How to set TextureFilter to Point to make example Bloom filter work?
- by Mr Bell
I have simple app that renders some particles and now I am trying to apply the bloom shader from the xna samplers ( http://create.msdn.com/en-US/education/catalog/sample/bloom ) to it, but I am running into this exception:
"XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4."
When the BloomComponent…