Search Results

Search found 35477 results on 1420 pages for 'aoogle app engine'.

Page 9/1420 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • Farseer Physics: Ways to create a Body?

    - by EdgarT
    I want to create something similar to this using farsser and Kinect: https://vimeo.com/33500649 This is my implementation until now: http://www.youtube.com/watch?v=GlIvJRhco4U I have the outline vertices and the triangulation of the user. And following the Texture to Polygonmsample i used this line to create the shape, where farseerObject is a list of vertices of the triangles: _compound = BodyFactory.CreateCompoundPolygon(World, farseerObject, 1f, BodyType.Dynamic); But I have to update the body each frame (like 30 fps) and this is very slow. I get just 2 or 3 fps. There's another (faster) way to create the Body from a list of triangles or the contour vertices?

    Read the article

  • App not showing up in Google Play search on app name [on hold]

    - by William Jockusch
    About 30 hours ago, I released an app on Google Play. I am concerned that if you search on the exact app name, it does not show up in the results, even if you click "show more". https://play.google.com/store/search?q=free+graphing+calculator&c=apps It does show up if you put the name in quotes. But that's awfully low discoverability. https://play.google.com/store/search?q=%22free%20graphing%20calculator%22&c=apps Possibly relevant information: I had an earlier version with a different bundle ID. It was up for just an hour or so, and probably never actually visible to users. How can I fix this?

    Read the article

  • The Raspberry Pi Now Has Its Own App Store

    - by Jason Fitzpatrick
    Raspberry Pi, the credit-card sized computer with an ARM processor, now has its own appstore where Raspberry Pi hobbyists and developers can share their creations in a one-stop location accessible to all Raspberry Pi users. In today’s press release about the store, the Raspberry Pi Foundation writes: We’ve been amazed by the variety of software that people have written for, or ported to, the Raspberry Pi. Today, together with our friends at IndieCity and Velocix, we’re launching the Pi Store to make it easier for developers of all ages to share their games, applications, tools and tutorials with the rest of the community. The Pi Store will, we hope, become a one-stop shop for all your Raspberry Pi needs; it’s also an easier way into the Raspberry Pi experience for total beginners, who will find everything they need to get going in one place, for free. The store runs as an X application under Raspbian, and allows users to download content, and to upload their own content for moderation and release. At launch, we have 23 free titles in the store, ranging from utilities like LibreOffice and Asterisk to classic games like Freeciv and OpenTTD and Raspberry Pi exclusive Iridium Rising. We also have one piece of commercial content: the excellent Storm in a Teacup from Cobra Mobile. For more information about the store, including how to install the app store on your Pi, check out the full press release here. To get started browsing the store, hit up the link below. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

    Read the article

  • unittest import error with virtualenv + google-app-engine-django

    - by Ray Yun
    I'm working with google-app-engine-django + zipped django. Just running "python manage.py test" succeeded without error. But with virtualenv, test was failed with "import unittest error". same error with Django 1.1. - OSX 10.5.6 - google-app-engine-django (r101 via svn) : r100 was failed with launcher 1.3.0 - GoogleAppLauncher 1.3.0 - Django 1.1 & 1.1.1 (zipped) : both failed - virtualenv 1.4.5 - virtualenvwrapper 1.24 Error Message: (django_appengine)Reiot:warclouds Reiot$ python manage.py test WARNING:root:Could not read datastore data from /var/folders/UZ/UZ1vQeLFH2ShHk4kIiLcFk+++TI/-Tmp-/django_google-app-engine-django.datastore INFO:root:zipimporter('/Volumes/data/Documents/warclouds/django.zip', 'django/core/serializers/') .WARNING:root:Can't open zipfile /Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg: IOError: [Errno 13] file not accessible: '/Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg' WARNING:root:Can't open zipfile /Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg: IOError: [Errno 13] file not accessible: '/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg' ERROR:root:Exception encountered handling request Traceback (most recent call last): File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3177, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 3120, in _Dispatch base_env_dict=env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2379, in Dispatch self._module_dict) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2289, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 2185, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "/Volumes/data/Documents/warclouds/main.py", line 28, in <module> from appengine_django import InstallAppengineHelperForDjango File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1914, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1816, in FindAndLoadModule description) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1264, in Decorate return func(self, *args, **kwargs) File "/Applications/GoogleAppEngineLauncher.app/Contents/Resources/GoogleAppEngine-default.bundle/Contents/Resources/google_appengine/google/appengine/tools/dev_appserver.py", line 1767, in LoadModuleRestricted description) File "/Volumes/data/Documents/warclouds/appengine_django/__init__.py", line 44, in <module> import unittest ImportError: No module named unittest INFO:root:"GET / HTTP/1.1" 500 - INFO:root:zipimporter('/Users/Reiot/.virtualenvs/django_appengine/lib/python2.5/site-packages/setuptools-0.6c11-py2.5.egg', '') INFO:root:zipimporter('/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/site-packages/setuptools-0.6c9-py2.5.egg', '') F........................................................... ====================================================================== FAIL: a request to the default page works in the dev_appserver ---------------------------------------------------------------------- Traceback (most recent call last): File "/Volumes/data/Documents/warclouds/appengine_django/tests/integration_test.py", line 176, in testBasic self.assertEquals(rv.status_code, 200) AssertionError: 500 != 200 I also tried with console import but it was ok. > which python /Users/Reiot/.virtualenvs/django_appengine/bin/python > python >>> import unittest Here is my environments: $ mkvirtualenv --no-site-packages no-django $ mkvirtualenv --no-site-packages django-1.1 $ mkvirtualenv --no-site-packages django-1.1.1 (django-1.1)$ easy_install Django-1.1.tar (django-1.1.1)$ easy_install Django-1.1.1.tar $ mkdir google-app-engine-django-svn $ cp -r google-app-engine-django-svn google-app-engine-django-svn-django-1.1 // copy appropriate django.zip $ cp -r google-app-engine-django-svn google-app-engine-django-svn-django-1.1.1 // copy appropriate django.zip

    Read the article

  • How to Re-install an App that Shows up in the Appstore as 'Update' Instead of 'Buy App'

    - by Craig Reville
    So long story short: I dropped the wrong app into 'clean my mac' and I hit 'cancel' but it was too late by that point. I rebooted and appstore said it had an update, when I opened appstore it was showing an update for the app I just uninstalled. I tried clicking 'update' but it gives me an error saying it's unable to install after 'downloading'. When I try to go into 'purchased apps' it shows the app as uninstalled so I click 'install' and I get an error saying it's already installed. I'm running Lion OS X, latest version, updated, mac book pro is only a few months old. I tried searching through the entire system to remove all traces of the app, after rebooting appstore no longer shows the app and no longer shows the update but on the apps page it still says 'Update'. I tried reinstalling the app from desktop OUT of the appstore and again says the app is 'already installed'. So after reading more about lion I found an article that spoke about 'BundleID' being the thing that tells appstore what's installed and needing updating however I can't find the location of where the BundleID would be. Any thoughts? I've tried CCleaner, AppCleaner etc and none of them show the app, mainly because it is uninstalled. Update I've spoken to Apple Support who confirmed that there is a file in the system that connects separately to tell the system if there are updates available however they declined to inform me of any further details. Apple also referred me from technical support to iTunes App Store opposed to Mac App Store support and from there I have been referred to AppleCare who are currently 'investigating' this issue. Hopefully there will be a fix that's simple to implement for people having similar issues, this appears to be a more common issue than I previously thought.

    Read the article

  • What is the best plan to handle server fault for google app engine [closed]

    - by lucemia
    I used google-appengine without preparing much backup plans before, but it looks like not a good idea anymore.... Since google app engine is quite hard to find a backup replacement, I plan to just add a "server error" page which will show while server fault. Currently I am thinking to: Use the cdn cloudfare in front of google app engine. It will also handle the NAME server for me. Prepare some static version of webpages (such as "Oops! the server fault") in another hosting platform While google app engine failed, I will switch the destination from google app engine to the static page by change the CNAME records on cloudfare. Is there any other recommand way to solve this situation?

