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  • escape exactly what in javascript

    - by Emin
    Hi all, Being a newbie in javascript I came to a situation where I need more information on escaping characters in a string. Basically I know that in order to escape " I need to replace it with \" but what I don't know is for which characters I need to escape a particular string for. Is there a list of these "characters to escape"? or is it any character that is not a-zA-Z0-9 ? In my situation, I don't have control over the content that is being displayed on my page. Users enter some text and save it. I then use a webservice to extract them from the database, build a json array of objects, then iterate the array when I need to display them. In this case, I have - naturally - no idea of what the text the user has entered and therefore for what characters I need to escape. I also use jQuery for this specific project (just in case it has a function I am not aware of, to do what I need) Providing examples would be appreciated but I also want to learn the theory and logic behind it. Hope someone can be of any help.

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  • Fatal error: Call to a member function escape() on a non-object in .....on line 10

    - by danyo
    i am making a simple javascript login form for wordpress. i have the form submitting to the following bit of php to handle the login: <?php get_header(); global $user_ID; if (!$user_ID) { if($_POST){ //We shall SQL escape all inputs $username = $wpdb->escape($_REQUEST['username']); $password = $wpdb->escape($_REQUEST['password']); $remember = $wpdb->escape($_REQUEST['rememberme']); if($remember) $remember = "true"; else $remember = "false"; $login_data = array(); $login_data['user_login'] = $username; $login_data['user_password'] = $password; $login_data['remember'] = $remember; $user_verify = wp_signon( $login_data, false ); //wp_signon is a wordpress function which authenticates a user. It accepts user info parameters as an array. if ( is_wp_error($user_verify) ) { echo "<span class='error'>Invalid username or password. Please try again!</span>"; exit(); } else { echo "<script type='text/javascript'>window.location='". get_bloginfo('url') ."'</script>"; exit(); } } else { //get_header(); ?> any ideas on why i am getting the error? Cheers, Dan

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  • Harmonizing Character Encoding Between Imported Data and MySQL

    MySQL's Latin-1 default encoding combined with MySQL 4.1.12's (or greater) UTF8 encoding allows the maximum number of characters codes, however incoming data with different character encoding can still present problems. Rob Gravelle shows you how to avoid problems before a lot of work is required to undo the damage.

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  • Harmonizing Character Encoding Between Imported Data and MySQL

    MySQL's Latin-1 default encoding combined with MySQL 4.1.12's (or greater) UTF8 encoding allows the maximum number of characters codes, however incoming data with different character encoding can still present problems. Rob Gravelle shows you how to avoid problems before a lot of work is required to undo the damage.

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • How game characters are made?

    - by Ahmed
    I'm new here. I would like to know how game characters are made that are movable? What kind of software and engines are used for these characters? I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good game. Sorry if my questions seems dumb, but if you need more explanation i'm always here to discuss Thanks in advance

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  • bash tips needed for understanding how to escape characters in command-line

    - by Jesper Rønn-Jensen
    My knowledge of commandline bash is missing on a particular area: I constantly forget how to properly escape characters. Today I wanted to echo this string into a file: #!/bin/env bash python -m SimpleHTTPServer echo "#!/bin/env bash\npython -m SimpleHTTPServer" server.sh && chmod +x server.sh -bash: !/bin/env: event not found That's right: Remember to escape ! or bash will think it's a special bash event command. But I can't get the escaping right! \! yields \! in the echoed string, and so does \\!. Furthermore, \n will not translate to a line break. Do you have some general tips that makes it easier for me to understand escaping rules? To be very precise, I'll accept an answer which tells me which characters I should escape on the bash command line? Including how to correctly output newline and exclamation mark in my example.

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  • How to escape <, >, and & characters to html entities in Oracle PL/SQL

    - by SWilk
    Hi, I need to send HTML emails directly from oracle PL/SQL package. This works almost fine. I have problem with the fact that some of the data fetched from a table contain things like <S>, <L>, and similar fragments, which sometimes ar treated as HTML tags, and even if not, they are always ignored and never displayed. So, I need to escape this column before inserting into email body. Is there a function to escape html special chars into entities automaticly? Or do I need to replace('<','&lt;',string) manually all the special characters? I found a function to escape URLs but not one for HTML :( Best regards, SWilk

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  • Escape doube and single backslashes in a string in Ruby

    - by Nick Gorbikoff
    Hello. I'm trying to access a network path in my ruby script on a windows platform in a format like this. \\servername\some windows share\folder 1\folder2\ Now If I try to use this as a path, it won't work. Single backslashes are not properly escaped for this script. path = "\\servername\some windows share\folder 1\folder2\" d = Dir.new(path) I tried everything I could think of to properly escape slashes in the path. However I can't escape that single backslash - because of it's special meaning. I tried single quotes, double quotes, escaping backslash itself, using alternate quotes such as %Q{} or %q{}, using ascii to char conversion. Nothing works in a sense that I'm not doing it right. :-) Right now the temp solution is to Map a network drive N:\ pointing to that path and access it that way, but that not a solution. Does anyone have any idea how to properly escape single backslashes? Thank you

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  • Encoding gives "'ascii' codec can't encode character … ordinal not in range(128)"

    - by user140314
    I am working through the Django RSS reader project here. The RSS feed will read something like "OKLAHOMA CITY (AP) — James Harden let". The RSS feed's encoding reads encoding="UTF-8" so I believe I am passing utf-8 to markdown in the code snippet below. The em dash is where it chokes. I get the Django error of "'ascii' codec can't encode character u'\u2014' in position 109: ordinal not in range(128)" which is an UnicodeEncodeError. In the variables being passed I see "OKLAHOMA CITY (AP) \u2014 James Harden". The code line that is not working is: content = content.encode(parsed_feed.encoding, "xmlcharrefreplace") I am using markdown 2.0, django 1.1, and python 2.4. What is the magic sequence of encoding and decoding that I need to do to make this work? Thanks.

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  • Java: How to get Unicode name of a character (or its type category)?

    - by java.is.for.desktop
    Hello, everyone! The Character class in Java defines methods which check a given char argument for equality with certain Unicode chars or for belonging to some type category. These chars and type categories are named. As stated in given javadoc, examples for named chars are HORIZONTAL TABULATION, FORM FEED, ...; example for named type categories are SPACE_SEPARATOR, PARAGRAPH_SEPARATOR, ... However, being byte or int values instead of enums, the name of these types are "hidden" at runtime. So, is there a possibility to get characters' and/or type categories' names at runtime?

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  • Convert Chinese character .wav song into .mp3 or .wma on English OS

    - by Jack
    I have bunch of Chinese .wav files on my hard disk that I'm trying to convert into .mp3 with Audacity but it appear that Audacity can not read Chinese character songs but the .wav file display correctly on my 32 bits Win7 Ultimate(English) pc. I have to rename these Chinese character songs into English file name in order to convert them. Does anyone know if there is any software (prefer open source) that will take Chinese character file name(.wav) and convert it into .mp3 without renaming the file?

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  • How is "Esc" key handled in WPF Window?

    - by Markus2k
    I want the Escape key to close my WPF window. However if there is a control that can consume that Escape key, I don't want to close the Window. There are multiple solutions on how to close the WPF Window when ESC key is pressed. eg. http://stackoverflow.com/questions/419596/how-does-the-wpf-button-iscancel-property-work However this solution closes the Window, without regard to if there is an active control that can consume the Escape key.

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • Double-Escaped Unicode Javascript Issue

    - by Jeffrey Winter
    I am having a problem displaying a Javascript string with embedded Unicode character escape sequences (\uXXXX) where the initial "\" character is itself escaped as "&#92;" What do I need to do to transform the string so that it properly evaluates the escape sequences and produces output with the correct Unicode character? For example, I am dealing with input such as: "this is a &#92;u201ctest&#92;u201d"; attempting to decode the "&#92;" using a regex expression, e.g.: var out = text.replace('/&#92;/g','\'); results in the output text: "this is a \u201ctest\u201d"; that is, the Unicode escape sequences are displayed as actual escape sequences, not the double quote characters I would like.

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  • Escaping and unescaping a string with single and double quotes in Javascript

    - by Reina
    I have a search box that a user can search for any string including single AND double quotes, once they have searched, the backend is passing the keyword back to me so I can put it back in the box. I don't know what the string is so I can't escape quotes myself, below is an example: var keyword = "hello"; $("#selectionkeywords").val(); The issue I am having is that if the user enters "hello" the keyword becomes ""hello"" and I get this error: missing ) after argument list [Break On This Error] jQuery("#selectionkeywords").val(""hello""); The user could also enter single quotes so that rules it out as well. I tried using escape unescape but I still have the same issue e.g. escape(""hello"") I could get the value in an unescaped format e.g. "hello" but I don't know what to do with it, escape doesn't work on it I end up with this %26%23034%3Bhello%26%23034%3B So I'm pretty much stuck at the moment as I can't do anything to the string, any ideas?

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  • How to detect the character encoding of a text file?

    - by Cédric Boivin
    I try to detect which character encoding is used in my file. I try with this code to get the standard encoding public static Encoding GetFileEncoding(string srcFile) { // *** Use Default of Encoding.Default (Ansi CodePage) Encoding enc = Encoding.Default; // *** Detect byte order mark if any - otherwise assume default byte[] buffer = new byte[5]; FileStream file = new FileStream(srcFile, FileMode.Open); file.Read(buffer, 0, 5); file.Close(); if (buffer[0] == 0xef && buffer[1] == 0xbb && buffer[2] == 0xbf) enc = Encoding.UTF8; else if (buffer[0] == 0xfe && buffer[1] == 0xff) enc = Encoding.Unicode; else if (buffer[0] == 0 && buffer[1] == 0 && buffer[2] == 0xfe && buffer[3] == 0xff) enc = Encoding.UTF32; else if (buffer[0] == 0x2b && buffer[1] == 0x2f && buffer[2] == 0x76) enc = Encoding.UTF7; else if (buffer[0] == 0xFE && buffer[1] == 0xFF) // 1201 unicodeFFFE Unicode (Big-Endian) enc = Encoding.GetEncoding(1201); else if (buffer[0] == 0xFF && buffer[1] == 0xFE) // 1200 utf-16 Unicode enc = Encoding.GetEncoding(1200); return enc; } My five first byte are 60, 118, 56, 46 and 49. Is there a chart that shows which encoding matches those five first bytes?

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  • How to store character moves (sprite animations)?

    - by Saad
    So I'm thinking about making a small rpg, mainly to test out different design patterns I've been learning about. But the one question that I'm not too sure on how to approach is how to store an array of character moves in the best way possible. So let's say I have arrays of different sprites. This is how I'm thinking about implementing it: array attack = new array (10); array attack2 = new array(5); (loop) //blit some image attack.push(imageInstance); (end loop) Now every time I want the animation I call on attack or attack2; is there a better structure? The problem with this is let's say there are 100 different attacks, and a player can have up to 10 attacks equipped. So how do I tell which attack the user has; should I use a hash map?

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  • Perl numerical sorting: how to ignore leading alpha character [migrated]

    - by Luke Sheppard
    I have a 1,660 row array like this: ... H00504 H00085 H00181 H00500 H00103 H00007 H00890 H08793 H94316 H00217 ... And the leading character never changes. It is always "H" then five digits. But when I do what I believe is a numerical sort in Perl, I'm getting strange results. Some segments are sorted in order, but then a different segment starts up. Here is a segment after sorting: ... H01578 H01579 H01580 H01581 H01582 H01583 H01584 H00536 H00537 H00538 H01585 H01586 H01587 H01588 H01589 H01590 ... What I'm trying is this: my @sorted_array = sort {$a <=> $b} @raw_array; But obviously it is not working. Anyone know why?

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  • How to design a character animation system?

    - by Andrea Benedetti
    I'm searching for suggestions and resources on the possible ways to design a character animation system. I mean a system built on top of the graphics engine (as graphics engine I use Ogre3D, that provide an animation layer), and in strict contact with the logic of the game. It's for a sports title, so the question is not easy. Edit: What I'm searching for are suggestions and resources about the action state mechines (or animation state machines), that is build on top of the animation pipeline already provided by the graphics engine. So, a state-driver animation interface for use by virtually all higher-level game code.

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  • Maya Animated Character export for XNA 4.0 problem

    - by FahidK
    To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the issue i'm having is after selecting the model and the root joint and then hitting export in .fbx format, for some reason when i open the exported .fbx file the joint system is detached from the model with no animation. Btw, i have the animations in clips so that they can be called in code, for example "run","walk","attack". So, what can i do to solve this problem? Thank you.

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