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  • F# and .Net versions

    - by rwallace
    I'm writing a program in F# at the moment, which I specified in the Visual Studio project setup to target .Net 3.5, this being the highest offered, on the theory that I might as well get the best available. Then I tried just now running the compiled program on an XP box, not expecting it to work, but just to see what would happen. Unsurprisingly I just got an error message demanding an appropriate version of the framework, but surprisingly it wasn't 3.5 it demanded, but 2.0.50727. An additional puzzle is the version of MSBuild I'm using to compile the release version of the program, which I found in the framework 3.5 directory but claims to be framework 2.0 and build engine 3.5. I just guessed it was the right version of MSBuild to use because it seemed to correspond with the highest framework version F# seems to be able to target, but should I be using a different version? Anyone have any idea what's going on? C:\Windows>dir/s msbuild.exe Volume in drive C is OS Volume Serial Number is 0422-C2D0 Directory of C:\Windows\Microsoft.NET\Framework\v2.0.50727 27/07/2008 19:03 69,632 MSBuild.exe 1 File(s) 69,632 bytes Directory of C:\Windows\Microsoft.NET\Framework\v3.5 29/07/2008 23:40 91,136 MSBuild.exe 1 File(s) 91,136 bytes Directory of C:\Windows\Microsoft.NET\Framework\v4.0.30319 18/03/2010 16:47 132,944 MSBuild.exe 1 File(s) 132,944 bytes Directory of C:\Windows\winsxs\x86_msbuild_b03f5f7f11d50a3a_6.0.6000.16386_none_815e96e1b0e084be 20/10/2006 02:14 69,632 MSBuild.exe 1 File(s) 69,632 bytes Directory of C:\Windows\winsxs\x86_msbuild_b03f5f7f11d50a3a_6.0.6000.16720_none_81591d45b0e55432 27/07/2008 19:00 69,632 MSBuild.exe 1 File(s) 69,632 bytes Directory of C:\Windows\winsxs\x86_msbuild_b03f5f7f11d50a3a_6.0.6000.20883_none_6a9133e9ca879925 27/07/2008 18:55 69,632 MSBuild.exe 1 File(s) 69,632 bytes C:\Windows>cd Microsoft.NET\Framework\v3.5 C:\Windows\Microsoft.NET\Framework\v3.5>msbuild /ver Microsoft (R) Build Engine Version 3.5.30729.1 [Microsoft .NET Framework, Version 2.0.50727.3053] Copyright (C) Microsoft Corporation 2007. All rights reserved. 3.5.30729.1

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  • jquery target link click event

    - by Don
    $('input[name="iplus"]').click(function() { $(ol).append("<a href='#' title='delposition' class='beschr-"+($("#billsumary ol>li").length+1)+"'>l&ouml;schen</a>"); }); Hi, i like to target the created link like $('a[title='delposition']') and assign a click-event like: $("a[title='delposition']").click(function() { alert("Link klicked ..."); }); ...but this dont work? in order to further on retrieve the classname of that link..

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  • Anchor tags and target behaviour? - HTML

    - by RadiantHex
    Hi folks, I must say that despite this being a newb question, I don't think I have totally mastered HTML a tags. Whenever I want to open a link in a new tab I add target="_blank", works fine in chrome and firefox. Not in IE7-8. I think the behaviour might have something to do with the DOCTYPE, but I'm not entirely sure. I'm currently using HTML 4.01 Strict. Right now what I am trying to understand is: How to open links in new tabs in IE7-8 How to open links within small windows Help would be very much appreciated! :)

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  • Facebook FB.api post how to specify a target

    - by Laurent Luce
    I am using FB.api OpenGraph to post a message on the user's wall. I would like the link target to be equal to '_blank' so it opens in a new tab. Is it possible ? The Facebook documentation doesn't give much details. var params = {}; params['message'] = 'message'; params['name'] = 'name'; params['link'] = 'http://link'; params['picture'] = 'http://picture'; params['description'] = 'description'; FB.api('/me/feed', 'post', params, function(response) { if (!response || response.error) { alert('Error occured'); } else { alert('Post ID: ' + response); } });

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  • Enumerable Interleave Extension Method

    - by João Angelo
    A recent stackoverflow question, which I didn’t bookmark and now I’m unable to find, inspired me to implement an extension method for Enumerable that allows to insert a constant element between each pair of elements in a sequence. Kind of what String.Join does for strings, but maintaining an enumerable as the return value. Having done the single element part I got a bit carried away and ended up expanding it adding overloads to support interleaving elements of another sequence and support for a predicate to control when interleaving takes place. I have to confess that I did this for fun and now I can’t think of any real usage scenario, nonetheless, it may prove useful for someone. First a simple example: var target = new string[] { "(", ")", "(", ")" }; var result = target.Interleave(".", (f, s) => f == "("); // Prints: (.)(.) Console.WriteLine(String.Join(string.Empty, result)); And now the untested but documented implementation: using System; using System.Collections; using System.Collections.Generic; using System.Linq; public static class EnumerableExtensions { /// <summary> /// Iterates infinitely over a constant element. /// </summary> /// <typeparam name="T"> /// The type of element in the sequence. /// </typeparam> private class InfiniteSequence<T> : IEnumerable<T>, IEnumerator<T> { public InfiniteSequence(T element) { this.Element = element; } public T Element { get; private set; } public IEnumerator<T> GetEnumerator() { return this; } IEnumerator IEnumerable.GetEnumerator() { return this; } T IEnumerator<T>.Current { get { return this.Element; } } void IDisposable.Dispose() { } object IEnumerator.Current { get { return this.Element; } } bool IEnumerator.MoveNext() { return true; } void IEnumerator.Reset() { } } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); return InterleaveInternal(target, new InfiniteSequence<T>(element), (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); return InterleaveInternal(target, elements, (f, s) => true); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="element"> /// The element used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="element"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, T element, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (element == null) throw new ArgumentNullException("element"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, new InfiniteSequence<T>(element), predicate); } /// <summary> /// Interleaves the specified <paramref name="element"/> between each pair of elements in the <paramref name="target"/> sequence that satisfy <paramref name="predicate"/>. /// </summary> /// <remarks> /// The interleave operation is interrupted as soon as the <paramref name="target"/> sequence is exhausted; If the number of <paramref name="elements"/> to be interleaved are not enough to completely interleave the <paramref name="target"/> sequence then the remainder of the sequence is returned without being interleaved. /// </remarks> /// <typeparam name="T"> /// The type of elements in the sequence. /// </typeparam> /// <param name="target"> /// The target sequence to be interleaved. /// </param> /// <param name="elements"> /// The elements used to perform the interleave operation. /// </param> /// <param name="predicate"> /// A predicate used to assert if interleaving should occur between two target elements. /// </param> /// <exception cref="ArgumentNullException"> /// <paramref name="target"/> or <paramref name="element"/> or <paramref name="predicate"/> is a null reference. /// </exception> /// <returns> /// The <paramref name="target"/> sequence interleaved with the specified <paramref name="elements"/>. /// </returns> public static IEnumerable<T> Interleave<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { if (target == null) throw new ArgumentNullException("target"); if (elements == null) throw new ArgumentNullException("elements"); if (predicate == null) throw new ArgumentNullException("predicate"); return InterleaveInternal(target, elements, predicate); } private static IEnumerable<T> InterleaveInternal<T>( this IEnumerable<T> target, IEnumerable<T> elements, Func<T, T, bool> predicate) { var targetEnumerator = target.GetEnumerator(); if (targetEnumerator.MoveNext()) { var elementsEnumerator = elements.GetEnumerator(); while (true) { T first = targetEnumerator.Current; yield return first; if (!targetEnumerator.MoveNext()) yield break; T second = targetEnumerator.Current; bool interleave = true && predicate(first, second) && elementsEnumerator.MoveNext(); if (interleave) yield return elementsEnumerator.Current; } } } }

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  • Camera lookAt target changes when rotating parent node

    - by Michael IV
    have the following issue.I have a camera with lookAt method which works fine.I have a parent node to which I parent the camera.If I rotate the parent node while keeping the camera lookAt the target , the camera lookAt changes too.That is nor what I want to achieve.I need it to work like in Adobe AE when you parent camera to a null object:when null object is rotated the camera starts orbiting around the target while still looking at the target.What I do currently is multiplying parent's model matrix with camera model matrix which is calculated from lookAt() method.I am sure I need to decompose (or recompose ) one of the matrices before multiplying them .Parent model or camera model ? Anyone here can show the right way doing it ? UPDATE: The parent is just a node .The child is the camera.The parented camera in AfterEffects works like this: If you rotate the parent node while camera looks at the target , the camera actually starts orbiting around the target based on the parent rotation.In my case the parent rotation changes also Camera's lookAt direction which IS NOT what I want.Hope now it is clear .

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  • Predicted target location

    - by user3256944
    I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've have come up with is simply awful. protected Vector2 GetPredictedPosition(float angleToEnemy, ShipCompartment origin, ShipCompartment target) { // Below obviously won't compile (document wants a Vector, not sure how to get that from a single float?) Vector2 velocity = target.Thrust - 25f; // Closing velocity (25 is example projectile velocity) Vector2 distance = target.Position - origin.Position; // Range to close double time = distance.Length() / velocity.Length(); // Time // Garbage code, doesn't compile, this method is incorrect return target.Position + (target.Thrust * time); } I would be grateful if the community can help point out how this is done correctly.

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  • form target iframe not working in IE7- in facebook fan tab

    - by greatcaesarsghost
    This issue is similar to the one discussed in this thread, only mine is in a Facebook fan page tab (FBML/FBJS). The fix described in the referenced question works fine outside of Facebook, but for whatever reason I can't get it to work in the posted FBJS. Here's a stripped down version of what I'm trying to do: <script type="text/javascript"> function doit() { document.getElementById('msg').setInnerXHTML('<iframe id="testframe" name="testframe" frameborder="0" />'); } </script> <div id="msg"></div> <form action="http://somesite.com/whatever.php" method="post" id="testform" name="testform" target="testframe"> <input type="text" id="txt1" name="txt1" /> <input type="submit" id="btn" name="btn" value="test" onclick="doit();" /> </form> -- This behaves as you'd expect in all browsers, except IE <= 7, where it opens a new window. IE's dev tool shows the iframe as having a 'submitName' attribute, but no 'name' attribute. Even by manually setting the name (document.getElementbyId('testframe').setName('testframe') fails to work the way it would outside of Facebook. Has anyone run into this same issue, and if so, is there any way around it? Thank you.

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  • Can you target Google Chrome? (Yes, you can)

    - by Kyle Sevenoaks
    Hi, I need to position this update button on www.euroworker.no/order (you'll have to add an item to the cart, use the Kjøp button to add and Handlevogn to view the cart). Works in FF and IE. (Although there is another alignment problems with IE) but not in Chrome or Safari. I had it working before, but the only thing I can think of to do is target safari and Chrome. Is this possible? Here's the CSS and HTML(Smarty) for you. HTML(Smarty): {capture assign="cartUpdate"} <div id="cartUpdate"><!--<input type="submit" class="submit" value="{tn _update}" />--> <button type="submit" class="submit" id="oppdatersubmit" name="saveFields" title="Oppdater" value="">&nbsp;</button> </div> {/capture} {assign var="cartUpdate" value=$cartUpdate|@str_split:10000} {php}$GLOBALS['cartUpdate'] = $this->get_template_vars('cartUpdate'); $this->assign_by_ref('GLOBALS', $GLOBALS);{/php} {form action="controller=order action=update" method="POST" enctype="multipart/form-data" handle=$form id="cartItems"} CONTENT {/form} And the CSS: #oppdatersubmit { background-image:url(../../upload/oppdater.png); background-repeat:no-repeat; background-position:left; background-color:none; border:none; overflow:hidden; outline:none; white-space: nowrap; width:77px; height:25px; cursor:pointer; position:absolute; } #cartUpdate { position:absolute; width:160px; height:30px; left:580px; bottom:130px; } Need to change these for Chrome and Safari. Thanks.

