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  • Apache virtual hosts - Resources on website not loaded when accessed from other hostname than localhost

    - by Christian Stadegaart
    Running virtual hosts on Mac OS X 10.6.8 running Apache 2.2.22. /etc/hosts is as follows: 127.0.0.1 localhost 3dweergave studio-12.fritz.box 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost Virtual hosts configuration: NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot "/opt/local/www/3dweergave" ServerName 3dweergave ErrorLog "logs/3dweergave-error_log" CustomLog "logs/3dweergave-access_log" common <Directory "/opt/local/www/3dweergave"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:80> ServerName main </VirtualHost> This will output the following settings: *:80 is a NameVirtualHost default server 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost main (/opt/local/apache2/conf/extra/httpd-vhosts.conf:34) I made 3dweergave the default server by putting it first in the list. This will cause all undefined virtual hosts' names to load 3dweergave, and thus http://localhost will point to 3dweergave. Of course, normally, the first in the list is the virtual host main and localhost will point to main, but for testing purposes I switched them. When I navigate to http://localhost, my CakePHP default homepage shows as expected: Screenshot 1 But when I navigate to http://3dweergave, my CakePHP default homepage doesn't show as expected. It looks like every relative link to resources are not accepted by the server: Screenshot 2 For example, the CSS isn't loaded. When I open the source and click on the link, it opens the CSS file in the browser without errors. But when I run FireBug while loading the webpage, it seems that the CSS file isn't retrieved. (<link rel="stylesheet" type="text/css" href="/css/cake.generic.css" />) How can I fix this unwanted behaviour?

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  • Cube chunk via list ToArray()

    - by Christian Frantz
    I've created a list of vertices that I call for each cube made in my array "cubes". When each cube is create, SetUpVertices is called which is a method that stores the 8 vertices of my cube. At the end of my list creation, I create a vertex buffer, and set the data of the list that contains vertices of all 25 cubes to that vertex buffer, effectively creating a "chunk" of cubes. The problem is that Invalid Operation Exception "The array is not the correct size for the amount of data requested." at the line vertices.ToArray(). I don't have an array for this, as the amount of cubes will be changing and arrays aren't dynamic. What could be the cause of this? for (int x = 0; x < 5; x++) { for (int z = 0; z < 5; z++) { SetUpVertices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z], z), color)); } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionColor), 8, BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionColor>(vertices.ToArray());

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  • Optimizing drawing of cubes

    - by Christian Frantz
    After googling for hours I've come to a few conclusions, I need to either rewrite my whole cube class, or figure out how to use hardware instancing. I can draw up to 2500 cubes with little lag, but after that my fps drops. Is there a way I can use my class for hardware instancing? Or would I be better off rewriting my class for optimization? public class Cube { public GraphicsDevice device; public VertexBuffer cubeVertexBuffer; public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } private void BuildFace(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p2.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p2.Z, 0, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 1, 0)); } private void BuildFaceHorizontal(List<VertexPositionTexture> vertices, Vector3 p1, Vector3 p2) { vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p1.Y, p1.Z, 1, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p1.Z, 0, 1)); vertices.Add(BuildVertex(p2.X, p2.Y, p2.Z, 1, 0)); vertices.Add(BuildVertex(p1.X, p1.Y, p2.Z, 0, 0)); } private VertexPositionTexture BuildVertex(float x, float y, float z, float u, float v) { return new VertexPositionTexture(new Vector3(x, y, z), new Vector2(u, v)); } public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(cubeVertexBuffer); device.DrawPrimitives(PrimitiveType.TriangleList, 0, cubeVertexBuffer.VertexCount / 3); } } } The following class is a list that draws the cubes. public class DrawableList<T> : DrawableGameComponent { private BasicEffect effect; private ThirdPersonCam camera; private class Entity { public Vector3 Position { get; set; } public Matrix Orientation { get; set; } public Texture2D Texture { get; set; } } private Cube cube; private List<Entity> entities = new List<Entity>(); public DrawableList(Game game, ThirdPersonCam camera, BasicEffect effect) : base(game) { this.effect = effect; cube = new Cube(game.GraphicsDevice); this.camera = camera; } public void Add(Vector3 position, Matrix orientation, Texture2D texture) { entities.Add(new Entity() { Position = position, Orientation = orientation, Texture = texture }); } public override void Draw(GameTime gameTime) { foreach (var item in entities) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; effect.Texture = item.Texture; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(item.Position); effect.World = center * scale * translate; effect.View = camera.view; effect.Projection = camera.proj; effect.FogEnabled = true; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); } base.Draw(gameTime); } } } There are probably many reasons that my fps is so slow, but I can't seem to figure out how to fix it. I've looked at techcraft as well, but what I have is too specific to what I want the outcome to be to just rewrite everything from scratch

