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  • Playing audio files in WPF

    - by deepak
    hai i need to play audio files in WPF am using the following code FileTextBox.Text = selectedFileName; MediaPlayer mp = new MediaPlayer(); mp.Open(new Uri(selectedFileName, UriKind.Relative )); mp.Play(); its working well, but it doesnt plays the sound. why ???

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  • WinForms Application Form "Shakes" When Audio Playing

    - by ikurtz
    I have a C# game program that i'm developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? i'm sure no one is going to want the whole app code in fear of virus attacks. please guide me.. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake. if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } can you see anything in the above code that would produce this shake?

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  • Playing dynamically embedded sound object via Javascript

    - by Vikram Goyal
    I need to background load some WAV files for an HTML page using AJAX. I use AJAX to get the details of the WAV files, then use the embed tag, and I can confirm that the files have loaded successfully because when I set autostart to true, the files play. However, I need the files to play only when the user clicks on a button (or an event is fired). The following is my code to preload these files: function preloadMedia() { for(var i = 0; i < testQuestions.length; i++) { var soundEmbed = document.createElement("embed"); soundEmbed.setAttribute("src", "/media/sounds/" + testQuestions[i].mediaFile); soundEmbed.setAttribute("hidden", true); soundEmbed.setAttribute("id", testQuestions[i].id); soundEmbed.setAttribute("autostart", false); soundEmbed.setAttribute("width", 0); soundEmbed.setAttribute("height", 0); soundEmbed.setAttribute("enablejavascript", true); document.body.appendChild((soundEmbed)); } } I use the following code to play the file (based on what sound file that user wants to play) function soundPlay(which) { var sounder = document.getElementById(which); sounder.Play(); } Something is wrong here, as none of the browsers I have tested on play the files using the code above. There are no errors, and the code just returns. I would have left it at that (that is - I would have convinced the client to convert all WAV's to MP3 and use MooTools). But I realized that I could play the sound files, which were not dynamically embeded. Thus, the same soundPlay function would work for a file embeded in the following manner: <embed src="/media/sounds/hug_sw1.wav" id="sound2" width="0" heigh="0" autostart="false" enablejavascript="true"/> anywhere within the HTML. And it plays well in all the browsers. Anyone have a clue on this? Is this some sort of undocumented security restriction in all the browsers? (Please remember that the files do get preloaded dynamically, as I can confirm by setting the autostart property to true - They all play). Any help appreciated.

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  • Playing sounds in iPhone SDK?

    - by seanny94
    Does anyone have a snippet that uses the AudioToolBox framework that can be used to play a short sound? I would be grateful if you shared it with me and the rest of the community. Everywhere else I have looked doesn't seem to be too clear with their code. Thanks!

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  • WPF Storyboard delay in playing wma files

    - by Rita
    I'm a complete beginner in WPF and have an app that uses StoryBoard to play a sound. public void PlaySound() { MediaElement m = (MediaElement)audio.FindName("MySound.wma"); m.IsMuted = false; FrameworkElement audioKey = (FrameworkElement)keys.FindName("MySound"); Storyboard s = (Storyboard)audioKey.FindResource("MySound.wma"); s.Begin(audioKey); } <Storyboard x:Key="MySound.wma"> <MediaTimeline d:DesignTimeNaturalDuration="1.615" BeginTime="00:00:00" Storyboard.TargetName="MySound.wma" Source="Audio\MySound.wma"/> </Storyboard> I have a horrible lag and sometimes it takes good 10 seconds for the sound to be played. I suspect this has something to do with the fact that no matter how long I wait - The sound doesn't get played until after I leave the function. I don't understand it. I call Begin, and nothing happens. Is there a way to replace this method, or StoryBoard object with something that plays instantly and without a lag?

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • ie8 playing funny with list-style-position: inside

    - by Lee
    Ok, So problem here... when using list-style-position:inside in IE8 the first like is indented but every line after that is not. So the new lines appear under the bullet. This is fine, but when I use a list with that css applied with an a tag within the li then the text automatically gets pushed to the second line, and the first line is empty. When I remove the a tag from the li then it jumps back up. Any idea on why this might be or is this a bug in the ie8 world or do I just need to double check my css? Any insights would be much appreciated.

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  • Playing flash (.flv) videos on the web in a way that portable devices can view them

    - by Evan
    A friend of mine has created a movie for my site, it's in .flv format. I've heard of the popular flash player called flowplayer, but I have a bad feeling such a player will not work on the ipad and other devices which do not support flash. Is there a way to play a video in the flash format through a non-flash player so that the content can be viewed on all devices? I'm open to any ideas. Perhaps I may even need to convert the video to another format somehow. Thanks for any help, Evan

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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • iphone: problem playing youtube mp4's over 3g network

    - by Alex1987
    Hi guys I'm am developing an app that enables the user to stream youtube mp4 videos on the iphone. What I did was very simple - I just took a url of the form http://youtube.com/get_video?*&fmt=18 (for example http://youtube.com/get_video?video_id=KUXGVfmrEN4&&t=vjVQa1PpcFNrxzfbeI6WrJfK6s0BdQ9ypMgV_6yqwjo=&fmt=18) and used mpmovieplayercontroller or UIWebView to stream the video. It works great over WIFI but doesn't work at all on 3g network . On 3g I get a blank page in the UIWebView or file format not supported on mpmovieplayercontroller. Does youtube block access from 3g networks to its mp4 videos? How to bypass this? You can check this easily yourself on your own iphone by preforming the following steps: 1. Obtain the download link. You can do this easily by downloading the following plugin for firefox: https://addons.mozilla.org/en-US/firefox/addon/13990. 2. Email the link to your email. 3. Open your mail on the iphone and click on the link. Try this on WIFI and 3g.

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  • OpenNETCF DirectShowPlayerControl display is going black randomly when playing videos if the player

    - by Sundar
    I have a application that runs on touch enabled device with WinCE 3.5 OS. I have a show player control to display adds when the system is left idle for some configured amount of time.. So the DirectShowPlayerControl will be iniated every time the show player is launched and will be destroyed when it is closed... The player for the first time plays videos continuously for any amount of time. Once the player is destroyed and recreated the video are changing but the display goes black and in between if some small video is placed that alone is displayed. Whenever the form is closed am calling DirectShowPlayerControl.Dispose() method.

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  • How to play sound in Python WITHOUT interrupting music/other sounds from playing

    - by Morlock
    I'm working on a timer in python which sounds a chime when the waiting time is over. I use the following code: from wave import open as wave_open from ossaudiodev import open as oss_open def _play_chime(): """ Play a sound file once. """ sound_file = wave_open('chime.wav','rb') (nc,sw,fr,nf,comptype, compname) = sound_file.getparams( ) dsp = oss_open('/dev/dsp','w') try: from ossaudiodev import AFMT_S16_NE except ImportError: if byteorder == "little": AFMT_S16_NE = ossaudiodev.AFMT_S16_LE else: AFMT_S16_NE = ossaudiodev.AFMT_S16_BE dsp.setparameters(AFMT_S16_NE, nc, fr) data = sound_file.readframes(nf) sound_file.close() dsp.write(data) dsp.close() It works pretty good, unless any other device is already outputing sound. How could I do basically the same (under linux) without having the prerequisite that no sound is being played? If you think the process would require an API to ensure software mixing, please suggest a method :) Thx for the support

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  • Error Playing video from server with MPMoviePlayerController

    - by skiria
    I try to play a video on the server with this code. I have a error. //Play the video from server - (IBAction)playVideo:(id)sender; { NSLog(@"URLVIDEO %@", aVideo.urlVideo); MPMoviePlayerController *VideoPlayer = [[MPMoviePlayerController alloc]initWithContentURL:[NSURL URLWithString:aVideo.urlVideo]]; [VideoPlayer play]; } //Error on con console Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Content URL must not be nil.' aVideo.urlVideo is a NSString and it's correct when I copy the result on the NSLog on the browser.

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  • Android - Playing Mp4

    - by Chris
    I am trying to play video files from http urls in my app. Why is that my app plays only certain mp4 files (I tried 512k mp4 and it worked), and doesn't play some others? Here's the snippet of my code: mVideoView.setVideoPath(myVideoURL); mVideoView.setMediaController(new MediaController(this)); mVideoView.seekTo(currentPosition); mVideoView.requestFocus(); Thanks Chris

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  • Playing video from URL -Android

    - by Rajeev
    In the following code what ami doing wrong the video dosnt seem to play here.Is that the permission issue if so what should be included in the manifest file this main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal" android:baselineAligned="true"> <LinearLayout android:layout_height="match_parent" android:layout_width="wrap_content" android:id="@+id/linearLayout2"></LinearLayout> <MediaController android:id="@+id/mediacnt" android:layout_width="wrap_content" android:layout_height="wrap_content"></MediaController> <LinearLayout android:layout_height="match_parent" android:layout_width="wrap_content" android:id="@+id/linearLayout1" android:orientation="vertical"></LinearLayout> <Gallery android:layout_height="wrap_content" android:id="@+id/gallery" android:layout_width="wrap_content" android:layout_weight="1"></Gallery> <VideoView android:layout_height="match_parent" android:id="@+id/vv" android:layout_width="wrap_content"></VideoView> </LinearLayout> this is java class package com.gallery; import java.net.URL; import android.app.Activity; import android.app.Activity; import android.net.Uri; import android.os.Bundle; import android.widget.MediaController; import android.widget.Toast; import android.widget.VideoView; public class GalleryActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Toast.makeText(GalleryActivity.this, "Hello world", Toast.LENGTH_LONG).show(); VideoView videoView = (VideoView) findViewById(R.id.vv); MediaController mediaController = new MediaController(this); mediaController.setAnchorView(videoView); // Set video link (mp4 format ) Uri video = Uri.parse("http://www.youtube.com/watch?v=lEbxLDuecHU&playnext=1&list=PL040F3034C69B1674"); videoView.setMediaController(mediaController); videoView.setVideoURI(video); videoView.start(); } }

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  • playing a flash movie using javascript in Internet Explorer 8

    - by Ragalante
    Hi guys, I´m having a problem trying to play a flashMovie(swf file)... Here is my code: <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" .....> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="movie" value="nyauto_pageflip4.swf" /> <param name="quality" value="high" /> <param name="play" value="true"/> <param name="wmode" value="transparent" /> <embed swLiveConnect="true" src="file.swf" quality="high" name="flash_flip" id="flash_flip" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> Then, I have a javascript function with the play line: $('flash_flip').Play(); I have jQuery, but I already tryed with document.GetElementById =) So, when this line executes, the flash movie plays. This works in FF and Chrome, but not in ie8... Is there any way to fix that? Thanks!

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  • Android:Playing bigger size audio wav sound file produces crash

    - by user187532
    Hi Android experts, I am trying to play the bigger size audio wav file(which is 20 mb) using the following code(AudioTrack) on my Android 1.6 HTC device which basically has less memory. But i found device crash as soon as it executes reading, writing and play. But the same code works fine and plays the lesser size audio wav files(10kb, 20 kb files etc) very well. P.S: I should play PCM(.wav) buffer sound, the reason behind why i use AudioTrack here. Though my device has lesser memory, how would i read bigger audio files bytes by bytes and play the sound to avoid crashing due to memory constraints. private void AudioTrackPlayPCM() throws IOException { String filePath = "/sdcard/myWav.wav"; // 8 kb file byte[] byteData = null; File file = null; file = new File(filePath); byteData = new byte[(int) file.length()]; FileInputStream in = null; try { in = new FileInputStream( file ); in.read( byteData ); in.close(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } int intSize = android.media.AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT); AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, intSize, AudioTrack.MODE_STREAM); at.play(); at.write(byteData, 0, byteData.length); at.stop(); at.release(); } Could someone guide me please to play the AudioTrack code for bigger size wav files?

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  • i cannot see movie playing in iphone simulator

    - by Neelam Roy
    Hi, i have created a application that plays movie on button click..my application is running without any warning or error. But i am not able to see the movie don't know why? I have added the Media player framework and also imported the #import in viewController.h my button action code is as follow... -(IBAction)playMyMovie:(id)sender{ NSBundle *bundle =[NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"jumps" ofType:@"mov"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie =[[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeAspectFill; [theMovie play]; } Please tell me what i am missing..

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  • Playing an arbitrary tone with Android.

    - by fiXedd
    Is there any way to make Android emit a sound of arbitrary frequency (meaning, I don't want to have pre-recorded sound files)? I've looked around and ToneGenerator was the only thing I was able to find that was even close, but it seems to only be capable of outputting the standard DTMF tones. Any ideas?

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  • Tracking object entries when "playing" a Windows Enhanced Metafile

    - by lzcd
    One of my current projects requires that I work out what colours are being used in an EMF file. I have been able to successfully whip up a file parser in C# that notes all references to colours... but haven't had any luck tracking which objects are in use across the entire file so I can apart colours that are referenced from colours that are used to paint on screen. The older style WMF files are easy as the object library starts at zero and one can simply track each "Create Object" style command... but EMF files are proving to be trickier as there seems to be preexisting entries in the library (if the "Select Object" commands I'm seeing are to be believed). Would anyone be able to either enlighten me on how to track objects in the library correctly with EMF files... or suggest an easier alternative to work out which colours are actually being used in the file (as opposed to just being defined)?

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • In C: sending func pointers, calling the func with it, playing with EIP, jum_buf and longjmp

    - by Yonatan
    Hello Internet ! I need to make sure i understand some basic stuff first: 1. how do i pass function A as a parameter to function B? 2. how do i call function A from inside B ? now for the big whammy: I'm trying to do something along the lines of this: jmp_buf buf; buf.__jmpbuf[JB_PC] = functionA; longjmp(buf,10); meaning that i want to use longjmp in order to go to a function. how should i do it ? thank you very much internet people ! Yonatan

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  • HTML-5 : video tag. Video not playing

    - by Microkernel
    Hi guys, I was trying use/test video tag of HTML-5. Here is the code <!DOCTYPE HTML> <html> <body> <video src="./Pilot.avi" controls="controls"> your browser does not support the video tag </video> </body> </html> Pilot.avi is stored in the same same directory as this HTML page. The problem is, I am seeing the controls being displayed but can't play the video. I tried with, 1) Mozilla Firefox 3.6.13 2) Google Chrome 8.0.552.224 What could be the problem? Regards, Microkernel

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  • Android - Different ways of playing video

    - by Chris
    Hi All, I just came across the limitation of VideoView of not being able to play mp4 video files that are wider than 320 pixels. I was wondering how can we overcome these limitations. I am trying to make my app as forgiving as possible, so other than using VideoViews is there another way to play these mp4 videos? Chris

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