Search Results

Search found 16253 results on 651 pages for 'entity framework ctp5'.

Page 9/651 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • Web framework for IPad and common desktop browsers?

    - by Chris
    We are developing a web-based, commercial point-of-sale application. We'd like the same web site to work well on an Ipad as well a desktop browsers. We're looking for a web framework that makes the site look good on an IPad, but also makes the site work well in a desktop browser such as Chrome, IE, or Firefox on Windows or a Mac. I found quite a few at 18 Mobile Frameworks and Development Tools for Creating iPhone Apps Most of them, such as JQTouch, help a web site look and act more like a native IPhone application but they don't emphasize the cross platform/browser experience. The exception seems to be Sproutcore, which seems to be a full-fledged javascript MVC application framework. I did have trouble getting some of the demos to work under Chrome, but what did work looks good. What framework(s) have you actually used to develop web sites to work on an Ipad and desktop browser? If you didn't use a framework, how did you get it to work well under both environments?

    Read the article

  • Difference between Zend Framework 1.8 and 1.11 [closed]

    - by user985482
    Hi I have about 6 months of PHP experience and now I am thinking of starting of learning Zend Framework. I learn best usually from books and I noticed on amazon that the most recent release is for the version 1.8. Zend Framework 1.8 Web Application Development Since the curent version is 1.11 will this be a problem in the future? What is the difference beetween the versions. Can anyone recommend a more recent book for this framework?

    Read the article

  • Creating my own PHP framework

    - by onlineapplab.com
    Disclaimer: I don't want to start any flame war so there will not be no name of any framework mentioned. I've been using quite many from the existing PHP frameworks and my experience in each case was similar: everything is nice a the beginning but in the moment you require something non standard you get into lot of problems to fix otherwise simple issues. In case of frameworks following the MVC design pattern there are some issues with the implementation of each layer for example there is a lot of codding used for model and data access with using ORM and presentation is not much more than pure phtml. Some frameworks use their own wrappers for existing PHP functionality and in some cases severely limiting original functionality. Depending on framework you can have additional problems like lack of documentation, slow or non existent development cycle and last but not least speed. While ago I made my own framework which while doing it's job and being used for few different applications after couple of years more of experience with PHP doesn't seem to be perfect piece of codding. I could write my own framework and use additional experience I've gathered during these years to make it better on the other hand I'm aware that there is quite many better programmers working on creating/upgrading existing frameworks. So does it make at all nay sense to write my own PHP framework if there is so many possibilities to choose from?

    Read the article

  • Entity Framework 4.0: Creating objects of correct type when using lazy loading

    - by DigiMortal
    In my posting about Entity Framework 4.0 and POCOs I introduced lazy loading in EF applications. EF uses proxy classes for lazy loading and this means we have new types in that come and go dynamically in runtime. We don’t have these types available when we write code but we cannot forget that EF may expect us to use dynamically generated types. In this posting I will give you simple hint how to use correct types in your code. The background of lazy loading and proxy classes As a first thing I will explain you in short what is proxy class. Business classes when designed correctly have no knowledge about their birth and death – they don’t know how they are created and they don’t know how their data is persisted. This is the responsibility of object runtime. When we use lazy loading we need a little bit different classes that know how to load data for properties when code accesses the property first time. As we cannot add this functionality to our business classes (they may be stored through more than one data access technology or by more than one Data Access Layer (DAL)) we create proxy classes that extend our business classes. If we have class called Product and product has lazy loaded property called Customer then we need proxy class, let’s say ProductProxy, that has same public signature as Product so we can use it INSTEAD OF product in our code. ProductProxy overrides Customer property. If customer is not asked then customer is null. But if we ask for Customer property then overridden property of ProductProxy loads it from database. This is how lazy loading works. Problem – two types for same thing As lazy loading may introduce dynamically generated proxy types we don’t know in our application code which type is returned. We cannot be sure that we have Product not ProductProxy returned. This leads us to the following question: how can we create Product of correct type if we don’t know the correct type? In EF solution is simple. Solution – use factory methods If you are using repositories and you are not using factories (imho it is pretty pointless with mapper) you can add factory methods to your EF based repositories. Take a look at this class. public class Event {     public int ID { get; set; }     public string Title { get; set; }     public string Location { get; set; }     public virtual Party Organizer { get; set; }     public DateTime Date { get; set; } } We have virtual member called Organizer. This property is virtual because we want to use lazy loading on this class so Organizer is loaded only when we ask it. EF provides us with method called CreateObject<T>(). CreateObject<T>() is member of ObjectContext class and it creates the object based on given type. In runtime proxy type for Event is created for us automatically and when we call CreateObject<T>() for Event it returns as object of Event proxy type. The factory method for events repository is as follows. public Event CreateEvent() {     var evt = _context.CreateObject<Event>();     return evt; } And we are done. Instead of creating factory classes we created factory methods that guarantee that created objects are of correct type. Conclusion Although lazy loading introduces some new objects we cannot use at design time because they live only in runtime we can write code without worrying about exact implementation type of object. This holds true until we have clean code and we don’t make any decisions based on object type. EF4.0 provides us with very simple factory method that create and return objects of correct type. All we had to do was adding factory methods to our repositories.