    Read the article

  • Thread locking issue with FileHelpers between calling engine.ReadNext() method and readign engine.Li

    - by Rad
    I use producer/consumer pattern with FileHelpers library to import data from one file (which can be huge) using multiple threads. Each thread is supposed to import a chunk of that file and I would like to use LineNumber property of the FileHelperAsyncEngine instance that is reading the file as primary key for imported rows. FileHelperAsyncEngine internally has an IEnumerator IEnumerable.GetEnumerator(); which is iterated over using engine.ReadNext() method. That internally sets LineNumber property (which seems is not thread safe). Consumers will have Producers assiciated with them that will supply DataTables to Consumers which will consume them via SqlBulkLoad class which will use IDataReader implementation which will iterate over a collection of DataTables which are internal to a Consumer instance. Each instance of will have one SqlBulkCopy instance associate with it. I have thread locking issue. Below is how I create multiple Producer threads. I start each thread afterwords. Produce method on a producer instance will be called determining which chunk of input file will be processed. It seems that engine.LineNumber is not thread safe and I doesn't import a proper LineNumber in the database. It seems that by the time engine.LineNumber is read some other thread called engine.ReadNext() and changed engine.LineNumber property. I don't want to lock the loop that is supposed to process a chunk of input file because I loose parallelism. How to reorganize the code to solve this threading issue? Thanks Rad for (int i = 0; i < numberOfProducerThreads; i++) DataConsumer consumer = dataConsumers[i]; //create a new producer DataProducer producer = new DataProducer(); //consumer has already being created consumer.Subscribe(producer); FileHelperAsyncEngine orderDetailEngine = new FileHelperAsyncEngine(recordType); orderDetailEngine.Options.RecordCondition.Condition = RecordCondition.ExcludeIfBegins; orderDetailEngine.Options.RecordCondition.Selector = STR_ORDR; int skipLines = i * numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount; Thread newThread = new Thread(() => { producer.Produce(consumer, inputFilePath, lineNumberFieldName, dict, orderDetailEngine, skipLines, numberOfBufferTablesToProcess); consumer.SetEndOfData(producer); }); producerThreads.Add(newThread); thread.Start();} public void Produce(DataConsumer consumer, string inputFilePath, string lineNumberFieldName, Dictionary<string, object> dict, FileHelperAsyncEngine engine, int skipLines, int numberOfBufferTablesToProcess) { lock (this) { engine.Options.IgnoreFirstLines = skipLines; engine.BeginReadFile(inputFilePath); } int rowCount = 1; DataTable buffer = consumer.BufferDataTable; while (engine.ReadNext() != null) { lock (this) { dict[lineNumberFieldName] = engine.LineNumber; buffer.Rows.Add(ObjectFieldsDataRowMapper.MapObjectFieldsToDataRow(engine.LastRecord, dict, buffer)); if (rowCount % DataBuffer.MaxBufferRowCount == 0) { consumer.AddBufferDataTable(buffer); buffer = consumer.BufferDataTable; } if (rowCount % (numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount) == 0) { break; } rowCount++; } } if (buffer.Rows.Count > 0) { consumer.AddBufferDataTable(buffer); } engine.Close(); }

    Read the article

  • How do I authenticate in Google App Engine with SVNKit?

    - by corgrath
    Creating a default authication manager with SVNKit requires access to the file system. SVNURL svnurl = SVNURL.parseURIEncoded(url); SVNRepository repository = SVNRepositoryFactory.create(svnurl); // Authentication ISVNAuthenticationManager authManager = SVNWCUtil.createDefaultAuthenticationManager(name, password); repository.setAuthenticationManager(authManager); In Google App Engine, you can't create/write files. How do I authenticate myself in Google App Engine?

    Read the article

  • How does one escape the GPL?

