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  • Directory Hierarchy

    - by niveditha
    How to build a folder structure using morphia or the mongodb API? I am looking for something like this. folderA --->folderB --->folderC ------>fileC ------>folderCA ---------->fileCA

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  • How does Object Oriented Programming work?

    - by venom
    Hello, I am not sure about some things in OOP. If I have Class1, which has some private field, for example private Field field1, and make getField1 () { return field1; } then I have some class with constructor public Class2 (Field field) { someMethod(field); } And then I call constructor of Class2 in Class3 like: Class2 cl = new Class2(instanceOfClass1.getField1()); And now the question: Am I working with field1 of instanceOfClass1 in someMethod(field)?

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  • Connecting to Sharepoint using HttpClient

    - by Aravindan R
    I am trying to connect to a Sharepoint 2007 using HttpClient 4. The Authentication scheme is NTLM and i wrote an implementation based on this (http://hc.apache.org/httpcomponents-client-ga/ntlm.html). When i try to connect supplying NTCredentials (username,password,host & domain), i get a 500 error saying "The requested function is not supported". I am trying to understand this error. Does anyone know what this error is? and Why is this occuring? Thanks

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  • OSGi bundle imports packages from non-bundle jars: create bundles for them?

    - by John Simmons
    I am new to OSGi, and am using Equinox. I have done several searches and can find no answer to this. The discussion at OSGI - handling 3rd party JARs required by a bundle helps somewhat, but does not fully answer my question. I have obtained a jar file, rabbitmq-client.jar, that is already packaged as an OSGi bundle (with Bundle-Name and other such properties in its MANIFEST.MF), that I would like to install as a bundle. This jar imports packages org.apache.commons.io and org.apache.commons.io.input from commons-io-1.2.jar. The RabbitMQ client 2.7.1 distribution also includes commons-cli-1.1.jar, so I presume that it is required as well. I examined the manifests of these commons jars and found that they do not appear to be packaged as bundles. That is, their manifests have none of the standard bundle properties. My specific question is: if I install rabbitmq-client.jar as a bundle, what is the proper way to get access to the packages that it needs to import from the commons jars? There are only three alternatives that I can think of, without rebuilding rabbitmq-client.jar. The packages from the commons jars are already included in the Equinox global classpath, and rabbitmq-client.jar will get them automatically from there. I must make another bundle with the two commons jars, export the needed packages, and install that bundle in Equinox. I must put these two commons jars in the global classpath when I start Equinox, and they will be available to rabbitmq-client.jar from there. I have read that one normally does not use the global classpath in an OSGi container. I am not clear on whether items from the global classpath are even available when building individual bundle classpaths. However, I note that rabbitmq-client.jar also imports other packages such as javax.net, which I presume come from the global classpath. Or is there some other bundle that exports them? Thanks for any assistance!

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  • output image is not displayed

    - by gerry chocolatos
    so, im doing an image detection which i have to process on each red, green, n blue element to get the edge map and combine them become one to show the output. but it doesnt show my output image would anyone pls be kind enough to help me? here is my code so far. //get the red element process_red = new int[width * height]; counter = 0; for(int i = 0; i < 256; i++) { for(int j = 0; j < 256; j++) { int clr = buff_red.getRGB(j, i); int red = (clr & 0x00ff0000) >> 16; red = (0xFF<<24)|(red<<16)|(red<<8)|red; process_red[counter] = red; counter++; } } //set threshold value for red element int threshold = 100; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int bin = (buff_red.getRGB(x, y) & 0x000000ff); if (bin < threshold) bin = 0; else bin = 255; buff_red.setRGB(x,y, 0xff000000 | bin << 16 | bin << 8 | bin); } } and i do the same way for my green n blue elements. and then i wanted to get to combination of the three by doing it this way: //combine the three elements process_combine = new int[width * height]; counter = 0; for(int i = 0; i < 256; i++) { for(int j = 0; j < 256; j++) { int clr_a = buff_red.getRGB(j, i); int ar = clr_a & 0x000000ff; int clr_b = buff_green.getRGB(j, i); int bg = clr_b & 0x000000ff; int clr_c = buff_blue.getRGB(j, i); int cb = clr_b & 0x000000ff; int alpha = 0xff000000; int combine = alpha|(ar<<16)|(bg<<8)|cb; process_combine[counter] = combine; counter++; } } buff_rgb = new BufferedImage(width,height, BufferedImage.TYPE_INT_ARGB); Graphics rgb; rgb = buff_rgb.getGraphics(); rgb.drawImage(output_rgb, 0, 0, null); rgb.dispose(); repaint(); and to show the output whic is from the combining process, i use a draw method: g.drawImage(buff_rgb,800,100,this); but still it doesnt show the image. can anyone pls help me? ur help is really appreciated. thanks.

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  • How to know the line joining two points?

    - by dafero
    I have two points and I want to know the line which is joining them. I don't want to draw the line. I want to create a matrix with all the points which formed the line. In the future, I want to solve if two points belong or not to a shape. And this is the first part.

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  • Wait between tasks with SingleThreadExecutor

    - by Lord.Quackstar
    I am trying to (simply) make a blocking thread queue, where when a task is submitted the method waits until its finished executing. The hard part though is the wait. Here's my 12:30 AM code that I think is overkill: public void sendMsg(final BotMessage msg) { try { Future task; synchronized(msgQueue) { task = msgQueue.submit(new Runnable() { public void run() { sendRawLine("PRIVMSG " + msg.channel + " :" + msg.message); } }); //Add a seperate wait so next runnable doesn't get executed yet but //above one unblocks msgQueue.submit(new Runnable() { public void run() { try { Thread.sleep(Controller.msgWait); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } }); } //Block until done task.get(); } catch (ExecutionException e) { log.error("Couldn't schedule send message to be executed", e); } catch (InterruptedException e) { log.error("Wait to send message interupted", e); } } As you can see, there's alot of extra code there just to make it wait 1.7 seconds between tasks. Is there an easier and cleaner solution out there or is this it?

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  • Clicking Elements in Android Doesn't Display the Correct Values

    - by Devin
    I apologize if this code looks a bit like a mess (considering the length); I figured I'd just include everything that goes on in my program at the moment. I'm attempting to create a fairly simple Tic Tac Toe app for Android. I've set up my UI nicely so far so that there are a "grid" of TextViews. As a sort of "debug" right now, I have it so that when one clicks on a TextView, it should display the value of buttonId in a message box. Right now, it displays the correct assigned value for the first element I click, but no matter what I click afterwards, it always just displays the first value buttonID had. I attempted to debug it but couldn't exactly find a point where it would pull the old value (to the best of my knowledge, it reassigned the value). There's a good possibility I'm missing something small, because this is my first Android project (of any note). Can someone help get different values of buttonId to appear or point out the error in my logic? The code: package com.TicTacToe.app; import com.TicTacToe.app.R; //Other import statements public class TicTacToe extends Activity { public String player = "X"; public int ALERT_ID; public int buttonId; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Sets up instances of UI elements final TextView playerText = (TextView)findViewById(R.id.CurrentPlayerDisp); final Button button = (Button) findViewById(R.id.SetPlayer); final TextView location1 = (TextView)findViewById(R.id.location1); final TextView location2 = (TextView)findViewById(R.id.location2); final TextView location3 = (TextView)findViewById(R.id.location3); final TextView location4 = (TextView)findViewById(R.id.location4); final TextView location5 = (TextView)findViewById(R.id.location5); final TextView location6 = (TextView)findViewById(R.id.location6); final TextView location7 = (TextView)findViewById(R.id.location7); final TextView location8 = (TextView)findViewById(R.id.location8); final TextView location9 = (TextView)findViewById(R.id.location9); playerText.setText(player); //Handlers for events button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click if (player.equals("X")){ player = "O"; playerText.setText(player); } else if(player.equals("O")){ player = "X"; playerText.setText(player); } //Sets up the dialog buttonId = 0; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 1; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location2.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 2; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location3.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 3; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location4.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 4; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location5.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 5; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location6.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 6; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location7.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 7; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location8.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 8; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); location9.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Sets up the dialog buttonId = 9; ALERT_ID = 0; onCreateDialog(ALERT_ID); showDialog(ALERT_ID); } }); } protected Dialog onCreateDialog(int id){ String msgString = "You are on spot " + buttonId; AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(msgString) .setCancelable(false) .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); return alert; } }

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  • multiple search fields

    - by user234194
    What will be the best approach if I have search fields for 20 or more and any combination should be valid. Is there any special way to do it in openJPA or native SQL is better. Any idea would be helpful.Thanks.

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  • multiple search fields

    - by user234194
    What will be the best approach if I have search fields for 20 or more and any combination should be valid. Is there any special way to do it in openJPA or native SQL is better. Any idea would be helpful.Thanks.

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  • Hibernate Annotation for Entity existing in more than 1 catalog

    - by user286395
    I have a Person entity mapped by Hibernate to a database table in a database catalog "Active". After a period of time, records in this database table in the "Active" catalog are archived/moved to an exact copy of the table in a database Catalog "History". I have the need to retrieve from both the Active and History Catalogs. Is there a better way to model this with Hibernate annotations than making an abstract class that 2 classes extend from. This is what I have now. @MappedSuperclass public abstract class Person { @Id private Integer id; private String name; } @Entity @Table(name="Person", catalog="Active") public class PersonActive extends Person { } @Entity @Table(name="Person", catalog="History") public class PersonHistory extends Person { }

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  • how should i load a bitmap for an android game?

    - by Heysus Escobar
    i been working on a game with no bitmaps or anything, I'm using rectangles as objects and changing their color for their purpose like a red rectangles for player and gray rectangles for walls. My question is what is the right way to replace the rectangles with bitmaps/images? I know to load Bitmaps you can just do this : Bitmap randomBitmap = BitmapFactory.decodeResource(getResources(), com.example.android4gametest.R.drawable.ic_launcher); Should i load all my Bitmaps and pass them to their Classes or should i load the bitmap inside their class instead of passing it ? and how would i do that because i cannot use the BitmapFactory because i have no access to the getResources()! or should i load my bitmaps/images from my assets folder which i know i wont have the same "tools" you can say to mess with the bitmap.

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  • JTable cells not rendering shapes properly

    - by Andrew
    I'm trying to render my JTable cells with a subclassed JPanel and the cells should appear as coloured rectangles with a circle drawn on them. When the table displays initially everything looks OK but then when a dialog or something is displayed over the cells when it is removed the cells that have been covered do not rendered properly and the circles are broken up etc. I then have to move the scroll bar or extend the window to get them to redraw properly. The paintComponent method of the component I'm using to render the cells is below: protected void paintComponent(Graphics g) { setOpaque(true); super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; GradientPaint gradientPaint = new GradientPaint(new Point2D.Double(0, 0), Color.WHITE, new Point2D.Double(0, getHeight()), paintRatingColour); g2d.setPaint(gradientPaint); g2d.fillRect(0, 0, getWidth(), getHeight()); g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); Rectangle clipBounds = g2d.getClipBounds(); int x = new Double(clipBounds.getWidth()).intValue() - 15; int y = (new Double(clipBounds.getHeight()).intValue() / 2) - 6; if (level != null) { g2d.setColor(iconColour); g2d.drawOval(x, y, width, height); g2d.fillOval(x, y, width, height); } }

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  • Creating objects makes the VM faster?

    - by Sudhir Jonathan
    Look at this piece of code: MessageParser parser = new MessageParser(); for (int i = 0; i < 10000; i++) { parser.parse(plainMessage, user); } For some reason, it runs SLOWER (by about 100ms) than for (int i = 0; i < 10000; i++) { MessageParser parser = new MessageParser(); parser.parse(plainMessage, user); } Any ideas why? The tests were repeated a lot of times, so it wasn't just random. How could creating an object 10000 times be faster than creating it once?

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  • change a frame's attribute by pressing a button

    - by asavu
    Hi. Suppose we have a JFrame named frame1 with a String attribute named credentials set inittially to null. I have a jButton named button1 attached to the frame and I want to change the frame1 String credentials attribute by pressing button1. I need some piece of advice regarding the ActionListener code especially. Could you guys pls help me? Thank you.

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  • Chat client with GWT

    - by user284016
    What would be the best way to create a JS chat client with GWT? The bit that I'm having trouble with is the persistence and transfer of the messages. Should I store the messages in a DB and check the db for new messages? Is there a much better way to do this?

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  • Using a model to represent the overall state of a view

    - by James P.
    Is there a standard practise for representing the state of a user interface that is not linked to a single Component? For example, a Swing interface could have a series of tabs with a constraint that a single tab should only be displayed once per a given entity type (this could be represented as a HashSet). Or a message could give the result of the last operation carried out. Or a JPanel could be linked to a single entity instance for editing purposes.

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  • How to explicitly terminate http connection from server with no response header

    - by Gagandip
    I am developing a server simulator for one of my client application. I am using GlassFish server. I have to simulate a http connection terminate condition in my server application. Is there a way by which I can explicitly terminate a connection from server side such that client does not receive any response header. Currently I have tried many options like closing the response outputStream. But in every case a http 200 OK message is delivered to the client application. I would like to consume the http-request and do not want to return anything to the client. I am using a simple conrtroller servlet and had overridden doGet() and doPost() functions.

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