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  • [YYYY].[MM].[DD].[hh][mm] vs. [major].[minor].[revision] [closed]

    - by ef2011
    Possible Duplicate: What “version naming convention” do you use? I am currently debating between the traditional versioning convention [major].[minor].[revision] and my own, almost whimsical, [YYYY].[MM].[DD].[hh][mm] for a new project I am starting. I understand that [major].[minor].[revision] is probably the most popular versioning method on the planet and it is indeed pretty straightforward and reasonable, except that determining which changes merit the label "major", "minor" or even "revision" could be... subjective. A versioning system based on a timestamp is purely non-subjective and guarantees uniqueness. Which one would you choose for your project and why?

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  • Mi-Fi LEGO Contest Showcases Ultra Minimal Sci-Fi Designs

    - by Jason Fitzpatrick
    Many LEGO creations showcased by geeks across the web involve thousands upon thousands of bricks to create perfectly scaled recreations of buildings, movie scenes, and more. In this case, the goal is to recreate an iconic Sci-Fi scene with as few bricks as possible. Courtesy of the LEGO enthusiast site The Living Brick, the Microscale Sci-Fi LEGO Contest or Mi-Fi for short, combines Sci-Fi with tiny, tiny, recreations of scenes from shows and movies in the genre. Hit up the group’s Flickr pool for the contest to check out all the great submissions–including a tiny Star Gate, a mini Star Destroyer, and a surprisingly detailed scene from Planet of the Apes. Mi-Fi Picture Pool [via Neatorama] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • How to make players be creative in a game, if the game cannot evaluate it?

    - by Mensonge
    I am working on a prototype game with several funny/visual effects that the player can trigger. The player can be quite creative in the way to use or combine these effects but it seems impossible to make detect/evaluate this creativity by the computer. So, from a game design perspective, I wonder what could be the features to drive the players to be creative (experiment various combinations). For the moment i think about "Draw something" where the result is evaluated by other players. I think about levels designed by "Little Big Planet" players but this aspect is out of the core game. I think also about "Minecraft" but I do not understand really how this game encourages the people to be creative (except of the open world). Please tell me if you have any ideas, articles or references that could help me coping with this problem.

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  • Wrapping up an Exciting Mobile World Congress

    - by Jacob Lehrbaum
    Its been a busy week here in Barcelona, with noticeably more energy at the show than in 2010. This year, we decided to move the Java booth to the App Planet and really engage with the increasing number of developers that are attending the event. Our booth featured 10 demos and a series of nearly 25 workshops featuring a variety of topics ranging from information about Java Verified, to the use of web technologies with Java ME, to sessions hosted by Operators such as Orange and Telefonica (see image to the left).One of the more popular topics in our booth was the use of Java in the Smart Grid. In our booth we were showing off some of the work of the Hydra Consortium whose goal it is to leverage the emerging smart grid infrastructure to securely enable the delivery of personal health data (weight, blood pressure, etc) from the home to your doctor. If you'd like to learn more about this innovative project, you can watch a video that was filmed at the event featuring Charles Palmer of Onzo. If you'd like to learn more about Java in the Smart Grid, check out our on-demand webinar

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  • How do I simplify terrain with tunnels or overhangs?

    - by KKlouzal
    I'm attempting to store vertex data in a quadtree with C++, such that far-away vertices can be combined to simplify the object and speed up rendering. This works well with a reasonably flat mesh, but what about terrain with overhangs or tunnels? How should I represent such a mesh in a quadtree? After the initial generation, each mesh is roughly 130,000 polygons and about 300 of these meshes are lined up to create the surface of a planetary body. A fully generated planet is upwards of 10,000,000 polygons before applying any culling to the individual meshes. Therefore, this second optimization is vital for the project. The rest of my confusion focuses around my inexperience with vertex data: How do I properly loop through the vertex data to group them into specific quads? How do I conclude from vertex data what a quad's maximum size should be? How many quads should the quadtree include?

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  • How does apt-btrfs-snapshot work?

    - by Oli
    I read on the planet that apt-btrfs-snapshot would be available for Natty. The brief description of what it does sounds very nice: it will automatically create filesystem snapshot (of everything but /home) when apt installs/removes/upgrades. With the apt-btrfs-snapshot cli app its easy to list/remove/rollback the snapshots But before I convert my entire life to btrfs for the sole purpose of gaining a built-in backup system, can anybody tell me how btrfs's snapshots work. To my layman's brain, it sounds like this would eat a devastating amount of disk space if you're taking snapshots every time you install or upgrade something (I do this more than once a day). I assume the system is smarter than I'm allowing it but I really don't know. How do the snapshots work?

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  • HTG Explains: Why Does Photo Paper Improve Print Quality?

