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  • Changing resource file in new version of an app

    - by Michael Frost
    Hi, I'm working on an update for an already existing iphone app. The existing version contains a .sql database file which is used in the app. I would like to use a new version of this file in the update of the app. On the first startup of the existing app the .sql file is placed in the caches directory of the users iphone. From what I can understand from Apple's documentation the files in the caches directory might get copied from the old app to the new versions caches directory when the user updates the app. Does this mean that for being sure my new file is used in the updated version I should use a different name of the file? And what happens with the old file? Do I have to manually delete it from inside the app? Which means I have to check if it's there at every startup of the app? Thanks Michael

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  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

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  • Installing Sphinx on App Engine - possible?

    - by Pekka
    Following up on my last year's question on documentation, I now want to get started and try out Python-based Sphinx for putting together the developer documentation for a PHP CMS I've been working on. Instead of setting up Python locally on my workstation, I would like to run it on a publicly accessible web server from the start. All the web hosting packages I have access to run on the LAMP stack, and I'm reluctant to buy Python-based hosting. I am very interested in the Google App Engine, the free quotas they provide will do for me a hundred times over, and even if not, their pricing looks very reasonable. Now I have zero knowledge of Python - getting Sphinx to work would be my first contact with it - and very little time. As far as I understand, the platform and python libraries the App Engine provides are very compatible to a standard Python library but not identical. So my question is: Can Sphinx run on App Engine at all? Is installing Sphinx on the App Engine as straightforward as if I would install it on top of a normal Python installation? Or will the App Engine's environment require tweaking of the source code that I can't perform in reasonable time with my current level of Python? Should I be installing Sphinx on a local server and a "normal" Python stack instead first? Does anybody know any helpful How-to's, tutorials or other resources for this?

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  • Meta Search Engine Architecture

    - by Loki
    The question wasn't clear enough, I think; here's an updated straight to the point question: What are the common architectures used in building a meta search engine and is there any libraries available to build that type of search engine? I'm looking at building an "enterprise" type of search engine where the indexed data could be coming from proprietary (like Autonomy or a Google Box) or public search engines (like Google Web or Yahoo Web).

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  • Is there any open source AI engine?

    - by Andrei Savu
    I am searching for an open source AI engine implemented in C/C++, ActionScript or Java with no success. Do you know any open source implementation? Update: Thanks for answers! I had no idea how vast the AI field is. I am working on a sample application. I want to add intelligent behavior over a physics engine. I need some sort ai engine designed for games.

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  • Looking for substantial open source GWT/App-Engine project to use as reference

    - by tempy
    I'm working on GAE-J/GWT app, wherein a desktop app connects to the GAE-J component, and there is also a web-app component whose front-end is written in GWT, and the GAE-J backend supports both the desktop app and the web app. I have a good amount of experience with writing pure server code and desktop code, but not so much on the web-app side of things. So I'm looking to study some good sophisticated open source code to see how other's have done things, but I can't find much open source GWT and/or GAE-J stuff, other than frameworks. Does anyone know of any good projects out there?

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  • Problems with i18n using django translation on App-Engine with Korean and Hindi

    - by Greg
    I've got a setup based on the post here, and it works perfectly. Adding more languages to the mix, it recognises them fine, except for Korean (ko) and Hindi (hi). Chinese/Japanese/Hebrew are all fine, so nothing to do with encodings/charsets I don't think. Taking a look into the django code inside the app-engine SDK, I notice that all the languages that I'm using except for ko and hi are ones that ship with django - in the default settings.py and inside the locale folder they are missing. If I copy one of the locale folders inside the /usr/local/google_appengine/lib/django[...]/conf/locale and rename it to be 'ko', then it starts working in my app, but I won't be able to replicate this modification when I deploy to app-engine, so need a bit of help understanding what I might be doing wrong. my settings.py is definitely being taken into account, as if I remove languages from there then they stop working (as they should). If I copied the django modules into my app, under 'lib' there say, could I use those instead of the ones app-engine tries to use, maybe? I'm brand new to python/django/app-engine, and developing on a Mac with Leopard, if that makes any difference. I have the latest app-engine SDK as of tuesday.

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  • Text to a PNG on App Engine (Python)

    - by Bemmu
    Note: I am cross-posting this from App Engine group because I got no answers there. As part of my site about Japan, I have a feature where the user can get a large PNG for use as desktop background that shows the user's name in Japanese. After switching my site hosting entirely to App Engine, I removed this particular feature because I could not find any way to render text to a PNG using the image API. In other words, how would you go about outputting an unicode string on top of an image of known dimensions (1024x768 for example), so that the text will be as large as possible horizontally, and centered vertically? Is there a way to do this is App Engine, or is there some external service besides App Engine that could make this easier for me, that you could recommend (besides running ImageMagick on your own server)?

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  • Using an observer within an Engine

    - by Tim
    I've created an Engine which is basically used for all of our projects. Now what I want to do is add a before_create callback to all of the models in this Engine. After some searching I found out that an observer is the way to go. So, I've created this observer: class AuthObserver < ActiveRecord::Observer def before_create( record ) p record end end And now I need to add it to the application, but of course in my Engine there is no such file as application.rb. What I tried is adding it to an initializer located in /config/initializers/observers.rb Like so: Rails.application.config.active_record.observers = :auth_observer But this doesn't work, and it throws no errors. Anybody out here has experience using an observer inside an engine? Thanks a lot!

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  • Open Source PHP search engine

    - by Ravi Gupta
    I am looking for an open source search engine plugin written in php for my website(eCommerce). Before anybody answer that I have a doubt regarding the search engine. Usually search engine crawl web pages, create indexes and then use them while looking for contents. But will the same model work for eCommerce websites? Yeah, it can crawl products pages, index them but don't you think it would be better if it crawls the database directly and index the products stored in the database? And when a user search for any product, it will simply give us the rows of the table which matches the user query? May be what I am asking is a stupid question but I am new to web development, so kindly help me to understand the concept. I have looked at a search engine called Sphider but didn't get what all I have to do to make it work with an eCommerce website.

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  • Mail.app doesn't detect sender in Address Book

    - by CoreSandello
    Hi there. I don't understand, how does 'smart addresses' in Mail.app work. Recently I mentioned, that for some emails I don't see person's full name in 'From' column. I started to dig into this behavior and found out, that I have few contacts in my Address Book, that are not recognized by Mail.app. Here how it looks: I have a person in Address Book with filled email entry and filled first/last name (localized). I have an incoming email from that person (from email specified in Address Book), but first/last name in the email itself doesn't match with ones specified in Address Book (e. g. 'From' field in email looks like 'John [work] <[email protected]>' while Address Book entry is 'John Smith' (localized, in Russian)). And Mail.app doesn't recognize that this mail is originating from that person in Address Book: if I click on 'From' field, it suggests to me to add sender to Address Book, while for others' emails I have 'Show in Address Book' menu entry (especially for ones with full localized name in 'From' field). I'm wondering, is that behavior correct or I'm missing something? I'm using Snow Leopard & Mail 4.0; my system language set to English, if that matters. I'd like to have some clarifications on that Mail.app behavior: whenever it fixable or not (and if it's fixable, I'd like to see a fix). By the way, is it possible to match sender's address against Address Book entry in filter rules or not? That would be great, if I can create rules like 'move all mail from that person to that folder' without specifying exact source address. Thanks, Ivan.

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  • Leopard mail.app quoted-printable weirdness

    - by pehrs
    I am not sure if this is a bug in mail.app, or a configuration I just can't find. It might also be a strange sideffect of GPGmail. Mail.app correctly displays all e-mails on my IMAP server, except for the e-mails in my "Sent Messages" folder. In the sent messages folder it messes up åäö, in typical quoted-printable with wrong char-set fashion. They become ‰ˆ. When looking at the source of the e-mails it seems like the header generated by mail.app is correct: Message-Id: <> From: To: In-Reply-To: <> Content-Type: multipart/signed; protocol="application/pgp-signature"; micalg=pgp-sha1; boundary="Apple-Mail-4--741321197" X-Smtp-Server: smtp.example.com Content-Transfer-Encoding: 7bit Mime-Version: 1.0 (Apple Message framework v936) Subject: Example subject Date: Fri, 26 Mar 2010 10:14:14 +0100 References: <> X-Pgp-Agent: GPGMail 1.2.0 (v56) This is an OpenPGP/MIME signed message (RFC 2440 and 3156) --Apple-Mail-4--741321197 Content-Type: text/plain; charset=ISO-8859-1; format=flowed; delsp=yes Content-Transfer-Encoding: quoted-printable <Text here with =E5=E4=F6> --Apple-Mail-4--741321197 content-type: application/pgp-signature; x-mac-type=70674453; name=PGP.sig content-description: This is a digitally signed message part content-disposition: inline; filename=PGP.sig content-transfer-encoding: 7bit -----BEGIN PGP SIGNATURE----- Version: GnuPG/MacGPG2 v2.0.12 (Darwin) iEYEARECAAYFAkus62kACgkQlIRLofxhDjYnnwCcDmCXuMGsKlh3a418s12coJgn 36sAoKMdkP3+g/OMK+Ps7AbjQq4Nbqzv =XMko -----END PGP SIGNATURE----- --Apple-Mail-4--741321197-- Thunderbird has no problem displaying the messages. So, how can I get mail.app to use the correct charset?

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  • Invalid Code Signing Entitlements - application-identifier

    - by user1144797
    I have just tried to upload Mac app to app store. But Apple said just error. Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on MAC OS X. Specifically, key 'application-identifier' in '(My app name).app/Contents/MacOS/(My app name) is not supported. My XCode is 4.2 and I didn't check Enable Entitlements. Please help me!!!

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  • Twitterbot/0.1,gzip(gfe),gzip(gfe)

    - by Pete
    I see a lot of this on my google app engine error log: 05-18 06:44AM 00.897 /NTp9 405 17ms 0cpu_ms 0kb Twitterbot/0.1,gzip(gfe),gzip(gfe) 128.242.241.133 - - [18/May/2010:06:44:00 -0700] "HEAD /NTp9 HTTP/1.1" 405 124 - "Twitterbot/0.1,gzip(gfe),gzip(gfe)" Should I do something for it??

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  • Problems linking to social networks in Windows 8

    - by Andrew Cooper
    I've upgraded my laptop to Windows 8 (from Windows 7) and I'm having problems with getting information to show in the People and Messaging apps. I've linked my Facebook, Twitter and LinkedIn accounts to my Live Id, and on Windows 7 I was able to see my Friends' facebook activity in Windows Live Messenger. In the Windows 8 People app I can see all my contacts from Facebook, Twitter and LinkedIn, and I can see the on-line status of at least my Facebook contacts. I can also see the profiles details of each contact, but I don't get anything in the "What's New" view. The Messaging app is just blank. I assume I should be able to send messages to my contacts, but I can't see any way to do it. Am I missing something?

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  • Messages don't always appear in Mail.app

    - by MikeHoss
    My wife and I share a Mac and use different accounts. We both use Apple's standard Mail.app. We can also get to our email accounts via SquirrelMail that our webhost provides. Both SquirrelMail and Mail.app are connecting via IMAP. My wife was the first to notice that not all messages were getting to the Mail.app. She would check the Mac (our main machine) and then a little while later check mail from another machine via SquirrelMail and see messages there that should have been on the Mac. She would go back and those messages would never show up. Lately, I have been seeing the same thing, though less often. I can't reproduce it, or just look at a message to see if they haven't been moved over. I've looked in Junk, etc. and the Mac simply never sees those messages via IMAP. Does anyone have a guess to something I could poke around at?

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  • Google App Engine says "Must authenticate first." while trying to deploy any app

    - by Oleksandr Bolotov
    Google App Engine says "Must authenticate first." while trying to deploy any app: me@myhost /opt/google_appengine $ python appcfg.py update ~/sda2/workspace/lyapapam/ Application: lyapapam; version: 1. Server: appengine.google.com. Scanning files on local disk. Scanned 500 files. Scanned 1000 files. Initiating update. Email: <my_email_was_here>@gmail.com Password for <my_email_was_here>@gmail.com: Error 401: --- begin server output --- Must authenticate first. --- end server output --- We are getting this message with any appliation and under any developer account avialable to us That's what we have installed: App Engine SDK - 1.3.2 PIL - 1.1.7 Python - 2.5.5 pip - 0.6.3 ssl - 1.15 wsgiref - 0.1.2 So, what can it be? Is it well known problem?

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  • Easiest, most fun way to program 2D games? Flash? XNA? Some other engine?

    - by Maxi
    Hi, this is a post detailing my search for the most enjoyable way for a hobbyist game programmer to sweeten his free time with making a game. My requirements: I looked at Flash first, I made a couple of small games but I'm doubtful of the performance. I would like to make a fairly large strategy game, with several hundred units fighting simultaneously, explosions and animations included. Also zoomable maps. I saw that Adobe has a new 3D API for Flash, but I don't know if that improves 2D performance aswell, I couldn't find anything related to that question on their MAX10 sessions. Would you say that Flash is a good technology for making large 2D games easily? I really like Actionscript, and I love how easy everything is in Flash. There are several engines available which make it even easier. I just do this for fun, and it would be even better if there were proper animation/particle editors available and if the engine I were to use, would be available for multiple platforms. (so more people can play my game once finished). I'd like to have it available on many mobile platforms aswell. (because I love touch input for some reason) I do know the XNA framework pretty well, but there are no good engines available for it, and it will only run on Windows, which is a huge turn off. Even bigger is, that you need to install the XNA redistributable each time you want to give the game to someone. If I use XNA, I would have to make all the tools myself, and I'd probably have to make them with WPF. (I'd love to make tools with Adobe AIR, but unfortunately the API's for image manipulation etc. are far worse in Flash, than they are in XNA/WPF.) Now, I'm aware that I could make my own engine that supports each of those platforms, but quite frankly, that would be too much work plowing through APIs. After all, I want to make a game, not an engine. So the question becomes: Is there maybe a cross platform (free or free to develop?) engine available that I could use for 2D development? I prefer: C#, Actionscript. I don't mind using c++ if the toolset is above average, but I highly doubt that there is something out there like that. Please prove me wrong :) So summary: I'd like to use Flash, but I don't know if it scales well enough. I'm not a scripter, I want some real APIs that I can work with inside a proper IDE. Just for information, I looked at several alternatives, I'm actually looking for a long time already. You'd help me a lot to make a decision finally. Feature-wise the Flatredball engine would be ideal. But I tried their tools, and quite frankly, they are horrible. Absolutely unusable, I'd need to make my own for sure. I didn't look at their API, but if their tools are so bad, I'm not inclined to look further. Unity3D. This one is quite nice, but I really don't need 3D, and it is quite ...a lot of work to learn. I also don't like that it is so expensive to use for different platforms and that I can only code for it through scripting. You have to buy each platform separately. The editor usability is average, the product overall is good enough for most purposes, but learning it myself would be overkill. Shiva 3D. It looks good enough, but again: I don't really need 3D. The editor usability is a little worse than Unity3D in my opinion and it wasn't clear to me how to start programming. I think it requires C++ for coding, so that's a negative too. I want to have fun, and c# is fun ;) SDL. Quite frankly, I'd still need to port to all those different SDL implementations. And I don't like OpenGL style programming, it's just plain ugly. And it needs c++, I know that there might be some wrappers available, but I don't like to use wrappers, because... Irrlicht. A lot of features, but support seems to be low and it is aimed at enthusiasts. C# bindings get dropped repeatedly. I'm not an engine enthusiast, I just want to make a game. I don't see this happening with Irrlicht. Ogre3D. Way too much work, it's just a graphics engine. Also no multiple platform support and c++. Torque2D. Costs something to use, and I didn't hear a lot of good things about support and documentation. Also costs extra for each platform.

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  • OSGI on google app engine?

    - by Patrick Cornelissen
    I am evaluating several technologies for an open source app for the google app engine. I'm searching for information regarding OSGI on googles app engine. I have found Lemmon but it seems to be a dead project. The last checkin was in mid 2009... :-/ There is also a eclipse blog entry from april 2009, but it's not a real success story. Has anyone successfully used OSGI in a GAE app?

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  • google app engine proxy workaround

    - by Lumpy
    I am trying to build a google app engine app in Java. The app is trying to get information from another site. On my computer I am behind a firewall and need to connect to the site through a proxy. Google app engine does not allow the use of java.net.proxy. Is there a way to configure eclipse so it knows that when I use URL.getContent() my local host will connect to that url through a proxy??

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