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  • multiple screen support

    - by pedr0
    Hi at all, I have some problem with multiple screen support, I work with dp(dpi) for specify the layout_heigth and layout_width and I hope that is the better way to support multiple screen, but when I tried with two smartphone I meet two different result. I give an example, this is a layout I use: <?xml version="1.0" encoding="UTF-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/cities_main_layout" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ListView android:id="@+id/citieslist" android:layout_width="wrap_content" android:layout_height="320dip" android:layout_gravity="center_vertical" android:layout_below="@id/cities_main_layout" /> <LinearLayout android:id="@+id/cities_button_layout" android:orientation="horizontal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@id/citieslist" android:layout_gravity="center_vertical"> <Button android:id="@+id/bycountry" android:layout_height="50dip" android:layout_width="105dip" android:background="@drawable/buttonmarket" android:text="@string/button_bycountry" /> <Button android:id="@+id/top10" android:layout_height="50dip" android:layout_width="105dip" android:background="@drawable/buttonmarket" android:text="@string/button_top10" /> <Button android:id="@+id/recommended" android:layout_height="50dip" android:layout_width="105dip" android:background="@drawable/buttonmarket" android:text="@string/button_recommended" /> </LinearLayout> </RelativeLayout> The button are at the bottom of the layout, and I see two different result: In the last smartphone I can see the buttons, instead in the first I cannot...what's wrong? I have to write a layout for any set of screen??!!!

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  • How does Object Oriented Programming work?

    - by venom
    Hello, I am not sure about some things in OOP. If I have Class1, which has some private field, for example private Field field1, and make getField1 () { return field1; } then I have some class with constructor public Class2 (Field field) { someMethod(field); } And then I call constructor of Class2 in Class3 like: Class2 cl = new Class2(instanceOfClass1.getField1()); And now the question: Am I working with field1 of instanceOfClass1 in someMethod(field)?

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  • Trying to write junit test missing some basisc

    - by Gandalf StormCrow
    When I try to use assertNotLesser or assertNotGreater I get compile error .. and eclipse suggest me to create a new method called like this .. http://junit-addons.sourceforge.net/junitx/framework/ComparableAssert.html I found it here I never used these options before but I need to write this test, I can do it jmock as well but I don't know how .. I need to compare my expected results let say 0, if the real result is greater that the test should fail.

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  • change a frame's attribute by pressing a button

    - by asavu
    Hi. Suppose we have a JFrame named frame1 with a String attribute named credentials set inittially to null. I have a jButton named button1 attached to the frame and I want to change the frame1 String credentials attribute by pressing button1. I need some piece of advice regarding the ActionListener code especially. Could you guys pls help me? Thank you.

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  • Adding a ActionPerformed Array to a String Array

    - by user267490
    Hey, Before you guys ask, yes I've searched online for the answer, but everything I found just leaves a lil confuse and nothing is recent so asking in those forums won't really help. My problems is this: I have an array that holds my name for a menu. String[] fontColor = new String[] {"Red", "Blue", "Green"}; for (int i = 0; i < fontColors.length; i++) { JMenuItem fontC = new JMenuItem(fontColors[i]); fontC.addActionListener(new fontColorAction()); changeFontColor.add(fontC); } Then I have an array that holds my color change in a class called fontColorAction in that class I have another array that does the same thing as my string array except all thats in the statement is textarea.setForeground(colorArr[i]); that will set the setForeground() in order, but now how do I successfully attact the action listner in my class to my menuItems? my class looks like this private class fontColorAction implements ActionListener { Color[] colorArr - new Color[] {"Color.RED","Color.BLUE","Color.GREEN"}; public void actionPerformed(ActionEvent e){ for(i = 0; i < collorArr.length; i++){ textarea.setForeground(colorArr[i]); } } }

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  • Using custom fonts on Android

    - by karse23
    Hi there, I'm trying to load a custom font as follows: private Paint customFont18; customFont18 = new Paint(); customFont18.setTextSize(18); Typeface fontFace = Typeface.createFromAsset(getAssets(), "FONT.TTF"); customFont18.setTypeface(fontFace); The getAssets fails, thows this: -The method getAssets() is undefined for the type MyClass -assetManager cannot be resolved to a variable What is my problem? I've seen several examples like this but none works in my case. Thanks in advance.

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  • I have a feeling that adding fields marked with @Transient annotation to entity is very bug-prone. A

    - by Roman
    I have some philosophical feeling that adding to an entity fields which doesn't mapped to the DB is a wrong way of solving problems. But are there any concrete situations where using @Transient fields leads to implicit and hard fixing problems? For example, is it possible that adding/removing 2nd level cache will break our app when there are @Transient fields in our entities?

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  • how to implement this observer pattern?

    - by lethal
    Hello. I have 4 classes, that describe state diagram. Node, Edge, ComponentOfNode, ComponentOfEdge. ComponentOfEdge compounds from ComponentsOfNode. Node can have 0..n outgoing edges. Edge can have only 2 nodes. Edge should be able to offer ComponentOfNode, but only from nodes that Edge has, in form ComponentOfEdge. The user can change ComponentsOfNode. I need this change spreads to all Edge. Hw to do it? I expect the observer should be used. Can you give me example in pseudocode please?

