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  • Grails: Querying Associations causes groovy.lang.MissingMethodException

    - by Paul
    Hi, I've got an issue with Grails where I have a test app with: class Artist { static constraints = { name() } static hasMany = [albums:Album] String name } class Album { static constraints = { name() } static hasMany = [ tracks : Track ] static belongsTo = [artist: Artist] String name } class Track { static constraints = { name() lyrics(nullable: true) } Lyrics lyrics static belongsTo = [album: Album] String name } The following query (and a more advanced, nested association query) works in the Grails Console but fails with a groovy.lang.MissingMethodException when running the app with 'run-app': def albumCriteria = tunehub.Album.createCriteria() def albumResults = albumCriteria.list { like("name", receivedAlbum) artist { like("name", receivedArtist) } // Fails here maxResults(1) } Stacktrace: groovy.lang.MissingMethodException: No signature of method: java.lang.String.call() is applicable for argument types: (tunehub.LyricsService$_getLyrics_closure1_closure2) values: [tunehub.LyricsService$_getLyrics_closure1_closure2@604106] Possible solutions: wait(), any(), wait(long), each(groovy.lang.Closure), any(groovy.lang.Closure), trim() at tunehub.LyricsService$_getLyrics_closure1.doCall(LyricsService.groovy:61) at tunehub.LyricsService$_getLyrics_closure1.doCall(LyricsService.groovy) (...truncated...) Any pointers?

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  • Dynamic domain methods missing from grails service when injected into java service in grails app.

    - by Gordon C
    I had the idea that I would write my GroovyDao as a grails service. Next I would write a MyJavaService in java and locate it in the java sources dir in my grails app. MyJavaService contains a instance reference to groovyDao for spring injection. I would wire up in resources.groovy the MyJavaService with a groovyDao = ref("GroovyDao"). Everything starts up fine. However if I make call to MyJavaService any Domain method like Domain.list() returns a Method not found error. Any help is appreciated.

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  • window.event !== window.event in IE

    - by iacnats
    Code: <html> <head> <script type="text/javascript"> onload = function(){ document.getElementById('btn1').onclick = function(){ if (window === window) alert('window === window') else alert('window !== window'); if (window.event === window.event) alert('window.event === window.event') else alert('window.event !== window.event' ); } } </script> </head> <body> <button id="btn1" >click</button> </body> </html> Result: IE(i have tested IE6 - IE8) says: window === window window.event !== window.event All other browsers say: window === window window.event === window.event What's the reason for IE's response? Thanks.

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  • How to do concurrent modification testing for grails application

    - by werner5471
    I'd like to run tests that simulate users modifying certain data at the same time for a grails application. Are there any plug-ins / tools / mechanisms I can use to do this efficiently? They don't have to be grails specific. It should be possible to fire multiple actions in parallel. I'd prefer to run the tests on functional level (so far I'm using Selenium for other tests) to see the results from the user perspective. Of course this can be done in addition to integration testing if you'd recommend to run concurrent modification tests on integration level as well.

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  • Sharing session (or cookie) using Grails acegi plugin

    - by firnnauriel
    Is it possible for two different Grails project, also having different domains, to share a session/cookie? Let's say I have 2 sites: www.mycompany.com, and, www.othercompany.com. Assume that both sites are having same domains, and same database and records too. What I want to know is if this code: authenticateService.userDomain() or even the authenticateService.isLoggedIn() will behave and return exactly the same object/result whether it is called in either of the site. Basically, what we need is a solution for sharing/identifying logged in user between two different sites. Need more details on how to implement this using acegi 0.5.2 and grails 1.2.1. Hoping for any leads on this. Thank you.

