Hi,
I am integrating OpenAL in my iPhone game from code I found in this post, but the compiler gave me an error on this line of code:
unsigned
char *outData = malloc(fileSize);,
so I changed it to this:
unsigned
char *outData = (unsigned char*) malloc(fileSize);.
This got rid of the compiler errors, but seems to have thrown up two leaks:
Malloc
…