Search Results

Search found 7571 results on 303 pages for 'msbuild target'.

Page 11/303 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • ANT antcall a target that defines a property

    - by alem0lars
    In ANT I want to define a target (called A) that define a property and antcall it from another target (called B). I want that the target B, after antcalling the target A, can access to the property defined in the target A. For example: <target name="B"> <antcall target="A" inheritAll="true" inheritRefs="true" /> <echo>${myprop}</echo> </target> <target name="A"> <property name="myprop" value="myvalue" /> </target> However it doesn't work and <echo>${myprop}</echo> doesn't print myvalue (I think because the property myprop isn't defined in B). Is there any way to do that? Thanks..

    Read the article

  • Connecting to iSCSI Target

    - by Joost Verdaasdonk
    I've installed Microsoft iSCSI Software Target 3.3 on a server 2008 R2 machine and created a new iSCSI Target. In the target I created a new Virtual Disk. From another server I started iSCSI Initiator and in Targets | Target I typed the IP of the Target. (Also tried DNS name.) But when I click Refresh I never see the target. Through googling I found this Youtube tut from a French guy doing pretty much what I did (only difference is I'm in a domain). I first though that maybe Port 3260 was closed but its not I can telnet to it. Also disabled all firewalls to see if that was blocking anything... No luck so far. Does anybody know of possible reasons why I can't connect to the iSCSI Target? If I can provide more info please let me know what's needed? Extra info: I've used this tut to set things up.

    Read the article

  • Oracle Social Network and the Flying Monkey Smart Target

    - by kellsey.ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. I teased this before OpenWorld, and for those of you who didn’t make it to the show or didn’t come by the Office Hours to take the Oracle Social Network Technical Tour Noel (@noelportugal) ran, I give you the Flying Monkey Smart Target. In brief, Noel built a target, about two feet tall, which when struck, played monkey sounds and posted a comment to an Oracle Social Network Conversation, all controlled by a Raspberry Pi. He also connected a Dropcam to record the winner just prior to the strike. I’m not sure how it all works, but maybe Noel can post the technical specifics. Here’s Noel describing the Challenge, the Target and a few other tidbit in an interview with Friend of the ‘Lab, Bob Rhubart (@brhubart). The monkey target bits are 2:12-2:54 if you’re into brevity, but watch the whole thing. Here are some screen grabs from the Oracle Social Network Conversation, including the Conversation itself, where you can see all the strikes documented, the picture captured, and the annotation capabilities: #gallery-1 { margin: auto;? } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; }    That’s Diego in one shot, looking very focused, and Ernst in the other, who kindly annotated himself, two of the development team members. You might have seen them in the Oracle Social Network Hands-On Lab during the show. There’s a trend here. Not by accident, fun stuff like this has becoming our calling card, e.g. the Kscope 12 WebCenter Rock ‘em Sock ‘em Robots. Not only are these entertaining demonstrations, but they showcase what’s possible with RESTful APIs and get developers noodling on how easy it is to connect real objects to cloud services to fix pain points. I spoke to some great folks from the City of Atlanta about extending the concepts of the flying monkey target to physical asset monitoring. Just take an internet-connected camera with REST APIs like the Dropcam, wire it up to Oracle Social Netwok, and you can hack together a monitoring device for a datacenter or a warehouse. Sure, it’s easier said than done, but we’re a lot closer to that reality than we were even two years ago. Another noteworthy bit from Noel’s interview, beginning at 2:55, is the evolution of social developer. Speaking of, make sure to check out the Oracle Social Developer Community. Look for more on the social developer in the coming months. Noel has become quite the Raspberry Pi evangelist, and why not, it’s a great tool, a low-power Linux machine, cheap ($35!) and highly extensible, perfect for makers and students alike. He attended a meetup on Saturday before OpenWorld, and during the show, I heard him evangelizing the Pi and its capabilities to many people. There is some fantastic innovation forming in that ecosystem, much of it with Java. The OTN gang raffled off five Pis, and I expect to see lots of great stuff in the very near future. Stay tuned this week for posts on all our Challenge entrants. There’s some great innovation you won’t want to miss. Find the comments. Update: I forgot to mention that Noel used Twilio, one of his favorite services, during the show to send out Challenge updates and information to all the contestants.

