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  • MVVM load data during or after ViewModel construction?

    - by mkmurray
    My generic question is as the title states, is it best to load data during ViewModel construction or afterward through some Loaded event handling? I'm guessing the answer is after construction via some Loaded event handling, but I'm wondering how that is most cleanly coordinated between ViewModel and View? Here's more details about my situation and the particular problem I'm trying to solve: I am using the MVVM Light framework as well as Unity for DI. I have some nested Views, each bound to a corresponding ViewModel. The ViewModels are bound to each View's root control DataContext via the ViewModelLocator idea that Laurent Bugnion has put into MVVM Light. This allows for finding ViewModels via a static resource and for controlling the lifetime of ViewModels via a Dependency Injection framework, in this case Unity. It also allows for Expression Blend to see everything in regard to ViewModels and how to bind them. So anyway, I've got a parent View that has a ComboBox databound to an ObservableCollection in its ViewModel. The ComboBox's SelectedItem is also bound (two-way) to a property on the ViewModel. When the selection of the ComboBox changes, this is to trigger updates in other views and subviews. Currently I am accomplishing this via the Messaging system that is found in MVVM Light. This is all working great and as expected when you choose different items in the ComboBox. However, the ViewModel is getting its data during construction time via a series of initializing method calls. This seems to only be a problem if I want to control what the initial SelectedItem of the ComboBox is. Using MVVM Light's messaging system, I currently have it set up where the setter of the ViewModel's SelectedItem property is the one broadcasting the update and the other interested ViewModels register for the message in their constructors. It appears I am currently trying to set the SelectedItem via the ViewModel at construction time, which hasn't allowed sub-ViewModels to be constructed and register yet. What would be the cleanest way to coordinate the data load and initial setting of SelectedItem within the ViewModel? I really want to stick with putting as little in the View's code-behind as is reasonable. I think I just need a way for the ViewModel to know when stuff has Loaded and that it can then continue to load the data and finalize the setup phase. Thanks in advance for your responses.

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  • Setting a under construction page for IIS6.

    - by Malcolm
    Hi, I have an .NET 1.1 web app and I am upgrading to ASP.NET MVC 1.0 app in IIS6. How do I put up a under construction page so uses see it? And secondly how can I install the new site and test under this scenario of having an under construction page?? Malcolm

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  • Which compiler option I should choose?

    - by Surjya Narayana Padhi
    Hi Geeks, I have to use the third party static library for my qt application to run on windows. The third party provides me a .lib and .h file for use. These libraries are compiled with MSVC compiler. My qt Creator is using MinGW compiler to compile my application. I copied the .h and .lib file to my qt project directory and then added those in .pro file as follows QT += core gui TARGET = MyTest TEMPLATE = app LIBS += C:\Qt\2010.05\qt\MyTest\newApi.lib SOURCES += main.cpp\ mainwindow.cpp HEADERS += mainwindow.h \ newApi.h FORMS += mainwindow.ui Now I am getting some runtime error like this - Starting C:\Qt\2010.05\qt\MyTest-build-desktop\debug\MyTest.exe... C:\Qt\2010.05\qt\MyTest-build-desktop\debug\MyTest.exe exited with code -1073741515 Can any body suggest is this runtime error is due to mismatch of compiler? (because of my .lib file I added is comipled in MSVC compiler and my qt app is compiled using MinGW compiler) If not what may be the reason? Am I missing anything in adding the .h and .lib file to my qt project? If my MinGW compiler will not support the .lib file generated in MSVC compiler what may be the work-arround? Can I create the .lib files in MinGW compiler? or this format is supported only by MSVC compiler only? Please suggest...

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  • why won't Eclipse use the compiler I specify for my project?

    - by codeman73
    I'm using Eclipse 3.3. In my project, I've set the compiler compliance level to 5.0 In the build path for the project. I've added the Java 1.5 JDK in the Installed JREs section and am referencing that System Library in my project build path. However, I'm getting compile errors for a class that implements PreparedStatement for not implementing abstract methods that only exist in Java 1.6 PreparedStatement. Specifically, the methods setAsciiStream(int, InputStream, long) and setAsciiStream(int, InputStream) Strangely enough, it worked when we were compiling it against Java 1.4, which it was originally written for. We added the JREs for Java 1.4 and referenced that system library in the project, and set the project's compiler level to 1.4, and it works fine. But when I do the same changes to try to point to Java 5.0, it instead uses Java 6. Any ideas why? I wrote a similar question earlier, here: http://stackoverflow.com/questions/2540548/how-do-i-get-eclipse-to-use-a-different-compiler-version-for-java I know how you're supposed to choose a different compiler but it seems Eclipse isn't taking it. It seems to be defaulting to Java 6, even though I have deleted all Java 6 JDKs and JREs that I could find. I've also updated the -vm option in my eclipse.ini to point to the Java5 JDK.

