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  • WCF Service Library - make calls from Console App

    - by inutan
    Hello there, I have a WCF Service Library with netTcpBinding. Its app.config as follows: <configuration> <system.serviceModel> <bindings> <netTcpBinding> <binding name="netTcp" maxBufferPoolSize="50000000" maxReceivedMessageSize="50000000"> <readerQuotas maxDepth="500" maxStringContentLength="50000000" maxArrayLength="50000000" maxBytesPerRead="50000000" maxNameTableCharCount="50000000" /> <security mode="None"></security> </binding> </netTcpBinding> </bindings> <services> <service behaviorConfiguration="ReportingComponentLibrary.TemplateServiceBehavior" name="ReportingComponentLibrary.TemplateReportService"> <endpoint address="TemplateService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.ITemplateService"></endpoint> <endpoint address="ReportService" binding="netTcpBinding" bindingConfiguration="netTcp" contract="ReportingComponentLibrary.IReportService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" ></endpoint> <host> <baseAddresses> <add baseAddress="net.tcp://localhost:8001/TemplateReportService" /> <add baseAddress ="http://localhost:8080/TemplateReportService" /> </baseAddresses> </host> </service> </services> <behaviors> <serviceBehaviors> <behavior name="ReportingComponentLibrary.TemplateServiceBehavior"> <serviceMetadata httpGetEnabled="True"/> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration> I want to call it from a console application for testing purpose. I understand that I can call by adding Service Reference or by adding proxy using svcutil. But in both these cases, my service needs to be up and running (I used WCF Test Client) Is there any other way I can call and test service method from console application?

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  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

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  • Eclipse CDT debugger does not show console

    - by KáGé
    Hi, I'm trying to debug a C program using Eclipse CDT-s debugger and gdb on a Windows7 system, and everything seems fine, except for the console not showing up, which is bad, because my program needs input at some points from the keyboard. So how should I make Eclipse's debugger work properly? Thank you.

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  • appengine log console extremely slow

    - by Joey
    I am using the python app engine and finding that the log console on the local development server is terribly slow. Output to this window seems to show in chunks of about 5-15 lines every second. Is that typical? I find that it's so slow that it hinders my debugging time waiting for log data to appear.

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  • Mysql console slow on import of huge sql files

    - by Kennethvr
    My import of sql via the mysql console is rather slow and as our sql file is increasing every day I would like to know if there are any alternatives on how to import a sql file faster. Changing to oracle or other systems is no option, the configuration has to stay the same. Currently the sql file is: 1.5 Gb I'm on Wamp with Apache 2.2.14, PHP 5.2.11 and MySQL 5.1.41. Any suggestions?

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  • nunit-console.exe hangs after finishing test run

    - by bja
    Hi We got a problem with NUnit 2.5.3: nunit-console.exe does not return after finishing all tests. The process hangs forever. Example: All tests succeed, but it keeps doing something. Output: Runtime Environment - OS Version: Microsoft Windows NT 5.1.2600 Service Pack 3 CLR Version: 2.0.50727.3603 ( Net 2.0.50727.3603 ) ProcessModel: Default DomainUsage: Single Execution Runtime: net-2.0.50727.3603 ................................................................................. Tests run: 119, Errors: 0, Failures: 0, Inconclusive: 0, Time: 60,5217744 seconds Not run: 0, Invalid: 0, Ignored: 0, Skipped: 0 It does however work with the Nunit gui version. Any ideas? Cheers, bja

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  • trying to pass file name from aspx page to console.exe

    - by ryder1211212
    i want to pass the value of a lable or textbox in an aspx page to a console.exe application such that the if the value is sample.doc it changes to that. i am calling from the aspx page with string f = TextBox1.Text; System.Diagnostics.Process.Start("C:/DocUpload/ConsoleApplication1.exe", f); i have tried converting to string then using the string vatiable inplace of sample.doc but no luck object FileName = System.IO.Path.Combine(ExecutableFileInfo.DirectoryName, "sample.doc"); any help or ideas will be welcomed. thank u

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  • Send TAB to a child console (windows)

