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  • Bluetooth headset A2DP works, HSP/HFP not (no sound/no mic)

    - by Stefan Armbruster
    My Philips SBH9001 headset pairs fine using Ubuntu 12.04. In the audio settings it's properly detected as A2DP device and as HSP/HFP device. Hardware: Thinkpad X230, Ubuntu 12.04 64bit, Kernel 3.6.0-030600rc3-generic (build from Ubuntu mainline repo), Bluetooth device is USB-Id 0a5c:21e6 from Broadcom, Headset is a Philips SBH9001. Note: Kernel 3.6 rc3 is used because of a fix for audio on the dockingstation that is not in any previous branches. Playing audio in A2DP works just fine out of the box, but when switching the headset to HSP/HSP mode there is no sound nor does the microphone work. When connecting the headset, /var/log/syslog shows: Aug 25 21:32:47 x230 bluetoothd[735]: Badly formated or unrecognized command: AT+CSRSF=1,1,1,1,1,7 Aug 25 21:32:49 x230 rtkit-daemon[1879]: Successfully made thread 17091 of process 14713 (n/a) owned by '1000' RT at priority 5. Aug 25 21:32:49 x230 rtkit-daemon[1879]: Supervising 4 threads of 1 processes of 1 users. Aug 25 21:32:50 x230 kernel: [ 4860.627585] input: 00:1E:7C:01:73:E1 as /devices/virtual/input/input17 When switching from A2DP (standard profile) to HSP/HFP: Aug 25 21:34:36 x230 bluetoothd[735]: /org/bluez/735/hci0/dev_00_1E_7C_01_73_E1/fd3: fd(34) ready Aug 25 21:34:36 x230 rtkit-daemon[1879]: Successfully made thread 17309 of process 14713 (n/a) owned by '1000' RT at priority 5. Aug 25 21:34:36 x230 rtkit-daemon[1879]: Supervising 4 threads of 1 processes of 1 users. Aug 25 21:34:41 x230 bluetoothd[735]: Audio connection got disconnected Any hints how to get HSP/HFP working here?

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  • Ubuntu 13.10 No Sound

    - by spiersie
    I was running 13.04 since last monday and just today i upgraded to 13.10, in both of these version i have not managed to get my sound working. I have gone into alsamixer and disabled auto mute and the volumes are up. However if somebody thinks they can help me fix this i will gladly follow any steps. Please lay specifically any terminal commands you need me to do to either show specs or solve the problem as i am not fluent with the linux commands, this desktop being my first system to run linux, starting last monday. blake@Blake-Ubuntu-PC:~$ lspci -v | grep -A7 -i "audio" 00:01.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Trinity HDMI Audio Controller Subsystem: ASUSTeK Computer Inc. Device 8526 Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at fef44000 (32-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:10.0 USB controller: Advanced Micro Devices, Inc. [AMD] FCH USB XHCI Controller (rev 03) (prog-if 30 [XHCI]) 00:14.2 Audio device: Advanced Micro Devices, Inc. [AMD] FCH Azalia Controller (rev 01) Subsystem: ASUSTeK Computer Inc. Device 8445 Flags: bus master, slow devsel, latency 32, IRQ 16 Memory at fef40000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:14.3 ISA bridge: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge (rev 11)

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  • Scaling Sound Effects and Physics with Framerate

    - by Thomas Bradsworth
    (I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound effects are slower Jumping gets messed up Here's how I play gunshot sounds: update(gametime) { if(leftMouseButton.down) { enqueueBulletForSend(); playGunShot(); } } Now, obviously, the frequency of playGunShot depends on the framerate. I can easily fix the issue if the FPS is higher than 60 FPS by capping the shooting rate of the gun, but what if the FPS is less than 60? At first I thought to just loop and play more gunshots per frame, but I found that this can cause audio clipping or make the bullets fire in "clumps." Now for the second issue: Here's how jumping works in my game: if(jumpKey.Down && canJump) { velocity.Y += 0.224f; } // ... (other code) ... if(!onGround) velocity.Y += GRAVITY_ACCELERATION * elapsedSeconds; position += velocity; The issue here is that at < 60 FPS, the "intermediate" velocity is lost and therefore the character jumps lower. At 60 FPS, the game adds more "intermediate" velocities, and therefore the character jumps higher. For example, at 60 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by X Position increased by (0.224 - X) <-- this is the "intermediate" velocity At 30 FPS, the following occurs: Velocity increased to 0.224 Not on ground, so velocity decreased by 2X Position increased by (0.224 - 2X) <-- the "intermediate" velocity was lost All help is appreciated!

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  • HDA NVidia (GT520) - Sound Issue

    - by Oliver Lucas
    I have an GT520 graphics card and I am trying to get the sound working with my XBMC setup and I'm having trouble. Things I have completed: aplay -l List of PLAYBACK Hardware Devices card 0: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 then lspci 01:00.1 Audio device: nVidia Corporation HDMI Audio stub (rev a1) and alsamixer which is set to unmuted Everything looks well, so ran: aplay -D hw:0,3 /home/ollie/Music/alex.mp3 Playing raw data '/home/ollie/Music/alex.mp3' : Unsigned 8 bit, Rate 8000 Hz, Mono aplay: set_params:1059: Sample format non available Available formats: - S16_LE - S32_LE with no luck.. then speaker-test Playback device is default Stream parameters are 48000Hz, S16_LE, 1 channels Using 16 octaves of pink noise Playback open error: -2,No such file or directory also tried running through ftp://download.nvidia.com/XFree86/gpu-hdmi-audio-document/gpu-hdmi-audio.html#upgrading_alsa_driver and http://wiki.xbmc.org/index.php?title=HOW-TO:Setup_audio_over_HDMI_on_nVidia_GeForce/nForce_controller plus 20 other websites with selective "fixes" etc.. but no luck _< I am a complete beginner with Ubuntu so this is a really steep learning curve for me, not sure I'm learning much though as its all just headaches atm! Thanks for any help Ollie

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  • Using sound forge 6.0 what will be the need to upgrade to latest version

    - by Jayapal Chandran
    I had been using sound forge 6.0 not recently but long back. I edit mp3 files for my purpose and some more filters like flange, pan, fade in out, recording, line in recording, extracting sound from video files (mpg, avi(divx), etc...), increasing the default volume, editing treble and bass effects, and etc... I am not going to use it professionally. I use it just like that. Now when i checked i could see Sound Forge Audio Studio 10 is the latest version for my purpose. Others are too high i think. Besides, i had been using Gold Wave version 4 very extensively just to edit sound files mostly mp3. and here is the reason for me to change to sound forge. It is when we edit mp3 files it deflashes(making it raw i think) before editing. after editing if i save it asks for the format to save and i will choose mp3. At this point it again applies the compression process which makes the sound file lossy. When i did the same with sound forge it did not deflash. It just edited the file as mp3. May be i dont know whether gold wave has the same option. So, please suggest. oh i had asked a question already like this... here it is goldwave vs sound forge in editing mp3 files

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  • No sound after clean install 11.10

    - by Jorge
    First of all, sorry to ask this, I'm sure that this was asked so many times before. Second, sorry for the English, it's not my native language. And Third, thank you in advance. So, I hope the follow info will help, here's a log. http://www.alsa-project.org/db/?f=07089caf530494bc4bc23e1d1cd56b3a5fae03c6 I already check 'System - Preferences - Sound'. Here's a screenshot http://i.imgur.com/Ghwnj.png > jorge@jorge-desktop:~$ sudo lshw -class multimedia > *-multimedia > description: Multimedia audio controller > product: VT8233/A/8235/8237 AC97 Audio Controller > vendor: VIA Technologies, Inc. > physical id: 11.5 > bus info: pci@0000:00:11.5 > version: 60 > width: 32 bits > clock: 33MHz > capabilities: pm cap_list > configuration: driver=VIA 82xx Audio latency=0 > resources: irq:22 ioport:e400(size=256) Tried with no results: > sudo apt-get remove --purge alsa-base > sudo apt-get remove --purge pulseaudio > sudo apt-get clean && sudo apt-get autoremove > sudo apt-get install alsa-base > sudo apt-get install pulseaudio > sudo apt-get install ubuntu-desktop Also > sudo gedit /etc/default/grub > > from: > > GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" > > to: > > GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.audio=1" > > sudo update-grub > > And Reboot... without any result. EDIT: I made sure that everything it's fine with aplay -l and lspci -v and lsmod; and checked alsamixer, it's not in mute. Well I'm running out of ideas. Thanks.

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  • ALC889 - GA-P55-UD4 -no sound - Ubuntu 11.10

    - by george
    I have computer with a Gigabyte P55A-UD4 motherboard. I have on-board audio - Realtek ALC889. I am using Ubuntu 11.10 and have no sound. please please heeeelp :). i have tryed to install high definition audio codecs from realtek but it doesn't work. in bios the azalia codec is turned on. ps : sorry for my english. 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 12) 00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 12) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1a.1 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1a.2 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1a.7 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 06) 00:1c.5 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 6 (rev 06) 00:1c.6 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 7 (rev 06) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.1 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.2 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.3 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB Universal Host Controller (rev 06) 00:1d.7 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 01:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 01:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) 03:00.0 SATA controller: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 03:00.1 IDE interface: JMicron Technology Corp. JMB362/JMB363 Serial ATA Controller (rev 03) 04:00.0 IDE interface: Marvell Technology Group Ltd. Device 91a3 (rev 11) 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) 06:03.0 IDE interface: Integrated Technology Express, Inc. IT8213 IDE Controller 06:07.0 FireWire (IEEE 1394): Texas Instruments TSB43AB23 IEEE-1394a-2000 Controller (PHY/Link) 3f:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 02) 3f:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 02) 3f:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 02) 3f:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 02) 3f:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 02) 3f:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 02) aplay -l karta 0: Intel [HDA Intel], urzadzenie 0: ALC889 Analog [ALC889 Analog] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 0: Intel [HDA Intel], urzadzenie 1: ALC889 Digital [ALC889 Digital] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 3: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 7: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 8: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0 karta 1: NVidia [HDA NVidia], urzadzenie 9: HDMI 0 [HDMI 0] Urzadzenia podrzedne: 1/1 Urzadzenie podrzedne #0: subdevice #0

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  • windows 7 sound stopped working out of nowhere

    - by jeff
    hi, i have had windows 7 installed for a few months, working fine with soundblaster xi around 7p was watching youtube videos with sound went and made dinner around 9p came back, realized there was no sound coming out of speakers, even though windows mixer shows sound output restarted, no sound uninstalled driver, restarted had windows search for driver, it installed, windows mixer showed sound bar moving while playing an mp3 but couldn't hear i've tested with speakers plugged into soundblaster, as well as headphones plugged into the audio port on the front of my computer. what could have happened? what could the solution be? EDIT wow, check out the crazy similarities between my post and this one: (the solution didn't solve my issue) http://superuser.com/questions/56450/why-would-sound-suddenly-stop-working-on-windows-7/92957#92957

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  • Loading sound in XNA without the Content Pipeline

    - by David Gouveia
    I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. However I don't want the user to have to install anything more than the XNA runtime, so calling the content pipeline at runtime is out. For images I'm doing fine using Texture2D.FromStream. I've also noticed that XNA 4.0 added a FromStream method to the SoundEffect class but it only accepts PCM wave files. I'd like to support more than wave files though, at least MP3. Any recommendations? Perhaps some C# library that would do the decoding to PCM wave format.

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  • asus n550jv audio problem: no sound from notebook' speakers

    - by skywalker
    Ubuntu 13.10. The problem is: the internal speakers don't work. I have no problem when I'm using the headphones. There is no hardware issue since in windows 8 everything works perfectly(external subwoofer included). I'm trying to modify /etc/modprobe.d/alsa-base.conf but I can't find the correct model to put into: options snd-hda-intel model= The file HD-Audio-Models.txt doesn't contain the model for ALC668. Some info: :~sudo aplay -l **** List of PLAYBACK Hardware Devices **** card 0: MID [HDA Intel MID], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: PCH [HDA Intel PCH], device 0: ALC668 Analog [ALC668 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 :~$ sudo lspci -v | grep -A7 -i "audio" 00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06) Subsystem: Intel Corporation Device 2010 Flags: bus master, fast devsel, latency 0, IRQ 52 Memory at f7a14000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Kernel driver in use: snd_hda_intel -- 00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 04) Subsystem: ASUSTeK Computer Inc. Device 11cd Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at f7a10000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel PS info :~$ amixer -c 0 Simple mixer control 'IEC958',0 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',1 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',2 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] :~$ pacmd dump-volumes Welcome to PulseAudio! Use "help" for usage information. Sink 0: reference = 0: 76% 1: 76%, real = 0: 76% 1: 76%, soft = 0: 100% 1: 100%, current_hw = 0: 76% 1: 76%, save = yes Input 8: volume = 0: 100% 1: 100%, reference_ratio = 0: 100% 1: 100%, real_ratio = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, volume_factor = 0: 100% 1: 100%, volume_factor_sink = 0: 100% 1: 100%, save = no Source 0: reference = 0: 100% 1: 100%, real = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, current_hw = 0: 100% 1: 100%, save = no Source 1: reference = 0: 16% 1: 16%, real = 0: 16% 1: 16%, soft = 0: 100% 1: 100%, current_hw = 0: 16% 1: 16%, save = yes

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  • Which of VLC's dependencies causes sound device detection?

    - by Raphael
    I am setting up a headless music server based on the minimal Ubuntu image. After having installed the packages openssh-server,pulseaudio, libmad0,flac,liboff0,libid3tag0,libvorbis0a,ffmpeg, mpd,mpc,mpdscribble, paman,paprefs,pavumeter neither my internal soundcard nor the external DAC where detected by pulseaudio, that is pactl list did only list the dummy devices. Several reboots did not change that. The hardware devices are detected properly: ~$ lsusb | grep Texas Bus 002 Device 002: ID 08bb:2706 Texas Instruments Japan ~$ lspci | grep Audio 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Following a hunch, I installed vlc with all dependencies. After a reboot, both devices are detected! ~$ pactl list | grep "Sink: alsa_output" Monitor of Sink: alsa_output.pci-0000_00_1b.0.analog-stereo Monitor of Sink: alsa_output.usb-Burr-Brown_from_TI_USB_Audio_DAC-00-DAC.analog-stereo Now I would like to remove VLC again but keep the devices. The question is: which of the many dependencies of VLC enables proper device detection? And why on earth is it not a dependency of pulseaudio?

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  • XUbuntu 12.04 sound becomes distorted on ASUS-computers

    - by Slava Fomin II
    On my XUbuntu 12.04 Desktop from time to time audio becomes distorted, not the audio from some specific applications but every possible sounds are very noisy and barely recognizable. Then i go to: Applications Menu Multimedia PulseAudio Volume Control "Configuration"-tab and change Built-in Audio's Profile from my current profile to something else. After that audio becomes normal, until it breaks again and i have to repeat these steps. It's happening on two different computers: one is an ASUS-based Desktop and other is ASUS notebook. Maybe it's related to some common motherboard audio components. Motherboard is: ASUS P8P67 EVO REV 3.0 Netbook is: ASUS EEPC VX6 Any help will be much appreciated = )

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  • 5.1 surround sound for 12.04

    - by iwhorl
    I am very new to Ubuntu and linux as I have used windows only until yesterday. I am attempting to send my audio signal to my pioneer reciever using a single digital optical cable which is plugged into my M2N Sli Deluxe motherboard. I am sending video with a Geforce 8600gt video card through HDMI. That card does not support audio through HDMI. The only thing I have got to work so far is my left channel speaker acts as a stereo left and my sub woofer is trying to act as a stereo right. I was able to achieve this through altering the alsamixer settings. Can anyone point me in the right direction on this?

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  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

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  • Bursts of white noise sound when playing videos

    - by Dave M G
    I've recently freshly reinstalled Ubuntu, and Mythbuntu, on all my computers. On one of my computers, Mythbuntu 11.10, when I play a video, when it starts, I get a burst of white noise (static) that stays on. If I stop the video and restart it, the noise goes away. Sometimes if I fast forward or manipulate the video, the noise will start. It seems to be initiated, and stopped, by starting or interacting with the video. Any ideas as to why this is happening and how I can get rid of it?

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  • No sound for headphones

    - by Joel Lino
    I was trying some of the solutions published in this forum for the same problem, but just one in particular work for me: add the line of code in the file alsa-base.conf. This just works for a few days, now the problem is back again. Any solution to fix this problem for good? Compaq Presario CQ40 $ lspci | grep -i audio 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) 01:05.1 Audio device: ATI Technologies Inc RS780 Azalia controller

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  • Turning down the sound on a switched off user

    - by soandos
    If one switches users (i.e. user one switches off, and then another users logs in) and there is sound playing on the first user, that sound will continue to play for the second user. If the second user has admin rights, they can guess what program is causing the sound and then kill it, but that is very clumsy, and far more than what "needs" to be done. When I open the mixer, it just shows that sound is playing. How can I stop it?

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  • Sound Card Problem?

    - by Paul
    I bought a new sound card because my built in sound card did not function. When i open youtube, media player or anything that can create a sound my computer will hang up and sometimes when i start my computer it will hang when the windows xp sound will activate.. Help me pls ASAP

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  • Sound settings are always reset when restarting Mac

    - by RahulVyas
    I have ideneb Mac OS X 10.5.7. I have installed vodooHDA.kext for sound because any other was not working. But whenever I restart my system sound settings are reset to default and I am unable to hear any sound. To hear sound I need to change some sliders in system configuration every time. Isn't there any permanent solution?

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  • See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video]

    - by Asian Angel
    Ever wondered about all the work that goes into adding awesome sound effects large and small to your favorite movies? Then here is your chance! Watch as award-winning Foley artist Gary Hecker shows how it is done using the props in his studio. SoundWorks Collection: Gary Hecker – Veteran Foley Artist [via kottke.org & Michal Csanaky] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • Sounds to describe the weather?

    - by Matthew
    I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, the sound of rain. But then I'm thinking, what about for a calm day? If it's morning time, I could do birds chirping or something. Night time could be an owl or something. What are some good combinations of sounds/weather/time to have a good effect?

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  • Volume indicator issue after xubuntu 13.10 upgrade

    - by misterjinx
    Last night I decided to upgrade my system to the latest version of Xubuntu, 13.10. The process went fine, but now I'm facing this strange issue. There is no sound settings available in the settings manager window and the volume indicator looks like when the volume is muted, clicking the indicator being broken as well. The indicator looks like this: I tried to do a alsa force-reload followed by a restart of the computer, but didn't help. Any thoughts ? l.e. After some digging I found out that the volume control exists, so this must be a volume indicator issue.

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  • What packages are neccessary to have sound output from java applets?

    - by MvG
    I've got a very minimalistic setup of ubuntu precise, created using debootstrap. So please don't assume that any packages are installed just because they usually are. On that system, I'd like to play some sounds from a java applet. However, this always fails with the following error message: javax.sound.midi.MidiUnavailableException: Can not open line at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1132) at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1036) ... Caused by: java.lang.IllegalArgumentException: No line matching interface SourceDataLine supporting format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian is supported. at javax.sound.sampled.AudioSystem.getLine(AudioSystem.java:476) at javax.sound.sampled.AudioSystem.getSourceDataLine(AudioSystem.java:604) at com.sun.media.sound.SoftSynthesizer.open(SoftSynthesizer.java:1066) ... 35 more As the messages mention a soft synthesizer, and pcm lines, I expect that the lack of some midi daemon is not the issue here. As far as I can tell, the alsa kernel modules are loaded, including snd_hda_intel, snd_pcm, snd_seq_midi among others. I've also included the alsa-base and alsa-utils packages in my installation. alsa-mixer looks good, using “HDA Intel PCH” as its default device. What other packages, configuration settings or daemon startups does java require to make its sound output work?

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  • Why have mp3 files ripped with Lame always have 128 kbit/s irrespect of settings?

    - by Takkat
    Using Sound Juicer I am able to rip Cds very conveniently. I would like to rip them in about 256 kbit/s variable bitrate. To accomplish this I have defined the settings for mp3 in gnome-audio-profiles-properties as follows: audio/x-raw-int,rate=44100,channels=2 ! lame name=enc mode=0 vbr-quality=0 ! id3v2mux where vbr-quality=0 should give me a variable bitrate averaging 245 kbit/s. The resulting files however always say they are in 128 kbit/s. Is this only a tagging bug or is indeed the bitrate that low? How could I find out?

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