    - by tehtros
    DISCLAIMER I don't pretend to know anything about licensing. In fact, everything I say below may be completely false! Backstory: Recently, I've been looking for a decent game engine, and I think I've found one that I really like, Cafu Engine. However, they have a dual licensing plan, where everything you make with the engine is forced under GPL, unless you pay for a commercial license. I'm not saying that it's a bad engine, they even say that they are very relaxed about the licensing fees. However, the fact that it even involves the GPL scares me. So my question is basicly, how does one escape the GPL. Here's an example: The id Tech engine, also known as the Quake engine, or the Doom engine, was the base for the popular Source engine. However, the id Tech engine has been released under the GPL, and the Source engine is proprietary. Did Valve get a different license? Or did they do something to escape the GPL? Is there a way to escape the GPL? Or, if you use GPL'd source code as a base for another project, are you forced to use the GPL, and make your source code available to the world. Could some random person take the id Tech engine, modify it past the point of recognition, then use it as a proprietary engine for commercial products? Or are they required to make it open source. One last thing, I generally have no problem what-so-ever with open source. However I feel that open source has it's place, but that is not in the bushiness world.

    Read the article

  • Custom Domain for Google App Engine and Google Apps

    - by Kevin
    I have set up and configured Google App Engine and Google Apps to use my custom domain with a cname 'www'. I have configured my DNS (via fasthosts.co.uk) with the cname and pointed it to ghs.google.com. I can access the website using the google app engine domain at capel-y-crwys.appspot.com but I can't access it via my custom domain www.capelycrwys.org.uk. I have allowed several days for propagation of the DNS etc. The really strange this is I can access the app via my custom domain when I use the web browser on my Android mobile phone. I can't access the app via my custom domain from my home internet connection, my work internet connection or a friends internet connection. I tried a few online web proxies and I can access the app via the custom domain. I posted this question on the google forums code.google.com/appengine/forum/?place=topic%2Fgoogle-appengine%2FfUP-G_0FKE4%2Fdiscussion and a commentor has said he could access the app via the custom domain. So why can't I access it direct via my home internet connection etc? I've tried loads of google searching and even found a similar sounding post here on serverfault serverfault.com/questions/208461/custom-domain-name-server-not-found-google-app-engine-and-google-apps but it doesn't have an answer that helps me.

    Read the article

  • Pros & Cons of Google App Engine

    - by Rishi
    Pros & Cons of Google App Engine [An Updated List 21st Aug 09] Help me Compile a List of all the Advantages & Disadvantages of Building an Application on the Google App Engine Pros: 1) No Need to buy Servers or Server Space (no maintenance). 2) Makes solving the problem of scaling much easier. Cons: 1) Locked into Google App Engine ?? 2)Developers have read-only access to the filesystem on App Engine. 3)App Engine can only execute code called from an HTTP request (except for scheduled background tasks). 4)Users may upload arbitrary Python modules, but only if they are pure-Python; C and Pyrex modules are not supported. 5)App Engine limits the maximum rows returned from an entity get to 1000 rows per Datastore call. 6)Java applications may only use a subset (The JRE Class White List) of the classes from the JRE standard edition. 7)Java applications cannot create new threads. Known Issues!! http://code.google.com/p/googleappengine/issues/list Hard limits Apps per developer - 10 Time per request - 30 sec Files per app - 3,000 HTTP response size - 10 MB Datastore item size - 1 MB Application code size - 150 MB Pro or Con? App Engine's infrastructure removes many of the system administration and development challenges of building applications to scale to millions of hits. Google handles deploying code to a cluster, monitoring, failover, and launching application instances as necessary. While other services let users install and configure nearly any *NIX compatible software, App Engine requires developers to use Python or Java as the programming language and a limited set of APIs. Current APIs allow storing and retrieving data from a BigTable non-relational database; making HTTP requests; sending e-mail; manipulating images; and caching. Most existing Web applications can't run on App Engine without modification, because they require a relational database.