    Read the article

  • Problem with Gallio and TeamCity and the new Visual Studio 2010 release

    - by Bernard Larouche
    I am running TeamCity on a virtual machine. I have installed the new Visual Studio 2010 release yesterday and converted my VS 2008 projects. I also have installed .NET Framework 4 on my virtual machine. Before yesterday all my projects were building succesfully on the CI server but since I installed VS 2010 I get the following error message : error MSB5014: File format version is not recognized. MSBuild can only read solution files between versions 7.0 and 9.0, inclusive. I did change my config on Team City to take into account the new .NET 4 framework : Build Runner : MSBuild Build File Path : CFT.msbuild MSBuild version : Microsoft.NET Framework 4.0 MSBuild ToolsVersion : 4.0 Run Platform : x86 I think it has something to do with the fact that now MSBuild must refer to .NET 4 framwork but it seems that it keeps refering to 2.0.

    Read the article

  • Shared classes are build under VS2008 only but not under MSBuild.

    - by Vasiliy Borovyak
    We share our classes between silverlight 3.0 client and server as is it described here. Everything works fine under Visual Studio 2008 only. Using msbuild with following command line parameters: C:\Windows\Microsoft.NET\Framework\v3.5\msbuild.exe FoobarApplication.sln /t:Rebuild /p:Configuration=Release /p:Platform="Any CPU" we get following error: Class1.cs(28,54): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Service References\geoServiceReference1\Reference.cs(24,81): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Done Building Project "C:\work\bov-tmp\FoobarApplication\SilverlightClassLibrary3\SilverlightClassLibrary3.csproj" (Rebuild target(s)) -- FAILED. Done Building Project "C:\work\bov-tmp\FoobarApplication\FoobarApplication.sln" (Rebuild target(s)) -- FAILED. I found exactly the same question here. There are 4 workarounds there, I tried first 3 of them and those did not worked out. The 4-th workaround is not the acceptable solution. Any thoughts how to build the solution?

    Read the article

  • What is the impact of upgrading MSBuild to VS2010 for projects targeting .NET Framework 2.0 and 3.5?

    - by Carlos Loth
    I’m working on the build process for a VS 2010 solution and some projects within it target the .NET framework 4.0. As far as I know, to have this type of solution built by TFS 2008 we will have to change the version of the MSBuild.exe file used by the build agent – modifying the TFSBuildService.exe.config file, pointing MSBuildPath entry accordingly. Do you know if this will have any impact to existing project builds that target the 2.0 and 3.5 framework? Are you aware of any known issues with this type of set up?

    Read the article

  • Ok to target product names in adwords?

    - by Tom Gullen
    If I have widget company called "Widget Designer" and I have a direct competitor who has "Widgitator Version 5", am I allowed to target a campaign using the literal keywords "Widgitator"? Is this OK? Will they ever find out? Is it bad business? Update I can't really say what the words are, but this is a good example, if my product is called "Chair-o-matic" and it makes chairs, and a competitors is called "Chair Maker 5" can I target the keyword pair "Chair Maker"?

    Read the article

  • Adding a new target type to msbuild: How do I refer to the itemname in the task rules?

    - by jmucchiello
    I'm trying to add a task to build the COM proxy DLL after building the main DLL. So I created the following in a .target file: <Target Name="ProxyDLL" Inputs="$(IntDir)%(WHATGOESHERE)_i.c;$(IntDir)dlldata.c" Outputs="$(OutDir)%(WHATGOESHERE)ps.dll" AfterTargets="Link"> <CL Sources="$(IntDir)%(WHATGOESHERE)_i.c;$(IntDir)dlldata.c" /> </Target> And reference it from the .vcxproj file as <ItemGroup> <ProxyDLL Include="FTAccountant" /> </ItemGroup> So the FTAccountant.DLL file is created through the normal build process and then when attempts to compile the proxy stubs it creates these command lines: cl /c dir\_i.c dir\dlldata.c And of course it can't find _i.c. The first attempt, I put %(Filename) in the WHATGOESHERE space and I got this error: C:\ActivePay\Build\Proxy DLL.targets(6,3): error MSB4095: The item metadata %(Filename) is being referenced without an item name. Specify the item name by using %(itemname.Filename). So I changed it to %(itemname.Filename) and that is an empty string. How to get the value specified in the task's Include attribute and use it within the task?

    Read the article

  • Can I use MSBUILD to investigate which dependency causes a source unit to be recompiled?

    - by Seb Rose
    I have a legacy C++ application with a deep graph of #includes. Changes to any header file often cause recompiles of seemingly unrelated source files. The application is built using a Visual Studio 2005 solution (sln) file. Can MSBUILD be invoked in a way that it reports which dependency(ies) are causing a source file to be recompiled? Is there any other tool that might be able to help?

    Read the article

  • How does msbuild decide whether it needs to rebuild a C# library or not?

