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  • Will being self-taught limit me?

    - by Isaiah
    I'm 21 and am pretty efficient in html/css, python, and javascript. I also know my way around lisp languages and enjoy programing in them. My problem is that I'm extremely self-taught and not quite confident that I could land a job programing, but I really need a job soon as I've just become a father. I haven't even created a resume yet because I'm not really sure what to put on it except my lone experience. So I wanted to ask, will being primarily self-taught with some experience on small projects I've done for a few clients limit me too much? I mean I know I need some kind of education so I've enrolled part time in a community college to work on a degree in computer science, but it's years till then. And if it will limit me a lot, what kind of skills would be good to work on to make my chances any better? Thank You

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  • Aquamacs and IDLWAVE

    - by nicolavianello
    I've just installed the new Aquamacs 2.0 in my Mac Os X 10.6.3 and I'm an happy user of IDLWAVE on Aquamacs for programming in IDL. Unfortunately I run into a problem which I can't understand. I used in my configuration file to put the following (setq idlwave-surround-by-blank t) for the beautiful space around operator. This used to work till Aquamacs 2.0 preview b3 (third beta release) from that on, it stops to work and every time I type an operator (the same for '=' '<' '' etc) I got the following message Debugger entered--Lisp error: (void-variable idlwave-expand-equal) (lambda nil (interactive) (self-insert-command 1) idlwave-expand- equal -1 -1)() call-interactively((lambda nil (interactive) (self-insert-command 1) idlwave-expand-equal -1 -1) nil nil) Any help is welcommed

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  • My next programming Language

    - by Betamoo
    Currently I can program in: C#, C++, JAVA and PHP. The next summer, I intend to start learning a new language. Can you help me suggesting what must I start reading about? I heard about Perl, Python and Lisp.. but I do not know if any of them will worth more than what I already got in my other languages.. Also please mention how much your suggest language is demanded in career market.. I do not want to learn an obsolete language.. Thanks

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  • emacs delete directory recursively?

    - by Stephen
    I was searching through for a way to copy/delete directory trees... dired seems to have dired-copy-file-recursive (though sans documentation) and a search on 'recursive' also returns: tramp-handle-dired-recursive-delete-directory is a compiled Lisp function in `tramp.el'. (tramp-handle-dired-recursive-delete-directory FILENAME) Recursively delete the directory given. This is like `dired-recursive-delete-directory' for Tramp files. But I can't find dired-recursive-delete-directory anywhere! Anyone know what's going on? Thanks ~

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  • Do you think the AI industry will ever come back?

    - by Isaiah
    I just spent some time reading about the collapse of the AI industry and realized a lot of the reason it failed was because technology was slow to catch up with their theories on when it would be available. I also read that it is believed computers that will be able to emulate human synapses may be made round 2015-2025. It's 2010 now and were getting pretty close to that time frame. I was wondering if anyone thinks that the AI industry will return as the technology lands? And if so, will it change the language market? Could Lisp like languages suddenly experience a burst of growth if it does? Idk I just thought it was interesting thinking about it.

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  • "Inlining" (kind of) functions at runtime in C

    - by fortran
    Hi, I was thinking about a typical problem that is very JIT-able, but hard to approach with raw C. The scenario is setting up a series of function pointers that are going to be "composed" (as in maths function composition) once at runtime and then called lots and lots of times. Doing it the obvious way involves many virtual calls, that are expensive, and if there are enough nested functions to fill the CPU branch prediction table completely, then the performance with drop considerably. In a language like Lisp, I could probably process the code and substitute the "virtual" call by the actual contents of the functions and then call compile to have an optimized version, but that seems very hacky and error prone to do in C, and using C is a requirement for this problem ;-) So, do you know if there's a standard, portable and safe way to achieve this in C? Cheers

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  • Schliemann's method of programming language learning

    - by DVK
    Background: 19th-century German archeologist Heinrich Schliemann was of course famous for his successful quest to find and excavate the city of Troy (an actual archeological site for the Troy of Homer's Iliad). However, he is just as famous for being an astonishing learner of languages - within the space of two years, he taught himself fluent Dutch, English, French, Spanish, Italian and Portuguese, and later went on to learn seven more, including both modern and ancient Greek. One of the methods he famously used was comparison of a known text, e.g. take a book in a language one is fluent in, take a good translation of a book in a language you wish to learn, and go over them in parallel. (various sources cited the book used by Schliemann to be the Bible, or, as the link above states, a novel). Now, for the actual question. Has anyone used (or heard of) an equivalent of Schliemann's method for learning a new programming language? E.g. instead of basing the leaning on references and tutorials, take a somewhat comprehensive set of programs known to have high-quality code in both languages implementing similar/identical algorithms and learn by comparing them? I'm curious about either personal experiences of applying such an approach, or references to something published, or existance of codebases which could be used for such an approach? What got me thinking about the idea was Project Euler and some code snippets I saw on SO, in C++, Perl and Lisp.

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  • What is the correct connection string for clsql when accessing ms sqlserver using odbc?

    - by nunb
    I am accessing a database on another machine from an OS X server. After setting up freetds through macports and creating the freetds.conf file like so: dump file = /tmp/freetds.log # nunb our Microsoft server [winnt] host = 192.168.0.2 port = 1433 tds version = 8.0 I have the following test commands that work: Test freetds works: tsql -S winnt -U sa 1> use myDB; 2> select count (*) from "sysObjects"; 3> go ODBC is setup through /Applications/Utilities/ODBC\ Administrator.app, with dsn "gmb" using the freeTDS driver and a ServerName of "winnt" -- testing it yields: iodbctest "dsn=gmb;uid=sa;pwd=foo" SQL>select count (*) from "sysObjects"; = 792 Now I run the following code in lisp: (require 'asdf) (setf asdf:*central-registry* nil) (push #P"/Users/way/ff/clbuild/systems/" asdf:*central-registry*) (asdf:oos 'asdf:load-op 'cffi) (asdf:oos 'asdf:load-op 'clsql) (asdf:operate 'asdf:test-op 'cffi) (asdf:oos 'asdf:load-op 'clsql-odbc) (asdf:oos 'asdf:test-op 'clsql-odbc) (in-package :clsql-user) (connect '("gmb" "sa" "foo") :database-type :odbc) This drops me in the debugger with the error: debugger invoked on a SQL-DATABASE-ERROR in thread #<THREAD "initial thread" RUNNING {1194EA31}>: A database error occurred: NIL / IM002 [iODBC][Driver Manager]Data source name not found and no default driver specified. Driver could not be loaded Type HELP for debugger help, or (SB-EXT:QUIT) to exit from SBCL

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  • Macro and array crossing

    - by Thomas
    I am having a problem with a lisp macro. I would like to create a macro which generate a switch case according to an array. Here is the code to generate the switch-case: (defun split-elem(val) `(,(car val) ',(cdr val))) (defmacro generate-switch-case (var opts) `(case ,var ,(mapcar #'split-elem opts))) I can use it with a code like this: (generate-switch-case onevar ((a . A) (b . B))) But when I try to do something like this: (defparameter *operators* '((+ . OPERATOR-PLUS) (- . OPERATOR-MINUS) (/ . OPERATOR-DIVIDE) (= . OPERATOR-EQUAL) (* . OPERATOR-MULT))) (defmacro tokenize (data ops) (let ((sym (string->list data))) (mapcan (lambda (x) (generate-switch-case x ops)) sym))) (tokenize data *operators*) I got this error: *** - MAPCAR: A proper list must not end with OPS. But I don't understand why. When I print the type of ops I get SYMBOL I was expecting CONS, is it related? Also, for my function tokenize how many times the lambda is evaluated (or the macro expanded)?

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  • What the heck is the "Structure and Interpretation of Computer Programs" cover drawing about?

    - by Paul Reiners
    What the heck is the Structure and Interpretation of Computer Programs cover drawing about? I mean I know what "eval", "apply", and '?' all mean, but I'm having a hard time deciphering the rest of the picture. Who the heck is the maiden? Does she work for the wizard? Why the heck is she pointing at the table? Is she pointing at that little bowl-type thing? Or the books? Or the table in general? Is she trying to tell the wizard that he should apply some sort of Lisp wizardry to the table or the items on it? Or is she just telling him something prosaic, such as his food is getting cold? What the heck is the one leg on that table that looks like...a leg...with a foot at the end (as legs tend to have)? How does the table balance on one leg? (Or is that another leg in the shadows?) [Note: I'm waiting for a lengthy build to finish in case you were wondering.]

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  • What is a good platform for building a game framework targetting both web and native languages?

    - by fuzzyTew
    I would like to develop (or find, if one is already in development) a framework with support for accelerated graphics and sound built on a system flexible enough to compile to the following: native ppc/x86/x86_64/arm binaries or a language which compiles to them javascript actionscript bytecode or a language which compiles to it (actionscript 3, haxe) optionally java I imagine, for example, creating an API where I can open windows and make OpenGL-like calls and the framework maps this in a relatively efficient manner to either WebGL with a canvas object, 3d graphics in Flash, OpenGL ES 2 with EGL, or desktop OpenGL in an X11, Windows, or Cocoa window. I have so far looked into these avenues: Building the game library in haXe Pros: Targets exist for php, javascript, actionscript bytecode, c++ High level, object oriented language Cons: No support for finally{} blocks or destructors, making resource cleanup difficult C++ target does not allow room for producing highly optimized libraries -- the foreign function interface requires all primitive types be boxed in a wrapper object, as if writing bindings for a scripting language; these feel unideal for real-time graphics and audio, especially exporting low-level functions. Doesn't seem quite yet mature Using the C preprocessor to create a translator, writing programs entirely with macros Pros: CPP is widespread and simple to use Cons: This is an arduous task and probably the wrong tool for the job CPP implementations differ widely in support for features (e.g. xcode cpp has no variadic macros despite claiming C99 compliance) There is little-to-no room for optimization in this route Using llvm's support for multiple backends to target c/c++ to web languages Pros: Can code in c/c++ LLVM is a very mature highly optimizing compiler performing e.g. global inlining Targets exist for actionscript (alchemy) and javascript (emscripten) Cons: Actionscript target is closed source, unmaintained, and buggy. Javascript targets do not use features of HTML5 for appropriate optimization (e.g. linear memory with typed arrays) and are immature An LLVM target must convert from low-level bytecode, so high-level constructs are lost and bloated unreadable code is created from translating individual instructions, which may be more difficult for an unprepared JIT to optimize. "jump" instructions cause problems for languages with no "goto" statements. Using libclang to write a translator from C/C++ to web languages Pros: A beautiful parsing library providing easy access to the code structure Can code in C/C++ Has sponsored developer effort from Apple Cons: Incomplete; current feature set targets IDEs. Basic operators are unexposed and must be manually parsed from the returned AST element to be identified. Translating code prior to compilation may forgo optimizations assumed in c/c++ such as inlining. Creating new code generators for clang to translate into web languages Pros: Can code in C/C++ as libclang Cons: There is no API; code structure is unstable A much larger job than using libclang; the innards of clang are complex Building the game library in Common Lisp Pros: Flexible, ancient, well-developed language Extensive introspection should ease writing translators Translators exist for at least javascript Cons: Unfamiliar language No standardized library functions, widely varying implementations Which of these avenues should I pursue? Do you know of any others, or any systems that might be useful? Does a general project like this exist somewhere already? Thank you for any input.

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  • elisp: posn-at-point returns nil after goto-char. How to update the display before posn-at-point?

    - by Cheeso
    In emacs lisp, posn-at-point is documented as: posn-at-point is a built-in function in C source code. (posn-at-point &optional POS WINDOW) . Return position information for buffer POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. . Return nil if position is not visible in window. Otherwise, the return value is similar to that returned by event-start for a mouse click at the upper left corner of the glyph corresponding to the given buffer position: (WINDOW AREA-OR-POS (X . Y) TIMESTAMP OBJECT POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The posn- functions access elements of such lists. ok, now I've got a function that looks something like this: (defun my-move-and-popup-menu () "move the point, then pop up a menu." (goto-char xxxx) (setq p (posn-at-point)) (my-popup-menu p ...) ) Basically, move the point, then retrieve the screen position at that point, and then popup a menu at that screen position. But I am finding that posn-at-point returns non-nil, only if the xxxx character position (the after position) is visible in the window, before the call to goto-char. It seems that the position is not actually updated until exit from the function. If goto-char goes a long way, more than one screenful, then the retrieved position is always nil, and my code doesn't know where to popup the menu. The reason I suggest that the position is not actually updated until exit from the function - when the menu successfully pops up, the cursor is clearly visible in its previous location while the popup menu is being displayed. When I dismiss the menu, the cursor moves to where I expected it to move, after the goto-char call. How can I get the position to be really updated, between goto-char and posn-at-point, so that posn-at-point will not return nil? In a Windows Forms application I would call Form.Update() or something similar to update the display in the middle of an event handler. What's the emacs version of that?

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  • How do I install LFE on Ubuntu Karmic?

    - by karlthorwald
    Erlang was already installed: $dpkg -l|grep erlang ii erlang 1:13.b.3-dfsg-2ubuntu2 Concurrent, real-time, distributed function ii erlang-appmon 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP application monitor ii erlang-asn1 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP modules for ASN.1 support ii erlang-base 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP virtual machine and base applica ii erlang-common-test 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP application for automated testin ii erlang-debugger 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP application for debugging and te ii erlang-dev 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP development libraries and header [... many more] Erlang seems to work: $ erl Erlang R13B03 (erts-5.7.4) [source] [64-bit] [smp:2:2] [rq:2] [async-threads:0] [hipe] [kernel-poll:false] Eshell V5.7.4 (abort with ^G) 1> I downloaded lfe from github and checked out 0.5.2: git clone http://github.com/rvirding/lfe.git cd lfe git checkout -b local0.5.2 e207eb2cad $ configure configure: command not found $ make mkdir -p ebin erlc -I include -o ebin -W0 -Ddebug +debug_info src/*.erl #erl -I -pa ebin -noshell -eval -noshell -run edoc file src/leex.erl -run init stop #erl -I -pa ebin -noshell -eval -noshell -run edoc_run application "'Leex'" '"."' '[no_packages]' #mv src/*.html doc/ Must be something stupid i missed :o $ sudo make install make: *** No rule to make target `install'. Stop. $ erl -noshell -noinput -s lfe_boot start {"init terminating in do_boot",{undef,[{lfe_boot,start,[]},{init,start_it,1},{init,start_em,1}]}} Crash dump was written to: erl_crash.dump init terminating in do_boot () Is there an example how I would create a hello world source file and compile and run it?

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  • Macro doesn't work in the function.

    - by avp
    I have problems with following code: http://lisper.ru/apps/format/96 The problem is in "normalize" function, which does not work. It fails on the fifth line: (zero-p a indexes i) (defun normalize (a &optional indexes i) "Returns normalized A." (pragma (format t "Data=~A ~A ~A" a indexes i) (if (zero-p a indexes i) a ;; cannot normalize empty vector (let* ((mmm (format t "Zero?=~a" (zero-p a indexes i))) (L (sqrt (+ (do-op-on * a :x a :x indexes i indexes i) (do-op-on * a :y a :y indexes i indexes i) (do-op-on * a :z a :z indexes i indexes i)))) (mmm (format t "L=~a" L)) (L (/ 1D0 L)) (mmm (format t "L=~a" L))) ; L=1/length(A) (make-V3 (* (ref-of a :x indexes i) l) (* (ref-of a :y indexes i) l) (* (ref-of a :z indexes i) l)))))) in function "normalize" I call the macro "zero-p", which in turn calls macro "ref-of", which is the last in the chain. (defmacro zero-p (v &optional indexes index) "Checks if the vector is 'almost' zero length." `(and (< (ref-of ,v :x ,indexes ,index) *min+*) (< (ref-of ,v :y ,indexes ,index) *min+*) (< (ref-of ,v :z ,indexes ,index) *min+*) (> (ref-of ,v :x ,indexes ,index) *min-*) (> (ref-of ,v :y ,indexes ,index) *min-*) (> (ref-of ,v :z ,indexes ,index) *min-*))) Here is ref-of: (defmacro ref-of (values coordinate &optional indexes index) "Please see DATA STRUCTURE for details." (if indexes (cond ((eq coordinate :x) `(aref ,values (aref ,indexes ,index))) ((eq coordinate :y) `(aref ,values (+ 1 (aref ,indexes ,index)))) ((eq coordinate :z) `(aref ,values (+ 2 (aref ,indexes ,index)))) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))) (cond ((eq coordinate :x) `(aref ,values 0)) ((eq coordinate :y) `(aref ,values 1)) ((eq coordinate :z) `(aref ,values 2)) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))))) Also, in "normalize" I call the macro "do-op-on", which calls "ref-of" as well. (defmacro do-op-on (op name1 coord1 name2 coord2 &optional is1 i1 is2 i2) "Example: (do-op-on * A :x B :y i n) == A[i[n]].x*B.y" `(,op (ref-of ,name1 ,coord1 ,is1 ,i1) (ref-of ,name2 ,coord2 ,is2 ,i2))) As a result, instead of having this: (aref some-array 0) I have (aref NIL NIL) which is created in "ref-of". I suppose that I lose the symbol A from the call (normalize A). I just feel that the symbol does not survive the macroexpanson. The thing is, macroexpansoin works in REPL for each macro independently. Can anyone explain where is the mistake?

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  • Code folding for LaTeX in Emacs

    - by ShreevatsaR
    Is there an Emacs minor-mode (or piece of elisp code) that lets you selectively hide/show environments while in LaTeX mode? For instance, I would like to move to the beginning of a long \begin{figure} block, hit a keystroke, and have the contents of that figure environment hidden from view. Similarly with \begin{proof} and so on, and ideally even with \subsections. Is this possible? I just tried hs-minor-mode, allout-mode, and outline-minor-mode, but most of them don't recognize LaTeX's environments, e.g. hs-minor-mode fails with "scan error: unbalanced parentheses". I would prefer not to have to enter explicit folding marks like {{{ as in folding-mode. [Ideally it would be great if the folding were persistent, but I see that that question doesn't have an accepted answer yet.]

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  • About "If.." in Scheme (plt-scheme)

    - by Amit
    I had a pretty simple requirement in my Scheme program to execute more than one statement, in the true condition of a 'if'. . So I write my code, something like this: (if (= 1 1) ((expression1) (expression2)) ; these 2 expressions are to be executed when the condition is true (expression3) ) Obviously, the above doesn't work, since I have unintentionally created a # procedure with # arguments. So, to get my work done, I simply put the above expressions in a new function and call it from there, in place of the expression1, expression2. It works. So, my point here is: is there any other conditional construct which may support my requirement here?

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  • Traversing Scheme function as a list

    - by csl
    Isn't it possible to treat functions in Scheme as any other list? Basically, what I want do to is something like this: (define (foo) "hello") (cdr foo) ; or similar, should return the list ((foo) "hello") I've found a similar discussion about this, and I feel a bit disappointed if this is not possible with Scheme. If so, why is this impossible? Is it possible in other lisps? EDIT: Changed (cdr 'foo) to (cdr foo) -- it was misleading. I'm asking, why can't I access a function as a list?

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  • Emacs follow-mode with multiple splits

    - by Yktula
    My question is related to the following two: http://stackoverflow.com/questions/970292/emacs-multiple-columns-one-buffer http://stackoverflow.com/questions/2588706/vim-configuration-setting-up-autocomplete-and-columns I'm using MPage now in vim, and it works well even when I have more than two columns. How can I use follow-mode to mimic that behavior in Emacs, and have flowing code in more than two columns?

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  • The subsets-sum problem and the solvability of NP-complete problems

    - by G.E.M.
    I was reading about the subset-sums problem when I came up with what appears to be a general-purpose algorithm for solving it: (defun subset-contains-sum (set sum) (let ((subsets) (new-subset) (new-sum)) (dolist (element set) (dolist (subset-sum subsets) (setf new-subset (cons element (car subset-sum))) (setf new-sum (+ element (cdr subset-sum))) (if (= new-sum sum) (return-from subset-contains-sum new-subset)) (setf subsets (cons (cons new-subset new-sum) subsets))) (setf subsets (cons (cons element element) subsets))))) "set" is a list not containing duplicates and "sum" is the sum to search subsets for. "subsets" is a list of cons cells where the "car" is a subset list and the "cdr" is the sum of that subset. New subsets are created from old ones in O(1) time by just cons'ing the element to the front. I am not sure what the runtime complexity of it is, but appears that with each element "sum" grows by, the size of "subsets" doubles, plus one, so it appears to me to at least be quadratic. I am posting this because my impression before was that NP-complete problems tend to be intractable and that the best one can usually hope for is a heuristic, but this appears to be a general-purpose solution that will, assuming you have the CPU cycles, always give you the correct answer. How many other NP-complete problems can be solved like this one?

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  • nohup SBCL ubuntu couldn't read from standard input

    - by Jim
    On Ubuntu I compiled sbcl 1.0.35 with threading. I can happily use sbcl from the command line and my hunchentoot website works with threading but when I logout it's gone. When I attempt to nohup sbcl nohup ./src/runtime/sbcl --core output/sbcl.core I get (SB-IMPL::SIMPLE-STREAM-PERROR "couldn't read from ~S" # 9) I've attempted various combinations of redirecting the standard input to /dev/null or a file and using the script command line option but I don't quite get what is going on. How do I start sbcl from the command line on linux with nohup and keep my repl(website) running?

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  • cannot open file cua in second instance of emacs

    - by Toddeman
    i get the following error when trying to open a second instance of emacs: File error: "Cannot open load file" , "cua" I guess I don't HAVE to open another instance of emacs (that is the beauty after all), I was just trying to keep some things separated (specifically work - like code and debug - and play - like news). Would there be any reason I could not open two instances of emacs if I use cua.el?

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  • elisp macro to write function?

    - by aaa
    hello I have written few functions, which nearly identical, save for names. For example ; x is name, such as function/paragraph/line/etc. (defun my-x-function (interactive) (mark-x) (do-more-stuff) (modify-x)) is there a way to put it automatically? I have a feeling this is what macros do, but I am not sure how to use them. you help/maybe small example would be great Thanks

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