Should I make the Cells in a Tiledmap as null when my player hits it
- by Vishal Kumar
I am making a Tile Based game using Libgdx. I took the idea from SuperKoalio platformer demo by Mario Zencher. When I wanted to implement Collectables in my game , I simply draw the coins using Tiled Map Editor. When my player hits that, I use to set that cell as null.
Someday on this site suggested me not to do so... never use null. I agreed.…