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  • Importance of Link Building in Internet Marketing

    Since online commerce has now emerged as the new trend through which companies are interacting with new or potential customers, then it is important to know that link building has played a major role towards internet marketing. It is a tool that has been described as the stepping stone for website marketing. Link sources diversity happens to be a positive aspect of link building, coupled with the level of trustworthiness of the domain address where you intend to post your link.

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  • Removing pulseaudio, about ALSAMixer

    - by allenskd
    I removed pulseaudio today because rosetta stone had conflicts identifying the microphone which kinda makes it useless to me to learn a new language. Thing is, Alsamixer seems to have screwed up so I'm not really familiar on which configuration file I have to tweak to make the whole system use alsamixer (actually it does... but the problem is this error) $ alsamixer ALSA lib pulse.c:229:(pulse_connect) PulseAudio: Unable to connect: Connection refused cannot open mixer: Connection refused Could anyone enlighten me on which configuration file I have to change?

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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  • Entity Relationship diagram - Composition

    - by GigaPr
    Hi, I am implementing a small database(university Project) and i am facing the following problem. I created a class diagram where i have a class Train {Id, Name, Details} And a class RollingStock which is than generalized in Locomotive and FreightWagon. A train is Composed by multiple RollingStock at a certain time(on different days the rolling stock will compose a different train). I represented the relationship train - rolling stock as a diamond filled (UML) but still I have a many to many relationship between the two tables. so i guess i have to create an additional table to solve the many to many relationship train_RollingStock. but how do i represent the Composition? Can i still use the filled diamond? If yes on which side? Thanks

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  • With logback not able to send mail..? any body please help.....with is

    - by Urvish
    please go through following.... <appender name="stdout" class="ch.qos.logback.core.ConsoleAppender"> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%d %p %c - %m%n</Pattern> </layout> </appender> <!-- --> <!-- Declare the SMTPAppender --> <!-- --> <appender name="EMAIL" class="ch.qos.logback.classic.net.SMTPAppender"> <SMTPHost>smtp.gmail.com</SMTPHost> <To>[email protected]</To> <From>[email protected]</From> <Subject>ERROR: %logger{20} - %m</Subject> <Username>******</Username> <Password>******</Password> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%date %-5level %logger{35} - %message%n</Pattern> </layout> </appender> <appender name="R" class="ch.qos.logback.core.rolling.RollingFileAppender"> <!--See also http://logback.qos.ch/manual/appenders.html#RollingFileAppender--> <File>example.log</File> <layout class="ch.qos.logback.classic.PatternLayout"> <Pattern>%d %p - %m%n</Pattern> </layout> <rollingPolicy class="ch.qos.logback.core.rolling.FixedWindowRollingPolicy"> <maxIndex>4</maxIndex> <FileNamePattern>example.log.%i</FileNamePattern> </rollingPolicy> <triggeringPolicy class="ch.qos.logback.core.rolling.SizeBasedTriggeringPolicy"> <MaxFileSize>500KB</MaxFileSize> </triggeringPolicy> </appender> <logger name="org.springframework" level="WARN"/> <logger name="org.springframework.jdbc.core.JdbcTemplate" level="WARN"/> <logger name="org.springframework.jdbc.core.StatementCreatorUtils" level="WARN"/> <logger name="org.springframework.security.web.FilterChainProxy" level="WARN"/> <logger name="com.logicwind" level="INFO"/> <logger name="performance" level="INFO"/> <!--<logger name="org.apache.struts2" level="DEBUG"/> -- -- </root>

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  • 3 hash functions to best hash sliding window strings for a bloom filter with minimum collisions

    - by Duaa
    Hi all: I need 3 hash functions to hash strings of a sliding window moving over a text, to be used later to search within a bloom vector. I'm using C# in my programming I read something about rolling hash functions and cyclic polynomials, they are used for sliding window applications. But really, I did not find any codes, they are just descriptions So please, if anyone have any idea about 3 best C# hash functions to use with sliding window strings of fixed size (5-char), that consume less time and have minimum number of collisions, either they are rolling hash functions or others, please help me with some C# codes or links to hash functions names Duaa

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  • Log4net rollingfile appender skipping every other day in asp.net mvc app

    - by tasty_spider_men
    Hi, I've set up some log4net logging on an asp.net mvc application i've had running for a little over a month now. I've set up rolling file (and smtp) appender on it. The application is hit several thousand times a day - alot of actions are logged. On top of these a number of batch jobs are run as part of the application that also write to the log. Now - as i've been occupied with other work, i've not attended to this application much assuming things to be working based on my test setup. Unfortunately i discover that the rolling file appender on my production server seems to be skipping every other day. Ie i have logs : 10/4/2010, 10/4/2010.1, 10/4/2010.2, 12/4/2010, 12/4/2010.1 , 14/4/2010, 14/4/2010.1 etc. Any idea what could be causing this? It is absolutely impossible that there has no action on these odd days for the lifetime of the application. Cheers

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  • JQuery-code on different content pages

    - by Ockonal
    Hello, I have a site with menu, which reloads content. Content is dynamically loadable, using ajax and php-script. At different content pages I need in different jquery-plugins. But If I'm writing including need plugin directly in some content page, I get a big lags during loading. So, now I'm includgin all plugins into main page... And it's not the best idea... Any suggestion? UPD: I have a div with content. Content is shown with effects (rolling up/down). When part of menu is clicked, I'm sending ajax-responce to the php script, which reads need text from database and returns it to the main page, from which I sent the responce. Than I'm pasting that content into a div and roll id down. So I'll include jquery-plugins in content pages, the animation of rolling will'nt be normal.

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  • Unity: Spin wheels to move vehicle

    - by Paul Manta
    I am just getting started with Unity and I'd like to ask a question. If I have a "Vehicle" object that has two children: "FrontWheel" and "BackWheel" (both 'wheels' are cylinders), how should I set everything up such that I can move the entire vehicle by turning its wheels? When I apply a torque to "FrontWheel", the vehicle starts to move, but instead of the whole thing the moving together, the chassis is rolling on the cylinders and eventually falls off. How can I prevent it from doing that?

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  • Producing a smooth mesh from density cloud and marching cubes

    - by Wardy
    Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like this, rather than typical rolling hills; which should explain the "missing cubes" in the image below. If I render my density map in normal "minecraft mode" (1 block per point in the density map) varying the size of the cube based on the value in my density map (floats in the range 0 to 1) I get something like this: I'm now happy that I can produce a density map for the marching cubes algorithm (which will need a little tweaking) but for some reason when I run it through my implementation it's not producing what I expect. My problem is that I'm getting something like the first image in this answer to my previous question, when I want to achieve the effect in the second image. Upon further investigation I can't see how marching cubes does the "move vertex along the edge" type logic (i.e. the difference between the two images on my previous link). I see that it does do some interpolation, but I'm not convinced I have the correct understanding of what I think it should do, because the code in question appears to give the same result regardless of whether I use boolean or float values. I took the code from here which is a C# implementation of marching cubes, but instead of using the MarchingCubesPrimitive I modified it to accept an object of type IDrawable, containing lists for the various collections (vertices, normals, UVs, indices), the logic was otherwise untouched. My understanding is that given a very low isovalue the accuracy level of the surface being rendered should increase, so in short "less 45 degree slows more rolling hills" type mesh output. However this isn't what I'm seeing. Have I missed something or is the implementation flawed and need to be fixed? EDIT: A little more detail on what I am seeing when I "marching cube" the data. Ok so firstly, ignore the fact that the meshes created by the chunks don't "connect" (i'll probably raise another question about this later). Then look at the shaping of the island, it's too ... square, from the voxels rendered as boxes you get the impression there's a clean soft gradual hill and yet from the image there are sharp falling edges even in the most central areas where the gradient in the first image looks the most smooth. The data is "regenerated" each time I run this so no 2 islands come out the same, and it's purely random so not based on noise, but still, how can it look so smooth in 1 image and so not smooth in the other?

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  • Desktop Fun: Beaches Wallpaper Collection Series 2

    - by Asian Angel
    The sun is shining and the waves are gently rolling in as a light wind caresses the beach and all that resides there. Indulge in this classic vacation destination on your desktop with the second in our series of Beaches Wallpaper collections. How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • SilverlightShow for November 14 - 20, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for November 14 - 20, 2011. Here are the top 5 news on SilverlightShow for last week: Why Adobe had to Kill Flash Player for Mobile; and Silverlight, Flex, HTML5 parallels PhoneGap on Windows Phone Tips 10 tips about porting Silverlight apps to WinRT/Metro style apps (Part 1) Microsoft reportedly rolling out 7740 OS update for Windows Phone The WinRT Genome Project Visit and bookmark SilverlightShow. Stay in the 'Light 

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  • Apprendre à faire de la répartition de charge avec Glassfish, un extrait du livre "Développements n-tiers avec Java EE" de Jérôme Lafosse"

    Bonjour à tous, Suite au sondage paru il y a plusieurs mois voici la publication du troisième extrait du livre Développements n-tiers avec Java EE de Jérôme Lafosse. Cet article est extrait du chapitre 2 : Le serveur JAVA EE GlassFish. On y présente entre autres ce qu'est le Rolling Upgrade et comment faire de la répartition de la charge (ou Load Balancing). Retrouvez cet extrait sur le lien suivant :

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  • Why Hekaton In-Memory OLTP Truly is Revolutionary

    - by merrillaldrich
    I just returned from the PASS Summit in Charlotte, NC – which was excellent, among the best I have attended – and I have had Dr. David DeWitt’s talk rolling around in my head since he gave it on Thursday. (Dr. DeWitt starts at 27:00 at that link.) I probably cannot do it justice, but I wanted to recap why Hekaton really is revolutionary, and not just a marketing buzzword. I am normally skeptical of product announcements, and I find too often that real technical innovation can be overwhelmed by the...(read more)

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  • Supercharge your CRM solution with Oracle Policy Automation

    Tune into this conversation with Davin Fifield, VP, Product Development for Oracle Policy Automation to learn how to rapidly deliver customer self-service for product selection, significantly lower training costs for rolling out new call center processes, and in general dramatically improve business agility, consistency and transparency of decision making within and beyond your CRM solution of choice.

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  • Register For The Sept 2012 Chicago IT Architects Group

    - by Tim Murphy
    We are getting rolling again.  This month I will be discussing Building Smart Phone Applications For The Enterprise.  This is an area that I have been working with in my normal day-to-day work and think that more of us will be running across in the near future.  Be sure to register and join us. Register here del.icio.us Tags: Mobile Development,Chicago Information Technology Architects Group,CITAG,Windows Phone,iPhone,Android

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  • SEO Secrets - Analysis of the Competition

    Probably the most common mistake internet marketers make is not to investigate the strength of the competition. In their eagerness to get their business rolling, they forget to objectively assess their chances of success against their competition. Heed the following warning. If the competition is too strong--because they have gained a strong dominance over your niche--your best option will actually be to find another one which is not "ruled over" by competitors.

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  • SQL Monitor Custom Metric: Out of memory errors

    The number of out of memory errors that have occurred within a rolling five minute window. If you just want to keep an eye out for any memory errors, you can watch the ring buffers for the Out of memory errors alert when it gets registered there. Get alerts within 15 seconds of SQL Server issuesSQL Monitor checks performance data every 15 seconds, so you can fix issues before your users even notice them. Start monitoring with a free trial.

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  • Revive Old Programs on Windows 7

    Upgrading to Windows 7 has its perks but you may be apprehensive to do so. After all you are used to programs and features on older operating systems and losing such functionality could break your routine. There s no need to fear the upgrade however here are some tips you can employ to make old programs run on Windows 7.... Rolling out Agile Development? Try now! Explore Agile on an integrated platform for Agile and traditional development

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