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  • JHeadstart search with default values

    - by christian.bischof
    JHeadstart has a powerful generator for ADF Faces pages. One of the features of the generator is the generation of search functionality into a page. The search functionality offers a "Quicksearch" with a single search item and an "Advanced Search" for multiple search criteria. Sometimes it would be nice to have initial values for the search criteria, but this is not supplied by JHeadstart by default.

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  • Career advice: stay with PHP or start a new career in something else ( .Net?)

    - by Christian P
    I'm planning on moving to NY in 6-12 months tops, so I'm forced to find a new job. When I'm planing to start my life in another city it's also probably a good time to think about career changes. I've found a lot of different opinions about PHP vs .Net vs Java and this is not topic here. I don't want to start a new fight about which language is better. Knowing programming language is not the most important thing for being a software developer. To be a really good developer you need to know OOP, design patterns, testing... and language is just a tool to make things happen. So back to my question. I have mixed experience in IT - 1 year as an IT support guy (Windows administration and support), around 2 years of experience in embedded programming (VB.Net 2005) and for the last 2 years I'm working with PHP/MySQL. I have worked with Magento web shop, assisted in some projects in Symfony, modified few Drupal sites. My main concerns are following: Do I continue to improve my skills in PHP e.g. to start learning some major PHP framework like Zend, Symfony maybe get some PHP certification. Or do I start learning .NET or Java. I'm more familiar to .NET so I'll probably choose it if choice falls between .NET and Java ( or you could convince me to choose Java :). Career-wise, I don't know what is the best choice. Learning new framework and language is more time consuming then improving my existing skills in PHP. But with .NET you have a lot of possibilities (Windows 7 Phone development, Silverlight, WPF) and possibly bigger chances to find better jobs. PHP jobs are less payed then .NET, at least, according to my researches (correct me if I'm wrong). But if I start now with .NET I'm just a beginner and my salary will be low. I need at least 2+ years of experience in some language to even try to find some job that is paying higher than $50-60k in NY. My main goal in next 2-3 years is to try to find a job in a $60-80k category. Don't get me wrong, I'm not just chasing money, but money is an important factor when you're trying to start a family. I'm 27 years old and I feel that there isn't a lot of room for wrong decisions regarding my career, so any advice will be very welcome. Update Thank you all for spending time to help me with my problem. All of the answers and comments have been very helpful. I have decided to stick with PHP but also to learn C# and Silverlight 4. We'll see where the life will take me.

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  • Two "subdomains" crossing search results

    - by LuckySpoon
    My question relates to two websites, each of which is a "Calvary Christian College", however in two totally different locations and unrelated to each other entirely (except by name, and domain). All schools in the state are issued a .qld.edu.au, in this case calvary.qld.edu.au and calvarycc.qld.edu.au. Now what's interesting is that these domains are crossing each other in sitelinks for searches such as "calvary christian college townsville" (if you check the sitelinks 2/6 are to a different domain). I've put a demotion in for this ages ago (we control calvary.qld.edu.au), however we're seeing no change on the results page. I have been able to get the owners of calvarycc.qld.edu.au to submit demotions for our domain, which should go in sometime this week. What can we do to tell Google that these websites are not interchangeable, despite both appearing as "subdomains" of qld.edu.au. We can possibly open channels of communication with the administrators of qld.edu.au but will need to tell them what we need to change, and at this point I'm out of ideas.