    - by Peter Mounce
    Per subject, how does msbuild decide whether it needs to rebuild a library (ie, invoke csc), or not, when it is run against a C# project file? I imagine (but want to confirm): If there's no output directory, rebuild (duh :) ) If a C# file has changed, rebuild If an included file marked copy-always has changed, rebuild or is it smart enough to not rebuild, but just copy the file to the existing output? If an included file marked copy-if-newer has changed, rebuild same question as above

    Read the article

  • How can I use target mode in Linux with USB?

    - by dash17291
    Kernel 3.5 introduces: This release includes a driver for using an IEEE-1394 connection as a SCSI transport. This enables to expose SCSI devices to other nodes on the Firewire bus, for example hard disk drives. It's a similar functionality to Firewire Target Disk Mode on many Apple computers. This release also adds a usb-gadget driver that does the same with USB. The driver supports two USB protocols are supported that is BBB or BOT (Bulk Only Transport) and UAS (USB Attached SCSI). BOT is advertised on alternative interface 0 (primary) and UAS is on alternative interface 1. Both protocols can work on USB 2.0 and USB 3.0. UAS utilizes the USB 3.0 feature called streams support. http://kernelnewbies.org/Linux_3.5 I have an Arch Linux with kernel 3.5.3-1 and wanna try out this feature.

    Read the article

  • XNA - Error while rendering a texture to a 2D render target via SpriteBatch

    - by Jared B
    I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if (Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw( targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from my Draw(GameTime gameTime) function. First drawScene is called, then drawPostProcessing is called. The thing is, when I run this code I get an error on the spriteBatch.Draw call: The render target must not be set on the device when it is used as a texture. I already found the solution, which is to draw the actual render target (targetScene) to the texture so it doesn't create a reference to the loaded render target. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(outputTarget) SpriteBatch.Draw(inputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render inputTarget to outputTarget without reference issues?

    Read the article

  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

    Read the article

  • Building a VS2010 solution from TFS2008

    - by slugster
    I have a TFS 2008 Build Agent that has been used to build .Net 3.5 applications. I now have a .Net 4.0 app which i want to compile on the same build agent. I have ensured that MSBuild 4.0 is installed on there and all the required componentry is also installed, but i am getting the following MSB4062 error when building: [Any CPU/Release] C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets(244,5): error MSB4062: The "Microsoft.WebApplication.Build.Tasks.GetSilverlightItemsFromProperty" task could not be loaded from the assembly C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.Build.Tasks.dll. Could not load file or assembly 'file:///C:\Program Files\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.Build.Tasks.dll' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. Confirm that the declaration is correct, and that the assembly and all its dependencies are available. I am presuming that i get this because the TFSBuild.proj gets executed by MSBuild 3.5 which in turn means my solution is compiled with MSBuild 3.5. Am i correct with my diagnosis? Is there any way to ensure that TFS2008 uses MSBuild 4.0 for my solution? Can it be done on a single team project so that it doesn't affect any other team projects being built on the same build agent? Note that i have checked the question Build failing - VS2010 solution on TFS2008 and this is not a duplicate. Thanks :)

    Read the article

  • Gallio MbUnit and Team City problem

    - by Bernard Larouche
    I asked a question this morning about an integration problem between Gallio and Team City. I changed the msbuild file to use the proper syntax with the latest Gallio build script API. Thank you for that Jeff Brown but now when I tried to build the application on Team City I get the following error : An unexpected error occurred during execution of the Gallio task.[16:19:49]: [Project "CoderForTraders.msbuild.teamcity.patch.tcprojx" (RebuildSolution;RunTests target(s)):] C:\TeamCity\buildAgent\work\fa1d38b0af329d65\CoderForTraders.msbuild(9, 9): FilterParseException: Colon expected Here's line 9 : <Gallio IgnoreFailures="true" Filter="Type=SomeFixture" Files="@(TestFile)"> and here is the whole file : <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!-- This is needed by MSBuild to locate the Gallio task --> <UsingTask AssemblyFile="C:\Gallio\bin\Gallio.MSBuildTasks.dll" TaskName="Gallio" /> <!-- Specify the test files and assemblies --> <ItemGroup> <TestFile Include="C:\_CBL\CBL\CoderForTraders\Source\trunk\UnitTest\DomainModel.Tests\bin\Debug\CBL.CoderForTraders.DomainModel.Tests.dll" /> </ItemGroup> <Target Name="RunTests"> <Gallio IgnoreFailures="true" Filter="Type=SomeFixture" Files="@(TestFile)"> <!-- This tells MSBuild to store the output value of the task's ExitCode property into the project's ExitCode property --> <Output TaskParameter="ExitCode" PropertyName="ExitCode"/> </Gallio> <Error Text="Tests execution failed" Condition="'$(ExitCode)' != 0" /> </Target> <Target Name="RebuildSolution"> <Message Text="Starting to Build"/> <MSBuild Projects="CoderForTraders.sln" Properties="Configuration=Debug" Targets="Rebuild" /> </Target> </Project> Do you have an idea about the possible problem ?

    Read the article

  • Cruise Control.net Ms Build Task setting XML output Name

    - by Eric Brown - Cal
    We are running version 1.5.6755.1 of CruiseControl.net. Here is our block that executes a build <!-- MSBuild of Source Code --> <cb:define name="BuildOneProject-block"> <msbuild> <executable>C:\WINDOWS\Microsoft.NET\Framework\v3.5\MSBuild.exe</executable> <!-- Directory where source is --> <workingDirectory>D:\CC\$(AppName)\Source</workingDirectory> <!-- Solution file to be built--> <projectFile>D:\CC\$(AppName)\Source\$(ProjectName)\$(ProjectName).csproj</projectFile> <buildArgs>/noconsolelogger /p:SolutionName=\$(AppName) /p:SolutionDir=D:\CC\$(AppName)\Source /p:Configuration=$(ReleaseOrDebug) /v:diag</buildArgs> <targets>Build</targets> <timeout>900</timeout> <logger>C:\Program Files\CruiseControl.NET\server\ThoughtWorks.CruiseControl.MsBuild.dll</logger> </msbuild> </cb:define> When this run it generates a file with a name like.. msbuild-results-5cb1c8fa-1bba-4e97-a0b1-b2bf637308dc.xml Is there another tag on the MsBuild task that allows me to name the xml file? Is there an argument to the Logger that allows me to specify the name of the xml file?

    Read the article

  • How can I prevent external MSBuild files from being cached (by Visual Studio) during a project build

    - by Damian Powell
    I have a project in my solution which started life as a C# library project. It's got nothing of any interest in it in terms of code, it is merely used as a dependency in the other projects in my solution in order to ensure that it is built first. One of the side-effects of building this project is that a shared AssemblyInfo.cs is created which contains the version number in use by the other projects. I have done this by adding the following to the .csproj file: <ItemGroup> <None Include="Properties\AssemblyInfo.Shared.cs.in" /> <Compile Include="Properties\AssemblyInfo.Shared.cs" /> <None Include="VersionInfo.targets" /> </ItemGroup> <Import Project="$(ProjectDir)VersionInfo.targets" /> <Target Name="BeforeBuild" DependsOnTargets="UpdateSharedAssemblyInfo" /> The referenced file, VersionInfo.targets, contains the following: <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!-- Some properties defining tool locations and the name of the AssemblyInfo.Shared.cs.in file etc. --> </PropertyGroup> <Target Name="UpdateSharedAssemblyInfo"> <!-- Uses the Exec task to run one of the tools to generate AssemblyInfo.Shared.cs based on the location of AssemblyInfo.Shared.cs.in and some of the other properties. --> </Target> </Project> The contents of the VersionInfo.targets file could simply be embedded within the .csproj file but it is external because I am trying to turn all of this into a project template. I want the users of the template to be able to add the new project to the solution, edit the VersionInfo.targets file, and run the build. The problem is that modifying and saving the VersionInfo.targets file and rebuilding the solution has no effect - the project file uses the values from the .targets file as they were when the project was opened. Even unloading and reloading the project has no effect. In order to get the new values, I need to close Visual Studio and reopen it (or reload the solution). How can I set this up so that the configuration is external to the .csproj file and not cached between builds?

    Read the article

  • How do I change a property's value based on a conditional in msbuild?

    - by Noel Kennedy
    I would like to change the value of a property if it is a certain value. In C# I would write: if(x=="NotAllowed") x="CorrectedValue; This is what I have so far, please don't laugh: <PropertyGroup> <BranchName>BranchNameNotSet</BranchName> </PropertyGroup> ///Other targets set BranchName <Target Name="CheckPropertiesHaveBeenSet"> <Error Condition="$(BranchName)==BranchNameNotSet" Text="Something has gone wrong.. branch name not entered"/> <When Condition="$(BranchName)==master"> <PropertyGroup> <BranchName>MasterBranch</BranchName> </PropertyGroup> </When> </Target>

    Read the article

  • Is there a good AddIn for Visual Studio that will launch msbuild targets?

    - by Jon Lent
    One of the things I like about the Java IDEs out there is that they typically have the ability to allow a user to right-click on an Ant file and run one of the targets. I've got an msbuild file in my solution that is used for migrating the application database, and would kill to be able to right-click on it, select "update" or "rollback" and have it run. My searching has not turned up anything meant to run inside VS2008, just a shell extension for windows explorer. Has anybody seen such an animal out there? Cordially, Jon

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >