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  • how to connect facebook sdk with cocos2d

    - by iPhone Fun
    hi all, As we all know face book is providing SDK to add face book in our applications. In simple applications it's easy to add such sdk as all things are known, but how to add face book sdk in cocos2d applications. I am new to this thing, so if any one can help me out , how to add face book adk with cocos2d?? I've done the same in simple applications, but I am not able to work with cocos2d. Thanks in advance.

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  • iphone app not opening [closed]

    - by tazz789
    hi i have an iphone 2g firmware 3.1.3 ifone is jailbroken have install0us and appcake on it. i have downloaded tunein radio version 1.4 from apptrckr. it installed fine but i cannot open it. i wuold click on it, it would start i mean for like 1 second, then just close. i dont know whats wrong with it. can some please help me. i have kill sb on it, which restarts the spring board. i tried turning it off n back on again. deleted and re-installed. deleted it and turnt ifone off and back on, then re-installed it. it doesn't seem 2 work at all. any one know what 2 do. mind it is a cracked app. thankz..!!

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  • What iPhone OS APIs could I use to implement a transition animation similar to the iBook page flip t

    - by Dr Dork
    I'm building an iPad app that will have multiple paper pages and I'd like to implement a page transition affect that is similar to the animation you see when you turn pages in the iBooks app on the iPad. A few questions... Is that animation readily available somewhere in the UIKit API or would I have to implement it myself? If I have to implement it myself, what's a good approach or API I should look into? It definitely has a 3d feel to it, could they be using the OpenGL ES API for that? Thanks in advance for all your help, I'm going to start researching these questions right now.

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  • iPhone - is it IMPOSSIBLE to grab the contents of a CALayers composition?

    - by Mike
    I have a CALayer transformed in 3D on a offscreen UIView (much larger than 320x480). How do I dump what is seen on this UIView to a UIImage? NOTE: I Have edited the question to include this code... This is how I create the layer... CGRect area = CGRectMake (0,0,400,600]; vista3D = [[UIView alloc] initWithFrame:area ]; [self.view addSubview:vista3D]; [vista3D release]; transformed = [CALayer layer]; transformed.frame = area; [vista3D.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.doubleSided = YES; imageLayer.frame = area; imageLayer.transform = CATransform3DMakeRotation(40 * M_PI / 180.0f, 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)myRawImage.CGImage; [transformed addSublayer:imageLayer]; // Add a perspective effect CATransform3D initialTransform = transformed.sublayerTransform; initialTransform.m34 = 1.0 / -500; transformed.sublayerTransform = initialTransform; // now the layer is in perspective // my next step is to "flatten" the composition into a UIImage UIImage *thisIsTheResult = some magic command thanks for any help! EDIT 1: I have tried jessecurry solution but it gives me a flat layer without any perspective. EDIT 2: I discovered a partial solution for this that works, but this solution gives me an image the size of the screen and I was looking for obtaining a higher resolution version, rendering off screen.

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  • Does Iphone supports background process or services?

    - by Fedrick
    Hi all, I am planning to develop a iphone client application to upload images from iphone gallery to amazon s3 using rest calls.so is there any library to run this application as a background process in iphone. Also is there any library to access the iphone photo gallery(Should be able access all the images,not only selected one like in UIImagePickerController) Thanks in advance for stack overflow masters for sharing their knowledge.....

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  • AdMob ad in iPhone app makes App content disappear when "done" is pressed!

    - by nephilite
    Hello All, When I return from an adMob ad by hitting "done" the content of my app has disappeared ! All that remains is a background image I had attached directly to the main window. Oddly I can still hear the result of my touch events from my main screen (which is now gone). This may be related to the issue some people have had regarding a 20 pixel move involving the toolbar...I see something to that effect as the ad starts to overlay. I have admob in another app that is working fine, and I notice when the ad opens in that app the ad content fills the whole screen EXCEPT the top toolbar (it starts right under it). In the new app I'm working on right now this isn't the case. When the ad starts to open I see the tool bar vanish, then the add comes in and fills the entire screen (including the area where the tool bar was); then when I click done and the the ad goes away everything under it is gone as well. It may be worth noting that the App I had working was 2.x and the current app is 3.x (and thus using the admob 3.0 libraries). This is very odd and deal-breaking; I need help ASAP The relevant part of my view hierarchy is as follows: AppDelegate - ViewController - MainView (Ad is in here) There are also some other Views that are children of the ViewController and a UITabbar is also a subview of the ViewController (programmatically declared, not a UITabBar Controller). Any help you can offer would be extremely appreciate...I need to resolve this issue ASAP, release in two days! Thanks!!

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  • Possible to use Buddypress within an iPhone app?

    - by lostInTransit
    Hi I want to create a community for my venture and also an iphone application for the same. I am thinking of using Buddypress for the community. But is it possible to use buddypress with an iPhone app? I'd like that when user posts a message via the iPhone app, it is also posted on buddypress? Or do I have to write custom scripts for editing the buddypress db according to user actions in the iPhone app? Thanks.

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  • MonoTouch 3.0.6 supports iPhone OS 4 what about legal issues

    - by geekmangnu
    Now MonoTouch supports iPhone OS 4 with current 3.0.6 version but Apple banned all programming languages beside C/C++/Objective-C. So it is confusing why Novell supports iPhone OS 4 if it is banned? Is there any exception for MonoTouch we don't know yet? I am aware of previous stackoverflow question Is MonoTouch now banned on the iPhone? But MonoTouch iPhone OS 4 support is new. I asked to MonoTouch support about this issue but they haven't answered yet (more than a day). I am about to start iPhone development and MonoTouch seems promising however I wonder future of the MonoTouch. An answer from Novell or Apple will be appreciated. If you know something please share. Thanks

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  • iPhone apps causing battery to drain out

    - by saurabh
    Hi, Recently my iPhone battery started to discharge in just one day. I do not use my iPhone much (less than 1 hour a day). and then while discussing it with couple of colleagues, I heard that there are some apps which even if installed on your iPhone can cause your battery to drain out faster. It does not matter if you are not using those apps, only having them installed was enough to cause battery drain. I have heard this from couple of my techie friends as well and thus had to put some credibility to it. Being an iPhone developer, I don't think that is possible. Do you think if this is possible for an app to cause battery drain just by being installed there on iPhone?

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  • Microphone audio streaming from Cocoa mac app to iPhone

    - by Benzamin
    Hi devs, I'm trying to build a microphone audio streamer to iPhone. The server software will be a mac desktop app and the client will be iPhone, and they are connected via tcp port. I've successfully connected the mac app and iPhone, and tried to send a fixed test.m4a audio file first. But at the iPhone i grabbed the data well, when tried to play it i used AVAudioPlayer and its returning OSStatus error. I played around with the audio queue service but its very tricky and i only got some example for fixed length audio playing like http://cocoawithlove.com/2009/06/revisiting-old-post-streaming-and.html Now i need help on two things, how can i continuously grab audio data from Mac desktop microphone? And then after grabbing the data how i can play this unfixed length audio data in the iPhone. What exactly i need to do? Please please help me on this......

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  • iphone audio plays on simulator but not on device

    - by amarsh-anand
    The following code plays well on the simulator but the audio doesnt play on the actual device. I have tries aif, wav and mp3 ... all three with the same behaviour. Please sugest what could be wrong. SystemSoundID aSound; AudioServicesCreateSystemSoundID(CFBundleCopyResourceURL(CFBundleGetMainBundle(),CFSTR("drop"), CFSTR("wav"), NULL), &aSound); AudioServicesPlaySystemSound(aSound);

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  • Simple Hack To Install iOS 5 Beta On iPhone/iPad Without Developer Account

    - by Gopinath
    Apple released iOS 5 beta couple of days ago with loads of new features(watch the keynote video) . This beta version of iOS is available to iPhone developers who pay Apple $99 per annum. What if you are not a developer or not willing to pay $99 for a developer account but desperately looking for ways to upgrade your iPhone to iOS 5? Here is a simple hack to install iOS 5 beta without having a developer account.   1. Download iOS 5 installer with the help of Google or Torrent sites 2. Manually update your iPhone with the help of iTunes. Connect your phone to computer -click on Update button with Shift (PC) or Option (Mac) key pressed — Select the downloaded iOS 5 IPSW file and let the iTunes update your iPhone. 3. After update completes you see Activation screen. 4. Triple click the home button. This will activate the Voice Over. Again triple click the home button and Emergency Call option will appear. 5. Click the Emergency Call option and while it’s opening, swipe your three fingers down to open Notification Center 6. Click on the Weather widget. The Weather application will load. 7. Click on the home button. Bam!! Your iPhone is loaded with iOS 5. Note: Upgrade iPhone to iOS 5 at your own risk. You can’t blame us if something goes wrong. I know that you are aware of the side effects in using the hacks, but just reminding you once again . via Gizmodo This article titled,Simple Hack To Install iOS 5 Beta On iPhone/iPad Without Developer Account, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • MP3 player mpman TS300 not recognized

    - by Nick Lemaire
    I just received a mpman ts300 mp3 player for Christmas. But when I try to connect it to ubuntu (10.10) through usb it doesn't seem to be recognized. I searched for a linuxdriver but came up with nothing. I even tried installing mpman manager from the software center, but still the same problem... Has anybody got any ideas about how to fix this? Thank you edit: some additional information When I plug it in, it doesn't show up under /dev. And it is not listed in the result of 'lsusb' This is the output of 'dmesg' [19571.732541] usb 1-4: new high speed USB device using ehci_hcd and address 2 [19571.889154] scsi7 : usb-storage 1-4:1.0 [19572.883155] scsi 7:0:0:0: Direct-Access TS300 USB DISK 1.00 PQ: 0 ANSI: 0 [19572.885856] sd 7:0:0:0: Attached scsi generic sg2 type 0 [19572.887266] sd 7:0:0:0: [sdb] 7868416 512-byte logical blocks: (4.02 GB/3.75 GiB) [19573.012547] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19573.292550] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19573.572565] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19573.725019] sd 7:0:0:0: [sdb] Test WP failed, assume Write Enabled [19573.725024] sd 7:0:0:0: [sdb] Assuming drive cache: write through [19573.728521] sd 7:0:0:0: [sdb] Attached SCSI removable disk [19575.333015] sd 7:0:0:0: [sdb] 7868416 512-byte logical blocks: (4.02 GB/3.75 GiB) [19575.452547] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19580.603253] usb 1-4: device descriptor read/all, error -110 [19580.722560] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19595.842579] usb 1-4: device descriptor read/64, error -110 [19611.072656] usb 1-4: device descriptor read/64, error -110 [19611.302540] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19616.332568] usb 1-4: device descriptor read/8, error -110 [19621.462692] usb 1-4: device descriptor read/8, error -110 [19621.692551] usb 1-4: reset high speed USB device using ehci_hcd and address 2 [19626.722567] usb 1-4: device descriptor read/8, error -110 [19631.852802] usb 1-4: device descriptor read/8, error -110 [19631.962587] usb 1-4: USB disconnect, address 2 [19631.962587] sd 7:0:0:0: Device offlined - not ready after error recovery [19631.962840] sd 7:0:0:0: [sdb] Assuming drive cache: write through [19631.965104] sd 7:0:0:0: [sdb] READ CAPACITY failed [19631.965109] sd 7:0:0:0: [sdb] Result: hostbyte=DID_NO_CONNECT driverbyte=DRIVER_OK [19631.965112] sd 7:0:0:0: [sdb] Sense not available. [19631.965125] sd 7:0:0:0: [sdb] Assuming drive cache: write through [19631.965130] sdb: detected capacity change from 4028628992 to 0 [19632.130042] usb 1-4: new high speed USB device using ehci_hcd and address 3 [19647.242550] usb 1-4: device descriptor read/64, error -110 [19662.472560] usb 1-4: device descriptor read/64, error -110 [19662.702566] usb 1-4: new high speed USB device using ehci_hcd and address 4 [19677.822587] usb 1-4: device descriptor read/64, error -110 [19693.052575] usb 1-4: device descriptor read/64, error -110 [19693.282582] usb 1-4: new high speed USB device using ehci_hcd and address 5 [19698.312600] usb 1-4: device descriptor read/8, error -110 [19703.442594] usb 1-4: device descriptor read/8, error -110 [19703.672548] usb 1-4: new high speed USB device using ehci_hcd and address 6 [19708.702581] usb 1-4: device descriptor read/8, error -110 [19713.840077] usb 1-4: device descriptor read/8, error -110 [19713.942555] hub 1-0:1.0: unable to enumerate USB device on port 4 [19714.262545] usb 4-2: new full speed USB device using uhci_hcd and address 2 [19729.382549] usb 4-2: device descriptor read/64, error -110 [19744.612534] usb 4-2: device descriptor read/64, error -110 [19744.842543] usb 4-2: new full speed USB device using uhci_hcd and address 3 [19759.962714] usb 4-2: device descriptor read/64, error -110 [19775.200047] usb 4-2: device descriptor read/64, error -110 [19775.422630] usb 4-2: new full speed USB device using uhci_hcd and address 4 [19780.444498] usb 4-2: device descriptor read/8, error -110 [19785.574491] usb 4-2: device descriptor read/8, error -110 [19785.802547] usb 4-2: new full speed USB device using uhci_hcd and address 5 [19790.824490] usb 4-2: device descriptor read/8, error -110 [19795.961473] usb 4-2: device descriptor read/8, error -110 [19796.062556] hub 4-0:1.0: unable to enumerate USB device on port 2

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  • Current iOS version/device statistics?

    - by hotpaw2
    The answer to this SO question has become stale: iOS version/device statistics - where can i find? because time currency wasn't part of that question, and iOS version updates have been release since this question was asked. Is there a web site or other publicly available source which keeps a current or frequently updated list of the percentages of iOS devices and OS versions in use, perhaps by continual monitoring of app analytics or web site logs or other means? And what device or OS information are iOS app analytics currently allowed to report, if any? (...assuming an appropriate privacy policy and adhering to such, of course.)

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  • Unable to login following permission changes in device manager (11.10 + Gnome)

    - by Symanuk
    (Running Gnome 3 on Ubuntu 11.10) Everything working well (at least a couple of months), until recently when I changed the permissions through the device manager on the sda1 /2/ 3 drives, thinking it would save all the switching I seem to have to do between users in order to see / use files I previously copied across from an external drive. Now when I boot up the Ubuntu splash screen loads indefinitely, and if I go in through the GRUB / recover option, i'm getting a load of negative permission messages back (regardless of using the fsck or remount options) Either way = unusable machine (Laptop Dell Inspiron n5050), and no way through to login. I'm looking for: (1) a way back in so any help greatfully received (answers need to be pretty basic as i'm a novice), and (2) if i'm to learn anything, a decent thread on setting permissions within Ubuntu / Gnome 3. I'm new to both Ubuntu & Linux, so please be gentle!! Cheers

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  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

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  • iPhone app linker error on Snow Leopard (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. NOTE: - OSX 10.6.2 but had to use 10.5 as build target to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

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