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  • How to determine if a target will be executed?

    - by Scott Langham
    Hi, I'm writing an msbuild file and have something like this: <ValidateDependsOn>$(ValidateDependsOn);ValidateA</ValidateDependsOn> <ValidateDependsOn>$(ValidateDependsOn);ValidateB</ValidateDependsOn> <Target Name="BuildA"> <!-- stuff --> </Target> <Target Name="BuildB"> <!-- stuff --> </Target> <Target Name="ValidateA"> <Error /> <!-- check properties and machine environment are suitable to run BuildA --> </Target> <Target Name="ValidateB"> <Error /> <!-- check properties and machine environment are suitable to run BuildB --> </Target> Builds can take a while. Originally we had the Build steps depending on the Validate steps, but sometimes a validate step wouldn't run until the middle of the build and you would have wasted time getting there. So, we moved the validate steps to the start by using the ValidateDependsOn pattern to insert the targets to run up front. The problem now though is that sometimes during a build BuildB may not actually run, and this means I don't need and in fact, don't want ValidateB to run. Is there any way I can selectively update ValidateDependsOn by conditionally knowing which targets will actually be run? I'm looking for something equivalent to: <ValidateDependsOn Condition="TargetWillRun(BuildB)">$(ValidateDependsOn);ValidateB</ValidateDependsOn>

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  • Programatically find TFS changes since last good build

    - by abigblackman
    I have several branches in TFS (dev, test, stage) and when I merge changes into the test branch I want the automated build and deploy script to find all the updated SQL files and deploy them to the test database. I thought I could do this by finding all the changesets associated with the build since the last good build, finding all the sql files in the changesets and deploying them. However I don't seem to be having the changeset associated with the build for some reason so my question is twofold: 1) How do I ensure that a changeset is associated with a particular build? 2) How can I get a list of files that have changed in the branch since the last good build? I have the last successfully built build but I'm unsure how to get the files without checking the changesets (which as mentioned above are not associated with the build!)

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  • Get an error when trying to set the build version with the AssemblyInfo Task

    - by Glenn Slaven
    I've added the AssemblyInfo Task reference to my C# project file (VS2008 .NET 3.5), but when I build I get the following error The "AssemblyInfo" task failed unexpectedly. System.ArgumentException: version Parameter name: The specified string is not a valid version number at Microsoft.Build.Extras.Version.ParseVersion(String version) at Microsoft.Build.Extras.AssemblyInfo.Execute() at Microsoft.Build.BuildEngine.TaskEngine.ExecuteInstantiatedTask(EngineProxy engineProxy, ItemBucket bucket, TaskExecutionMode howToExecuteTask, ITask task, Boolean& taskResult) My assemblyinfo file has these two attributes: [assembly: AssemblyVersion("1.0.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")]

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  • When implementing a microsoft.build.utilities.task how to i get access to the various environmental

    - by Simon
    When implementing a microsoft.build.utilities.task how to i get access to the various environmental variables of the build? For example "TargetPath" I know i can pass it in as part of the task XML <MyTask TargetPath="$(TargetPath)" /> But i don't want to force the consumer of the task to have to do that if I can access the variable in code. http://msdn.microsoft.com/en-us/library/microsoft.build.utilities.task.aspx

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  • How to copy a folder recursively with out overwriting the previous one

    what i need is i have linked my project with the cruise control, so when ever a build happens i want to copy the bin folder to a seperate destination folder with version number. That is when the project build happens for the second time i dont want to replace the bin folder of the first build i want to save this with another version number. How can i do that. Right now i got the thing how to copy the folder but it was overwriting the previous one. i dont want that to happen please help me how to implement the concept of versioning.

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  • MSBuild: convert relative path in imported project to absolute path.

    - by Ergwun
    Short version: I have an MSBuild project that imports another project. There is a property holding a relative path in the imported project that is relative to the location of the imported project. How do I convert this relative path to be absolute? I've tried the ConvertToAbsolutePath task, but this makes it relative to the importing project's location). Long version: I'm trying out Robert Koritnik's MSBuild task for integrating nunit output into Visual Studio (see this other SO question for a link). Since I like to have all my tools under version control, I want the target file with the custom task in it to point to the nunit console application using a relative path. My problem is that this relative path ends up being made relative to the importing project. E.g. (in ... MyRepository\Third Party\NUnit\MSBuild.NUnit.Task.Source\bin\Release\MSBuild.NUnit.Task.Targets): ... <PropertyGroup Condition="'$(NUnitConsoleToolPath)' == ''"> <NUnitConsoleToolPath>..\..\..\NUnit 2.5.5\bin\net-2.0</> </PropertyGroup> ... <Target Name="IntegratedTest"> <NUnitIntegrated TreatFailedTestsAsErrors="$(NUnitTreatFailedTestsAsErrors)" AssemblyName="$(AssemblyName)" OutputPath="$(OutputPath)" ConsoleToolPath="$(NUnitConsoleToolPath)" ConsoleTool="$(NUnitConsoleTool)" /> </Target> ... The above target fails with the error that the file cannot be found (that is the nunit-console.exe file). Inside the NUnitIntegrated MSBuild task, when the the execute() method is called, the current directory is the directory of the importing project, so relative paths will point to the wrong location. I tried to convert the relative path to absolute by adding these tasks to the IntegratedTest target: <ConvertToAbsolutePath Paths="$(NUnitConsoleToolPath)"> <Output TaskParameter="AbsolutePaths" PropertyName="AbsoluteNUnitConsoleToolPath"/> </ConvertToAbsolutePath> but this just converted it to be relative to the directory of the project file that imports this target file. I know I can use the property $(MSBuildProjectDirectory) to get the directory of the importing project, but can't find any equivalent for directory of the imported target file. Can anyone tell me how a path in an imported file that is supposed to be relative to the directory that the imported file is in can be made absolute? Thanks!

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  • Team Foundation Server – How to pass ReferencePath argument to MSBuild

    - by Gopinath
    When we manually build a .NET project using Visual Studio, the reference paths set in Project Properties are picked up by Visual Studio for referring to dependent DLLs. But the project is built using TFS, the reference path’s specified in project properties are not considered. This is because Reference Paths are user specific settings and they are not stored in .proj files(they are stored in user settings files). The TFS build may break if it does not find the required DLLs in GAC. We can solve the problem by passing ReferencePath parameter to MSBuild in TFS build configurations. Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:ReferencePath=”{File path}”

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • How can I get TFS2010 to run MSDEPLOY for me through MSBUILD?

    - by Simon_Weaver
    There is an excellent PDC talk available here which describes the new MSDEPLOY features in Visual Studio 2010 - as well as how to deploy an application within TFS. You can use MSBUILD within TFS2010 to call through to MSDEPLOY to deploy your package to IIS. This is done by means of parameters to MSBUILD. The talk explains some of the command line parameters such as : /p:DeployOnBuild /p:DeployTarget=MsDeployPublish /p:CreatePackageOnPublish=True /p:MSDeployPublishMethod=InProc /p:MSDeployServiceURL=localhost /p:DeployIISAppPath="Default Web Site" But where is the documentation for this - I can't find any? I've been spending all day trying to get this to work and can't quite get it right and keep ending up with various errors. If I run the package's cmd file it deploys perfectly. But I want to get the whole deployment running through msbuild using these arguments and not a separate call to msdeploy or running the package .cmd file. How can I do this? PS. Yes I do have the Web Deployment Agent Service running. I also have the management service running under IIS. I've tried using both. Args I'm using : /p:DeployOnBuild=True /p:DeployTarget=MsDeployPublish /p:Configuration=Release /p:CreatePackageOnPublish=True /p:DeployIisAppPath=staging.example.com /p:MsDeployServiceUrl=https://staging.example.com:8172/msdeploy.axd /p:AllowUntrustedCertificate=True giving me : C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\Web\Microsoft.Web.Publishing.targets (2660): VsMsdeploy failed.(Remote agent (URL https://staging.example.com:8172/msdeploy.axd?site=staging.example.com) could not be contacted. Make sure the remote agent service is installed and started on the target computer.) Error detail: Remote agent (URL https://staging.example.com:8172/msdeploy.axd?site=staging.example.com) could not be contacted. Make sure the remote agent service is installed and started on the target computer. An unsupported response was received. The response header 'MSDeploy.Response' was '' but 'v1' was expected. The remote server returned an error: (401) Unauthorized.

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  • What type of things can cause sgen msbuild task to fail intermittantly with Access Violation?

    - by Mark Allanson
    In our MSBuild file for our project we sgen an assembly containing classes used during xml serialization. The classes are generated via xsd.exe. We use the following SGen task configuration. <SGen ToolPath="$(SdkPath)" ShouldGenerateSerializer="true" UseProxyTypes="false" BuildAssemblyName="AssemblyName.dll" BuildAssemblyPath="Outputs" ContinueOnError="false" /> Intermittantly the following error is thrown when executing the msbuild script on our build server. Originally this error might have occurred once out of every 50 (CI) builds, recently the frequency has been increasing and it now occurs maybe 5-6 out of every 10 builds. The size of the assembly that is being Sgenned is about 410k (circa 35,000 lines of generated code), and when successfull the serialization assembly is about 1.7M in size. When it fails, the output is as follows: Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. E:\Path_ToBuild_Workspace\SolutionBuild.MSBuild(74,5): error MSB6006: "sgen.exe" exited with code -1073741819. We are using Hudson to manage our builds, so the msbuild and sgen processes are therefore spwaned by the Hudson.exe. There's not much out there on the interwebs regarding this type of error from SGen. Certainly nothing concrete.

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  • How to Integrate ILMerge into C#/VB.NET (MSBuild) Projects to Merge Assemblies?

    - by AMissico
    I want to merge one .NET DLL assembly and one C# Class Library project referenced by a VB.NET Console Application project into one command-line console executable. I can do this with ILMerge from the command-line, but I want to integrate this merging of reference assemblies and projects into the Visual Studio project. From my reading, I understand that I can do this through a MSBuild Task or a Target and just add it to a C#/VB.NET Project file, but I can find no specific example since MSBuild is large topic. How do I integrate ILMerge into a Visual Studio (C#/VB.NET) project, which are just MSBuild projects, to merge all referenced assemblies (copy-local=true) into one assembly? How does this tie into a possible ILMerge.Targets file?

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  • Logs overwritten in CruiseCControl.NET when there is multiple MSBuild Tasks.

    - by James Poulose
    I have two MSBuild tasks in my CC.NET config. In the end of the execution, i can see two blocks of warnings/errors in the log and published email. But the problem is that the contents of both the blocks are the same and that is from the second MSBuild task!! In another way, the second MSBuild task overwrites the first log, and then creates another one for itself effectively creating two exactly identical block!!! Do anybody have any thoughts on this? I am happy to provide more information if you require about the environment and configuration. Thanks, James Poulose

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  • makefile internal calls to target

    - by Michael
    How can I distinguish in makefile, which targets and how(when) they are called internally? I have a makefile with number of targets which are actually variables. UPD: here is an example http://pastebin.com/inaEsGnW

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