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  • Grails remoteLink handling error codes

    - by soybie
    I'm on grails 1.3.6 and I see the following behavior. <g:javascript library="prototype" /> ... <g:remoteLink action="punch" id="${personInstance.id}" update="damage_${personInstance.id}" on401="alert('foo!');"> generates: <a on401="alert('foo!');" onclick="new Ajax.Updater('damage_5','/blah/person/punch/5',{asynchronous:true,evalScripts:true});return false;" href="/blah/person/punch/5"></a> "on401" isn't a supported event attribute for an anchor tag, so is this a bug in grails?

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  • wrong data type in mysql for grails byte[] property

    - by srkiNZ84
    Hi, I have an application which is trying to save a photo to the database. I've created a grails domain class with a byte[] property and this was working well when using HSQLDB (the default in grails). However, when I changed the database to MySQL I ended up getting the following error: Data truncation: Data too long for column 'photo' at row 1 I then had a look at the schema and found that the byte[] was being created as a TINYBLOB field, which was causing the error. How can I specify that this property should correspond to a BLOB/LONGBLOB type in the database?

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  • Weird NodeBuilder and GPath behaviour in Grails

    - by yogiebiz
    Hi, I am quite new with Grails and now I have a problem while using NodeBuilder and GPath. Here is the code snippet def builder = new NodeBuilder() def menu = builder.menu { header(title: "header 1") { submenu(title: "submenu 1.1") submenu(title: "submenu 1.2") } header(title: "header 2") } menu.grep { println it.'@title' When I executed it with Groovy 1.7.2, the result was: header 1 header 2 which just like I expected. But when I executed the code in Grails 1.3.1, the result was different. The result was: submenu 1.1 submenu 1.2 any idea why this happened?

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  • Grails - showing page processing/render debug information in development mode

    - by ovokinder
    I've been experimenting with Grails for the past two days and, so far, I'm really happy with it. Coming from Rails, the only thing I've really been missing here is the dev-mode debug information shown after the page has been served. This is what I mean: Processing UsersController#show (for 127.0.0.1 at 2010-06-14 10:28:44) [GET] Parameters: {"id"=>"2"} User Load (0.0ms) SELECT * FROM "users" WHERE ("users"."id" = 2) Rendering template within layouts/users Rendering users/show Completed in 24ms (View: 5, DB: 0) | 200 OK [http://localhost/users/2] Is there any way to get something similar in Grails? I've tried the "debug" plugin but its not very useful as it only shows the total processing time. I know it's not hard too roll something of my own (except for that database stats part), I just wanted to make sure I wasn't unnecessarily reinventing the wheel.

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  • Event system architecture for networking when performance is concerned

    - by Vandell
    How should I design a system for an action game (think in Golden Axe) where events can happen remotely? I'm using TCP for this because the client is in flash. There's so many options, I can make a binary protocol (I don't like this idea, I found it to be too hard to mantain) but I was also thinking that passing jsons through clients and server can be slow (Is that a exaggerated concern?). What about the internal architecture for the server? And for the client? I'm really lost, If it's a question that is too big, please indicate me some material so I can formulate a better question next time.

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  • It is possible to override a plugin's Controller from another plugin?

    - by fabschu
    I'm developing a plugin (MyPlugin) which combines some security functions to use it as a standard plugin for my next Grails application. It integrates the Spring-Security-Core and Spring-Security-UI plugins, and by its installation all dependencies should be installed automatically by adding the dependencies in the BuildConfig like: plugins { compile: ...} So far everything works fine, but in MyPlugin I'm changing the behaviour of the Spring-Security-UI plugin (password encoding in User Domain), by overwriting the UserController. Executing MyPlugin leads to the expected behaviour and new Users are created using the correct Controller. However, when installing MyPlugin in another Grails application, this behaviour fails and the original UserController of the Spring-Security-Ui plugin is used. I tried to solve this by configuring the dependsOn and loadAfter properties in the GrailsPlugin file, but without any success. Is it possible to fix this? Or is it only possible to overwrite behaviour/controllers in the main application?

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  • Permissions needed to read event log messages remotely?

    - by Neolisk
    When running under a limited account, local event log messages are displaying fine, for remote computer I am getting this error: The description for Event ID ( xxxxx ) in Source ( yyyyy ) cannot be found. The local computer may not have the necessary registry information or message DLL files to display messages from a remote computer. You may be able to use the /AUXSOURCE= flag to retrieve this description; see Help and Support for details. The following information is part of the event: zzzzz. Same remote computer works fine under domain administrator. I am currently experimenting with just the Event Viewer, by using Run As. Original issue is a PowerShell script which does Get-EventLog. Are there any special permissions that need to be in place to able to read event log messages remotely? Supposedly there is a simple solution in Windows 2008 and higher, i.e. just add user to Event Log Readers group. Is there anything like that for Windows 2003?

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • How do you end up with event-sourcing if you use a xDD approach?

    - by Tomas Jansson
    When working in a TDD or BDD manner your unit tests are supposed to drive your design. But how do you end up with event-sourcing using a xDD techniques? As I see it event sourcing is something you need to adopt early on to take full advantage of it. Lets say that you start without event-sourcing and do a release. Later on when you are releasing version 2.0 you realize that it would be great to use event-sourcing, but at that point you alread have missed all the events from version 1.0 so it makes it much harder to implement. Or do you take some kind of backup of your db from before event-sourcing and use that as base line and then add event-sourcing on top of that?

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  • MySQL Connection Timeout Issue - Grails Application on Tomcat using Hibernate and ORM

    - by gav
    Hi Guys I have a small grails application running on Tomcat in Ubuntu on a VPS. I use MySql as my datastore and everything works fine unless I leave the application for more than half a day (8 hours?). I did some searching and apparently this is the default wait_timeout in mysql.cnf so after 8 hours the connection will die but Tomcat won't know so when the next user tries to view the site they will see the connection failure error. Refreshing the page will fix this but I want to get rid of the error altogether. For my version of MySql (5.0.75) I have only my.cnf and it doesn't contain such a parameter, In any case changing this parameter doesn't solve the problem. This Blog Post seems to be reporting a similar error but I still don't fully understand what I need to configure to get this fixed and also I am hoping that there is a simpler solution than another third party library. The machine I'm running on has 256MB ram and I'm trying to keep the number of programs/services running to a minimum. Is there something I can configure in Grails / Tomcat / MySql to get this to go away? Thanks in advance, Gav From my Catalina.out; 2010-04-29 21:26:25,946 [http-8080-2] ERROR util.JDBCExceptionReporter - The last packet successfully received from the server was 102,906,722 milliseconds$ 2010-04-29 21:26:25,994 [http-8080-2] ERROR errors.GrailsExceptionResolver - Broken pipe java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) ... 2010-04-29 21:26:26,016 [http-8080-2] ERROR util.JDBCExceptionReporter - Already closed. 2010-04-29 21:26:26,016 [http-8080-2] ERROR util.JDBCExceptionReporter - Already closed. 2010-04-29 21:26:26,017 [http-8080-2] ERROR servlet.GrailsDispatcherServlet - HandlerInterceptor.afterCompletion threw exception org.hibernate.exception.GenericJDBCException: Cannot release connection at java.lang.Thread.run(Thread.java:619) Caused by: java.sql.SQLException: Already closed. at org.apache.commons.dbcp.PoolableConnection.close(PoolableConnection.java:84) at org.apache.commons.dbcp.PoolingDataSource$PoolGuardConnectionWrapper.close(PoolingDataSource.java:181) ... 1 more

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  • Grails + GAE - Issue using app.servlet.version=2.5