    - by Eric Z Goodnight
    So you’ve shelled out the money for a fancy inkjet photo printer, only you’re not impressed with the images you’re getting out of your standard office paper. Have you ever wondered why that photo paper works so much better? Surely, paper is paper, right? What can be so special about it? In this article, we’ll explore the differences between regular typing paper, why these differences are good for printing, and how to take advantage of them for superior photographic printing Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • Wrong content for URL cache on Google

    - by user32592
    I have this website natural-track.com and when I do a cache check I get a completely different website,This is Google's cache of http://www.backpackers-planet.com/modules.php?name=Web_Links&l_op=visit&lid=3379 , unrelated to my site. I have checked with the host, they say all is well on their side. How can we fix it? The site also went off from Google Search. We are about to rebuild this site to a better professional platform but first we would like to have an idea of what happened and how to fix it.

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  • Oh that XML - did you ever try to read a raw file?

    - by GGBlogger
    If you've ever looked at a raw XML file - even a very simple one - you'll understand. XML files are nearly impossible to read in raw format. That's where various tools come in and there are a bunch of them including some very simple tools. If, however, you need some horsepower one of the best tools on the planet is LiquidXML! LiquidXML is a developer's tool. It's also an analyst's tool, a tester's tool and a designer's tool. Did I mention that it is compatible with Visual Studio? Once again I will be following up on this as time permits. But if this sounds like something you can use just visit http://www.liquid-technologies.com/. You will find a very complete description plus high quality training videos that will help you decide if this is a tool you can use.

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  • Cloud Odyssey: A Hero's Quest Wins Two Telly Awards!

    - by Sandra Cheevers
    Cloud Odyssey: A Hero's Quest is a sci-fi movie experience that shows you the key success factors for guiding your own journey to the cloud.   The movie shows the journey to a mysterious cloud planet, as a metaphor to YOUR journey to the cloud. And now, Cloud Odyssey: A Hero's Quest! receives 2 Telly awards in the categories 1) Motivational and 2) Use of Animation. This is truly an honor to be recognized in the company of so many outstanding entries from a wide range of major players, including Disney, Coca-Cola, NBC, Discovery...Kudos to the Cloud Odyssey team!

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  • SharePoint Apps &ndash; the dark side

    - by Sahil Malik
    SharePoint 2010 Training: more information First of all, I am a proponent of SharePoint apps. As I have said many times over, SharePoint Apps make me very ‘appy, they are very app-propriate. But there are some points to consider that make a bit app-rehensive. These are all mentioned in my book “SharePoint 2013 - Planet of the Apps”, .. but here are some thoughts of the negatives of Apps that I think we need to consider before diving in, Mutliple Servers, More Complexity Apps, by definition will include an extra server. This excludes SharePoint-hosted apps of course. Extra servers by definition will add more complexity. As it is, when you introduce SharePoint to an organization, the number of servers multiply like bunnies. Now you will have additional servers, and these servers talking with each other. You will have to maintain trusts, and you will have to patch more stuff, reset more “admin” passwords – you get my point. Read full article ....

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  • We Heart Discussion Forums (and Know You Do Too)

    - by oracletechnet
    It's not generally known, but Oracle (via Oracle Technology Network) hosts one of the largest discussion forums instances (forums.oracle.com) on the planet (founded in 2001), containing nearly 10 million messages from 1 million registered users. That's a whole lot of conversations! And we really, really value those conversations - they span almost every conceivable technical subject across hundreds of products and technologies. More often not - and this is by design - those discussions are stewarded by community volunteers, many of whom are Oracle ACEs (who in fact earned their ACE stripes that way). And so, I am very happy to tell you that we have just initiated a project with our platform partner, Jive Software, to upgrade that platform to the most current, modern version available. The end result should be a vastly improved user experience for everyone involved, in all dimensions. There are many, many details to work on in coming weeks, but we'll keep you posted - and, when needed, come back to you for advice and suggestions. For now, we just wanted to share the good news!

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  • Building (simple) stellar systems

    - by space borg
    hi I'm currently looking at how to simulate easily some stellar systems (meaning some central stars and then some planets with maybe satellites), in order to allow later some space based strategy game (hence with space ships moving around). This should all be based around time (so the state of each system differs through time) I'm quite struggling with the math behind this topic, like for example: - ellipse related math, - creating the path from planet A to B having time in mind (respective positions will change over time)... Do you know of any resources for that ? I wouldn't mind even buying books about it... thanks in advance best space borg side note: how to display all this stuff isn't a matter at this point in time, I'll simple plans for that (basically sticking to 2D and a "high level view" with no space ships/planets details, just markers)

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  • Practicing SEO

    As with any other city on the planet these, SEO companies in Toronto are equally conscious of businesses and companies serve two markets, and we are not talking about demographics. We mean the walk in customers and also virtual customers. Online retail income is not a line of revenue any business owner can afford to dismiss ever again. With a lot of the world's human population connected to the internet, people eat, sleep, listen to music, watch TV, buffer sitcoms and movies, chat with their friends, Google and Wikipedia any and almost everything beneath the sun they randomly encounter.

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  • Tell us what you want in 6.6

    - by Reggie
    Now that we have finished 6.5 it's time to really start gearing up for 6.6.  We have  many great feature ideas but we want to hear from you.  To help with that, we're running a poll on the website where you can vote on the features you would like to see in the next version of the best MySQL ADO.Net Connector on the planet.  You can find the poll at http://dev.mysql.com and scrolling near the bottom of the page.   Thanks for your time and please go vote.  

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  • How to create a map-like (clouds) texture [duplicate]

    - by user16547
    This question already has an answer here: How do you generate tileable Perlin noise? 9 answers If you place a map of the world on a sphere, it will look like the image is continuous. Basically the left end of the image is sort of a continuation of the right end. You won't be able to see any cuts. I'm trying to create a clouds texture to add to my planet such that it will seem it has clouds. I managed to create the clouds in GIMP, however, I can't figure out how to make sure the left end of my image is a smooth continuation of the right end. For example if you were to map the below image to your sphere (I removed transparency to make it clearer), there would be a very obvious transition from the right end of the image back to the left end on your sphere. How would I create a texture such that I get rid of that? Sorry for my lack of terminology.

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  • Color based collision detection

    - by user1486826
    I am making a game where you fly a ship around some randomly generated planets. Since I am using a for loop to draw over 5000 planets, using the rectangle class or an oval-type class for this is not an option, since creating many objects will severely affect performance. Bitmasking each planet will likely result in performance issues too, so the only candidate is color based collision detection, because I don't need to apply some sort of object to everything I want to check for collisions. Is any way to check the perimeter around the ship for a certain color?

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  • Visual Basic 6 causes Visual Studio 2010 to attempt an installation

    - by parsley72
    I'm using Visual Basic 6 for a legacy project and it's been working fine. I recently installed the Visual Studio 2010 RC and now when I start VB6 I get an installer with the title "Microsoft Visual Studio 2010 Professional RC - ENU". If I click Cancel I can then open my project in VB6. Is there any way of getting rid of this, or am I just the only person on the planet still using VB6?

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  • How to enable "Sleep" for Windows 2012 server

    - by Ramesh
    I recently installed Windows Server 2012. This will serve as the dev-instance for our engineers and will be accessed in multiple time zones. I therefore plan to run this 24x7 but want to conserve energy by going to sleep mode when not in use & enable Wake-On-Magic-Packet. Based on the previous post it appears that there is no option to sleep Win Server 2012 with Hyper-V. Since I don't care much about virtualization now, I uninstalled Hyper-V. In addition to this, I have done the following 1) Ran powercfg -a. Don't find sleep. 2) Added [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\hvboot] "Start"=dword:00000003 to try gaining sleep - no luck! 3) Only see Shutdown and Restart in power options. Please help me sleep and save the planet :-) Thanks, Ramesh

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  • What kind of storage do people actually use for VMware ESX servers?

    - by Dirk Paessler
    VMware and many network evangelists try to tell you that sophisticated (=expensive) fiber SANs are the "only" storage option for VMware ESX and ESXi servers. Well, yes, of course. Using a SAN is fast, reliable and makes vMotion possible. Great. But: Can all ESX/ESXi users really afford SANs? My theory is that less than 20% of all VMware ESX installations on this planet actually use fiber or iSCS SANs. Most of these installation will be in larger companies who can afford this. I would predict that most VMware installations use "attached storage" (vmdks are stored on disks inside the server). Most of them run in SMEs and there are so many of them! We run two ESX 3.5 servers with attached storage and two ESX 4 servers with an iSCS san. And the "real live difference" between both is barely notable :-) Do you know of any official statistics for this question? What do you use as your storage medium?

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  • Calculating Utilization in a Stop-And-Wait Protocol

    - by AlanTuring
    So theres this question in my book and it doesn't state exactly how to go about actually calculating utilization anywhere, and i'm not being able to find any substantial information regarding everything i need to solve this question.(My mid term is next week). Anyway, here's the question: The distance from earth to a distant planet is approximately 9 × 10^10 m. What is the channel utilization if a stop-and-wait protocol is used for frame transmission on a 64 Mbps point-to-point link? Assume that the frame size is 32 KB and the speed of light is 3 × 10^8 m/s. Suppose a sliding window protocol is used instead. For what send window size will the link utilization be 100%? You may ignore the protocol processing times at the sender and the receiver. thanks to anyone who has any idea.

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  • What are some good Server Name Themes/Categories [duplicate]

    - by Arian
    This question already has an answer here: What are the most manageable and interesting server naming schemes being used? [closed] 17 answers I need to create a naming scheme for my servers, but I am having a hard time come by a good category list to go by. I want something with an abundance of names to use, so as I scale my server count I won't run out. Some that I have heard being used is greek philosophers (plato) planet names (saturn, mercury, venus, mars) Mario Characters (mario, luigi, yoshi, toad) I feel like the above categories are kind of limited. What are some good naming scheme that you use?

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