Color based collision detection

Posted by user1486826 on Game Development See other posts from Game Development or by user1486826
Published on 2012-10-12T20:15:49Z Indexed on 2012/10/12 21:49 UTC
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I am making a game where you fly a ship around some randomly generated planets. Since I am using a for loop to draw over 5000 planets, using the rectangle class or an oval-type class for this is not an option, since creating many objects will severely affect performance. Bitmasking each planet will likely result in performance issues too, so the only candidate is color based collision detection, because I don't need to apply some sort of object to everything I want to check for collisions. Is any way to check the perimeter around the ship for a certain color?

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