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  • I want tell the VC++ Compiler to compile all code. Can it be done?

    - by KGB
    I am using VS2005 VC++ for unmanaged C++. I have VSTS and am trying to use the code coverage tool to accomplish two things with regards to unit tests: See how much of my referenced code under test is getting executed See how many methods of my code under test (if any) are not unit tested at all Setting up the VSTS code coverage tool (see the link text) and accomplishing task #1 was straightforward. However #2 has been a surprising challenge for me. Here is my test code. class CodeCoverageTarget { public: std::string ThisMethodRuns() { return "Running"; } std::string ThisMethodDoesNotRun() { return "Not Running"; } }; #include <iostream> #include "CodeCoverageTarget.h" using namespace std; int main() { CodeCoverageTarget cct; cout<<cct.ThisMethodRuns()<<endl; } When both methods are defined within the class as above the compiler automatically eliminates the ThisMethodDoesNotRun() from the obj file. If I move it's definition outside the class then it is included in the obj file and the code coverage tool shows it has not been exercised at all. Under most circumstances I want the compiler to do this elimination for me but for the code coverage tool it defeats a significant portion of the value (e.g. finding untested methods). I have tried a number of things to tell the compiler to stop being smart for me and compile everything but I am stumped. It would be nice if the code coverage tool compensated for this (I suppose by scanning the source and matching it up with the linker output) but I didn't find anything to suggest it has a special mode to be turned on. Am I totally missing something simple here or is this not possible with the VC++ compiler + VSTS code coverage tool? Thanks in advance, KGB

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  • Port Compiler Options (8 replies)

    I currently own a license for Crossworks for ARM and would like to compile the port using it. With the code for the CLR now available, is it possible to compile the port with any ARM compiler or are we still restricted to the Keil ARM gcc compilers?

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  • GLSL compiler messages from different vendors [on hold]

    - by revers
    I'm writing a GLSL shader editor and I want to parse GLSL compiler messages to make hyperlinks to invalid lines in a shader code. I know that these messages are vendor specific but currently I have access only to AMD's video cards. I want to handle at least NVidia's and Intel's hardware, apart from AMD's. If you have video card from different vendor than AMD, could you please give me the output of following C++ program: #include <GL/glew.h> #include <GL/freeglut.h> #include <iostream> using namespace std; #define STRINGIFY(X) #X static const char* fs = STRINGIFY( out vec4 out_Color; mat4 m; void main() { vec3 v3 = vec3(1.0); vec2 v2 = v3; out_Color = vec4(5.0 * v2.x, 1.0); vec3 k = 3.0; float = 5; } ); static const char* vs = STRINGIFY( in vec3 in_Position; void main() { vec3 v(5); gl_Position = vec4(in_Position, 1.0); } ); void printShaderInfoLog(GLint shader) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetShaderInfoLog(shader, infoLogLen, &charsWritten, infoLog); cout << "Log:\n" << infoLog << endl; delete [] infoLog; } } void printProgramInfoLog(GLint program) { int infoLogLen = 0; int charsWritten = 0; GLchar *infoLog; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen); if (infoLogLen > 0) { infoLog = new GLchar[infoLogLen]; glGetProgramInfoLog(program, infoLogLen, &charsWritten, infoLog); cout << "Program log:\n" << infoLog << endl; delete [] infoLog; } } void initShaders() { GLuint v = glCreateShader(GL_VERTEX_SHADER); GLuint f = glCreateShader(GL_FRAGMENT_SHADER); GLint vlen = strlen(vs); GLint flen = strlen(fs); glShaderSource(v, 1, &vs, &vlen); glShaderSource(f, 1, &fs, &flen); GLint compiled; glCompileShader(v); bool succ = true; glGetShaderiv(v, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Vertex shader not compiled." << endl; succ = false; } printShaderInfoLog(v); glCompileShader(f); glGetShaderiv(f, GL_COMPILE_STATUS, &compiled); if (!compiled) { cout << "Fragment shader not compiled." << endl; succ = false; } printShaderInfoLog(f); GLuint p = glCreateProgram(); glAttachShader(p, v); glAttachShader(p, f); glLinkProgram(p); glUseProgram(p); printProgramInfoLog(p); if (!succ) { exit(-1); } delete [] vs; delete [] fs; } int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); glutInitWindowSize(600, 600); glutCreateWindow("Triangle Test"); glewInit(); GLenum err = glewInit(); if (GLEW_OK != err) { cout << "glewInit failed, aborting." << endl; exit(1); } cout << "Using GLEW " << glewGetString(GLEW_VERSION) << endl; const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* version = glGetString(GL_VERSION); const GLubyte* glslVersion = glGetString(GL_SHADING_LANGUAGE_VERSION); GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); cout << "GL Vendor : " << vendor << endl; cout << "GL Renderer : " << renderer << endl; cout << "GL Version : " << version << endl; cout << "GL Version : " << major << "." << minor << endl; cout << "GLSL Version : " << glslVersion << endl; initShaders(); return 0; } On my video card it gives: Status: Using GLEW 1.7.0 GL Vendor : ATI Technologies Inc. GL Renderer : ATI Radeon HD 4250 GL Version : 3.3.11631 Compatibility Profile Context GL Version : 3.3 GLSL Version : 3.30 Vertex shader not compiled. Log: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#132) Syntax error: '5' parse error ERROR: error(#273) 1 compilation errors. No code generated Fragment shader not compiled. Log: Fragment shader failed to compile with the following errors: WARNING: 0:1: warning(#402) Implicit truncation of vector from size 3 to size 2. ERROR: 0:1: error(#174) Not enough data provided for construction constructor WARNING: 0:1: warning(#402) Implicit truncation of vector from size 1 to size 3. ERROR: 0:1: error(#132) Syntax error: '=' parse error ERROR: error(#273) 2 compilation errors. No code generated Program log: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. Or if you like, you could give me other compiler messages than proposed by me. To summarize, the question is: What are GLSL compiler messages formats (INFOs, WARNINGs, ERRORs) for different vendors? Please give me examples or pattern explanation. EDIT: Ok, it seems that this question is too broad, then shortly: How does NVidia's and Intel's GLSL compilers present ERROR and WARNING messages? AMD/ATI uses patterns like this: ERROR: <position>:<line_number>: <message> WARNING: <position>:<line_number>: <message> (examples are above).

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  • Port Compiler Options (8 replies)

    I currently own a license for Crossworks for ARM and would like to compile the port using it. With the code for the CLR now available, is it possible to compile the port with any ARM compiler or are we still restricted to the Keil ARM gcc compilers?

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  • Compiler Mono sous Fedora, par Romain Puyfoulhoux

    Citation: Mono est une implémentation libre du framework .Net, disponible pour Linux, Windows et Mac OS X. Cet article explique comment compiler Mono ainsi que l'IDE MonoDevelop à partir des sources. Cette méthode est en effet bien souvent nécessaire si l'on veut installer la dernière version du framework ou de l'IDE. c'est par ici n'hésitez pas à laisser vos remarques et commentaires dans ce thread...

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  • How do I determine which C/C++ compiler to use?

    - by Adam Siddhi
    Greetings, I am trying to figure out which C/C++ compiler to use. I found this list of C/C++ compilers at Wikipedia: http://en.wikipedia.org/wiki/List_of_compilers#C.2FC.2B.2B_compilers I am fairly certain that I want to go with an open source compiler. I feel that if it is open source then it will be a more complete compiler since many programmer perspectives are used to make it better. Please tell me if you disagree. I should mention that I plan on learning C/C++ mainly to program 2D/3D game applications that will be compatible with Windows, Linux, MAC and iPhone operating systems. I am currently using Windows Vista x64 OS. Thanks, Adam

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  • is jQuery 1.4.2 compatible with Closure Compiler?

    - by Mohammad
    According to the official release statement version 1.4 has been re-written to be compressed with Closure Compiler yet when I use the online version of closure compiler I get 130 warnings. This is the code I use. // ==ClosureCompiler== // @compilation_level ADVANCED_OPTIMIZATIONS // @output_file_name default.js // @code_url http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js // ==/ClosureCompiler== And as far as I know you get the real benefit of Closure Compiler if you include the library with your code also, so it removes the unused functions. Yet my testing show that I can't get any further than compressing the library itself.. What am I doing wrong? Any kind of insight will be much appreciated.

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  • Implicit declaration when using a function before it is defined in C, why can't the compiler figure this out?

    - by rolls
    As the title says, I know what causes this error but I want to know why the compiler gives it in this circumstance. Eg : main.c void test(){ test1(); } void test1(){ ... } Would give an implicit declaration warning as the compiler would reach the call to test1() before it has read its declaration, I can see the obvious problems with this (not knowing return type etc), but why can't the compiler do a simple pass to get all function declarations, then compile the code removing these errors? It just seems so simple to do and I don't believe I've seen similar warnings in other languages. Does anyone know if there is a specific purpose for this warning in this situation that I am overlooking?

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  • Does the compiler optimize the function parameters passed by value?

    - by Naveen
    Lets say I have a function where the parameter is passed by value instead of const-reference. Further, lets assume that only the value is used inside the function i.e. the function doesn't try to modify it. In that case will the compiler will be able to figure out that it can pass the value by const-reference (for performance reasons) and generate the code accordingly? Is there any compiler which does that?

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  • Make mex compiler of matlab working on mint?

    - by Erogol
    Mex compiler of matlab does not work with following error Warning: You are using gcc version "4.7.2-2ubuntu1)". The version currently supported with MEX is "4.4.6". For a list of currently supported compilers see: http://www.mathworks.com/support/compilers/current_release/ /home/krm/matlab/bin/mex: 1: eval: g++: not found mex: compile of ' "fv_cache/fv_cache.cc"' failed. it is obvious that I need preceding version of gcc but this specific version is not included in software manager of mint. I installed gcc-4.4 but it does not recognized by Matlab. I also removed latest version from my computer and set gcc as a environment variable points to gcc-4.4 but again does not work. Is there any other way around to solve that issue? Maybe a interface or something.

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  • JIT compiler for C, C++, and the likes

    - by Ebrahim
    Is there any just-in-time compiler out there for compiled languages, such as C and C++? (The first names that come to mind are Clang and LLVM! But I don't think they currently support it.) Explanation: I think the software could benefit from runtime profiling feedback and aggressively optimized recompilation of hotspots at runtime, even for compiled-to-machine languages like C and C++. Profile-guided optimization does a similar job, but with the difference a JIT would be more flexible in different environments. In PGO you run your binary prior to releasing it. After you released it, it would use no environment/input feedbacks collected at runtime. So if the input pattern is changed, it is probe to performance penalty. But JIT works well even in that conditions. However I think it is controversial wether the JIT compiling performance benefit outweights its own overhead. Edit: Grammar

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  • Aren't there compilers better at telling the programmer what's wrong in a code ?

    - by jokoon
    I have worked a little while with the Microsoft compiler from Visual C++ but I worked a long time with G++, and I remember often having bad times understanding what was wrong in my code with the former. Beside binary code generation and optimisation, I think this is a very important feature of a C++ compiler: giving the programmer a clue that makes him understand as fast as possible what is wrong with his/her code. I can understand some programmers understand programming as some sort of "competition" to make less errors, but to me that's a counter productive opinion. I once tried Clang compiler for C from the LLVM thingie, I didn't use it for a long time, but I was impressed on how explicit and easy to understand the error messages were. What are your experiences, and how do you think this matters ? Some WIP of C++ Clang: http://clang.llvm.org/cxx_status.html

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  • are there compiler options in clang? [on hold]

    - by Deohboeh
    I am learning from The C++ Primer. One of the exercises is to compile a program with arguments in main(). For this I am trying to use mac terminal. I need to compile a C++11 Unix executable file named "main" which takes “f" as an argument. I am using Xcode 4.6.3 on OS X Lion. I compiled the program with clang++ -std=c++11 -stdlib=libc++ main.cpp -o main. But don’t know what to do next. I found -frecord-gcc-switches while searching compiler options on google. It does what I need to do. Is there a clang version of this? Please use simple language. I have never used command line before. I tried going through the clang user guide but a lot of it is out of my depth.

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  • for (Object object : list) [java] construction

    - by EugeneP
    My question, is, whether the sequence of elements picked from a list will always be the same, is this construction behaviour is deterministic for java "List"s - descendants of java.util.List 2) question, if I use for(Object o: list) construction and inside the loop's body increment a variable, will it be the index of list's elements? So, how it goes through list's elements, from 0 to size()-1 or chaotically? List.get(i) will always return this element? 3) question ( I suppose for the 2-nd question the answer will be negative, so:) for (int i=0; i < list.size(); i++) { } is the best way if I need to save the index of an element and later get it back from a list by its id?

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  • useer degined Copy ctor, and copy-ctors further down the chain - compiler bug ? programers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D

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  • Writing generic code when your target is a C compiler

    - by enobayram
    I need to write some algorithms for a PIC micro controller. AFAIK, the official tools support either assembler or a subset of C. My goal is to write the algorithms in a generic and reusable way without losing any runtime or memory performance. And if possible, I would like to do this without increasing the development time much and compromising the readability and maintainability much either. What I mean by generic and reusable is that I don't want to commit to types, array sizes, number of bits in a bit field etc. All these specifications, IMHO, point to C++ templates, but there's no compiler for it for my target. C macro metaprogramming is another option, but, again my opinion, that greatly reduces readability and increases development time. I believe what I'm looking for is a decent C++ to C translator, but I'd like to hear anything else that satisfies the above requirements. Maybe a translator from another high-level language to C that produces very efficient code, maybe something else. Please note that I have nothing against C, I just wish templates were available in it.

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