Will making players pay a virtual currency before entering a match discourage them from playing?
- by Bane
I'm making a multiplayer match-making game, and by my current design, people will need to pay a small fee before joining a match. At the end of the match, the team that won will get the money. That will be a virtual currency, but still, will it discourage people to enter matches? I introduced it to make the matches matter more, because there's always a fear that you will loose your investments.
I'm not talking about anything big here, but even a small amount might have a similar psychological effect as a bigger one.