GameKit and GKPeerPicker on 1st Gen iPhone and iPod Touch
- by Reese McLean
This is my current set up for my multiplayer game:
A view that gives connection tips and warns the user that multiplayer will not work on the 1st Gen iPhone or ipod Touch. There is a "connect" button that pushes the game view and starts the GKPeerPicker.
Unfortunately, I don't have a 1st Gen iPhone or iPod Touch to test what happens if they press the connect button. The view will be pushed, but I don't know what will happen when the PeerPicker tries to show.
So the Question(s):
Is there anyway to tell if the user will not be able to use GameKit so that I can disable the "connect" button?
What will happen if they do press the connect button and GameKit is not available?