIS or client memory usage? or is it actually buffering the transference correctly? Sorry for so many questions, I'm pretty new in web development :P Cheers.

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  • How can we implement change notification propagation for WPF and SL in the MVVM pattern?

    - by Firoso
    Here's an example scenario targetting MVVM WPF/SL development: View data binds to view model Property "Target" "Target" exposes a field of an object called "data" that exists in the local application model, called "Original" when "Original" changes, it should raise notification to the view model and then propogate that change notification to the View. Here are the solutions I've come up with, but I don't like any of them all that much. I'm looking for other ideas, by the time we come up with something rock solid I'm certain Microsoft will have released .NET 5 with WPF/SL extensions for better tools for MVVM development. For now the question is, "What have you done to solve this problem and how has it worked out for you?" Option 1. Proposal: Attach a handler to data's PropertyChanged event that watches for string values of properties it cares about that might have changed, and raises the appropriate notification. Why I don't like it: Changes don't bubble naturally, objects must be explicitly watched, if data changes to a new source, events must be un-registered/registered. Why I kind of like it: I get explicit control over propogation of changes, and I don't have to use any types that belong at a higher level of the application such as dependancy properties. Option 2. Proposal: Attach a handler to data's PropertyChanged event that re-raises the event across all properties using the name property name. Why I don't like it: This is essentially the same as option 1, but less intelligent, and forces me to never change my property names, as they have to be the same as the property names on data Why I kind of like it: It's very easy to set up and I don't have to think about it... Then again if I try to think, and change names to things that make sense, I shoot myself in the foot, and then I have to think about it! Option 3. Proposal: Inherit my view model from dependancy object, and notify binding sources of changes directly. Why I don't like it: I'm not even 100% sure dependancy properties/objects can DO this, it was just a thought to look into. Also I don't personally feel that WPF/SL types like Dep Obj belong at the view model level. Why I kind of like it: IF it has the capability that I'm seeking then it's a good answer! minus that pesky layering issue. Option 4. Proposal: Use a consistant agent messaging system based off of Task Parallels DataFlow Library to propogate everything through linked pipelining. Why I don't like it: I've never tried this, and somehow I think it will be lacking, plus it requires me to think about my code completely differently all the way around. Why I kind of like it: It has the possiblity of allowing me to do some VERY fun manipulations with a push based data model and using ActionBlocks as validation AND setters to then privately change view model properties and explicitly control PropertyChanged notifications.

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  • How to overcome vc++ warning C4003 while writing common code for both gcc and vc++

    - by compbugs
    I have a code that is compiled in both gcc and vc++. The code has a common macro which is called in two scenarios. When we pass some parameters to it. When we don't want to pass any parameters to it. An example of such a code is: #define B(X) A1##X int main() { int B(123), B(); return 0; } The expect output from the pre-processing step of compilation is: int main() { int A1123, A1; return 0; } The output for both gcc and vc++ is as expected, but vc++ gives a warning: warning C4003: not enough actual parameters for macro 'B' How can I remove this warning and yet get the expected output? Thanks.

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  • How to store the path of a game pawn in a turn based game ?

    - by panzerschreck
    Hello, I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not. i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins. The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point. Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns. Is there any pattern to store such static information, in a elegant way ? Thanks for your time

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  • I'm going to write 'Unit of Work', please help me find out all gimmicks

    - by o..o
    Hi everybody, I'm going to write my own DAL in C#. I decided to use 'Unit of Work' pattern (next mentioned as uow) with request as a scope and Identity map stored in HttpContext.Items. I have right now question about implementing of CRUD methods. How/where are they implemented? Are they implemented in every single business class (as in active records pattern) or are implemented somehow in uow class (if so, how)? I also suppose that I need to use as the scope not just the request, but also the db connection. But how? Should I open the connection a the start of the request and close it on uow disposing? Every advice is strongly appreciated, especially Your "real world" experiences. Thank you all :)

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  • App_Code in Web Client Software Factory, Is it a good idea.

    - by Blithe
    Hi guys, Just want to hear some opinion on adding App_Code in Web Client Software Factory (WCSF) project. The main purpose is to put reusable UI rendering codes which can be use by various pages. For WCSF, I guess only controller can share across pages within a module which does not seems to be a good place for UI stuff. Suggestions? :)

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  • What should be the responsibility of a presenter here?

    - by Achu
    I have a 3 layer design. (UI / BLL / DAL) UI = ASP.NET MVC In my view I have collection of products for a category. Example: Product 1, Product 2 etc.. A user able to select or remove (by selecting check box) product’s from the view, finally save as a collection when user submit these changes. With this 3 layer design how this product collection will be saved? How the filtering of products (removal and addition) to the category object? Here are my options. (A) It is the responsibility of the controller then the pseudo Code would be Find products that the user selected or removed and compare with existing records. Add or delete that collection to category object. Call SaveCategory(category); // BLL CALL Here the first 2 process steps occurs in the controller. (B) It is the responsibility of BLL then pseudo Code would be Collect products what ever user selected SaveCategory(category, products); // BLL CALL Here it's up to the SaveCategory (BLL) to decide what products should be removed and added to the database. Thanks

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  • Writing a Jeweler Rakefile that adds dependencies depending on RUBY_ENGINE (ruby or jruby)

    - by Matt Zukowski
    I have a Rakefile that includes this: Jeweler::Tasks.new do |gem| # ... gem.add_dependency('json') end The gemspec that this generates builds a gem that can't be installed on jruby because the 'json' gem is native. For jruby, this would have to be: Jeweler::Tasks.new do |gem| # ... gem.add_dependency('json-jruby') end How do I conditionally add the dependency for 'json-jruby' when RUBY_ENGINE == 'java'? It seems like my only option is to manually edit the gemspec file that jeweler generates to add the RUBY_ENGINE check. But I'd rather avoid this, since it kind of defeats the purpose of using jeweler in the first place. Any ideas?

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  • DDD principlers and ASP.NET MVC project design

    - by kaivalya
    Two part questions I have a product aggregate that has; Prices PackagingOptions ProductDescriptions ProductImages etc I have modeled one product repository and did not create individual repositories for any of the child classes. All db operations are handled through product repository. Am I understanding the DDD concept correctly so far? Sometimes the question comes to my mind that having a repository for lets say packaging options could make my life easier by directly fetching a the packaging option from the DB by using its ID instead of asking the product repository to find it in its PackagingOptions collection and give it to me.. Second part is managing the edit create operations using ASP.MVC frame work I am currently trying to manage all add edit remove of these child collections of product through product controller(sound right?). One challenge I am now facing is; If I edit a specific packaging option of product through mydomain/product/editpackagingoption/10 I have access to the id of the packaging option But I don't have the ID of the product it self and this forces me to write a query to first find the product that has this specific packaging option then edit that product and the revelant packaging option. I can do this as all packaging option have their unique ID but this would fail if I have collections that don't have unique ID. That feels very wrong.. The next option I thought of is sending both the product and packaging option IDs on the url like; mydomain/product/editpackagingoption/3/10 But I am not sure if that is a good design either. So I am at a point that I am a bit confused. might be having fundamental misunderstandings around all of this... I would appreciate if you bear with the long question and help me put this together. thanks!

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  • A PHP design pattern for the model part [PHP Zend Framework]

    - by Matthieu
    I have a PHP MVC application using Zend Framework. As presented in the quickstart, I use 3 layers for the model part : Model (business logic) Data mapper Table data gateway (or data access object, i.e. one class per SQL table) The model is UML designed and totally independent of the DB. My problem is : I can't have multiple instances of the same "instance/record". For example : if I get, for example, the user "Chuck Norris" with id=5, this will create a new model instance wich members will be filled by the data mapper (the data mapper query the table data gateway that query the DB). Then, if I change the name to "Duck Norras", don't save it in DB right away, and re-load the same user in another variable, I have "synchronisation" problems... (different instances for the same "record") Right now, I use the Multiton pattern : like Singleton, but multiple instances indexed by a key (wich is the user ID in our example). But this is complicating my developpement a lot, and my testings too. How to do it right ?

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