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  • Finding vectors with two points

    - by Christian Careaga
    We're are trying to get the direction of a projectile but we can't find out how For example: [1,1] will go SE [1,-1] will go NE [-1,-1] will go NW and [-1,1] will go SW we need an equation of some sort that will take the player pos and the mouse pos and find which direction the projectile needs to go. Here is where we are plugging in the vectors: def update(self): self.rect.x += self.vector[0] self.rect.y += self.vector[1] Then we are blitting the projectile at the rects coords.

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  • Octrees as data structure

    - by Christian Frantz
    In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right way. My base octree class is taken from here: http://www.xnawiki.com/index.php/Octree What I'm wondering is how to apply occlusion culling using this class. Does it make sense to have one octree for each cube chunk? Or should I make the octree bigger? Since I'm using cubes, each cube should fit into a node without overlap so that won't be an issue

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  • How do I determine whether bumblebee is working as expected?

    - by Christian Fazzini
    I followed the instructions at https://wiki.ubuntu.com/Bumblebee sudo add-apt-repository ppa:bumblebee/stable sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update Instead of installing the proprietary nvidia drivers, via: sudo apt-get install bumblebee bumblebee-nvidia linux-headers-generic I did: sudo apt-get install --no-install-recommends bumblebee linux-headers-generic How do I determine that power savings mode is active and that my dedicated GPU isn't running? One thing that bugs me is that if I go to System Settings - Details - Graphics. Driver is shown as Unknown.

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  • Creating a DrawableGameComponent

    - by Christian Frantz
    If I'm going to draw cubes effectively, I need to get rid of the numerous amounts of draw calls I have and what has been suggested is that I create a "mesh" of my cubes. I already have them being stored in a single vertex buffer, but the issue lies in my draw method where I am still looping through every cube in order to draw them. I thought this was necessary as each cube will have a set position, but it lowers the frame rate incredibly. What's the easiest way to go about this? I have a class CubeChunk that inherits Microsoft.Stuff.DrawableGameComponent, but I don't know what comes next. I suppose I could just use the chunk of cubes created in my cube class, but that would just keep me going in circles and drawing each cube individually. The goal here is to create a draw method that draws my chunk as a whole, and to not draw individual cubes as I've been doing.

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • No dual boot menu

    - by Christian Galo
    I formatted all of my disk and installed Ubuntu on my computer. I immediately partitioned, from an Ubuntu live CD, my hard drive, creating an NTFS partition for for Windows. After successfully doing so, I went on to install windows 8.1. After I installed Windows 8 in the new partition and turned off my PC and turned it on again the option to chose which Operating system I wanted to use didn't appear, loading Windows like if Ubuntu didn't exist. How can I have the option to chose which operating system I want to run or at least from which partition to boot from when I start my computer? EVERYTHING IS OKAY WITH MY OPERATING SYSTEM The only thing I need is for ubuntu to appear as an option on the boot menus

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  • Memory is full with vertex buffer

    - by Christian Frantz
    I'm having a pretty strange problem that I didn't think I'd run into. I was able to store a 50x50 grid in one vertex buffer finally, in hopes of better performance. Before I had each cube have an individual vertex buffer and with 4 50x50 grids, this slowed down my game tremendously. But it still ran. With 4 50x50 grids with my new code, that's only 4 vertex buffers. With the 4 vertex buffers, I get a memory error. When I load the game with 1 grid, it takes forever to load and with my previous version, it started up right away. So I don't know if I'm storing chunks wrong or what but it stumped me -.- for (int x = 0; x < 50; x++) { for (int z = 0; z < 50; z++) { for (int y = 0; y <= map[x, z]; y++) { SetUpVertices(); SetUpIndices(); cubes.Add(new Cube(device, new Vector3(x, map[x, z] - y, z), grass)); } } } vertexBuffer = new VertexBuffer(device, typeof(VertexPositionTexture), vertices.Count(), BufferUsage.WriteOnly); vertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); indexBuffer = new IndexBuffer(device, typeof(short), indices.Count(), BufferUsage.WriteOnly); indexBuffer.SetData(indices.ToArray()); Thats how theyre stored. The array I'm reading from is a byte array which defines the coordinates of my map. Now with my old version, I used the same loading from an array so that hasn't changed. The only difference is the one vertex buffer instead of 2500 for a 50x50 grid. cubes is just a normal list that holds all my cubes for the vertex buffer. Another thing that just came to mind would be my draw calls. If I'm setting an effect for each cube in my cube list, that's probably going to take a lot of memory. How can I avoid doing this? I need the foreach method to set my cubes to the right position foreach (Cube block in cube.cubes) { effect.VertexColorEnabled = false; effect.TextureEnabled = true; Matrix center = Matrix.CreateTranslation(new Vector3(-0.5f, -0.5f, -0.5f)); Matrix scale = Matrix.CreateScale(1f); Matrix translate = Matrix.CreateTranslation(block.cubePosition); effect.World = center * scale * translate; effect.View = cam.view; effect.Projection = cam.proj; effect.FogEnabled = false; effect.FogColor = Color.CornflowerBlue.ToVector3(); effect.FogStart = 1.0f; effect.FogEnd = 50.0f; cube.Draw(effect); noc++; }

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  • Upgrade from 12.04 to 13.10: Computer won't boot

    - by Christian
    I upgraded from 12.04 to 13.10 and my computer boots to a black screen. I hear the drumroll, but there is no functionality after that. I've downloaded a livecd of 12.04 on my other computer, and I changed the BiOS settings to boot from CD/DVD first, but it still does the same thing. I booted advanced options, edited [ro quick splash] to [ro nomodeset] and it started normally. I rebooted the system and it was back to the same junk. What do I need to do while it is operating to make it reliable with every restart? This seems to be a systemic issues with NUMEROUS Ubuntu upgrades, but I haven't read a solution yet. I need some help, please! Thanks.

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  • Adding users to multiple/all sites in Google Webmaster Tools?

    - by Christian
    I didn't find an answer to this, but maybe I didn't use the right terms for my search. So I'm sorry if this is a duplicate. Anyway, my situation is this: the company I work at manages a lot of sites (100+), and we've recently put them all into Google Webmaster Tools under my Google account, which was tedious enough. Now two coworkers are supposed to be added as users for each site, so they can see the data and manage stuff there as well. But I can only find an option to add users for a single site, not for all sites that are currently associated with my account. Do I really have to go through more than a hundred sites one by one and add the two users to each of them, or is there some way to add both users to all/multiple sites at once?

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  • How to keep groups when pulling with git

    - by mimrock
    I have a staging site that is a working directory of a git repository. How to set up git to let a developer pull out a branch or release without changing the group of the modified files? An example. Let's say I have two developers, robin and david. They are both in git-users group, so initially they can both have write permissions on site.php. -rw-rw-r-- 1 robin git-users 46068 Nov 16 12:12 site.php drwxrwxr-x 8 robin git-users 4096 Nov 16 14:11 .git After robin-server1$ git pull origin master: -rw-rw-r-- 1 robin robin 46068 Nov 16 12:35 site.php drwxrwxr-x 8 robin git-users 4096 Nov 16 14:11 .git And david do not have write permissions on site.php, because the group changed from 'git-users' to 'robin'. From now on, david will get a permission denied, when he tries to pull to this repository.

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  • MVVM Binding Selected RadOutlookBarItem

    - by Christian
    Imagine: [RadOutlookBarItem1] [RadOutlookBarItem2] [RadOutlookBar] [CONTENCONTROL] What i want to achieve is: User selects one of the RadOutlookBarItem's. Item's tag is bound like: Tag="{Binding SelectedControl, Mode=TwoWay}" MVVM Property public string SelectedControl { get { return _showControl; } set { _showControl = value; OnNotifyPropertyChanged("ShowControl"); } } ContentControl has multiple CustomControls and Visibility of those is bound like: <UserControl.Resources> <Converters:BoolVisibilityConverter x:Key="BoolViz"/> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Views:ViewDocumentSearchControl Visibility="{Binding SelectedControl, Converter={StaticResource BoolViz}, ConverterParameter='viewDocumentSearchControl'}"/> <Views:ViewStartControl Visibility="{Binding SelectedControl, Converter={StaticResource BoolViz}, ConverterParameter='viewStartControl'}"/> </Grid> Converter: public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { // here comes the logic part... should return Visibility.Collapsed : Visibility.Visible based on 'object value' value System.Diagnostics.Debugger.Break(); return Visibility.Collapsed; } now, logically the object value is always set to null. So here's it comes to my question: How can i put a value into the SelectedControl Variable for the RadOutlookBarItem's Tag. I mean something like Tag="{Binding SelectedControl, Mode=TwoWay, VALUE='i.e.ControlName'"} So that i can decide, using the Convert Method, whether a specific Control's visibility is either set to collapsed or visible? help's appreciated Christian