    - by alex2k8
    I create a child console application with _process = new Process(); _process.StartInfo.FileName = @"cmd.exe"; _process.StartInfo.UseShellExecute = false; _process.StartInfo.RedirectStandardInput = true; _process.StartInfo.RedirectStandardOutput = true; _process.StartInfo.CreateNoWindow = true; _proccess.Start(); Now I can go to c:\aaa _process.StandardInput.Write("cd c:\\aaa\xD\xA"); But normally user can type c:\ + TAB + ENTER. How can I do the same? This does not work: _process.StandardInput.Write("cd c:\\\0x9\xD\xA");

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  • ~/.irbrc not executed when starting irb or script/console

    - by Patrick Klingemann
    Here's what I've tried: 1. gem install awesome_print 2. echo "require 'ap'" >> ~/.irbrc 3. chmod u+x ~/.irbrc 4. script/console 5. ap { :test => 'value' } Result: NameError: undefined local variable or method `ap' for # Some additional info: Fedora 13 (observed this issues in prior versions of Fedora also) bash --version Produces: GNU bash, version 4.1.2(1)-release (x86_64-redhat-linux-gnu) Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software; you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.

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  • C# console application

    - by Andy
    I have sample exe say console.exe on "programfiles\myAppFolder" .It serves the purpose of logging the message to eventviewer EventLog.WriteEntry(sSource, sEvent, EventLogEntryType.Warning, 234); But whenever I click on the exe I need to call this exe on un-install of appcn from NSIS script .However it gives me an error always that "thisappConsole has encountered a problem and needs to close. We are sorry for the inconvenience." Can anyone help me with this. If I put any other sample consoleapp without any additional "using statements". it works ..

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  • Unkillable console windows

    - by rep_movsd
    I'm developing an OpenGL based 2d simulation with GLUT under Visual C++ 2008, sometimes when I have an assert() or unhandled exception and break into the debugger, the GLUT display window closes, but the console window remains open.They just cant be killed!!! They do not show up with Task manager, Process Explorer or any other tool, I cannot find the window handle using the Spy++ tool either. Worst thing is they prevent my system (Windows XP) from shutting down, I have to manually poweroff (and of course I have to run chkdsk on my drives and invariably it finds and fixes minor errors after bad shutdowns) Has anyone come across such an issue?

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  • Creating standalone, console (shell) for domain-specific operations

    - by mr.b
    Say that I have a system service, and I want to offer a low-level maintenance access to it. For that purpose, I'd like to create a standalone, console application that somehow connects to server process and lets user type in commands, allow it to use auto-completion and auto-suggestion on single/double TAB press (just like linux bash shell, mysql cli, cmd.exe, and countless others), allow command line editing capabilities (history, cursor keys to move around text..), etc. Now, it's not that much of a problem to create something like that by rolling my own from scratch, handling user input, scanning pressed keys, and doing correct actions. But, why reinvent the wheel? Is there some library/framework that helps with this kind of problems, just like readline library that offers improved command-line editing capabilities under linux? Of course, this new "shell" would respond only to valid, domain-specific commands, and would suggest valid arguments, options, switches... Any ideas? Thanks!

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  • Launching external console application from JAVA

    - by Andrew
    Hi in a java application i need to run an external console application. With the window's ones everything is OK: try { System.out.println("Running..."); Runtime.getRuntime().exec("notepad.exe"); System.out.println("End."); } catch(Exception e) { System.out.println(e.getMessage()); } launches notepad successfully. But if I put "D:\MyProg.exe" or ".bat" or even "cmd.exe" (which is it PATH as notepad is) it does not work. Without any exeptions. Just: Running... End. Can somebody help? Thanx.

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  • Console-App to get all open files for processes

    - by t.kehl
    Hi I am searching for a console-app (where I can pipe the output to a txt-file) which gives me a list of all current processes and the files which each process has open. The tool should also work when the user doesn't has administrativ-privilegues and it should also give file-path which are located on the network (UNC and absolute/mappings). Is there something like this which I can call from another tool and get the information? I am on a windows system. I have a open filename and need now to get the whole path for the file

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  • 'Advanced' Console Application

    - by keynesiancross
    Hi all, I'm not sure if this question has been answered elsewhere and I can't seem to find anything through google that isn't a "Hello World" example... I'm coding in C# .NET 4.0. I'm trying to develop a console application that will open, display text, and then wait for the user to input commands, where the commands will run particular business logic. For example: If the user opens the application and types "help", I want to display a number of statements etc etc. I'm not sure how to code the 'event handler' for user input though. Hopefully this makes sense. Any help would be much appreciated! Cheers.

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