    Read the article

  • pluto or jetspeed on google app engine?

    - by Patrick Cornelissen
    I am trying to build something "portlet server"-ish on the google app engine. (as open source) I'd like to use the JSR168/286 standards, but I think that the restrictions of the app engine will make it somewhere between tricky and impossible. Has anyone tried to run jetspeed or an application that uses pluto internally on the google app engine? Based on my current knowledge of portlets and the google app engine I'm anticipating these problems: A war file with portlets is from the deployment standpoint more or less a complete webapp (yes, I know that it doesn't really work without a portal server). The war file may contain it's own web.xml etc. This makes deployment on the app engine rather difficult, because the apps are not visible to each other, so all portlet containing archives need to be included in the war file of the deployed "app engine based portal server". The "portlets" are (at least in liferay) started as permanent servlet processes, based on their portlet.xmls and web.xmls which is located in the same spot for every portlet archive that is loaded. I think this may be problematic in the app engine, because everything is in one big "web app", so it may be tricky to access the portlet.xmls from each archive. This prevents a 100% compatibility in my opinion. Is here anyone who has any experience with the combination of portlets and the app engine? Do you think it's feasible to modify jetspeed, pluto or any other portlet container to be able to run it on the app engine?

    Read the article

  • How to use App.Xaml's ResourseDictionaries with own entry point

    - by Polaris
    Hello friends. I created some logic for singleInstance application and I must to use my own entry point (not App.xaml) for Application. I have some styles in App.xaml which now is not working. How can I use this ResourceDictionaries from my App.xaml for entire project in my situation? My class for manage Application Startup public class SingleInstanceManager : WindowsFormsApplicationBase { App app; public SingleInstanceManager() { this.IsSingleInstance = true; } protected override bool OnStartup(Microsoft.VisualBasic.ApplicationServices.StartupEventArgs e) { try { // First time app is launched app = new App(); App.Current.Properties["rcID"] = e.CommandLine; //IntroLibrary.OpenDocumentFromNotify(); app.Run(); return false; } catch (Exception ex) { MessageBox.Show(ex.Message); return false; } } protected override void OnStartupNextInstance(StartupNextInstanceEventArgs eventArgs) { // Subsequent launches base.OnStartupNextInstance(eventArgs); Intro win = (Intro)app.MainWindow; if (eventArgs != null) { App.Current.Properties["rcID"] = eventArgs.CommandLine[0]; } IntroLibrary.OpenDocumentFromNotify(); app.Activate(); } } and my own Entry Point: public class EntryPoint { [STAThread] public static void Main(string[] args) { SingleInstanceManager manager = new SingleInstanceManager(); manager.Run(args); } } And my App.Xaml code behind: public partial class App : Application { protected override void OnStartup(System.Windows.StartupEventArgs e) { base.OnStartup(e); // Create and show the application's main window Intro window = new Intro(); window.Show(); } public void Activate() { // Reactivate application's main window this.MainWindow.Activate(); } } And my App.xaml has some code which decribe ResourceDictionaries which doesnt work. Why?

    Read the article

  • Netbean Cannot update Google App Engine server to appengine-java-sdk-1.3.2

    - by sy
    I am using Netbean 6.7.1 I just update my google app engine plugin in netbean with Netbean auto update. I found out there is new app engine SDK. So i want to update my google app engine server to point to appengine-java-sdk-1.3.2 After I download appengine-java-sdk-1.3.2.zip. I unzip it. Then at Netbean: I already have a Google App Engine server under Services - Server. I can't find anyway to point it to the newly installed sdk folder. So I deleted the existing "Google App Engine" server & try to add a new one. Server - Add Server - Google App Engine - at "Installation Location", I point it to google app engine folder, which is "C:\appengine-java-sdk-1.3.2", it show this message at bottom "C:\appengine-java-sdk-1.3.2" & don't allow me to continue. May I know how to solve this? thanks!

    Read the article

  • Can i make money with my Android Engine or should I focus on game-making?

    - by Roger Travis
    I have dedicated past few month to developing my own android 2d engine. You can see its description, demo and tutorials here http://www.aboxengine.com/ ( jar files will be up in a day or two ). While working on the engine I believed it to be better then most available alternatives ( such as andengine, etc. ) and that people would love to use it in their games and, hopefully, would give me some royalties. Yet as I started posting about my engine on other forums, it start looking like people are only interested in free/opensource engines. Based on your experience, what do you think, is there some way for me to make money with that engine or should I forget about selling it and more focus on making games with it myself? Thanks!

    Read the article

  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

    Read the article

  • What are the pros/cons of using a 3d engine for 2d games?

    - by mrohlf
    What pros or cons should a beginner be aware of when deciding between a 2d game engine (like Slick2D/Flixel/FlashPunk) and a 3d engine (like Unity) for 2d game development? I am just getting started in indie game development, though I have dabbled a bit with Game Maker, Flash, and XNA in the past. I've heard a lot of positive things about Unity, and its cross-platform nature makes it appealing, but as I understand, it's a 3d engine at its core. For a strictly 2d game, are there any compelling reasons to work with a 3d engine like Unity? Or would it just add unneeded complexity to my initial learning experience?

    Read the article

  • Installation of Access Database Engine 32-bit Fails

    - by Rayzor78
    I am trying to install Access Database Engine 2007 32-bit. The splash screen comes up, you click "Next", then it fails with the error: Installation ended prematurely because of an error You click "OK" and another error window says: The installation of the package failed. The exact same situation happens when I try this with Access Database Engine 2010 32-bit. This production server is running Windows Server 2008 R2 SP1 64-bit. Before I tried installing Access Database Engine 32-bit, I first needed to install Microsoft Office 2010 Pro (Excel and Office Tools only). I tried the 32-bit version on the production server since that is how I set it up in our Dev environment. No luck. The 32-bit version would not install. I did NOT get the error "You have 64-bit components of Office installed". I simply received the exact same two errors listed above. So, I knew that 32-bit/64-bit did not really matter for the Office install for my project, so I installed 64-bit of Office Pro 2010 (Excel and Office Tools only) with no problems. I have a requirement that I need to have the 32-bit version of the Access Database Engine installed. 2007 or 2010, doesn't matter. I cannot use the 64-bit version of Access Database Engine 2010 because my SSIS package will not work with it. I require the 32-bit version. I've tried several steps to try to get it installed. I seriously think that the production server has some aversion to installing 32-bit applications. Here's what I've tried: Tried installing via command line with the "/passive" switch....no luck. Tried numerous iterations to copy the install file to the server (downloaded a fresh copy directly to the server, downloaded a fresh copy to my local machine then copied it over, copied it over zipped up) (http://social.msdn.microsoft.com/Forums/en-US/sqldataaccess/thread/efd3c1f0-07cd-45ca-a626-2dd0c7ac3e9f). Tried Method 1 from this link. Could not try Method 2 because it requires a server reboot and in my environment that requires a long change management process. I've verified that I am a local administrator on the server. (Evidence, I am able to install other applications (office 64-bit per above)). Verified that there are no other office products that should be blocking the installation. The fore-mentioned install of Excel 2010 64-bit was the first Office product installed on the server. VERY ODD: To test my theory that the production server does not like 32-bit applications, I installed something lightweight. I installed 7-Zip 32-bit on the production server with no problems whatsoever. Here are some things that I have not tried (i will follow-up once I do): Method 2 (as mentioned above). Requires a server reboot. Have not verified that the Dev and Production environments are 100% identical. I've done a cursory check and on the surface they appear to be the same (same OS and SP version). I need to do a deeper dive to be 100% certain. I had no problems in my Dev environment. In Dev, I installed Office 2010 Pro 64-bit (Excel & Office Tools only) then via command line w/ the "/passive" switch, installed Access Database Engine 2010 32-bit. I don't know what else to try. Any suggestions or comments?

