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  • Is "}while(0);" always equal to "break;}while(1);" ?

    - by Hernán Eche
    I have compared gcc assembler output of do{ //some code }while(0); with do{ //some code break; }while(1); The output is equal, with or without optimization but.. It's always that way? No experiment can prove theories, they can only show they are wrong And because (I hope) programming is not an experimental science, and results can be predicted (at least simple things) I want to be sure next time I reeplace a break;}while(1); for the clearer (and less risky) while(0); Thank you for reading

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  • LEMP Stack on Ubuntu Server 13.04 not parsing PHP Switch Statement Properly

    - by schester
    On my Ubuntu 12.04 Server LTS on nginx 1.1.19, the following PHP code works properly: switch($_SESSION['user']['permissions']) { case 9: echo "Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } However, I have a backup server running Ubuntu Server 13.04 on nginx 1.4.1 which has the exact same copy of the script (synced) but instead of breaking on the break; command, it echos the whole php script. The output on the 12.04 Box is similar to this: You are logged in with Super Admin Privileges But on the 13.04 Box, the output is like this: You are logged in logged in with Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } ?> I have also tried changing the script from switch statement to if statements but same results. Any idea what is wrong?

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  • Break in Class Module vs. Break on Unhandled Errors (VB6 Error Trapping, Options Setting in IDE)

    - by Erx_VB.NExT.Coder
    Basically, I'm trying to understand the difference between the "Break in Class Module" and "Break on Unhandled Errors" that appear in the Visual Basic 6.0 IDE under the following path: Tools --> Options --> General --> Error Trapping The three options appear to be: Break on All Errors Break in Class Module Break on Unhandled Errors Now, apparently, according to MSDN, the second option (Break in Class Module) really just means "Break on Unhandled Errors in Class Modules". Also, this option appears to be set by default (ie: I think its set to this out of the box). What I am trying to figure out is, if I have the second option selected, do I get the third option (Break on Unhandled Errors) for free? In that, does it come included by default for all scenarios outside of the Class Module spectrum? To advise, I don't have any Class Modules in my currently active project. I have .bas modules though. Also, is it possible that by Class Mdules they may be referring to normal .bas Modules as well? (this is my second sub-question). Basically, I just want the setting to ensure there won't be any surprises once the exe is released. I want as many errors to display as possible while I am developing, and non to be displayed when in release mode. Normally, I have two types of On Error Resume Next on my forms where there isn't explicit error handling, they are as follows: On Error Resume Next ' REQUIRED On Error Resume Next ' NOT REQUIRED The required ones are things like, checking to see if an array has any length, if a call to its UBound errors out, that means it has no length, if it returns a value 0 or more, then it does have length (and therefore, exists). These types of Error Statements need to remain active even while I am developing. However, the NOT REQUIRED ones shouldn't remain active while I am developing, so I have them all commented out to ensure that I catch all the errors that exist. Once I am ready to release the exe, I do a CTRL+H to find all occurrences of: 'On Error Resume Next ' NOT REQUIRED (You may have noticed they are commented out)... And replace them with: On Error Resume Next ' NOT REQUIRED ... The uncommented version, so that in release mode, if there are any leftover errors, they do not show to users. For more on the description by MSDN on the three options (which I've read twice and still don't find adequate) you can visit the following link: http://webcache.googleusercontent.com/search?q=cache:yUQZZK2n2IYJ:support.microsoft.com/kb/129876&hl=en&lr=lang_en%7Clang_tr&gl=au&tbs=lr:lang_1en%7Clang_1tr&prmd=imvns&strip=1 I’m also interested in hearing your thoughts if you feel like volunteering them (and this would be my tentative/totally optional third sub-question, that being, your thoughts on fall-back error handling techniques). Just to summarize, the first two questions were, do we get option 3 included in all non-class scenarios if we choose option 2? And, is it possible that when they use the term "Class Module" they may be referring to .bas Modules as well? (Since a .bad Module is really just a class module that is pre-instantiated in the background during start-up). Thank you.

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  • Would it be possible to have a UTF-8-like encoding limited to 3 bytes per character?

    - by dan04
    UTF-8 requires 4 bytes to represent characters outside the BMP. That's not bad; it's no worse than UTF-16 or UTF-32. But it's not optimal (in terms of storage space). There are 13 bytes (C0-C1 and F5-FF) that are never used. And multi-byte sequences that are not used such as the ones corresponding to "overlong" encodings. If these had been available to encode characters, then more of them could have been represented by 2-byte or 3-byte sequences (of course, at the expense of making the implementation more complex). Would it be possible to represent all 1,114,112 Unicode code points by a UTF-8-like encoding with at most 3 bytes per character? If not, what is the maximum number of characters such an encoding could represent? By "UTF-8-like", I mean, at minimum: The bytes 0x00-0x7F are reserved for ASCII characters. Byte-oriented find / index functions work correctly. You can't find a false positive by starting in the middle of a character like you can in Shift-JIS.

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  • Character Set Issues when Upgrading from Symfony 2.0.* to Symfony 2.1.*?

    - by Adam Stacey
    I have recently upgraded my staging test site to the latest version of Symfony and updated all the vendors using composer as instructed in the upgrade document that comes with the download. Everything has all updated fine, but I have noticed now that some bits of HTML are not displaying in the Twig templates. I did a comparison with the current live site and it appears to be a character set issue. As an example I had a drop down list that had the following value in: Kitchen Ducting > Ducting Kits > Ducting Kit 4” / 100mm In the updated site the drop-down list item just appeared blank. When I used Twig's raw function it then displayed the item again, but with the dreaded question mark in a black diamond. Kitchen Ducting > Ducting Kits > Ducting Kit 4? / 100mm Things that you should know that may help: The staging test site and live site are both on the same server. In my httpd.conf file I have 'AddDefaultCharset utf-8'. In my php.ini file I have 'default_charset = "utf-8"'. The HTML file served has the Content-Type meta tag 'content="text/html; charset=utf-8"' My database is InnoDB and uses 'utf8' as the default character set and 'utf8_general_ci' as default collation. All tables in the database also use the defaults. I looked into BOM with UTF8, but could not work out if that was a problem or not?

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  • Exporting 3DS Max animated biped character into Assimp

    - by Doug Kavendek
    I've been having some trouble with MD5 meshes exported from 3DS Max into my C++ program, using Assimp to import the model and its skeletal animation. If the models were rigged manually with bones, the export and animations work perfectly, but if they were rigged as a biped character, the animation hits a "deadly import error" and all the bones appear to get smooshed together into a big pile. This seems like it might just be a limitation of the MD5 exporter (we're currently using the one found here. Our plan is to try out a different MD5 exporter (this one), and if that still has problems, then try switching from MD5 to COLLADA. Our modeler won't be able to make time to try out these other exporters for a few days, so in the meantime I wanted to see if there were any better methods out there for getting biped rigged models from 3DS Max into our app via Assimp. Out of Assimp's supported formats, I need to figure out which will support the following: Skeletal animations Exportable from 3DS Max biped rigged models Failing that, an alternative would be a way to convert a biped character to its corresponding bones before exporting. We did find one script to do that, but it only seems meant as a starting point for modeling -- it doesn't carry over any hierarchy, skinning, or animation -- so it can't be used solely during export.

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  • Queueing up character actions

    - by TheBroodian
    I'm developing a 2D platformer with action-fighter elements. Currently things are working relatively smoothly but I'm having difficulty sorting something out. For the time, keeping my character's states and actions separated and preventing them from stepping on each others' toes is working out well and properly, but I would like to add a feature to my character to get him to behave a little bit more fluidly for the player. At the moment, he has numerous attacks and abilities that he can execute, all of them being executed with button presses. Here lies the problem: Being as everything is executed through button presses, while an action is in progress I flag the game to disregard further button presses until the action has completed. Therefore, consecutive actions cannot be performed until after the previous action has completed entirely. In runtime this behavior feels very icky, and very ungamelike. In games that rest most memorably at the forefront of my mind the player is able to execute button commands during the process of actions, and at the end of the current action, the following action is executed (seems like some sort of a queue system or something) Can anybody offer any guidance with this?

