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Search found 332 results on 14 pages for 'just an anon'.

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  • C# code analysis - VS 2005

    - by anon
    I have a C# user control project which causes intermittent .NET run time error, a generic error, and wondering if there is any code analysis tool that I can point at my .sln file which would tell me what may be causing my error

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  • Query Tamino server with xql parameter in URL. Exclude nodes with specific child.

    - by Anon
    I have to query a Tamino database through HTTP. http://example.com/db?DocumentType=publication&year=all gives me a list of all publication in the database, something like: <publication> <title> The first publications title </title> <author> Author, M </author> <LastModification> <year> 2008 </year> <month> 05 </month> </LastModification> <year> 2006 </year> </publication> <publication> <title> The second publications title </title> <author> Secauthor, M </author> <LastModification> <year> 2005 </year> <month> 01 </month> </LastModification> <year> 2000 </year> </publication> <publication> <title> Another publications title </title> <author> Anauthor, M </author> <year> 2008 </year> </publication> (Simplified values) There is a xql parameter that can be specified and that can be used to filter the output, so I can do: http://example.com/db?DocumentType=publication&year=all&xql=LastModification/year~>2008 Which results in: <publication> <title> The publications title </title> <author> Author, M </author> <LastModification> <year> 2008 </year> <month> 05 </month> </LastModification> <year> 2006 </year> </publication> <publication> <title> Another publications title </title> <author> Anauthor, M </author> <year> 2008 </year> </publication> There is very little documentation... I want to be able to first get all publications that have changed since the last update (and only those), and then in a second query all publications that do not have a <LastModification> tag.

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  • Theory of Game Interface Design

    - by anon
    Anyone know of a good book on Game Interface Design (not game play mechanics; the actual UI). I'm particular interested in theories of cognition, and how game interfaces are designed to allow the enduser efficient communication with the game (whether it in FPS, RTS, or so on). In a modern game, the amount of information conveyed to the user, the amount of choices the user can make; and the support for the user to make said decisions is simply astounding (think UIs for Starcraft II / WoW). Any insights into this would be greatly appreciated.

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  • LaTeX -> dvi/pdf/ps -> list of (x, y, font_name, character_id)

    - by anon
    Input: I have a LaTeX file, with plain text & math formulas. Desired output: I want a list of elements, where each element is: x-coordinate y-coordinate font_name character_id Basically, I want to take a LaTeX file, r"render it", but instead of printing it / getting an image, I want it to say "okay, you have a Sigma symbol here, then you have a 'x' symbol there, ...) What's the easiest way to achieve this? (I'm on Linux) Thanks!

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  • Multiple grids in one area

    - by anon
    I'm currently creating a WPF application, using C# and XAML in Visual Studios 2010. I have a master grid. In that master grid I have a group bar which you can select different items. Depending on what you select, the middle of the master grid can be totally different. What I was wondering is, what's the best way to program the middle part? Right now, I have it set up in such a way that everything in the middle is dynamically programed in C#, and everything on the outside is programmed in XAML. In C# I programmed: for each group bar item, there is a grid that goes with it (so that different content can be displayed on it). Each grid is a child of the master grid. Each grid is visible or hidden when necessary. Is this the best way to approach this? The best example of this is in Outlook 2007, where you have your group bar on the right hand side. When you select different items on the group bar (mail, calendar, tasks) the right of the group bar completely changes.

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  • Resources for writing kernel in C

    - by anon
    I don't want to write my own boot loader -- happy to use Grub. I just want to implement pre-emptive multi threading, a basic file system, and virtual memory. I want something that can run on top of qemu. What's a good resource (book / tutorial) for accomplishing this goal? Thanks!

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  • C/C++ macro/template blackmagic to generate unique name.

    - by anon
    Macros are fine. Templates are fine. Pretty much whatever it works is fine. The example is OpenGL; but the technique is C++ specific and relies on no knowledge of OpenGL. Precise problem: I want an expression E; where I do not have to specify a unique name; such that a constructor is called where E is defined, and a destructor is called where the block E is in ends. For example, consider: class GlTranslate { GLTranslate(float x, float y, float z); { glPushMatrix(); glTranslatef(x, y, z); } ~GlTranslate() { glPopMatrix(); } }; Manual solution: { GlTranslate foo(1.0, 0.0, 0.0); // I had ti give it a name ..... } // auto popmatrix Now, I have this not only for glTranslate, but lots of other PushAttrib/PopAttrib calls too. I would prefer not to have to come up with a unique name for each var. Is there some trick involving macros templates ... or something else that will automatically create a variable who's constructor is called at point of definition; and destructor called at end of block? Thanks!

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  • Percent of internet running Google Native Client?

    - by anon
    Anyone have numbers on how many machines / % of internet uses have Google Native Client? I'm curious about google NaCL as a platform: it seems to combine the best of the web (just a webpage, accessible on any machine) and desktop apps (OpenGL, C/C++ power). The only question is -- what percent of the world actually use it. Anyone have data on this? Thanks!

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  • Hidden features of Emacs Lisp?

    - by anon
    What are some features of Emacs Lisp that you use to solve real problems? One feature per answer Give an example and short description of the feature, not just a link to documentation Label the feature using bold title as the first line See also: Hidden features of Python Hidden features of Ruby Hidden features of Perl Hidden features of Java

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  • MacOSX: OSAtomic vs OSAtomicBarrier

    - by anon
    For the functions here: #include <libkern/OSAtomic.h> there are OSAtomic and OSAtomicBarrier versions. However, the documentation does not show sample code for: When is it safe to use just OSAtomic, without the OSAtomicBarrier version When is it that OSAtomic would be unsafe, but OSAtomiBarrier would be safe. Can anyone provide explainations + sample codes? [Random ramblings of "your opinion" without actual code is useless. Readers: please down vote such answers; and vigrously upvote answers with actual code.] [C/C++ code preferred; Assembly okay too.]

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  • Seg Fault with malloc'd pointers

    - by anon
    I'm making a thread class to use as a wrapper for pthreads. I have a Queue class to use as a queue, but I'm having trouble with it. It seems to allocate and fill the queue struct fine, but when I try to get the data from it, it Seg. faults. http://pastebin.com/Bquqzxt0 (the printf's are for debugging, both throw seg faults) edit: the queue is stored in a dynamically allocated "struct queueset" array as a pointer to the data and an index for the data

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  • Linux C++: how to profile time wasted due to cache misses?

    - by anon
    I know that I can use gprof to benchmark my code. However, I have this problem -- I have a smart pointer that has an extra level of indirection (think of it as a proxy object). As a result, I have this extra layer that effects pretty much all functions, and screws with caching. Is there a way to measure the time my CPU wastes due to cache misses? Thanks!

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  • small & readable scheme interpreter in C++ ?

    - by anon
    Anyone know of a good / small scheme interpreter in C++? Perferably something < 2000 LOC, with a simple garbage collectro (either compacting or mark & sweep), no need to support all of R5RS, just basics of if/lambda/set!/cons/car/cdr and some basic operations. Thanks!

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  • Accessing program information that gdb sees in C++

    - by anon
    I have a program written in C++, on Linux, compiled with -g. When I run it under gdb, I can 1) set breakpoints 2) at those breakpoints, print out variables 3) see the stackframe 4) given a variable that's a structure, print out parts of the structure (i.e. how ddd displays information). Now, given that my program is compiled with "-g" -- is there anyway that I can access this power within my program itself? I.e. given that my program is compiled with "-g", is there some std::vector<string> getStackFrame(); function I can call to get the current stackframe at the current point of execution? Given a pointer to an object and it's type ... can I do std::vector getClassMember(class_name); ? I realize the default answer is "no, C++ doesn't support that level of introspection" -- however, recall I'm on linux, my program is compiled with "-g", and gdb can do it, so clearly the inforamtion is there. Question is: is there some API for accessing it? EDIT: PS Naysers, I'd love to see a reason for closing this question.

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  • Trace large C++ code base?

    - by anon
    Problem: I have just inherited this 200K LOC source code base. There's only a small part of it I need (and I want to rip all else out). What I would like to do is to be able to: 1) run the program a few times 2) have something (here's where you come in) record which lines of code gets executed 3) then rip out all the irrelevant lines of code I realize this has "problems" in the forms of "different args will take different paths"; but for my needs, it's very specific, and I just want something ot get me started on the right line of for ripping stuff out (I'll fine tune those special cases later). Thanks!

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  • Template trick to optimize out allocations

    - by anon
    I have: struct DoubleVec { std::vector<double> data; }; DoubleVec operator+(const DoubleVec& lhs, const DoubleVec& rhs) { DoubleVec ans(lhs.size()); for(int i = 0; i < lhs.size(); ++i) { ans[i] = lhs[i]] + rhs[i]; // assume lhs.size() == rhs.size() } return ans; } DoubleVec someFunc(DoubleVec a, DoubleVec b, DoubleVec c, DoubleVec d) { DoubleVec ans = a + b + c + d; } Now, in the above, the "a + b + c + d" will cause the creation of 3 temporary DoubleVec's -- is there a way to optimize this away with some type of template magic ... i.e. to optimize it down to something equivalent to: DoubleVec ans(a.size()); for(int i = 0; i < ans.size(); i++) ans[i] = a[i] + b[i] + c[i] + d[i]; You can assume all DoubleVec's have the same # of elements. The high level idea is to have do some type of templateied magic on "+", which "delays the computation" until the =, at which point it looks into itself, goes hmm ... I'm just adding thes numbers, and syntheizes a[i] + b[i] + c[i] + d[i] ... instead of all the temporaries. Thanks!

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  • Does Compressed Sensing bring anything new to data Compression?

    - by anon
    Compressed sensing is great for situations where capturing data is expensive (either in energy or time), and thus less samples can now be taken. However, in situations like image compression, given that the data is already on the computer -- does compressed sensing offer anything? For example, would it offer better data compression? Would it result in better image search?... (Note: If you don't know what the field of Compressed Sensing is, please do not respond.)

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  • interactive lua prompt in opengl application

    - by anon
    Okay, so when I run lua, I get something like: lua Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio > Now, I want a prompt like this, 1) in a GUI application I've written. My GUI application can provide functions like: get_input_from_screen(); and write_this_crap_out_to_screen(); and more functions I can write as necessary I also know how to embed a lua interpreter in my C++ code (short tutorial on the web) What I don't know .. is how to connect the input/output of a lua interpreter with my GUI stuff. Any help/links apreciated. Thanks!

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