    - by Taylor L
    Updating the servlet version in application.properties to 2.5 has no affect on the generated web.xml. The generated web.xml is still version 2.4. app.servlet.version=2.5 Also, if I try to execute "run-app" I get the exception below: Running Grails application.. Starting AppEngine generated indices thread. Starting reload monitor thread. [java] Jan 26, 2010 5:27:05 AM com.google.apphosting.utils.jetty.JettyLogger warn [java] WARNING: Failed startup of context com.google.apphosting.utils.jetty.DevAppEngineWebAppContext@4178460d{/,C:\Users\Taylor Leese\workspace\test-gae\web-app} [java] java.lang.IllegalStateException: No such servlet: grails [java] at org.mortbay.jetty.servlet.ServletHandler.updateMappings(ServletHandler.java:953) [java] at org.mortbay.jetty.servlet.ServletHandler.setServletMappings(ServletHandler.java:1037) [java] at org.mortbay.jetty.webapp.WebXmlConfiguration.initialize(WebXmlConfiguration.java:305) [java] at org.mortbay.jetty.webapp.WebXmlConfiguration.configure(WebXmlConfiguration.java:222) [java] at org.mortbay.jetty.webapp.WebXmlConfiguration.configureWebApp(WebXmlConfiguration.java:180) [java] at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1215) [java] at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:500) [java] at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:448) [java] at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) [java] at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) [java] at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) [java] at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:117) [java] at org.mortbay.jetty.Server.doStart(Server.java:217) [java] at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:40) [java] at com.google.appengine.tools.development.JettyContainerService.startContainer(JettyContainerService.java:188) [java] at com.google.appengine.tools.development.AbstractContainerService.startup(AbstractContainerService.java:120) [java] at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerImpl.java:217) [java] at com.google.appengine.tools.development.DevAppServerMain$StartAction.apply(DevAppServerMain.java:162) [java] at com.google.appengine.tools.util.Parser$ParseResult.applyArgs(Parser.java:48) [java] at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServerMain.java:113) [java] at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMain.java:89) [java] The server is running at http://localhost:8080/ Any ideas how to resolve these issues?

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  • Need advice on using Grails and Ajax to append to a div like in Rails

    - by Nate
    I'm just starting out in Grails and need some advice on using Ajax. I want to append some html to the bottom of a div inside a form. This is basically what I have: -form- -div id="listOfchildren"- childrow 1 input fields childrow 2 input fields childrow 3 input fields -/div- -form- -a-Add Child 4-/a- When I click on the "Add Child" I want to make an ajax call that results in a new childrow getting inserted into the "listOfchildren" div. So the document would look like this: -form- -div id="listOfchildren"- childrow 1 input fields childrow 2 input fields childrow 3 input fields childrow 4 input fields -/div- -form- -a-Add Child 5-/a- In Rails I would do something simple like this: render :update do |page| page.insert_html :bottom, "list_of_children", :partial = child_partial page.replace "add_link", :partial = 'add_link' end The previous code sends an javascript back to the browser with two commands. The first command tells the browser to append some html to the bottom of a div. The second command updates the "add link" counter. In grails I can only see how to replace an entire div (which would wipe out the user's existing input) and I don't see how I can call multiple functions from the ajax response. I can probably do this if I was to write some javascript functions in prototype or whatever, but I'd like to avoid that if there is a simpler way. Thanks! Nate

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  • JMS MessageCreator.createMessage() in Grails

    - by Hans Wurst
    Hi there, I am trying to implement jms to my grails application. I have several JMS consumer in a spring based enviroment listining on an ActiveMQ broker. I wrote a simple test commandline client which creates messages and receives them in an request response manner. Here is the snippet that sends a MapMessage in Spring JMS way. This works for me as long I am in my spring world. final String corrID = UUID.randomUUID().toString(); asyncJmsTemplate.send("test.RequestQ", new MessageCreator() { public Message createMessage(Session session) throws JMSException { try { MapMessage msg = session.createMapMessage(); msg.setStringProperty("json", mapper.writeValueAsString(List<of some objects>)); msg.setJMSCorrelationID(corrID); msg.setJMSReplyTo(session.createQueue("test.ReplyQ")); return msg; } catch (JsonGenerationException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (JsonMappingException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } }); BUT when I tried to implement this methods to my grails test app I receive some METHOD_DEF exceptions. Sending simple TextMessages via the jmsTemplate.convertAndSende(Queue, Message) provided by the JMS Plugin works. Can any one help me? Is this a common problem? Cheers Hans

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  • Using authsmtp from a Grails server

    - by Simon
    This is quite a specific question, and I have had no luck on the grails nabble forum, so I thought I would post here. I am using the grails mail plug-in, but I think my question is a general one about using authsmtp as an email gateway from my server. I am having trouble sending mail from my app using authsmtp. I have installed and configured the mail plugin and was originally using my ISP's SMTP server to send mails. However when I deployed to AWS EC2 this failed because my elastic IP was blocked by the SMTP host. So I bought myself an authsmtp account and set up my server email address as an accepted one at authsmtp. I then changed my configuration in SecurityConfig.groovy to point to the authsmtp server that I had been designated... mailHost = "mail.authsmtp.com" mailUsername = "myusername" mailPassword = "mypassword" mailProtocol = "smtp" mailFrom = "[email protected]" mailPort = 2525 ...and I'm just trying to get this to work locally before I deploy back up to AWS. Sending mail fails and in my log I have this exception: 2010-02-13 10:59:44,218 [http-8080-1] ERROR service.EmailerService - Failed to send emails: Failed messages: com.sun.mail.smtp.SMTPSendFailedException: 513 5.0.0 Your email system must authenticate before sending mail. org.springframework.mail.MailSendException; nested exception details (1) are: Failed message 1: com.sun.mail.smtp.SMTPSendFailedException: 513 5.0.0 Your email system must authenticate before sending mail. at com.sun.mail.smtp.SMTPTransport.issueSendCommand(SMTPTransport.java:1388) at com.sun.mail.smtp.SMTPTransport.mailFrom(SMTPTransport.java:959) at com.sun.mail.smtp.SMTPTransport.sendMessage(SMTPTransport.java:583) I'm a bit lost since the username and password I provide in the configuration are definitely correct. A terse and not very helpful conversation with authsmtp support suggests that I need to MD5 and/or base64 encode my credentials before sending, so my question is in three parts... 1) any idea what's going on with the failure and why that message is appearing? 2) how would I encode the credentials to pass to authsmtp and how would I configure that for the mail plugin 3) has anyone successfully connected and sent mail through authsmtp from the mail plugin and specifically from AWS EC2?

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  • Grails , how do I get an object NOT to save

    - by user350325
    Hello I am new to grails and trying to create a form which allows a user to change the email address associated with his/her account for a site I am creating. It asks for the user for their current password and also for the new email address they want to use. If the user enters the wrong password or an invalid email address then it should reject them with an appropriate error message. Now the email validation can be done through constraints in grails, but the password change has to match their current password. I have implemented this check as a method on a service class. See code below: def saveEmail = { def client = ClientUser.get(session.clientUserID) client.email = params.email if(clientUserService.checkPassword(session.clientUserID , params.password) ==false) { flash.message = "Incorrect Password" client.discard() redirect(action:'changeEmail') } else if(!client.validate()) { flash.message = "Invalid Email Address" redirect(action:'changeEmail') } else { client.save(); session.clientUserID = null; flash.message = "Your email address has been changed, please login again" redirect(controller: 'clientLogin' , action:'index') } } Now what I noticed that was odd was that if I entered an invalid email then it would not save the changes (as expected) BUT if I entered the wrong password and a valid email then it would save the changes and even write them back into the database even though it would give the correct "invalid password" error message. I was puzzled so set break points in all the if/else if/else blocks and found that it was hitting the first if statement as expected and not hitting the others , so it would never come accross a call to the save() method, yet it was saved anyway. After a little research I came accross documentation for the discard() method which you can see used in the code above. So I added this but still no avail. I even tried using discard then reloading the client object from the DB again but still no dice. This is very frustrating and I would be grateful for any help, since I think that this should surely not be a complicated requirement!

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