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  • jQuery Collapse (with cookies), default open instead of closed?

    - by Christian
    Hi. I've got a jQuery snippet which basically allows a user to toggle a div, open or closed - their preference is saved in a cookie. (function($) { $.fn.extend({ collapse: function(options) { var defaults = { inactive : "inactive", active : "active", head : ".trigger", group : ".wrap-me-up", speed : 300, cookie : "collapse" }; // Set a cookie counter so we dont get name collisions var op = $.extend(defaults, options); cookie_counter = 0; return this.each(function() { // Increment cookie name counter cookie_counter++; var obj = $(this), sections = obj.find(op.head).addClass(op.inactive), panel = obj.find(op.group).hide(), l = sections.length, cookie = op.cookie + "_" + cookie_counter; // Look for existing cookies for (c=0;c<=l;c++) { var cvalue = $.cookie(cookie + c); if ( cvalue == 'open' + c ) { panel.eq(c).show(); panel.eq(c).prev().removeClass(op.inactive).addClass(op.active); }; }; sections.click(function(e) { e.preventDefault(); var num = sections.index(this); var cookieName = cookie + num; var ul = $(this).next(op.group); // If item is open, slide up if($(this).hasClass(op.active)) { ul.slideUp(op.speed); $(this).removeClass(op.active).addClass(op.inactive); $.cookie(cookieName, null, { path: '/', expires: 10 }); return } // Else slide down ul.slideDown(op.speed); $(this).addClass(op.active).removeClass(op.inactive); var cookieValue = 'open' + num; $.cookie(cookieName, cookieValue, { path: '/', expires: 10 }); }); }); } }); })(jQuery); Demo: http://christianbullock.com/demo/ I'm just wondering how I can display the list open as default, and have the div collapse when the header is clicked? Many thanks. Christian.

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  • Apache - "dynamic" rewrite rule

    - by Christian A. Rasmussen
    Hi there. I'm working on a Zend Framework project where I've stumbled across a bit of a problem. The problem originates from the fact that modules are 2nd class citizens in Zend Framework. In my project, I'd like for each module to have a folder containing files which are to be accessed from the outside - files such as stylesheets, javascripts and images. Now, how is this to be done. With a Zend Framework project I have a folder structure which looks like this: application/ modules/ moduleOne/ public/ stylesheet.css moduleTwo/ moduleThree/ public/ index.php The standard .htaccess file located in the public/ folder holds this: SetEnv APPLICATION_ENV development RewriteEngine On RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] RewriteRule ^.*$ index.php [NC,L] The way it works, is that the project's apache DocumentRoot is the public/ folder. All requests gets redirected through the index.php file where Zend Framework's router component takes over. Now, I'm by no means an expert with Apache nor mod_rewrite so pardon me if this is just silly. I imagine that I implement an extra step in the existing rewrite rule so that if I request http://project/public/moduleOne/stylesheet.css it will for instance resolve to /var/www/project/application/modules/moduleOne/public/stylesheet.css. So the steps which need to be done is to check if the first element in the URI is public/ if it is, we take the next segment as the modules name and use that in the path we're trying to resolve to and attempt to serve the file. Is this at all possible or does anyone have a better suggestion? Thank you for your time Christian Rasmussen

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  • Good practice to create extension methods that apply to System.Object?

    - by Christian
    Hello, I'm wondering whether I should create extension methods that apply on the object level or whether they should be located at a lower point in the class hierarchy. What I mean is something along the lines of: public static string SafeToString(this Object o) { if (o == null || o is System.DBNull) return ""; else { if (o is string) return (string)o; else return ""; } } public static int SafeToInt(this Object o) { if (o == null || o is System.DBNull) return 0; else { if (o.IsNumeric()) return Convert.ToInt32(o); else return 0; } } //same for double.. etc I wrote those methods since I have to deal a lot with database data (From the OleDbDataReader) that can be null (shouldn't, though) since the underlying database is unfortunately very liberal with columns that may be null. And to make my life a little easier, I came up with those extension methods. What I'd like to know is whether this is good style, acceptable style or bad style. I kinda have my worries about it since it kinda "pollutes" the Object-class. Thank you in advance & Best Regards :) Christian P.S. I didn't tag it as "subjective" intentionally.

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  • Learn Domain-Driven Design

    - by Ben Griswold
    I just wrote about how I like to present on unfamiliar topics. With this said, Domain-Driven Design (DDD) is no exception. This is yet another area I knew enough about to be dangerous but I certainly was no expert.  As it turns out, researching this topic wasn’t easy. I could be wrong, but it is as if DDD is a secret to which few are privy. If you search the Interwebs, you will likely find little information about DDD until you start rolling over rocks to find that one great write-up, a handful of podcasts and videos and the Readers’ Digest version of the Blue Book which apparently you must read if you really want to get the complete, unabridged skinny on DDD.  Even Wikipedia’s write-up is skimpy which I didn’t know was possible…   Here’s a list of valuable resources.  If you, too, are interested in DDD, this is a good starting place.  Domain-Driven Design: Tackling Complexity in the Heart of Software by Eric Evans Domain-Driven Design Quickly, by Abel Avram & Floyd Marinescu An Introduction to Domain-Driven Design by David Laribee Talking Domain-Driven Design with David Laribee Part 1, Deep Fried Bytes Talking Domain-Driven Design with David Laribee Part 2, Deep Fried Bytes Eric Evans on Domain Driven Design, .NET Rocks Domain-Driven Design Community Eric Evans on Domain Driven Design Jimmy Nilsson on Domain Driven Design Domain-Driven Design Wikipedia What I’ve Learned About DDD Since the Book, Eric Evans Domain Driven Design, Alt.Net Podcast Applying Domain-Driven Design and Patterns: With Examples in C# and .NET, Jimmy Nilsson Domain-Driven Design Discussion Group DDD: Putting the Model to Work by Eric Evans The Official DDD Site

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  • Outstanding Silverlight User Group Meeting last night

    - by Dave Campbell
    We had a great Silverlight User Group Meeting in Phoenix last night! Before I go any farther I want to say thanks again to David Silverlight and Kim Schmidt for coming to talk to us! And not to forget Victor Gaudioso over the wire :) David, Kim, and Victor talked to us about the Silverlight User Group Starter Kit they are working on with an extended stellar list of talented developers. Don't bypass looking at this by thinking it's only for a User Group... this is a solid community-supported full-up application using MVVM and Ria Services that you could take and modify for your own use. Take a look at the list of developers. Chances are you know some of them... send them an email of thanks for all the hard work over the last year! David and Kim discussed the architecture and code, demonstrating features as they went. Then Victor came in through the application itself on a high-intensity live webcast from his home in California. The audience of about 15 seemed focused and interested which says a lot about the subject and presentation. Tim Heuer came bearing some gifts (swag) ... a hard-copy of Josh Smith's Advanced MVVM , and couple cheaply upgradeable copies of VS2008 Pro that were snatched up very quickly. We also gave away a few copies of Windows 7 Ultimate 64-bit, some Arc mice, and some Office 2007 disks... so I don't think anyone left empty-handed. Personal thanks from me go out to Mike Palermo and Tim Heuer for the surprise they had waiting for me that's been over Twitter, and to Victor for only mentioning it at least 3 times in a 5-minute webcast. Thanks for a great evening, and I look forward to seeing all of you in a couple weeks at MIX10!

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  • Oracle Customer Experience Summit @ OpenWorld

    - by Michael Seback
    Businesses worldwide are operating in a new era. Customers are taking charge of their relationships with brands, and the customer experience has become the most important differentiator and driver of business value. Where is the experience heading? And how can businesses take advantage of the customer experience revolution?  Find out from experts at a one-of-a-kind event:  Oracle Customer Experience Summit @ OpenWorld Preview the Conference Schedule for October 3 – 5, 2012 Registration - Wednesday October 3, 7:00 a.m.–6:30 p.m. Westin St. Francis, Moscone West, South, Hilton San Francisco, and Hotel Nikko Sample Sessions: The Experience Imperative - Wednesday October 3, 12:30 p.m.–2:30 p.m. Mark Hurd, President, Oracle Anthony Lye, Senior Vice President, Oracle Cloud Applications Strategy David Vap, Global Vice President, Product Development, Oracle Mike Svatek, Chief Strategy Officer, Bazaarvoice Leading the Experience Revolution - Wednesday October 3, 3:45 p.m.–4:45 p.m. Seth Godin, Best-Selling Author, Founder of Squidoo.com David Vap, Global Vice President, Product Development, Oracle Driving a Customer Experience Strategy - Wednesday October 3, 5:00 p.m.–6:00 p.m. David Vap, Global Vice President, Product Development, Oracle Matthew Banks, Senior Director, Customer Experience Solutions, Oracle Register now.

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  • 5 Ways to Celebrate the Release of Internet Explorer 9

    - by David Wesst
    The day has finally come: Microsoft has released a web browser that is awesome. On Monday night, Microsoft officially introduced the world to the latest edition to its product family: Internet Explorer 9. That makes March 14, 2011 (also known as PI day) the official birthday of Microsoft’s rebirth in the world of web browsing. Just like any big event, you take some time to celebrate. Here are a few things that you can do to celebrate the return of Internet Explorer. 1. Download It If you’re not a big partier, that’s fine. The one thing you can do (and definitely should) is download it and give it a shot. Sure, IE may have disappointed you in the past, but believe me when I say they really put the effort in this time. The absolute least you can do is give it a shot to see how it stands up against your favourite browser. 2. Get yourself an HTML5 Shirt One of the coolest, if not best parts of IE9 being released is that it officially introduces HTML5 as a fully supported platform from Microsoft. IE9 supports a lot of what is already defined in the HTML5 technical spec, which really demonstrates Microsoft’s support of the new standard. Since HTML5 is cool on the web, it means that it is cool to wear it too. Head over to html5shirt.com and get yourself, or your staff, or your whole family, an HTML5 shirt to show the real world that you are ready for the future of the web. 3. HTML5-ify Something Okay, so maybe a shirt isn’t enough for you. Maybe you need start using HTML5 for real. If you have a blog, or a website, or anything out there on the web, celebrate IE9 adding some HTML5 to your site. Whether that is updating old code, adding something new, or just changing your WordPress theme, definitely take a look at what HTML5 can do for you. 4. Help Kill Old IE and Upgrade your Organization See this? This is sad. Upgrading web browsers in an large enterprise or organization is not a trivial task. A lot of companies will use the excuse of not having the resources to upgrade legacy web applications they were built for a specific version of IE and it doesn’t render correctly in legacy browsers. Well, it’s time to stop the excuses. IE9 allows you to define what version of Internet Explorer you would like it to emulate. It takes minimal effort for the developer, and will get rid of the excuses. Show your IT manager or software development team this link and show them how easy it is to make old code render right in the latest and greatest from the IE team. 5. Submit an Entry for DevUnplugged So, you’ve made it to number five eh? Well then, you must be pretty hardcore to make it this far down the list. Fine, let’s take it to the next level and build an HTML5 game. That’s right. A game. Like a video game. HTML5 introduces some amazing new features that can let you build working video games using HTML5, CSS3, and JavaScript. Plus, Microsoft is celebrating the launch of IE9 with a contest where you can submit an HTML5 game (or audio application) and have a chance to win a whack of cash and other prizes. Head here for the full scoop and rules for the DevUnplugged. This post also appears at http://david.wes.st

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