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  • Facing a character towards the mouse

    - by ratata
    I'm trying to port a simple 2d top down shooter game from C++(Allegro) to Java and i'm having problems with rotating my character. Here's the code i used in c++ if (keys[A]) RotateRight(player, degree); if (keys[D]) RotateLeft(player, degree); void RotateLeft(Player& player, float& degree) { degree += player.rotatingSpeed; if ( degree >= 360 ) degree = 0; } void RotateRight(Player& player, float& degree) { degree -= player.rotatingSpeed; if ( degree <= 0) degree = 360; } And this is what i have in render section: al_draw_rotated_bitmap(player.image, player.frameWidth / 2, player.frameHeight / 2, player.x, player.y, degree * 3.14159 / 180, 0); Instead of using A-D keys i want to use mouse this time. I've been searching since last night and came up to few sample codes however noone of them worked. For example this just made my character to circle around the map: int centerX = width / 2; int centerY = height / 2; double angle = Math.atan2(centerY - mouseY, centerX - mouseX) - Math.PI / 2; ((Graphics2D)g).rotate(angle, centerX, centerY); g.fillRect(...); // draw your rectangle Any help is much appreciated.

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  • I need help converting a C# string from one character encoding to another?

    - by Handleman
    According to Spolsky I can't call myself a developer, so there is a lot of shame behind this question... Scenario: From a C# application, I would like to take a string value from a SQL db and use it as the name of a directory. I have a secure (SSL) FTP server on which I want to set the current directory using the string value from the DB. Problem: Everything is working fine until I hit a string value with a "special" character - I seem unable to encode the directory name correctly to satisfy the FTP server. The code example below uses "special" character é as an example uses WinSCP as an external application for the ftps comms does not show all the code required to setup the Process "_winscp". sends commands to the WinSCP exe by writing to the process standardinput for simplicity, does not get the info from the DB, but instead simply declares a string (but I did do a .Equals to confirm that the value from the DB is the same as the declared string) makes three attempts to set the current directory on the FTP server using different string encodings - all of which fail makes an attempt to set the directory using a string that was created from a hand-crafted byte array - which works Process _winscp = new Process(); byte[] buffer; string nameFromString = "Sinéad O'Connor"; _winscp.StandardInput.WriteLine("cd \"" + nameFromString + "\""); buffer = Encoding.UTF8.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.UTF8.GetString(buffer) + "\""); buffer = Encoding.ASCII.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.ASCII.GetString(buffer) + "\""); byte[] nameFromBytes = new byte[] { 83, 105, 110, 130, 97, 100, 32, 79, 39, 67, 111, 110, 110, 111, 114 }; _winscp.StandardInput.WriteLine("cd \"" + Encoding.Default.GetString(nameFromBytes) + "\""); The UTF8 encoding changes é to 101 (decimal) but the FTP server doesn't like it. The ASCII encoding changes é to 63 (decimal) but the FTP server doesn't like it. When I represent é as value 130 (decimal) the FTP server is happy, except I can't find a method that will do this for me (I had to manually contruct the string from explicit bytes). Anyone know what I should do to my string to encode the é as 130 and make the FTP server happy and finally elevate me to level 1 developer by explaining the only single thing a developer should understand?

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  • how to get selected chracter position in JTextArea?

    - by Reddy
    Hi! Here is a challenging question! Let me first tell you my scenario how am i implementing a solution to a problem. I am reading a log file and displaying it on the JTextArea. Log file is cp037 character coded. I was reading each file as a byte stream or byte array from the log file & displaying it. Anyways, i managed to display the text properly in JTextArea by cp037 character coding. Now, User may select a set of characters in the JTextArea. All i want is the position of first character of the user's selected text, from a nearest special character '+'(its character code in cp037 is 4E), which is prior to the selected text. This character may occur at several places in the JTextArea. In simple sentence, i want the first character location(of user selected text) from nearset '+' which should be occuring prior to the user's selected text. PS: cp037 is a type of character encoding scheme which is created by IBM & used for IBM Mainframes. Please fell free to ask me if the question is not clear...:-

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  • Harmonizing Character Encoding Between Imported Data and MySQL

    MySQL's Latin-1 default encoding combined with MySQL 4.1.12's (or greater) UTF8 encoding allows the maximum number of characters codes, however incoming data with different character encoding can still present problems. Rob Gravelle shows you how to avoid problems before a lot of work is required to undo the damage.

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  • Harmonizing Character Encoding Between Imported Data and MySQL

    MySQL's Latin-1 default encoding combined with MySQL 4.1.12's (or greater) UTF8 encoding allows the maximum number of characters codes, however incoming data with different character encoding can still present problems. Rob Gravelle shows you how to avoid problems before a lot of work is required to undo the damage.

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • Debugger does not break when debugging PowerShell console

    - by Adam Driscoll
    I'm developing a binary PowerShell module. I have a post build event that copies that module into the 'modules' directory in my "Documents\WindowsPowerShell" folder. I then have the project set to launch PowerShell.exe. My module is loaded via Import-Module and off I go. The problem is my break points are never hit and the debugger does not break on exceptions. If I run PowerShell outside of Visual Studio and then attach the debugger to the process I can break just fine. The other strange this is that my break points are not empty. Typically if different source versions are loaded they will be. I'm running Visual Studio 2010 on a Win 7 box. My module is currently targeting .NET 3.5. I've tried running both the x64 and x86 versions of PS with no luck.

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  • Break the nested(double) loop in python

    - by prosseek
    I use the following method to break the double loop in Python. for word1 in buf1: find = False for word2 in buf2: ... if res == res1: print "BINGO " + word1 + ":" + word2 find = True if find: break Is there better way to break the double loop?

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  • Is using the break statement bad practice?

    - by Lchi
    I've been told by professors and peers at my university that using the break statement is bad practice, but through my coursework haven't come up with a great reason why. Those who claim that it is bad say that it's a "get out of jail free card" and that you can always avoid using it. My guesses for why its considered bad would be that you could possibly skip some cleanup code after the break, or similarly exit some control structure in an inconsistent state. Is there any reason why using break is(n't) bad practice?

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  • C++: Short question regarding switch and break

    - by oh boy
    Example: switch( x ) { case y: if ( true ) { break; } cout << "Oops"; break; } If the switch statement selects y, will Oops be written to the standard output? - Is break in switch statements a dynamic keyword like continue which can be called under conditions or static like a closing bracket }?

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  • Encoding gives "'ascii' codec can't encode character … ordinal not in range(128)"

    - by user140314
    I am working through the Django RSS reader project here. The RSS feed will read something like "OKLAHOMA CITY (AP) — James Harden let". The RSS feed's encoding reads encoding="UTF-8" so I believe I am passing utf-8 to markdown in the code snippet below. The em dash is where it chokes. I get the Django error of "'ascii' codec can't encode character u'\u2014' in position 109: ordinal not in range(128)" which is an UnicodeEncodeError. In the variables being passed I see "OKLAHOMA CITY (AP) \u2014 James Harden". The code line that is not working is: content = content.encode(parsed_feed.encoding, "xmlcharrefreplace") I am using markdown 2.0, django 1.1, and python 2.4. What is the magic sequence of encoding and decoding that I need to do to make this work? Thanks.

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  • Java: How to get Unicode name of a character (or its type category)?

    - by java.is.for.desktop
    Hello, everyone! The Character class in Java defines methods which check a given char argument for equality with certain Unicode chars or for belonging to some type category. These chars and type categories are named. As stated in given javadoc, examples for named chars are HORIZONTAL TABULATION, FORM FEED, ...; example for named type categories are SPACE_SEPARATOR, PARAGRAPH_SEPARATOR, ... However, being byte or int values instead of enums, the name of these types are "hidden" at runtime. So, is there a possibility to get characters' and/or type categories' names at runtime?

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  • Storing unique values into an array and comparing against a loop - PHP

    - by Aphex22
    I'm writing a PHP report which is designed to be exported purely as a CSV file, using commma delimiters. There are three columns relating to product_id, these three columns are as follows: SKU Parent / Child Parent SKU 12345 parent 12345 12345_1 child 12345 12345_2 child 12345 12345_3 child 12345 12345_4 child 12345 18099 parent 18099 18099_1 child 18099 Here's a link to the full CSV file: http://i.imgur.com/XELufRd.png At the moment the code looks like this: $sql = "select * from product WHERE on_amazon = 'on' AND active = 'on'"; $result = mysql_query($sql) or die ( mysql_error() );?> <? // set headers echo " Type, SKU, Parent / Child, Parent SKU, Product name, Manufacturer name, Gender, Product_description, Product price, Discount price, Quantity, Category, Photo 1, Photo 2, Photo 3, Photo 4, Photo 5, Photo 6, Photo 7, Photo 8, Color id, Color name, Size name <br> "; // load all stock while ($line = mysql_fetch_assoc($result) ) { ?> <?php // Loop through each possible size variation to see whether any of the quantity column has stock > 0 $con_size = array (35,355,36,37,375,38,385,39,395,40,405,41,415,42,425,43,435,44,445,45,455,46,465,47,475,48,485); $arrlength=count($con_size); for($x=0;$x<$arrlength;$x++) { // check if size is available if($line['quantity_c_size_'.$con_size[$x].'_chain'] > 0 ) { ?> <? echo 'Shoes'; ?>, <?=$line['product_id']?>, , , <?=$line['title']?>, <? $brand = $line['jys_brand']; echo ucfirst($brand); ?>, <? $gender = $line['category']; if ($gender == 'Mens') { echo 'H'; } else{ echo 'F'; } ?>, <?=preg_replace('/[^\da-z]/i', ' ', $line['amazon_desc']) ?>, <?=$line['price']?>, <?=$line['price']?>, <?=$line['quantity_c_size_'.$con_size[$x].'_chain']?>, <? $category = $line['style1']; switch ($category) { case "ankle-boots": echo "10013"; break; case "knee-high-boots": echo "10011"; break; case "high-heel-boots": echo "10033"; break; case "low-heel-boots": echo "10014"; break; case "wedge-boots": echo "10014"; break; case "western-boots": echo "10032"; break; case "flat-shoes": echo "10034"; break; case "high-heel-shoes": echo "10039"; break; case "low-heel-shoes": echo "10039"; break; case "wedge-shoes": echo "10035"; break; case "ballerina-shoes": echo "10008"; break; case "boat-shoes": echo "10018"; break; case "loafer-shoes": echo "10037"; break; case "work-shoes": echo "10039"; break; case "flat-sandals": echo "10041"; break; case "low-heel-sandals": echo "10042"; break; case "high-heel-sandals": echo "10042"; break; case "wedge-sandals": echo "10042"; break; case "mule-sandals": echo "10038"; break; case "mary-jane-shoes": echo "10039"; break; case "sports-shoes": echo "10026"; break; case "court-shoes": echo "10035"; break; case "peep-toe-shoes": echo "10035"; break; case "flat-boots": echo "10609"; break; case "mid-calf-boots": echo "10014"; break; case "trainer-shoes": echo "10009"; break; case "wellington-boots": echo "10012"; break; case "lace-up-boots": echo "10609"; break; case "chelsea-and-jodphur-boots": echo "10609"; break; case "desert-and-chukka-boots": echo "10032"; break; case "lace-up-shoes": echo "10034"; break; case "slip-on-shoes": echo "10043"; break; case "gibson-and-derby-shoes": echo "10039"; break; case "oxford-shoes": echo "10039"; break; case "brogue-shoes": echo "10039"; break; case "winter-boots": echo "10021"; break; case "slipper-shoes": echo "10016"; break; case "mid-heel-shoes": echo "10039"; break; case "sandals-and-beach-shoes": echo "10044"; break; case "mid-heel-sandals": echo "10042"; break; case "mid-heel-boots": echo "10014"; break; default: echo ""; } ?>, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_1.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_2.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_3.jpg, http://www.getashoe.co.uk/full/<?=$line['product_id']?>_4.jpg, , , , , <? $colour = preg_replace('/[^\da-z]/i', ' ', $line['colour']); if( preg_match( '/white.*/i', $colour)) { echo '1'; } elseif( preg_match( '/yellow.*/i', $colour)) { echo '4'; } elseif( preg_match( '/orange.*/i', $colour)) { echo '7'; } elseif( preg_match( '/red.*/i', $colour)) { echo '8'; } elseif( preg_match( '/pink.*/i', $colour)) { echo '13'; } elseif( preg_match( '/purple.*/i', $colour)) { echo '15'; } elseif( preg_match( '/blue.*/i', $colour)) { echo '19'; } elseif( preg_match( '/green.*/i', $colour)) { echo '25'; } elseif( preg_match( '/brown.*/i', $colour)) { echo '28'; } elseif( preg_match( '/grey.*/i', $colour)) { echo '35'; } elseif( preg_match( '/black.*/i', $colour)) { echo '38'; } elseif( preg_match( '/gold.*/i', $colour)) { echo '41'; } elseif( preg_match( '/silver.*/i', $colour)) { echo '46'; } elseif( preg_match( '/multi.*/i', $colour)) { echo '594'; } elseif( preg_match( '/beige.*/i', $colour)) { echo '6887'; } elseif( preg_match( '/nude.*/i', $colour)) { echo '6887'; } else { echo '534'; } ?>, <?=$line['colour']?>, <?=$con_size[$x]?> <br> <? // finish checking if size is available } } ?> So at the moment this is simply echoing out the product_ID into the SKU column. The code would need to enter the product_id into an array and check whether it is unique. If the product_id is unique to the array, then the product_id is echoed out unaltered, and parent is echoed out to the 'Parent/Child' column and then the product_id is repeated to the 'Parent SKU' column. However, if the array is checked and the product_id already exists in the array, then the product_id is echoed out to the 'SKU' column with a suffix i.e. _1. Then child is echoed to the 'Parent / Child' column and the original parent product_id echoed to the 'Parent SKU' column. HOWEVER - the same SKU cannot be repeated with the same suffix i.e. 12345_1, 12345_1 - so presumably there would be to be another array for the suffixed SKUs to be checked against. If anybody could help, it would be great. Thanks --- UPDATE ANSWER --- I managed to solved this myself and thought I would share my solution for future reference. /* * Array to collect product_ids and check whether unique. * If unique product_id becomes parent SKU * If not product_id becomes child of previous parent and suffixed with _1, _2 etc... */ if (!in_array($line['product_id'], $SKU)) { $SKU[] = $line['product_id']; $parent = $line['product_id']; $a = 0; ?> <? echo 'Shoes'; ?>, <? echo $parent; ?>, <? echo "Parent"; ?>, <? echo $parent; ?>, <? } else { $child = $line['product_id'] . "_" . $a; ?> <? echo 'Shoes'; ?>, <? echo $child; ?>, <? echo "Child"; ?>, <? echo $child; <? // increment suffix value for child SKU $a++; ?>

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