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  • SQL Developer Blitz at ODTUG Kscope12

    - by thatjeffsmith
    Oracle Development Tools User Group (ODTUG) puts on an outstanding event, and I enjoy that the content comes FIRST. Yes, the after-event parties and entertainment are first class, but I look forward most to sitting in on some excellent sessions. For Kscope12 one would expect Oracle to have a large presence, and you would be absolutely correct! The APEX team will be there in full force, and we’ll have sessions on JDeveloper, ADF, and .NET. But what I want to talk about today is our awesome line-up of coverage for Oracle SQL Developer (Surprise!) DB and Developer’s Toolbox Symposium Kris Rice or @krisrice, Product Development Manager for SQL Developer, will speak at 10AM Sunday about SQL Developer Data Modeler. Our free data modeling solution allows one to reverse engineer a data dictionary to a model, modify it, and create a script of the changes. Collaboration is an important part of any development team; with built-in subversion support, the modeler makes collaboration easy, not just possible. After the morning break, I’ll be talking about SQL Developer’s PL/SQL support. From creating your code, to debugging, tuning, testing, and documenting PL/SQL – SQL Developer fits the bill. Since I have a full hour, I should have time to do a little riff on using source control to version and manage your revisions too! At 3:15 Jagan Athreya will talk about the new integration between SQL Developer and Enterprise Manager Cloud Control 12c. Enabling developers to define changes in SQLDeveloper and allowing DBAs to promote these changes to Test and Production via Enterprise Manager will reduce errors, accelerate productivity, and help eliminate unplanned downtime. Get your SQL Developer groove on at ODTUG Kscope12! Presentations SQL Developer Tips and Tricks Monday June 25, Session 5, 4:15 pm – 5:15 pm I’ll take you through my favorite keyboard shortcuts, top 10 preferences every user should tweak, and spotlight features that the average user probably hasn’t discovered yet. My goal for this session is for everyone to take 1-2 tips they can implement immediately to save mucho time. I enjoy interacting with the audience so no two versions of this presentation are the same. Oracle SQL Developer and Data Modeler New Features When: Tuesday June 26, Session 6, 8:30 am – 9:30 am Ashley Chen, my PM-partner-in-crime, will be covering all the new features from our two latest updates. So if you’re new to SQL Developer, or you’ve been using an older version, stop by and see what new toys you have to play with. I also have a bet with Ashley that she will have more attendees than me, so be sure to show up so I can collect. Debugging PL/SQL With SQL Developer When: Wednesday June 27, Session 16, 3:00 pm – 4:00 pm Me again – sorry. This time I have an entire hour to JUST talk about PL/SQL and debugging! Should you use a watch with a break condition, or a breakpoint with a passcount? How does external debugging with a Perl script work? Can I just debug an anonymous PL/SQL block. So if debugging to you is just a DBMS_OUTPUT.PUT_LINE() call, stop by and see how our IDE can help you take things to the next level! Or is that level++? Hands-on-Training SQL Developer Soup to Nuts When: Tuesday, 8:00 AM – 9:30 AM If you learn by doing, this is the session for you. Bring your own laptop or use one of the lab machines. We’ll give you a VirtualBox OEL image running 11gR2 EE Database with all the fixin’s (that’s Southern speak for Partitioning, Advanced Compression, Tuning & Diagnostic Packs, etc), TimesTen, APEX and much more. All you have to do is login and run through our lab exercises. You can start with a model and work your way up to debugging and testing your own appliction, or you can pick and choose your lessons to suit your needs. We’ll have people on hand to help you out and answer your questions. Booth Hours We’ll be in the vendor area and have our very own ‘demo pod’ for SQL Developer. Between Kris, Ashley, and I we should be able to answer your questions or show you how to ‘do that thing’ in the tool. Or just stop by and say hello! We’ll be around the following hours’ish: Sunday, June 24, 2012 6:00 PM – 8:00 PM Monday, June 25, 2012 9:00 AM – 4:30 PM Tuesday, June 26, 2012 9:30 AM – 3:30 PM Wednesday, June 27, 2012 10:15 AM – 2:00 PM No Excuses – If You Have Questions, This is Your Chance to Get Your Answers! We’re doing just about everything outside of a scavenger hunt to bring information and value to our users. Let us know what you like, what you don’t like, and we’ll do our best to do more of the former and less of the latter!

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  • How can I have multiple navigation paths with Django, like a simplifies wizard path and a full path?

    - by Zeta
    Lets say I have an application with a structure such as: System set date set name set something Other set death ray target calibrate and I want to have "back" and "next" buttons on a page. The catch is, if you're going in via the "wizard", I want the nav path to be something like "set name" - "set death ray target" - "set name". If you go via the Advanced options menu, I want to just iterate options... "set date" - "set name" - "set something" - "set death ray target" - calibrate. So far, I'm thinking I have to use different URIs, but that's that. Any ideia how this could be done? Thanks.

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  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

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  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

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  • Optimum Number of Parallel Processes

    - by System Down
    I just finished coding a (basic) ray tracer in C# for fun and for the learning experience. Now I want to further that learning experience. It seems to me that ray tracing is a prime candidate for parallel processing, which is something I have very little experience in. My question is this: how do I know the optimum number of concurrent processes to run? My first instinct tells me: it depends on how many cores my processor has, but like I said I'm new to this and I may be neglecting something.

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  • Translating multiple objects in GUI based on average position?

    - by user1423893
    I use this method to move a single object in 3D space, it accounts for a local offset based on where the cursor ray hits the widget and the center of the widget. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; objectSelected.Position = p; I would like to move multiple objects based on the same principle and using a widget which is located at the average position of all the objects currently selected. I thought that I would have to translate each object based on their offset from the average point and then include the local offset. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; int numSelectedObjects = objectSelectedList.Count; for (int i = 0; i < numSelectedObjects; ++i) { objectSelectedList[i].Position = (objectSelectedList[i].Position - translationWidget.Position) + p; } This doesn't work as the object starts shaking, which I think is because I haven't accounted for the new offset correctly. Where have I gone wrong?

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  • WPF: Update Listbox automatically C#

    - by Ashley
    Hi, I have two WPF windows developed using the surface SDK, one that is a data entry form, and the second dispays the data in a listbox. The listbox displays the data perfectly but when I add a new record using the data entry form, the listbox is not updated until I reopen the window. Is there a way to automatically update the listbox through binding or something? This is the listbox code: <s:SurfaceListBox Height="673" Margin="0,26,0,31" Name="surfaceListBox1" ItemsSource="{Binding Path={}}" Width="490"> <s:SurfaceListBox.ItemTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <Label Width="80" FontSize="8" Content="{Binding Path=item1}"></Label> <Label Width="80" FontSize="8" Content="{Binding Path=item2}"></Label> <Label Width="210" FontSize="8" Content="{Binding Path=item3}"></Label> <Label Width="80" FontSize="8" Content="{Binding Path=item4}"></Label> <Label Width="60" FontSize="8" Content="{Binding Path=item5, Converter={StaticResource booleanconverter}}"></Label> </StackPanel> </DataTemplate> </s:SurfaceListBox.ItemTemplate> </s:SurfaceListBox> I am using Visual C# 2008 and the code to fill the listbox is: private SHIPS_LOGDataSet ShipData = new SHIPS_LOGDataSet(); private SHIPS_LOGDataSetTableAdapters.MAINTableAdapter taMain = new SHIPS_LOGDataSetTableAdapters.MAINTableAdapter(); private SHIPS_LOGDataSetTableAdapters.TableAdapterManager taManager = new ShipsLogSurface.SHIPS_LOGDataSetTableAdapters.TableAdapterManager(); private void SurfaceWindow_Loaded(object sender, RoutedEventArgs e) { this.taMain.Fill(this.ShipData.MAIN); this.DataContext = from MAIN in this.ShipData.MAIN orderby MAIN.MESSAGE_ID descending select MAIN; } The only table in my database is called MAIN. I'm guessing I might have to use a collection view or similar but don't know how to implement that. Any ideas would be much appreciated. Thanks

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  • What is all this stuff in the CKEditor folder?

    - by Ashley Ward
    A while ago I downloaded the latest version (3.1) of the CKEditor text editor. The directory name was ckeditor and I deleted the ckeditor/_source and ckeditor/_samples sub-directories, then I referenced the ckeditor.js file in my html pages, like so : <script type="text/javascript" src="ckeditor/ckeditor.js"></script> this works well. To make config changes, I have been modifying the ckeditor/config.js file. However, as of late, I have been reading various web resources that say 'do not delete the _source' folder and other such ominous messages. What is this _source folder? What is all the stuff at the root of the ckeditor folder? and, What is safe to remove from the folder?

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  • Did OpenPOP.net with GMail attachments break recently?

    - by Ashley Simpson
    I could swear this code was working few days ago. I'm using the SSL binaries from http://trixy.justinkbeck.com/2009/07/c-pop3-library-with-ssl-for-gmail.html POPClient client = new POPClient("pop.gmail.com", 995, "[email protected]", "qwerty", AuthenticationMethod.USERPASS, true); int unread = client.GetMessageCount(); for (int i = 0; i < unread; i++) { Message m = client.GetMessage(i + 1, true); Console.WriteLine(m.Subject); if (m.HasAttachment) { Attachment a = m.GetAttachment(1); // Problem! HasAttachment flag is set, but there's no attachments in the collection! m.SaveAttachment(a, a.ContentFileName); } } client.QUIT(); But today, I can read the mail ok but the attachments are empty. I'm thinking the China fiasco caused them to change something. Ideas?

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  • TLFTextfield broken after upgrading from CS5 to CS5.5

    - by Ashley Muller
    For my project I am using the following: FlashDevelop 3.3.4 RTM Flash Pro CS 5 (libraries only, no code) Some time ago we started using TLFTextfields. One of the things I had to do was include the tlfruntime.swc file from the Adobe Flash CS 5 folder in the FlashDevelop project. Note that I copied this file to the project folder and included it, I didn't just include the file straight from the CS5 path. I have since been given a new computer that has Flash CS 5.5. I recompiled one of my swf libraries in CS 5.5, and now when I run the program, I get: Illegal override of createTextLine in flashx.textLayout.compose.ComposeState I figure the tlfruntime.swc being included in the FlashDevelop project is out of date and needs to be updated with the one from CS 5.5. So I copied the tlfruntime.swc from the CS 5.5 path, include it in the FlashDevelop project (instead of the older file), but now I get this: Illegal override of softKeyboardActivatingHandler in fl.text.container.TLFContainerController. Can anyone assist with what else I need to do to get TLFTextfields working again in CS 5.5?

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  • States having nonassignable invention exceptions similar to California Code Section 2870

    - by Ashley Tate
    Standard employment agreements stipulate that the employing company owns all inventions and discoveries produced during the period of employment. California code section 2870 exempts inventions produced outside of work and without use of company facilities by California employees: 2870. (a) Any provision in an employment agreement which provides that an employee shall assign, or offer to assign, any of his or her rights in an invention to his or her employer shall not apply to an invention that the employee developed entirely on his or her own time without using the employer's equipment, supplies, facilities, or trade secret information... Do the legal codes of any other states include a similar provision?

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  • How can I get the unread/new messages from Gmail using POP3?

    - by Ashley Simpson
    Using the OpenPOP .net client for getting messages from Gmail. I'm wondering how I can get only the new messages? Currently, I get the atom feed and then get as many emails as the feed has with the OpenPOP client (starting from the first). GmailAtomFeed feed = new GmailAtomFeed("user", "pass"); feed.GetFeed(); int unread = feed.FeedEntries.Count; POPClient client = new POPClient("pop.gmail.com", 995, "user", "pass", AuthenticationMethod.USERPASS, true); for (int i = 0; i < unread; i++) { Message m = client.GetMessage(i, false); // ... } Is there a better way to do this? And how do I set the unread messages to be read?

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  • how to use json_encode without PHP 5.2

    - by Ashley Ward
    I've written a CMS which uses the PHP function json_encode to send some data back via an Ajax Request. Unfortunately, I'm trying to load it onto a server which is running PHP version 5.1, the json_encode PHP function is not available on versions of PHP before 5.2.0. Does anyone know of a way to encode a PH array as JSON without using the inbuilt json_encode function?

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  • PHP 2D Array to MySQL Database

    - by Ashley Ward
    I have a PHP 2D array, many keys, each with one value, I need to put this into a MySQL database. The database has 8 fields. Eg. Field1, Field2, Field3, etc. I am trying to ensure value1 => field1, value2 =>field2, value3 => field3 and so on, when one record is full (i.e. after 8 values) a new record should be created for the next 8 values and so on. I am aware that the 1st, 9th, 17th, 26th values etc, will need an insert statement and the intermediate values will be an update statement. What is the best way of going about this?

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  • Toggling between instances of NiftyPlayer on a page - won't stop playing when hidden on IE

    - by Ashley
    Hi, i've got a page with links to MP3s, when the link is clicked I use javascript to show a small Flash player (NiftyPlayer) under the link. When a different link is clicked, the old player is hidden and the new player is revealed. The player auto-starts when the element is shown, and auto-stops when hidden - in Firefox. In IE it will only auto-start and NOT auto-stop. This is what I would like to solve. This is an example HTML with link and player <a href="Beat The Radar - Misunderstood What You Said.mp3" onclick="toggle_visibility('player662431');return false;" class="mp3caption">Misunderstood What You Said</a> <div id="player662431" class="playerhide"><embed src="http://www.xxx.com/shop/flash/player.swf?file=/mp3/Beat The Radar - Misunderstood What You Said.mp3&as=1" quality="high" bgcolor="#000000" width="161" height="13" name="niftyPlayer662431" align="" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed> Here is the javascript (i've got jquery installed to let me hide all the open players on this page apart from the new one) function toggle_visibility(id) { $('.playerhide').hide(); var e = document.getElementById(id); e.style.display = 'block'; } I think what I need to do is start the player manually with javascript (rather than using the autostart as=1 function in the URL string) There is some javascript that comes with NiftyPlayer to allow this EG niftyplayer('niftyPlayer1').play() there is also a stop method. I need some help with javascript - how do I add this call to play into my toggle_visibility function (it has the same unique ID number added to the name of the player as the ID of the div that's being shown, but I don't know how to pull this ID number out of one thing and put it in another) I also would like to be able to do niftyplayer('niftyPlayer1').stop() to stop the audio of the previously running player. Is it possible to store the current ID number somewhere and call it back when needed? Thanks for the help, i'm a PHP programmer who needs some support with Javascript - I know what I want to achieve, just don't know the commands to do it! Thanks

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  • Java map with values limited by key's type parameter

    - by Ashley Mercer
    Is there a way in Java to have a map where the type parameter of a value is tied to the type parameter of a key? What I want to write is something like the following: public class Foo { // This declaration won't compile - what should it be? private static Map<Class<T>, T> defaultValues; // These two methods are just fine public static <T> void setDefaultValue(Class<T> clazz, T value) { defaultValues.put(clazz, value); } public static <T> T getDefaultValue(Class<T> clazz) { return defaultValues.get(clazz); } } That is, I can store any default value against a Class object, provided the value's type matches that of the Class object. I don't see why this shouldn't be allowed since I can ensure when setting/getting values that the types are correct. EDIT: Thanks to cletus for his answer. I don't actually need the type parameters on the map itself since I can ensure consistency in the methods which get/set values, even if it means using some slightly ugly casts.

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  • How to deal with routing when developing a custom CMS in Codeigniter

    - by Ashley Ward
    Hi All - I’m a recent user of Codeigniter and am developing a simple backend CMS to manage pages. Based on a URL (in this example I have hidden “index.php”) : mysite.com/pagename I would like the system to detect if there is a value of “pagename” in my database, if there is, I need the system to re-route to a custom controller (eg: Pagemaker) and if there is no record called pagename, just do it’s normal thing (i.e. find a controller called pagename) Currently I have: $route['(:any)'] = "pagemaker/create/$1"; whereby all requests are forwarded to my custom function. However I want to change this structure so that if the page does NOT exist in the db, the traditional codeigniter request process is followed. Can anyone offer any advice about how to complete this? Or any advice about routing custom CMS’s in codeigniter in general?

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  • C# - Referencing a type in a dynamically generated assembly

    - by Ashley
    I'm trying to figure out if it's possible when you are dynamically generating assemblies, to reference a type in a previously dynamically generated assembly. For example: using System; using System.CodeDom.Compiler; using System.Reflection; using Microsoft.CSharp; CodeDomProvider provider = new CSharpCodeProvider(); CompilerParameters parameters = new CompilerParameters(); parameters.GenerateInMemory = true; CompilerResults results = provider.CompileAssemblyFromSource(parameters, @" namespace Dynamic { public class A { } } "); Assembly assem = results.CompiledAssembly; CodeDomProvider provider2 = new CSharpCodeProvider(); CompilerParameters parameters2 = new CompilerParameters(); parameters2.ReferencedAssemblies.Add(assem.FullName); parameters2.GenerateInMemory = true; CompilerResults results2 = provider2.CompileAssemblyFromSource(parameters, @" namespace Dynamic { public class B : A { } } "); if (results2.Errors.HasErrors) { foreach (CompilerError error in results2.Errors) { Console.WriteLine(error.ErrorText); } } else { Assembly assem2 = results2.CompiledAssembly; } This code prints the following on the console: The type or namespace name 'A' could not be found (are you missing a using directive or an assembly reference?) I've tried it lots of different ways, but nothing seems to be working. Am I missing something? Is this even possible?

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  • Web App fails when moved to production environment. Which server permissions do I need?

    - by Ashley Ward
    I have developed a small web app. This app allows users to upload images. It also produces text files with the names of those images (the names are stored and retrieved to/from an MySQL Database.) I have developed this app using MAMP. To create the uploaded image files I use the PHP function imagejpeg('my/path/name.jpg') and to delete the files I use the PHP function unlink('folder1/folder2/name.jpg') to write to the text document I am using the function fopen('folder1/folder2/name.txt', 'w') all three of these functions produce errors related to permissions - now the site has been moved to a live hosting environment. Why is this? and what permissions do I need to set the folder's folder1 and folder2 to? I know that permission 777 is generally bad because it opens up your server to the public. However what I have found is that the functions fail to work unless I use 777 on the folders. Can anyone shed any light on my dilemma?

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