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  • Passing arguments between classes - use public properties or pass a properties class as argument?

    - by devoured elysium
    So let's assume I have a class named ABC that will have a list of Point objects. I need to make some drawing logic with them. Each one of those Point objects will have a Draw() method that will be called by the ABC class. The Draw() method code will need info from ABC class. I can only see two ways to make them have this info: Having Abc class make public some properties that would allow draw() to make its decisions. Having Abc class pass to draw() a class full of properties. The properties in both cases would be the same, my question is what is preferred in this case. Maybe the second approach is more flexible? Maybe not? I don't see here a clear winner, but that sure has more to do with my inexperience than any other thing. If there are other good approaches, feel free to share them. Here are both cases: class Abc1 { public property a; public property b; public property c; ... public property z; public void method1(); ... public void methodn(); } and here is approach 2: class Abc2 { //here we make take down all properties public void method1(); ... public void methodn(); } class Abc2MethodArgs { //and we put them here. this class will be passed as argument to //Point's draw() method! public property a; public property b; public property c; ... public property z; } Also, if there are any "formal" names for these two approaches, I'd like to know them so I can better choose the tags/thread name, so it's more useful for searching purposes. That or feel free to edit them.

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  • Using a model to represent the overall state of a view

    - by James P.
    Is there a standard practise for representing the state of a user interface that is not linked to a single Component? For example, a Swing interface could have a series of tabs with a constraint that a single tab should only be displayed once per a given entity type (this could be represented as a HashSet). Or a message could give the result of the last operation carried out. Or a JPanel could be linked to a single entity instance for editing purposes.

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  • CodeModel help needed for right-hand singleton.getinstance() assignment.

    - by antarti
    I've been able to generate 99% of what I need with the CodeModel API, but I am stumped here... Using the various "directXX" methods does not add import statements to the generated code, and I can work without the "directXXX" type of methods except for one place in a generated class. Suppose I desire a generated method like: /** * Copies data from this Value-Obj instance, to the returned PERSON instance. * * @return PERSON * */ public PERSON mapVOToPERSON() throws MappingException { Mapper mapper = (com.blah.util.MapperSingleton.getMapperInstance()); return mapper.map(this, PERSON.class); } You can see the right hand of the Mapper assignment in parens. Emitting the entire package+class was the only way I could find to just declare "SomeSingleton.someMethod()" on the right hand side and have the generated code compile. Without the MapperSingleton being added to the object model, there is no import generated... Questions: 1) Is there a way to force an import to be generated? 2) How to declare an expression that gives me the right side of the Mapper assignment within the object model (so that an import of MapperSingleton gets generated. Any help appreciated...

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  • Barcode reading method?

    - by Atlas
    I recently acquired a Metrologic Barcode scanner (USB port), as everyone already knows it works as a keyboard emulator out of the box. Now my question, how do I configure the scanner and my application, so that my app can process the barcode data directly. That is, I don't want the user to focus on a "Text field" and then process the data when the KeyPress event fires.

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  • JPA + EJB + JSF: how can design complicated query

    - by Harry Pham
    I am using netbean 6.8 btw. Let say that I have 4 different tables: Company, Facility, Project, and Document. So the relationship is this. A company can have multiple facilities. A facility can have multiple projects, and a project can have multiple documents. Company: +companyNum: PK +facilityNum: FK Facility: +facilityNum: PK +projectNum: FK Project: +projectNum: PK +drawingNum: FK So when I create Entity Class From Database in netbean 6.8, I have 4 entity classes that named after the above 4 tables. So if I want to see all the Document in the database, then it is easy. In my SessionBean, I would do this: @PersistenceContext private EntityManager em; List<Document> documents = em.createNamedQuery("Document.findAll").getResultList(); However, that is not all what I need. Let say that I want to know all the Document from a particular Company, or all the Document from a particular Project from a particular Facility from a particular Company. I am very new to JPA + EJB + JSF as a whole. Please help me out.

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  • AsyncTask never finishes when other tasks are running

    - by rebeccamaher
    In my app, I show a menu screen immediately to the user and then use an AsyncTask to load some data from disk. Loading takes about 3 seconds if that's all the app had to do. When the user hits a menu option and the data hasn't loaded yet, a "Please wait, loading" screen appears. I have two problems: I recently added ads to my app and have found this is making my app hang sometimes because the AsyncTask never finishes loading. What seems to be happening is that the ad banner (I'm using admob and this happens when adsense ads are shown which admob do occasionally) is using resources by playing a simple animation and the AsyncTask never gets a chance to finish. I want to play a simple looping animation (e.g. making a view rotate) on my menu screen and this makes the AsyncTask take about 5 times longer to finish which renders the background loading pointless. How can I avoid situations where my background data never finishes loading or has such a low priority it takes a long time? I can't seem to find a way to increase the priority of an AsyncTask.

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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