    Read the article

  • Blocking the Apple OS X App Store

    - by Jon Rhoades
    Being the evil corporate IT overlords we need to block the new OS X App Store. As you may be aware the 10.6.6 update installs the App Store App which allows users to download and install apps without admin privileges. Some Suggestions: Don't update to 10.6.6+ Use parental controls Presumably some OD policy (if you have an OD server which we don't) Block the App store by DNS or Proxy Not updating to 10.6.6+ isn't really a long term solution as it contains security fixes and new Macs will come with it anyway. Blocking the App store at a network level doesn't solve laptop users. Ideally a simple system preference or editing of a plist that can be pushed out by ARD would be the best solution. Please note the question isn't should we block the App store, it's how we can block the App store.

    Read the article

  • Port a live system from App Engine Helper to App Engine Patch

    - by Alexander
    I am running a live system that is currently serving about 20K pages a day which is based on App Engine Helper (Python) with session support provided by AppEngine utilities. One problem that I have been having is that sessions are occasionally randomly logging out. I would like to try using the App Engine Patch, since it has "native" django session support, but I am worried that this is possibly going to be like doing a brain transplant. Specifically, current database models are all inhereted from BaseModel provided by the App Engine Helper. While, App Engine Patch does not have this inheritance. Does anyone know if it is possible to migrate a live system from App Engine Helper to App Engine Patch? If so, do you have any advice or warnings that I should heed, before attempting this transition? Thank you and kind regards Alex

    Read the article

  • Rails Full Engine using a Full Engine

    - by SirLenz0rlot
    I've got this full rails engine Foo with functionality X. I want to make another engine, engine Bar, that is pretty much the same, but override funcitonality x with y. (it basically does the same, but a few controller actions and views are differently implemented). (I might split this later in several mountable engines, but for now, this will be the setup: project Baz, using engine Bar, which uses engine Foo) I would like to know if there are any pitfalls. It doesn't seem like a pattern that is often used? Anybody else using this 'some sort of engine inheritance'?

    Read the article

  • In App Purchase no valid Product IDs

    - by david
    I'm trying to get In App Purchase with my existing iPad App working. I'm stuck retrieving the Product Information from App Store: - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response The SKProductsResponse only contains invalid Product IDs. I tried every potential solution I found here or on the net: my App ID has In App enabled I generated a new provisioning profile and installed it on my device I restarted the device my App ID is the same as in my Info.plist (it's in the Store since weeks) I added In App Purchases for the App with "cleared for sale" checked I added Screenshots to my In App Purchases I tried different naming schemes for the Product ID I made triple checked that I pass the correct Product ID to the SKProductsRequest I'm passing a NSSet to the SKProductsRequest instead of a MutableSet I updated my App with the upcoming version containing in App purchase and submitted it for Review I approved one of my In App Purchases, just to see if that helps I waited more than 24 hours All of these actions brought me nothing but invalid Product IDs. I hope someone can point me into the right direction, because I'm running out of ideas.

    Read the article

  • How do I dynamically import a module in App Engine?

    - by Scott Ferguson
    I'm trying to dynamically load a class from a specific module (called 'commands') and the code runs totally cool on my local setup running from a local Django server. This bombs out though when I deploy to Google App Engine. I've tried adding the commands module's parent module to the import as well with no avail (on either setup in that case). Here's the code: mod = __import__('commands.%s' % command, globals(), locals(), [command]) return getattr(mod, command) App Engine just throws an ImportError whenever it hits this. And the clarify, it doesn't bomb out on the commands module. If I have a command like 'commands.cat' it can't find 'cat'.

    Read the article

  • Windows 8 mail app unable to pick contact

    - by imgen
    I'm using Windows 8 x64 RTM, but when I open the mail app and compose an email, then pick contact using the "+" button: I'm greeted with an error message from people hub: This app uses email addresses and none of your contacts have any. Open the People app to add this info to your contacts. However I do have contacts that have email addresses: How do I properly connect the People app to the Windows Mail App?

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >