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  • returning correct multiTouch id

    - by Max
    I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to get my pointerId, I dont see alot of people doing this but its the only way I've managed to get it somewhat working. I have two joysticks on my screen, one for moving and one for controlling my sprites rotation and the angle he shoots, like in Monster Shooter. Both these work fine. My problem is that when I Move my sprite at the same time as Im shooting, my touchingPoint for my movement is set to the touchingPoint of my shooting, since the x and y is higher on the touchingPoint of my shooting (moving-stick on left side of screen, shooting-stick on right side), my sprite speeds up, this creates an unwanted change in speed for my sprite. I will post my entire onTouch method here with some variable-changes to make it more understandable. Since I do not know where Im going wrong. public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } int pointerCount = event.getPointerCount(); for (int i = 0; i < pointerCount; i++) { int x = (int) event.getX(i); int y = (int) event.getY(i); int id = event.getPointerId(i); int action = event.getActionMasked(); int actionIndex = event.getActionIndex(); String actionString; switch (action) { case MotionEvent.ACTION_DOWN: actionString = "DOWN"; break; case MotionEvent.ACTION_UP: shooting=false; // when shooting is true, it shoots dragging=false; // when dragging is true, it moves actionString = "UP"; break; case MotionEvent.ACTION_POINTER_DOWN: actionString = "PNTR DOWN"; break; case MotionEvent.ACTION_POINTER_UP: shooting=false; dragging=false; actionString = "PNTR UP"; break; case MotionEvent.ACTION_CANCEL: shooting=false; dragging=false; actionString = "CANCEL"; break; case MotionEvent.ACTION_MOVE: try{ if((int) event.getX(id) > 0 && (int) event.getX(id) < touchingBox && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ movingPoint.x = (int) event.getX(id); movingPoint.y = (int) event.getY(id); dragging = true; } else if((int) event.getX(id) > touchingBox && (int) event.getX(id) < view.getWidth() && (int) event.getY(id) > touchingBox && (int) event.getY(id) < view.getHeight()){ shootingPoint.x = (int) event.getX(id); shootingPoint.y = (int) event.getY(id); shooting=true; }else{ shooting=false; dragging=false; } }catch(Exception e){ } actionString = "MOVE"; break; default: actionString = ""; } Wouldnt post this much code if I wasnt at an absolute loss of what I'm doing wrong. I simply can not get a good understanding of how multiTouching works. basicly movingPoint changes for both my first and second finger. I bind it to a box, but aslong as I hold one finger within this box, it changes its value based on where my second finger touches. It moves in the right direction and nothing gives an error, the problem is the speed-change, its almost like it adds up the two touchingPoints.

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  • getting rid of filesort on WordPress MySQL query

    - by Hans
    An instance of WordPress that I manage goes down about once a day due to this monster MySQL query taking far too long: SELECT SQL_CALC_FOUND_ROWS distinct wp_posts.* FROM wp_posts LEFT JOIN wp_term_relationships ON (wp_posts.ID = wp_term_relationships.object_id) LEFT JOIN wp_term_taxonomy ON wp_term_taxonomy.term_taxonomy_id = wp_term_relationships.term_taxonomy_id LEFT JOIN wp_ec3_schedule ec3_sch ON ec3_sch.post_id=id WHERE 1=1 AND wp_posts.ID NOT IN ( SELECT tr.object_id FROM wp_term_relationships AS tr INNER JOIN wp_term_taxonomy AS tt ON tr.term_taxonomy_id = tt.term_taxonomy_id WHERE tt.taxonomy = 'category' AND tt.term_id IN ('1050') ) AND wp_posts.post_type = 'post' AND (wp_posts.post_status = 'publish') AND NOT EXISTS (SELECT * FROM wp_term_relationships JOIN wp_term_taxonomy ON wp_term_taxonomy.term_taxonomy_id = wp_term_relationships.term_taxonomy_id WHERE wp_term_relationships.object_id = wp_posts.ID AND wp_term_taxonomy.taxonomy = 'category' AND wp_term_taxonomy.term_id IN (533,3567) ) AND ec3_sch.post_id IS NULL GROUP BY wp_posts.ID ORDER BY wp_posts.post_date DESC LIMIT 0, 10; What do I have to do to get rid of the very slow filesort? I would think that the multicolumn type_status_date index would be fast enough. The EXPLAIN EXTENDED output is below. +----+--------------------+-----------------------+--------+-----------------------------------+------------------+---------+---------------------------------------------------------------------------------+------+----------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+--------------------+-----------------------+--------+-----------------------------------+------------------+---------+---------------------------------------------------------------------------------+------+----------------------------------------------+ | 1 | PRIMARY | wp_posts | ref | type_status_date | type_status_date | 124 | const,const | 7034 | Using where; Using temporary; Using filesort | | 1 | PRIMARY | wp_term_relationships | ref | PRIMARY | PRIMARY | 8 | bwog_wordpress_w.wp_posts.ID | 373 | Using index | | 1 | PRIMARY | wp_term_taxonomy | eq_ref | PRIMARY | PRIMARY | 8 | bwog_wordpress_w.wp_term_relationships.term_taxonomy_id | 1 | Using index | | 1 | PRIMARY | ec3_sch | ref | post_id_index | post_id_index | 9 | bwog_wordpress_w.wp_posts.ID | 1 | Using where; Using index | | 3 | DEPENDENT SUBQUERY | wp_term_taxonomy | range | PRIMARY,term_id_taxonomy,taxonomy | term_id_taxonomy | 106 | NULL | 2 | Using where | | 3 | DEPENDENT SUBQUERY | wp_term_relationships | eq_ref | PRIMARY,term_taxonomy_id | PRIMARY | 16 | bwog_wordpress_w.wp_posts.ID,bwog_wordpress_w.wp_term_taxonomy.term_taxonomy_id | 1 | Using index | | 2 | DEPENDENT SUBQUERY | tt | const | PRIMARY,term_id_taxonomy,taxonomy | term_id_taxonomy | 106 | const,const | 1 | | | 2 | DEPENDENT SUBQUERY | tr | eq_ref | PRIMARY,term_taxonomy_id | PRIMARY | 16 | func,const | 1 | Using index | +----+--------------------+-----------------------+--------+-----------------------------------+------------------+---------+---------------------------------------------------------------------------------+------+----------------------------------------------+ 8 rows in set, 2 warnings (0.05 sec) And CREATE TABLE: CREATE TABLE `wp_posts` ( `ID` bigint(20) unsigned NOT NULL auto_increment, `post_author` bigint(20) unsigned NOT NULL default '0', `post_date` datetime NOT NULL default '0000-00-00 00:00:00', `post_date_gmt` datetime NOT NULL default '0000-00-00 00:00:00', `post_content` longtext NOT NULL, `post_title` text NOT NULL, `post_excerpt` text NOT NULL, `post_status` varchar(20) NOT NULL default 'publish', `comment_status` varchar(20) NOT NULL default 'open', `ping_status` varchar(20) NOT NULL default 'open', `post_password` varchar(20) NOT NULL default '', `post_name` varchar(200) NOT NULL default '', `to_ping` text NOT NULL, `pinged` text NOT NULL, `post_modified` datetime NOT NULL default '0000-00-00 00:00:00', `post_modified_gmt` datetime NOT NULL default '0000-00-00 00:00:00', `post_content_filtered` text NOT NULL, `post_parent` bigint(20) unsigned NOT NULL default '0', `guid` varchar(255) NOT NULL default '', `menu_order` int(11) NOT NULL default '0', `post_type` varchar(20) NOT NULL default 'post', `post_mime_type` varchar(100) NOT NULL default '', `comment_count` bigint(20) NOT NULL default '0', `robotsmeta` varchar(64) default NULL, PRIMARY KEY (`ID`), KEY `post_name` (`post_name`), KEY `type_status_date` (`post_type`,`post_status`,`post_date`,`ID`), KEY `post_parent` (`post_parent`), KEY `post_date` (`post_date`), FULLTEXT KEY `post_related` (`post_title`,`post_content`) )

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  • WPF windows locked when calling webservice. Even when run asynchronously

    - by SumGuy
    Hi there. I'm having a big problem when calling a web service from my WPF application. The application/window locks until the process has completed. I've attempted to run this asynchronously but the problem still persists. Currently, the web service call I'm making can last 45-60 seconds. It runs a process on the server to fetch a big chunk of data. As it take a little while I wanted to have a progress bar moving indeterminately for the user to see that the application hasn't stalled or anything (you know how impatatient they get). So: private void btnSelect_Click(object sender, RoutedEventArgs e) { wDrawingList = new WindowDrawingList(systemManager); AsyncMethodHandler caller = default(AsyncMethodHandler); caller = new AsyncMethodHandler(setupDrawingList); // open new thread with callback method caller.BeginInvoke((Guid)((Button)sender).Tag, MyAsyncCallback, null); } Click a button and the app will create the form that the async stuff will be posted to and set up the async stuff calling the async method. public bool setupDrawingList(Guid ID) { if (systemManager.set(ID)) { wDrawingList.Dispatcher.Invoke(DispatcherPriority.Background, new Action(() => { wDrawingList.ShowForm(); Hide(); })); return true; } return false; } This is the async method. The showForm method contains the calls to setup the new form including the monster web service call public void MyAsyncCallback(IAsyncResult ar) { // Because you passed your original delegate in the asyncState parameter of the Begin call, you can get it back here to complete the call. MethodDelegate dlgt = (MethodDelegate)ar.AsyncState; // Complete the call. bool output = dlgt.EndInvoke(ar); try { // Retrieve the delegate. AsyncResult result = (AsyncResult)ar; AsyncMethodHandler caller = (AsyncMethodHandler)result.AsyncDelegate; // Because this method is running from secondary thread it can never access ui objects because they are created // on the primary thread. // Call EndInvoke to retrieve the results. bool returnValue = caller.EndInvoke(ar); // Still on secondary thread, must update ui on primary thread UpdateUI(returnValue == true ? "Success" : "Failed"); } catch (Exception ex) { string exMessage = null; exMessage = "Error: " + ex.Message; UpdateUI(exMessage); } } public void UpdateUI(string outputValue) { // Get back to primary thread to update ui UpdateUIHandler uiHandler = new UpdateUIHandler(UpdateUIIndicators); string results = outputValue; // Run new thread off Dispatched (primary thread) this.Dispatcher.Invoke(System.Windows.Threading.DispatcherPriority.Normal, uiHandler, results); } public void UpdateUIIndicators(string outputValue) { // update user interface controls from primary UI thread sbi3.Content = "Processing Completed."; } Any help or theories are appreciated. I'm at a loss. Thanks in advance

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  • Learn C# now or finish up with Java and then learn C#?

    - by Sahat
    Ok here is my situation. I've studied Java in my college for 2 semesters. But you know they teach you jack in there, just the basics. We skipped half of our textbook and even then our professors don't teach from section to section of each chapter. I don't blame them. It's hard as it is for new students to understand even the basic concepts of programming. Now this is a community college we are talking about and not Stanford, MIT or Berkeley. So like I said I've done 2 semester of Java. I really like our textbook because it has some challenging projects to do at the end of each chapter. This textbook is pretty clear and i have no problem understanding it (although 2-D and 3-D Arrays have given me some trouble). I have tried reading a few C# books such as Pro C# 2008 and .NET 3.5 and C# 4.0 in a Nutshell. I found these books to be dry and overloaded with information that put me to sleep (No offense to the authors of those 2 wonderful, according to amazon ratings, books). Would you suggest I finish my Java textbook, brush up my knowledge of Arrays, Polymorphism, and etc that are universal to most programming languages. And then switch to C#, plus the syntax is very similar so it should be easy to switch. Or should I just start learning C# right now from the very beginning? If it's the latter then could you recommend some free online resources that will keep me engaged and at the same time teach me everything I need to know about C#. Someone has recommended me to learn .NET first, but I found it to be not the brightest idea. .NET is just a big monster full of libraries. How am I going to apply it if I don't even know the C# or VB!? Anyway back to my question: Master Java and switch to C# or just go with C#? DISCLAIMER: I don't want to start .NET vs J2EE or C# vs Java flame war. I am going with C#. I've decided that I want to work in a Microsoft shop in the future. .NET is what I want to learn. Thanks! Will be waiting for the answers.

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  • Modify audio pitch of recorded clip (m4v)

    - by devcube
    I'm writing an app in which I'm trying to change the pitch of the audio when I'm recording a movie (.m4v). Or by modifying the audio pitch of the movie afterwards. I want the end result to be a movie (.m4v) that has the original length (i.e. same visual as original) but with modified sound pitch, e.g. a "chipmunk voice". A realtime conversion is to prefer if possible. I've read alot about changing audio pitch in iOS but most examples focus on playback, i.e. playing the sound with a different pitch. In my app I'm recording a movie (.m4v / AVFileTypeQuickTimeMovie) and saving it using standard AVAssetWriter. When saving the movie I have access to the following elements where I've tried to manipulate the audio (e.g. modify the pitch): audio buffer (CMSampleBufferRef) audio input writer (AVAssetWriterAudioInput) audio input writer options (e.g. AVNumberOfChannelsKey, AVSampleRateKey, AVChannelLayoutKey) asset writer (AVAssetWriter) I've tried to hook into the above objects to modify the audio pitch, but without success. I've also tried with Dirac as described here: Real Time Pitch Change In iPhone Using Dirac And OpenAL with AL_PITCH as described here: Piping output from OpenAL into a buffer And the "BASS" library from un4seen: Change Pitch/Tempo In Realtime I haven't found success with any of the above libs, most likely because I don't really know how to use them, and where to hook them into the audio saving code. There seems to be alot of librarys that have similar effects but focuses on playback or custom recording code. I want to manipulate the audio stream I've already got (AVAssetWriterAudioInput) or modify the saved movie clip (.m4v). I want the video to be unmodifed visually, i.e. played at the same speed. But I want the audio to go faster (like a chipmunk) or slower (like a ... monster? :)). Do you have any suggestions how I can modify the pitch in either real time (when recording the movie) or afterwards by converting the entire movie (.m4v file)? Should I look further into Dirac, OpenAL, SoundTouch, BASS or some other library? I want to be able to share the movie to others with modified audio, that's the reason I can't rely on modifying the pitch for playback only. Any help is appreciated, thanks!

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  • mySQL Optimization Suggestions

    - by Brian Schroeter
    I'm trying to optimize our mySQL configuration for our large Magento website. The reason I believe that mySQL needs to be configured further is because New Relic has shown that our SELECT queries are taking a long time (20,000+ ms) in some categories. I ran MySQLTuner 1.3.0 and got the following results... (Disclaimer: I restarted mySQL earlier after tweaking some settings, and so the results here may not be 100% accurate): >> MySQLTuner 1.3.0 - Major Hayden <[email protected]> >> Bug reports, feature requests, and downloads at http://mysqltuner.com/ >> Run with '--help' for additional options and output filtering [OK] Currently running supported MySQL version 5.5.37-35.0 [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +ARCHIVE +BLACKHOLE +CSV -FEDERATED +InnoDB +MRG_MYISAM [--] Data in MyISAM tables: 7G (Tables: 332) [--] Data in InnoDB tables: 213G (Tables: 8714) [--] Data in PERFORMANCE_SCHEMA tables: 0B (Tables: 17) [--] Data in MEMORY tables: 0B (Tables: 353) [!!] Total fragmented tables: 5492 -------- Security Recommendations ------------------------------------------- [!!] User '@host5.server1.autopartsnetwork.com' has no password set. [!!] User '@localhost' has no password set. [!!] User 'root@%' has no password set. -------- Performance Metrics ------------------------------------------------- [--] Up for: 5h 3m 4s (5M q [317.443 qps], 42K conn, TX: 18B, RX: 2B) [--] Reads / Writes: 95% / 5% [--] Total buffers: 35.5G global + 184.5M per thread (1024 max threads) [!!] Maximum possible memory usage: 220.0G (174% of installed RAM) [OK] Slow queries: 0% (6K/5M) [OK] Highest usage of available connections: 5% (61/1024) [OK] Key buffer size / total MyISAM indexes: 512.0M/3.1G [OK] Key buffer hit rate: 100.0% (102M cached / 45K reads) [OK] Query cache efficiency: 66.9% (3M cached / 5M selects) [!!] Query cache prunes per day: 3486361 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 812K sorts) [!!] Joins performed without indexes: 1328 [OK] Temporary tables created on disk: 11% (126K on disk / 1M total) [OK] Thread cache hit rate: 99% (61 created / 42K connections) [!!] Table cache hit rate: 19% (9K open / 49K opened) [OK] Open file limit used: 2% (712/25K) [OK] Table locks acquired immediately: 100% (5M immediate / 5M locks) [!!] InnoDB buffer pool / data size: 32.0G/213.4G [OK] InnoDB log waits: 0 -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Reduce your overall MySQL memory footprint for system stability Enable the slow query log to troubleshoot bad queries Increasing the query_cache size over 128M may reduce performance Adjust your join queries to always utilize indexes Increase table_cache gradually to avoid file descriptor limits Read this before increasing table_cache over 64: http://bit.ly/1mi7c4C Variables to adjust: *** MySQL's maximum memory usage is dangerously high *** *** Add RAM before increasing MySQL buffer variables *** query_cache_size (> 512M) [see warning above] join_buffer_size (> 128.0M, or always use indexes with joins) table_cache (> 12288) innodb_buffer_pool_size (>= 213G) My my.cnf configuration is as follows... [client] port = 3306 [mysqld_safe] nice = 0 [mysqld] tmpdir = /var/lib/mysql/tmp user = mysql port = 3306 skip-external-locking character-set-server = utf8 collation-server = utf8_general_ci event_scheduler = 0 key_buffer = 512M max_allowed_packet = 64M thread_stack = 512K thread_cache_size = 512 sort_buffer_size = 24M read_buffer_size = 8M read_rnd_buffer_size = 24M join_buffer_size = 128M # for some nightly processes client sessions set the join buffer to 8 GB auto-increment-increment = 1 auto-increment-offset = 1 myisam-recover = BACKUP max_connections = 1024 # max connect errors artificially high to support behaviors of NetScaler monitors max_connect_errors = 999999 concurrent_insert = 2 connect_timeout = 5 wait_timeout = 180 net_read_timeout = 120 net_write_timeout = 120 back_log = 128 # this table_open_cache might be too low because of MySQL bugs #16244691 and #65384) table_open_cache = 12288 tmp_table_size = 512M max_heap_table_size = 512M bulk_insert_buffer_size = 512M open-files-limit = 8192 open-files = 1024 query_cache_type = 1 # large query limit supports SOAP and REST API integrations query_cache_limit = 4M # larger than 512 MB query cache size is problematic; this is typically ~60% full query_cache_size = 512M # set to true on read slaves read_only = false slow_query_log_file = /var/log/mysql/slow.log slow_query_log = 0 long_query_time = 0.2 expire_logs_days = 10 max_binlog_size = 1024M binlog_cache_size = 32K sync_binlog = 0 # SSD RAID10 technically has a write capacity of 10000 IOPS innodb_io_capacity = 400 innodb_file_per_table innodb_table_locks = true innodb_lock_wait_timeout = 30 # These servers have 80 CPU threads; match 1:1 innodb_thread_concurrency = 48 innodb_commit_concurrency = 2 innodb_support_xa = true innodb_buffer_pool_size = 32G innodb_file_per_table innodb_flush_log_at_trx_commit = 1 innodb_log_buffer_size = 2G skip-federated [mysqldump] quick quote-names single-transaction max_allowed_packet = 64M I have a monster of a server here to power our site because our catalog is very large (300,000 simple SKUs), and I'm just wondering if I'm missing anything that I can configure further. :-) Thanks!

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  • I Know What I Did This Summer: Put Down Trex Decking

    - by thatjeffsmith
    If you’re wondering why I would bore everyone with my pictures and frequent status updates/tweets from the past week – it’s so I could document the process of refurbishing my deck, or what some would call a porch. When we go to take a vacation, buy a car, do anything – we also read personal blogs to get the real story. So, if you’re curious about what it takes to tackle this sort of project, read on. Skills/Equipment/Manpower We Possessed I took the old decking out by myself. I’m about 230 lbs, more than 6′ tall, and I’m pretty healthy. This took about 8 hours over two afternoons. Three of us put the deck back together. My wife has two engineering degrees. Her father also has two engineering degrees. Lots of brainpower available here. Also, her dad ran the public works department for a country for more than 20 years – so lots and lots of practical experience on hand. We had a compound mitre saw, a skilsaw, 2-3 crowbars, a framing hammer, 3 cordless drills, a corded drill, lots of sawhorses, a power sander, an angle grinder, a 10×10 Coleman canopy tent, a Ford F-150 pickup truck, outdoor speakers and lots of iTunes playlists, plenty of water and cold beer. Why We Did This Our deck was relatively young – it was built in 2005. However, the pressure treated boards must not have been adequately maintained before we bought the house. I had powerwashed the deck every other year and had it stained a few times. The boards just rotted. We’re going to be in the house for a long time, and we wanted something that would look nice and require little maintenance. More bad deck boards The deck boards were in bad shape Things We Learned The two most important things: The hidden fasteners have to be put in JUST right. Wedge them into the grooved board, then bend down the bit that is screwed down. We didn’t do this on the first board and couldn’t get the second board to fit nearly close enough. Watching the official TREX YouTube video helped immensely, and we should have watched that first. When pre-drilling holes for the boards that need screwed down – DO NOT pre-drill through the underlying framing wood. ONLY pre-drill through the TREX itself. The screw won’t seat in the board properly. Instead of sitting down flush with the board, it will stop at the top of the board and just spin. I had to call the the place that sold me the screws to find this out. So about a third of our screws look like crap. If it doesn’t look or feel right – stop everything and pick up your computer or your phone. It’s not right, and it will be much easier to stop and find out why. We didn’t do this, and now I’m going to see every screw that’s not flush with the boards and get upset. Oh well. The Process How much time did it take? Well I spent about 8 hours taking the deck apart. And then the 3 of use spent 8 hours the first day, 10 hours the second day, 8 hours the third, and another 6 hours on the fourth day. That’s like 104 man-hours. We supposedly saved four or five thousand dollars in labor, but don’t do the math here or you might get a bit upset. The main thing is that we got what we wanted, and there won’t be any surprises later. Now for some pictures… This 6”+ pry bar made the destruction of the old deck much easier Most of the joists, once exposed, were OK. This joist wasn’t sitting on ANYTHING before. We think a lazy gas person cut the board to sneak a gas line in. Awesome… These monster lag bolts had to be accounted for when putting in the additional framing The border pattern Sheri wanted to put in required a lot more framing. These were the first boards to go down – we screwed them in as there was no way to attach clips I sat, kicked in the boards, and then drilled these clips in – but my wife was able to go MUCH faster by using her hands to lock the boards in and drill on her knees. I liked locking the board in with my feet when they needed to be ‘encouraged’ to go straight. The first board took FOREVER to go in, but then when we got rolling, we were able to put in a 20′ board in less than 10 minutes. This was end of construction day #2 – we got much further than we thought we would. Ah, the dreaded last 10% – what to do here? Remember those ‘floating’ stringers? Yeah, we fixed that up a bit, too. My wife used a website (and her brain) to calculate exactly how to cut the stringers to give us the rise/run we needed with the proper clearance and all that jazz. The stairs with stringers and toe kicks – this was worth the effort It started raining on us as I screwed down the steps – this we managed to get our shade tent up on the deck to protect us from the rain too The stairs, finished Finished, mostly Good corner shot The top of the stairs Stairs, looking down Celebratory beer In Summary There are a few things we’re not happy with. I think we can fix them up – but later. I have a few things left to finish, rewire the lighting, get the gas grille put back in, and rehang some screen doors. I was expecting this to be a lot worse than it was. If I didn’t have the help, I would have never done it myself. But I’m glad that I did have that help and did do that project. It’s not often you get to spend that kind of qualify time with family and building cool stuff.

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • Cross-platform, human-readable, du on root partition that truly ignores other filesystems

    - by nice_line
    I hate this so much: Linux builtsowell 2.6.18-274.7.1.el5 #1 SMP Mon Oct 17 11:57:14 EDT 2011 x86_64 x86_64 x86_64 GNU/Linux df -kh Filesystem Size Used Avail Use% Mounted on /dev/mapper/mpath0p2 8.8G 8.7G 90M 99% / /dev/mapper/mpath0p6 2.0G 37M 1.9G 2% /tmp /dev/mapper/mpath0p3 5.9G 670M 4.9G 12% /var /dev/mapper/mpath0p1 494M 86M 384M 19% /boot /dev/mapper/mpath0p7 7.3G 187M 6.7G 3% /home tmpfs 48G 6.2G 42G 14% /dev/shm /dev/mapper/o10g.bin 25G 7.4G 17G 32% /app/SIP/logs /dev/mapper/o11g.bin 25G 11G 14G 43% /o11g tmpfs 4.0K 0 4.0K 0% /dev/vx lunmonster1q:/vol/oradb_backup/epmxs1q1 686G 507G 180G 74% /rpmqa/backup lunmonster1q:/vol/oradb_redo/bisxs1q1 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl1 lunmonster1q:/vol/oradb_backup/bisxs1q1 686G 507G 180G 74% /bisxs1q/backup lunmonster1q:/vol/oradb_exp/bisxs1q1 2.0T 1.1T 984G 52% /bisxs1q/exp lunmonster2q:/vol/oradb_home/bisxs1q1 10G 174M 9.9G 2% /bisxs1q/home lunmonster2q:/vol/oradb_data/bisxs1q1 52G 5.2G 47G 10% /bisxs1q/oradata lunmonster1q:/vol/oradb_redo/bisxs1q2 4.0G 1.6G 2.5G 38% /bisxs1q/rdoctl2 ip-address1:/vol/oradb_home/cspxs1q1 10G 184M 9.9G 2% /cspxs1q/home ip-address2:/vol/oradb_backup/cspxs1q1 674G 314G 360G 47% /cspxs1q/backup ip-address2:/vol/oradb_redo/cspxs1q1 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl1 ip-address2:/vol/oradb_exp/cspxs1q1 4.1T 1.5T 2.6T 37% /cspxs1q/exp ip-address2:/vol/oradb_redo/cspxs1q2 4.0G 1.5G 2.6G 37% /cspxs1q/rdoctl2 ip-address1:/vol/oradb_data/cspxs1q1 160G 23G 138G 15% /cspxs1q/oradata lunmonster1q:/vol/oradb_exp/epmxs1q1 2.0T 1.1T 984G 52% /epmxs1q/exp lunmonster2q:/vol/oradb_home/epmxs1q1 10G 80M 10G 1% /epmxs1q/home lunmonster2q:/vol/oradb_data/epmxs1q1 330G 249G 82G 76% /epmxs1q/oradata lunmonster1q:/vol/oradb_redo/epmxs1q2 5.0G 609M 4.5G 12% /epmxs1q/rdoctl2 lunmonster1q:/vol/oradb_redo/epmxs1q1 5.0G 609M 4.5G 12% /epmxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol1 183G 17G 157G 10% /slaxs1q/backup /dev/vx/dsk/slaxs1q/slaxs1q-vol4 173G 58G 106G 36% /slaxs1q/oradata /dev/vx/dsk/slaxs1q/slaxs1q-vol5 75G 952M 71G 2% /slaxs1q/exp /dev/vx/dsk/slaxs1q/slaxs1q-vol2 9.8G 381M 8.9G 5% /slaxs1q/home /dev/vx/dsk/slaxs1q/slaxs1q-vol6 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl1 /dev/vx/dsk/slaxs1q/slaxs1q-vol3 4.0G 1.6G 2.2G 42% /slaxs1q/rdoctl2 /dev/mapper/appoem 30G 1.3G 27G 5% /app/em Yet, I equally, if not quite a bit more, also hate this: SunOS solarious 5.10 Generic_147440-19 sun4u sparc SUNW,SPARC-Enterprise Filesystem size used avail capacity Mounted on kiddie001Q_rpool/ROOT/s10s_u8wos_08a 8G 7.7G 1.3G 96% / /devices 0K 0K 0K 0% /devices ctfs 0K 0K 0K 0% /system/contract proc 0K 0K 0K 0% /proc mnttab 0K 0K 0K 0% /etc/mnttab swap 15G 1.8M 15G 1% /etc/svc/volatile objfs 0K 0K 0K 0% /system/object sharefs 0K 0K 0K 0% /etc/dfs/sharetab fd 0K 0K 0K 0% /dev/fd kiddie001Q_rpool/ROOT/s10s_u8wos_08a/var 31G 8.3G 6.6G 56% /var swap 512M 4.6M 507M 1% /tmp swap 15G 88K 15G 1% /var/run swap 15G 0K 15G 0% /dev/vx/dmp swap 15G 0K 15G 0% /dev/vx/rdmp /dev/dsk/c3t4d4s0 3 20G 279G 41G 88% /fs_storage /dev/vx/dsk/oracle/ora10g-vol1 292G 214G 73G 75% /o10g /dev/vx/dsk/oec/oec-vol1 64G 33G 31G 52% /oec/runway /dev/vx/dsk/oracle/ora9i-vol1 64G 33G 31G 59% /o9i /dev/vx/dsk/home 23G 18G 4.7G 80% /export/home /dev/vx/dsk/dbwork/dbwork-vol1 292G 214G 73G 92% /db03/wk01 /dev/vx/dsk/oradg/ebusredovol 2.0G 475M 1.5G 24% /u21 /dev/vx/dsk/oradg/ebusbckupvol 200G 32G 166G 17% /u31 /dev/vx/dsk/oradg/ebuscrtlvol 2.0G 475M 1.5G 24% /u20 kiddie001Q_rpool 31G 97K 6.6G 1% /kiddie001Q_rpool monsterfiler002q:/vol/ebiz_patches_nfs/NSA0304 203G 173G 29G 86% /oracle/patches /dev/odm 0K 0K 0K 0% /dev/odm The people with the authority don't rotate logs or delete packages after install in my environment. Standards, remediation, cohesion...all fancy foreign words to me. ============== How am I supposed to deal with / filesystem full issues across multiple platforms that have a devastating number of mounts? On Red Hat el5, du -x apparently avoids traversal into other filesystems. While this may be so, it does not appear to do anything if run from the / directory. On Solaris 10, the equivalent flag is du -d, which apparently packs no surprises, allowing Sun to uphold its legacy of inconvenience effortlessly. (I'm hoping I've just been doing it wrong.) I offer up for sacrifice my Frankenstein's monster. Tell me how ugly it is. Tell me I should download forbidden 3rd party software. Tell me I should perform unauthorized coreutils updates, piecemeal, across 2000 systems, with no single sign-on, no authorized keys, and no network update capability. Then, please help me make this bastard better: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shx | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" My biggest failure and regret is that it still requires a single character edit for Solaris: pwd / du * | egrep -v "$(echo $(df | awk '{print $1 "\n" $5 "\n" $6}' | \ cut -d\/ -f2-5 | egrep -v "[0-9]|^$|Filesystem|Use|Available|Mounted|blocks|vol|swap")| \ sed 's/ /\|/g')" | egrep -v "proc|sys|media|selinux|dev|platform|system|tmp|tmpfs|mnt|kernel" | \ cut -d\/ -f1-2 | sort -k2 -k1,1nr | uniq -f1 | sort -k1,1n | cut -f2 | xargs du -shd | \ egrep "G|[5-9][0-9]M|[1-9][0-9][0-9]M" This will exclude all non / filesystems in a du search from the / directory by basically munging an egrepped df from a second pipe-delimited egrep regex subshell exclusion that is naturally further excluded upon by a third egrep in what I would like to refer to as "the whale." The munge-fest frantically escalates into some xargs du recycling where -x/-d is actually useful, and a final, gratuitous egrep spits out a list of directories that almost feels like an accomplishment: Linux: 54M etc/gconf 61M opt/quest 77M opt 118M usr/ ##===\ 149M etc 154M root 303M lib/modules 313M usr/java ##====\ 331M lib 357M usr/lib64 ##=====\ 433M usr/lib ##========\ 1.1G usr/share ##=======\ 3.2G usr/local ##========\ 5.4G usr ##<=============Ascending order to parent 94M app/SIP ##<==\ 94M app ##<=======Were reported as 7gb and then corrected by second du with -x. Solaris: 63M etc 490M bb 570M root/cores.ric.20100415 1.7G oec/archive 1.1G root/packages 2.2G root 1.7G oec Guess what? It's really slow. Edit: Are there any bash one-liner heroes out there than can turn my bloated abomination into divine intervention, or at least something resembling gingerly copypasta?

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  • Solving Combinatory Problems with LINQ /.NET4

    - by slf
    I saw this article pop-up in my MSDN RSS feed, and after reading through it, and the sourced article here I began to wonder about the solution. The rules are simple: Find a number consisting of 9 digits in which each of the digits from 1 to 9 appears only once. This number must also satisfy these divisibility requirements: The number should be divisible by 9. If the rightmost digit is removed, the remaining number should be divisible by 8. If the rightmost digit of the new number is removed, the remaining number should be divisible by 7. And so on, until there's only one digit (which will necessarily be divisible by 1). This is his proposed monster LINQ query: // C# and LINQ solution to the numeric problem presented in: // http://software.intel.com/en-us/blogs/2009/12/07/intel-parallel-studio-great-for-serial-code-too-episode-1/ int[] oneToNine = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }; // the query var query = from i1 in oneToNine from i2 in oneToNine where i2 != i1 && (i1 * 10 + i2) % 2 == 0 from i3 in oneToNine where i3 != i2 && i3 != i1 && (i1 * 100 + i2 * 10 + i3) % 3 == 0 from i4 in oneToNine where i4 != i3 && i4 != i2 && i4 != i1 && (i1 * 1000 + i2 * 100 + i3 * 10 + i4) % 4 == 0 from i5 in oneToNine where i5 != i4 && i5 != i3 && i5 != i2 && i5 != i1 && (i1 * 10000 + i2 * 1000 + i3 * 100 + i4 * 10 + i5) % 5 == 0 from i6 in oneToNine where i6 != i5 && i6 != i4 && i6 != i3 && i6 != i2 && i6 != i1 && (i1 * 100000 + i2 * 10000 + i3 * 1000 + i4 * 100 + i5 * 10 + i6) % 6 == 0 from i7 in oneToNine where i7 != i6 && i7 != i5 && i7 != i4 && i7 != i3 && i7 != i2 && i7 != i1 && (i1 * 1000000 + i2 * 100000 + i3 * 10000 + i4 * 1000 + i5 * 100 + i6 * 10 + i7) % 7 == 0 from i8 in oneToNine where i8 != i7 && i8 != i6 && i8 != i5 && i8 != i4 && i8 != i3 && i8 != i2 && i8 != i1 && (i1 * 10000000 + i2 * 1000000 + i3 * 100000 + i4 * 10000 + i5 * 1000 + i6 * 100 + i7 * 10 + i8) % 8 == 0 from i9 in oneToNine where i9 != i8 && i9 != i7 && i9 != i6 && i9 != i5 && i9 != i4 && i9 != i3 && i9 != i2 && i9 != i1 let number = i1 * 100000000 + i2 * 10000000 + i3 * 1000000 + i4 * 100000 + i5 * 10000 + i6 * 1000 + i7 * 100 + i8 * 10 + i9 * 1 where number % 9 == 0 select number; // run it! foreach (int n in query) Console.WriteLine(n); Octavio states "Note that no attempt at all has been made to optimize the code", what I'd like to know is what if we DID attempt to optimize this code. Is this really the best this code can get? I'd like to know how we can do this best with .NET4, in particular doing as much in parallel as we possibly can. I'm not necessarily looking for an answer in pure LINQ, assume .NET4 in any form (managed c++, c#, etc all acceptable).

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  • Qt, MSVC, and /Zc:wchar_t- == I want to blow up the world

    - by Noah Roberts
    So Qt is compiled with /Zc:wchar_t- on windows. What this means is that instead of wchar_t being a typedef for some internal type (__wchar_t I think) it becomes a typedef for unsigned short. The really cool thing about this is that the default for MSVC is the opposite, which of course means that the libraries you're using are likely compiled with wchar_t being a different type than Qt's wchar_t. This doesn't become an issue of course until you try to use something like std::wstring in your code; especially when one or more libraries have functions that accept it as parameters. What effectively happens is that your code happily compiles but then fails to link because it's looking for definitions using std::wstring<unsigned short...> but they only contain definitions expecting std::wstring<__wchar_t...> (or whatever). So I did some web searching and ran into this link: http://bugreports.qt.nokia.com/browse/QTBUG-6345 Based on the statement by Thiago Macieira, "Sorry, we will not support building Qt like this," I've been worried that fixing Qt to work like everything else might cause some problem and have been trying to avoid it. We recompiled all of our support libraries with the /Zc:wchar_t- flag and have been fairly content with that until a couple days ago when we started trying to port over (we're in the process of switching from Wx to Qt) some serialization code. Because of how win32 works, and because Wx just wraps win32, we've been using std::wstring to represent string data with the intent of making our product as i18n ready as possible. We did some testing and Wx did not work with multibyte characters when trying to print special stuff (even not so special stuff like the degree symbol was an issue). I'm not so sure that Qt has this problem since QString isn't just a wrapper to the underlying _TCHAR type but is a Unicode monster of some sort. At any rate, the serialization library in boost has compiled parts. We've attempted to recompile boost with /Zc:wchar_t- but so far our attempts to tell bjam to do this have gone unheeded. We're at an impasse. From where I'm sitting I have three options: Recompile Qt and hope it works with /Zc:wchar_t. There's some evidence around the web that others have done this but I have no way of predicting what will happen. All attempts to ask Qt people on forums and such have gone unanswered. Hell, even in that very bug report someone asks why and it just sat there for a year. Keep fighting with bjam until it listens. Right now I've got someone under me doing that and I have more experience fighting with things to get what I want but I do have to admit to getting rather tired of it. I'm also concerned that I'll KEEP running into this issue just because Qt wants to be a c**t. Stop using wchar_t for anything. Unfortunately my i18n experience is pretty much 0 but it seems to me that I just need to find the right to/from function in QString (it has a BUNCH) to encode the Unicode into 8-bytes and visa-versa. UTF8 functions look promising but I really want to be sure that no data will be lost if someone from Zimbabfuckegypt starts writing in their own language and the documentation in QString frightens me a little into thinking that could happen. Of course, I could always run into some library that insists I use wchar_t and then I'm back to 1 or 2 but I rather doubt that would happen. So, what's my question... Which of these options is my best bet? Is Qt going to eventually cause me to gouge out my own eyes because I decided to compile it with /Zc:wchar_t anyway? What's the magic incantation to get boost to build with /Zc:wchar_t- and will THAT cause permanent mental damage? Can I get away with just using the standard 8-bit (well, 'common' anyway) character classes and be i18n compliant/ready? How do other Qt developers deal with this mess?

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  • Join and sum not compatible matrices through data.table

    - by leodido
    My goal is to "sum" two not compatible matrices (matrices with different dimensions) using (and preserving) row and column names. I've figured this approach: convert the matrices to data.table objects, join them and then sum columns vectors. An example: > M1 1 3 4 5 7 8 1 0 0 1 0 0 0 3 0 0 0 0 0 0 4 1 0 0 0 0 0 5 0 0 0 0 0 0 7 0 0 0 0 1 0 8 0 0 0 0 0 0 > M2 1 3 4 5 8 1 0 0 1 0 0 3 0 0 0 0 0 4 1 0 0 0 0 5 0 0 0 0 0 8 0 0 0 0 0 > M1 %ms% M2 1 3 4 5 7 8 1 0 0 2 0 0 0 3 0 0 0 0 0 0 4 2 0 0 0 0 0 5 0 0 0 0 0 0 7 0 0 0 0 1 0 8 0 0 0 0 0 0 This is my code: M1 <- matrix(c(0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0), byrow = TRUE, ncol = 6) colnames(M1) <- c(1,3,4,5,7,8) M2 <- matrix(c(0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), byrow = TRUE, ncol = 5) colnames(M2) <- c(1,3,4,5,8) # to data.table objects DT1 <- data.table(M1, keep.rownames = TRUE, key = "rn") DT2 <- data.table(M2, keep.rownames = TRUE, key = "rn") # join and sum of common columns if (nrow(DT1) > nrow(DT2)) { A <- DT2[DT1, roll = TRUE] A[, list(X1 = X1 + X1.1, X3 = X3 + X3.1, X4 = X4 + X4.1, X5 = X5 + X5.1, X7, X8 = X8 + X8.1), by = rn] } That outputs: rn X1 X3 X4 X5 X7 X8 1: 1 0 0 2 0 0 0 2: 3 0 0 0 0 0 0 3: 4 2 0 0 0 0 0 4: 5 0 0 0 0 0 0 5: 7 0 0 0 0 1 0 6: 8 0 0 0 0 0 0 Then I can convert back this data.table to a matrix and fix row and column names. The questions are: how to generalize this procedure? I need a way to automatically create list(X1 = X1 + X1.1, X3 = X3 + X3.1, X4 = X4 + X4.1, X5 = X5 + X5.1, X7, X8 = X8 + X8.1) because i want to apply this function to matrices which dimensions (and row/columns names) are not known in advance. In summary I need a merge procedure that behaves as described. there are other strategies/implementations that achieve the same goal that are, at the same time, faster and generalized? (hoping that some data.table monster help me) to what kind of join (inner, outer, etc. etc.) is assimilable this procedure? Thanks in advance. p.s.: I'm using data.table version 1.8.2 EDIT - SOLUTIONS @Aaron solution. No external libraries, only base R. It works also on list of matrices. add_matrices_1 <- function(...) { a <- list(...) cols <- sort(unique(unlist(lapply(a, colnames)))) rows <- sort(unique(unlist(lapply(a, rownames)))) out <- array(0, dim = c(length(rows), length(cols)), dimnames = list(rows,cols)) for (m in a) out[rownames(m), colnames(m)] <- out[rownames(m), colnames(m)] + m out } @MadScone solution. Used reshape2 package. It works only on two matrices per call. add_matrices_2 <- function(m1, m2) { m <- acast(rbind(melt(M1), melt(M2)), Var1~Var2, fun.aggregate = sum) mn <- unique(colnames(m1), colnames(m2)) rownames(m) <- mn colnames(m) <- mn m } BENCHMARK (100 runs with microbenchmark package) Unit: microseconds expr min lq median uq max 1 add_matrices_1 196.009 257.5865 282.027 291.2735 549.397 2 add_matrices_2 13737.851 14697.9790 14864.778 16285.7650 25567.448 No need to comment the benchmark: @Aaron solution wins. I'll continue to investigate a similar solution for data.table objects. I'll add other solutions eventually reported or discovered.

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  • StoreGeneratedPattern T4 EntityFramework concern

    - by LoganWolfer
    Hi everyone, Here's the situation : I use SQL Server 2008 R2, SQL Replication, Visual Studio 2010, EntityFramework 4, C# 4. The course-of-action from our DBA is to use a rowguid column for SQL Replication to work with our setup. These columns need to have a StoreGeneratedPattern property set to Computed on every one of these columns. The problem : Every time the T4 template regenerate our EDMX (ADO.NET Entity Data Model) file (for example, when we update it from our database), I need to go manually in the EDMX XML file to add this property to every one of them. It has to go from this : <Property Name="rowguid" Type="uniqueidentifier" Nullable="false" /> To this : <Property Name="rowguid" Type="uniqueidentifier" Nullable="false" StoreGeneratedPattern="Computed"/> The solution : I'm trying to find a way to customize an ADO.NET EntityObject Generator T4 file to generate a StoreGeneratedPattern="Computed" to every rowguid that I have. I'm fairly new to T4, I only did customization to AddView and AddController T4 templates for ASP.NET MVC 2, like List.tt for example. I've looked through the EF T4 file, and I can't seem to find through this monster where I could do that (and how). My best guess is somewhere in this part of the file, line 544 to 618 of the original ADO.NET EntityObject Generator T4 file : //////// //////// Write PrimitiveType Properties. //////// private void WritePrimitiveTypeProperty(EdmProperty primitiveProperty, CodeGenerationTools code) { MetadataTools ef = new MetadataTools(this); #> /// <summary> /// <#=SummaryComment(primitiveProperty)#> /// </summary><#=LongDescriptionCommentElement(primitiveProperty, 1)#> [EdmScalarPropertyAttribute(EntityKeyProperty=<#=code.CreateLiteral(ef.IsKey(primitiveProperty))#>, IsNullable=<#=code.CreateLiteral(ef.IsNullable(primitiveProperty))#>)] [DataMemberAttribute()] <#=code.SpaceAfter(NewModifier(primitiveProperty))#><#=Accessibility.ForProperty(primitiveProperty)#> <#=code.Escape(primitiveProperty.TypeUsage)#> <#=code.Escape(primitiveProperty)#> { <#=code.SpaceAfter(Accessibility.ForGetter(primitiveProperty))#>get { <#+ if (ef.ClrType(primitiveProperty.TypeUsage) == typeof(byte[])) { #> return StructuralObject.GetValidValue(<#=code.FieldName(primitiveProperty)#>); <#+ } else { #> return <#=code.FieldName(primitiveProperty)#>; <#+ } #> } <#=code.SpaceAfter(Accessibility.ForSetter((primitiveProperty)))#>set { <#+ if (ef.IsKey(primitiveProperty)) { if (ef.ClrType(primitiveProperty.TypeUsage) == typeof(byte[])) { #> if (!StructuralObject.BinaryEquals(<#=code.FieldName(primitiveProperty)#>, value)) <#+ } else { #> if (<#=code.FieldName(primitiveProperty)#> != value) <#+ } #> { <#+ PushIndent(CodeRegion.GetIndent(1)); } #> <#=ChangingMethodName(primitiveProperty)#>(value); ReportPropertyChanging("<#=primitiveProperty.Name#>"); <#=code.FieldName(primitiveProperty)#> = StructuralObject.SetValidValue(value<#=OptionalNullableParameterForSetValidValue(primitiveProperty, code)#>); ReportPropertyChanged("<#=primitiveProperty.Name#>"); <#=ChangedMethodName(primitiveProperty)#>(); <#+ if (ef.IsKey(primitiveProperty)) { PopIndent(); #> } <#+ } #> } } private <#=code.Escape(primitiveProperty.TypeUsage)#> <#=code.FieldName(primitiveProperty)#><#=code.StringBefore(" = ", code.CreateLiteral(primitiveProperty.DefaultValue))#>; partial void <#=ChangingMethodName(primitiveProperty)#>(<#=code.Escape(primitiveProperty.TypeUsage)#> value); partial void <#=ChangedMethodName(primitiveProperty)#>(); <#+ } Any help would be appreciated. Thanks in advance. EDIT : Didn't find answer to this problem yet, if anyone have ideas to automate this, would really be appreciated.

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • CodePlex Daily Summary for Wednesday, January 12, 2011

    CodePlex Daily Summary for Wednesday, January 12, 2011Popular ReleasesGoogle URL Shortener API for .NET: Google URL Shortener API v1: According follow specification: http://code.google.com/apis/urlshortener/v1/reference.htmljGestures: a jQuery plugin for gesture events: 0.81: added event substitution for IE updated index.htmlStyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...SQL Monitor - tracking sql server activities: SQL Monitor 3.1 beta 1: 1. support alert message template 2. dynamic toolbar commands depending on functionality 3. fixed some bugs 4. refactored part of the code, now more stable and more clean upFacebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcUmbraco CMS: Umbraco 4.6: The Umbraco 4.6 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login timeout ...ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OpenStreetMap 1.1 beta2: This is the beta2 release for the ArcGIS Editor for OpenStreetMap version 1.1. Changes from version 1.0: Multi-part geometries are now supported. Homogeneous relations (consisting of only lines or only polygons) are converted into the appropriate multi-part geometry. Mixed relations and super relations are maintained and tracked in a stand-alone relation table. The underlying editing logic has changed. As opposed to tracking the editing changes upon "Save edit" or "Stop edit" the changes a...Hawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.5: In the case you are running an x86 Windows and you installed Release 1.2.4, you should consider upgrading to this release (1.2.5) as it appears Hawkeye is broken on x86 OS. I apologize for the inconvenience, but it appears Hawkeye 1.2.4 (and probably previous versions) doesn't run on x86 Windows (See issue http://hawkeye.codeplex.com/workitem/7791). This maintenance release fixes this broken behavior. This release comes in two flavors: Hawkeye.125.N2 is the standard .NET 2 build, was compile...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...EnhSim: EnhSim 2.3.0: 2.3.0This release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Changed how flame shoc...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlTweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.UltimateJB: Ultimate JB 2.03 PL3 KAKAROTO + HERMES + Spoof 3.5: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - UltimateJB203PSXXXDEFAULTKAKAROTO=> Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43 - UltimateJB203PS341_HERMES => Pas de spoof mais version hermes 4b - UltimateJB203PS341HERMESSPOOF35X => hermes 4b + spoof des firmwares 3.50 et 3.55 au li....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch...New ProjectsASP.NET MVC Scaffolding: Scaffolding package for ASP.NETAstor: OData Explorer: OData ExplorerBasic Users Community: A simple user community with threads and posts.Bukkit Server Manager: BSM makes server managing easy we have multiple type and database support including: MySql, SQLite types: VPS, Dedicated, Home PCCh4CP: Chamber 4 control programDotNetNuke Telerik Library: A set of Telerik wrappers for DotNetNuke module developers to utilize which aren't yet included as of 5.6.1. Eventually this will be offloaded to the core. Enjoy Life: our fypFolderSizeChecker: It suppose to check the size of big folders in specific partition and help user to find the most disk usage location. (It's simple project so please don't expect big and complex algorithms)HomeTeamOnline: This is project of HomeTeamOnlineICSWorld: This is project of ICSWorldIMAP Client for .NET 4.0 using LumiSoft: Develop an IMAP client using this sample project based on the LumiSoft .NET open source project. This project compiles in .NET 4.0 and demonstrates how to pull email using IMAP. The purpose of the project is for email auto processing.MUIExt (Multilingual User Interface Extender): MUIExt makes it easier for SharePoint 2010 users to create multilingual sites. You'll no longer have to live with the MUI limitations or have to manage variations. It's developed in csharp.Phoenix Service Bus: The goal of this pServiceBus is to provide an API and Service Components that would make implementing an ESB Infrastructure in your environment. It's developed in C#, and also have API written for Javascript Clients PhotoSnapper: Home project just to rename photos or .mov files in a folder starting from from a user defined number.redditfier: A windows application to notify redditors with new posts.SharePoint Field Updater: Automatically update sub fields according to a lookup field. For example: Updating field "Contact" will automatically put "Contact Email" and "Address" in the appropriate text fields.TXLCMS: emptyUmbraco Spark engine: Spark macro engine for UmbracoUrdu Translation: Urdu Translation Project WFTestDesign: BizUnit WF is based on BizUnit solution that allows user to define a test using WorkFlow UI, custom activities designed in this extension and general Workflow activities.It's enable also to use breakpoint in test. It's developed in C#.WPF Date Range Slider: A WPF Date Range Slider user control written with C# to allow your users to choose a range of dates using a double thumbed slider control.WPMind Framework for WP7: This project is used to provide some Windows Phone 7 controls for Windows Phone 7 Silverlight developer. Please join us if you are interested in this project.

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  • CodePlex Daily Summary for Friday, March 19, 2010

    CodePlex Daily Summary for Friday, March 19, 2010New Projects[Tool] Vczh Visual Studio UnitTest Coverage Analyzer: Analyzing Visual Studio Unittest Coverage Exported XML filecrudwork is a library of reuseable classes for developing .NET applications: crudwork is a collection of reuseable .NET classes and features. If you searched for StpLibrary and landed here, you're in the right place. Origi...CWU Animated AVL Tree Tutorial: This is a silverlight demo of a self-balancing AVL tree. On the original team were CWU undergraduates Eric Brown, Barend Venter, Nick Rushton, Arry...DotNetNuke® Skin Modern: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by Salar Golestanian of SalarO. The skin utilizes both the telerik...DotNetNuke® Skin Monster: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Jon Edwards of SlumtownHero.co.za. This package uses totally tab...DotNetNuke® Skin Synapse: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Exionyte Solutions. This package features 2 colors with 4...earthworm: Earthworm is a pet project intended as a repository of data access logic, including some ORM, state management and bridging the gap between connect...ema: EMA is a place for collaborative effort to implement a PowerGrid game engine. For more info on PowerGrid the board game see: http://www.boardgamege...Extended SharePoint Web Parts: Extending capabilities of existing SharePoint 2007 Web Parts by inheriting and alterFreedomCraft: Craft development siteG.B SecondLife Sculpter: This is a Sculptor for "secondlife"InfoPath Error Viewer: InfoPath Error Viewer provides an intuitive list to show all errors in the entire InfoPath form. You'll no longer have to find the validation error...LEET (LEET Enhances Exploratory Testing): LEET is a capture-replay tool based on Microsoft’s User Interface Automation Framework. It is targeted at agile teams, and provides support for us...Linq To Entity: Linq,Linq to Entity,EntityMACFBTest: This is a test for a Facebook application.MetaProperties: MetaProperties helps you to create event driven architectures in .NET. It saves you time and it helps you avoid mistakes. It's compatible with WPF ...ownztec web: projeto da ownztec.comParallel Programming Guide: Content for the latest patterns & practices book on design patterns for parallel programming. Downloadable book outline and draft chapters as well ...Perseus - Sistema de Matrícula On-Line: Sistema de matrícula desenvolvido pelo 5º período de Desenvolvimento Web da FACECLA.Project Tru Tiên: Project EL tru tiên, ZhuxianProSysPlus.Net Framework: How do I get the ease and efficiency of my work in VFP (R.I.P. 2010)? The answer is here: the ProSysPlus.Net Framework. Why is it open source? Wh...Quick Anime Renamer: Originally included with AniPlayer X, Quick Anime Renamer easily renames your anime files into a "cleaner" format so you wont get retinal detachment.Simple XNA Button: This is a project of a helper for instancing Simple Buttons in XNA with a ButtonPanel. Its got various features like. Load a Panel from a Plain Tex...SteelVersion - Monitor your .NET Application versioning: SteelVersion helps you to find and store versioning information about .NET assemblies ("Explorer" mode). It also makes it easier to continuously ch...Stellar Results: Astronomical Tracking System for IUPUI CSCI506 - Fall 2007, Team2TheHunterGetsTheDeer: first AIwandal: wandalWeb App Data Architect's CodeCAN: Contains different types of code samples to explore different types of technical solutions/patterns from an architect's point of view.Yet Another GPS: Yet another GPS tracker is a very powerful GPS track application for Windows MobileNew ReleasesASP.Net Client Dependency Framework: v1.0 RC1: ASP.Net Client Dependency has progressed to release candidate 1. With the community feedback and bug reports we've been able to make some great upd...C# FTP Library: FTPLib v1.0.1.1: This release has a couple of small bug fixes as well as the new abilities to specify a port to connect to and to create a new directory with the Cr...crudwork is a library of reuseable classes for developing .NET applications: crudwork 2.2.0.1: crudwork 2.2.0.1 (initial version)DotNetNuke® Skin Modern: Modern Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by Salar Golestanian of SalarO. The skin utilizes both the telerik...DotNetNuke® Skinning Extensions: Nav Menu Demo Skins: This very basic skin demonstrates: 1. How to force NAV menu to generate an unordered list menu 2. The creation of a sub menu, both horizontal and ...DotNetNuke® XML: 04.03.05: XML/XSL Module 04.03.05 Release Candidate This is a maintainace release. Full Quallified Namespace avoids conflicts with Namespaces used by Teler...eCommerce by Onex Community Edition: Installer of eCommerce by Onex Community 1.0: Installer of eCommerce by Onex Community 1.0 Last changes: Added integration with Paypal Corrected of adding photos and attachments to products ...eCommerce by Onex Community Edition: Source code of eCommerce by Onex Community 1.0: Changes in version 1.0: Added integration with Paypal Corrected of adding photos and attachments to products Fixed problem with cancellation of...Employee Info Starter Kit: v2.2.0 (Visual Studio 2005-2008): This is a starter kit, which includes very simple user requirements, where we can create, read, update and delete (CRUD) the employee info of a com...Employee Info Starter Kit: v4.0.0.alpha (Visual Studio 2010): Employee Info Starter Kit is a ASP.NET based web application, which includes very simple user requirements, where we can create, read, update and d...Encrypted Notes: Encrypted Notes 1.4: This is the latest version of Encrypted Notes (1.4). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have ext...Extended SharePoint Web Parts: ContentQueryAdvanced: This .wsp file contains a single web part ContentQueryAdvanced. This web part inherits from ContentQuery web part and adds a ToolPart field for a ...Extended SharePoint Web Parts: Source Code: Zip file includes all the source code used to extend Content Query Web Part, adding a Tool Part field to insert a CAML query/filter/sortFacebook Developer Toolkit: Version 3.02: Updated copyright. No new functionality. Version 3.1 in the works.fleXdoc: template-based server-side document generator (docx): fleXdoc 1.0 (final): fleXdoc consists of a webservice and a (test)client for the service. Make sure you also download the testclient: you can use it to test the install...InfoPath Error Viewer: InfoPath Error Viewer 1.0: This is an intial version of this tool. You can: 1. View all errors in a list. 2. Locate to a binding control of an error field. 3. See the detai...LEET (LEET Enhances Exploratory Testing): LEET Alpha: The first public release of LEET includes the ability to record tests from running GUIs, assist in writing tests manually from a running GUI, edit ...Linq To Entity: Linq to Entity: The Entity Framework enables developers to work with data in the form of domain-specific objects and properties, such as customers and customer add...MDownloader: MDownloader-0.15.8.56699: Fixed peformance and memory usage. Fixed Letitbit provider. Added detecting IMDB, NFO, TV.com... links in RSS Monitor. Supported password len...MetaProperties: MetaProperties 1.0.0.0: This is a multi-targeted release of MetaProperties for the desktop and Silverlight versions of the .NET framework. The desktop version is fully ...Nito.KitchenSink: Version 2: Added a cancelable Stream.CopyTo. Depends on Nito.Linq 0.2. Please report any issues via the Issue Tracker.Project Server 2007 Timesheet AutoStatus Plus: AutoStatusPlus 1.0.1.0: AutoStatusPlus 1.0.1.0 Supported Systems x86 and x64 Project Server 2007 deployments with or without MOSS 2007 Recommended Patchlevels WSS 3.0: ...Project Tru Tiên: Elements-test V1: Mô tả Bản elements.data - có full ID của bản Elemens.data Tru tiên 2 VIệt Nam (V37) - có full ID của bản Elements.data server offline tru tiên (hiệ...Quick Anime Renamer: Quick Anime Renamer v0.1: AniPlayer X v1.4.5 - started 3/18/2010Initial Release!QuickieB2B: Quickie v1.0b: QuickieB2B - made for DEV4FUN competition organized by Microsoft CroatiaSilverlight 3.0 Advanced ToolTipService: Advanced ToolTipService v2.0.2: This release is compiled against the Silverlight 3.0 runtime. A demonstration on how to set the ToolTip content to a property of the DataContext o...Simple XNA Button: XNA Button 1.0: The Main Project. this uses XNA 3.0 but it can be build with lower versions of XNA Framework. This was made using Visual Studio 2008.StoryQ: StoryQ 2.0.3 Library and Converter UI: New features in this release: Tagging and a tag-capable rich html report. The code generator is capable of generating entire classes This relea...The Silverlight Hyper Video Player [http://slhvp.com]: Version 1.0: Version 1.0VCC: Latest build, v2.1.30318.0: Automatic drop of latest buildWord Index extracts words or sentences from Word document according to patterns: Word Index 1.0.1.0 (For Word 2007 and Word 2003): Word Index for Word 2007 & 2003 : WordIndex.msi (Win-Installer Setup for Word Index) Source code : wordindex.codeplex.comV1.0.1.0.zip : (Source co...Yet Another GPS: YAGPS-Alfa.1: Yet another GPS tracker is a very powerful GPS track application for Windows MobileMost Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsLINQ to TwitterRawrOData SDK for PHPjQuery Library for SharePoint Web ServicesDirectQOpen Data App Framework (ODAF)patterns & practices – Enterprise LibraryBlogEngine.NETPHPExcelNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • CodePlex Daily Summary for Monday, January 10, 2011

    CodePlex Daily Summary for Monday, January 10, 2011Popular ReleasesSense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition for .NET 4: SenseNet 6.0.1 Community Edition for .NET 4 with SQL CE 4.0 This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition for .NET 4 Platform to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, light...Agile Personal Body Of Knowledge: ????-????,???? v0.2.pdf: ????【????-????,????.pdf】???,?????????????????????????????,???????????,???????。 ??????????,??????????,????????,?????????! ????sina??:http://q.t.sina.com.cn/135484VSSpeedster - Parallel Builds for VS: VSSpeedster 1.1: - Parallel Builds with MSBuild integrated in Visual StudioBernie's Trackviewer: Bernie's Trackviewer Version 1.2: Redesigned user interface of main form Also displays waypoints which are not part of a track Can convert a route int a track Maximum age of cached maps can be setPeople's Note: People's Note 0.21: Replaced note viewer buttons with a menu bar to improve scrolling performance. Fixed database relocation on low-resolution devices; thanks to compaNet for reporting. Improved signin error messages. To install: copy the appropriate CAB file onto your WM device and run it.mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.51.0 beta2: WEB.mytrip.mvc 1.0.51.0 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.51.0 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net 6.3.5, MVC3 RC WARNING For run and debug SRC.mytrip.mvc 1.0.51.0 download and install MVC3 RC...EnhSim: EnhSim 2.3.0: 2.3.0This release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Changed how flame shoc...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.4: [EDIT: 2010/01/10] In the case you are running an x86 Windows; please wait until Release 1.2.5 is made available: Hawkeye is broken on these OS. This is a maintenance release providing bug fixes. It comes in two flavors: Hawkeye.124.N2 is the standard .NET 2 build, was compiled with Visual Studio 2005 and can only inspect .NET 2 applications. Hawkeye.124.N4 is a .NET4 2 build, was compiled with Visual Studio 2010 and can only inspect .NET 4 applications. Please be patient until Release 1.3...Extended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance..NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffJson.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...New ProjectsAssimpXna: AssimpXna is a custom model importer for Xna 4.0 using the Open Asset Import Library (Assimp).ATCSim: This is an atc sim for a school projectAzure Role-Based Deployment: Azure Role-Based Deployment demonstrates how to use the CreateDeployment Windows Azure Service Management API to deploy an app from within a web role. This code can easily be ported to a worker role and thus included in the managment pack for a hosted service.CodeKata AltNet Hispano: Ejemplos de Code Kata usados por la comunidad AltNet Hispano.DataStoreCleaner: DataStoreCleaner clears "DataStore" folder which manages Windows Update History. It is useful for fixing WU error, or tune up Windows start-up. It's developed in C#.DS_HW2: dshw2EFT Calculator: EFT Calculator is an application that performs common cryptographic operations used in electronic funds transfer applications.Entity Visualizers: This project has debugger visualizers for several objects in the Entity Framework: EntityObject, EntityCollection, ObjectQuery and ObjectContext. Some of the source code is based on code from Julie Lerman's book "Programming Entity Framework".EzyCMS - Easy and Simple CMS made by ASP.Net MVC: EzyCMS makes both of end user and developer enjoy CMS benefit and extendability to perform requirements. The design principles: EASY TO USE, EASY TO EXTEND, FLEXIBLE AND PWOERFUL TECHNOLOGY: ASP.Net MVC2, NHibernate, StructureMap, JQueryFlatStore: Simple library to simplify storage of application data when a bulky dedicated database is cumbersome and unnecessaryGigantornis: Gigantornis is a tool for benchmarking your Hypertext Transfer Protocol (HTTP) server. It is designed to give you an impression of how your current server installation performs. This especially shows you how many requests per second your server installation is capable of serving.Gonte.Dal: Data access layer for NETLezatrus: Lezatrus is the open source project to help people find places to eat in Jakarta. It's developed in ASP.NET MVC using Razor and C#. It's the sample app for Pro ASP.NET MVC Coding Ninja facebook group.Moo: Moo is an object-to-object multi-mapper. It is able to use multiple different strategies (in a mix of convention, configuration, attributes and fluent calls) when mapping from one object to another.MvcXaml: A custom View Engine for ASP.NET MVC that allows Controller Action Methods to return dynamically generated images based on XAML markup.Perfect World Bot Development FrameWork: <empty yet>Silverlight motion detection: Motion detection using Silverlight 4 camera support and a simple motion detection algorithm.Small IT Business Manager: Small IT Business Manager is a tool being created keeping small-midsize IT companies in mind to allow them manage their day to day chores. Management Features planned: * Workers * Timesheets * Financial * HR * Basic Project Management * Invoicingsomething for testing: mot do an mau de test cac van de lien quan toi codeStructure Copier: This small program is supposed to copy tree structure of directory.TogNet: A small utility program to toggle between windows network adapters. Needed a program like this to switch between an external Wireless network and the corporate Lan network adapter.

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  • CodePlex Daily Summary for Saturday, January 08, 2011

    CodePlex Daily Summary for Saturday, January 08, 2011Popular ReleasesExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffEnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects2011 Scripting Games: Track Changes for the 2011 Scripting Games to be hosted on PoshCode by the Microsoft Scripting Guys and the PowerShell community. ADO.NET Unit Testable Repository Generator: Generates a strongly-typed Object Context and POCO Entities from your EDMX file. Additionally a Repository and an abstract Unit Test for the Repository is created (with a mock for the ObjectContext and mock for the ObjectSets). Bases on the "ADO.NET C# POCO Entity Generator".AshpazKhone: ???AVAilable Rooms: AVAilable Rooms Can be used to show and book rooms on an exchange serverContentManager: Content Manger for SAP Kpro exports the data pool of a content-server by PHIOS-Lists (txt-files) into local binary files. Afterwards this files can be imported in a SAP content-repository . The whole List of the PHIOS Keys can also be downloaded an splitted in practical units.CSLauncher: CSLauncher is a small application providing a launching interface similar to Counter Strike's weapons selection menu. You can organize your favorite applications in CSLauncher in the order you wish, then launch them by remembering their numbers.DbMetadata: A simple lightweight library used to retrieve database metadata.DotNetSiemensPLCToolBoxLibrary: DotNetSiemensPLCToolBoxLibrary A Library for working with Siemens Step5 and Step7 Projects, connecting to S5 or S7 PLC's.EmptyX: EmptyX is a game developped with c# and xna for the XNA CHALLENGE in AlgeriaERASMUS: Erasmus šitFaceDeBouc: Simplebook, le nouveau Facebook CPE! Technlogies .NET Serveur: - BDD SQLServer - Logique métier - Web services Clients: - client lourd WPF - client léger ASP.NETFunction resolver: Application using .NET Expression trees to resolve a function for a set of numbersMLRobotic: Programme de gestion MLRobotic 2011 Sissa ProjectMS CRM Multiple Attachment Download Application: Microsoft Dynamics CRM 4.0 currently does not have a built in way for CRM Administrators to Export multiple attachments from the database and store it on a local directory on the Server or the local PC. This application allows you to do so.Open Data Publisher: Open Data Publisher is a C# MVC application that allows you to quickly and easily publish data from SQL Server tables and views using the OData protocol, and present data from OData and static sources to the public for download and exploration.OttawaZagreb1: Test projectPrague: ????? ?? ???? ??????PSSplunk: PSSplunk is a set of Powershell cmdlets that use the RESTFUL API provided by www.splunk.com The goal is provide access to all of Splunks configuration and search features from the CLI without having to have Splunk installed locally.Reactive C#: Reactive language extensions for C#SemanaWebcasts: Projeto para semana de webcasts.Steward: Personal StewardSVNUG.Tracker: SVNUG.Tracker is an example task tracking application used as a presentation project for the Sangamon Valley .NET User Group (svnug.com). The purpose of SVNUG.Tracker is to be a common problem domain for exercising new .NET technology. SVNUG.Tracker is written in C# 4.The Silverlight Cookbook - A Reference Application for Silverlight 4 LOB Apps: The Silverlight Cookbook is a .NET example application that demonstrates how to build a full-blown line-of-business app using the reference architecture explained at: http://www.dennisdoomen.net/search/label/Silverlight Vkontakte Wpf Client: This is a simple client for social network Vkontakte. It can send message to your friends, download audio files or play it,list user video. Also you can view user status and change yours.Windows Phone Multilingual Keyboard: Multilingual keyboard for Windows Phone 7WPF Controls & MVVM Practices: WPF Controls contains various controls that can be used in applications. Currently Featured * FilteredListBox (filter and selected items notification) * IsDirty functionality for a ViewModel model

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  • CodePlex Daily Summary for Sunday, January 09, 2011

    CodePlex Daily Summary for Sunday, January 09, 2011Popular ReleasesEnhSim: EnhSim 2.2.10 BETA: 2.2.10 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Removed the part...TweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)AutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffAllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...New Projects[OOBL] Projekt: Projekt iz kolegija Objektno Oblikovanje na Fakultetu Elektrotehnike i Racunarstva u Zagrebu.Aikido Glossary Reader: The Aikido Glossary Reader application makes it easier for Aikido students to search for Japanese terms used in martial arts training.AsyncFunc: AsyncFunc makes it easy to implement Event-based Asynchronous Pattern in .NET.BeijingAgricultureScience: ???????????BizTalk 5010 999 Generation: Create 5010 999 acknowledgement from the default 997 Generated by BizTalk ServerCheck if Knowledge Base fix is installed script: A handy script that checks if a knowledge base fix is installed or not.Coproject - rich project management: Coproject is a sample Silverlight application built on WCF RIA Services and Caliburn.Micro framework. It should demonstrate typical scenarios in business applications.DeskNote: DeskNote, makes taking and displaying a notes a lot easier. Have your notes on your desktop, write your notes in a text file and it will be automatically displayed on the desktop. DriveBackup: Are you tired of losing data? And do you sometimes forget to backup your data? Then this program is right for you, one-time setup with each new removable disk and after that Drive Backup instantly backs up your data in the background, without you pushing a button.ELSEngine XNA Game OS Engine: XNA Game Operating System Engine, designed to handle and make easy to use Interface, Interface assets, game screens, menus, controls, and more. Designed to be adaptable to XBOX or Windows, and to ANY style game.FermaProject: Team Ferma ProjectHalfNetworkNET: HalfNetworkNET makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in C++/CLILFS Record: LFS Record is a camera animation and video recording tool for Live for Speed users. It doesn't replace programs like Fraps 100%, but in most cases you'll find LFS Record allows a lot more freedom and control. It's developed in C# using WPF .net 4.MPC HC Web remote: A Web interface for Media Player Classic Home Cinema. Designed especialy for smart phones. Tested on Nokia 5800, but in theory it works on all smart phones with wifi & a browser.MSMS2CMP: Very simple application to swap particular strings (MSMS and CMPD number) in .mgf files (results from Mascot search engine used to identify proteins by mass spectrometry data). This might be a kind of example of using Regex and Text File I/OMy Now Playing to Twitter: A Simple WinForm Program that can get what user is playing in Winamp and send a status to Twitter. It's wrote in VB.Net but some source code is port of MiniTwitter(http://minitwitter.codeplex.com)and uses tagLib-sharp library(https://github.com/mono/taglib-sharp)RPM Header for .NET: RPM Header for .NET allows a developer to access the headers of RPM Package Manager files. It's developed in C#.SilverMenu: SilverMenu brings some of the menu functionality of Silverlight for Windows Phone 7 to the XNA world.Smartgrid Smartmeter GRYD: The GRYD smartgrid and Smartmeter project shows features and capabilities like Demand Response, Smart Home Appliance Load Curtailments, DMS integration with SCADA etc. GRYD, Gryd.org is to teach you the technology, this is only for personal use and not commercial use.WakeMeQt: WakeMeQt is a smart alarm for the Nokia n810 (and probably n800) internet tablets. Using a Nintendo Wii remote as the sensor it monitors your movements during sleep and chooses the optimal time to wake you. It's developed in C++ using the Qt framework.WPF SplitButton & MenuButton: This WPF SplitButton and MenuButton implementation aims to be more robust and visual attractive than the other WPF split buttons available on CodePlex and elsewhere. The code is based on David Anson's implementation made available on his blog.Y2XMas: Merry Chirstmas - Happy New Year 2011 software

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  • CodePlex Daily Summary for Tuesday, January 11, 2011

    CodePlex Daily Summary for Tuesday, January 11, 2011Popular ReleasesArcGIS Editor for OpenStreetMap: ArcGIS Editor for OpenStreetMap 1.1 beta2: This is the beta2 release for the ArcGIS Editor for OpenStreetMap version 1.1. Changes from version 1.0: Multi-part geometries are now supported. Homogeneous relations (consisting of only lines or only polygons) are converted into the appropriate multi-part geometry. Mixed relations and super relations are maintained and tracked in a stand-alone relation table. The underlying editing logic has changed. As opposed to tracking the editing changes upon "Save edit" or "Stop edit" the changes a...VSSpeedster - Parallel Builds for VS: VSSpeedster 1.2 (beta): - Improved Parallel Builds - Cancel running Parallel Build using Ctrl+BreakASP.NET Comet Ajax Library (Reverse Ajax - Server Push): Multiple server ASP.NET Reverse Ajax: This sample project demonstrates how is easy to scale your web applications via PokeInHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.5: In the case you are running an x86 Windows and you installed Release 1.2.4, you should consider upgrading to this release (1.2.5) as it appears Hawkeye is broken on x86 OS. I apologize for the inconvenience, but it appears Hawkeye 1.2.4 (and probably previous versions) doesn't run on x86 Windows (See issue http://hawkeye.codeplex.com/workitem/7791). This maintenance release fixes this broken behavior. This release comes in two flavors: Hawkeye.125.N2 is the standard .NET 2 build, was compile...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...EnhSim: EnhSim 2.3.0: 2.3.0This release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Changed how flame shoc...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...sNPCedit: sNPCedit v0.9d: added elementclient coordinate catcher to catch coordinates select a target (ingame) i.e. your char, npc or monster than click the button and coordinates+direction will be transfered to the selected row in the table corrected labels from Rot to Direction (because it is a vector)Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 beta Released: Hi, Today Visifire is released along with one new feature * Inlines property has been implemented in Title. Now onwards you can customize the text content in Title. Please check out the Visifire documentation for more information. This release contains fix for the following bugs: * Styles for chart elements were not working as expected. * Bar chart was not drawn properly if AxisMinimum property was set to a value above zero base line. * In DateTime axis, AxisLables were no...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.UltimateJB: Ultimate JB 2.03 PL3 KAKAROTO + HERMES + Spoof 3.5: Voici une version attendu avec impatience pour beaucoup : - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 2.43 !!! Conclusion : - UltimateJB203PSXXXDEFAULTKAKAROTO=> Pas de spoof mais disponible pour les PS3 suivantes : 3.41_kiosk 3.41 3.40 3.30 3.21 3.15 3.10 3.01 2.76 2.70 2.60 2.53 2.43 - UltimateJB203PS341_HERMES => Pas de spoof mais version hermes 4b - UltimateJB203PS341HERMESSPOOF35X => hermes 4b + spoof des firmwares 3.50 et 3.55 au li....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...EFMVC - ASP.NET MVC 3 and EF Code First: EFMVC 0.5- ASP.NET MVC 3 and EF Code First: Demo web app ASP.NET MVC 3, Razor and EF Code FirstVidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...New Projects.NET Event Spy: Full information available here: http://martincarolan.blogspot.com/2011/01/secret-project.html Simple development/debugging tool that hooks into and monitors events raised on any .NET object3DTweet: 3Dtweet is an effort to make tweets appear in a aesthetic manner to the users of windows phone.Its developed using VS2010 expresss.Agile .NET with SCRUM and XP: Source code for the book Apress Professional Agile .NET Development with SCRUM and XPBeskid Niski Agroturystyka: Travel Poland, turystyka w beskidzie niskim. Agroturystyka w miejscowosci Losie nad zalewem KlimkowkaCoding better: A better coding labs for .net new feature.FBApp: A simple facebook app I was busy with over the holidays as an experiment to try out the facebook api. Is currently not complete but I wanted to get some criticism on it for my 1st web app. It is developed using WPF and C#. Freemium Helper for WebMatrix: The Freemium Helper for WebMatrix provides an easy way to apply the Freemium model into your WebMatrix site. Using different user groups (or roles), it allows you to easily enable or disable features on your pages depending on the stock-keeping unit the user has paid for.Haversine Distance Calculation: A very small project that implements the Haversine formula, which calculates the great circle distance between two points on the earth's surface. The points are latitude / longitude coordinates in DD. The formula is implemented client side with javascript and server side with C#.Hexa.Core: Hexa.Core is our implementation of the Domain Driven Design Architecture. Also providing a set of helper classes for ASP.Net and WCF development.Minecraft NBT reader: A simple Minecraft NBT reader.MobSoft: MobSoft is silverlight based news related application designed to test the new functionalitities in Silverlight 4netduino Helpers: The 'netduino Helpers' is a C# driver set for common hardware components and features convenient wrappers around complex .Net Micro Framework features such as: Analog joysticks, Real-time clock, 8*8 LED matrix, Shift register, runtime assembly & resource loader, bitmaps, etc.NewsGator Social Connectors for Sharepoint 2010: This project contains social connectors for the NewsGator SharePoint platform and supports sending messages to Twitter and LinkedIn just by putting tags in the text #li for sending to linkedin #tw for sending to twitterNon Profit Contact Relationship Management: A non profit contact relationship management software intended to help those in the non profit arena manage donors, sponsors, and prospects.OpenAGE: OpenAGE, short for Open Advance Game Engine, is aimed at developing a new Advanced Game engine strictly for the PC and Xbox360 gaming System using XNA 4.0, and Visual Studio 2010OpenAutoPoster: OpenAutoPoster automates some of the boring everyday tasks of aggregating, linking and posting that haunts content creators.Phefer WoodTurning Sketcher: Draw out your own turnings before you hit the wood. Import images and trace around them, print them out with the length and width measuresments.Simple Script Interpreter- A simple GPLEX/GPPG (Lex/Yacc) Primer: Simple Script is a simple implementation of an interpreter language built with GPlex and Gppg (Lex/Yacc). It's developed in C#.SP2010Tutorials: Code for learning SharePoint 2010The Social Developer: This is a social developer tool for programmers to create and share projects using the .Net framework and other technologies and integrate it into a socialistic approach of sharing the work load and the resources needed to develop high level applications. Traffic-sign Classification: Traffic sign shape classification and localization.unnamedyet: Experimental! para Investigadores de Sistemas. Objetivo! desarrollar una praxis tal que con un conjunto finito y discreto de términos para describir sea posible auto-demostrar y ejecutar cualquier proposición dada.VSSpeedster - Parallel Builds for VS: Improve the performance of your Visual Studio: - Parallel Builds integrated in visual studioWebservice Xslt Transformer WebPart for SharePoint 2010: The Dynamic Webservice Xslt Transformer WebPart makes it much easier for SharePoint Developers and Administrators to call the webservice and transform the results directly to HTML by providing their own custom xslt. The properties can be set on the webpart by using the UI.WilWaNet.HASH: An ASP.NET MVC web site designed for tracking nutrition for the purposes of losing weight. Tracks calories, fat calories, fat grams and saturated fat along with daily weight and exercise. Includes daily Basic Metabolic Rate calculation and graphing functions.WP7 Try it 01: The first try in wp7WPF TryIt 01: Quan ly Nhan khau WPF ApplicationWX Alerter CAP/XML: NWS Alerter using CAP 1.1 alerting protocol. The goal of this project is to consume weather alerts from the NWS site. The user will select the city or SAME code/zone to watch. As alerts trigger notices will display and info will fill the Alert Tab.

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  • How do you setup the driver for a Philips based TV capture card?

    - by user8270
    Hi, I have a TV card that I have not managed to install with Ubuntu 10.10 i386. I have tried various topics in various forums and I could not install it. I hope you can help me to install it thank you. lspci 01:07.0 Multimedia controller: Philips Semiconductors SAA7130 Video Broadcast Decoder (rev 01) dmesg [10299.516344] saa7134 ALSA driver for DMA sound unloaded [11385.340661] Linux video capture interface: v2.00 [11385.384278] saa7130/34: v4l2 driver version 0.2.16 loaded [11385.384390] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [11385.384403] saa7130[0]: subsystem: 1131:0000, board: LifeView/Typhoon FlyVIDEO2000 [card=3,insmod option] [11385.384412] saa7130[0]: can't get MMIO memory @ 0x0 [11385.384431] saa7134: probe of 0000:01:07.0 failed with error -16 [11385.401174] saa7134 ALSA driver for DMA sound loaded [11385.401182] saa7134 ALSA: no saa7134 cards found [11477.797019] tvtime[12534]: segfault at 6b0 ip 0804cf64 sp bf928a4c error 4 in tvtime[8048000+76000] [11626.141821] tvtime[12549]: segfault at 6b0 ip 0804cf64 sp bfec357c error 4 in tvtime[8048000+76000] [12218.120632] saa7134 ALSA driver for DMA sound unloaded [12464.993061] Linux video capture interface: v2.00 [12465.028285] saa7130/34: v4l2 driver version 0.2.16 loaded [12465.028392] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [12465.028404] saa7134: <rant> [12465.028406] saa7134: Congratulations! Your TV card vendor saved a few [12465.028408] saa7134: cents for a eeprom, thus your pci board has no [12465.028411] saa7134: subsystem ID and I can't identify it automatically [12465.028414] saa7134: </rant> [12465.028416] saa7134: I feel better now. Ok, here are the good news: [12465.028418] saa7134: You can use the card=<nr> insmod option to specify [12465.028421] saa7134: which board do you have. The list: [12465.028428] saa7134: card=0 -> UNKNOWN/GENERIC [12465.028435] saa7134: card=1 -> Proteus Pro [philips reference design] 1131:2001 1131:2001 [12465.028447] saa7134: card=2 -> LifeView FlyVIDEO3000 5168:0138 4e42:0138 [12465.028457] saa7134: card=3 -> LifeView/Typhoon FlyVIDEO2000 5168:0138 4e42:0138 [12465.028467] saa7134: card=4 -> EMPRESS 1131:6752 [12465.028475] saa7134: card=5 -> SKNet Monster TV 1131:4e85 [12465.028484] saa7134: card=6 -> Tevion MD 9717 [12465.028491] saa7134: card=7 -> KNC One TV-Station RDS / Typhoon TV Tune 1131:fe01 1894:fe01 [12465.028501] saa7134: card=8 -> Terratec Cinergy 400 TV 153b:1142 [12465.028510] saa7134: card=9 -> Medion 5044 [12465.028517] saa7134: card=10 -> Kworld/KuroutoShikou SAA7130-TVPCI [12465.028523] saa7134: card=11 -> Terratec Cinergy 600 TV 153b:1143 [12465.028532] saa7134: card=12 -> Medion 7134 16be:0003 16be:5000 [12465.028542] saa7134: card=13 -> Typhoon TV+Radio 90031 [12465.028548] saa7134: card=14 -> ELSA EX-VISION 300TV 1048:226b [12465.028557] saa7134: card=15 -> ELSA EX-VISION 500TV 1048:226a [12465.028565] saa7134: card=16 -> ASUS TV-FM 7134 1043:4842 1043:4830 1043:4840 [12465.028576] saa7134: card=17 -> AOPEN VA1000 POWER 1131:7133 [12465.028585] saa7134: card=18 -> BMK MPEX No Tuner [12465.028592] saa7134: card=19 -> Compro VideoMate TV 185b:c100 [12465.028600] saa7134: card=20 -> Matrox CronosPlus 102b:48d0 [12465.028608] saa7134: card=21 -> 10MOONS PCI TV CAPTURE CARD 1131:2001 [12465.028617] saa7134: card=22 -> AverMedia M156 / Medion 2819 1461:a70b [12465.028625] saa7134: card=23 -> BMK MPEX Tuner [12465.028632] saa7134: card=24 -> KNC One TV-Station DVR 1894:a006 [12465.028640] saa7134: card=25 -> ASUS TV-FM 7133 1043:4843 [12465.028648] saa7134: card=26 -> Pinnacle PCTV Stereo (saa7134) 11bd:002b [12465.028657] saa7134: card=27 -> Manli MuchTV M-TV002 [12465.028663] saa7134: card=28 -> Manli MuchTV M-TV001 [12465.028670] saa7134: card=29 -> Nagase Sangyo TransGear 3000TV 1461:050c [12465.028679] saa7134: card=30 -> Elitegroup ECS TVP3XP FM1216 Tuner Card( 1019:4cb4 [12465.028687] saa7134: card=31 -> Elitegroup ECS TVP3XP FM1236 Tuner Card 1019:4cb5 [12465.028695] saa7134: card=32 -> AVACS SmartTV [12465.028702] saa7134: card=33 -> AVerMedia DVD EZMaker 1461:10ff [12465.028710] saa7134: card=34 -> Noval Prime TV 7133 [12465.028717] saa7134: card=35 -> AverMedia AverTV Studio 305 1461:2115 [12465.028725] saa7134: card=36 -> UPMOST PURPLE TV 12ab:0800 [12465.028734] saa7134: card=37 -> Items MuchTV Plus / IT-005 [12465.028740] saa7134: card=38 -> Terratec Cinergy 200 TV 153b:1152 [12465.028749] saa7134: card=39 -> LifeView FlyTV Platinum Mini 5168:0212 4e42:0212 5169:1502 [12465.028760] saa7134: card=40 -> Compro VideoMate TV PVR/FM 185b:c100 [12465.028768] saa7134: card=41 -> Compro VideoMate TV Gold+ 185b:c100 [12465.028776] saa7134: card=42 -> Sabrent SBT-TVFM (saa7130) [12465.028783] saa7134: card=43 -> :Zolid Xpert TV7134 [12465.028790] saa7134: card=44 -> Empire PCI TV-Radio LE [12465.028796] saa7134: card=45 -> Avermedia AVerTV Studio 307 1461:9715 [12465.028805] saa7134: card=46 -> AVerMedia Cardbus TV/Radio (E500) 1461:d6ee [12465.028813] saa7134: card=47 -> Terratec Cinergy 400 mobile 153b:1162 [12465.028821] saa7134: card=48 -> Terratec Cinergy 600 TV MK3 153b:1158 [12465.028830] saa7134: card=49 -> Compro VideoMate Gold+ Pal 185b:c200 [12465.028838] saa7134: card=50 -> Pinnacle PCTV 300i DVB-T + PAL 11bd:002d [12465.028847] saa7134: card=51 -> ProVideo PV952 1540:9524 [12465.028855] saa7134: card=52 -> AverMedia AverTV/305 1461:2108 [12465.028863] saa7134: card=53 -> ASUS TV-FM 7135 1043:4845 [12465.028871] saa7134: card=54 -> LifeView FlyTV Platinum FM / Gold 5168:0214 5168:5214 1489:0214 5168:0304 [12465.028884] saa7134: card=55 -> LifeView FlyDVB-T DUO / MSI TV@nywhere D 5168:0306 4e42:0306 [12465.028894] saa7134: card=56 -> Avermedia AVerTV 307 1461:a70a [12465.028903] saa7134: card=57 -> Avermedia AVerTV GO 007 FM 1461:f31f [12465.028911] saa7134: card=58 -> ADS Tech Instant TV (saa7135) 1421:0350 1421:0351 1421:0370 1421:1370 [12465.028924] saa7134: card=59 -> Kworld/Tevion V-Stream Xpert TV PVR7134 [12465.028931] saa7134: card=60 -> LifeView/Typhoon/Genius FlyDVB-T Duo Car 5168:0502 4e42:0502 1489:0502 [12465.028942] saa7134: card=61 -> Philips TOUGH DVB-T reference design 1131:2004 [12465.028951] saa7134: card=62 -> Compro VideoMate TV Gold+II [12465.028958] saa7134: card=63 -> Kworld Xpert TV PVR7134 [12465.028964] saa7134: card=64 -> FlyTV mini Asus Digimatrix 1043:0210 [12465.028973] saa7134: card=65 -> V-Stream Studio TV Terminator [12465.028980] saa7134: card=66 -> Yuan TUN-900 (saa7135) [12465.028986] saa7134: card=67 -> Beholder BeholdTV 409 FM 0000:4091 [12465.028995] saa7134: card=68 -> GoTView 7135 PCI 5456:7135 [12465.029003] saa7134: card=69 -> Philips EUROPA V3 reference design 1131:2004 [12465.029011] saa7134: card=70 -> Compro Videomate DVB-T300 185b:c900 [12465.029020] saa7134: card=71 -> Compro Videomate DVB-T200 185b:c901 [12465.029028] saa7134: card=72 -> RTD Embedded Technologies VFG7350 1435:7350 [12465.029036] saa7134: card=73 -> RTD Embedded Technologies VFG7330 1435:7330 [12465.029045] saa7134: card=74 -> LifeView FlyTV Platinum Mini2 14c0:1212 [12465.029053] saa7134: card=75 -> AVerMedia AVerTVHD MCE A180 1461:1044 [12465.029062] saa7134: card=76 -> SKNet MonsterTV Mobile 1131:4ee9 [12465.029070] saa7134: card=77 -> Pinnacle PCTV 40i/50i/110i (saa7133) 11bd:002e [12465.029078] saa7134: card=78 -> ASUSTeK P7131 Dual 1043:4862 [12465.029087] saa7134: card=79 -> Sedna/MuchTV PC TV Cardbus TV/Radio (ITO [12465.029094] saa7134: card=80 -> ASUS Digimatrix TV 1043:0210 [12465.029102] saa7134: card=81 -> Philips Tiger reference design 1131:2018 [12465.029110] saa7134: card=82 -> MSI TV@Anywhere plus 1462:6231 1462:8624 [12465.029120] saa7134: card=83 -> Terratec Cinergy 250 PCI TV 153b:1160 [12465.029128] saa7134: card=84 -> LifeView FlyDVB Trio 5168:0319 [12465.029137] saa7134: card=85 -> AverTV DVB-T 777 1461:2c05 1461:2c05 [12465.029147] saa7134: card=86 -> LifeView FlyDVB-T / Genius VideoWonder D 5168:0301 1489:0301 [12465.029156] saa7134: card=87 -> ADS Instant TV Duo Cardbus PTV331 0331:1421 [12465.029165] saa7134: card=88 -> Tevion/KWorld DVB-T 220RF 17de:7201 [12465.029173] saa7134: card=89 -> ELSA EX-VISION 700TV 1048:226c [12465.029182] saa7134: card=90 -> Kworld ATSC110/115 17de:7350 17de:7352 [12465.029191] saa7134: card=91 -> AVerMedia A169 B 1461:7360 [12465.029200] saa7134: card=92 -> AVerMedia A169 B1 1461:6360 [12465.029208] saa7134: card=93 -> Medion 7134 Bridge #2 16be:0005 [12465.029216] saa7134: card=94 -> LifeView FlyDVB-T Hybrid Cardbus/MSI TV 5168:3306 5168:3502 5168:3307 4e42:3502 [12465.029229] saa7134: card=95 -> LifeView FlyVIDEO3000 (NTSC) 5169:0138 [12465.029238] saa7134: card=96 -> Medion Md8800 Quadro 16be:0007 16be:0008 16be:000d [12465.029249] saa7134: card=97 -> LifeView FlyDVB-S /Acorp TV134DS 5168:0300 4e42:0300 [12465.029259] saa7134: card=98 -> Proteus Pro 2309 0919:2003 [12465.029267] saa7134: card=99 -> AVerMedia TV Hybrid A16AR 1461:2c00 [12465.029276] saa7134: card=100 -> Asus Europa2 OEM 1043:4860 [12465.029284] saa7134: card=101 -> Pinnacle PCTV 310i 11bd:002f [12465.029293] saa7134: card=102 -> Avermedia AVerTV Studio 507 1461:9715 [12465.029301] saa7134: card=103 -> Compro Videomate DVB-T200A [12465.029308] saa7134: card=104 -> Hauppauge WinTV-HVR1110 DVB-T/Hybrid 0070:6700 0070:6701 0070:6702 0070:6703 0070:6704 0070:6705 [12465.029324] saa7134: card=105 -> Terratec Cinergy HT PCMCIA 153b:1172 [12465.029332] saa7134: card=106 -> Encore ENLTV 1131:2342 1131:2341 3016:2344 [12465.029344] saa7134: card=107 -> Encore ENLTV-FM 1131:230f [12465.029352] saa7134: card=108 -> Terratec Cinergy HT PCI 153b:1175 [12465.029360] saa7134: card=109 -> Philips Tiger - S Reference design [12465.029367] saa7134: card=110 -> Avermedia M102 1461:f31e [12465.029375] saa7134: card=111 -> ASUS P7131 4871 1043:4871 [12465.029384] saa7134: card=112 -> ASUSTeK P7131 Hybrid 1043:4876 [12465.029392] saa7134: card=113 -> Elitegroup ECS TVP3XP FM1246 Tuner Card 1019:4cb6 [12465.029401] saa7134: card=114 -> KWorld DVB-T 210 17de:7250 [12465.029409] saa7134: card=115 -> Sabrent PCMCIA TV-PCB05 0919:2003 [12465.029418] saa7134: card=116 -> 10MOONS TM300 TV Card 1131:2304 [12465.029426] saa7134: card=117 -> Avermedia Super 007 1461:f01d [12465.029435] saa7134: card=118 -> Beholder BeholdTV 401 0000:4016 [12465.029443] saa7134: card=119 -> Beholder BeholdTV 403 0000:4036 [12465.029451] saa7134: card=120 -> Beholder BeholdTV 403 FM 0000:4037 [12465.029459] saa7134: card=121 -> Beholder BeholdTV 405 0000:4050 [12465.029468] saa7134: card=122 -> Beholder BeholdTV 405 FM 0000:4051 [12465.029476] saa7134: card=123 -> Beholder BeholdTV 407 0000:4070 [12465.029484] saa7134: card=124 -> Beholder BeholdTV 407 FM 0000:4071 [12465.029493] saa7134: card=125 -> Beholder BeholdTV 409 0000:4090 [12465.029501] saa7134: card=126 -> Beholder BeholdTV 505 FM 5ace:5050 [12465.029510] saa7134: card=127 -> Beholder BeholdTV 507 FM / BeholdTV 509 5ace:5070 5ace:5090 [12465.029520] saa7134: card=128 -> Beholder BeholdTV Columbus TVFM 0000:5201 [12465.029528] saa7134: card=129 -> Beholder BeholdTV 607 FM 5ace:6070 [12465.029537] saa7134: card=130 -> Beholder BeholdTV M6 5ace:6190 [12465.029545] saa7134: card=131 -> Twinhan Hybrid DTV-DVB 3056 PCI 1822:0022 [12465.029554] saa7134: card=132 -> Genius TVGO AM11MCE [12465.029560] saa7134: card=133 -> NXP Snake DVB-S reference design [12465.029567] saa7134: card=134 -> Medion/Creatix CTX953 Hybrid 16be:0010 [12465.029576] saa7134: card=135 -> MSI TV@nywhere A/D v1.1 1462:8625 [12465.029584] saa7134: card=136 -> AVerMedia Cardbus TV/Radio (E506R) 1461:f436 [12465.029592] saa7134: card=137 -> AVerMedia Hybrid TV/Radio (A16D) 1461:f936 [12465.029601] saa7134: card=138 -> Avermedia M115 1461:a836 [12465.029609] saa7134: card=139 -> Compro VideoMate T750 185b:c900 [12465.029617] saa7134: card=140 -> Avermedia DVB-S Pro A700 1461:a7a1 [12465.029626] saa7134: card=141 -> Avermedia DVB-S Hybrid+FM A700 1461:a7a2 [12465.029634] saa7134: card=142 -> Beholder BeholdTV H6 5ace:6290 [12465.029642] saa7134: card=143 -> Beholder BeholdTV M63 5ace:6191 [12465.029651] saa7134: card=144 -> Beholder BeholdTV M6 Extra 5ace:6193 [12465.029659] saa7134: card=145 -> AVerMedia MiniPCI DVB-T Hybrid M103 1461:f636 1461:f736 [12465.029669] saa7134: card=146 -> ASUSTeK P7131 Analog [12465.029676] saa7134: card=147 -> Asus Tiger 3in1 1043:4878 [12465.029684] saa7134: card=148 -> Encore ENLTV-FM v5.3 1a7f:2008 [12465.029693] saa7134: card=149 -> Avermedia PCI pure analog (M135A) 1461:f11d [12465.029701] saa7134: card=150 -> Zogis Real Angel 220 [12465.029708] saa7134: card=151 -> ADS Tech Instant HDTV 1421:0380 [12465.029716] saa7134: card=152 -> Asus Tiger Rev:1.00 1043:4857 [12465.029725] saa7134: card=153 -> Kworld Plus TV Analog Lite PCI 17de:7128 [12465.029733] saa7134: card=154 -> Avermedia AVerTV GO 007 FM Plus 1461:f31d [12465.029742] saa7134: card=155 -> Hauppauge WinTV-HVR1150 ATSC/QAM-Hybrid 0070:6706 0070:6708 [12465.029752] saa7134: card=156 -> Hauppauge WinTV-HVR1120 DVB-T/Hybrid 0070:6707 0070:6709 0070:670a [12465.029763] saa7134: card=157 -> Avermedia AVerTV Studio 507UA 1461:a11b [12465.029772] saa7134: card=158 -> AVerMedia Cardbus TV/Radio (E501R) 1461:b7e9 [12465.029780] saa7134: card=159 -> Beholder BeholdTV 505 RDS 0000:505b [12465.029789] saa7134: card=160 -> Beholder BeholdTV 507 RDS 0000:5071 [12465.029797] saa7134: card=161 -> Beholder BeholdTV 507 RDS 0000:507b [12465.029806] saa7134: card=162 -> Beholder BeholdTV 607 FM 5ace:6071 [12465.029815] saa7134: card=163 -> Beholder BeholdTV 609 FM 5ace:6090 [12465.029823] saa7134: card=164 -> Beholder BeholdTV 609 FM 5ace:6091 [12465.029832] saa7134: card=165 -> Beholder BeholdTV 607 RDS 5ace:6072 [12465.029840] saa7134: card=166 -> Beholder BeholdTV 607 RDS 5ace:6073 [12465.029849] saa7134: card=167 -> Beholder BeholdTV 609 RDS 5ace:6092 [12465.029857] saa7134: card=168 -> Beholder BeholdTV 609 RDS 5ace:6093 [12465.029866] saa7134: card=169 -> Compro VideoMate S350/S300 185b:c900 [12465.029874] saa7134: card=170 -> AverMedia AverTV Studio 505 1461:a115 [12465.029883] saa7134: card=171 -> Beholder BeholdTV X7 5ace:7595 [12465.029892] saa7134: card=172 -> RoverMedia TV Link Pro FM 19d1:0138 [12465.029900] saa7134: card=173 -> Zolid Hybrid TV Tuner PCI 1131:2004 [12465.029909] saa7134: card=174 -> Asus Europa Hybrid OEM 1043:4847 [12465.029917] saa7134: card=175 -> Leadtek Winfast DTV1000S 107d:6655 [12465.029926] saa7134: card=176 -> Beholder BeholdTV 505 RDS 0000:5051 [12465.029934] saa7134: card=177 -> Hawell HW-404M7 [12465.029941] saa7134: card=178 -> Beholder BeholdTV H7 [12465.029948] saa7134: card=179 -> Beholder BeholdTV A7 [12465.029955] saa7134: card=180 -> Avermedia PCI M733A 1461:4155 1461:4255 [12465.029967] saa7130[0]: subsystem: 1131:0000, board: UNKNOWN/GENERIC [card=0,autodetected] [12465.030033] saa7130[0]: can't get MMIO memory @ 0x0 [12465.030051] saa7134: probe of 0000:01:07.0 failed with error -16 [12465.053892] saa7134 ALSA driver for DMA sound loaded [12465.053900] saa7134 ALSA: no saa7134 cards found tvtime-scanner Leyendo la configuración de /etc/tvtime/tvtime.xml Leyendo la configuración de /home/ricardo/.tvtime/tvtime.xml Escaneando usando la norma de TV NTSC. /home/ricardo/.tvtime/stationlist.xml: No existing NTSC station list "Custom". videoinput: Cannot open capture device /dev/video0: No existe el dispositivo o la dirección

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  • Problems with capture TV card

    - by user8270
    Hi, I have a TV card that I have not managed to install with Ubuntu 10.10 i386. I have tried various topics in various forums and I could not install it. I hope you can help me to install it thank you. lspci 01:07.0 Multimedia controller: Philips Semiconductors SAA7130 Video Broadcast Decoder (rev 01) dmesg [10299.516344] saa7134 ALSA driver for DMA sound unloaded [11385.340661] Linux video capture interface: v2.00 [11385.384278] saa7130/34: v4l2 driver version 0.2.16 loaded [11385.384390] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [11385.384403] saa7130[0]: subsystem: 1131:0000, board: LifeView/Typhoon FlyVIDEO2000 [card=3,insmod option] [11385.384412] saa7130[0]: can't get MMIO memory @ 0x0 [11385.384431] saa7134: probe of 0000:01:07.0 failed with error -16 [11385.401174] saa7134 ALSA driver for DMA sound loaded [11385.401182] saa7134 ALSA: no saa7134 cards found [11477.797019] tvtime[12534]: segfault at 6b0 ip 0804cf64 sp bf928a4c error 4 in tvtime[8048000+76000] [11626.141821] tvtime[12549]: segfault at 6b0 ip 0804cf64 sp bfec357c error 4 in tvtime[8048000+76000] [12218.120632] saa7134 ALSA driver for DMA sound unloaded [12464.993061] Linux video capture interface: v2.00 [12465.028285] saa7130/34: v4l2 driver version 0.2.16 loaded [12465.028392] saa7130[0]: found at 0000:01:07.0, rev: 1, irq: 17, latency: 32, mmio: 0x0 [12465.028404] saa7134: <rant> [12465.028406] saa7134: Congratulations! Your TV card vendor saved a few [12465.028408] saa7134: cents for a eeprom, thus your pci board has no [12465.028411] saa7134: subsystem ID and I can't identify it automatically [12465.028414] saa7134: </rant> [12465.028416] saa7134: I feel better now. Ok, here are the good news: [12465.028418] saa7134: You can use the card=<nr> insmod option to specify [12465.028421] saa7134: which board do you have. The list: [12465.028428] saa7134: card=0 -> UNKNOWN/GENERIC [12465.028435] saa7134: card=1 -> Proteus Pro [philips reference design] 1131:2001 1131:2001 [12465.028447] saa7134: card=2 -> LifeView FlyVIDEO3000 5168:0138 4e42:0138 [12465.028457] saa7134: card=3 -> LifeView/Typhoon FlyVIDEO2000 5168:0138 4e42:0138 [12465.028467] saa7134: card=4 -> EMPRESS 1131:6752 [12465.028475] saa7134: card=5 -> SKNet Monster TV 1131:4e85 [12465.028484] saa7134: card=6 -> Tevion MD 9717 [12465.028491] saa7134: card=7 -> KNC One TV-Station RDS / Typhoon TV Tune 1131:fe01 1894:fe01 [12465.028501] saa7134: card=8 -> Terratec Cinergy 400 TV 153b:1142 [12465.028510] saa7134: card=9 -> Medion 5044 [12465.028517] saa7134: card=10 -> Kworld/KuroutoShikou SAA7130-TVPCI [12465.028523] saa7134: card=11 -> Terratec Cinergy 600 TV 153b:1143 [12465.028532] saa7134: card=12 -> Medion 7134 16be:0003 16be:5000 [12465.028542] saa7134: card=13 -> Typhoon TV+Radio 90031 [12465.028548] saa7134: card=14 -> ELSA EX-VISION 300TV 1048:226b [12465.028557] saa7134: card=15 -> ELSA EX-VISION 500TV 1048:226a [12465.028565] saa7134: card=16 -> ASUS TV-FM 7134 1043:4842 1043:4830 1043:4840 [12465.028576] saa7134: card=17 -> AOPEN VA1000 POWER 1131:7133 [12465.028585] saa7134: card=18 -> BMK MPEX No Tuner [12465.028592] saa7134: card=19 -> Compro VideoMate TV 185b:c100 [12465.028600] saa7134: card=20 -> Matrox CronosPlus 102b:48d0 [12465.028608] saa7134: card=21 -> 10MOONS PCI TV CAPTURE CARD 1131:2001 [12465.028617] saa7134: card=22 -> AverMedia M156 / Medion 2819 1461:a70b [12465.028625] saa7134: card=23 -> BMK MPEX Tuner [12465.028632] saa7134: card=24 -> KNC One TV-Station DVR 1894:a006 [12465.028640] saa7134: card=25 -> ASUS TV-FM 7133 1043:4843 [12465.028648] saa7134: card=26 -> Pinnacle PCTV Stereo (saa7134) 11bd:002b [12465.028657] saa7134: card=27 -> Manli MuchTV M-TV002 [12465.028663] saa7134: card=28 -> Manli MuchTV M-TV001 [12465.028670] saa7134: card=29 -> Nagase Sangyo TransGear 3000TV 1461:050c [12465.028679] saa7134: card=30 -> Elitegroup ECS TVP3XP FM1216 Tuner Card( 1019:4cb4 [12465.028687] saa7134: card=31 -> Elitegroup ECS TVP3XP FM1236 Tuner Card 1019:4cb5 [12465.028695] saa7134: card=32 -> AVACS SmartTV [12465.028702] saa7134: card=33 -> AVerMedia DVD EZMaker 1461:10ff [12465.028710] saa7134: card=34 -> Noval Prime TV 7133 [12465.028717] saa7134: card=35 -> AverMedia AverTV Studio 305 1461:2115 [12465.028725] saa7134: card=36 -> UPMOST PURPLE TV 12ab:0800 [12465.028734] saa7134: card=37 -> Items MuchTV Plus / IT-005 [12465.028740] saa7134: card=38 -> Terratec Cinergy 200 TV 153b:1152 [12465.028749] saa7134: card=39 -> LifeView FlyTV Platinum Mini 5168:0212 4e42:0212 5169:1502 [12465.028760] saa7134: card=40 -> Compro VideoMate TV PVR/FM 185b:c100 [12465.028768] saa7134: card=41 -> Compro VideoMate TV Gold+ 185b:c100 [12465.028776] saa7134: card=42 -> Sabrent SBT-TVFM (saa7130) [12465.028783] saa7134: card=43 -> :Zolid Xpert TV7134 [12465.028790] saa7134: card=44 -> Empire PCI TV-Radio LE [12465.028796] saa7134: card=45 -> Avermedia AVerTV Studio 307 1461:9715 [12465.028805] saa7134: card=46 -> AVerMedia Cardbus TV/Radio (E500) 1461:d6ee [12465.028813] saa7134: card=47 -> Terratec Cinergy 400 mobile 153b:1162 [12465.028821] saa7134: card=48 -> Terratec Cinergy 600 TV MK3 153b:1158 [12465.028830] saa7134: card=49 -> Compro VideoMate Gold+ Pal 185b:c200 [12465.028838] saa7134: card=50 -> Pinnacle PCTV 300i DVB-T + PAL 11bd:002d [12465.028847] saa7134: card=51 -> ProVideo PV952 1540:9524 [12465.028855] saa7134: card=52 -> AverMedia AverTV/305 1461:2108 [12465.028863] saa7134: card=53 -> ASUS TV-FM 7135 1043:4845 [12465.028871] saa7134: card=54 -> LifeView FlyTV Platinum FM / Gold 5168:0214 5168:5214 1489:0214 5168:0304 [12465.028884] saa7134: card=55 -> LifeView FlyDVB-T DUO / MSI TV@nywhere D 5168:0306 4e42:0306 [12465.028894] saa7134: card=56 -> Avermedia AVerTV 307 1461:a70a [12465.028903] saa7134: card=57 -> Avermedia AVerTV GO 007 FM 1461:f31f [12465.028911] saa7134: card=58 -> ADS Tech Instant TV (saa7135) 1421:0350 1421:0351 1421:0370 1421:1370 [12465.028924] saa7134: card=59 -> Kworld/Tevion V-Stream Xpert TV PVR7134 [12465.028931] saa7134: card=60 -> LifeView/Typhoon/Genius FlyDVB-T Duo Car 5168:0502 4e42:0502 1489:0502 [12465.028942] saa7134: card=61 -> Philips TOUGH DVB-T reference design 1131:2004 [12465.028951] saa7134: card=62 -> Compro VideoMate TV Gold+II [12465.028958] saa7134: card=63 -> Kworld Xpert TV PVR7134 [12465.028964] saa7134: card=64 -> FlyTV mini Asus Digimatrix 1043:0210 [12465.028973] saa7134: card=65 -> V-Stream Studio TV Terminator [12465.028980] saa7134: card=66 -> Yuan TUN-900 (saa7135) [12465.028986] saa7134: card=67 -> Beholder BeholdTV 409 FM 0000:4091 [12465.028995] saa7134: card=68 -> GoTView 7135 PCI 5456:7135 [12465.029003] saa7134: card=69 -> Philips EUROPA V3 reference design 1131:2004 [12465.029011] saa7134: card=70 -> Compro Videomate DVB-T300 185b:c900 [12465.029020] saa7134: card=71 -> Compro Videomate DVB-T200 185b:c901 [12465.029028] saa7134: card=72 -> RTD Embedded Technologies VFG7350 1435:7350 [12465.029036] saa7134: card=73 -> RTD Embedded Technologies VFG7330 1435:7330 [12465.029045] saa7134: card=74 -> LifeView FlyTV Platinum Mini2 14c0:1212 [12465.029053] saa7134: card=75 -> AVerMedia AVerTVHD MCE A180 1461:1044 [12465.029062] saa7134: card=76 -> SKNet MonsterTV Mobile 1131:4ee9 [12465.029070] saa7134: card=77 -> Pinnacle PCTV 40i/50i/110i (saa7133) 11bd:002e [12465.029078] saa7134: card=78 -> ASUSTeK P7131 Dual 1043:4862 [12465.029087] saa7134: card=79 -> Sedna/MuchTV PC TV Cardbus TV/Radio (ITO [12465.029094] saa7134: card=80 -> ASUS Digimatrix TV 1043:0210 [12465.029102] saa7134: card=81 -> Philips Tiger reference design 1131:2018 [12465.029110] saa7134: card=82 -> MSI TV@Anywhere plus 1462:6231 1462:8624 [12465.029120] saa7134: card=83 -> Terratec Cinergy 250 PCI TV 153b:1160 [12465.029128] saa7134: card=84 -> LifeView FlyDVB Trio 5168:0319 [12465.029137] saa7134: card=85 -> AverTV DVB-T 777 1461:2c05 1461:2c05 [12465.029147] saa7134: card=86 -> LifeView FlyDVB-T / Genius VideoWonder D 5168:0301 1489:0301 [12465.029156] saa7134: card=87 -> ADS Instant TV Duo Cardbus PTV331 0331:1421 [12465.029165] saa7134: card=88 -> Tevion/KWorld DVB-T 220RF 17de:7201 [12465.029173] saa7134: card=89 -> ELSA EX-VISION 700TV 1048:226c [12465.029182] saa7134: card=90 -> Kworld ATSC110/115 17de:7350 17de:7352 [12465.029191] saa7134: card=91 -> AVerMedia A169 B 1461:7360 [12465.029200] saa7134: card=92 -> AVerMedia A169 B1 1461:6360 [12465.029208] saa7134: card=93 -> Medion 7134 Bridge #2 16be:0005 [12465.029216] saa7134: card=94 -> LifeView FlyDVB-T Hybrid Cardbus/MSI TV 5168:3306 5168:3502 5168:3307 4e42:3502 [12465.029229] saa7134: card=95 -> LifeView FlyVIDEO3000 (NTSC) 5169:0138 [12465.029238] saa7134: card=96 -> Medion Md8800 Quadro 16be:0007 16be:0008 16be:000d [12465.029249] saa7134: card=97 -> LifeView FlyDVB-S /Acorp TV134DS 5168:0300 4e42:0300 [12465.029259] saa7134: card=98 -> Proteus Pro 2309 0919:2003 [12465.029267] saa7134: card=99 -> AVerMedia TV Hybrid A16AR 1461:2c00 [12465.029276] saa7134: card=100 -> Asus Europa2 OEM 1043:4860 [12465.029284] saa7134: card=101 -> Pinnacle PCTV 310i 11bd:002f [12465.029293] saa7134: card=102 -> Avermedia AVerTV Studio 507 1461:9715 [12465.029301] saa7134: card=103 -> Compro Videomate DVB-T200A [12465.029308] saa7134: card=104 -> Hauppauge WinTV-HVR1110 DVB-T/Hybrid 0070:6700 0070:6701 0070:6702 0070:6703 0070:6704 0070:6705 [12465.029324] saa7134: card=105 -> Terratec Cinergy HT PCMCIA 153b:1172 [12465.029332] saa7134: card=106 -> Encore ENLTV 1131:2342 1131:2341 3016:2344 [12465.029344] saa7134: card=107 -> Encore ENLTV-FM 1131:230f [12465.029352] saa7134: card=108 -> Terratec Cinergy HT PCI 153b:1175 [12465.029360] saa7134: card=109 -> Philips Tiger - S Reference design [12465.029367] saa7134: card=110 -> Avermedia M102 1461:f31e [12465.029375] saa7134: card=111 -> ASUS P7131 4871 1043:4871 [12465.029384] saa7134: card=112 -> ASUSTeK P7131 Hybrid 1043:4876 [12465.029392] saa7134: card=113 -> Elitegroup ECS TVP3XP FM1246 Tuner Card 1019:4cb6 [12465.029401] saa7134: card=114 -> KWorld DVB-T 210 17de:7250 [12465.029409] saa7134: card=115 -> Sabrent PCMCIA TV-PCB05 0919:2003 [12465.029418] saa7134: card=116 -> 10MOONS TM300 TV Card 1131:2304 [12465.029426] saa7134: card=117 -> Avermedia Super 007 1461:f01d [12465.029435] saa7134: card=118 -> Beholder BeholdTV 401 0000:4016 [12465.029443] saa7134: card=119 -> Beholder BeholdTV 403 0000:4036 [12465.029451] saa7134: card=120 -> Beholder BeholdTV 403 FM 0000:4037 [12465.029459] saa7134: card=121 -> Beholder BeholdTV 405 0000:4050 [12465.029468] saa7134: card=122 -> Beholder BeholdTV 405 FM 0000:4051 [12465.029476] saa7134: card=123 -> Beholder BeholdTV 407 0000:4070 [12465.029484] saa7134: card=124 -> Beholder BeholdTV 407 FM 0000:4071 [12465.029493] saa7134: card=125 -> Beholder BeholdTV 409 0000:4090 [12465.029501] saa7134: card=126 -> Beholder BeholdTV 505 FM 5ace:5050 [12465.029510] saa7134: card=127 -> Beholder BeholdTV 507 FM / BeholdTV 509 5ace:5070 5ace:5090 [12465.029520] saa7134: card=128 -> Beholder BeholdTV Columbus TVFM 0000:5201 [12465.029528] saa7134: card=129 -> Beholder BeholdTV 607 FM 5ace:6070 [12465.029537] saa7134: card=130 -> Beholder BeholdTV M6 5ace:6190 [12465.029545] saa7134: card=131 -> Twinhan Hybrid DTV-DVB 3056 PCI 1822:0022 [12465.029554] saa7134: card=132 -> Genius TVGO AM11MCE [12465.029560] saa7134: card=133 -> NXP Snake DVB-S reference design [12465.029567] saa7134: card=134 -> Medion/Creatix CTX953 Hybrid 16be:0010 [12465.029576] saa7134: card=135 -> MSI TV@nywhere A/D v1.1 1462:8625 [12465.029584] saa7134: card=136 -> AVerMedia Cardbus TV/Radio (E506R) 1461:f436 [12465.029592] saa7134: card=137 -> AVerMedia Hybrid TV/Radio (A16D) 1461:f936 [12465.029601] saa7134: card=138 -> Avermedia M115 1461:a836 [12465.029609] saa7134: card=139 -> Compro VideoMate T750 185b:c900 [12465.029617] saa7134: card=140 -> Avermedia DVB-S Pro A700 1461:a7a1 [12465.029626] saa7134: card=141 -> Avermedia DVB-S Hybrid+FM A700 1461:a7a2 [12465.029634] saa7134: card=142 -> Beholder BeholdTV H6 5ace:6290 [12465.029642] saa7134: card=143 -> Beholder BeholdTV M63 5ace:6191 [12465.029651] saa7134: card=144 -> Beholder BeholdTV M6 Extra 5ace:6193 [12465.029659] saa7134: card=145 -> AVerMedia MiniPCI DVB-T Hybrid M103 1461:f636 1461:f736 [12465.029669] saa7134: card=146 -> ASUSTeK P7131 Analog [12465.029676] saa7134: card=147 -> Asus Tiger 3in1 1043:4878 [12465.029684] saa7134: card=148 -> Encore ENLTV-FM v5.3 1a7f:2008 [12465.029693] saa7134: card=149 -> Avermedia PCI pure analog (M135A) 1461:f11d [12465.029701] saa7134: card=150 -> Zogis Real Angel 220 [12465.029708] saa7134: card=151 -> ADS Tech Instant HDTV 1421:0380 [12465.029716] saa7134: card=152 -> Asus Tiger Rev:1.00 1043:4857 [12465.029725] saa7134: card=153 -> Kworld Plus TV Analog Lite PCI 17de:7128 [12465.029733] saa7134: card=154 -> Avermedia AVerTV GO 007 FM Plus 1461:f31d [12465.029742] saa7134: card=155 -> Hauppauge WinTV-HVR1150 ATSC/QAM-Hybrid 0070:6706 0070:6708 [12465.029752] saa7134: card=156 -> Hauppauge WinTV-HVR1120 DVB-T/Hybrid 0070:6707 0070:6709 0070:670a [12465.029763] saa7134: card=157 -> Avermedia AVerTV Studio 507UA 1461:a11b [12465.029772] saa7134: card=158 -> AVerMedia Cardbus TV/Radio (E501R) 1461:b7e9 [12465.029780] saa7134: card=159 -> Beholder BeholdTV 505 RDS 0000:505b [12465.029789] saa7134: card=160 -> Beholder BeholdTV 507 RDS 0000:5071 [12465.029797] saa7134: card=161 -> Beholder BeholdTV 507 RDS 0000:507b [12465.029806] saa7134: card=162 -> Beholder BeholdTV 607 FM 5ace:6071 [12465.029815] saa7134: card=163 -> Beholder BeholdTV 609 FM 5ace:6090 [12465.029823] saa7134: card=164 -> Beholder BeholdTV 609 FM 5ace:6091 [12465.029832] saa7134: card=165 -> Beholder BeholdTV 607 RDS 5ace:6072 [12465.029840] saa7134: card=166 -> Beholder BeholdTV 607 RDS 5ace:6073 [12465.029849] saa7134: card=167 -> Beholder BeholdTV 609 RDS 5ace:6092 [12465.029857] saa7134: card=168 -> Beholder BeholdTV 609 RDS 5ace:6093 [12465.029866] saa7134: card=169 -> Compro VideoMate S350/S300 185b:c900 [12465.029874] saa7134: card=170 -> AverMedia AverTV Studio 505 1461:a115 [12465.029883] saa7134: card=171 -> Beholder BeholdTV X7 5ace:7595 [12465.029892] saa7134: card=172 -> RoverMedia TV Link Pro FM 19d1:0138 [12465.029900] saa7134: card=173 -> Zolid Hybrid TV Tuner PCI 1131:2004 [12465.029909] saa7134: card=174 -> Asus Europa Hybrid OEM 1043:4847 [12465.029917] saa7134: card=175 -> Leadtek Winfast DTV1000S 107d:6655 [12465.029926] saa7134: card=176 -> Beholder BeholdTV 505 RDS 0000:5051 [12465.029934] saa7134: card=177 -> Hawell HW-404M7 [12465.029941] saa7134: card=178 -> Beholder BeholdTV H7 [12465.029948] saa7134: card=179 -> Beholder BeholdTV A7 [12465.029955] saa7134: card=180 -> Avermedia PCI M733A 1461:4155 1461:4255 [12465.029967] saa7130[0]: subsystem: 1131:0000, board: UNKNOWN/GENERIC [card=0,autodetected] [12465.030033] saa7130[0]: can't get MMIO memory @ 0x0 [12465.030051] saa7134: probe of 0000:01:07.0 failed with error -16 [12465.053892] saa7134 ALSA driver for DMA sound loaded [12465.053900] saa7134 ALSA: no saa7134 cards found tvtime-scanner Leyendo la configuración de /etc/tvtime/tvtime.xml Leyendo la configuración de /home/ricardo/.tvtime/tvtime.xml Escaneando usando la norma de TV NTSC. /home/ricardo/.tvtime/stationlist.xml: No existing NTSC station list "Custom". videoinput: Cannot open capture device /dev/video0: No existe el dispositivo o la dirección ls /dev/ No video directory here

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  • DevConnections Session Slides, Samples and Links

    - by Rick Strahl
    Finally coming up for air this week, after catching up with being on the road for the better part of three weeks. Here are my slides, samples and links for my four DevConnections Session two weeks ago in Vegas. I ended up doing one extra un-prepared for session on WebAPI and AJAX, as some of the speakers were either delayed or unable to make it at all to Vegas due to Sandy's mayhem. It was pretty hectic in the speaker room as Erik (our event coordinator extrodinaire) was scrambling to fill session slots with speakers :-). Surprisingly it didn't feel like the storm affected attendance drastically though, but I guess it's hard to tell without actual numbers. The conference was a lot of fun - it's been a while since I've been speaking at one of these larger conferences. I'd been taking a hiatus, and I forgot how much I enjoy actually giving talks. Preparing - well not  quite so much, especially since I ended up essentially preparing or completely rewriting for all three of these talks and I was stressing out a bit as I was sick the week before the conference and didn't get as much time to prepare as I wanted to. But - as always seems to be the case - it all worked out, but I guess those that attended have to be the judge of that… It was great to catch up with my speaker friends as well - man I feel out of touch. I got to spend a bunch of time with Dan Wahlin, Ward Bell, Julie Lerman and for about 10 minutes even got to catch up with the ever so busy Michele Bustamante. Lots of great technical discussions including a fun and heated REST controversy with Ward and Howard Dierking. There were also a number of great discussions with attendees, describing how they're using the technologies touched in my talks in live applications. I got some great ideas from some of these and I wish there would have been more opportunities for these kinds of discussions. One thing I miss at these Vegas events though is some sort of coherent event where attendees and speakers get to mingle. These Vegas conferences are just like "go to sessions, then go out and PARTY on the town" - it's Vegas after all! But I think that it's always nice to have at least one evening event where everybody gets to hang out together and trade stories and geek talk. Overall there didn't seem to be much opportunity for that beyond lunch or the small and short exhibit hall events which it seemed not many people actually went to. Anyways, a good time was had. I hope those of you that came to my sessions learned something useful. There were lots of great questions and discussions after the sessions - always appreciate hearing the real life scenarios that people deal with in relation to the abstracted scenarios in sessions. Here are the Session abstracts, a few comments and the links for downloading slides and  samples. It's not quite like being there, but I hope this stuff turns out to be useful to some of you. I'll be following up a couple of these sessions with white papers in the following weeks. Enjoy. ASP.NET Architecture: How ASP.NET Works at the Low Level Abstract:Interested in how ASP.NET works at a low level? ASP.NET is extremely powerful and flexible technology, but it's easy to forget about the core framework that underlies the higher level technologies like ASP.NET MVC, WebForms, WebPages, Web Services that we deal with on a day to day basis. The ASP.NET core drives all the higher level handlers and frameworks layered on top of it and with the core power comes some complexity in the form of a very rich object model that controls the flow of a request through the ASP.NET pipeline from Windows HTTP services down to the application level. To take full advantage of it, it helps to understand the underlying architecture and model. This session discusses the architecture of ASP.NET along with a number of useful tidbits that you can use for building and debugging your ASP.NET applications more efficiently. We look at overall architecture, how requests flow from the IIS (7 and later) Web Server to the ASP.NET runtime into HTTP handlers, modules and filters and finally into high-level handlers like MVC, Web Forms or Web API. Focus of this session is on the low-level aspects on the ASP.NET runtime, with examples that demonstrate the bootstrapping of ASP.NET, threading models, how Application Domains are used, startup bootstrapping, how configuration files are applied and how all of this relates to the applications you write either using low-level tools like HTTP handlers and modules or high-level pages or services sitting at the top of the ASP.NET runtime processing chain. Comments:I was surprised to see so many people show up for this session - especially since it was the last session on the last day and a short 1 hour session to boot. The room was packed and it was to see so many people interested the abstracts of architecture of ASP.NET beyond the immediate high level application needs. Lots of great questions in this talk as well - I only wish this session would have been the full hour 15 minutes as we just a little short of getting through the main material (didn't make it to Filters and Error handling). I haven't done this session in a long time and I had to pretty much re-figure all the system internals having to do with the ASP.NET bootstrapping in light for the changes that came with IIS 7 and later. The last time I did this talk was with IIS6, I guess it's been a while. I love doing this session, mainly because in my mind the core of ASP.NET overall is so cleanly designed to provide maximum flexibility without compromising performance that has clearly stood the test of time in the 10 years or so that .NET has been around. While there are a lot of moving parts, the technology is easy to manage once you understand the core components and the core model hasn't changed much even while the underlying architecture that drives has been almost completely revamped especially with the introduction of IIS 7 and later. Download Samples and Slides   Introduction to using jQuery with ASP.NET Abstract:In this session you'll learn how to take advantage of jQuery in your ASP.NET applications. Starting with an overview of jQuery client features via many short and fun examples, you'll find out about core features like the power of selectors for document element selection, manipulating these elements with jQuery's wrapped set methods in a browser independent way, how to hook up and handle events easily and generally apply concepts of unobtrusive JavaScript principles to client scripting. The second half of the session then delves into jQuery's AJAX features and several different ways how you can interact with ASP.NET on the server. You'll see examples of using ASP.NET MVC for serving HTML and JSON AJAX content, as well as using the new ASP.NET Web API to serve JSON and hypermedia content. You'll also see examples of client side templating/databinding with Handlebars and Knockout. Comments:This session was in a monster of a room and to my surprise it was nearly packed, given that this was a 100 level session. I can see that it's a good idea to continue to do intro sessions to jQuery as there appeared to be quite a number of folks who had not worked much with jQuery yet and who most likely could greatly benefit from using it. Seemed seemed to me the session got more than a few people excited to going if they hadn't yet :-).  Anyway I just love doing this session because it's mostly live coding and highly interactive - not many sessions that I can build things up from scratch and iterate on in an hour. jQuery makes that easy though. Resources: Slides and Code Samples Introduction to jQuery White Paper Introduction to ASP.NET Web API   Hosting the Razor Scripting Engine in Your Own Applications Abstract:The Razor Engine used in ASP.NET MVC and ASP.NET Web Pages is a free-standing scripting engine that can be disassociated from these Web-specific implementations and can be used in your own applications. Razor allows for a powerful mix of code and text rendering that makes it a wonderful tool for any sort of text generation, from creating HTML output in non-Web applications, to rendering mail merge-like functionality, to code generation for developer tools and even as a plug-in scripting engine. In this session, we'll look at the components that make up the Razor engine and how you can bootstrap it in your own applications to hook up templating. You'll find out how to create custom templates and manage Razor requests that can be pre-compiled, detecting page changes and act in ways similar to a full runtime. We look at ways that you can pass data into the engine and retrieve both the rendered output as well as result values in a package that makes it easy to plug Razor into your own applications. Comments:That this session was picked was a bit of a surprise to me, since it's a bit of a niche topic. Even more of a surprise was that during the session quite a few people who attended had actually used Razor externally and were there to find out more about how the process works and how to extend it. In the session I talk a bit about a custom Razor hosting implementation (Westwind.RazorHosting) and drilled into the various components required to build a custom Razor Hosting engine and a runtime around it. This sessions was a bit of a chore to prepare for as there are lots of technical implementation details that needed to be dealt with and squeezing that into an hour 15 is a bit tight (and that aren't addressed even by some of the wrapper libraries that exist). Found out though that there's quite a bit of interest in using a templating engine outside of web applications, or often side by side with the HTML output generated by frameworks like MVC or WebForms. An extra fun part of this session was that this was my first session and when I went to set up I realized I forgot my mini-DVI to VGA adapter cable to plug into the projector in my room - 6 minutes before the session was about to start. So I ended up sprinting the half a mile + back to my room - and back at a full sprint. I managed to be back only a couple of minutes late, but when I started I was out of breath for the first 10 minutes or so, while trying to talk. Musta sounded a bit funny as I was trying to not gasp too much :-) Resources: Slides and Code Samples Westwind.RazorHosting GitHub Project Original RazorHosting Blog Post   Introduction to ASP.NET Web API for AJAX Applications Abstract:WebAPI provides a new framework for creating REST based APIs, but it can also act as a backend to typical AJAX operations. This session covers the core features of Web API as it relates to typical AJAX application development. We’ll cover content-negotiation, routing and a variety of output generation options as well as managing data updates from the client in the context of a small Single Page Application style Web app. Finally we’ll look at some of the extensibility features in WebAPI to customize and extend Web API in a number and useful useful ways. Comments:This session was a fill in for session slots not filled due MIA speakers stranded by Sandy. I had samples from my previous Web API article so decided to go ahead and put together a session from it. Given that I spent only a couple of hours preparing and putting slides together I was glad it turned out as it did - kind of just ran itself by way of the examples I guess as well as nice audience interactions and questions. Lots of interest - and also some confusion about when Web API makes sense. Both this session and the jQuery session ended up getting a ton of questions about when to use Web API vs. MVC, whether it would make sense to switch to Web API for all AJAX backend work etc. In my opinion there's no need to jump to Web API for existing applications that already have a good AJAX foundation. Web API is awesome for real externally consumed APIs and clearly defined application AJAX APIs. For typical application level AJAX calls, it's still a good idea, but ASP.NET MVC can serve most if not all of that functionality just as well. There's no need to abandon MVC (or even ASP.NET AJAX or third party AJAX backends) just to move to Web API. For new projects Web API probably makes good sense for isolation of AJAX calls, but it really depends on how the application is set up. In some cases sharing business logic between the HTML and AJAX interfaces with a single MVC API can be cleaner than creating two completely separate code paths to serve essentially the same business logic. Resources: Slides and Code Samples Sample Code on GitHub Introduction to ASP.NET Web API White Paper© Rick Strahl, West Wind Technologies, 2005-2012Posted in Conferences  ASP.NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • New hire expectations... (Am I being unreasonable?)

    - by user295841
    I work for a very small custom software shop. We currently consist me and my boss. My boss is an old FoxPro DOS developer and OOP makes him uncomfortable. He is planning on taking a back seat in the next few years to hopefully enjoy a “partial retirement”. I will be taking over the day to day operations and we are now desperately looking for more help. We tried Monster.com, Dice.com, and others a few years ago when we started our search. We had no success. We have tried outsourcing overseas (total disaster), hiring kids right out of college (mostly a disaster but that’s where I came from), interns (good for them, not so good for us) and hiring laid off “experienced” developers (there was a reason they were laid off). I have heard hiring practices discussed on podcasts, blogs, etc... and have tried a few. The “Fizz Buzz” test was a good one. One kid looked physically ill before he finally gave up. I think my problem is that I have grown so much as a developer since I started here that I now have a high standard. I hear/read very intelligent people podcasts and blogs and I know that there are lots of people out there that can do the job. I don’t want to settle for less than a “good” developer. Perhaps my expectations are unreasonable. I expect any good developer (entry level or experienced) to be billable (at least paying their own wage) in under one month. I expect any good developer to be able to be productive (at least dangerous) in any language or technology with only a few days of research/training. I expect any good developer to be able to take a project from initial customer request to completion with little or no help from others. Am I being unreasonable? What constitutes a valuable developer? What should be expected of an entry level developer? What should be expected of an experienced developer? I realize that everyone is different but there has to be some sort of expectations standard, right? I have been giving the test project below to potential canidates to weed them out. Good idea? Too much? Too little? Please let me know what you think. Thanks. Project ID: T00001 Description: Order Entry System Deadline: 1 Week Scope The scope of this project is to develop a fully function order entry system. Screen/Form design must be user friendly and promote efficient data entry and modification. User experience (Navigation, Screen/Form layouts, Look and Feel…) is at the developer’s discretion. System may be developed using any technologies that conform to the technical and system requirements. Deliverables Complete source code Database setup instructions (Scripts or restorable backup) Application installation instructions (Installer or installation procedure) Any necessary documentation Technical Requirements Server Platform – Windows XP / Windows Server 2003 / SBS Client Platform – Windows XP Web Browser (If applicable) – IE 8 Database – At developer’s discretion (Must be a relational SQL database.) Language – At developer’s discretion All data must be normalized. (+) All data must maintain referential integrity. (++) All data must be indexed for optimal performance. System must handle concurrency. System Requirements Customer Maintenance Customer records must have unique ID. Customer data will include Name, Address, Phone, etc. User must be able to perform all CRUD (Create, Read, Update, and Delete) operations on the Customer table. User must be able to enter a specific Customer ID to edit. User must be able to pull up a sortable/queryable search grid/utility to find a customer to edit. Validation must be performed prior to database commit. Customer record cannot be deleted if the customer has an order in the system. (++) Inventory Maintenance Part records must have unique ID. Part data will include Description, Price, UOM (Unit of Measure), etc. User must be able to perform all CRUD operations on the part table. User must be able to enter a specific Part ID to edit. User must be able to pull up a sortable/queryable search grid/utility to find a part to edit. Validation must be performed prior to database commit. Part record cannot be deleted if the part has been used in an order. (++) Order Entry Order records must have a unique auto-incrementing key (Order Number). Order data must be split into a header/detail structure. (+) Order can contain an infinite number of detail records. Order header data will include Order Number, Customer ID (++), Order Date, Order Status (Open/Closed), etc. Order detail data will include Part Number (++), Quantity, Price, etc. User must be able to perform all CRUD operations on the order tables. User must be able to enter a specific Order Number to edit. User must be able to pull up a sortable/queryable search grid/utility to find an order to edit. User must be able to print an order form from within the order entry form. Validation must be performed prior to database commit. Reports Customer Listing – All Customers in the system. Inventory Listing – All parts in the system. Open Order Listing – All open orders in system. Customer Order Listing – All orders for specific customer. All reports must include sorts and filter functions where applicable. Ex. Customer Listing by range of Customer IDs. Open Order Listing by date range.

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  • I need advices: small memory footprint linux mail server with spam filtering

    - by petermolnar
    I have a VPS which is originally destined to be a webserver but some minimal mail capabilities are needed to be deployed as well, including sending and receiving as standalone server. The current setup is the following: Postfix reveices the mail, the users are in virtual tables, stored in MySQL on connection all servers are tested with policyd-weight service against some DNSBLs all mail is runs through SpamAssassin spamd with the help of spamc client the mail is then delivered with Dovecot 2' LDA (local delivery agent), virtual users as well As you saw... there's no virus scanner running, and that's for a reason: clamav eats all the memory possible and also, virus mails are all filtered out with this setup (I've tested the same with ClamAV enabled for 1,5 years, no virus mail ever got even to ClamAV) I don't use amavisd and I really don't want to. You only need that monster if you have plenty of memory and lots of simultaneous scanners. It's also a nightmare to fine tune by hand. I run policyd-weight instead of policyd and native DNSBLs in postfix. I don't like to send someone away because a single service listed them. Important statement: everything works fine. I receive very small amount of spam, nearly never get a false positive and most of the bad mail is stopped by policyd-weight. The only "problem" that I feel the services at total uses a bit much memory alltogether. I've already cut the modules of spamassassin (see below), but I'd really like to hear some advices how to cut the memory footprint as low as possible, mostly: what plugins SpamAssassin really needs and what are more or less useless, regarding to my current postfix & policyd-weight setup? SpamAssassin rules are also compiled with sa-compile (sa-update runs once a week from cron, compile runs right after that) These are some of the current configurations that may matter, please tell me if you need anything more. postfix/master.cf (parts only) dovecot unix - n n - - pipe flags=DRhu user=vmail:vmail argv=/usr/bin/spamc -e /usr/lib/dovecot/deliver -d ${recipient} -f {sender} postfix/main.cf (parts only) smtpd_helo_required = yes smtpd_helo_restrictions = permit_mynetworks, reject_invalid_hostname, permit smtpd_recipient_restrictions = permit_mynetworks, permit_sasl_authenticated, reject_invalid_hostname, reject_non_fqdn_hostname, reject_non_fqdn_recipient, reject_unknown_recipient_domain, reject_unauth_pipelining, reject_unauth_destination, check_policy_service inet:127.0.0.1:12525, permit policyd-weight.conf (parts only) $REJECTMSG = "550 Mail appeared to be SPAM or forged. Ask your Mail/DNS-Administrator to correct HELO and DNS MX settings or to get removed from DNSBLs"; $REJECTLEVEL = 4; $DEFER_STRING = 'IN_SPAMCOP= BOGUS_MX='; $DEFER_ACTION = '450'; $DEFER_LEVEL = 5; $DNSERRMSG = '450 No DNS entries for your MTA, HELO and Domain. Contact YOUR administrator'; # 1: ON, 0: OFF (default) # If ON request that ALL clients are only checked against RBLs $dnsbl_checks_only = 0; # 1: ON (default), 0: OFF # When set to ON it logs only RBLs which affect scoring (positive or negative) $LOG_BAD_RBL_ONLY = 1; ## DNSBL settings @dnsbl_score = ( # host, hit, miss, log name 'dnsbl.ahbl.org', 3, -1, 'dnsbl.ahbl.org', 'dnsbl.njabl.org', 3, -1, 'dnsbl.njabl.org', 'dnsbl.sorbs.net', 3, -1, 'dnsbl.sorbs.net', 'bl.spamcop.net', 3, -1, 'bl.spamcop.net', 'zen.spamhaus.org', 3, -1, 'zen.spamhaus.org', 'pbl.spamhaus.org', 3, -1, 'pbl.spamhaus.org', 'cbl.abuseat.org', 3, -1, 'cbl.abuseat.org', 'list.dsbl.org', 3, -1, 'list.dsbl.org', ); # If Client IP is listed in MORE DNSBLS than this var, it gets REJECTed immediately $MAXDNSBLHITS = 3; # alternatively, if the score of DNSBLs is ABOVE this level, reject immediately $MAXDNSBLSCORE = 9; $MAXDNSBLMSG = '550 Az levelezoszerveruk IP cime tul sok spamlistan talahato, kerjuk ellenorizze! / Your MTA is listed in too many DNSBLs; please check.'; ## RHSBL settings @rhsbl_score = ( 'multi.surbl.org', 4, 0, 'multi.surbl.org', 'rhsbl.ahbl.org', 4, 0, 'rhsbl.ahbl.org', 'dsn.rfc-ignorant.org', 4, 0, 'dsn.rfc-ignorant.org', # 'postmaster.rfc-ignorant.org', 0.1, 0, 'postmaster.rfc-ignorant.org', # 'abuse.rfc-ignorant.org', 0.1, 0, 'abuse.rfc-ignorant.org' ); # skip a RBL if this RBL had this many continuous errors $BL_ERROR_SKIP = 2; # skip a RBL for that many times $BL_SKIP_RELEASE = 10; ## cache stuff # must be a directory (add trailing slash) $LOCKPATH = '/var/run/policyd-weight/'; # socket path for the cache daemon. $SPATH = $LOCKPATH.'/polw.sock'; # how many seconds the cache may be idle before starting maintenance routines #NOTE: standard maintenance jobs happen regardless of this setting. $MAXIDLECACHE = 60; # after this number of requests do following maintenance jobs: checking for config changes $MAINTENANCE_LEVEL = 5; # negative (i.e. SPAM) result cache settings ################################## # set to 0 to disable caching for spam results. To this level the cache will be cleaned. $CACHESIZE = 2000; # at this number of entries cleanup takes place $CACHEMAXSIZE = 4000; $CACHEREJECTMSG = '550 temporarily blocked because of previous errors'; # after NTTL retries the cache entry is deleted $NTTL = 1; # client MUST NOT retry within this seconds in order to decrease TTL counter $NTIME = 30; # positve (i.,e. HAM) result cache settings ################################### # set to 0 to disable caching of HAM. To this number of entries the cache will be cleaned $POSCACHESIZE = 1000; # at this number of entries cleanup takes place $POSCACHEMAXSIZE = 2000; $POSCACHEMSG = 'using cached result'; #after PTTL requests the HAM entry must succeed one time the RBL checks again $PTTL = 60; # after $PTIME in HAM Cache the client must pass one time the RBL checks again. #Values must be nonfractal. Accepted time-units: s, m, h, d $PTIME = '3h'; # The client must pass this time the RBL checks in order to be listed as hard-HAM # After this time the client will pass immediately for PTTL within PTIME $TEMP_PTIME = '1d'; ## DNS settings # Retries for ONE DNS-Lookup $DNS_RETRIES = 1; # Retry-interval for ONE DNS-Lookup $DNS_RETRY_IVAL = 5; # max error count for unresponded queries in a complete policy query $MAXDNSERR = 3; $MAXDNSERRMSG = 'passed - too many local DNS-errors'; # persistent udp connection for DNS queries. #broken in Net::DNS version 0.51. Works with Net::DNS 0.53; DEFAULT: off $PUDP= 0; # Force the usage of Net::DNS for RBL lookups. # Normally policyd-weight tries to use a faster RBL lookup routine instead of Net::DNS $USE_NET_DNS = 0; # A list of space separated NS IPs # This overrides resolv.conf settings # Example: $NS = '1.2.3.4 1.2.3.5'; # DEFAULT: empty $NS = ''; # timeout for receiving from cache instance $IPC_TIMEOUT = 2; # If set to 1 policyd-weight closes connections to smtpd clients in order to avoid too many #established connections to one policyd-weight child $TRY_BALANCE = 0; # scores for checks, WARNING: they may manipulate eachother # or be factors for other scores. # HIT score, MISS Score @client_ip_eq_helo_score = (1.5, -1.25 ); @helo_score = (1.5, -2 ); @helo_score = (0, -2 ); @helo_from_mx_eq_ip_score= (1.5, -3.1 ); @helo_numeric_score= (2.5, 0 ); @from_match_regex_verified_helo= (1,-2 ); @from_match_regex_unverified_helo = (1.6, -1.5 ); @from_match_regex_failed_helo = (2.5, 0 ); @helo_seems_dialup = (1.5, 0 ); @failed_helo_seems_dialup= (2, 0 ); @helo_ip_in_client_subnet= (0,-1.2 ); @helo_ip_in_cl16_subnet = (0,-0.41 ); #@client_seems_dialup_score = (3.75, 0 ); @client_seems_dialup_score = (0, 0 ); @from_multiparted = (1.09, 0 ); @from_anon= (1.17, 0 ); @bogus_mx_score = (2.1, 0 ); @random_sender_score = (0.25, 0 ); @rhsbl_penalty_score = (3.1, 0 ); @enforce_dyndns_score = (3, 0 ); spamassassin/init.pre (I've put the .pre files together) loadplugin Mail::SpamAssassin::Plugin::Hashcash loadplugin Mail::SpamAssassin::Plugin::SPF loadplugin Mail::SpamAssassin::Plugin::Pyzor loadplugin Mail::SpamAssassin::Plugin::Razor2 loadplugin Mail::SpamAssassin::Plugin::AutoLearnThreshold loadplugin Mail::SpamAssassin::Plugin::MIMEHeader loadplugin Mail::SpamAssassin::Plugin::ReplaceTags loadplugin Mail::SpamAssassin::Plugin::Check loadplugin Mail::SpamAssassin::Plugin::HTTPSMismatch loadplugin Mail::SpamAssassin::Plugin::URIDetail loadplugin Mail::SpamAssassin::Plugin::Bayes loadplugin Mail::SpamAssassin::Plugin::BodyEval loadplugin Mail::SpamAssassin::Plugin::DNSEval loadplugin Mail::SpamAssassin::Plugin::HTMLEval loadplugin Mail::SpamAssassin::Plugin::HeaderEval loadplugin Mail::SpamAssassin::Plugin::MIMEEval loadplugin Mail::SpamAssassin::Plugin::RelayEval loadplugin Mail::SpamAssassin::Plugin::URIEval loadplugin Mail::SpamAssassin::Plugin::WLBLEval loadplugin Mail::SpamAssassin::Plugin::VBounce loadplugin Mail::SpamAssassin::Plugin::Rule2XSBody spamassassin/local.cf (parts) use_bayes 1 bayes_auto_learn 1 bayes_store_module Mail::SpamAssassin::BayesStore::MySQL bayes_sql_dsn DBI:mysql:db:127.0.0.1:3306 bayes_sql_username user bayes_sql_password pass bayes_ignore_header X-Bogosity bayes_ignore_header X-Spam-Flag bayes_ignore_header X-Spam-Status ### User settings user_scores_dsn DBI:mysql:db:127.0.0.1:3306 user_scores_sql_password user user_scores_sql_username pass user_scores_sql_custom_query SELECT preference, value FROM _TABLE_ WHERE username = _USERNAME_ OR username = '$GLOBAL' OR username = CONCAT('%',_DOMAIN_) ORDER BY username ASC # for better speed score DNS_FROM_AHBL_RHSBL 0 score __RFC_IGNORANT_ENVFROM 0 score DNS_FROM_RFC_DSN 0 score DNS_FROM_RFC_BOGUSMX 0 score __DNS_FROM_RFC_POST 0 score __DNS_FROM_RFC_ABUSE 0 score __DNS_FROM_RFC_WHOIS 0 UPDATE 01 As adaptr advised I remove policyd-weight and configured postfix postscreen, this resulted approximately -15-20 MB from RAM usage and a lot faster work. I'm not sure it's working at full capacity but it seems promising.

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