Generally, or specifically, is there any licensing issue with using any of the well known lighting/reflectance models (i.e. the BRDFs or other distribution or approximation functions):
Phong, Blinn–Phong, Cook–Torrance, Blinn-Torrance-Sparrow, Lambert,
Minnaert, Oren–Nayar, Ward, Strauss, Ashikhmin-Shirley
and common modifications where applicable, such as:
Beckmann distribution, Blinn distribution, Schlick's approximation,
etc.
in your shader code utilised in a commercial product? Or is it a non-issue?