    Read the article

  • Is it possible to auto update only selected properties on an existent entity object without touching the others

    - by LaserBeak
    Say I have a bunch of boolean properties on my entity class public bool isActive etc. Values which will be manipulated by setting check boxes in a web application. I will ONLY be posting back the one changed name/value pair and the primary key at a time, say { isActive : true , NewsPageID: 34 } and the default model binder will create a NewsPage object with only those two properties set. Now if I run the below code it will not only update the values for the properties that have been set on the NewsPage object created by the model binder but of course also attempt to null all the other non set values for the existent entity object because they are not set on NewsPage object created by the model binder. Is it possible to somehow tell entity framework not to look at the properties that are set to null and attempt to persist those changes back to the retrieved entity object and hence database ? Perhaps there's some code I can write that will only utilize the non-null values and their property names on the NewsPage object created by model binder and only attempt to update those particular properties ? [HttpPost] public PartialViewResult SaveNews(NewsPage Np) { Np.ModifyDate = DateTime.Now; _db.NewsPages.Attach(Np); _db.ObjectStateManager.ChangeObjectState(Np, System.Data.EntityState.Modified); _db.SaveChanges(); _db.Dispose(); return PartialView("MonthNewsData"); } I can of course do something like below, but I have a feeling it's not the optimal solution. Especially considering that I have like 6 boolean properties that I need to set. [HttpPost] public PartialViewResult SaveNews(int NewsPageID, bool isActive, bool isOnFrontPage) { if (isActive != null) { //Get entity and update this property } if (isOnFontPage != null) { //Get entity and update this property } }

    Read the article

  • How to use batch rendering with an entity component system?

    - by Kiril
    I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch rendering to reduce calls to the drawing routine. What would be the best way to integrate this with an engtity system? I thought about creating and populating the sprite batche every frame update, but that will probably be very slow. A better way would be to add a reference to an entity's quad to the sprite batch at initialization, but that would mean that the entity factory has to be aware of the Rendering System or that the sprite batch has to be a component of some Cache entity. One case violates encapsulation pretty heavily, while the other forces a non-game object entity in the entity system, which I am not sure I like a lot. As for engine, I am using Love2D (Love2D website) and FEZ ( FEZ website) as entity system(so everything is in Lua). I am more interested in a generic pattern of how to properly implement that rather than a language/library specific solution. Thanks in advance!

    Read the article

  • Entity Date Modelset Generates Errors in Visual Web Developer

    - by davemackey
    I attempted to add a ADO.NET Entity Data Model to my Visual Web Developer 2010 Express project and it generates but returns a whole slew of errors. Why is this generating errors? Here are the main errors: 'Public Property ID As Integer' has multiple definitions with identical signatures. Method 'Onaddress_IDChanging' cannot be declared 'Partial' because only one method 'Onaddress_IDChanging' can be marked 'Partial'. '_line1' is already declared as 'Private _line1 As String' in this class.

    Read the article

  • Using LIKE operator in LINQ to Entity

    - by Draconic
    Hi, everybody! Currently in our project we are using Entity Framework and LINQ. We want to create a search feature where the Client fills different filters but he isn't forced to. To do this "dynamic" query in LINQ, we thought about using the Like operator, searching either for the field, or "%" to get everything if the user didn't fill that field. The joke's on us when we discovered it didn't support Like. After some searching, we read several answers where it's sugested to use StartsWith, but it's useless for us. Is the only solution using something like: ObjectQuery<Contact> contacts = db.Contacts; if (pattern != "") { contacts = contacts.Where(“it.Name LIKE @pattern”); contacts.Parameters.Add(new ObjectParameter(“pattern”, pattern); } However, we'd like to stick with linq only. Happy coding!

    Read the article

  • Entity Framework - Using a lookup (picklist) table with a lookup key

    - by Dave
    I'm working on a WPF application that is working well using the Entity Framework (3.5 SP1) for complicated table structures. The problem now is I want to get a list from the EF that includes lookups into a picklist table that has multiple picklists in it. In SQL I would write a sub select as such: SELECT Name, (Select typeName from PickLists where type_id = items.type_id and picklist_key=333) as Type_desc FROM Items There are no Foreign keys for this, and the picklists table is never updated using the EF, so it is read only as far as the EF is concerned. I'm not sure the best method to put this into the model if at all. I'm displaying in a read-only datagrid on a dashboard. Thanks!

    Read the article

  • Why does deploying a .NET Compact Framework assembly cause .NET Desktop Framework assemblies to be d

    - by Matthew Belk
    I am trying to get one of my developers set up to work on a fairly large .NETCF project. When we try to simply deploy the solution and all of its projects to a target device, deploying one of the projects triggers several assemblies from the desktop framework to be copied from the GAC to the device. What on earth could cause this? The assemblies from the "big" framework are ones like System.DirectoryServices, System.Design, and a bunch of others.

    Read the article

  • Executing logic before save or validation with EF Code-First Models

    - by Ryan Norbauer
    I'm still getting accustomed to EF Code First, having spent years working with the Ruby ORM, ActiveRecord. ActiveRecord used to have all sorts of callbacks like before_validation and before_save, where it was possible to modify the object before it would be sent off to the data layer. I am wondering if there is an equivalent technique in EF Code First object modeling. I know how to set object members at the time of instantiation, of course, (to set default values and so forth) but sometimes you need to intervene at different moments in the object lifecycle. To use a slightly contrived example, say I have a join table linking Authors and Plays, represented with a corresponding Authoring object: public class Authoring { public int ID { get; set; } [Required] public int Position { get; set; } [Required] public virtual Play Play { get; set; } [Required] public virtual Author Author { get; set; } } where Position represents a zero-indexed ordering of the Authors associated to a given Play. (You might have a single "South Pacific" Play with two authors: a "Rodgers" author with a Position 0 and a "Hammerstein" author with a Position 1.) Let's say I wanted to create a method that, before saving away an Authoring record, it checked to see if there were any existing authors for the Play to which it was associated. If no, it set the Position to 0. If yes, it would find set the Position of the highest value associated with that Play and increment by one. Where would I implement such logic within an EF code first model layer? And, in other cases, what if I wanted to massage data in code before it is checked for validation errors? Basically, I'm looking for an equivalent to the Rails lifecycle hooks mentioned above, or some way to fake it at least. :)

    Read the article

  • entity framework POCO template in a n-tiers design question

    - by bryan
    HI all I was trying to follow the POCO Template walkthrough . And now I am having problems using it in n-tiers design. By following the article, I put my edmx model, and the template generated context.tt in my DAL project, and moved the generated model.tt entity classes to my Business Logic layer (BLL) project. By doing this, I could use those entities inside my BLL without referencing the DAL, I guess that is the idea of PI; without knowing anything about the data source. Now, I want to extend the entities (inside the model.tt) to perform some CUD action in the BLL project,so I added a new partial class same name as the one generated from template, public partial class Company { public static IEnumerable AllCompanies() { using(var context = new Entities()){ var q = from p in context.Companies select p; return q.ToList(); } } } however visual studio won't let me do that, and I think it was because the context.tt is in the DAL project, and the BLL project could not add a reference to the DAL project as DAL has already reference to the BLL. So I tried to added this class to the DAL and it compiled, but intelisense won't show up the BLL.Company.AllCompanies() in my web service method from my webservice project which has reference to my BLL project. What should I do now? I want to add CUD methods to the template generated entities in my BLL project, and call them in my web services from another project. I have been looking for this answer a few days already, and I really need some guides from here please. Bryan

    Read the article

  • Effective way to check if an Entity/Player enters a region/trigger

    - by Chris
    I was wondering how multiplayer games detect if you enter a special region. Let's assume there is a huge map that is so big that simply checking it would become a huge performance issue. I've seen bukkit (a modding API for Minecraft servers) firing an Event on every single move. I don't think that larger games do the same because even if you have only a few coordinates you are interested in, you have to loop through a few trigger zone to see if the player is inside your region - for every player. This seems like an extremely CPU-intense operation to me even though I've never developed something like that. Is there a special algorithm that is used by larger games to accomplish this? The only thing I could imagine is to split up the world into multiple parts and to register the event not on the movement itself but on all the parts that are covered by your area and only check for areas that are registered in the current part. And another thing I would like to know: How could you detect when someone must have entered a trigger but you never saw him directly in it since his client only sent you an move packet shortly before entering and after leaving the trigger area. Drawing a line and calculate all colliding parts seems rather CPU intensive if you have to perform it every time.

    Read the article

  • Loading Entities Dynamically with Entity Framework

    - by Ricardo Peres
    Sometimes we may be faced with the need to load entities dynamically, that is, knowing their Type and the value(s) for the property(ies) representing the primary key. One way to achieve this is by using the following extension methods for ObjectContext (which can be obtained from a DbContext, of course): 1: public static class ObjectContextExtensions 2: { 3: public static Object Load(this ObjectContext ctx, Type type, params Object [] ids) 4: { 5: Object p = null; 6:  7: EntityType ospaceType = ctx.MetadataWorkspace.GetItems<EntityType>(DataSpace.OSpace).SingleOrDefault(x => x.FullName == type.FullName); 8:  9: List<String> idProperties = ospaceType.KeyMembers.Select(k => k.Name).ToList(); 10:  11: List<EntityKeyMember> members = new List<EntityKeyMember>(); 12:  13: EntitySetBase collection = ctx.MetadataWorkspace.GetEntityContainer(ctx.DefaultContainerName, DataSpace.CSpace).BaseEntitySets.Where(x => x.ElementType.FullName == type.FullName).Single(); 14:  15: for (Int32 i = 0; i < ids.Length; ++i) 16: { 17: members.Add(new EntityKeyMember(idProperties[i], ids[i])); 18: } 19:  20: EntityKey key = new EntityKey(String.Concat(ctx.DefaultContainerName, ".", collection.Name), members); 21:  22: if (ctx.TryGetObjectByKey(key, out p) == true) 23: { 24: return (p); 25: } 26:  27: return (p); 28: } 29:  30: public static T Load<T>(this ObjectContext ctx, params Object[] ids) 31: { 32: return ((T)Load(ctx, typeof(T), ids)); 33: } 34: } This will work with both single-property primary keys or with multiple, but you will have to supply each of the corresponding values in the appropriate order. Hope you find this useful!

    Read the article

  • How can I resolve component types in a way that supports adding new types relatively easily?

    - by John
    I am trying to build an Entity Component System for an interactive application developed using C++ and OpenGL. My question is quite simple. In my GameObject class I have a collection of Components. I can add and retrieve components. class GameObject: public Object { public: GameObject(std::string objectName); ~GameObject(void); Component * AddComponent(std::string name); Component * AddComponent(Component componentType); Component * GetComponent (std::string TypeName); Component * GetComponent (<Component Type Here>); private: std::map<std::string,Component*> m_components; }; I will have a collection of components that inherit from the base Components class. So if I have a meshRenderer component and would like to do the following GameObject * warship = new GameObject("myLovelyWarship"); MeshRenderer * meshRenderer = warship->AddComponent(MeshRenderer); or possibly MeshRenderer * meshRenderer = warship->AddComponent("MeshRenderer"); I could be make a Component Factory like this: class ComponentFactory { public: static Component * CreateComponent(const std::string &compTyp) { if(compTyp == "MeshRenderer") return new MeshRenderer; if(compTyp == "Collider") return new Collider; return NULL; } }; However, I feel like I should not have to keep updating the Component Factory every time I want to create a new custom Component but it is an option. Is there a more proper way to add and retrieve these components? Is standard templates another solution?

    Read the article

  • A Simple Entity Tagger

    - by Elton Stoneman
    In the REST world, ETags are your gateway to performance boosts by letting clients cache responses. In the non-REST world, you may also want to add an ETag to an entity definition inside a traditional service contract – think of a scenario where a consumer persists its own representation of your entity, and wants to keep it in sync. Rather than load every entity by ID and check for changes, the consumer can send in a set of linked IDs and ETags, and you can return only the entities where the current ETag is different from the consumer’s version.  If your entity is a projection from various sources, you may not have a persistent ETag, so you need an efficient way to generate an ETag which is deterministic, so an entity with the same state always generates the same ETag. I have an implementation for a generic ETag generator on GitHub here: EntityTagger code sample. The essence is simple - we get the entity, serialize it and build a hash from the serialized value. Any changes to either the state or the structure of the entity will result in a different hash. To use it, just call SetETag, passing your populated object and a Func<> which acts as an accessor to the ETag property: EntityTagger.SetETag(user, x => x.ETag); The implementation is all in at 80 lines of code, which is all pretty straightforward: var eTagProperty = AsPropertyInfo(eTagPropertyAccessor); var originalETag = eTagProperty.GetValue(entity, null); try { ResetETag(entity, eTagPropertyAccessor); string json; var serializer = new DataContractJsonSerializer(entity.GetType()); using (var stream = new MemoryStream()) { serializer.WriteObject(stream, entity); json = Encoding.UTF8.GetString(stream.GetBuffer(), 0, (int)stream.Length); } var guid = GetDeterministicGuid(json); eTagProperty.SetValue(entity, guid.ToString(), null); //... There are a couple of helper methods to check if the object has changed since the ETag value was last set, and to reset the ETag. This implementation uses JSON to do the serializing rather than XML. Benefit - should be marginally more efficient as your hashing a much smaller serialized string; downside, JSON doesn't include namespaces or class names at the root level, so if you have two classes with the exact same structure but different names, then instances which have the same content will have the same ETag. You may want that behaviour, but change to use the XML DataContractSerializer if you think that will be an issue. If you can persist the ETag somewhere, it will save you server processing to load up the entity, but that will only apply to scenarios where you can reliably invalidate your ETag (e.g. if you control all the entry points where entity contents can be updated, then you can calculate and persist the new ETag with each update).

    Read the article

  • Full stack framework for Java

    - by Jonathan Barbero
    Hello everyone, I'm looking for a full stack framework (from persistency to view generation (CRUD)) for Java. I don't have experience with Rails style frameworks, like Grails, but I worked a lot with Hibernate, Struts, Spring ... I prefer a framework that let you naturally modify the business domain design with the less effort ( i.e. writing the sql querys to modify the tables and constrains, change the view pages, etc ... ). I was looking a bit about this topic, I saw Naked Objects for example but its development has stopped. So, I want to hear about your experience. Thanks in advance.

    Read the article

  • Android/Java AI agent framework/middleware

    - by corneliu
    I am looking for an AI agent framework to use as a starting point in an Android game I have to create for a university research project. It has been suggested to me to use JADE, but, as far as I can tell, it's not a suitable framework for games (at least for my game idea) because it runs in a split-execution mode, and it needs an always-active network connection to a main host. What I want is just a little something to give me a headstart. I am willing to adjust the game's features to the framework because it's more of a mockup game, and the purpose is to compare the performance of a couple of agents in the game world. The game will be very simplistic, with a minimal UI that displays various stats about the characters in the game (so no graphics, no pathfinding). Thank you.

    Read the article

  • How to extend abstract Entity class in RIA Services

    - by Calanus
    I want to add a bool variable and property to the base Entity class in my RIA services project so that it is available throughout all the entity objects but seem unable to work out how to do this. I know that adding properties to actual entities themselves is easy using .shared.cs and partial classes but adding such properties to the Entity class using similar methods doesn't work. For example, the following code doesn't work namespace System.ServiceModel.DomainServices.Client { public abstract partial class Entity { private bool auditRequired; public bool AuditRequired { get { return auditRequired; } set { auditRequired = value; } } } } All that happens is that the existing Entity class gets totally overriden rather than extending the Entity class. How do I extend the base Entity class so that functionality is available thoughout all derived entity classes?

    Read the article

  • OOP Design: relationship between entity classes

    - by beginner_
    I have at first sight a simple issue but can't wrap my head around on how to solve. I have an abstract class Compound. A Compound is made up of Structures. Then there is also a Container which holds 1 Compound. A "special" implementation of Compound has Versions. For that type of Compound I want the Container to hold the Versionof the Compound and not the Compound itself. You could say "just create an interface Containable" and a Container holds 1 Containable. However that won't work. The reason is I'm creating a framework and the main part of that framework is to simplify storing and especially searching for special data type held by Structure objects. Hence to search for Containers which contain a Compound made up of a specific Structure requires that the "Path" from Containerto Structure is well defined (Number of relationships or joins). I hope this was understandable. My question is how to design the classes and relationships to be able to do what I outlined.

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >